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阿法魯德的托亞爾
人形
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
monster base type attack cast speed +% and damage -% final [33]
30% 法術傷害格擋率
你承受 15% 來自格擋擊中的傷害
Toryal, of the Afarud
幽魂N
標籤aura_bearer, 法術, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner
生命
222%
生命轉為護盾
100%
異常狀態臨界值
222%
抗性
MonsterResistanceIconFire30 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos20
傷害
275%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 60
攻擊間隔
0.9 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
ExileFaridunWitch1
Metadata
ExileWitchFaridun1
等級
68
生命
14,282
護甲值
28,790
閃避值
4,739
能量護盾
13,602
傷害
1,027
法術傷害
1,027
命中
580
攻擊間隔
0.9
經驗值
15,383
召喚物生命
3,098
Minion Energy Shield
2,950
召喚物傷害
820
異常狀態臨界值
14,282
冰緩
45
感電
45
易碎
255
焦灼
45
殘喘
125
Phys Convert Ele
240%
GigaRaiseZombieMercenary
法術, 召喚物, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物
殭屍復甦.重擊
施放時間: 0.85 秒
冷卻時間: 4 秒
從一個屍體中復甦一隻殭屍,它會跟隨你並使用近戰打擊和範圍重擊攻擊敵人。
殭屍復甦上限 ++1
不需要屍體
召喚物有 72% 更多最大生命
復甦的殭屍的重擊增加 72% 範圍效果
復甦的殭屍重擊攻擊增加 72% 冷卻恢復速度
召喚物造成 108% 更多傷害
minion actor scale +% [100]
iconraisezombie
DesecrateMercenary
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 可觸發, DoT, 法術可重複, 混沌, 可秘能爆發, 範圍法術
褻瀆
施放時間: 0.6 秒
冷卻時間: 3 秒
腐化一塊地面,基於當前區域中的怪物生成屍體,並對敵人造成持續性的混沌傷害。如果你正在使用喚醒幽魂技能,有機率生成與你最近召喚的幽魂同樣的幽魂亡體。除了召喚物技能外,不能以其他方式與幽魂亡體互動。
每秒造成 261.7 基本混沌傷害
基礎持續時間為 4
產生 5 個屍體
生成屍體的等級與區域等級相符,最高可達等級 77
最多允許 10 個屍體
is area damage [1]
Desecrate
SummonSkeletonsMercenary
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可齊射, 創造召喚物, 冷卻
召喚骷髏
施放時間: 0.5 秒
在指定位置召喚骷髏戰士。他們會使用近戰攻擊並在持續時間結束後死亡。若他們有侵略性,骷髏戰士會衝刺到附近的敵人。
召喚骷髏上限 +7
基礎持續時間為 20
召喚 3 隻骷髏戰士
base display minion actor level [68]
display minion monster type [2]
iconraiseskeleton
FleshOfferingMercenary
法術, 增益, 持續時間, 可觸發, 召喚物, 陷阱技能, 地雷技能, 圖騰技能, Offering
血肉奉獻
施放時間: 1 秒
冷卻時間: 10 秒
獻祭一具屍體,短暫的強化與加速你的召喚物。這個技能會持續獻祭附近的屍體,每具獻祭的屍體將會延長強化召喚物的時間。
基礎持續時間為 5
每具額外吞噬的屍體增加 1 秒基礎持續時間
召喚物增加 29% 攻擊速度
召喚物增加 29% 施放速度
召喚物增加 29% 移動速度
base deal no damage [1]
FleshOffering
SummonRagingSpiritMercenary
法術, 召喚物, 持續時間, 召喚物爆炸, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 創造召喚物
召喚憤怒狂靈
施放時間: 0.5 秒
召喚只能存在極短時間的憤怒狂靈,這些火焰骷髏將會衝至敵人身邊並快速的進行攻擊,全部物理傷害轉化至火焰。敵方生物將不會主動攻擊這些狂靈,並可以穿越它們。
召喚憤怒狂靈上限 20
基礎持續時間為 5
召喚物不能嘲諷敵人
display minion monster type [20]
SummonElemental
FlameDashMercenary
法術, 位移, 傷害, DoT, 持續時間, 圖騰技能, 可觸發, 火焰, 陷阱技能, 地雷技能, 快行, 閃現, 冷卻
烈焰衝刺
暴擊率: 6%
附加傷害效用: 140%
施放時間: 0.8 秒
冷卻時間: 3.5 秒
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒地面。與其他閃現技能共享冷卻時間。
每秒造成 383.9 基本火焰傷害
基礎持續時間為 4
造成 552.8829.2 火焰傷害
法術傷害同時影響此技能的持續傷害效果
增加 18% 冷卻恢復速度
is area damage [1]
FlameDash
EnfeebleMercenary
法術, 範圍, 持續時間, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 可秘能爆發, 附加詛咒, 可齊射, 範圍法術, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放時間: 0.8 秒
冷卻時間: 1.2 秒
對目標區域降下詛咒,受到詛咒的敵人降低命中和造成更少傷害。
基礎持續時間為 11.6
+0.9 米範圍
被詛咒敵人減少 19% 命中率
被詛咒的普通或魔法敵人造成 28% 更少傷害
此詛咒以光環施放並對附近敵人造成影響
被詛咒的稀有或傳奇敵人造成 18% 更少傷害
base deal no damage [1]
enfeeble

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitchFaridun1"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Toryal, of the Afarud",
    life = 2.22,
    energyShield = 1,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "GigaRaiseZombieMercenary",
        "EnfeebleMercenary",
        "SummonSkeletonsMercenary",
        "SummonRagingSpiritMercenary",
        "DesecrateMercenary",
        "FleshOfferingMercenary",
        "FlameDashMercenary",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GigaRaiseZombieMercenary"] = {
    name = "Raise Zombie of Slamming",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "zombie_slam_cooldown_speed_+%",
        "zombie_slam_area_of_effect_+%",
        "base_number_of_zombies_allowed",
        "minion_actor_scale_+%",
        "raise_zombie_does_not_use_corpses",
    },
    levels = {
        [1] = {0, 0, 0, 0, 1, 100, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {6, 4, 4, 4, 1, 100, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {12, 8, 8, 8, 1, 100, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {18, 12, 12, 12, 1, 100, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {24, 16, 16, 16, 1, 100, levelRequirement = 11, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {30, 20, 20, 20, 1, 100, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {36, 24, 24, 24, 1, 100, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {42, 28, 28, 28, 1, 100, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {48, 32, 32, 32, 1, 100, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {54, 36, 36, 36, 1, 100, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {60, 40, 40, 40, 1, 100, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {66, 44, 44, 44, 1, 100, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {72, 48, 48, 48, 1, 100, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {78, 52, 52, 52, 1, 100, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {84, 56, 56, 56, 1, 100, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {90, 60, 60, 60, 1, 100, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {96, 64, 64, 64, 1, 100, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {102, 68, 68, 68, 1, 100, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {108, 72, 72, 72, 1, 100, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {114, 76, 76, 76, 1, 100, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {120, 80, 80, 80, 1, 100, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {126, 84, 84, 84, 1, 100, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {132, 88, 88, 88, 1, 100, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {138, 92, 92, 92, 1, 100, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {144, 96, 96, 96, 1, 100, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {150, 100, 100, 100, 1, 100, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {156, 104, 104, 104, 1, 100, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {162, 108, 108, 108, 1, 100, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {168, 112, 112, 112, 1, 100, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {174, 116, 116, 116, 1, 100, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {177, 118, 118, 118, 1, 100, levelRequirement = 91, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {180, 120, 120, 120, 1, 100, levelRequirement = 92, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {183, 122, 122, 122, 1, 100, levelRequirement = 93, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [34] = {186, 124, 124, 124, 1, 100, levelRequirement = 94, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [35] = {189, 126, 126, 126, 1, 100, levelRequirement = 95, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [36] = {192, 128, 128, 128, 1, 100, levelRequirement = 96, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [37] = {195, 130, 130, 130, 1, 100, levelRequirement = 97, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [38] = {198, 132, 132, 132, 1, 100, levelRequirement = 98, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [39] = {201, 134, 134, 134, 1, 100, levelRequirement = 99, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [40] = {204, 136, 136, 136, 1, 100, levelRequirement = 100, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnfeebleMercenary"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "base_deal_no_damage",
        "curse_apply_as_aura",
    },
    levels = {
        [1] = {8000, 0, -10, -15, -9, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {8200, 1, -10, -15, -9, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {8400, 1, -11, -16, -10, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {8600, 2, -11, -17, -10, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {8800, 2, -12, -18, -11, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {9000, 3, -12, -18, -11, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {9200, 3, -13, -19, -12, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {9400, 4, -13, -20, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {9600, 4, -14, -21, -13, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {9800, 5, -14, -21, -13, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {10000, 5, -15, -22, -14, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {10200, 6, -15, -23, -14, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {10400, 6, -16, -24, -15, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {10600, 7, -16, -24, -15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {10800, 7, -17, -25, -16, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {11000, 8, -17, -26, -16, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {11200, 8, -18, -27, -17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {11400, 9, -18, -27, -17, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {11600, 9, -19, -28, -18, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {11800, 10, -19, -29, -18, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {12000, 10, -20, -30, -19, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {12200, 11, -20, -30, -19, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {12400, 11, -21, -30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {12600, 12, -21, -30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {12800, 12, -22, -31, -21, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {13000, 13, -22, -31, -21, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {13200, 13, -23, -31, -22, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {13400, 14, -23, -31, -22, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {13600, 14, -24, -32, -23, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {13800, 15, -24, -32, -23, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {13900, 15, -24, -32, -23, levelRequirement = 91, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [32] = {14000, 15, -25, -32, -24, levelRequirement = 92, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {14100, 15, -25, -33, -24, levelRequirement = 93, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [34] = {14200, 16, -25, -33, -24, levelRequirement = 94, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {14300, 16, -25, -33, -24, levelRequirement = 95, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [36] = {14400, 16, -26, -33, -25, levelRequirement = 96, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [37] = {14500, 16, -26, -34, -25, levelRequirement = 97, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [38] = {14600, 17, -26, -34, -25, levelRequirement = 98, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [39] = {14700, 17, -26, -34, -25, levelRequirement = 99, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [40] = {14800, 17, -27, -34, -26, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSkeletonsMercenary"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_display_minion_actor_level",
        "base_skill_effect_duration",
        "display_minion_monster_type",
    },
    levels = {
        [1] = {2, 5, 10, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {2, 5, 13, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {2, 5, 17, 20000, 2, levelRequirement = 17, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {2, 5, 21, 20000, 2, levelRequirement = 21, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {2, 5, 25, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {2, 6, 29, 20000, 2, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {2, 6, 33, 20000, 2, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {2, 6, 36, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {2, 6, 39, 20000, 2, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {2, 6, 42, 20000, 2, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {3, 6, 45, 20000, 2, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {3, 6, 48, 20000, 2, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {3, 6, 51, 20000, 2, levelRequirement = 51, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {3, 6, 54, 20000, 2, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {3, 6, 57, 20000, 2, levelRequirement = 57, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {3, 7, 60, 20000, 2, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {3, 7, 63, 20000, 2, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {3, 7, 66, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {3, 7, 68, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {3, 7, 70, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {4, 7, 72, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {4, 7, 74, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {4, 7, 76, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {4, 7, 78, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {4, 8, 80, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {4, 8, 82, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {4, 8, 84, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {4, 8, 86, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {4, 8, 88, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {4, 8, 90, 20000, 2, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {5, 8, 91, 20000, 2, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {5, 8, 92, 20000, 2, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {5, 8, 93, 20000, 2, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {5, 8, 94, 20000, 2, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {5, 8, 95, 20000, 2, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {5, 8, 96, 20000, 2, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {5, 8, 97, 20000, 2, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {5, 8, 98, 20000, 2, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {5, 9, 99, 20000, 2, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {5, 9, 100, 20000, 2, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritMercenary"] = {
    name = "Summon Raging Spirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "display_minion_monster_type",
        "minions_cannot_taunt_enemies",
    },
    levels = {
        [1] = {5000, 20, 20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {5000, 20, 20, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        [3] = {5000, 20, 20, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        [4] = {5000, 20, 20, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        [5] = {5000, 20, 20, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        [6] = {5000, 20, 20, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [7] = {5000, 20, 20, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [8] = {5000, 20, 20, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {5000, 20, 20, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [10] = {5000, 20, 20, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [11] = {5000, 20, 20, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [12] = {5000, 20, 20, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [13] = {5000, 20, 20, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [14] = {5000, 20, 20, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [15] = {5000, 20, 20, levelRequirement = 55, statInterpolation = {},  cost = { }, },
        [16] = {5000, 20, 20, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [17] = {5000, 20, 20, levelRequirement = 61, statInterpolation = {},  cost = { }, },
        [18] = {5000, 20, 20, levelRequirement = 64, statInterpolation = {},  cost = { }, },
        [19] = {5000, 20, 20, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [20] = {5000, 20, 20, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [21] = {5000, 20, 20, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {5000, 20, 20, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {5000, 20, 20, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [24] = {5000, 20, 20, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {5000, 20, 20, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [26] = {5000, 20, 20, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [27] = {5000, 20, 20, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        [28] = {5000, 20, 20, levelRequirement = 86, statInterpolation = {},  cost = { }, },
        [29] = {5000, 20, 20, levelRequirement = 88, statInterpolation = {},  cost = { }, },
        [30] = {5000, 20, 20, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        [31] = {5000, 20, 20, levelRequirement = 91, statInterpolation = {},  cost = { }, },
        [32] = {5000, 20, 20, levelRequirement = 92, statInterpolation = {},  cost = { }, },
        [33] = {5000, 20, 20, levelRequirement = 93, statInterpolation = {},  cost = { }, },
        [34] = {5000, 20, 20, levelRequirement = 94, statInterpolation = {},  cost = { }, },
        [35] = {5000, 20, 20, levelRequirement = 95, statInterpolation = {},  cost = { }, },
        [36] = {5000, 20, 20, levelRequirement = 96, statInterpolation = {},  cost = { }, },
        [37] = {5000, 20, 20, levelRequirement = 97, statInterpolation = {},  cost = { }, },
        [38] = {5000, 20, 20, levelRequirement = 98, statInterpolation = {},  cost = { }, },
        [39] = {5000, 20, 20, levelRequirement = 99, statInterpolation = {},  cost = { }, },
        [40] = {5000, 20, 20, levelRequirement = 100, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateMercenary"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_corpse_level",
        "base_skill_effect_duration",
        "desecrate_number_of_corpses_to_create",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 20, 4000, 5, 10, levelRequirement = 16, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 24, 4000, 5, 10, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 28, 4000, 5, 10, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 32, 4000, 5, 10, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 35, 4000, 5, 10, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 38, 4000, 5, 10, levelRequirement = 34, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 41, 4000, 5, 10, levelRequirement = 37, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 44, 4000, 5, 10, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 47, 4000, 5, 10, levelRequirement = 43, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 50, 4000, 5, 10, levelRequirement = 46, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 53, 4000, 5, 10, levelRequirement = 49, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 56, 4000, 5, 10, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 59, 4000, 5, 10, levelRequirement = 55, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 62, 4000, 5, 10, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 65, 4000, 5, 10, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 68, 4000, 5, 10, levelRequirement = 62, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 71, 4000, 5, 10, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 74, 4000, 5, 10, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 77, 4000, 5, 10, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 80, 4000, 5, 10, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 81, 4000, 5, 10, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 82, 4000, 5, 10, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 83, 4000, 5, 10, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 84, 4000, 5, 10, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 85, 4000, 5, 10, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 86, 4000, 5, 10, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 87, 4000, 5, 10, levelRequirement = 84, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 88, 4000, 5, 10, levelRequirement = 86, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 89, 4000, 5, 10, levelRequirement = 88, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 90, 4000, 5, 10, levelRequirement = 90, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 91, 4000, 5, 10, levelRequirement = 91, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 92, 4000, 5, 10, levelRequirement = 92, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 93, 4000, 5, 10, levelRequirement = 93, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 94, 4000, 5, 10, levelRequirement = 94, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 95, 4000, 5, 10, levelRequirement = 95, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 96, 4000, 5, 10, levelRequirement = 96, statInterpolation = {3, 1},  cost = { }, },
        [37] = {1, 97, 4000, 5, 10, levelRequirement = 97, statInterpolation = {3, 1},  cost = { }, },
        [38] = {1, 98, 4000, 5, 10, levelRequirement = 98, statInterpolation = {3, 1},  cost = { }, },
        [39] = {1, 99, 4000, 5, 10, levelRequirement = 99, statInterpolation = {3, 1},  cost = { }, },
        [40] = {1, 100, 4000, 5, 10, levelRequirement = 100, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingMercenary"] = {
    name = "Flesh Offering",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Offering] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "cast_speed_+%_granted_from_skill",
        "base_skill_effect_duration",
        "offering_skill_effect_duration_per_corpse",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {20, 20, 20, 5000, 1000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {21, 20, 21, 5000, 1000, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {21, 21, 21, 5000, 1000, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {22, 21, 22, 5000, 1000, levelRequirement = 23, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {22, 22, 22, 5000, 1000, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {23, 22, 23, 5000, 1000, levelRequirement = 31, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {23, 23, 23, 5000, 1000, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {24, 23, 24, 5000, 1000, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {24, 24, 24, 5000, 1000, levelRequirement = 41, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {25, 24, 25, 5000, 1000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {25, 25, 25, 5000, 1000, levelRequirement = 47, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {26, 25, 26, 5000, 1000, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {26, 26, 26, 5000, 1000, levelRequirement = 53, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {27, 26, 27, 5000, 1000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {27, 27, 27, 5000, 1000, levelRequirement = 59, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {28, 27, 28, 5000, 1000, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {28, 28, 28, 5000, 1000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {29, 28, 29, 5000, 1000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {29, 29, 29, 5000, 1000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {30, 29, 30, 5000, 1000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {30, 30, 30, 5000, 1000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {31, 30, 31, 5000, 1000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {31, 31, 31, 5000, 1000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {32, 31, 32, 5000, 1000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {32, 32, 32, 5000, 1000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {33, 32, 33, 5000, 1000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {33, 33, 33, 5000, 1000, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {34, 33, 34, 5000, 1000, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {34, 34, 34, 5000, 1000, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {35, 34, 35, 5000, 1000, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {35, 34, 35, 5000, 1000, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {35, 35, 35, 5000, 1000, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {35, 35, 35, 5000, 1000, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {36, 35, 36, 5000, 1000, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {36, 35, 36, 5000, 1000, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {36, 36, 36, 5000, 1000, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {36, 36, 36, 5000, 1000, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {37, 36, 37, 5000, 1000, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {37, 36, 37, 5000, 1000, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {37, 37, 37, 5000, 1000, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameDashMercenary"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_cooldown_speed_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 0, 4000, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2, 1, 4000, critChance = 6, levelRequirement = 13, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 2, 4000, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2, 3, 4000, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 2, 4, 4000, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 2, 5, 4000, critChance = 6, levelRequirement = 29, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 2, 6, 4000, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 2, 7, 4000, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 2, 8, 4000, critChance = 6, levelRequirement = 39, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 2, 9, 4000, critChance = 6, levelRequirement = 42, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 2, 10, 4000, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 2, 11, 4000, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 2, 12, 4000, critChance = 6, levelRequirement = 51, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 2, 13, 4000, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 2, 14, 4000, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 2, 15, 4000, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 2, 16, 4000, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 2, 17, 4000, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 2, 18, 4000, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 2, 19, 4000, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 2, 20, 4000, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 2, 21, 4000, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 2, 22, 4000, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 2, 23, 4000, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 2, 24, 4000, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 2, 25, 4000, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 2, 26, 4000, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 2, 27, 4000, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 2, 28, 4000, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 91, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 92, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 93, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 94, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 95, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 96, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 97, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [38] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 98, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [39] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 99, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [40] = {0.80000001192093, 1.2000000476837, 2, 34, 4000, critChance = 6, levelRequirement = 100, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 全域
  • Craft Tagscaster_damage 傷害 攻擊 法術 速度
    30% 法術傷害格擋率
    你承受 15% 來自格擋擊中的傷害
    FamilyMonsterBlockAndBypass
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 全域
  • base block % damage taken Min: 15 Max: 15 全域
  • Craft Tagsblock
    Edit

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