坦莫勒斯
野獸
種類: 海妖
屬類: 蜘蛛
科類: 洞窟
增加 100% 中毒持續時間
擊中時使目標中毒
Tamulus
幽魂N
標籤beast, chaos_affinity, extra_small_height, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, spider
生命
750%
護甲
+50%
異常狀態臨界值
750%
抗性
40 40 40 25
傷害
128%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 16
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
150%
Model Size
180%
類型
ScorpionLargeBoss
Metadata
YellowScorpionLargeBossShakari
等級
68
生命
48,250
護甲
43,185
閃避
4,739
能量護盾
0
傷害
478
法術傷害
478
命中
290
攻擊間隔
1.5
經驗值
15,383
異常狀態臨界值
48,250
冰緩
153
感電
153
易碎
863
焦灼
153
殘喘
422
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 383–574
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
MeleeThrustAttackScorpion
攻擊, 傷害, 可觸發
基本傷害: 383–574
暴擊率: 5%
攻擊傷害: 75%
攻擊間隔: 1.5 秒
冷卻時間: 5 秒
造成 25% 更少攻擊傷害
25% 物理傷害轉化至混沌傷害
45% 更少攻擊速度
擊中時使敵人中毒
增加 100% 中毒傷害
增加 100% 中毒持續時間
is area damage [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Scorpion/Scorpion"

Object Type Codes

version 2
extends "Metadata/Monsters/Scorpion/Scorpion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Scorpion/YellowScorpionLargeBossShakari"] = {
    name = "Tamulus",
    life = 7.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.28,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "Melee",
        "MeleeThrustAttackScorpion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeThrustAttackScorpion"] = {
    name = "MeleeThrustAttackScorpion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "base_poison_duration_+%",
        "base_poison_damage_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "global_poison_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {-45, 100, 100, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
增加 100% 中毒持續時間
擊中時使目標中毒
IdParasitePoisonOnHit
FamilyRatTalismanPoisonOnHit
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • global poison on hit Min: 1 Max: 1 全域
  • base poison duration +% Min: 100 Max: 100 全域
  • Craft Tagspoison chaos ailment