Toryal, dos Afarud
HumanóideVelocidade de Movimento reduzida em 10%
Habilidades Passivas no Raio também concedem: Armadilhas e Minas causam (2—3) a (4—6) de Dano Físico adicional
local jewel effect base radius [800]
Habilidades Passivas no Raio também concedem: Armadilhas e Minas causam (2—3) a (4—6) de Dano Físico adicional
local jewel effect base radius [800]
Toryal, of the Afarud
| Spectre | N |
|---|---|
| Tags | aura_bearer, Conjurador, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner |
Vida
222%
Energy Shield From Life
100%
Ailment Threshold
222%
Resistência
Damage
275%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
0.9 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
ExileFaridunWitch1
Metadata
ExileWitchFaridun1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,282
Armadura
28,790
Evasão
4,739
Escudo de Energia
13,602
Damage
1,027
Dano Mágico
1,027
Precisão
580
Attack Time
0.9
Experiência
15,383
Minion Life
3,098
Minion Energy Shield
2,950
Minion Damage
820
Ailment Threshold
14,282
Chill
45
Shock
45
Brittle
255
Scorch
45
Sap
125
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GigaRaiseZombieMercenary
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
Evocar Zumbi da Pancada
Tempo de Conjuração: 0.85 seg
Recarga: 4 seg
Invoca um lacaio zumbi de um cadáver, que te seguirá e atacará inimigos com um ataque corpo a corpo e uma pancada com área de efeito.
+1 ao Máximo de Zumbis Evocados
Não requer um cadáver
Lacaios têm 72% mais Vida Máxima
Ataque de Impacto dos Zumbis Erguidos tem Efeito em Área aumentado em 72%
Golpe de Impacto de Zumbis Evocados tem a Velocidade de Recarga aumentada em 72%
Lacaios causam 108% mais Dano
minion actor scale +% [100]
DesecrateMercenary
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
Profanar
Tempo de Conjuração: 0.6 seg
Recarga: 3 seg
Profana o solo, criando cadáveres baseados nos monstros da área atual e causando dano de caos degenerativo aos inimigos. Se você utilizar uma habilidade Evocar Espectro, há uma chance de criar cadáveres espectrais iguais aos seus Espectros evocados mais recentes. Somente habilidades de Lacaios podem interagir com cadáveres espectrais.
Causa 261.7 de Dano de Caos Base por segundo
Duração base é de 4 segundos
Cria 5 cadáveres
Nível dos Corpos Criados é igual ao nível da área, máximo de Nível 77
Máximo de 10 Cadáveres permitidos
is area damage [1]
SummonSkeletonsMercenary
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
Convocar Esqueletos
Tempo de Conjuração: 0.5 seg
Convoca um lacaio Esqueleto Guerreiro no local alvo. Eles usam um ataque corpo a corpo e morrem depois e um tempo. Se tornados agressivos, os Guerreiso Esqueletos também avançarão na direção dos inimigos próximos.
+7 ao Máximo de Esqueletos Convocados
Duração base é de 20 segundos
Convoca 3 Guerreiros Esqueleto
base display minion actor level [68]
display minion monster type [2]
FleshOfferingMercenary
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable, Offering
Oferenda Carnal
Tempo de Conjuração: 1 seg
Recarga: 10 seg
Consome um cadáver que temporariamente maximiza seus lacaios com rapidez. A habilidade consome outros cadáveres, aumentado a duração para cada cadáver consumido.
Duração base é de 5 segundos
1 segundos adicionais de Duração Base por Cadáver extra consumido
Aumenta a Velocidade de Ataque dos Lacaios em 29%
Aumenta a Velocidade de Conjuração dos Lacaios em 29%
Aumenta a Velocidade de Movimento dos Lacaios em 29%
base deal no damage [1]
SummonRagingSpiritMercenary
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, CreatesMinion
Convocar Espírito Furioso
Tempo de Conjuração: 0.5 seg
Convoca um crânio flamejante de curta duração que avança em inimigos próximos e os ataca rapidamente, convertendo todo o seu dano físico para dano de fogo. Inimigos não combaterão estes espíritos diretamente e podem passar por eles.
Máximo de Espíritos Furiosos Convocados: 20
Duração base é de 5 segundos
Lacaios não podem Provocar Inimigos
display minion monster type [20]
FlameDashMercenary
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
Avanço Ardente
Chance de Crítico: 6%
Eficácia do Dano Adicionado: 140%
Tempo de Conjuração: 0.8 seg
Recarga: 3.5 seg
Teleporta para um local, causando dano em inimigos e deixando um rastro de solo ardente. Compartilha recarga com outras Habilidades de Teleporte.
Causa 383.9 de Dano de Fogo Base por segundo
Duração base é de 4 segundos
Causa 552.8 a 829.2 de Dano de Fogo
Modificadores de Dano Mágico aplicam-se ao Dano Degenerativo desta Habilidade
Velocidade de Recarga aumentada em 18%
is area damage [1]
EnfeebleMercenary
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
Debilitar
Tempo de Conjuração: 0.8 seg
Recarga: 1.2 seg
Amaldiçoa todos os alvos na área, reduzindo a precisão e fazendo com que causem menos dano.
Duração base é de 11.6 segundos
+0.9 metros de raio
Inimigos Amaldiçoados possuem uma redução de 19% de Precisão
Inimigos Normais e Mágicos Amaldiçoados causam 28% menos Dano
Esta Maldição é Conjurada como uma Aura aplicada aos Inimigos próximos
Inimigos Raros e Únicos Amaldiçoados tem 18% menos Dano
base deal no damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitchFaridun1"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Toryal, of the Afarud",
life = 2.22,
energyShield = 1,
damage = 2.75,
damageSpread = 0.2,
attackTime = 0.9,
attackRange = 60,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
"GigaRaiseZombieMercenary",
"EnfeebleMercenary",
"SummonSkeletonsMercenary",
"SummonRagingSpiritMercenary",
"DesecrateMercenary",
"FleshOfferingMercenary",
"FlameDashMercenary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GigaRaiseZombieMercenary"] = {
name = "Raise Zombie of Slamming",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_minion_damage_+%_final",
"active_skill_minion_life_+%_final",
"zombie_slam_cooldown_speed_+%",
"zombie_slam_area_of_effect_+%",
"base_number_of_zombies_allowed",
"minion_actor_scale_+%",
"raise_zombie_does_not_use_corpses",
},
levels = {
[1] = {0, 0, 0, 0, 1, 100, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[2] = {6, 4, 4, 4, 1, 100, levelRequirement = 2, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {12, 8, 8, 8, 1, 100, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {18, 12, 12, 12, 1, 100, levelRequirement = 7, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[5] = {24, 16, 16, 16, 1, 100, levelRequirement = 11, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {30, 20, 20, 20, 1, 100, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {36, 24, 24, 24, 1, 100, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {42, 28, 28, 28, 1, 100, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {48, 32, 32, 32, 1, 100, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {54, 36, 36, 36, 1, 100, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {60, 40, 40, 40, 1, 100, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[12] = {66, 44, 44, 44, 1, 100, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[13] = {72, 48, 48, 48, 1, 100, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[14] = {78, 52, 52, 52, 1, 100, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[15] = {84, 56, 56, 56, 1, 100, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[16] = {90, 60, 60, 60, 1, 100, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[17] = {96, 64, 64, 64, 1, 100, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[18] = {102, 68, 68, 68, 1, 100, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[19] = {108, 72, 72, 72, 1, 100, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[20] = {114, 76, 76, 76, 1, 100, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[21] = {120, 80, 80, 80, 1, 100, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[22] = {126, 84, 84, 84, 1, 100, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[23] = {132, 88, 88, 88, 1, 100, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[24] = {138, 92, 92, 92, 1, 100, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[25] = {144, 96, 96, 96, 1, 100, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[26] = {150, 100, 100, 100, 1, 100, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[27] = {156, 104, 104, 104, 1, 100, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[28] = {162, 108, 108, 108, 1, 100, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[29] = {168, 112, 112, 112, 1, 100, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[30] = {174, 116, 116, 116, 1, 100, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[31] = {177, 118, 118, 118, 1, 100, levelRequirement = 91, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[32] = {180, 120, 120, 120, 1, 100, levelRequirement = 92, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[33] = {183, 122, 122, 122, 1, 100, levelRequirement = 93, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[34] = {186, 124, 124, 124, 1, 100, levelRequirement = 94, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[35] = {189, 126, 126, 126, 1, 100, levelRequirement = 95, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[36] = {192, 128, 128, 128, 1, 100, levelRequirement = 96, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[37] = {195, 130, 130, 130, 1, 100, levelRequirement = 97, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[38] = {198, 132, 132, 132, 1, 100, levelRequirement = 98, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[39] = {201, 134, 134, 134, 1, 100, levelRequirement = 99, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[40] = {204, 136, 136, 136, 1, 100, levelRequirement = 100, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EnfeebleMercenary"] = {
name = "Enfeeble",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_base_radius_+",
"accuracy_rating_+%",
"enfeeble_damage_+%_final",
"enfeeble_damage_+%_vs_rare_or_unique_final",
"base_deal_no_damage",
"curse_apply_as_aura",
},
levels = {
[1] = {8000, 0, -10, -15, -9, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[2] = {8200, 1, -10, -15, -9, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[3] = {8400, 1, -11, -16, -10, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[4] = {8600, 2, -11, -17, -10, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[5] = {8800, 2, -12, -18, -11, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[6] = {9000, 3, -12, -18, -11, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[7] = {9200, 3, -13, -19, -12, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[8] = {9400, 4, -13, -20, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {9600, 4, -14, -21, -13, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {9800, 5, -14, -21, -13, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {10000, 5, -15, -22, -14, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {10200, 6, -15, -23, -14, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {10400, 6, -16, -24, -15, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {10600, 7, -16, -24, -15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {10800, 7, -17, -25, -16, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {11000, 8, -17, -26, -16, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {11200, 8, -18, -27, -17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {11400, 9, -18, -27, -17, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {11600, 9, -19, -28, -18, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {11800, 10, -19, -29, -18, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {12000, 10, -20, -30, -19, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {12200, 11, -20, -30, -19, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {12400, 11, -21, -30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {12600, 12, -21, -30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {12800, 12, -22, -31, -21, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {13000, 13, -22, -31, -21, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {13200, 13, -23, -31, -22, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {13400, 14, -23, -31, -22, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {13600, 14, -24, -32, -23, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {13800, 15, -24, -32, -23, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {13900, 15, -24, -32, -23, levelRequirement = 91, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {14000, 15, -25, -32, -24, levelRequirement = 92, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {14100, 15, -25, -33, -24, levelRequirement = 93, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {14200, 16, -25, -33, -24, levelRequirement = 94, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {14300, 16, -25, -33, -24, levelRequirement = 95, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {14400, 16, -26, -33, -25, levelRequirement = 96, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[37] = {14500, 16, -26, -34, -25, levelRequirement = 97, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[38] = {14600, 17, -26, -34, -25, levelRequirement = 98, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[39] = {14700, 17, -26, -34, -25, levelRequirement = 99, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[40] = {14800, 17, -27, -34, -26, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonSkeletonsMercenary"] = {
name = "Summon Skeletons",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_melee_skeletons_to_summon",
"base_number_of_skeletons_allowed",
"base_display_minion_actor_level",
"base_skill_effect_duration",
"display_minion_monster_type",
},
levels = {
[1] = {2, 5, 10, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {2, 5, 13, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {2, 5, 17, 20000, 2, levelRequirement = 17, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {2, 5, 21, 20000, 2, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {2, 5, 25, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {2, 6, 29, 20000, 2, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {2, 6, 33, 20000, 2, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {2, 6, 36, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {2, 6, 39, 20000, 2, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {2, 6, 42, 20000, 2, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {3, 6, 45, 20000, 2, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {3, 6, 48, 20000, 2, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {3, 6, 51, 20000, 2, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {3, 6, 54, 20000, 2, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {3, 6, 57, 20000, 2, levelRequirement = 57, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {3, 7, 60, 20000, 2, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {3, 7, 63, 20000, 2, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {3, 7, 66, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {3, 7, 68, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {3, 7, 70, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {4, 7, 72, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {4, 7, 74, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {4, 7, 76, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {4, 7, 78, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {4, 8, 80, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {4, 8, 82, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {4, 8, 84, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {4, 8, 86, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {4, 8, 88, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {4, 8, 90, 20000, 2, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {5, 8, 91, 20000, 2, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {5, 8, 92, 20000, 2, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {5, 8, 93, 20000, 2, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {5, 8, 94, 20000, 2, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {5, 8, 95, 20000, 2, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {5, 8, 96, 20000, 2, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {5, 8, 97, 20000, 2, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {5, 8, 98, 20000, 2, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {5, 9, 99, 20000, 2, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {5, 9, 100, 20000, 2, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritMercenary"] = {
name = "Summon Raging Spirit",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"display_minion_monster_type",
"minions_cannot_taunt_enemies",
},
levels = {
[1] = {5000, 20, 20, levelRequirement = 4, statInterpolation = {}, cost = { }, },
[2] = {5000, 20, 20, levelRequirement = 6, statInterpolation = {}, cost = { }, },
[3] = {5000, 20, 20, levelRequirement = 9, statInterpolation = {}, cost = { }, },
[4] = {5000, 20, 20, levelRequirement = 12, statInterpolation = {}, cost = { }, },
[5] = {5000, 20, 20, levelRequirement = 16, statInterpolation = {}, cost = { }, },
[6] = {5000, 20, 20, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[7] = {5000, 20, 20, levelRequirement = 24, statInterpolation = {}, cost = { }, },
[8] = {5000, 20, 20, levelRequirement = 28, statInterpolation = {}, cost = { }, },
[9] = {5000, 20, 20, levelRequirement = 32, statInterpolation = {}, cost = { }, },
[10] = {5000, 20, 20, levelRequirement = 36, statInterpolation = {}, cost = { }, },
[11] = {5000, 20, 20, levelRequirement = 40, statInterpolation = {}, cost = { }, },
[12] = {5000, 20, 20, levelRequirement = 44, statInterpolation = {}, cost = { }, },
[13] = {5000, 20, 20, levelRequirement = 48, statInterpolation = {}, cost = { }, },
[14] = {5000, 20, 20, levelRequirement = 52, statInterpolation = {}, cost = { }, },
[15] = {5000, 20, 20, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[16] = {5000, 20, 20, levelRequirement = 58, statInterpolation = {}, cost = { }, },
[17] = {5000, 20, 20, levelRequirement = 61, statInterpolation = {}, cost = { }, },
[18] = {5000, 20, 20, levelRequirement = 64, statInterpolation = {}, cost = { }, },
[19] = {5000, 20, 20, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[20] = {5000, 20, 20, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[21] = {5000, 20, 20, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[22] = {5000, 20, 20, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[23] = {5000, 20, 20, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[24] = {5000, 20, 20, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[25] = {5000, 20, 20, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[26] = {5000, 20, 20, levelRequirement = 82, statInterpolation = {}, cost = { }, },
[27] = {5000, 20, 20, levelRequirement = 84, statInterpolation = {}, cost = { }, },
[28] = {5000, 20, 20, levelRequirement = 86, statInterpolation = {}, cost = { }, },
[29] = {5000, 20, 20, levelRequirement = 88, statInterpolation = {}, cost = { }, },
[30] = {5000, 20, 20, levelRequirement = 90, statInterpolation = {}, cost = { }, },
[31] = {5000, 20, 20, levelRequirement = 91, statInterpolation = {}, cost = { }, },
[32] = {5000, 20, 20, levelRequirement = 92, statInterpolation = {}, cost = { }, },
[33] = {5000, 20, 20, levelRequirement = 93, statInterpolation = {}, cost = { }, },
[34] = {5000, 20, 20, levelRequirement = 94, statInterpolation = {}, cost = { }, },
[35] = {5000, 20, 20, levelRequirement = 95, statInterpolation = {}, cost = { }, },
[36] = {5000, 20, 20, levelRequirement = 96, statInterpolation = {}, cost = { }, },
[37] = {5000, 20, 20, levelRequirement = 97, statInterpolation = {}, cost = { }, },
[38] = {5000, 20, 20, levelRequirement = 98, statInterpolation = {}, cost = { }, },
[39] = {5000, 20, 20, levelRequirement = 99, statInterpolation = {}, cost = { }, },
[40] = {5000, 20, 20, levelRequirement = 100, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DesecrateMercenary"] = {
name = "Desecrate",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Multicastable] = true,
[SkillType.Chaos] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"desecrate_corpse_level",
"base_skill_effect_duration",
"desecrate_number_of_corpses_to_create",
"desecrate_maximum_number_of_corpses",
"is_area_damage",
},
levels = {
[1] = {1, 20, 4000, 5, 10, levelRequirement = 16, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 24, 4000, 5, 10, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 28, 4000, 5, 10, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, },
[4] = {1, 32, 4000, 5, 10, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, },
[5] = {1, 35, 4000, 5, 10, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, },
[6] = {1, 38, 4000, 5, 10, levelRequirement = 34, statInterpolation = {3, 1}, cost = { }, },
[7] = {1, 41, 4000, 5, 10, levelRequirement = 37, statInterpolation = {3, 1}, cost = { }, },
[8] = {1, 44, 4000, 5, 10, levelRequirement = 40, statInterpolation = {3, 1}, cost = { }, },
[9] = {1, 47, 4000, 5, 10, levelRequirement = 43, statInterpolation = {3, 1}, cost = { }, },
[10] = {1, 50, 4000, 5, 10, levelRequirement = 46, statInterpolation = {3, 1}, cost = { }, },
[11] = {1, 53, 4000, 5, 10, levelRequirement = 49, statInterpolation = {3, 1}, cost = { }, },
[12] = {1, 56, 4000, 5, 10, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, },
[13] = {1, 59, 4000, 5, 10, levelRequirement = 55, statInterpolation = {3, 1}, cost = { }, },
[14] = {1, 62, 4000, 5, 10, levelRequirement = 58, statInterpolation = {3, 1}, cost = { }, },
[15] = {1, 65, 4000, 5, 10, levelRequirement = 60, statInterpolation = {3, 1}, cost = { }, },
[16] = {1, 68, 4000, 5, 10, levelRequirement = 62, statInterpolation = {3, 1}, cost = { }, },
[17] = {1, 71, 4000, 5, 10, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, },
[18] = {1, 74, 4000, 5, 10, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, },
[19] = {1, 77, 4000, 5, 10, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, },
[20] = {1, 80, 4000, 5, 10, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, },
[21] = {1, 81, 4000, 5, 10, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, },
[22] = {1, 82, 4000, 5, 10, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, },
[23] = {1, 83, 4000, 5, 10, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, },
[24] = {1, 84, 4000, 5, 10, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, },
[25] = {1, 85, 4000, 5, 10, levelRequirement = 80, statInterpolation = {3, 1}, cost = { }, },
[26] = {1, 86, 4000, 5, 10, levelRequirement = 82, statInterpolation = {3, 1}, cost = { }, },
[27] = {1, 87, 4000, 5, 10, levelRequirement = 84, statInterpolation = {3, 1}, cost = { }, },
[28] = {1, 88, 4000, 5, 10, levelRequirement = 86, statInterpolation = {3, 1}, cost = { }, },
[29] = {1, 89, 4000, 5, 10, levelRequirement = 88, statInterpolation = {3, 1}, cost = { }, },
[30] = {1, 90, 4000, 5, 10, levelRequirement = 90, statInterpolation = {3, 1}, cost = { }, },
[31] = {1, 91, 4000, 5, 10, levelRequirement = 91, statInterpolation = {3, 1}, cost = { }, },
[32] = {1, 92, 4000, 5, 10, levelRequirement = 92, statInterpolation = {3, 1}, cost = { }, },
[33] = {1, 93, 4000, 5, 10, levelRequirement = 93, statInterpolation = {3, 1}, cost = { }, },
[34] = {1, 94, 4000, 5, 10, levelRequirement = 94, statInterpolation = {3, 1}, cost = { }, },
[35] = {1, 95, 4000, 5, 10, levelRequirement = 95, statInterpolation = {3, 1}, cost = { }, },
[36] = {1, 96, 4000, 5, 10, levelRequirement = 96, statInterpolation = {3, 1}, cost = { }, },
[37] = {1, 97, 4000, 5, 10, levelRequirement = 97, statInterpolation = {3, 1}, cost = { }, },
[38] = {1, 98, 4000, 5, 10, levelRequirement = 98, statInterpolation = {3, 1}, cost = { }, },
[39] = {1, 99, 4000, 5, 10, levelRequirement = 99, statInterpolation = {3, 1}, cost = { }, },
[40] = {1, 100, 4000, 5, 10, levelRequirement = 100, statInterpolation = {3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingMercenary"] = {
name = "Flesh Offering",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.Minion] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Offering] = true,
},
statDescriptionScope = "offering_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%_granted_from_skill",
"base_movement_velocity_+%",
"cast_speed_+%_granted_from_skill",
"base_skill_effect_duration",
"offering_skill_effect_duration_per_corpse",
"base_deal_no_damage",
},
levels = {
[1] = {20, 20, 20, 5000, 1000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {21, 20, 21, 5000, 1000, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {21, 21, 21, 5000, 1000, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {22, 21, 22, 5000, 1000, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {22, 22, 22, 5000, 1000, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {23, 22, 23, 5000, 1000, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {23, 23, 23, 5000, 1000, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {24, 23, 24, 5000, 1000, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {24, 24, 24, 5000, 1000, levelRequirement = 41, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {25, 24, 25, 5000, 1000, levelRequirement = 44, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {25, 25, 25, 5000, 1000, levelRequirement = 47, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {26, 25, 26, 5000, 1000, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {26, 26, 26, 5000, 1000, levelRequirement = 53, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {27, 26, 27, 5000, 1000, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {27, 27, 27, 5000, 1000, levelRequirement = 59, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {28, 27, 28, 5000, 1000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {28, 28, 28, 5000, 1000, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {29, 28, 29, 5000, 1000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {29, 29, 29, 5000, 1000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {30, 29, 30, 5000, 1000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {30, 30, 30, 5000, 1000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {31, 30, 31, 5000, 1000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {31, 31, 31, 5000, 1000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {32, 31, 32, 5000, 1000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {32, 32, 32, 5000, 1000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {33, 32, 33, 5000, 1000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {33, 33, 33, 5000, 1000, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {34, 33, 34, 5000, 1000, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {34, 34, 34, 5000, 1000, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {35, 34, 35, 5000, 1000, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {35, 34, 35, 5000, 1000, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {35, 35, 35, 5000, 1000, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {35, 35, 35, 5000, 1000, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {36, 35, 36, 5000, 1000, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {36, 35, 36, 5000, 1000, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {36, 36, 36, 5000, 1000, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {36, 36, 36, 5000, 1000, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {37, 36, 37, 5000, 1000, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {37, 36, 37, 5000, 1000, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {37, 37, 37, 5000, 1000, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlameDashMercenary"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_cooldown_speed_+%",
"base_skill_effect_duration",
"is_area_damage",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, 0, 4000, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2, 1, 4000, critChance = 6, levelRequirement = 13, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2, 2, 4000, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2, 3, 4000, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 2, 4, 4000, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 2, 5, 4000, critChance = 6, levelRequirement = 29, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 2, 6, 4000, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 2, 7, 4000, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 2, 8, 4000, critChance = 6, levelRequirement = 39, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 2, 9, 4000, critChance = 6, levelRequirement = 42, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 2, 10, 4000, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 2, 11, 4000, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 2, 12, 4000, critChance = 6, levelRequirement = 51, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 2, 13, 4000, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 2, 14, 4000, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 2, 15, 4000, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 2, 16, 4000, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 2, 17, 4000, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 2, 18, 4000, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 2, 19, 4000, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 2, 20, 4000, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 2, 21, 4000, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 2, 22, 4000, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 2, 23, 4000, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 2, 24, 4000, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 2, 25, 4000, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 2, 26, 4000, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 2, 27, 4000, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 2, 28, 4000, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 91, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 92, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 93, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 94, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 95, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 96, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[37] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 97, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[38] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 98, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[39] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 99, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[40] = {0.80000001192093, 1.2000000476837, 2, 34, 4000, critChance = 6, levelRequirement = 100, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Dano Ataque Conjurador Velocidade |
30% de Chance de Bloquear o Dano Mágico
Você sofre 15% do Dano de Acertos Bloqueados
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.