조종자
섬뜩한
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
화상 피해 518% 증가
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
밀려날 수 없음
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
화상 피해 518% 증가
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
밀려날 수 없음
The Enslaver
Spectre | N |
---|---|
Area | 광기의 사막, 발작의 강, 착란의 황무지, 조종자 |
Tags | 시전, elder_guardian_boss, eldritch, fast_movement, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon |
생명력
1200%
Energy Shield From Life
33%
방어도
+75%
회피
+33%
Ailment Threshold
504%
저항
50 50 50 30
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.32 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
ElderGuardian1
Metadata
ElderGuardian1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
82
생명력
25,112,725
방어도
149,889
회피
10,119
에너지 보호막
4,760
Damage
1,453
주문 피해
2,168
정확도
499
Attack Time
0.8844
경험치
143,066
Ailment Threshold
4,957,252
Chill
15,675
Shock
15,675
Brittle
88,680
Scorch
15,675
Sap
43,307
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 2307–3461
치명타 확률: 5%
Attack Time: 1.32 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ObsidianMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
434.9~652.3 물리 피해
플레이어가 적중 시 항상 점화 유발
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
플레이어가 적중 시 항상 점화 유발
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
TriggerWaveSlow
Spell, Triggerable
시전 속도: 1 초
기본 지속시간 1.6초
ObsidianSpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
플레이어가 적중 시 항상 점화 유발
2691~4037 화염 피해
active skill area of effect radius +% final [-67]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
2691~4037 화염 피해
active skill area of effect radius +% final [-67]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
ObsidianMoveDaemon
Multicastable, Triggerable
재사용 대기시간: 14 초
ElderGuardianDodgeLeft
재사용 대기시간: 6 초
이동 속도 20% 감폭
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianDodgeRight
재사용 대기시간: 6 초
이동 속도 20% 감폭
monster dodge direction [1]
monster dodge distance [40]
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianDodgeBack
재사용 대기시간: 6 초
이동 속도 20% 감폭
monster dodge direction [3]
monster dodge distance [40]
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianSlam
Attack, Area, Triggerable
Base Damage: 2307–3461
치명타 확률: 5%
Attack Time: 1.32 초
플레이어가 적중 시 항상 점화 유발
주는 피해 250% 증폭
물리 피해의 30%를 화염 피해로 전환
active skill area of effect radius +% final [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
주는 피해 250% 증폭
물리 피해의 30%를 화염 피해로 전환
active skill area of effect radius +% final [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
치명타 확률: 5%
Attack Time: 1.32 초
플레이어가 적중 시 항상 점화 유발
주는 피해 55% 감폭
물리 피해의 50%를 화염 피해로 전환
화상 피해 1471% 증가
공격 속도 20% 증폭
근접 타격 범위 +5미터
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
주는 피해 55% 감폭
물리 피해의 50%를 화염 피해로 전환
화상 피해 1471% 증가
공격 속도 20% 증폭
근접 타격 범위 +5미터
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderGuardianCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
치명타 확률: 5%
Attack Time: 1.32 초
플레이어가 적중 시 항상 점화 유발
주는 피해 55% 감폭
물리 피해의 50%를 화염 피해로 전환
화상 피해 1471% 증가
공격 속도 20% 증폭
근접 타격 범위 +5미터
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
주는 피해 55% 감폭
물리 피해의 50%를 화염 피해로 전환
화상 피해 1471% 증가
공격 속도 20% 증폭
근접 타격 범위 +5미터
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ObsidianMortarDodge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
194.2~291.4 물리 피해
플레이어가 적중 시 항상 점화 유발
투사체 1개 추가 발사
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
플레이어가 적중 시 항상 점화 유발
투사체 1개 추가 발사
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMoveDaemonGolem
Multicastable, Triggerable
재사용 대기시간: 21 초
ObsidianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
434.9~652.3 물리 피해
플레이어가 적중 시 항상 점화 유발
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
플레이어가 적중 시 항상 점화 유발
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
434.9~652.3 물리 피해
플레이어가 적중 시 항상 점화 유발
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
플레이어가 적중 시 항상 점화 유발
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortarDodge2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
194.2~291.4 물리 피해
플레이어가 적중 시 항상 점화 유발
투사체 1개 추가 발사
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
플레이어가 적중 시 항상 점화 유발
투사체 1개 추가 발사
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMortarDodge3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
194.2~291.4 물리 피해
플레이어가 적중 시 항상 점화 유발
투사체 1개 추가 발사
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
플레이어가 적중 시 항상 점화 유발
투사체 1개 추가 발사
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
TriggerWaveFast
Spell, Triggerable
시전 속도: 1 초
기본 지속시간 1.3초
trigger cascade behaviour variation [2]
trigger cascade behaviour variation [2]
Object Type
version 2 extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians" Preload { preload_object = "Metadata/Projectiles/ObsidianMortarImpact" preload_object = "Metadata/Projectiles/ObsidianMortarImpact2" preload_object = "Metadata/Projectiles/ObsidianMortarImpact3" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians" Render { //turn_duration = 0.4 has_light = true } Transitionable { create_state_1 = "PlayAnimation( emerge_01 ); PauseAnimation();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian1"] = { name = "The Enslaver", life = 12, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.32, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "ElderGuardianDodgeLeft", "ElderGuardianDodgeRight", "ElderGuardianDodgeBack", "ElderGuardianSlam", "ElderGuardianCurveProjectile1", "ElderGuardianCurveProjectile2", "TriggerWaveSlow", "TriggerWaveFast", "ObsidianMortar", "ObsidianMortar2", "ObsidianMortar3", "ObsidianMortarDodge", "ObsidianMortarDodge2", "ObsidianMortarDodge3", "ObsidianSpellNova", "ObsidianMoveDaemon", "ObsidianMoveDaemonGolem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianDodgeLeft"] = { name = "ElderGuardianDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianDodgeRight"] = { name = "ElderGuardianDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {1, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianDodgeBack"] = { name = "ElderGuardianDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {3, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianSlam"] = { name = "ElderGuardianSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {250, 30, -50, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectile1"] = { name = "ElderGuardianCurveProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "burn_damage_+%", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "animation_effect_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_ignite", }, levels = { [1] = {1471, -10, 1500, 20, 50, -55, 1, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectile2"] = { name = "ElderGuardianCurveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "burn_damage_+%", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "animation_effect_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_ignite", }, levels = { [1] = {1471, -10, 1500, 20, 50, -55, 2, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerWaveSlow"] = { name = "TriggerWaveSlow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1600, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerWaveFast"] = { name = "TriggerWaveFast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "trigger_cascade_behaviour_variation", }, levels = { [1] = {1300, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortar"] = { name = "ObsidianMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortar2"] = { name = "ObsidianMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortar3"] = { name = "ObsidianMortar3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortarDodge"] = { name = "ObsidianMortarDodge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortarDodge2"] = { name = "ObsidianMortarDodge2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortarDodge3"] = { name = "ObsidianMortarDodge3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianSpellNova"] = { name = "ObsidianSpellNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, -67, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMoveDaemon"] = { name = "ObsidianMoveDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMoveDaemonGolem"] = { name = "ObsidianMoveDaemonGolem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
화상 피해 518% 증가
Id | ElderGuardianObsidianBurningDamage |
---|---|
Family | BurnDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceElder |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
조종자
섬뜩한
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
화상 피해 518% 증가
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
밀려날 수 없음
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
화상 피해 518% 증가
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
밀려날 수 없음
The Enslaver
Spectre | N |
---|---|
Tags | 시전, eldritch, fast_movement, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss |
생명력
1200%
Energy Shield From Life
33%
방어도
+75%
회피
+33%
Ailment Threshold
504%
저항
50 50 50 30
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.32 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
ElderGuardian1
Metadata
ElderGuardian1Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
1,672,156
방어도
50,383
회피
6,303
에너지 보호막
2,022
Damage
638
주문 피해
953
정확도
290
Attack Time
0.8844
경험치
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1014–1520
치명타 확률: 5%
Attack Time: 1.32 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
ObsidianMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
287.5~431.3 물리 피해
플레이어가 적중 시 항상 점화 유발
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
플레이어가 적중 시 항상 점화 유발
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
TriggerWaveSlow
Spell, Triggerable
시전 속도: 1 초
기본 지속시간 1.6초
ObsidianSpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
플레이어가 적중 시 항상 점화 유발
1554~2331 화염 피해
active skill area of effect radius +% final [-67]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
1554~2331 화염 피해
active skill area of effect radius +% final [-67]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
ObsidianMoveDaemon
Multicastable, Triggerable
재사용 대기시간: 14 초
ElderGuardianDodgeLeft
재사용 대기시간: 6 초
이동 속도 20% 감폭
monster dodge distance [40]
monster dodge distance [40]
ElderGuardianDodgeRight
재사용 대기시간: 6 초
이동 속도 20% 감폭
monster dodge direction [1]
monster dodge distance [40]
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianDodgeBack
재사용 대기시간: 6 초
이동 속도 20% 감폭
monster dodge direction [3]
monster dodge distance [40]
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianSlam
Attack, Area, Triggerable
Base Damage: 1014–1520
치명타 확률: 5%
Attack Time: 1.32 초
플레이어가 적중 시 항상 점화 유발
주는 피해 250% 증폭
물리 피해의 30%를 화염 피해로 전환
active skill area of effect radius +% final [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
주는 피해 250% 증폭
물리 피해의 30%를 화염 피해로 전환
active skill area of effect radius +% final [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
치명타 확률: 5%
Attack Time: 1.32 초
플레이어가 적중 시 항상 점화 유발
주는 피해 55% 감폭
물리 피해의 50%를 화염 피해로 전환
화상 피해 1471% 증가
공격 속도 20% 증폭
근접 타격 범위 +5미터
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
주는 피해 55% 감폭
물리 피해의 50%를 화염 피해로 전환
화상 피해 1471% 증가
공격 속도 20% 증폭
근접 타격 범위 +5미터
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderGuardianCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
치명타 확률: 5%
Attack Time: 1.32 초
플레이어가 적중 시 항상 점화 유발
주는 피해 55% 감폭
물리 피해의 50%를 화염 피해로 전환
화상 피해 1471% 증가
공격 속도 20% 증폭
근접 타격 범위 +5미터
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
주는 피해 55% 감폭
물리 피해의 50%를 화염 피해로 전환
화상 피해 1471% 증가
공격 속도 20% 증폭
근접 타격 범위 +5미터
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ObsidianMortarDodge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
128.4~192.6 물리 피해
플레이어가 적중 시 항상 점화 유발
투사체 1개 추가 발사
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
플레이어가 적중 시 항상 점화 유발
투사체 1개 추가 발사
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMoveDaemonGolem
Multicastable, Triggerable
재사용 대기시간: 21 초
ObsidianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
287.5~431.3 물리 피해
플레이어가 적중 시 항상 점화 유발
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
플레이어가 적중 시 항상 점화 유발
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
287.5~431.3 물리 피해
플레이어가 적중 시 항상 점화 유발
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
플레이어가 적중 시 항상 점화 유발
플레이어가 명중 시 적을 기절시킬 수 없음
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortarDodge2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
128.4~192.6 물리 피해
플레이어가 적중 시 항상 점화 유발
투사체 1개 추가 발사
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
플레이어가 적중 시 항상 점화 유발
투사체 1개 추가 발사
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMortarDodge3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
128.4~192.6 물리 피해
플레이어가 적중 시 항상 점화 유발
투사체 1개 추가 발사
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
플레이어가 적중 시 항상 점화 유발
투사체 1개 추가 발사
물리 피해의 50%를 화염 피해로 전환
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
TriggerWaveFast
Spell, Triggerable
시전 속도: 1 초
기본 지속시간 1.3초
trigger cascade behaviour variation [2]
trigger cascade behaviour variation [2]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true } Preload { preload_object = "Metadata/Projectiles/ObsidianMortarImpact" preload_object = "Metadata/Projectiles/ObsidianMortarImpact2" preload_object = "Metadata/Projectiles/ObsidianMortarImpact3" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian1Standalone"] = { name = "The Enslaver", life = 12, energyShield = 0.33, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.32, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", weaponType2 = "Dagger", skillList = { "Melee", "ElderGuardianDodgeLeft", "ElderGuardianDodgeRight", "ElderGuardianDodgeBack", "ElderGuardianSlam", "ElderGuardianCurveProjectile1", "ElderGuardianCurveProjectile2", "TriggerWaveSlow", "TriggerWaveFast", "ObsidianMortar", "ObsidianMortar2", "ObsidianMortar3", "ObsidianMortarDodge", "ObsidianMortarDodge2", "ObsidianMortarDodge3", "ObsidianSpellNova", "ObsidianMoveDaemon", "ObsidianMoveDaemonGolem", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianDodgeLeft"] = { name = "ElderGuardianDodgeLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianDodgeRight"] = { name = "ElderGuardianDodgeRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {1, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianDodgeBack"] = { name = "ElderGuardianDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.33, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", "cyclone_movement_speed_+%_final", }, levels = { [1] = {3, 40, -20, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianSlam"] = { name = "ElderGuardianSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {250, 30, -50, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectile1"] = { name = "ElderGuardianCurveProjectile1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "burn_damage_+%", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "animation_effect_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_ignite", }, levels = { [1] = {1471, -10, 1500, 20, 50, -55, 1, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ElderGuardianCurveProjectile2"] = { name = "ElderGuardianCurveProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "burn_damage_+%", "lunaris_glaive_angle", "lunaris_glaive_acceleration_x", "active_skill_attack_speed_+%_final", "melee_weapon_range_+", "active_skill_damage_+%_final", "animation_effect_variation", "skill_physical_damage_%_to_convert_to_fire", "base_is_projectile", "projectile_uses_contact_position", "projectile_uses_contact_direction", "always_ignite", }, levels = { [1] = {1471, -10, 1500, 20, 50, -55, 2, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerWaveSlow"] = { name = "TriggerWaveSlow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1600, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerWaveFast"] = { name = "TriggerWaveFast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "trigger_cascade_behaviour_variation", }, levels = { [1] = {1300, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortar"] = { name = "ObsidianMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortar2"] = { name = "ObsidianMortar2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortar3"] = { name = "ObsidianMortar3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "projectile_uses_contact_position", "cannot_stun", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortarDodge"] = { name = "ObsidianMortarDodge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortarDodge2"] = { name = "ObsidianMortarDodge2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMortarDodge3"] = { name = "ObsidianMortarDodge3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "projectile_spread_radius", "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_fire", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "triggered_skill_use_animation_event", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianSpellNova"] = { name = "ObsidianSpellNova", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_ignite", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -40, -67, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMoveDaemon"] = { name = "ObsidianMoveDaemon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ObsidianMoveDaemonGolem"] = { name = "ObsidianMoveDaemonGolem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
화상 피해 518% 증가
Id | ElderGuardianObsidianBurningDamage |
---|---|
Family | BurnDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | elemental_damage damage elemental fire |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
Id | MonsterDroppedItemsInfluenceElder |
---|---|
Family | MonsterDroppedItemsInfluence |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot have affliction mods [1]
Id | CannotGainAfflictedMods |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.