L'Asservisseur
Surnaturel
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
518% d'Augmentation des Dégâts de brûlure
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have influence type [2]
monster dropped item quantity +% final for influenced monster [-80]
cannot have affliction mods [1]
Vous ne pouvez pas être Repoussé(e)
The Enslaver
SpectreN
AreaLe Désert de la Psychose, La Rivière de l'Hystérie, Les Étendues de la Démence, L'Asservisseur
TagsLanceur de sorts, elder_guardian_boss, eldritch, fast_movement, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, slashing_weapon
Vie
1200%
Energy Shield From Life
33%
Armure
+75%
Évasion
+33%
Ailment Threshold
504%
Résistance
50 50 50 30
Damage
150%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 10
Attack Time
1.32 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
ElderGuardian1
Metadata
ElderGuardian1
Niveau
82
Vie
25,112,725
Armure
149,889
Évasion
10,119
Bouclier d'énergie
4,760
Damage
1,453
Dégâts des sorts
2,168
Précision
499
Attack Time
0.8844
Expérience
143,066
Ailment Threshold
4,957,252
Chill
15,675
Shock
15,675
Brittle
88,680
Scorch
15,675
Sap
43,307
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 1.32 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ObsidianMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 434.9 à 652.3 Dégâts physiques
Vous infligez toujours l'Embrasement en Touchant
Vous ne pouvez pas Étourdir les Ennemis au Toucher
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
TriggerWaveSlow
Spell, Triggerable
Temps d'incantation: 1 sec.
La Durée de base est de 1.6 secondes
ObsidianSpellNova
Spell, Damage, Area, Duration, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Vous infligez toujours l'Embrasement en Touchant
Inflige 2691 à 4037 Dégâts de feu
active skill area of effect radius +% final [-67]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-40]
ObsidianMoveDaemon
Multicastable, Triggerable
Temps de recharge: 14 sec.
ElderGuardianDodgeLeft
Temps de recharge: 6 sec.
20% de Perte de Vitesse de déplacement
monster dodge distance [40]
ElderGuardianDodgeRight
Temps de recharge: 6 sec.
20% de Perte de Vitesse de déplacement
monster dodge direction [1]
monster dodge distance [40]
ElderGuardianDodgeBack
Temps de recharge: 6 sec.
20% de Perte de Vitesse de déplacement
monster dodge direction [3]
monster dodge distance [40]
ElderGuardianSlam
Attack, Area, Triggerable
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 1.32 sec.
Vous infligez toujours l'Embrasement en Touchant
250% Davantage de Dégâts
30% des Dégâts physiques sont Convertis en Dégâts de feu
active skill area of effect radius +% final [200]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ElderGuardianCurveProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 1.32 sec.
Vous infligez toujours l'Embrasement en Touchant
55% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
1471% d'Augmentation des Dégâts de Brûlure
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
animation effect variation [1]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ElderGuardianCurveProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 2307–3461
Chances de coup critique: 5%
Attack Time: 1.32 sec.
Vous infligez toujours l'Embrasement en Touchant
55% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de feu
1471% d'Augmentation des Dégâts de Brûlure
20% Davantage de Vitesse d'attaque
+5 mètres d'Allonge
animation effect variation [2]
base is projectile [1]
lunaris glaive acceleration x [1500]
lunaris glaive angle [-10]
projectile uses contact direction [1]
projectile uses contact position [1]
ObsidianMortarDodge
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 194.2 à 291.4 Dégâts physiques
Vous infligez toujours l'Embrasement en Touchant
Tire un Projectile supplémentaire
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMoveDaemonGolem
Multicastable, Triggerable
Temps de recharge: 21 sec.
ObsidianMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 434.9 à 652.3 Dégâts physiques
Vous infligez toujours l'Embrasement en Touchant
Vous ne pouvez pas Étourdir les Ennemis au Toucher
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortar3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 434.9 à 652.3 Dégâts physiques
Vous infligez toujours l'Embrasement en Touchant
Vous ne pouvez pas Étourdir les Ennemis au Toucher
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-70]
number of projectiles override [1]
projectile spread radius [20]
projectile uses contact position [1]
triggered skill use animation event [1]
ObsidianMortarDodge2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 194.2 à 291.4 Dégâts physiques
Vous infligez toujours l'Embrasement en Touchant
Tire un Projectile supplémentaire
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
ObsidianMortarDodge3
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
Inflige 194.2 à 291.4 Dégâts physiques
Vous infligez toujours l'Embrasement en Touchant
Tire un Projectile supplémentaire
50% des Dégâts physiques sont Convertis en Dégâts de feu
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of projectiles override [1]
projectile spread radius [5]
triggered skill use animation event [1]
TriggerWaveFast
Spell, Triggerable
Temps d'incantation: 1 sec.
La Durée de base est de 1.3 secondes
trigger cascade behaviour variation [2]

Object Type

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Preload
{
	preload_object = "Metadata/Projectiles/ObsidianMortarImpact"
	preload_object = "Metadata/Projectiles/ObsidianMortarImpact2"
	preload_object = "Metadata/Projectiles/ObsidianMortarImpact3"
}

Object Type Codes

version 2
extends "Metadata/Monsters/AtlasBosses/TheElder/ElderGuardians"

Render
{
     //turn_duration = 0.4
	 has_light = true
}

Transitionable
{
	create_state_1 = "PlayAnimation( emerge_01 ); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian1"] = {
    name = "The Enslaver",
    life = 12,
    energyShield = 0.33,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "ElderGuardianDodgeLeft",
        "ElderGuardianDodgeRight",
        "ElderGuardianDodgeBack",
        "ElderGuardianSlam",
        "ElderGuardianCurveProjectile1",
        "ElderGuardianCurveProjectile2",
        "TriggerWaveSlow",
        "TriggerWaveFast",
        "ObsidianMortar",
        "ObsidianMortar2",
        "ObsidianMortar3",
        "ObsidianMortarDodge",
        "ObsidianMortarDodge2",
        "ObsidianMortarDodge3",
        "ObsidianSpellNova",
        "ObsidianMoveDaemon",
        "ObsidianMoveDaemonGolem",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeLeft"] = {
    name = "ElderGuardianDodgeLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {40, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeRight"] = {
    name = "ElderGuardianDodgeRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {1, 40, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianDodgeBack"] = {
    name = "ElderGuardianDodgeBack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "cyclone_movement_speed_+%_final",
    },
    levels = {
        [1] = {3, 40, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianSlam"] = {
    name = "ElderGuardianSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {250, 30, -50, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectile1"] = {
    name = "ElderGuardianCurveProjectile1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "burn_damage_+%",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "animation_effect_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_ignite",
    },
    levels = {
        [1] = {1471, -10, 1500, 20, 50, -55, 1, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ElderGuardianCurveProjectile2"] = {
    name = "ElderGuardianCurveProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "burn_damage_+%",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "active_skill_attack_speed_+%_final",
        "melee_weapon_range_+",
        "active_skill_damage_+%_final",
        "animation_effect_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "always_ignite",
    },
    levels = {
        [1] = {1471, -10, 1500, 20, 50, -55, 2, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerWaveSlow"] = {
    name = "TriggerWaveSlow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1600, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerWaveFast"] = {
    name = "TriggerWaveFast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "trigger_cascade_behaviour_variation",
    },
    levels = {
        [1] = {1300, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar"] = {
    name = "ObsidianMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar2"] = {
    name = "ObsidianMortar2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortar3"] = {
    name = "ObsidianMortar3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "projectile_uses_contact_position",
        "cannot_stun",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge"] = {
    name = "ObsidianMortarDodge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge2"] = {
    name = "ObsidianMortarDodge2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMortarDodge3"] = {
    name = "ObsidianMortarDodge3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_fire",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "triggered_skill_use_animation_event",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianSpellNova"] = {
    name = "ObsidianSpellNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, -67, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMoveDaemon"] = {
    name = "ObsidianMoveDaemon",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ObsidianMoveDaemonGolem"] = {
    name = "ObsidianMoveDaemonGolem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
100% d'Augmentation de l'Expérience octroyée par les Monstres
15000% d'Augmentation de la Rareté des Objets cédés
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    518% d'Augmentation des Dégâts de brûlure
    IdElderGuardianObsidianBurningDamage
    FamilyBurnDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • burn damage +% Min: 518 Max: 518 Global
  • Craft Tagselemental_damage damage elemental fire
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • L'Asservisseur
    Surnaturel
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    518% d'Augmentation des Dégâts de brûlure
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    cannot have affliction mods [1]
    Vous ne pouvez pas être Repoussé(e)
    The Enslaver
    SpectreN
    TagsLanceur de sorts, eldritch, fast_movement, fire_affinity, flesh_armour, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, large_height, melee, physical_affinity, ranged, red_blood, slashing_weapon, standalone_map_boss
    Vie
    1200%
    Energy Shield From Life
    33%
    Armure
    +75%
    Évasion
    +33%
    Ailment Threshold
    504%
    Résistance
    50 50 50 30
    Damage
    150%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.32 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    100%
    Type
    ElderGuardian1
    Metadata
    ElderGuardian1Standalone
    Niveau
    68
    Vie
    1,672,156
    Armure
    50,383
    Évasion
    6,303
    Bouclier d'énergie
    2,022
    Damage
    638
    Dégâts des sorts
    953
    Précision
    290
    Attack Time
    0.8844
    Expérience
    112,805
    Ailment Threshold
    442,453
    Chill
    1,399
    Shock
    1,399
    Brittle
    7,915
    Scorch
    1,399
    Sap
    3,865
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 1.32 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ObsidianMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 287.5 à 431.3 Dégâts physiques
    Vous infligez toujours l'Embrasement en Touchant
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    number of projectiles override [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    TriggerWaveSlow
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 1.6 secondes
    ObsidianSpellNova
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Vous infligez toujours l'Embrasement en Touchant
    Inflige 1554 à 2331 Dégâts de feu
    active skill area of effect radius +% final [-67]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-40]
    ObsidianMoveDaemon
    Multicastable, Triggerable
    Temps de recharge: 14 sec.
    ElderGuardianDodgeLeft
    Temps de recharge: 6 sec.
    20% de Perte de Vitesse de déplacement
    monster dodge distance [40]
    ElderGuardianDodgeRight
    Temps de recharge: 6 sec.
    20% de Perte de Vitesse de déplacement
    monster dodge direction [1]
    monster dodge distance [40]
    ElderGuardianDodgeBack
    Temps de recharge: 6 sec.
    20% de Perte de Vitesse de déplacement
    monster dodge direction [3]
    monster dodge distance [40]
    ElderGuardianSlam
    Attack, Area, Triggerable
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 1.32 sec.
    Vous infligez toujours l'Embrasement en Touchant
    250% Davantage de Dégâts
    30% des Dégâts physiques sont Convertis en Dégâts de feu
    active skill area of effect radius +% final [200]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    ElderGuardianCurveProjectile1
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 1.32 sec.
    Vous infligez toujours l'Embrasement en Touchant
    55% de Perte de Dégâts
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    1471% d'Augmentation des Dégâts de Brûlure
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    animation effect variation [1]
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ElderGuardianCurveProjectile2
    Attack, RangedAttack, Projectile, Triggerable
    Base Damage: 1014–1520
    Chances de coup critique: 5%
    Attack Time: 1.32 sec.
    Vous infligez toujours l'Embrasement en Touchant
    55% de Perte de Dégâts
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    1471% d'Augmentation des Dégâts de Brûlure
    20% Davantage de Vitesse d'attaque
    +5 mètres d'Allonge
    animation effect variation [2]
    base is projectile [1]
    lunaris glaive acceleration x [1500]
    lunaris glaive angle [-10]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    ObsidianMortarDodge
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 128.4 à 192.6 Dégâts physiques
    Vous infligez toujours l'Embrasement en Touchant
    Tire un Projectile supplémentaire
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of projectiles override [1]
    projectile spread radius [5]
    triggered skill use animation event [1]
    ObsidianMoveDaemonGolem
    Multicastable, Triggerable
    Temps de recharge: 21 sec.
    ObsidianMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 287.5 à 431.3 Dégâts physiques
    Vous infligez toujours l'Embrasement en Touchant
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    number of projectiles override [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ObsidianMortar3
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 287.5 à 431.3 Dégâts physiques
    Vous infligez toujours l'Embrasement en Touchant
    Vous ne pouvez pas Étourdir les Ennemis au Toucher
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-70]
    number of projectiles override [1]
    projectile spread radius [20]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    ObsidianMortarDodge2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 128.4 à 192.6 Dégâts physiques
    Vous infligez toujours l'Embrasement en Touchant
    Tire un Projectile supplémentaire
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of projectiles override [1]
    projectile spread radius [5]
    triggered skill use animation event [1]
    ObsidianMortarDodge3
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chances de coup critique: 5%
    Temps d'incantation: 1 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    Inflige 128.4 à 192.6 Dégâts physiques
    Vous infligez toujours l'Embrasement en Touchant
    Tire un Projectile supplémentaire
    50% des Dégâts physiques sont Convertis en Dégâts de feu
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of projectiles override [1]
    projectile spread radius [5]
    triggered skill use animation event [1]
    TriggerWaveFast
    Spell, Triggerable
    Temps d'incantation: 1 sec.
    La Durée de base est de 1.3 secondes
    trigger cascade behaviour variation [2]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    
    Preload
    {
    	preload_object = "Metadata/Projectiles/ObsidianMortarImpact"
    	preload_object = "Metadata/Projectiles/ObsidianMortarImpact2"
    	preload_object = "Metadata/Projectiles/ObsidianMortarImpact3"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasBosses/TheElder/ElderGuardian1Standalone"] = {
        name = "The Enslaver",
        life = 12,
        energyShield = 0.33,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.32,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        weaponType2 = "Dagger",
        skillList = {
            "Melee",
            "ElderGuardianDodgeLeft",
            "ElderGuardianDodgeRight",
            "ElderGuardianDodgeBack",
            "ElderGuardianSlam",
            "ElderGuardianCurveProjectile1",
            "ElderGuardianCurveProjectile2",
            "TriggerWaveSlow",
            "TriggerWaveFast",
            "ObsidianMortar",
            "ObsidianMortar2",
            "ObsidianMortar3",
            "ObsidianMortarDodge",
            "ObsidianMortarDodge2",
            "ObsidianMortarDodge3",
            "ObsidianSpellNova",
            "ObsidianMoveDaemon",
            "ObsidianMoveDaemonGolem",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianDodgeLeft"] = {
        name = "ElderGuardianDodgeLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_distance",
            "cyclone_movement_speed_+%_final",
        },
        levels = {
            [1] = {40, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianDodgeRight"] = {
        name = "ElderGuardianDodgeRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "cyclone_movement_speed_+%_final",
        },
        levels = {
            [1] = {1, 40, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianDodgeBack"] = {
        name = "ElderGuardianDodgeBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.33,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "cyclone_movement_speed_+%_final",
        },
        levels = {
            [1] = {3, 40, -20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianSlam"] = {
        name = "ElderGuardianSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {250, 30, -50, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectile1"] = {
        name = "ElderGuardianCurveProjectile1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "burn_damage_+%",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "animation_effect_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_ignite",
        },
        levels = {
            [1] = {1471, -10, 1500, 20, 50, -55, 1, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ElderGuardianCurveProjectile2"] = {
        name = "ElderGuardianCurveProjectile2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "burn_damage_+%",
            "lunaris_glaive_angle",
            "lunaris_glaive_acceleration_x",
            "active_skill_attack_speed_+%_final",
            "melee_weapon_range_+",
            "active_skill_damage_+%_final",
            "animation_effect_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "always_ignite",
        },
        levels = {
            [1] = {1471, -10, 1500, 20, 50, -55, 2, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerWaveSlow"] = {
        name = "TriggerWaveSlow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1600, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerWaveFast"] = {
        name = "TriggerWaveFast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "trigger_cascade_behaviour_variation",
        },
        levels = {
            [1] = {1300, 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMortar"] = {
        name = "ObsidianMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMortar2"] = {
        name = "ObsidianMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMortar3"] = {
        name = "ObsidianMortar3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "projectile_uses_contact_position",
            "cannot_stun",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 50, -70, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMortarDodge"] = {
        name = "ObsidianMortarDodge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMortarDodge2"] = {
        name = "ObsidianMortarDodge2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMortarDodge3"] = {
        name = "ObsidianMortarDodge3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "skill_physical_damage_%_to_convert_to_fire",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "triggered_skill_use_animation_event",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 1, 50, -25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianSpellNova"] = {
        name = "ObsidianSpellNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, -67, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMoveDaemon"] = {
        name = "ObsidianMoveDaemon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ObsidianMoveDaemonGolem"] = {
        name = "ObsidianMoveDaemonGolem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    100% d'Augmentation de l'Expérience octroyée par les Monstres
    15000% d'Augmentation de la Rareté des Objets cédés
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La Vitesse d'action ne peut être modifiée en deça de 50% de sa valeur de base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    518% d'Augmentation des Dégâts de brûlure
    IdElderGuardianObsidianBurningDamage
    FamilyBurnDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • burn damage +% Min: 518 Max: 518 Global
  • Craft Tagselemental_damage damage elemental fire
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • dropped items have influence type [2]
    monster dropped item quantity +% final for influenced monster [-80]
    IdMonsterDroppedItemsInfluenceElder
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • dropped items have influence type Min: 2 Max: 2 Global
  • monster dropped item quantity +% final for influenced monster Min: -80 Max: -80 Global
  • cannot have affliction mods [1]
    IdCannotGainAfflictedMods
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot have affliction mods Min: 1 Max: 1 Global
  • Vous ne pouvez pas être Repoussé(e)
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • L'Asservisseur

    L'Asservisseur
    Id: MavenElderGuardian1
    Act: 11
    Combats de boss: L'Asservisseur
    The Enslaver
    L'Asservisseur Attr /5
    NomDescriptions détaillées
    Act11
    Niveau des Monstres0
    BossL'Asservisseur
    Card TagsLe Déclin surnaturel Boss
    Le Cœur de fer Boss
    Loading
    Niveau NomExpérienceDamageAttack TimeVieArmureÉvasionBouclier d'énergie
    0L'Asservisseur001.320000

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    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.