異界.奴役
異能
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
增加 518% 燃燒傷害
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
不能被擊退
The Enslaver
幽魂N
地區狂漠, 歇斯之河, 失狂廢墟, 異界.奴役
標籤法術, elder_guardian_boss, eldritch, fast_movement, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon
生命
1200%
生命轉為護盾
33%
護甲
+75%
閃避
+33%
異常狀態臨界值
504%
抗性
50 50 50 30
傷害
150%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 10
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
ElderGuardian1
Metadata
ElderGuardian1
等級
82
生命
25,112,725
護甲
85,651
閃避
7,608
能量護盾
0
傷害
1,453
法術傷害
2,168
命中
0
攻擊間隔
0.8844
經驗值
143,066
異常狀態臨界值
4,957,252
冰緩
15,675
感電
15,675
易碎
88,680
焦灼
15,675
殘喘
43,307
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 2307–3461
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
ObsidianMortar
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 434.9652.3 物理傷害
你的擊中必定點燃
你的擊中不能暈眩敵人
50% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
TriggerWaveSlow
法術, 可觸發
施放時間: 1 秒
+1.6 秒基礎持續時間
ObsidianSpellNova
法術, 傷害, 範圍, 持續時間, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
你的擊中必定點燃
造成 26914037 火焰傷害
active skill area of effect radius +% final [-67]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
ObsidianMoveDaemon
法術可重複, 可觸發
冷卻時間: 14 秒
ElderGuardianDodgeLeft
冷卻時間: 6 秒
20% 更少移動速度
monster dodge distance [40]
ElderGuardianDodgeRight
冷卻時間: 6 秒
20% 更少移動速度
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianDodgeBack
冷卻時間: 6 秒
20% 更少移動速度
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianSlam
攻擊, 範圍, 可觸發
基本傷害: 2307–3461
暴擊率: 5%
攻擊間隔: 1.32 秒
你的擊中必定點燃
造成 250% 更多傷害
30% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianCurveProjectile1
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 2307–3461
暴擊率: 5%
攻擊間隔: 1.32 秒
你的擊中必定點燃
造成 55% 更少傷害
50% 物理傷害轉化至火焰傷害
增加 1471% 燃燒傷害
20% 更多攻擊速度
+5 米近戰打擊距離
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderGuardianCurveProjectile2
攻擊, 範圍攻擊, 投射物, 可觸發
基本傷害: 2307–3461
暴擊率: 5%
攻擊間隔: 1.32 秒
你的擊中必定點燃
造成 55% 更少傷害
50% 物理傷害轉化至火焰傷害
增加 1471% 燃燒傷害
20% 更多攻擊速度
+5 米近戰打擊距離
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ObsidianMortarDodge
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 194.2291.4 物理傷害
你的擊中必定點燃
發射 1 個額外投射物
50% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMoveDaemonGolem
法術可重複, 可觸發
冷卻時間: 21 秒
ObsidianMortar2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 434.9652.3 物理傷害
你的擊中必定點燃
你的擊中不能暈眩敵人
50% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortar3
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 434.9652.3 物理傷害
你的擊中必定點燃
你的擊中不能暈眩敵人
50% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortarDodge2
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 194.2291.4 物理傷害
你的擊中必定點燃
發射 1 個額外投射物
50% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMortarDodge3
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
暴擊率: 5%
施放時間: 1 秒
通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
造成 194.2291.4 物理傷害
你的擊中必定點燃
發射 1 個額外投射物
50% 物理傷害轉化至火焰傷害
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
TriggerWaveFast
法術, 可觸發
施放時間: 1 秒
+1.3 秒基礎持續時間
trigger cascade behaviour variation [2]

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Preload
{
	preload_object = "Metadata/Projectiles/ObsidianMortarImpact"
	preload_object = "Metadata/Projectiles/ObsidianMortarImpact2"
	preload_object = "Metadata/Projectiles/ObsidianMortarImpact3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Render
{
     //turn_duration = 0.4
	 has_light = true
}

Transitionable
{
	create_state_1 = "PlayAnimation( emerge_01 ); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian1"] = {
    name = "The Enslaver",
    life = 12,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "ElderGuardianDodgeLeft",
        "ElderGuardianDodgeRight",
        "ElderGuardianDodgeBack",
        "ElderGuardianSlam",
        "ElderGuardianCurveProjectile1",
        "ElderGuardianCurveProjectile2",
        "TriggerWaveSlow",
        "TriggerWaveFast",
        "ObsidianMortar",
        "ObsidianMortar2",
        "ObsidianMortar3",
        "ObsidianMortarDodge",
        "ObsidianMortarDodge2",
        "ObsidianMortarDodge3",
        "ObsidianSpellNova",
        "ObsidianMoveDaemon",
        "ObsidianMoveDaemonGolem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeLeft"] = {
    name = "ElderGuardianDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {40, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeRight"] = {
    name = "ElderGuardianDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {1, 40, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeBack"] = {
    name = "ElderGuardianDodgeBack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {3, 40, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianSlam"] = {
    name = "ElderGuardianSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {250, 30, -50, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectile1"] = {
    name = "ElderGuardianCurveProjectile1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "burn_damage_+%",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "animation_effect_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_ignite",
    },
    levels = {
        [1] = {1471, -10, 1500, 20, 50, -55, 1, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectile2"] = {
    name = "ElderGuardianCurveProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "burn_damage_+%",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "animation_effect_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_ignite",
    },
    levels = {
        [1] = {1471, -10, 1500, 20, 50, -55, 2, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerWaveSlow"] = {
    name = "TriggerWaveSlow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1600, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerWaveFast"] = {
    name = "TriggerWaveFast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {1300, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar"] = {
    name = "ObsidianMortar",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar2"] = {
    name = "ObsidianMortar2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar3"] = {
    name = "ObsidianMortar3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge"] = {
    name = "ObsidianMortarDodge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge2"] = {
    name = "ObsidianMortarDodge2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge3"] = {
    name = "ObsidianMortarDodge3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianSpellNova"] = {
    name = "ObsidianSpellNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, -67, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMoveDaemon"] = {
    name = "ObsidianMoveDaemon",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMoveDaemonGolem"] = {
    name = "ObsidianMoveDaemonGolem",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    增加 518% 燃燒傷害
    IdElderGuardianObsidianBurningDamage
    FamilyBurnDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • burn damage +% Min: 518 Max: 518 全域
  • Craft Tagselemental_damage damage elemental fire
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 全域
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 異界.奴役
    異能
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    行動速度不能被調整至低於 50% 基礎值
    增加 518% 燃燒傷害
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    cannot have affliction mods [1]
    不能被擊退
    The Enslaver
    幽魂N
    標籤法術, eldritch, fast_movement, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    生命
    1200%
    生命轉為護盾
    33%
    護甲
    +75%
    閃避
    +33%
    異常狀態臨界值
    504%
    抗性
    50 50 50 30
    傷害
    150%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 10
    攻擊間隔
    1.32 秒
    傷害分佈
    ±20%
    經驗值
    200%
    Model Size
    100%
    類型
    ElderGuardian1
    Metadata
    ElderGuardian1Standalone
    等級
    68
    生命
    1,672,156
    護甲
    28,790
    閃避
    4,739
    能量護盾
    0
    傷害
    638
    法術傷害
    953
    命中
    0
    攻擊間隔
    0.8844
    經驗值
    112,805
    異常狀態臨界值
    442,453
    冰緩
    1,399
    感電
    1,399
    易碎
    7,915
    焦灼
    1,399
    殘喘
    3,865
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1014–1520
    暴擊率: 5%
    攻擊間隔: 1.32 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ObsidianMortar
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 287.5431.3 物理傷害
    你的擊中必定點燃
    你的擊中不能暈眩敵人
    50% 物理傷害轉化至火焰傷害
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    number of projectiles override [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    TriggerWaveSlow
    法術, 可觸發
    施放時間: 1 秒
    +1.6 秒基礎持續時間
    ObsidianSpellNova
    法術, 傷害, 範圍, 持續時間, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    你的擊中必定點燃
    造成 15542331 火焰傷害
    active skill area of effect radius +% final [-67]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    ObsidianMoveDaemon
    法術可重複, 可觸發
    冷卻時間: 14 秒
    ElderGuardianDodgeLeft
    冷卻時間: 6 秒
    20% 更少移動速度
    monster dodge distance [40]
    ElderGuardianDodgeRight
    冷卻時間: 6 秒
    20% 更少移動速度
    monster dodge direction [1]
    monster dodge distance [40]
    ElderGuardianDodgeBack
    冷卻時間: 6 秒
    20% 更少移動速度
    monster dodge direction [3]
    monster dodge distance [40]
    ElderGuardianSlam
    攻擊, 範圍, 可觸發
    基本傷害: 1014–1520
    暴擊率: 5%
    攻擊間隔: 1.32 秒
    你的擊中必定點燃
    造成 250% 更多傷害
    30% 物理傷害轉化至火焰傷害
    active skill area of effect radius +% final [200]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderGuardianCurveProjectile1
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 1014–1520
    暴擊率: 5%
    攻擊間隔: 1.32 秒
    你的擊中必定點燃
    造成 55% 更少傷害
    50% 物理傷害轉化至火焰傷害
    增加 1471% 燃燒傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    animation effect variation [1]
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderGuardianCurveProjectile2
    攻擊, 範圍攻擊, 投射物, 可觸發
    基本傷害: 1014–1520
    暴擊率: 5%
    攻擊間隔: 1.32 秒
    你的擊中必定點燃
    造成 55% 更少傷害
    50% 物理傷害轉化至火焰傷害
    增加 1471% 燃燒傷害
    20% 更多攻擊速度
    +5 米近戰打擊距離
    animation effect variation [2]
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ObsidianMortarDodge
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 128.4192.6 物理傷害
    你的擊中必定點燃
    發射 1 個額外投射物
    50% 物理傷害轉化至火焰傷害
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of projectiles override [1]
    projectile spread radius [5]
    triggered skill use animation event [1]
    ObsidianMoveDaemonGolem
    法術可重複, 可觸發
    冷卻時間: 21 秒
    ObsidianMortar2
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 287.5431.3 物理傷害
    你的擊中必定點燃
    你的擊中不能暈眩敵人
    50% 物理傷害轉化至火焰傷害
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    number of projectiles override [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ObsidianMortar3
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 287.5431.3 物理傷害
    你的擊中必定點燃
    你的擊中不能暈眩敵人
    50% 物理傷害轉化至火焰傷害
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    number of projectiles override [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ObsidianMortarDodge2
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 128.4192.6 物理傷害
    你的擊中必定點燃
    發射 1 個額外投射物
    50% 物理傷害轉化至火焰傷害
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of projectiles override [1]
    projectile spread radius [5]
    triggered skill use animation event [1]
    ObsidianMortarDodge3
    投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 範圍法術
    暴擊率: 5%
    施放時間: 1 秒
    通用的怪物砲擊技能。與怪物投射物相似,但帶有衝擊效果。
    造成 128.4192.6 物理傷害
    你的擊中必定點燃
    發射 1 個額外投射物
    50% 物理傷害轉化至火焰傷害
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of projectiles override [1]
    projectile spread radius [5]
    triggered skill use animation event [1]
    TriggerWaveFast
    法術, 可觸發
    施放時間: 1 秒
    +1.3 秒基礎持續時間
    trigger cascade behaviour variation [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Preload
    {
    	preload_object = "Metadata/Projectiles/ObsidianMortarImpact"
    	preload_object = "Metadata/Projectiles/ObsidianMortarImpact2"
    	preload_object = "Metadata/Projectiles/ObsidianMortarImpact3"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian1Standalone"] = {
        name = "The Enslaver",
        life = 12,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "ElderGuardianDodgeLeft",
            "ElderGuardianDodgeRight",
            "ElderGuardianDodgeBack",
            "ElderGuardianSlam",
            "ElderGuardianCurveProjectile1",
            "ElderGuardianCurveProjectile2",
            "TriggerWaveSlow",
            "TriggerWaveFast",
            "ObsidianMortar",
            "ObsidianMortar2",
            "ObsidianMortar3",
            "ObsidianMortarDodge",
            "ObsidianMortarDodge2",
            "ObsidianMortarDodge3",
            "ObsidianSpellNova",
            "ObsidianMoveDaemon",
            "ObsidianMoveDaemonGolem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianDodgeLeft"] = {
        name = "ElderGuardianDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "cyclone_movement_speed_+%_final",
        },
        levels = {
            [1] = {40, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianDodgeRight"] = {
        name = "ElderGuardianDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "cyclone_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 40, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianDodgeBack"] = {
        name = "ElderGuardianDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "cyclone_movement_speed_+%_final",
        },
        levels = {
            [1] = {3, 40, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianSlam"] = {
        name = "ElderGuardianSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {250, 30, -50, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectile1"] = {
        name = "ElderGuardianCurveProjectile1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "burn_damage_+%",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "animation_effect_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_ignite",
        },
        levels = {
            [1] = {1471, -10, 1500, 20, 50, -55, 1, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectile2"] = {
        name = "ElderGuardianCurveProjectile2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "burn_damage_+%",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "animation_effect_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_ignite",
        },
        levels = {
            [1] = {1471, -10, 1500, 20, 50, -55, 2, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerWaveSlow"] = {
        name = "TriggerWaveSlow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1600, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerWaveFast"] = {
        name = "TriggerWaveFast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "trigger_cascade_behaviour_variation",
        },
        levels = {
            [1] = {1300, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMortar"] = {
        name = "ObsidianMortar",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMortar2"] = {
        name = "ObsidianMortar2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMortar3"] = {
        name = "ObsidianMortar3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMortarDodge"] = {
        name = "ObsidianMortarDodge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMortarDodge2"] = {
        name = "ObsidianMortarDodge2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMortarDodge3"] = {
        name = "ObsidianMortarDodge3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianSpellNova"] = {
        name = "ObsidianSpellNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, -67, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMoveDaemon"] = {
        name = "ObsidianMoveDaemon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMoveDaemonGolem"] = {
        name = "ObsidianMoveDaemonGolem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物增加 100% 經驗值
    增加 15000% 物品掉落稀有度
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    增加 518% 燃燒傷害
    IdElderGuardianObsidianBurningDamage
    FamilyBurnDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • burn damage +% Min: 518 Max: 518 全域
  • Craft Tagselemental_damage damage elemental fire
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 全域
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 全域
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 異界.奴役

    異界.奴役
    Id: MavenElderGuardian1
    Act: 11
    頭目戰: 異界.奴役
    The Enslaver
    異界.奴役 Attr /5
    名字顯示物品素質
    章節11
    怪物等級0
    頭目異界.奴役
    Card Tags怪異腐敗 頭目
    心心向榮 頭目
    Loading
    等級名字經驗值傷害攻擊間隔生命護甲閃避能量護盾
    0異界.奴役001.320000

    Community Wiki

    Edit
    簡介

    異界.奴役可搜尋市集"地圖被異界.奴役佔據"詞綴購買,只會出現在 T14+ 地圖。 他是《尊師守護者》四個之一。 每個守護者都會掉落進入飄渺虛境所需的四個地圖斷片之一。

    頭目戰鬥

    異界.奴役同時是遠距和近戰攻擊者。造成物理傷害和火焰傷害,火焰傷害總是點燃玩家。

    競技場

    異界.奴役可能產生三種不同的競技場,每個有它特殊的競技場效果。

    • 歇斯之河
      • 包含火球投射物造成火焰傷害
    • 狂漠
      • 階段1: 小型龍捲風造成物理持續傷害,隨意移動
      • 階段2: 大型固定龍捲風生成於區域內
      • 階段3: 小型龍捲風快速移動
    • 失狂廢墟 包含火焰間歇泉和致命之息投射物,造成火焰傷害
      • 階段1: 火柱生成於區域內造成火焰持續傷害
      • 階段2: 競技場周圍生成火球射入區域內
      • 階段3: 四個旋轉火柱
    階段

    每個尊師守護者會有三階段,分別是 66% 和 33% 最大生命時。

    小技巧

    下面是一些預防措施的清單,在面對頭目時可考慮的措施。

    眾神殿:

    火焰傷害轉移:

    • 紅玉藥劑: +50% 火焰抗性,承受 20% 更少火焰傷害
    • 極地裝甲: 被命中時,受到 (8–12)% 較少火燄傷害
    • 護體輔助: 減少所有傷害 20%
    • 火焰淨化: 你與附近的隊友獲得 4% 額外最大火焰抗性
    • "澆熄之"藥劑後綴: 藥劑效果期間免疫點燃,使用時移除燃燒狀態

    物理傷害轉移:

    • 極地裝甲: 被擊中時,受到 (8–13)% 較少物理傷害
    • 石化藥劑: 15% 額外物理傷害減傷
    • 堅定: 你與附近的隊友獲得 (32–51)% 護甲
    • 護體輔助: 減少所有傷害 20%
    • 堅岩藥劑: 增加 3000 護甲
    • 恨意: 藥劑效果持續時間內承受 20% 的擊中物理傷害視為冰冷傷害

    其他:

    • 水銀藥劑: 快速閃躲攻擊
    • 迷霧藥劑: 使用時製造一團煙霧,使怪物無法直接指定你讓閃躲變得容易
    • 移動技能: 快速閃躲攻擊
    • 誘餌圖騰: 召喚一個圖騰,它會持續的嘲諷周圍的敵人對其進行攻擊。
    • 瓦爾.優雅: (24–34)% 機率躲避攻擊和法術擊中
    • 石英藥劑: 10% 機率躲避攻擊和法術擊中
    • 冰牆: 製造一堵能阻擋敵人行動的冰牆
    技能

    彈幕投射物: 投擲三個彈幕投射物

    橫跳射擊: 橫跳後投擲 6 個投射物。投射物附著於地面,並在短時間後引爆,投射物造成物理和火焰傷害,爆炸造成火焰傷害。玩家要遠離在地面的爆炸物。

    後跳射擊: 往後跳並在線上投擲 4 對投射物附著於地面。投射物造成物理和火焰傷害,爆炸造成火焰傷害。

    空中大滿貫: 垂直跳上空中後,釋放多個齊射投射物,然後猛擊地面。投射物附著於地面,並在短時間後引爆造成重疊爆炸。投射物造成物理和火焰傷害。

    僕從: 發射 6 個大型炙熱投射物,轉變為僕從。投射物不會造成傷害,持續 25 秒。

    獎勵

    下面是頭目戰鬥後可能會掉落的物品


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.