ทอร์ยัล ชาวอะฟารุด
มนุษย์
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
ลดความเร็วในการเคลื่อนที่ 10%
พาสซีฟ ในรัศมี มอบม็อด: กับดักและทุ่นระเบิด สร้างความเสียหาย กายภาพ เพิ่มเติม (2—3) ถึง (4—6)
local jewel effect base radius [800]
Toryal, of the Afarud
SpectreN
Tagsaura_bearer, นักเวท, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner
พลังชีวิต
222%
Energy Shield From Life
100%
Ailment Threshold
222%
ค่าต้านทาน
MonsterResistanceIconFire30 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos20
Damage
275%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 60
Attack Time
0.9 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
ExileFaridunWitch1
Metadata
ExileWitchFaridun1
เลเวล
68
พลังชีวิต
14,282
ค่าเกราะ
28,790
อัตราการหลบหลีก
4,739
โล่พลังงาน
13,602
Damage
1,027
ความเสียหายเวท
1,027
ความแม่นยำ
580
Attack Time
0.9
ค่าประสบการณ์
15,383
Minion Life
3,098
Minion Energy Shield
2,950
Minion Damage
820
Ailment Threshold
14,282
Chill
45
Shock
45
Brittle
255
Scorch
45
Sap
125
Phys Convert Ele
240%
GigaRaiseZombieMercenary
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
ปลุกซอมบี้แห่งการทุบ (Raise Zombie of Slamming)
เวลาร่าย: 0.85 วินาที
คูลดาวน์: 4 วินาที
ปลุกมิเนียน ซอมบี้ จากศพหนึ่ง ซึ่งจะติดตามคุณและโจมตีศัตรูด้วย การฟาดประชิด และการทุบพื้นที่
จำนวน ซอมบี้ที่ปลุก สูงสุด +1 ตัว
ไม่ต้องการศพ
มิเนียน มีพลังชีวิตสูงสุด เพิ่มขึ้น อีก 72%
การโจมตีทุบของซอมบี้ที่ปลุก มีพื้นที่ส่งผล เพิ่มขึ้น 72%
การโจมตีทุบของซอมบี้ที่ปลุก มีความเร็วในการฟื้นฟูคูลดาวน์ เพิ่มขึ้น 72%
มิเนียน สร้างความเสียหาย เพิ่มขึ้น อีก 108%
minion actor scale +% [100]
iconraisezombie
DesecrateMercenary
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
วิชาผิดผี (Desecrate)
เวลาร่าย: 0.6 วินาที
คูลดาวน์: 3 วินาที
นำความเสื่อมมาแก่พื้นดินให้เป็น พื้นเสื่อมทราม พร้อมกับอัญเชิญ ศพ ตามมอนสเตอร์ที่อยู่ในด่านนี้แล้วสร้างความเสียหาย เคออส ต่อเนื่องต่อศัตรูทั้งหมดที่อยู่ในพื้นที่ หากคุณใช้สกิลปลุกสเปคเตอร์ (Raise Spectre) คุณมีโอกาสเรียกศพสเปคเตอร์ที่ตรงกับสเปคเตอร์ที่ถูกปลุกครั้งล่าสุด โดยศพสเปคเตอร์นี้จะไม่ทำงานร่วมกับอะไรนอกจาก สกิลมิเนียน เท่านั้น
สร้างความเสียหาย เคออส พื้นฐาน 261.7 ต่อวินาที
ระยะเวลาพื้นฐาน 4 วินาที
เรียก 5 ศพ
ศพที่เรียก มีเลเวลเท่ากับเลเวลของด่าน สูงสุดเลเวล 77
มีจำนวน ศพ ได้สูงสุด 10 ศพ
is area damage [1]
Desecrate
SummonSkeletonsMercenary
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
อัญเชิญโครงกระดูก (Summon Skeletons)
เวลาร่าย: 0.5 วินาที
อัญเชิญมิเนียน นักรบโครงกระดูก มายังตำแหน่งเป้าหมาย มันจะใช้การ โจมตีประชิด และมันจะตายเมื่อผ่านไประยะเวลาหนึ่ง หากทำให้มัน ก้าวร้าว นักรบกระดูกจะพุ่งตัวไปโจมตีศัตรูที่อยู่ใกล้ด้วย
จำนวน โครงกระดูกอัญเชิญ สูงสุด +7 ตัว
ระยะเวลาพื้นฐาน 20 วินาที
อัญเชิญ นักรบโครงกระดูก 3 ตัว
base display minion actor level [68]
display minion monster type [2]
iconraiseskeleton
FleshOfferingMercenary
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable, Offering
เซ่นไหว้ด้วยเนื้อหนัง (Flesh Offering)
เวลาร่าย: 1 วินาที
คูลดาวน์: 10 วินาที
กลืนกินศพหนึ่ง เพื่อให้ มิเนียน ของคุณมีความเร็วเพิ่มขึ้นชั่วคราว สกิลนี้กลืนกินศพอื่นที่อยู่ใกล้และมีระยะเวลาเพิ่มขึ้นตามจำนวนศพที่กลืนกิน
ระยะเวลาพื้นฐาน 5 วินาที
เสริมระยะเวลาพื้นฐาน 1 วินาที ต่อจำนวนศพเพิ่มเติมที่กลืนกิน
มอบม็อดให้ มิเนียน: เพิ่มความเร็วในการโจมตี 29%
มอบม็อดให้ มิเนียน: เพิ่มความเร็วในการร่าย 29%
มอบม็อดให้ มิเนียน: เพิ่มความเร็วในการเคลื่อนที่ 29%
base deal no damage [1]
FleshOffering
SummonRagingSpiritMercenary
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, CreatesMinion
อัญเชิญวิญญาณเกรี้ยวกราด (Summon Raging Spirit)
เวลาร่าย: 0.5 วินาที
อัญเชิญ กะโหลกเพลิง อายุสั้นที่พุ่งเข้าใส่ศัตรูที่อยู่ใกล้และโจมตีอย่างรวดเร็ว แปลงความเสียหาย กายภาพ ของมันทั้งหมดเป็น ไฟ โดยศัตรูจะไม่สู้รบกับวิญญาณเหล่านี้โดยตรงและสามารถเคลื่อนที่ผ่านพวกมันไปได้
อัญเชิญ วิญญาณเกรี้ยวกราด ได้สูงสุด 20 ตน
ระยะเวลาพื้นฐาน 5 วินาที
มิเนียน ไม่สามารถสร้างสถานะ ยั่วยุ ต่อศัตรูได้
display minion monster type [20]
SummonElemental
FlameDashMercenary
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
พุ่งไฟ (Flame Dash)
โอกาสคริติคอล: 6%
ประสิทธิภาพการเสริมความเสียหาย: 140%
เวลาร่าย: 0.8 วินาที
คูลดาวน์: 3.5 วินาที
เทเลพอร์ตไปยังพื้นที่เป้าหมาย สร้างความเสียหายต่อศัตรูและทิ้ง พื้นลุกไหม้ เป็นทาง ใช้คูลดาวน์ร่วมกับสกิล ก้าวพริบตา อื่นๆ
สร้างความเสียหาย ไฟ พื้นฐาน 383.9 ต่อวินาที
ระยะเวลาพื้นฐาน 4 วินาที
สร้างความเสียหาย ไฟ 552.8 ถึง 829.2
ม็อดที่ส่งผลต่อ ความเสียหาย เวท ส่งผลต่อ ความเสียหายต่อเนื่อง ของสกิลนี้
เพิ่มความเร็วในการฟื้นฟูคูลดาวน์ 18%
is area damage [1]
FlameDash
EnfeebleMercenary
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
หมดเรี่ยวแรง (Enfeeble)
เวลาร่าย: 0.8 วินาที
คูลดาวน์: 1.2 วินาที
สาปทุกเป้าหมายในพื้นที่ ทำให้พวกมันมีความแม่นยำลดลง และทำให้พวกมันสร้างความเสียหายลดลง อีก
ระยะเวลาพื้นฐาน 11.6 วินาที
รัศมี +0.9 เมตร
ศัตรูที่ถูกสาป มีอัตราความแม่นยำ ลดลง 19%
ศัตรูธรรมดาหรือเมจิก ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 28%
คำสาปนี้ จะร่ายเป็น ออร่า ที่ส่งผลต่อศัตรูที่อยู่ใกล้
ศัตรูแรร์หรือยูนิค ที่ถูกสาป สร้างความเสียหาย ลดลง อีก 18%
base deal no damage [1]
enfeeble

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitchFaridun1"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Toryal, of the Afarud",
    life = 2.22,
    energyShield = 1,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 0.9,
    attackRange = 60,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "GigaRaiseZombieMercenary",
        "EnfeebleMercenary",
        "SummonSkeletonsMercenary",
        "SummonRagingSpiritMercenary",
        "DesecrateMercenary",
        "FleshOfferingMercenary",
        "FlameDashMercenary",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GigaRaiseZombieMercenary"] = {
    name = "Raise Zombie of Slamming",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.85,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_minion_damage_+%_final",
        "active_skill_minion_life_+%_final",
        "zombie_slam_cooldown_speed_+%",
        "zombie_slam_area_of_effect_+%",
        "base_number_of_zombies_allowed",
        "minion_actor_scale_+%",
        "raise_zombie_does_not_use_corpses",
    },
    levels = {
        [1] = {0, 0, 0, 0, 1, 100, levelRequirement = 1, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {6, 4, 4, 4, 1, 100, levelRequirement = 2, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {12, 8, 8, 8, 1, 100, levelRequirement = 4, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [4] = {18, 12, 12, 12, 1, 100, levelRequirement = 7, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [5] = {24, 16, 16, 16, 1, 100, levelRequirement = 11, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [6] = {30, 20, 20, 20, 1, 100, levelRequirement = 16, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [7] = {36, 24, 24, 24, 1, 100, levelRequirement = 20, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [8] = {42, 28, 28, 28, 1, 100, levelRequirement = 24, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [9] = {48, 32, 32, 32, 1, 100, levelRequirement = 28, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [10] = {54, 36, 36, 36, 1, 100, levelRequirement = 32, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [11] = {60, 40, 40, 40, 1, 100, levelRequirement = 36, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [12] = {66, 44, 44, 44, 1, 100, levelRequirement = 40, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [13] = {72, 48, 48, 48, 1, 100, levelRequirement = 44, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [14] = {78, 52, 52, 52, 1, 100, levelRequirement = 48, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [15] = {84, 56, 56, 56, 1, 100, levelRequirement = 52, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [16] = {90, 60, 60, 60, 1, 100, levelRequirement = 56, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [17] = {96, 64, 64, 64, 1, 100, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [18] = {102, 68, 68, 68, 1, 100, levelRequirement = 64, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [19] = {108, 72, 72, 72, 1, 100, levelRequirement = 67, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [20] = {114, 76, 76, 76, 1, 100, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [21] = {120, 80, 80, 80, 1, 100, levelRequirement = 72, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [22] = {126, 84, 84, 84, 1, 100, levelRequirement = 74, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [23] = {132, 88, 88, 88, 1, 100, levelRequirement = 76, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [24] = {138, 92, 92, 92, 1, 100, levelRequirement = 78, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [25] = {144, 96, 96, 96, 1, 100, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [26] = {150, 100, 100, 100, 1, 100, levelRequirement = 82, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [27] = {156, 104, 104, 104, 1, 100, levelRequirement = 84, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [28] = {162, 108, 108, 108, 1, 100, levelRequirement = 86, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [29] = {168, 112, 112, 112, 1, 100, levelRequirement = 88, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [30] = {174, 116, 116, 116, 1, 100, levelRequirement = 90, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [31] = {177, 118, 118, 118, 1, 100, levelRequirement = 91, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [32] = {180, 120, 120, 120, 1, 100, levelRequirement = 92, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [33] = {183, 122, 122, 122, 1, 100, levelRequirement = 93, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [34] = {186, 124, 124, 124, 1, 100, levelRequirement = 94, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [35] = {189, 126, 126, 126, 1, 100, levelRequirement = 95, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [36] = {192, 128, 128, 128, 1, 100, levelRequirement = 96, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [37] = {195, 130, 130, 130, 1, 100, levelRequirement = 97, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [38] = {198, 132, 132, 132, 1, 100, levelRequirement = 98, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [39] = {201, 134, 134, 134, 1, 100, levelRequirement = 99, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [40] = {204, 136, 136, 136, 1, 100, levelRequirement = 100, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnfeebleMercenary"] = {
    name = "Enfeeble",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AppliesCurse] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Hex] = true,
    },
    statDescriptionScope = "curse_skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_base_radius_+",
        "accuracy_rating_+%",
        "enfeeble_damage_+%_final",
        "enfeeble_damage_+%_vs_rare_or_unique_final",
        "base_deal_no_damage",
        "curse_apply_as_aura",
    },
    levels = {
        [1] = {8000, 0, -10, -15, -9, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [2] = {8200, 1, -10, -15, -9, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {8400, 1, -11, -16, -10, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [4] = {8600, 2, -11, -17, -10, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [5] = {8800, 2, -12, -18, -11, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [6] = {9000, 3, -12, -18, -11, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [7] = {9200, 3, -13, -19, -12, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [8] = {9400, 4, -13, -20, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [9] = {9600, 4, -14, -21, -13, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [10] = {9800, 5, -14, -21, -13, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [11] = {10000, 5, -15, -22, -14, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [12] = {10200, 6, -15, -23, -14, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [13] = {10400, 6, -16, -24, -15, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [14] = {10600, 7, -16, -24, -15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [15] = {10800, 7, -17, -25, -16, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [16] = {11000, 8, -17, -26, -16, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [17] = {11200, 8, -18, -27, -17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [18] = {11400, 9, -18, -27, -17, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [19] = {11600, 9, -19, -28, -18, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [20] = {11800, 10, -19, -29, -18, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [21] = {12000, 10, -20, -30, -19, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [22] = {12200, 11, -20, -30, -19, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [23] = {12400, 11, -21, -30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [24] = {12600, 12, -21, -30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [25] = {12800, 12, -22, -31, -21, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [26] = {13000, 13, -22, -31, -21, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [27] = {13200, 13, -23, -31, -22, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [28] = {13400, 14, -23, -31, -22, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [29] = {13600, 14, -24, -32, -23, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [30] = {13800, 15, -24, -32, -23, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [31] = {13900, 15, -24, -32, -23, levelRequirement = 91, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [32] = {14000, 15, -25, -32, -24, levelRequirement = 92, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [33] = {14100, 15, -25, -33, -24, levelRequirement = 93, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [34] = {14200, 16, -25, -33, -24, levelRequirement = 94, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [35] = {14300, 16, -25, -33, -24, levelRequirement = 95, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [36] = {14400, 16, -26, -33, -25, levelRequirement = 96, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [37] = {14500, 16, -26, -34, -25, levelRequirement = 97, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [38] = {14600, 17, -26, -34, -25, levelRequirement = 98, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [39] = {14700, 17, -26, -34, -25, levelRequirement = 99, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [40] = {14800, 17, -27, -34, -26, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonSkeletonsMercenary"] = {
    name = "Summon Skeletons",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_melee_skeletons_to_summon",
        "base_number_of_skeletons_allowed",
        "base_display_minion_actor_level",
        "base_skill_effect_duration",
        "display_minion_monster_type",
    },
    levels = {
        [1] = {2, 5, 10, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {2, 5, 13, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {2, 5, 17, 20000, 2, levelRequirement = 17, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {2, 5, 21, 20000, 2, levelRequirement = 21, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {2, 5, 25, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {2, 6, 29, 20000, 2, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {2, 6, 33, 20000, 2, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {2, 6, 36, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {2, 6, 39, 20000, 2, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {2, 6, 42, 20000, 2, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {3, 6, 45, 20000, 2, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {3, 6, 48, 20000, 2, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {3, 6, 51, 20000, 2, levelRequirement = 51, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {3, 6, 54, 20000, 2, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {3, 6, 57, 20000, 2, levelRequirement = 57, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {3, 7, 60, 20000, 2, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {3, 7, 63, 20000, 2, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {3, 7, 66, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {3, 7, 68, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {3, 7, 70, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {4, 7, 72, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {4, 7, 74, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {4, 7, 76, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {4, 7, 78, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {4, 8, 80, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {4, 8, 82, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {4, 8, 84, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {4, 8, 86, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {4, 8, 88, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {4, 8, 90, 20000, 2, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {5, 8, 91, 20000, 2, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {5, 8, 92, 20000, 2, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {5, 8, 93, 20000, 2, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {5, 8, 94, 20000, 2, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {5, 8, 95, 20000, 2, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {5, 8, 96, 20000, 2, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {5, 8, 97, 20000, 2, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {5, 8, 98, 20000, 2, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {5, 9, 99, 20000, 2, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {5, 9, 100, 20000, 2, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritMercenary"] = {
    name = "Summon Raging Spirit",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Minion] = true,
        [SkillType.Duration] = true,
        [SkillType.MinionsCanExplode] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "minion_spell_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_number_of_raging_spirits_allowed",
        "display_minion_monster_type",
        "minions_cannot_taunt_enemies",
    },
    levels = {
        [1] = {5000, 20, 20, levelRequirement = 4, statInterpolation = {},  cost = { }, },
        [2] = {5000, 20, 20, levelRequirement = 6, statInterpolation = {},  cost = { }, },
        [3] = {5000, 20, 20, levelRequirement = 9, statInterpolation = {},  cost = { }, },
        [4] = {5000, 20, 20, levelRequirement = 12, statInterpolation = {},  cost = { }, },
        [5] = {5000, 20, 20, levelRequirement = 16, statInterpolation = {},  cost = { }, },
        [6] = {5000, 20, 20, levelRequirement = 20, statInterpolation = {},  cost = { }, },
        [7] = {5000, 20, 20, levelRequirement = 24, statInterpolation = {},  cost = { }, },
        [8] = {5000, 20, 20, levelRequirement = 28, statInterpolation = {},  cost = { }, },
        [9] = {5000, 20, 20, levelRequirement = 32, statInterpolation = {},  cost = { }, },
        [10] = {5000, 20, 20, levelRequirement = 36, statInterpolation = {},  cost = { }, },
        [11] = {5000, 20, 20, levelRequirement = 40, statInterpolation = {},  cost = { }, },
        [12] = {5000, 20, 20, levelRequirement = 44, statInterpolation = {},  cost = { }, },
        [13] = {5000, 20, 20, levelRequirement = 48, statInterpolation = {},  cost = { }, },
        [14] = {5000, 20, 20, levelRequirement = 52, statInterpolation = {},  cost = { }, },
        [15] = {5000, 20, 20, levelRequirement = 55, statInterpolation = {},  cost = { }, },
        [16] = {5000, 20, 20, levelRequirement = 58, statInterpolation = {},  cost = { }, },
        [17] = {5000, 20, 20, levelRequirement = 61, statInterpolation = {},  cost = { }, },
        [18] = {5000, 20, 20, levelRequirement = 64, statInterpolation = {},  cost = { }, },
        [19] = {5000, 20, 20, levelRequirement = 67, statInterpolation = {},  cost = { }, },
        [20] = {5000, 20, 20, levelRequirement = 70, statInterpolation = {},  cost = { }, },
        [21] = {5000, 20, 20, levelRequirement = 72, statInterpolation = {},  cost = { }, },
        [22] = {5000, 20, 20, levelRequirement = 74, statInterpolation = {},  cost = { }, },
        [23] = {5000, 20, 20, levelRequirement = 76, statInterpolation = {},  cost = { }, },
        [24] = {5000, 20, 20, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        [25] = {5000, 20, 20, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        [26] = {5000, 20, 20, levelRequirement = 82, statInterpolation = {},  cost = { }, },
        [27] = {5000, 20, 20, levelRequirement = 84, statInterpolation = {},  cost = { }, },
        [28] = {5000, 20, 20, levelRequirement = 86, statInterpolation = {},  cost = { }, },
        [29] = {5000, 20, 20, levelRequirement = 88, statInterpolation = {},  cost = { }, },
        [30] = {5000, 20, 20, levelRequirement = 90, statInterpolation = {},  cost = { }, },
        [31] = {5000, 20, 20, levelRequirement = 91, statInterpolation = {},  cost = { }, },
        [32] = {5000, 20, 20, levelRequirement = 92, statInterpolation = {},  cost = { }, },
        [33] = {5000, 20, 20, levelRequirement = 93, statInterpolation = {},  cost = { }, },
        [34] = {5000, 20, 20, levelRequirement = 94, statInterpolation = {},  cost = { }, },
        [35] = {5000, 20, 20, levelRequirement = 95, statInterpolation = {},  cost = { }, },
        [36] = {5000, 20, 20, levelRequirement = 96, statInterpolation = {},  cost = { }, },
        [37] = {5000, 20, 20, levelRequirement = 97, statInterpolation = {},  cost = { }, },
        [38] = {5000, 20, 20, levelRequirement = 98, statInterpolation = {},  cost = { }, },
        [39] = {5000, 20, 20, levelRequirement = 99, statInterpolation = {},  cost = { }, },
        [40] = {5000, 20, 20, levelRequirement = 100, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DesecrateMercenary"] = {
    name = "Desecrate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chaos] = true,
        [SkillType.Cascadable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.6,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "desecrate_corpse_level",
        "base_skill_effect_duration",
        "desecrate_number_of_corpses_to_create",
        "desecrate_maximum_number_of_corpses",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 20, 4000, 5, 10, levelRequirement = 16, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 24, 4000, 5, 10, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 28, 4000, 5, 10, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 32, 4000, 5, 10, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 35, 4000, 5, 10, levelRequirement = 31, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 38, 4000, 5, 10, levelRequirement = 34, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 41, 4000, 5, 10, levelRequirement = 37, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 44, 4000, 5, 10, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 47, 4000, 5, 10, levelRequirement = 43, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 50, 4000, 5, 10, levelRequirement = 46, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 53, 4000, 5, 10, levelRequirement = 49, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 56, 4000, 5, 10, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 59, 4000, 5, 10, levelRequirement = 55, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 62, 4000, 5, 10, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 65, 4000, 5, 10, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 68, 4000, 5, 10, levelRequirement = 62, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 71, 4000, 5, 10, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 74, 4000, 5, 10, levelRequirement = 66, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 77, 4000, 5, 10, levelRequirement = 68, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 80, 4000, 5, 10, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 81, 4000, 5, 10, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 82, 4000, 5, 10, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 83, 4000, 5, 10, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 84, 4000, 5, 10, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 85, 4000, 5, 10, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 86, 4000, 5, 10, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 87, 4000, 5, 10, levelRequirement = 84, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 88, 4000, 5, 10, levelRequirement = 86, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 89, 4000, 5, 10, levelRequirement = 88, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 90, 4000, 5, 10, levelRequirement = 90, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 91, 4000, 5, 10, levelRequirement = 91, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 92, 4000, 5, 10, levelRequirement = 92, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 93, 4000, 5, 10, levelRequirement = 93, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 94, 4000, 5, 10, levelRequirement = 94, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 95, 4000, 5, 10, levelRequirement = 95, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 96, 4000, 5, 10, levelRequirement = 96, statInterpolation = {3, 1},  cost = { }, },
        [37] = {1, 97, 4000, 5, 10, levelRequirement = 97, statInterpolation = {3, 1},  cost = { }, },
        [38] = {1, 98, 4000, 5, 10, levelRequirement = 98, statInterpolation = {3, 1},  cost = { }, },
        [39] = {1, 99, 4000, 5, 10, levelRequirement = 99, statInterpolation = {3, 1},  cost = { }, },
        [40] = {1, 100, 4000, 5, 10, levelRequirement = 100, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingMercenary"] = {
    name = "Flesh Offering",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Buff] = true,
        [SkillType.Duration] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Minion] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Offering] = true,
    },
    statDescriptionScope = "offering_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%_granted_from_skill",
        "base_movement_velocity_+%",
        "cast_speed_+%_granted_from_skill",
        "base_skill_effect_duration",
        "offering_skill_effect_duration_per_corpse",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {20, 20, 20, 5000, 1000, levelRequirement = 12, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {21, 20, 21, 5000, 1000, levelRequirement = 15, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {21, 21, 21, 5000, 1000, levelRequirement = 19, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {22, 21, 22, 5000, 1000, levelRequirement = 23, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {22, 22, 22, 5000, 1000, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {23, 22, 23, 5000, 1000, levelRequirement = 31, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {23, 23, 23, 5000, 1000, levelRequirement = 35, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {24, 23, 24, 5000, 1000, levelRequirement = 38, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {24, 24, 24, 5000, 1000, levelRequirement = 41, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {25, 24, 25, 5000, 1000, levelRequirement = 44, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {25, 25, 25, 5000, 1000, levelRequirement = 47, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {26, 25, 26, 5000, 1000, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {26, 26, 26, 5000, 1000, levelRequirement = 53, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {27, 26, 27, 5000, 1000, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {27, 27, 27, 5000, 1000, levelRequirement = 59, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {28, 27, 28, 5000, 1000, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {28, 28, 28, 5000, 1000, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {29, 28, 29, 5000, 1000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {29, 29, 29, 5000, 1000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {30, 29, 30, 5000, 1000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {30, 30, 30, 5000, 1000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {31, 30, 31, 5000, 1000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {31, 31, 31, 5000, 1000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {32, 31, 32, 5000, 1000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {32, 32, 32, 5000, 1000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {33, 32, 33, 5000, 1000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {33, 33, 33, 5000, 1000, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {34, 33, 34, 5000, 1000, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {34, 34, 34, 5000, 1000, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {35, 34, 35, 5000, 1000, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {35, 34, 35, 5000, 1000, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {35, 35, 35, 5000, 1000, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {35, 35, 35, 5000, 1000, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {36, 35, 36, 5000, 1000, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {36, 35, 36, 5000, 1000, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {36, 36, 36, 5000, 1000, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {36, 36, 36, 5000, 1000, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {37, 36, 37, 5000, 1000, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {37, 36, 37, 5000, 1000, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {37, 37, 37, 5000, 1000, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameDashMercenary"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
        [SkillType.Damage] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Travel] = true,
        [SkillType.Blink] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_cooldown_speed_+%",
        "base_skill_effect_duration",
        "is_area_damage",
        "spell_damage_modifiers_apply_to_skill_dot",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 0, 4000, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 2, 1, 4000, critChance = 6, levelRequirement = 13, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 2, 2, 4000, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 2, 3, 4000, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 2, 4, 4000, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 2, 5, 4000, critChance = 6, levelRequirement = 29, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 2, 6, 4000, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 2, 7, 4000, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 2, 8, 4000, critChance = 6, levelRequirement = 39, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 2, 9, 4000, critChance = 6, levelRequirement = 42, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 2, 10, 4000, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 2, 11, 4000, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 2, 12, 4000, critChance = 6, levelRequirement = 51, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 2, 13, 4000, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 2, 14, 4000, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 2, 15, 4000, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 2, 16, 4000, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 2, 17, 4000, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 2, 18, 4000, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 2, 19, 4000, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 2, 20, 4000, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 2, 21, 4000, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 2, 22, 4000, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 2, 23, 4000, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 2, 24, 4000, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 2, 25, 4000, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 2, 26, 4000, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 2, 27, 4000, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 2, 28, 4000, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 91, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 92, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 93, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 94, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 95, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [36] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 96, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [37] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 97, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [38] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 98, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [39] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 99, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        [40] = {0.80000001192093, 1.2000000476837, 2, 34, 4000, critChance = 6, levelRequirement = 100, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage ความเสียหาย โจมตี นักเวท ความเร็ว
    โอกาสบล็อคความเสียหาย เวท 30%
    คุณได้รับความเสียหาย 15% จากการปะทะที่บล็อค
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • base spell block % Min: 30 Max: 30 Global
  • base block % damage taken Min: 15 Max: 15 Global
  • Craft Tagsblock
    Edit

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