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Tamulus
Bestia
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Grupo: Arácnidos
Familia: Las Cavernas
Duración del veneno aumentada un 100%
Envenena con cada Golpe
Spectre
AreaManantial del desierto, Manantial del desierto
Tagsbeast, chaos_affinity, extra_small_height, hard_armour, insect, insect_blood, is_unarmed, medium_movement, melee, not_dex, not_int, physical_affinity, puncturing_weapon, spider
Vida
750%
Armadura
+50%
Ailment Threshold
750%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
128%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
180%
Type
ScorpionLargeBoss
Metadata
YellowScorpionLargeBossShakari
Nivel
80
Vida
169,747
Armadura
110,162
Evasión
7,124
Damage
970
Daño de hechizos
970
Precisión
924
Attack Time
1.5
Experiencia
19,068
Minion Life
33,188
Minion Damage
810
Ailment Threshold
169,747
Chill
537
Shock
537
Brittle
3,037
Scorch
537
Sap
1,483
Phys Convert Ele
300%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 776—1164
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
MeleeThrustAttackScorpion
Attack, Damage, Triggerable
Base Damage: 776—1164
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Inflige un 25% menos de daño de ataque
El 25% del daño físico se convierte en daño de caos
45% menos velocidad de ataque
Envenena a los enemigos con cada golpe
Daño con veneno aumentado un 100%
100% más de duración de veneno
is area damage [1]
visual hit effect chaos is green [1]

Object Type

version 2
extends "Metadata/Monsters/Scorpion/Scorpion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Scorpion/YellowScorpionLargeBossShakari"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Tamulus",
    life = 7.5,
    damage = 1.28,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "Melee",
        "MeleeThrustAttackScorpion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeThrustAttackScorpion"] = {
    name = "MeleeThrustAttackScorpion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_poison_duration_+%_final",
        "base_poison_damage_+%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "global_poison_on_hit",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {-45, 100, 100, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Duración del veneno aumentada un 100%
Envenena con cada Golpe
FamilyRatTalismanPoisonOnHit
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • global poison on hit 1 — 1 Global — Valor fijo
  • base poison duration +% 100 — 100 Global
  • Craft Tagspoison Caos Estado alterado
    Edit

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