O Escravizador
Ancestralmonster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Dano abrasador aumentado em 518%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Dano abrasador aumentado em 518%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
Não pode sofrer empurrão
The Enslaver
| Spectre | |
|---|---|
| Area | Deserto do Esquecimento, Rio da Histeria, Resquícios da Loucura, O Escravocrata |
| Tags | Conjurador, elder_guardian_boss, eldritch, fast_movement, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon |
Vida
1200%
Energy Shield From Life
33%
Armadura
+75%
Evasão
+33%
Ailment Threshold
504%
Resistência
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.32 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
ElderGuardian1
Metadata
ElderGuardian1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
82
Vida
25,112,725
Armadura
149,889
Evasão
10,119
Escudo de Energia
57,123
Damage
1,453
Dano Mágico
2,168
Precisão
998
Attack Time
0.8844
Experiência
143,066
Minion Life
4,827,562
Minion Energy Shield
10,981
Minion Damage
1,222
Ailment Threshold
4,957,252
Chill
15,675
Shock
15,675
Brittle
88,680
Scorch
15,675
Sap
43,307
Phys Convert Ele
300%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 2307—3461
Chance de Crítico: 5%
Attack Time: 1.32 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ObsidianMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 271.9 a 407.9 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
TriggerWaveSlow
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 1.6 segundos
ObsidianSpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Seus Acertos empre Incendeiam
Causa 2691 a 4037 de Dano de Fogo
active skill area of effect radius +% final [-67]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
ObsidianMoveDaemon
Multicastable, Triggerable
Recarga: 14 seg
ElderGuardianDodgeLeft
Recarga: 6 seg
ㅤ-20% de velocidade de movimento
monster dodge distance [40]
ElderGuardianDodgeRight
Recarga: 6 seg
ㅤ-20% de velocidade de movimento
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianDodgeBack
Recarga: 6 seg
ㅤ-20% de velocidade de movimento
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianSlam
Attack, Area, Triggerable
Base Damage: 2307—3461
Chance de Crítico: 5%
Dano de Ataque: 77.5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 22.5% menos Dano de Ataque
Causa 50% mais Dano
30% do Dano Físico Convertido para Dano de Fogo
active skill area of effect radius +% final [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307—3461
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 37.5% menos Dano de Ataque
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano abrasador aumentado em 600%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderGuardianCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307—3461
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 37.5% menos Dano de Ataque
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano abrasador aumentado em 600%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ObsidianMortarDodge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 121.5 a 182.2 de Dano Físico
Seus Acertos empre Incendeiam
Dispara 1 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMoveDaemonGolem
Multicastable, Triggerable
Recarga: 21 seg
ObsidianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 271.9 a 407.9 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 271.9 a 407.9 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortarDodge2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 121.5 a 182.2 de Dano Físico
Seus Acertos empre Incendeiam
Dispara 1 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMortarDodge3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 121.5 a 182.2 de Dano Físico
Seus Acertos empre Incendeiam
Dispara 1 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
TriggerWaveFast
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 1.3 segundos
trigger cascade behaviour variation [2]
EASElderGuardianEmerge
Spell
Tempo de Conjuração: 1 seg
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"
Preload
{
preload_object = "Metadata/Projectiles/ObsidianMortarImpact"
preload_object = "Metadata/Projectiles/ObsidianMortarImpact2"
preload_object = "Metadata/Projectiles/ObsidianMortarImpact3"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian1"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "The Enslaver",
life = 12,
energyShield = 0.33,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 10,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Dagger",
skillList = {
"Melee",
"ElderGuardianDodgeLeft",
"ElderGuardianDodgeRight",
"ElderGuardianDodgeBack",
"ElderGuardianSlam",
"ElderGuardianCurveProjectile1",
"ElderGuardianCurveProjectile2",
"EASElderGuardianEmerge",
"TriggerWaveSlow",
"TriggerWaveFast",
"ObsidianMortar",
"ObsidianMortar2",
"ObsidianMortar3",
"ObsidianMortarDodge",
"ObsidianMortarDodge2",
"ObsidianMortarDodge3",
"ObsidianSpellNova",
"ObsidianMoveDaemon",
"ObsidianMoveDaemonGolem",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeLeft"] = {
name = "ElderGuardianDodgeLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
"cyclone_movement_speed_+%_final",
},
levels = {
[1] = {40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeRight"] = {
name = "ElderGuardianDodgeRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"cyclone_movement_speed_+%_final",
},
levels = {
[1] = {1, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeBack"] = {
name = "ElderGuardianDodgeBack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"cyclone_movement_speed_+%_final",
},
levels = {
[1] = {3, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianSlam"] = {
name = "ElderGuardianSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {50, 30, -50, 200, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectile1"] = {
name = "ElderGuardianCurveProjectile1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"burn_damage_+%",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"animation_effect_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"always_ignite",
},
levels = {
[1] = {600, -10, 1500, 20, 50, -55, 1, 50, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectile2"] = {
name = "ElderGuardianCurveProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"burn_damage_+%",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"animation_effect_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"always_ignite",
},
levels = {
[1] = {600, -10, 1500, 20, 50, -55, 2, 50, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASElderGuardianEmerge"] = {
name = "EASElderGuardianEmerge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_cast_speed_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerWaveSlow"] = {
name = "TriggerWaveSlow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1600, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerWaveFast"] = {
name = "TriggerWaveFast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"trigger_cascade_behaviour_variation",
},
levels = {
[1] = {1300, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar"] = {
name = "ObsidianMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"projectile_uses_contact_position",
"cannot_stun",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar2"] = {
name = "ObsidianMortar2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"projectile_uses_contact_position",
"cannot_stun",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar3"] = {
name = "ObsidianMortar3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"projectile_uses_contact_position",
"cannot_stun",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge"] = {
name = "ObsidianMortarDodge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge2"] = {
name = "ObsidianMortarDodge2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge3"] = {
name = "ObsidianMortarDodge3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianSpellNova"] = {
name = "ObsidianSpellNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, -67, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMoveDaemon"] = {
name = "ObsidianMoveDaemon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMoveDaemonGolem"] = {
name = "ObsidianMoveDaemonGolem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Craft Tags | Velocidade |
Dano abrasador aumentado em 518%
| Family | BurnDamage |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Craft Tags | elemental_damage Dano Elemental Fogo |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
cannot have affliction mods [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Não pode sofrer empurrão
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, ElderGuardianChangeArena, Emerge2
Actor.slow_animations_go_to_idle
true, false
Transitionable.num_states
3
Preload.preload_object
Metadata/Projectiles/ObsidianMortarImpact, Metadata/Projectiles/ObsidianMortarImpact2, Metadata/Projectiles/ObsidianMortarImpact3
O Escravizador
Ancestralmonster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Dano abrasador aumentado em 518%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Dano abrasador aumentado em 518%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
Não pode sofrer empurrão
The Enslaver
| Spectre | |
|---|---|
| Tags | Conjurador, eldritch, fast_movement, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
Vida
1200%
Energy Shield From Life
33%
Armadura
+75%
Evasão
+33%
Ailment Threshold
504%
Resistência
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.32 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
ElderGuardian1
Metadata
ElderGuardian1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
1,672,156
Armadura
50,383
Evasão
6,303
Escudo de Energia
24,263
Damage
638
Dano Mágico
953
Precisão
580
Attack Time
0.8844
Experiência
112,805
Minion Life
362,705
Minion Energy Shield
5,263
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1014—1520
Chance de Crítico: 5%
Attack Time: 1.32 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ObsidianMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 152.4 a 228.5 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
TriggerWaveSlow
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 1.6 segundos
ObsidianSpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Seus Acertos empre Incendeiam
Causa 1317 a 1976 de Dano de Fogo
active skill area of effect radius +% final [-67]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
ObsidianMoveDaemon
Multicastable, Triggerable
Recarga: 14 seg
ElderGuardianDodgeLeft
Recarga: 6 seg
ㅤ-20% de velocidade de movimento
monster dodge distance [40]
ElderGuardianDodgeRight
Recarga: 6 seg
ㅤ-20% de velocidade de movimento
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianDodgeBack
Recarga: 6 seg
ㅤ-20% de velocidade de movimento
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianSlam
Attack, Area, Triggerable
Base Damage: 1014—1520
Chance de Crítico: 5%
Dano de Ataque: 77.5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 22.5% menos Dano de Ataque
Causa 50% mais Dano
30% do Dano Físico Convertido para Dano de Fogo
active skill area of effect radius +% final [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014—1520
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 37.5% menos Dano de Ataque
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano abrasador aumentado em 600%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderGuardianCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014—1520
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 37.5% menos Dano de Ataque
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano abrasador aumentado em 600%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ObsidianMortarDodge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 68.06 a 102.1 de Dano Físico
Seus Acertos empre Incendeiam
Dispara 1 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMoveDaemonGolem
Multicastable, Triggerable
Recarga: 21 seg
ObsidianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 152.4 a 228.5 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 152.4 a 228.5 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortarDodge2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 68.06 a 102.1 de Dano Físico
Seus Acertos empre Incendeiam
Dispara 1 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMortarDodge3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 68.06 a 102.1 de Dano Físico
Seus Acertos empre Incendeiam
Dispara 1 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
TriggerWaveFast
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 1.3 segundos
trigger cascade behaviour variation [2]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
}
StateMachine
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian1Standalone"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "The Enslaver",
life = 12,
energyShield = 0.33,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 10,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Dagger",
skillList = {
"Melee",
"ElderGuardianDodgeLeft",
"ElderGuardianDodgeRight",
"ElderGuardianDodgeBack",
"ElderGuardianSlam",
"ElderGuardianCurveProjectile1",
"ElderGuardianCurveProjectile2",
"TriggerWaveSlow",
"TriggerWaveFast",
"ObsidianMortar",
"ObsidianMortar2",
"ObsidianMortar3",
"ObsidianMortarDodge",
"ObsidianMortarDodge2",
"ObsidianMortarDodge3",
"ObsidianSpellNova",
"ObsidianMoveDaemon",
"ObsidianMoveDaemonGolem",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeLeft"] = {
name = "ElderGuardianDodgeLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
"cyclone_movement_speed_+%_final",
},
levels = {
[1] = {40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeRight"] = {
name = "ElderGuardianDodgeRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"cyclone_movement_speed_+%_final",
},
levels = {
[1] = {1, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeBack"] = {
name = "ElderGuardianDodgeBack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"cyclone_movement_speed_+%_final",
},
levels = {
[1] = {3, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianSlam"] = {
name = "ElderGuardianSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {50, 30, -50, 200, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectile1"] = {
name = "ElderGuardianCurveProjectile1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"burn_damage_+%",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"animation_effect_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"always_ignite",
},
levels = {
[1] = {600, -10, 1500, 20, 50, -55, 1, 50, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectile2"] = {
name = "ElderGuardianCurveProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"burn_damage_+%",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"animation_effect_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"always_ignite",
},
levels = {
[1] = {600, -10, 1500, 20, 50, -55, 2, 50, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerWaveSlow"] = {
name = "TriggerWaveSlow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1600, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerWaveFast"] = {
name = "TriggerWaveFast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"trigger_cascade_behaviour_variation",
},
levels = {
[1] = {1300, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar"] = {
name = "ObsidianMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"projectile_uses_contact_position",
"cannot_stun",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar2"] = {
name = "ObsidianMortar2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"projectile_uses_contact_position",
"cannot_stun",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar3"] = {
name = "ObsidianMortar3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"projectile_uses_contact_position",
"cannot_stun",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge"] = {
name = "ObsidianMortarDodge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge2"] = {
name = "ObsidianMortarDodge2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge3"] = {
name = "ObsidianMortarDodge3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianSpellNova"] = {
name = "ObsidianSpellNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, -67, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMoveDaemon"] = {
name = "ObsidianMoveDaemon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMoveDaemonGolem"] = {
name = "ObsidianMoveDaemonGolem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Craft Tags | Velocidade |
Dano abrasador aumentado em 518%
| Family | BurnDamage |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Craft Tags | elemental_damage Dano Elemental Fogo |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
cannot have affliction mods [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Não pode sofrer empurrão
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Stats.monster_uses_map_boss_difficulty_scaling
1
Actor.slow_animations_go_to_idle
false
O Escravizador
Ancestralmonster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Dano abrasador aumentado em 518%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
Dano abrasador aumentado em 518%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
Não pode sofrer empurrão
The Enslaver
| Spectre | |
|---|---|
| Tags | Conjurador, eldritch, fast_movement, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
Vida
1200%
Energy Shield From Life
33%
Armadura
+75%
Evasão
+33%
Ailment Threshold
504%
Resistência
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.32 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
ElderGuardian1
Metadata
ElderGuardian1StandaloneScarab
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
1,672,156
Armadura
50,383
Evasão
6,303
Escudo de Energia
24,263
Damage
638
Dano Mágico
953
Precisão
580
Attack Time
0.8844
Experiência
112,805
Minion Life
362,705
Minion Energy Shield
5,263
Minion Damage
510
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1014—1520
Chance de Crítico: 5%
Attack Time: 1.32 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ObsidianMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 152.4 a 228.5 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
TriggerWaveSlow
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 1.6 segundos
ObsidianSpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Seus Acertos empre Incendeiam
Causa 1317 a 1976 de Dano de Fogo
active skill area of effect radius +% final [-67]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
ObsidianMoveDaemon
Multicastable, Triggerable
Recarga: 14 seg
ElderGuardianDodgeLeft
Recarga: 6 seg
ㅤ-20% de velocidade de movimento
monster dodge distance [40]
ElderGuardianDodgeRight
Recarga: 6 seg
ㅤ-20% de velocidade de movimento
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianDodgeBack
Recarga: 6 seg
ㅤ-20% de velocidade de movimento
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianSlam
Attack, Area, Triggerable
Base Damage: 1014—1520
Chance de Crítico: 5%
Dano de Ataque: 77.5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 22.5% menos Dano de Ataque
Causa 50% mais Dano
30% do Dano Físico Convertido para Dano de Fogo
active skill area of effect radius +% final [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014—1520
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 37.5% menos Dano de Ataque
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano abrasador aumentado em 600%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderGuardianCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014—1520
Chance de Crítico: 5%
Dano de Ataque: 62.5%
Attack Time: 1.32 seg
Seus Acertos empre Incendeiam
Causa 37.5% menos Dano de Ataque
Causa 55% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Dano abrasador aumentado em 600%
20% mais Velocidade de Ataque
+5 metros ao Alcance de Golpes Corpo a Corpo
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ObsidianMortarDodge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 68.06 a 102.1 de Dano Físico
Seus Acertos empre Incendeiam
Dispara 1 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMoveDaemonGolem
Multicastable, Triggerable
Recarga: 21 seg
ObsidianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 152.4 a 228.5 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 152.4 a 228.5 de Dano Físico
Seus Acertos empre Incendeiam
Seus Acertos não podem Atordoar Inimigos
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortarDodge2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 68.06 a 102.1 de Dano Físico
Seus Acertos empre Incendeiam
Dispara 1 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMortarDodge3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 68.06 a 102.1 de Dano Físico
Seus Acertos empre Incendeiam
Dispara 1 Projéteis adicionais
50% do Dano Físico Convertido para Dano de Fogo
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
TriggerWaveFast
Spell, Triggerable
Tempo de Conjuração: 1 seg
Duração base é de 1.3 segundos
trigger cascade behaviour variation [2]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
}
StateMachine
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian1StandaloneScarab"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "The Enslaver",
life = 12,
energyShield = 0.33,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.32,
attackRange = 10,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Dagger",
skillList = {
"Melee",
"ElderGuardianDodgeLeft",
"ElderGuardianDodgeRight",
"ElderGuardianDodgeBack",
"ElderGuardianSlam",
"ElderGuardianCurveProjectile1",
"ElderGuardianCurveProjectile2",
"TriggerWaveSlow",
"TriggerWaveFast",
"ObsidianMortar",
"ObsidianMortar2",
"ObsidianMortar3",
"ObsidianMortarDodge",
"ObsidianMortarDodge2",
"ObsidianMortarDodge3",
"ObsidianSpellNova",
"ObsidianMoveDaemon",
"ObsidianMoveDaemonGolem",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeLeft"] = {
name = "ElderGuardianDodgeLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_distance",
"cyclone_movement_speed_+%_final",
},
levels = {
[1] = {40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeRight"] = {
name = "ElderGuardianDodgeRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"cyclone_movement_speed_+%_final",
},
levels = {
[1] = {1, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeBack"] = {
name = "ElderGuardianDodgeBack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.33,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_dodge_direction",
"monster_dodge_distance",
"cyclone_movement_speed_+%_final",
},
levels = {
[1] = {3, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianSlam"] = {
name = "ElderGuardianSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {50, 30, -50, 200, baseMultiplier = 0.775, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectile1"] = {
name = "ElderGuardianCurveProjectile1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"burn_damage_+%",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"animation_effect_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"always_ignite",
},
levels = {
[1] = {600, -10, 1500, 20, 50, -55, 1, 50, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectile2"] = {
name = "ElderGuardianCurveProjectile2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"burn_damage_+%",
"lunaris_glaive_angle",
"lunaris_glaive_acceleration_x",
"active_skill_attack_speed_+%_final",
"melee_weapon_range_+",
"active_skill_damage_+%_final",
"animation_effect_variation",
"skill_physical_damage_%_to_convert_to_fire",
"base_is_projectile",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"always_ignite",
},
levels = {
[1] = {600, -10, 1500, 20, 50, -55, 2, 50, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerWaveSlow"] = {
name = "TriggerWaveSlow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {1600, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["TriggerWaveFast"] = {
name = "TriggerWaveFast",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"trigger_cascade_behaviour_variation",
},
levels = {
[1] = {1300, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar"] = {
name = "ObsidianMortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"projectile_uses_contact_position",
"cannot_stun",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar2"] = {
name = "ObsidianMortar2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"projectile_uses_contact_position",
"cannot_stun",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar3"] = {
name = "ObsidianMortar3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"projectile_uses_contact_position",
"cannot_stun",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge"] = {
name = "ObsidianMortarDodge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge2"] = {
name = "ObsidianMortarDodge2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge3"] = {
name = "ObsidianMortarDodge3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"projectile_spread_radius",
"number_of_additional_projectiles",
"skill_physical_damage_%_to_convert_to_fire",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
"triggered_skill_use_animation_event",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianSpellNova"] = {
name = "ObsidianSpellNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"always_ignite",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -40, -67, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMoveDaemon"] = {
name = "ObsidianMoveDaemon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMoveDaemonGolem"] = {
name = "ObsidianMoveDaemonGolem",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 6,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Craft Tags | Velocidade |
Dano abrasador aumentado em 518%
| Family | BurnDamage |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Craft Tags | elemental_damage Dano Elemental Fogo |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
| Family | MonsterDroppedItemsInfluence |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
cannot have affliction mods [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Não pode sofrer empurrão
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
O Escravocrata
O Escravocrata
The Enslaver
O Escravocrata Attr /4
| Nome | Exibir Descrições Completas |
|---|---|
| Act | 11 |
| Nível | 0 |
| Chefe | O Escravizador |
| Card Tags | A Decadência Anciã Chefe O Coração Forte Chefe |
| Nível | Nome | Experiência | Damage | Attack Time | Vida | Armadura | Evasão | Escudo de Energia | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | O Escravizador | 0 | 0 | 1.32 | 0 | 0 | 0 |
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























