アファルドのトリアル
人型monster base type attack cast speed +% and damage -% final [33]
スペルブロック率が30%
ブロックしたヒットからダメージの15%を受ける
スペルブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Toryal, of the Afarud
| Spectre | N |
|---|---|
| Tags | aura_bearer, キャスター, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner |
ライフ
222%
Energy Shield From Life
100%
Ailment Threshold
222%
耐性
Damage
275%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
0.9 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
ExileFaridunWitch1
Metadata
ExileWitchFaridun1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
14,282
アーマー
28,790
回避力
4,739
エナジーシールド
13,602
Damage
1,027
スペルダメージ
1,027
命中
580
Attack Time
0.9
経験値
15,383
Minion Life
3,098
Minion Energy Shield
2,950
Minion Damage
820
Ailment Threshold
14,282
Chill
45
Shock
45
Brittle
255
Scorch
45
Sap
125
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GigaRaiseZombieMercenary
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
スラムのゾンビ蘇生
キャストタイム: 0.85 秒
クールダウン時間: 4 秒
死体をゾンビミニオンとして蘇生する。そのゾンビは召喚者に付いて行き、近接ストライクおよび範囲攻撃のスラムを使って敵を攻撃する。
ゾンビの最大蘇生数が+1体される
死体を必要としない
ミニオンの最大ライフが72%上昇する
蘇生したゾンビのスラムアタックの効果範囲が72%増加する
蘇生したゾンビのスラムアタックのクールダウン解消レートが72%増加する
ミニオンのダメージが108%上昇する
minion actor scale +% [100]
DesecrateMercenary
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
デセクレート
キャストタイム: 0.6 秒
クールダウン時間: 3 秒
地面を冒涜して、現在のエリアのモンスターに基づいた死体をスポーンし、範囲内の全ての敵に混沌ダメージを与える。スペクター蘇生スキルを使用している場合は、最近蘇生したスペクターと一致する霊体の死体をスポーンする可能性がある。霊体の死体は、ミニオンスキル以外で操作することはできない。
毎秒261.7の基礎混沌ダメージを与える
基礎持続時間は4秒
死体を5体スポーンさせる
スポーンさせる死体のレベルはエリアレベルと一致する、最大レベル77
スポーン可能な最大死体数 10
is area damage [1]
SummonSkeletonsMercenary
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
スケルトン召喚
キャストタイム: 0.5 秒
対象地点にスケルトンウォーリアーミニオンを召喚する。ミニオンは近接攻撃を行い、持続時間が経過すると死ぬ。攻撃的なミニオンは近くの敵に向かって突進する。
スケルトンの最大召喚数が+7体される
基礎持続時間は20秒
3体のスケルトンウォーリアーを召喚する
base display minion actor level [68]
display minion monster type [2]
FleshOfferingMercenary
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable, Offering
フレッシュオファリング
キャストタイム: 1 秒
クールダウン時間: 10 秒
死体を消費することで、使用者のミニオンに敏捷さを付与する。このスキルは周囲の他の死体も消費し、消費された死体ごとに持続時間が増える。
基礎持続時間は5秒
消費する死体が1体増えるごとに基礎持続時間が1秒追加される
ミニオンにアタックスピード29%増加を付与する
ミニオンにキャストスピード29%増加を付与する
ミニオンに移動スピード29%増加を付与する
base deal no damage [1]
SummonRagingSpiritMercenary
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, CreatesMinion
レイジングスピリット召喚
キャストタイム: 0.5 秒
短命の炎の髑髏を召喚する。炎の髑髏は近くの敵に突進し素早く攻撃する。すべての物理ダメージを火ダメージに変換する。敵はこの亡霊を直接攻撃の対象とすることはなく、亡霊を通り抜けることができる。
レイジングスピリット最大召喚数 20
基礎持続時間は5秒
ミニオンは敵を挑発することができない
display minion monster type [20]
FlameDashMercenary
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
フレイムダッシュ
クリティカル率: 6%
追加ダメージ効率: 140%
キャストタイム: 0.8 秒
クールダウン時間: 3.5 秒
指定位置にテレポートして敵にダメージを与え、通り道上の燃焼領域を残す。他のブリンクスキルとクールダウンを共有する。
毎秒383.9の基礎火ダメージを与える
基礎持続時間は4秒
552.8から829.2の火ダメージを与える
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
クールダウン解消レートが18%増加する
is area damage [1]
EnfeebleMercenary
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
エンフィーブル
キャストタイム: 0.8 秒
クールダウン時間: 1.2 秒
範囲内の敵を全員呪い、敵の命中を減少させ、敵が与えるダメージを低下させる。
基礎持続時間は11.6秒
半径 +0.9m
呪い状態の敵の命中力が19%減少する
呪い状態のノーマルまたはマジックの敵のダメージが28%低下する
この呪いスキルは近くの敵に影響を与えるオーラとしてキャストされる
呪い状態のレアまたはユニークの敵のダメージが18%低下する
base deal no damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitchFaridun1"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Toryal, of the Afarud",
life = 2.22,
energyShield = 1,
damage = 2.75,
damageSpread = 0.2,
attackTime = 0.9,
attackRange = 60,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
"GigaRaiseZombieMercenary",
"EnfeebleMercenary",
"SummonSkeletonsMercenary",
"SummonRagingSpiritMercenary",
"DesecrateMercenary",
"FleshOfferingMercenary",
"FlameDashMercenary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GigaRaiseZombieMercenary"] = {
name = "Raise Zombie of Slamming",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_minion_damage_+%_final",
"active_skill_minion_life_+%_final",
"zombie_slam_cooldown_speed_+%",
"zombie_slam_area_of_effect_+%",
"base_number_of_zombies_allowed",
"minion_actor_scale_+%",
"raise_zombie_does_not_use_corpses",
},
levels = {
[1] = {0, 0, 0, 0, 1, 100, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[2] = {6, 4, 4, 4, 1, 100, levelRequirement = 2, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {12, 8, 8, 8, 1, 100, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {18, 12, 12, 12, 1, 100, levelRequirement = 7, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[5] = {24, 16, 16, 16, 1, 100, levelRequirement = 11, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {30, 20, 20, 20, 1, 100, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {36, 24, 24, 24, 1, 100, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {42, 28, 28, 28, 1, 100, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {48, 32, 32, 32, 1, 100, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {54, 36, 36, 36, 1, 100, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {60, 40, 40, 40, 1, 100, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[12] = {66, 44, 44, 44, 1, 100, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[13] = {72, 48, 48, 48, 1, 100, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[14] = {78, 52, 52, 52, 1, 100, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[15] = {84, 56, 56, 56, 1, 100, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[16] = {90, 60, 60, 60, 1, 100, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[17] = {96, 64, 64, 64, 1, 100, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[18] = {102, 68, 68, 68, 1, 100, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[19] = {108, 72, 72, 72, 1, 100, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[20] = {114, 76, 76, 76, 1, 100, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[21] = {120, 80, 80, 80, 1, 100, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[22] = {126, 84, 84, 84, 1, 100, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[23] = {132, 88, 88, 88, 1, 100, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[24] = {138, 92, 92, 92, 1, 100, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[25] = {144, 96, 96, 96, 1, 100, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[26] = {150, 100, 100, 100, 1, 100, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[27] = {156, 104, 104, 104, 1, 100, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[28] = {162, 108, 108, 108, 1, 100, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[29] = {168, 112, 112, 112, 1, 100, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[30] = {174, 116, 116, 116, 1, 100, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[31] = {177, 118, 118, 118, 1, 100, levelRequirement = 91, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[32] = {180, 120, 120, 120, 1, 100, levelRequirement = 92, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[33] = {183, 122, 122, 122, 1, 100, levelRequirement = 93, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[34] = {186, 124, 124, 124, 1, 100, levelRequirement = 94, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[35] = {189, 126, 126, 126, 1, 100, levelRequirement = 95, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[36] = {192, 128, 128, 128, 1, 100, levelRequirement = 96, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[37] = {195, 130, 130, 130, 1, 100, levelRequirement = 97, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[38] = {198, 132, 132, 132, 1, 100, levelRequirement = 98, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[39] = {201, 134, 134, 134, 1, 100, levelRequirement = 99, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[40] = {204, 136, 136, 136, 1, 100, levelRequirement = 100, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EnfeebleMercenary"] = {
name = "Enfeeble",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_base_radius_+",
"accuracy_rating_+%",
"enfeeble_damage_+%_final",
"enfeeble_damage_+%_vs_rare_or_unique_final",
"base_deal_no_damage",
"curse_apply_as_aura",
},
levels = {
[1] = {8000, 0, -10, -15, -9, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[2] = {8200, 1, -10, -15, -9, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[3] = {8400, 1, -11, -16, -10, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[4] = {8600, 2, -11, -17, -10, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[5] = {8800, 2, -12, -18, -11, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[6] = {9000, 3, -12, -18, -11, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[7] = {9200, 3, -13, -19, -12, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[8] = {9400, 4, -13, -20, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {9600, 4, -14, -21, -13, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {9800, 5, -14, -21, -13, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {10000, 5, -15, -22, -14, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {10200, 6, -15, -23, -14, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {10400, 6, -16, -24, -15, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {10600, 7, -16, -24, -15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {10800, 7, -17, -25, -16, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {11000, 8, -17, -26, -16, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {11200, 8, -18, -27, -17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {11400, 9, -18, -27, -17, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {11600, 9, -19, -28, -18, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {11800, 10, -19, -29, -18, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {12000, 10, -20, -30, -19, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {12200, 11, -20, -30, -19, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {12400, 11, -21, -30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {12600, 12, -21, -30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {12800, 12, -22, -31, -21, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {13000, 13, -22, -31, -21, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {13200, 13, -23, -31, -22, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {13400, 14, -23, -31, -22, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {13600, 14, -24, -32, -23, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {13800, 15, -24, -32, -23, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {13900, 15, -24, -32, -23, levelRequirement = 91, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {14000, 15, -25, -32, -24, levelRequirement = 92, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {14100, 15, -25, -33, -24, levelRequirement = 93, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {14200, 16, -25, -33, -24, levelRequirement = 94, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {14300, 16, -25, -33, -24, levelRequirement = 95, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {14400, 16, -26, -33, -25, levelRequirement = 96, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[37] = {14500, 16, -26, -34, -25, levelRequirement = 97, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[38] = {14600, 17, -26, -34, -25, levelRequirement = 98, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[39] = {14700, 17, -26, -34, -25, levelRequirement = 99, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[40] = {14800, 17, -27, -34, -26, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonSkeletonsMercenary"] = {
name = "Summon Skeletons",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_melee_skeletons_to_summon",
"base_number_of_skeletons_allowed",
"base_display_minion_actor_level",
"base_skill_effect_duration",
"display_minion_monster_type",
},
levels = {
[1] = {2, 5, 10, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {2, 5, 13, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {2, 5, 17, 20000, 2, levelRequirement = 17, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {2, 5, 21, 20000, 2, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {2, 5, 25, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {2, 6, 29, 20000, 2, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {2, 6, 33, 20000, 2, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {2, 6, 36, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {2, 6, 39, 20000, 2, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {2, 6, 42, 20000, 2, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {3, 6, 45, 20000, 2, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {3, 6, 48, 20000, 2, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {3, 6, 51, 20000, 2, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {3, 6, 54, 20000, 2, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {3, 6, 57, 20000, 2, levelRequirement = 57, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {3, 7, 60, 20000, 2, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {3, 7, 63, 20000, 2, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {3, 7, 66, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {3, 7, 68, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {3, 7, 70, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {4, 7, 72, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {4, 7, 74, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {4, 7, 76, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {4, 7, 78, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {4, 8, 80, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {4, 8, 82, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {4, 8, 84, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {4, 8, 86, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {4, 8, 88, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {4, 8, 90, 20000, 2, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {5, 8, 91, 20000, 2, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {5, 8, 92, 20000, 2, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {5, 8, 93, 20000, 2, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {5, 8, 94, 20000, 2, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {5, 8, 95, 20000, 2, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {5, 8, 96, 20000, 2, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {5, 8, 97, 20000, 2, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {5, 8, 98, 20000, 2, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {5, 9, 99, 20000, 2, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {5, 9, 100, 20000, 2, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritMercenary"] = {
name = "Summon Raging Spirit",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"display_minion_monster_type",
"minions_cannot_taunt_enemies",
},
levels = {
[1] = {5000, 20, 20, levelRequirement = 4, statInterpolation = {}, cost = { }, },
[2] = {5000, 20, 20, levelRequirement = 6, statInterpolation = {}, cost = { }, },
[3] = {5000, 20, 20, levelRequirement = 9, statInterpolation = {}, cost = { }, },
[4] = {5000, 20, 20, levelRequirement = 12, statInterpolation = {}, cost = { }, },
[5] = {5000, 20, 20, levelRequirement = 16, statInterpolation = {}, cost = { }, },
[6] = {5000, 20, 20, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[7] = {5000, 20, 20, levelRequirement = 24, statInterpolation = {}, cost = { }, },
[8] = {5000, 20, 20, levelRequirement = 28, statInterpolation = {}, cost = { }, },
[9] = {5000, 20, 20, levelRequirement = 32, statInterpolation = {}, cost = { }, },
[10] = {5000, 20, 20, levelRequirement = 36, statInterpolation = {}, cost = { }, },
[11] = {5000, 20, 20, levelRequirement = 40, statInterpolation = {}, cost = { }, },
[12] = {5000, 20, 20, levelRequirement = 44, statInterpolation = {}, cost = { }, },
[13] = {5000, 20, 20, levelRequirement = 48, statInterpolation = {}, cost = { }, },
[14] = {5000, 20, 20, levelRequirement = 52, statInterpolation = {}, cost = { }, },
[15] = {5000, 20, 20, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[16] = {5000, 20, 20, levelRequirement = 58, statInterpolation = {}, cost = { }, },
[17] = {5000, 20, 20, levelRequirement = 61, statInterpolation = {}, cost = { }, },
[18] = {5000, 20, 20, levelRequirement = 64, statInterpolation = {}, cost = { }, },
[19] = {5000, 20, 20, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[20] = {5000, 20, 20, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[21] = {5000, 20, 20, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[22] = {5000, 20, 20, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[23] = {5000, 20, 20, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[24] = {5000, 20, 20, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[25] = {5000, 20, 20, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[26] = {5000, 20, 20, levelRequirement = 82, statInterpolation = {}, cost = { }, },
[27] = {5000, 20, 20, levelRequirement = 84, statInterpolation = {}, cost = { }, },
[28] = {5000, 20, 20, levelRequirement = 86, statInterpolation = {}, cost = { }, },
[29] = {5000, 20, 20, levelRequirement = 88, statInterpolation = {}, cost = { }, },
[30] = {5000, 20, 20, levelRequirement = 90, statInterpolation = {}, cost = { }, },
[31] = {5000, 20, 20, levelRequirement = 91, statInterpolation = {}, cost = { }, },
[32] = {5000, 20, 20, levelRequirement = 92, statInterpolation = {}, cost = { }, },
[33] = {5000, 20, 20, levelRequirement = 93, statInterpolation = {}, cost = { }, },
[34] = {5000, 20, 20, levelRequirement = 94, statInterpolation = {}, cost = { }, },
[35] = {5000, 20, 20, levelRequirement = 95, statInterpolation = {}, cost = { }, },
[36] = {5000, 20, 20, levelRequirement = 96, statInterpolation = {}, cost = { }, },
[37] = {5000, 20, 20, levelRequirement = 97, statInterpolation = {}, cost = { }, },
[38] = {5000, 20, 20, levelRequirement = 98, statInterpolation = {}, cost = { }, },
[39] = {5000, 20, 20, levelRequirement = 99, statInterpolation = {}, cost = { }, },
[40] = {5000, 20, 20, levelRequirement = 100, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DesecrateMercenary"] = {
name = "Desecrate",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Multicastable] = true,
[SkillType.Chaos] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"desecrate_corpse_level",
"base_skill_effect_duration",
"desecrate_number_of_corpses_to_create",
"desecrate_maximum_number_of_corpses",
"is_area_damage",
},
levels = {
[1] = {1, 20, 4000, 5, 10, levelRequirement = 16, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 24, 4000, 5, 10, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 28, 4000, 5, 10, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, },
[4] = {1, 32, 4000, 5, 10, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, },
[5] = {1, 35, 4000, 5, 10, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, },
[6] = {1, 38, 4000, 5, 10, levelRequirement = 34, statInterpolation = {3, 1}, cost = { }, },
[7] = {1, 41, 4000, 5, 10, levelRequirement = 37, statInterpolation = {3, 1}, cost = { }, },
[8] = {1, 44, 4000, 5, 10, levelRequirement = 40, statInterpolation = {3, 1}, cost = { }, },
[9] = {1, 47, 4000, 5, 10, levelRequirement = 43, statInterpolation = {3, 1}, cost = { }, },
[10] = {1, 50, 4000, 5, 10, levelRequirement = 46, statInterpolation = {3, 1}, cost = { }, },
[11] = {1, 53, 4000, 5, 10, levelRequirement = 49, statInterpolation = {3, 1}, cost = { }, },
[12] = {1, 56, 4000, 5, 10, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, },
[13] = {1, 59, 4000, 5, 10, levelRequirement = 55, statInterpolation = {3, 1}, cost = { }, },
[14] = {1, 62, 4000, 5, 10, levelRequirement = 58, statInterpolation = {3, 1}, cost = { }, },
[15] = {1, 65, 4000, 5, 10, levelRequirement = 60, statInterpolation = {3, 1}, cost = { }, },
[16] = {1, 68, 4000, 5, 10, levelRequirement = 62, statInterpolation = {3, 1}, cost = { }, },
[17] = {1, 71, 4000, 5, 10, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, },
[18] = {1, 74, 4000, 5, 10, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, },
[19] = {1, 77, 4000, 5, 10, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, },
[20] = {1, 80, 4000, 5, 10, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, },
[21] = {1, 81, 4000, 5, 10, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, },
[22] = {1, 82, 4000, 5, 10, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, },
[23] = {1, 83, 4000, 5, 10, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, },
[24] = {1, 84, 4000, 5, 10, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, },
[25] = {1, 85, 4000, 5, 10, levelRequirement = 80, statInterpolation = {3, 1}, cost = { }, },
[26] = {1, 86, 4000, 5, 10, levelRequirement = 82, statInterpolation = {3, 1}, cost = { }, },
[27] = {1, 87, 4000, 5, 10, levelRequirement = 84, statInterpolation = {3, 1}, cost = { }, },
[28] = {1, 88, 4000, 5, 10, levelRequirement = 86, statInterpolation = {3, 1}, cost = { }, },
[29] = {1, 89, 4000, 5, 10, levelRequirement = 88, statInterpolation = {3, 1}, cost = { }, },
[30] = {1, 90, 4000, 5, 10, levelRequirement = 90, statInterpolation = {3, 1}, cost = { }, },
[31] = {1, 91, 4000, 5, 10, levelRequirement = 91, statInterpolation = {3, 1}, cost = { }, },
[32] = {1, 92, 4000, 5, 10, levelRequirement = 92, statInterpolation = {3, 1}, cost = { }, },
[33] = {1, 93, 4000, 5, 10, levelRequirement = 93, statInterpolation = {3, 1}, cost = { }, },
[34] = {1, 94, 4000, 5, 10, levelRequirement = 94, statInterpolation = {3, 1}, cost = { }, },
[35] = {1, 95, 4000, 5, 10, levelRequirement = 95, statInterpolation = {3, 1}, cost = { }, },
[36] = {1, 96, 4000, 5, 10, levelRequirement = 96, statInterpolation = {3, 1}, cost = { }, },
[37] = {1, 97, 4000, 5, 10, levelRequirement = 97, statInterpolation = {3, 1}, cost = { }, },
[38] = {1, 98, 4000, 5, 10, levelRequirement = 98, statInterpolation = {3, 1}, cost = { }, },
[39] = {1, 99, 4000, 5, 10, levelRequirement = 99, statInterpolation = {3, 1}, cost = { }, },
[40] = {1, 100, 4000, 5, 10, levelRequirement = 100, statInterpolation = {3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingMercenary"] = {
name = "Flesh Offering",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.Minion] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Offering] = true,
},
statDescriptionScope = "offering_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%_granted_from_skill",
"base_movement_velocity_+%",
"cast_speed_+%_granted_from_skill",
"base_skill_effect_duration",
"offering_skill_effect_duration_per_corpse",
"base_deal_no_damage",
},
levels = {
[1] = {20, 20, 20, 5000, 1000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {21, 20, 21, 5000, 1000, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {21, 21, 21, 5000, 1000, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {22, 21, 22, 5000, 1000, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {22, 22, 22, 5000, 1000, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {23, 22, 23, 5000, 1000, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {23, 23, 23, 5000, 1000, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {24, 23, 24, 5000, 1000, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {24, 24, 24, 5000, 1000, levelRequirement = 41, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {25, 24, 25, 5000, 1000, levelRequirement = 44, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {25, 25, 25, 5000, 1000, levelRequirement = 47, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {26, 25, 26, 5000, 1000, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {26, 26, 26, 5000, 1000, levelRequirement = 53, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {27, 26, 27, 5000, 1000, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {27, 27, 27, 5000, 1000, levelRequirement = 59, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {28, 27, 28, 5000, 1000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {28, 28, 28, 5000, 1000, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {29, 28, 29, 5000, 1000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {29, 29, 29, 5000, 1000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {30, 29, 30, 5000, 1000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {30, 30, 30, 5000, 1000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {31, 30, 31, 5000, 1000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {31, 31, 31, 5000, 1000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {32, 31, 32, 5000, 1000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {32, 32, 32, 5000, 1000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {33, 32, 33, 5000, 1000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {33, 33, 33, 5000, 1000, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {34, 33, 34, 5000, 1000, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {34, 34, 34, 5000, 1000, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {35, 34, 35, 5000, 1000, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {35, 34, 35, 5000, 1000, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {35, 35, 35, 5000, 1000, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {35, 35, 35, 5000, 1000, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {36, 35, 36, 5000, 1000, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {36, 35, 36, 5000, 1000, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {36, 36, 36, 5000, 1000, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {36, 36, 36, 5000, 1000, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {37, 36, 37, 5000, 1000, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {37, 36, 37, 5000, 1000, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {37, 37, 37, 5000, 1000, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlameDashMercenary"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_cooldown_speed_+%",
"base_skill_effect_duration",
"is_area_damage",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, 0, 4000, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2, 1, 4000, critChance = 6, levelRequirement = 13, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2, 2, 4000, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2, 3, 4000, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 2, 4, 4000, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 2, 5, 4000, critChance = 6, levelRequirement = 29, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 2, 6, 4000, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 2, 7, 4000, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 2, 8, 4000, critChance = 6, levelRequirement = 39, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 2, 9, 4000, critChance = 6, levelRequirement = 42, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 2, 10, 4000, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 2, 11, 4000, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 2, 12, 4000, critChance = 6, levelRequirement = 51, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 2, 13, 4000, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 2, 14, 4000, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 2, 15, 4000, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 2, 16, 4000, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 2, 17, 4000, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 2, 18, 4000, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 2, 19, 4000, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 2, 20, 4000, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 2, 21, 4000, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 2, 22, 4000, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 2, 23, 4000, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 2, 24, 4000, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 2, 25, 4000, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 2, 26, 4000, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 2, 27, 4000, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 2, 28, 4000, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 91, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 92, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 93, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 94, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 95, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 96, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[37] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 97, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[38] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 98, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[39] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 99, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[40] = {0.80000001192093, 1.2000000476837, 2, 34, 4000, critChance = 6, levelRequirement = 100, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage ダメージ アタック キャスター スピード |
スペルブロック率が30%
ブロックしたヒットからダメージの15%を受ける
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.