MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceVaalSideAreaStrongboxShrine
アファルドのトリアル
人型
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
monster base type attack cast speed +% and damage -% final [33]
スペルブロック率が30%
ブロックしたヒットからダメージの15%を受ける
Toryal, of the Afarud
SpectreN
Tagsaura_bearer, キャスター, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner
ライフ
222%
Energy Shield From Life
100%
Ailment Threshold
222%
耐性
MonsterResistanceIconFire30 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos20
Damage
275%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 60
Attack Time
0.9 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
ExileFaridunWitch1
Metadata
ExileWitchFaridun1
レベル
68
ライフ
14,282
アーマー
28,790
回避力
4,739
エナジーシールド
13,602
Damage
1,027
スペルダメージ
1,027
命中
580
Attack Time
0.9
経験値
15,383
Minion Life
3,098
Minion Energy Shield
2,950
Minion Damage
820
Ailment Threshold
14,282
Chill
45
Shock
45
Brittle
255
Scorch
45
Sap
125
Phys Convert Ele
240%
GigaRaiseZombieMercenary
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
スラムのゾンビ蘇生
キャストタイム: 0.85 秒
クールダウン時間: 4 秒
死体をゾンビミニオンとして蘇生する。そのゾンビは召喚者に付いて行き、近接ストライクおよび範囲攻撃のスラムを使って敵を攻撃する。
ゾンビの最大蘇生数が+1体される
死体を必要としない
ミニオンの最大ライフが72%上昇する
蘇生したゾンビのスラムアタックの効果範囲が72%増加する
蘇生したゾンビのスラムアタックのクールダウン解消レートが72%増加する
ミニオンのダメージが108%上昇する
minion actor scale +% [100]
iconraisezombie
DesecrateMercenary
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
デセクレート
キャストタイム: 0.6 秒
クールダウン時間: 3 秒
地面を冒涜して、現在のエリアのモンスターに基づいた死体をスポーンし、範囲内の全ての敵に混沌ダメージを与える。スペクター蘇生スキルを使用している場合は、最近蘇生したスペクターと一致する霊体の死体をスポーンする可能性がある。霊体の死体は、ミニオンスキル以外で操作することはできない。
毎秒261.7の基礎混沌ダメージを与える
基礎持続時間は4
死体を5体スポーンさせる
スポーンさせる死体のレベルはエリアレベルと一致する、最大レベル77
スポーン可能な最大死体数 10
is area damage [1]
Desecrate
SummonSkeletonsMercenary
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
スケルトン召喚
キャストタイム: 0.5 秒
対象地点にスケルトンウォーリアーミニオンを召喚する。ミニオンは近接攻撃を行い、持続時間が経過すると死ぬ。攻撃的なミニオンは近くの敵に向かって突進する。
スケルトンの最大召喚数が+7体される
基礎持続時間は20
3体のスケルトンウォーリアーを召喚する
base display minion actor level [68]
display minion monster type [2]
iconraiseskeleton
FleshOfferingMercenary
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable, Offering
フレッシュオファリング
キャストタイム: 1 秒
クールダウン時間: 10 秒
死体を消費することで、使用者のミニオンに敏捷さを付与する。このスキルは周囲の他の死体も消費し、消費された死体ごとに持続時間が増える。
基礎持続時間は5
消費する死体が1体増えるごとに基礎持続時間が1秒追加される
ミニオンにアタックスピード29%増加を付与する
ミニオンにキャストスピード29%増加を付与する
ミニオンに移動スピード29%増加を付与する
base deal no damage [1]
FleshOffering
SummonRagingSpiritMercenary
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, CreatesMinion
レイジングスピリット召喚
キャストタイム: 0.5 秒
短命の炎の髑髏を召喚する。炎の髑髏は近くの敵に突進し素早く攻撃する。すべての物理ダメージを火ダメージに変換する。敵はこの亡霊を直接攻撃の対象とすることはなく、亡霊を通り抜けることができる。
レイジングスピリット最大召喚数 20
基礎持続時間は5
ミニオンは敵を挑発することができない
display minion monster type [20]
SummonElemental
FlameDashMercenary
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
フレイムダッシュ
クリティカル率: 6%
追加ダメージ効率: 140%
キャストタイム: 0.8 秒
クールダウン時間: 3.5 秒
指定位置にテレポートして敵にダメージを与え、通り道上の燃焼領域を残す。他のブリンクスキルとクールダウンを共有する。
毎秒383.9の基礎火ダメージを与える
基礎持続時間は4
552.8から829.2の火ダメージを与える
スペルダメージのモッドはこのスキルの継続ダメージ効果にも適用される
クールダウン解消レートが18%増加する
is area damage [1]
FlameDash
EnfeebleMercenary
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
エンフィーブル
キャストタイム: 0.8 秒
クールダウン時間: 1.2 秒
範囲内の敵を全員呪い、敵の命中を減少させ、敵が与えるダメージを低下させる。
基礎持続時間は11.6
半径 +0.9m
呪い状態の敵の命中力が19%減少する
呪い状態のノーマルまたはマジックの敵のダメージが28%低下する
この呪いスキルは近くの敵に影響を与えるオーラとしてキャストされる
呪い状態のレアまたはユニークの敵のダメージが18%低下する
base deal no damage [1]
enfeeble

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitchFaridun1"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Toryal, of the Afarud",
    life = 2.22,
    energyShield = 1,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "GigaRaiseZombieMercenary",
        "EnfeebleMercenary",
        "SummonSkeletonsMercenary",
        "SummonRagingSpiritMercenary",
        "DesecrateMercenary",
        "FleshOfferingMercenary",
        "FlameDashMercenary",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GigaRaiseZombieMercenary"] = {
    name = "Raise Zombie of Slamming",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "zombie_slam_cooldown_speed_+%",
        "zombie_slam_area_of_effect_+%",
        "base_number_of_zombies_allowed",
        "minion_actor_scale_+%",
        "raise_zombie_does_not_use_corpses",
    },
    levels = {
        [1] = {0, 0, 0, 0, 1, 100, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {6, 4, 4, 4, 1, 100, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {12, 8, 8, 8, 1, 100, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {18, 12, 12, 12, 1, 100, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {24, 16, 16, 16, 1, 100, levelRequirement = 11, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {30, 20, 20, 20, 1, 100, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {36, 24, 24, 24, 1, 100, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {42, 28, 28, 28, 1, 100, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {48, 32, 32, 32, 1, 100, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {54, 36, 36, 36, 1, 100, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {60, 40, 40, 40, 1, 100, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {66, 44, 44, 44, 1, 100, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {72, 48, 48, 48, 1, 100, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {78, 52, 52, 52, 1, 100, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {84, 56, 56, 56, 1, 100, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {90, 60, 60, 60, 1, 100, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {96, 64, 64, 64, 1, 100, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {102, 68, 68, 68, 1, 100, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {108, 72, 72, 72, 1, 100, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {114, 76, 76, 76, 1, 100, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {120, 80, 80, 80, 1, 100, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {126, 84, 84, 84, 1, 100, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {132, 88, 88, 88, 1, 100, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {138, 92, 92, 92, 1, 100, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {144, 96, 96, 96, 1, 100, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {150, 100, 100, 100, 1, 100, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {156, 104, 104, 104, 1, 100, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {162, 108, 108, 108, 1, 100, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {168, 112, 112, 112, 1, 100, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {174, 116, 116, 116, 1, 100, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {177, 118, 118, 118, 1, 100, levelRequirement = 91, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {180, 120, 120, 120, 1, 100, levelRequirement = 92, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {183, 122, 122, 122, 1, 100, levelRequirement = 93, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [34] = {186, 124, 124, 124, 1, 100, levelRequirement = 94, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [35] = {189, 126, 126, 126, 1, 100, levelRequirement = 95, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [36] = {192, 128, 128, 128, 1, 100, levelRequirement = 96, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [37] = {195, 130, 130, 130, 1, 100, levelRequirement = 97, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [38] = {198, 132, 132, 132, 1, 100, levelRequirement = 98, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [39] = {201, 134, 134, 134, 1, 100, levelRequirement = 99, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [40] = {204, 136, 136, 136, 1, 100, levelRequirement = 100, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnfeebleMercenary"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "base_deal_no_damage",
        "curse_apply_as_aura",
    },
    levels = {
        [1] = {8000, 0, -10, -15, -9, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {8200, 1, -10, -15, -9, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {8400, 1, -11, -16, -10, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {8600, 2, -11, -17, -10, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {8800, 2, -12, -18, -11, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {9000, 3, -12, -18, -11, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {9200, 3, -13, -19, -12, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {9400, 4, -13, -20, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {9600, 4, -14, -21, -13, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {9800, 5, -14, -21, -13, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {10000, 5, -15, -22, -14, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {10200, 6, -15, -23, -14, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {10400, 6, -16, -24, -15, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {10600, 7, -16, -24, -15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {10800, 7, -17, -25, -16, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {11000, 8, -17, -26, -16, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {11200, 8, -18, -27, -17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {11400, 9, -18, -27, -17, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {11600, 9, -19, -28, -18, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {11800, 10, -19, -29, -18, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {12000, 10, -20, -30, -19, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {12200, 11, -20, -30, -19, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {12400, 11, -21, -30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {12600, 12, -21, -30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {12800, 12, -22, -31, -21, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {13000, 13, -22, -31, -21, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {13200, 13, -23, -31, -22, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {13400, 14, -23, -31, -22, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {13600, 14, -24, -32, -23, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {13800, 15, -24, -32, -23, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {13900, 15, -24, -32, -23, levelRequirement = 91, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [32] = {14000, 15, -25, -32, -24, levelRequirement = 92, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {14100, 15, -25, -33, -24, levelRequirement = 93, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [34] = {14200, 16, -25, -33, -24, levelRequirement = 94, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {14300, 16, -25, -33, -24, levelRequirement = 95, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [36] = {14400, 16, -26, -33, -25, levelRequirement = 96, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [37] = {14500, 16, -26, -34, -25, levelRequirement = 97, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [38] = {14600, 17, -26, -34, -25, levelRequirement = 98, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [39] = {14700, 17, -26, -34, -25, levelRequirement = 99, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [40] = {14800, 17, -27, -34, -26, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSkeletonsMercenary"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_display_minion_actor_level",
        "base_skill_effect_duration",
        "display_minion_monster_type",
    },
    levels = {
        [1] = {2, 5, 10, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {2, 5, 13, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {2, 5, 17, 20000, 2, levelRequirement = 17, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {2, 5, 21, 20000, 2, levelRequirement = 21, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {2, 5, 25, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {2, 6, 29, 20000, 2, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {2, 6, 33, 20000, 2, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {2, 6, 36, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {2, 6, 39, 20000, 2, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {2, 6, 42, 20000, 2, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {3, 6, 45, 20000, 2, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {3, 6, 48, 20000, 2, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {3, 6, 51, 20000, 2, levelRequirement = 51, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {3, 6, 54, 20000, 2, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {3, 6, 57, 20000, 2, levelRequirement = 57, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {3, 7, 60, 20000, 2, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {3, 7, 63, 20000, 2, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {3, 7, 66, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {3, 7, 68, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {3, 7, 70, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {4, 7, 72, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {4, 7, 74, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {4, 7, 76, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {4, 7, 78, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {4, 8, 80, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {4, 8, 82, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {4, 8, 84, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {4, 8, 86, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {4, 8, 88, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {4, 8, 90, 20000, 2, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {5, 8, 91, 20000, 2, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {5, 8, 92, 20000, 2, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {5, 8, 93, 20000, 2, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {5, 8, 94, 20000, 2, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {5, 8, 95, 20000, 2, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {5, 8, 96, 20000, 2, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {5, 8, 97, 20000, 2, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {5, 8, 98, 20000, 2, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {5, 9, 99, 20000, 2, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {5, 9, 100, 20000, 2, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritMercenary"] = {
    name = "Summon Raging Spirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "display_minion_monster_type",
        "minions_cannot_taunt_enemies",
    },
    levels = {
        [1] = {5000, 20, 20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {5000, 20, 20, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        [3] = {5000, 20, 20, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        [4] = {5000, 20, 20, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        [5] = {5000, 20, 20, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        [6] = {5000, 20, 20, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [7] = {5000, 20, 20, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [8] = {5000, 20, 20, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {5000, 20, 20, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [10] = {5000, 20, 20, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [11] = {5000, 20, 20, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [12] = {5000, 20, 20, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [13] = {5000, 20, 20, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [14] = {5000, 20, 20, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [15] = {5000, 20, 20, levelRequirement = 55, statInterpolation = {},  cost = { }, },
        [16] = {5000, 20, 20, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [17] = {5000, 20, 20, levelRequirement = 61, statInterpolation = {},  cost = { }, },
        [18] = {5000, 20, 20, levelRequirement = 64, statInterpolation = {},  cost = { }, },
        [19] = {5000, 20, 20, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [20] = {5000, 20, 20, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [21] = {5000, 20, 20, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {5000, 20, 20, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {5000, 20, 20, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [24] = {5000, 20, 20, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {5000, 20, 20, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [26] = {5000, 20, 20, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [27] = {5000, 20, 20, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        [28] = {5000, 20, 20, levelRequirement = 86, statInterpolation = {},  cost = { }, },
        [29] = {5000, 20, 20, levelRequirement = 88, statInterpolation = {},  cost = { }, },
        [30] = {5000, 20, 20, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        [31] = {5000, 20, 20, levelRequirement = 91, statInterpolation = {},  cost = { }, },
        [32] = {5000, 20, 20, levelRequirement = 92, statInterpolation = {},  cost = { }, },
        [33] = {5000, 20, 20, levelRequirement = 93, statInterpolation = {},  cost = { }, },
        [34] = {5000, 20, 20, levelRequirement = 94, statInterpolation = {},  cost = { }, },
        [35] = {5000, 20, 20, levelRequirement = 95, statInterpolation = {},  cost = { }, },
        [36] = {5000, 20, 20, levelRequirement = 96, statInterpolation = {},  cost = { }, },
        [37] = {5000, 20, 20, levelRequirement = 97, statInterpolation = {},  cost = { }, },
        [38] = {5000, 20, 20, levelRequirement = 98, statInterpolation = {},  cost = { }, },
        [39] = {5000, 20, 20, levelRequirement = 99, statInterpolation = {},  cost = { }, },
        [40] = {5000, 20, 20, levelRequirement = 100, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateMercenary"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_corpse_level",
        "base_skill_effect_duration",
        "desecrate_number_of_corpses_to_create",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 20, 4000, 5, 10, levelRequirement = 16, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 24, 4000, 5, 10, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 28, 4000, 5, 10, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 32, 4000, 5, 10, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 35, 4000, 5, 10, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 38, 4000, 5, 10, levelRequirement = 34, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 41, 4000, 5, 10, levelRequirement = 37, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 44, 4000, 5, 10, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 47, 4000, 5, 10, levelRequirement = 43, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 50, 4000, 5, 10, levelRequirement = 46, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 53, 4000, 5, 10, levelRequirement = 49, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 56, 4000, 5, 10, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 59, 4000, 5, 10, levelRequirement = 55, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 62, 4000, 5, 10, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 65, 4000, 5, 10, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 68, 4000, 5, 10, levelRequirement = 62, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 71, 4000, 5, 10, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 74, 4000, 5, 10, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 77, 4000, 5, 10, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 80, 4000, 5, 10, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 81, 4000, 5, 10, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 82, 4000, 5, 10, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 83, 4000, 5, 10, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 84, 4000, 5, 10, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 85, 4000, 5, 10, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 86, 4000, 5, 10, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 87, 4000, 5, 10, levelRequirement = 84, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 88, 4000, 5, 10, levelRequirement = 86, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 89, 4000, 5, 10, levelRequirement = 88, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 90, 4000, 5, 10, levelRequirement = 90, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 91, 4000, 5, 10, levelRequirement = 91, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 92, 4000, 5, 10, levelRequirement = 92, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 93, 4000, 5, 10, levelRequirement = 93, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 94, 4000, 5, 10, levelRequirement = 94, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 95, 4000, 5, 10, levelRequirement = 95, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 96, 4000, 5, 10, levelRequirement = 96, statInterpolation = {3, 1},  cost = { }, },
        [37] = {1, 97, 4000, 5, 10, levelRequirement = 97, statInterpolation = {3, 1},  cost = { }, },
        [38] = {1, 98, 4000, 5, 10, levelRequirement = 98, statInterpolation = {3, 1},  cost = { }, },
        [39] = {1, 99, 4000, 5, 10, levelRequirement = 99, statInterpolation = {3, 1},  cost = { }, },
        [40] = {1, 100, 4000, 5, 10, levelRequirement = 100, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingMercenary"] = {
    name = "Flesh Offering",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Offering] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "cast_speed_+%_granted_from_skill",
        "base_skill_effect_duration",
        "offering_skill_effect_duration_per_corpse",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {20, 20, 20, 5000, 1000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {21, 20, 21, 5000, 1000, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {21, 21, 21, 5000, 1000, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {22, 21, 22, 5000, 1000, levelRequirement = 23, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {22, 22, 22, 5000, 1000, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {23, 22, 23, 5000, 1000, levelRequirement = 31, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {23, 23, 23, 5000, 1000, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {24, 23, 24, 5000, 1000, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {24, 24, 24, 5000, 1000, levelRequirement = 41, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {25, 24, 25, 5000, 1000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {25, 25, 25, 5000, 1000, levelRequirement = 47, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {26, 25, 26, 5000, 1000, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {26, 26, 26, 5000, 1000, levelRequirement = 53, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {27, 26, 27, 5000, 1000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {27, 27, 27, 5000, 1000, levelRequirement = 59, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {28, 27, 28, 5000, 1000, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {28, 28, 28, 5000, 1000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {29, 28, 29, 5000, 1000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {29, 29, 29, 5000, 1000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {30, 29, 30, 5000, 1000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {30, 30, 30, 5000, 1000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {31, 30, 31, 5000, 1000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {31, 31, 31, 5000, 1000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {32, 31, 32, 5000, 1000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {32, 32, 32, 5000, 1000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {33, 32, 33, 5000, 1000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {33, 33, 33, 5000, 1000, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {34, 33, 34, 5000, 1000, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {34, 34, 34, 5000, 1000, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {35, 34, 35, 5000, 1000, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {35, 34, 35, 5000, 1000, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {35, 35, 35, 5000, 1000, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {35, 35, 35, 5000, 1000, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {36, 35, 36, 5000, 1000, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {36, 35, 36, 5000, 1000, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {36, 36, 36, 5000, 1000, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {36, 36, 36, 5000, 1000, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {37, 36, 37, 5000, 1000, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {37, 36, 37, 5000, 1000, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {37, 37, 37, 5000, 1000, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameDashMercenary"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_cooldown_speed_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 0, 4000, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2, 1, 4000, critChance = 6, levelRequirement = 13, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 2, 4000, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2, 3, 4000, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 2, 4, 4000, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 2, 5, 4000, critChance = 6, levelRequirement = 29, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 2, 6, 4000, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 2, 7, 4000, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 2, 8, 4000, critChance = 6, levelRequirement = 39, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 2, 9, 4000, critChance = 6, levelRequirement = 42, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 2, 10, 4000, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 2, 11, 4000, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 2, 12, 4000, critChance = 6, levelRequirement = 51, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 2, 13, 4000, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 2, 14, 4000, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 2, 15, 4000, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 2, 16, 4000, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 2, 17, 4000, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 2, 18, 4000, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 2, 19, 4000, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 2, 20, 4000, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 2, 21, 4000, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 2, 22, 4000, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 2, 23, 4000, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 2, 24, 4000, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 2, 25, 4000, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 2, 26, 4000, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 2, 27, 4000, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 2, 28, 4000, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 91, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 92, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 93, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 94, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 95, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 96, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 97, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [38] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 98, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [39] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 99, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [40] = {0.80000001192093, 1.2000000476837, 2, 34, 4000, critChance = 6, levelRequirement = 100, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage ダメージ アタック キャスター スピード
    スペルブロック率が30%
    ブロックしたヒットからダメージの15%を受ける
    FamilyMonsterBlockAndBypass
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Edit

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