O Escravizador
Ancestral
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Dano Incendiário aumentado em 518%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
Não Pode ser Empurrado
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Dano Incendiário aumentado em 518%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
Não Pode ser Empurrado
The Enslaver
Spectre | N |
---|---|
Area | Deserto do Esquecimento, Rio da Histeria, Resquícios da Loucura, O Escravocrata |
Tags | Conjurador, elder_guardian_boss, eldritch, fast_movement, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
1200%
Energy Shield From Life
33%
Armadura
+75%
Evasão
+33%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.32 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
ElderGuardian1
Metadata
ElderGuardian1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
82
Vida
25,112,725
Armadura
149,889
Evasão
10,119
Escudo de Energia
4,760
Damage
1,453
Dano Mágico
2,168
Precisão
499
Attack Time
0.8844
Experiência
143,066
Ailment Threshold
4,957,252
Chill
15,675
Shock
15,675
Brittle
88,680
Scorch
15,675
Sap
43,307
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 1.32 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ObsidianMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 434.9 a 652.3 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
TriggerWaveSlow
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 1.6 segundos
ObsidianSpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Seus Acertos empre Incendeiam
Causa 2691 a 4037 de Dano de Fogo
active skill area of effect radius +% final [-67]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Causa 2691 a 4037 de Dano de Fogo
active skill area of effect radius +% final [-67]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
ObsidianMoveDaemon
Multicastable, Triggerable
Recarga: 14 seg
ElderGuardianDodgeLeft
Recarga: 6 seg
20% menos Velocidade de Movimento
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianDodgeRight
Recarga: 6 seg
20% menos Velocidade de Movimento
monster dodge direction [1]
monster dodge distance [40]
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianDodgeBack
Recarga: 6 seg
20% menos Velocidade de Movimento
monster dodge direction [3]
monster dodge distance [40]
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianSlam
Attack, Area, Triggerable
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 250% mais Dano
30% do Dano Físico Convertido para Dano de Fogo
active skill area of effect radius +% final [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Causa 250% mais Dano
30% do Dano Físico Convertido para Dano de Fogo
active skill area of effect radius +% final [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano Incendiário aumentado em 1471%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano Incendiário aumentado em 1471%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderGuardianCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chance de Crítico: 5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano Incendiário aumentado em 1471%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano Incendiário aumentado em 1471%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ObsidianMortarDodge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 194.2 a 291.4 de Dano Físico
Seus Acertos empre Incendeiam
Dispara un Projétil adicional
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
Seus Acertos empre Incendeiam
Dispara un Projétil adicional
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMoveDaemonGolem
Multicastable, Triggerable
Recarga: 21 seg
ObsidianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 434.9 a 652.3 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 434.9 a 652.3 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortarDodge2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 194.2 a 291.4 de Dano Físico
Seus Acertos empre Incendeiam
Dispara un Projétil adicional
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
Seus Acertos empre Incendeiam
Dispara un Projétil adicional
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMortarDodge3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 194.2 a 291.4 de Dano Físico
Seus Acertos empre Incendeiam
Dispara un Projétil adicional
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
Seus Acertos empre Incendeiam
Dispara un Projétil adicional
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
TriggerWaveFast
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 1.3 segundos
trigger cascade behaviour variation [2]
trigger cascade behaviour variation [2]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians" Preload { preload_object = "Metadata/Projectiles/ObsidianMortarImpact" preload_object = "Metadata/Projectiles/ObsidianMortarImpact2" preload_object = "Metadata/Projectiles/ObsidianMortarImpact3" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians" Render { //turn_duration = 0.4 has_light = true } Transitionable { create_state_1 = "PlayAnimation( emerge_01 ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian1"] = { name = "The Enslaver", life = 12, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.32, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "ElderGuardianDodgeLeft", "ElderGuardianDodgeRight", "ElderGuardianDodgeBack", "ElderGuardianSlam", "ElderGuardianCurveProjectile1", "ElderGuardianCurveProjectile2", "TriggerWaveSlow", "TriggerWaveFast", "ObsidianMortar", "ObsidianMortar2", "ObsidianMortar3", "ObsidianMortarDodge", "ObsidianMortarDodge2", "ObsidianMortarDodge3", "ObsidianSpellNova", "ObsidianMoveDaemon", "ObsidianMoveDaemonGolem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianDodgeLeft"] = { name = "ElderGuardianDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianDodgeRight"] = { name = "ElderGuardianDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {1, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianDodgeBack"] = { name = "ElderGuardianDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {3, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianSlam"] = { name = "ElderGuardianSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {250, 30, -50, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectile1"] = { name = "ElderGuardianCurveProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "burn_damage_+%", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "animation_effect_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_ignite", }, levels = { [1] = {1471, -10, 1500, 20, 50, -55, 1, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectile2"] = { name = "ElderGuardianCurveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "burn_damage_+%", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "animation_effect_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_ignite", }, levels = { [1] = {1471, -10, 1500, 20, 50, -55, 2, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerWaveSlow"] = { name = "TriggerWaveSlow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1600, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerWaveFast"] = { name = "TriggerWaveFast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "trigger_cascade_behaviour_variation", }, levels = { [1] = {1300, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortar"] = { name = "ObsidianMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortar2"] = { name = "ObsidianMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortar3"] = { name = "ObsidianMortar3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortarDodge"] = { name = "ObsidianMortarDodge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortarDodge2"] = { name = "ObsidianMortarDodge2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortarDodge3"] = { name = "ObsidianMortarDodge3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianSpellNova"] = { name = "ObsidianSpellNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, -67, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMoveDaemon"] = { name = "ObsidianMoveDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMoveDaemonGolem"] = { name = "ObsidianMoveDaemonGolem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Dano Incendiário aumentado em 518%
Id | ElderGuardianObsidianBurningDamage |
---|---|
Family | BurnDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceElder |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
O Escravizador
Ancestral
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Dano Incendiário aumentado em 518%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
Não Pode ser Empurrado
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Dano Incendiário aumentado em 518%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
Não Pode ser Empurrado
The Enslaver
Spectre | N |
---|---|
Tags | Conjurador, eldritch, fast_movement, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
Vida
1200%
Energy Shield From Life
33%
Armadura
+75%
Evasão
+33%
Ailment Threshold
504%
Resistência
50 50 50 30
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.32 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
ElderGuardian1
Metadata
ElderGuardian1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
1,672,156
Armadura
50,383
Evasão
6,303
Escudo de Energia
2,022
Damage
638
Dano Mágico
953
Precisão
290
Attack Time
0.8844
Experiência
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.32 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ObsidianMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 287.5 a 431.3 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
TriggerWaveSlow
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 1.6 segundos
ObsidianSpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Seus Acertos empre Incendeiam
Causa 1554 a 2331 de Dano de Fogo
active skill area of effect radius +% final [-67]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
Causa 1554 a 2331 de Dano de Fogo
active skill area of effect radius +% final [-67]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
ObsidianMoveDaemon
Multicastable, Triggerable
Recarga: 14 seg
ElderGuardianDodgeLeft
Recarga: 6 seg
20% menos Velocidade de Movimento
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianDodgeRight
Recarga: 6 seg
20% menos Velocidade de Movimento
monster dodge direction [1]
monster dodge distance [40]
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianDodgeBack
Recarga: 6 seg
20% menos Velocidade de Movimento
monster dodge direction [3]
monster dodge distance [40]
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianSlam
Attack, Area, Triggerable
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 250% mais Dano
30% do Dano Físico Convertido para Dano de Fogo
active skill area of effect radius +% final [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Causa 250% mais Dano
30% do Dano Físico Convertido para Dano de Fogo
active skill area of effect radius +% final [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano Incendiário aumentado em 1471%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano Incendiário aumentado em 1471%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderGuardianCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano Incendiário aumentado em 1471%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano Incendiário aumentado em 1471%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ObsidianMortarDodge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 128.4 a 192.6 de Dano Físico
Seus Acertos empre Incendeiam
Dispara un Projétil adicional
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
Seus Acertos empre Incendeiam
Dispara un Projétil adicional
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMoveDaemonGolem
Multicastable, Triggerable
Recarga: 21 seg
ObsidianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 287.5 a 431.3 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 287.5 a 431.3 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortarDodge2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 128.4 a 192.6 de Dano Físico
Seus Acertos empre Incendeiam
Dispara un Projétil adicional
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
Seus Acertos empre Incendeiam
Dispara un Projétil adicional
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMortarDodge3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 128.4 a 192.6 de Dano Físico
Seus Acertos empre Incendeiam
Dispara un Projétil adicional
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
Seus Acertos empre Incendeiam
Dispara un Projétil adicional
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
TriggerWaveFast
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 1.3 segundos
trigger cascade behaviour variation [2]
trigger cascade behaviour variation [2]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true } Preload { preload_object = "Metadata/Projectiles/ObsidianMortarImpact" preload_object = "Metadata/Projectiles/ObsidianMortarImpact2" preload_object = "Metadata/Projectiles/ObsidianMortarImpact3" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian1Standalone"] = { name = "The Enslaver", life = 12, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.32, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "ElderGuardianDodgeLeft", "ElderGuardianDodgeRight", "ElderGuardianDodgeBack", "ElderGuardianSlam", "ElderGuardianCurveProjectile1", "ElderGuardianCurveProjectile2", "TriggerWaveSlow", "TriggerWaveFast", "ObsidianMortar", "ObsidianMortar2", "ObsidianMortar3", "ObsidianMortarDodge", "ObsidianMortarDodge2", "ObsidianMortarDodge3", "ObsidianSpellNova", "ObsidianMoveDaemon", "ObsidianMoveDaemonGolem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianDodgeLeft"] = { name = "ElderGuardianDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianDodgeRight"] = { name = "ElderGuardianDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {1, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianDodgeBack"] = { name = "ElderGuardianDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {3, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianSlam"] = { name = "ElderGuardianSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {250, 30, -50, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectile1"] = { name = "ElderGuardianCurveProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "burn_damage_+%", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "animation_effect_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_ignite", }, levels = { [1] = {1471, -10, 1500, 20, 50, -55, 1, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectile2"] = { name = "ElderGuardianCurveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "burn_damage_+%", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "animation_effect_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_ignite", }, levels = { [1] = {1471, -10, 1500, 20, 50, -55, 2, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerWaveSlow"] = { name = "TriggerWaveSlow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1600, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerWaveFast"] = { name = "TriggerWaveFast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "trigger_cascade_behaviour_variation", }, levels = { [1] = {1300, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortar"] = { name = "ObsidianMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortar2"] = { name = "ObsidianMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortar3"] = { name = "ObsidianMortar3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortarDodge"] = { name = "ObsidianMortarDodge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortarDodge2"] = { name = "ObsidianMortarDodge2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortarDodge3"] = { name = "ObsidianMortarDodge3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianSpellNova"] = { name = "ObsidianSpellNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, -67, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMoveDaemon"] = { name = "ObsidianMoveDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMoveDaemonGolem"] = { name = "ObsidianMoveDaemonGolem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Dano Incendiário aumentado em 518%
Id | ElderGuardianObsidianBurningDamage |
---|---|
Family | BurnDamage |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceElder |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode ser Empurrado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
O Escravocrata
O Escravocrata
The Enslaver
O Escravocrata Attr /5
Nome | Exibir Descrições Completas |
---|---|
Act | 11 |
Nível dos Monstros | 0 |
Boss | O Escravizador |
Card Tags | A Decadência Anciã Boss O Coração Forte Boss |
Loading |
Nível | Nome | Experiência | Damage | Attack Time | Vida | Armadura | Evasão | Escudo de Energia | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | O Escravizador | 0 | 0 | 1.32 | 0 | 0 | 0 | 0 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.