아파루드의 토리알
인간형monster base type attack cast speed +% and damage -% final [33]
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
Toryal, of the Afarud
| Spectre | N |
|---|---|
| Tags | aura_bearer, 시전, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner |
생명력
222%
Energy Shield From Life
100%
Ailment Threshold
222%
저항
Damage
275%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 60
Attack Time
0.9 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
ExileFaridunWitch1
Metadata
ExileWitchFaridun1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
14,282
방어도
28,790
회피
4,739
에너지 보호막
13,602
Damage
1,027
주문 피해
1,027
정확도
580
Attack Time
0.9
경험치
15,383
Minion Life
3,098
Minion Energy Shield
2,950
Minion Damage
820
Ailment Threshold
14,282
Chill
45
Shock
45
Brittle
255
Scorch
45
Sap
125
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GigaRaiseZombieMercenary
Spell, Minion, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion
강타의 좀비 소환
시전 속도: 0.85 초
재사용 대기시간: 4 초
시신에서 좀비 하나를 소환합니다. 좀비는 시전자를 따라다니며 근접 타격과 범위 강타로 적을 공격합니다.
소환 가능한 좀비 최대치 +1
시신 없이도 가능
소환수의 최대 생명력 72% 증폭
소환한 좀비의 강타 공격 효과 범위 72% 증가
소환한 좀비의 강타 공격 재사용 대기시간 회복 속도 72% 증가
소환수가 주는 피해 108% 증폭
minion actor scale +% [100]
DesecrateMercenary
Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
모독
시전 속도: 0.6 초
재사용 대기시간: 3 초
지면을 훼손하고 현재 지역 내 몬스터에 기반한 시신을 소환하여 적에게 지속 카오스 피해를 줍니다. 망령 소환 스킬을 사용 중인 경우, 일정 확률로 가장 최근에 소환한 망령과 일치하는 망령 시신을 소환합니다. 망령 시신은 소환수 스킬로만 상호작용할 수 있습니다.
1초마다 261.7의 기본 카오스 피해를 줌
기본 지속시간 4초
시신 5구 생성
생성된 시신의 레벨이 지역 레벨과 동일, 최대 77레벨
시신 최대 10구 가능
is area damage [1]
SummonSkeletonsMercenary
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, CanRapidFire, CreatesMinion, Cooldown
해골 소환
시전 속도: 0.5 초
목표 지점에 해골 전사를 소환합니다. 소환수는 근접 공격을 사용하고 지속시간이 지나면 사망합니다. 공격적인 상태가 될 경우 근처의 적들을 향해 질주를 사용하기도 합니다.
소환 가능한 해골 최대치 +7
기본 지속시간 20초
해골 전사 3마리 소환
base display minion actor level [68]
display minion monster type [2]
FleshOfferingMercenary
Spell, Buff, Duration, Triggerable, Minion, Trappable, Mineable, Totemable, Offering
살점 공물
시전 속도: 1 초
재사용 대기시간: 10 초
시신 한 구를 제물로 바쳐 일시적으로 소환수의 속도를 증가 시킵니다. 다른 시신이 인접해 있을 경우 함께 바쳐지며 시신 한 구당 지속시간이 누적 증가합니다.
기본 지속시간 5초
추가로 소모한 시신 하나당 기본 지속시간 1초 추가
소환수의 공격 속도 29% 증가
소환수의 시전 속도 29% 증가
소환수의 이동 속도 29% 증가
base deal no damage [1]
SummonRagingSpiritMercenary
Spell, Minion, Duration, MinionsCanExplode, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, CreatesMinion
격노의 유령 소환
시전 속도: 0.5 초
불타는 해골을 짧은 시간 동안 소환하여 주변 적에게 달려들어 빠르게 공격하게 합니다. 해골은 자신의 모든 물리 피해를 화염 피해로 전환합니다. 이 해골이 유령이기 때문에 적은 직접 교전할 수 없고 그저 해골을 통과할 뿐입니다.
소환된 격노의 유령 최대치 20
기본 지속시간 5초
소환수가 적 도발 불가
display minion monster type [20]
FlameDashMercenary
Spell, Movement, Damage, DamageOverTime, Duration, Totemable, Triggerable, Fire, Trappable, Mineable, Travel, Blink, Cooldown
화염 질주
치명타 확률: 6%
추가 피해 효율: 140%
시전 속도: 0.8 초
재사용 대기시간: 3.5 초
한 지점으로 순간이동하며 적들에게 피해를 주고, 이동 경로를 따라 용암 지대를 형성합니다. 다른 점멸 스킬과 재사용 대기시간을 공유합니다.
1초마다 383.9의 기본 화염 피해를 줌
기본 지속시간 4초
552.8~829.2 화염 피해
주문 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
재사용 대기시간 회복 속도 18% 증가
is area damage [1]
EnfeebleMercenary
Spell, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cascadable, AppliesCurse, CanRapidFire, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
쇠약화
시전 속도: 0.8 초
재사용 대기시간: 1.2 초
범위 내 모든 대상에게 저주를 걸어 정확도와 피해를 낮춥니다.
기본 지속시간 11.6초
반경 +0.9미터
저주받은 적의 정확도 19% 감소
저주받은 일반 및 마법 적이 주는 피해 28% 감폭
주변 적들에게 오라의 형태로 시전되는 저주
저주받은 희귀 또는 고유 적이 주는 피해 18% 감폭
base deal no damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitchFaridun1"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Toryal, of the Afarud",
life = 2.22,
energyShield = 1,
damage = 2.75,
damageSpread = 0.2,
attackTime = 0.9,
attackRange = 60,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
"GigaRaiseZombieMercenary",
"EnfeebleMercenary",
"SummonSkeletonsMercenary",
"SummonRagingSpiritMercenary",
"DesecrateMercenary",
"FleshOfferingMercenary",
"FlameDashMercenary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GigaRaiseZombieMercenary"] = {
name = "Raise Zombie of Slamming",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_minion_damage_+%_final",
"active_skill_minion_life_+%_final",
"zombie_slam_cooldown_speed_+%",
"zombie_slam_area_of_effect_+%",
"base_number_of_zombies_allowed",
"minion_actor_scale_+%",
"raise_zombie_does_not_use_corpses",
},
levels = {
[1] = {0, 0, 0, 0, 1, 100, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[2] = {6, 4, 4, 4, 1, 100, levelRequirement = 2, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {12, 8, 8, 8, 1, 100, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {18, 12, 12, 12, 1, 100, levelRequirement = 7, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[5] = {24, 16, 16, 16, 1, 100, levelRequirement = 11, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {30, 20, 20, 20, 1, 100, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {36, 24, 24, 24, 1, 100, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {42, 28, 28, 28, 1, 100, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {48, 32, 32, 32, 1, 100, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {54, 36, 36, 36, 1, 100, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {60, 40, 40, 40, 1, 100, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[12] = {66, 44, 44, 44, 1, 100, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[13] = {72, 48, 48, 48, 1, 100, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[14] = {78, 52, 52, 52, 1, 100, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[15] = {84, 56, 56, 56, 1, 100, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[16] = {90, 60, 60, 60, 1, 100, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[17] = {96, 64, 64, 64, 1, 100, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[18] = {102, 68, 68, 68, 1, 100, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[19] = {108, 72, 72, 72, 1, 100, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[20] = {114, 76, 76, 76, 1, 100, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[21] = {120, 80, 80, 80, 1, 100, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[22] = {126, 84, 84, 84, 1, 100, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[23] = {132, 88, 88, 88, 1, 100, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[24] = {138, 92, 92, 92, 1, 100, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[25] = {144, 96, 96, 96, 1, 100, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[26] = {150, 100, 100, 100, 1, 100, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[27] = {156, 104, 104, 104, 1, 100, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[28] = {162, 108, 108, 108, 1, 100, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[29] = {168, 112, 112, 112, 1, 100, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[30] = {174, 116, 116, 116, 1, 100, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[31] = {177, 118, 118, 118, 1, 100, levelRequirement = 91, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[32] = {180, 120, 120, 120, 1, 100, levelRequirement = 92, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[33] = {183, 122, 122, 122, 1, 100, levelRequirement = 93, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[34] = {186, 124, 124, 124, 1, 100, levelRequirement = 94, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[35] = {189, 126, 126, 126, 1, 100, levelRequirement = 95, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[36] = {192, 128, 128, 128, 1, 100, levelRequirement = 96, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[37] = {195, 130, 130, 130, 1, 100, levelRequirement = 97, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[38] = {198, 132, 132, 132, 1, 100, levelRequirement = 98, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[39] = {201, 134, 134, 134, 1, 100, levelRequirement = 99, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[40] = {204, 136, 136, 136, 1, 100, levelRequirement = 100, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EnfeebleMercenary"] = {
name = "Enfeeble",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_base_radius_+",
"accuracy_rating_+%",
"enfeeble_damage_+%_final",
"enfeeble_damage_+%_vs_rare_or_unique_final",
"base_deal_no_damage",
"curse_apply_as_aura",
},
levels = {
[1] = {8000, 0, -10, -15, -9, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[2] = {8200, 1, -10, -15, -9, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[3] = {8400, 1, -11, -16, -10, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[4] = {8600, 2, -11, -17, -10, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[5] = {8800, 2, -12, -18, -11, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[6] = {9000, 3, -12, -18, -11, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[7] = {9200, 3, -13, -19, -12, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[8] = {9400, 4, -13, -20, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {9600, 4, -14, -21, -13, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {9800, 5, -14, -21, -13, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {10000, 5, -15, -22, -14, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {10200, 6, -15, -23, -14, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {10400, 6, -16, -24, -15, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {10600, 7, -16, -24, -15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {10800, 7, -17, -25, -16, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {11000, 8, -17, -26, -16, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {11200, 8, -18, -27, -17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {11400, 9, -18, -27, -17, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {11600, 9, -19, -28, -18, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {11800, 10, -19, -29, -18, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {12000, 10, -20, -30, -19, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {12200, 11, -20, -30, -19, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {12400, 11, -21, -30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {12600, 12, -21, -30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {12800, 12, -22, -31, -21, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {13000, 13, -22, -31, -21, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {13200, 13, -23, -31, -22, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {13400, 14, -23, -31, -22, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {13600, 14, -24, -32, -23, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {13800, 15, -24, -32, -23, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {13900, 15, -24, -32, -23, levelRequirement = 91, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {14000, 15, -25, -32, -24, levelRequirement = 92, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {14100, 15, -25, -33, -24, levelRequirement = 93, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {14200, 16, -25, -33, -24, levelRequirement = 94, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {14300, 16, -25, -33, -24, levelRequirement = 95, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {14400, 16, -26, -33, -25, levelRequirement = 96, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[37] = {14500, 16, -26, -34, -25, levelRequirement = 97, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[38] = {14600, 17, -26, -34, -25, levelRequirement = 98, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[39] = {14700, 17, -26, -34, -25, levelRequirement = 99, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[40] = {14800, 17, -27, -34, -26, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonSkeletonsMercenary"] = {
name = "Summon Skeletons",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_melee_skeletons_to_summon",
"base_number_of_skeletons_allowed",
"base_display_minion_actor_level",
"base_skill_effect_duration",
"display_minion_monster_type",
},
levels = {
[1] = {2, 5, 10, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {2, 5, 13, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {2, 5, 17, 20000, 2, levelRequirement = 17, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {2, 5, 21, 20000, 2, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {2, 5, 25, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {2, 6, 29, 20000, 2, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {2, 6, 33, 20000, 2, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {2, 6, 36, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {2, 6, 39, 20000, 2, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {2, 6, 42, 20000, 2, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {3, 6, 45, 20000, 2, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {3, 6, 48, 20000, 2, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {3, 6, 51, 20000, 2, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {3, 6, 54, 20000, 2, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {3, 6, 57, 20000, 2, levelRequirement = 57, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {3, 7, 60, 20000, 2, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {3, 7, 63, 20000, 2, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {3, 7, 66, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {3, 7, 68, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {3, 7, 70, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {4, 7, 72, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {4, 7, 74, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {4, 7, 76, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {4, 7, 78, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {4, 8, 80, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {4, 8, 82, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {4, 8, 84, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {4, 8, 86, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {4, 8, 88, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {4, 8, 90, 20000, 2, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {5, 8, 91, 20000, 2, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {5, 8, 92, 20000, 2, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {5, 8, 93, 20000, 2, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {5, 8, 94, 20000, 2, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {5, 8, 95, 20000, 2, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {5, 8, 96, 20000, 2, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {5, 8, 97, 20000, 2, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {5, 8, 98, 20000, 2, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {5, 9, 99, 20000, 2, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {5, 9, 100, 20000, 2, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritMercenary"] = {
name = "Summon Raging Spirit",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"display_minion_monster_type",
"minions_cannot_taunt_enemies",
},
levels = {
[1] = {5000, 20, 20, levelRequirement = 4, statInterpolation = {}, cost = { }, },
[2] = {5000, 20, 20, levelRequirement = 6, statInterpolation = {}, cost = { }, },
[3] = {5000, 20, 20, levelRequirement = 9, statInterpolation = {}, cost = { }, },
[4] = {5000, 20, 20, levelRequirement = 12, statInterpolation = {}, cost = { }, },
[5] = {5000, 20, 20, levelRequirement = 16, statInterpolation = {}, cost = { }, },
[6] = {5000, 20, 20, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[7] = {5000, 20, 20, levelRequirement = 24, statInterpolation = {}, cost = { }, },
[8] = {5000, 20, 20, levelRequirement = 28, statInterpolation = {}, cost = { }, },
[9] = {5000, 20, 20, levelRequirement = 32, statInterpolation = {}, cost = { }, },
[10] = {5000, 20, 20, levelRequirement = 36, statInterpolation = {}, cost = { }, },
[11] = {5000, 20, 20, levelRequirement = 40, statInterpolation = {}, cost = { }, },
[12] = {5000, 20, 20, levelRequirement = 44, statInterpolation = {}, cost = { }, },
[13] = {5000, 20, 20, levelRequirement = 48, statInterpolation = {}, cost = { }, },
[14] = {5000, 20, 20, levelRequirement = 52, statInterpolation = {}, cost = { }, },
[15] = {5000, 20, 20, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[16] = {5000, 20, 20, levelRequirement = 58, statInterpolation = {}, cost = { }, },
[17] = {5000, 20, 20, levelRequirement = 61, statInterpolation = {}, cost = { }, },
[18] = {5000, 20, 20, levelRequirement = 64, statInterpolation = {}, cost = { }, },
[19] = {5000, 20, 20, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[20] = {5000, 20, 20, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[21] = {5000, 20, 20, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[22] = {5000, 20, 20, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[23] = {5000, 20, 20, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[24] = {5000, 20, 20, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[25] = {5000, 20, 20, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[26] = {5000, 20, 20, levelRequirement = 82, statInterpolation = {}, cost = { }, },
[27] = {5000, 20, 20, levelRequirement = 84, statInterpolation = {}, cost = { }, },
[28] = {5000, 20, 20, levelRequirement = 86, statInterpolation = {}, cost = { }, },
[29] = {5000, 20, 20, levelRequirement = 88, statInterpolation = {}, cost = { }, },
[30] = {5000, 20, 20, levelRequirement = 90, statInterpolation = {}, cost = { }, },
[31] = {5000, 20, 20, levelRequirement = 91, statInterpolation = {}, cost = { }, },
[32] = {5000, 20, 20, levelRequirement = 92, statInterpolation = {}, cost = { }, },
[33] = {5000, 20, 20, levelRequirement = 93, statInterpolation = {}, cost = { }, },
[34] = {5000, 20, 20, levelRequirement = 94, statInterpolation = {}, cost = { }, },
[35] = {5000, 20, 20, levelRequirement = 95, statInterpolation = {}, cost = { }, },
[36] = {5000, 20, 20, levelRequirement = 96, statInterpolation = {}, cost = { }, },
[37] = {5000, 20, 20, levelRequirement = 97, statInterpolation = {}, cost = { }, },
[38] = {5000, 20, 20, levelRequirement = 98, statInterpolation = {}, cost = { }, },
[39] = {5000, 20, 20, levelRequirement = 99, statInterpolation = {}, cost = { }, },
[40] = {5000, 20, 20, levelRequirement = 100, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DesecrateMercenary"] = {
name = "Desecrate",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Multicastable] = true,
[SkillType.Chaos] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"desecrate_corpse_level",
"base_skill_effect_duration",
"desecrate_number_of_corpses_to_create",
"desecrate_maximum_number_of_corpses",
"is_area_damage",
},
levels = {
[1] = {1, 20, 4000, 5, 10, levelRequirement = 16, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 24, 4000, 5, 10, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 28, 4000, 5, 10, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, },
[4] = {1, 32, 4000, 5, 10, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, },
[5] = {1, 35, 4000, 5, 10, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, },
[6] = {1, 38, 4000, 5, 10, levelRequirement = 34, statInterpolation = {3, 1}, cost = { }, },
[7] = {1, 41, 4000, 5, 10, levelRequirement = 37, statInterpolation = {3, 1}, cost = { }, },
[8] = {1, 44, 4000, 5, 10, levelRequirement = 40, statInterpolation = {3, 1}, cost = { }, },
[9] = {1, 47, 4000, 5, 10, levelRequirement = 43, statInterpolation = {3, 1}, cost = { }, },
[10] = {1, 50, 4000, 5, 10, levelRequirement = 46, statInterpolation = {3, 1}, cost = { }, },
[11] = {1, 53, 4000, 5, 10, levelRequirement = 49, statInterpolation = {3, 1}, cost = { }, },
[12] = {1, 56, 4000, 5, 10, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, },
[13] = {1, 59, 4000, 5, 10, levelRequirement = 55, statInterpolation = {3, 1}, cost = { }, },
[14] = {1, 62, 4000, 5, 10, levelRequirement = 58, statInterpolation = {3, 1}, cost = { }, },
[15] = {1, 65, 4000, 5, 10, levelRequirement = 60, statInterpolation = {3, 1}, cost = { }, },
[16] = {1, 68, 4000, 5, 10, levelRequirement = 62, statInterpolation = {3, 1}, cost = { }, },
[17] = {1, 71, 4000, 5, 10, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, },
[18] = {1, 74, 4000, 5, 10, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, },
[19] = {1, 77, 4000, 5, 10, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, },
[20] = {1, 80, 4000, 5, 10, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, },
[21] = {1, 81, 4000, 5, 10, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, },
[22] = {1, 82, 4000, 5, 10, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, },
[23] = {1, 83, 4000, 5, 10, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, },
[24] = {1, 84, 4000, 5, 10, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, },
[25] = {1, 85, 4000, 5, 10, levelRequirement = 80, statInterpolation = {3, 1}, cost = { }, },
[26] = {1, 86, 4000, 5, 10, levelRequirement = 82, statInterpolation = {3, 1}, cost = { }, },
[27] = {1, 87, 4000, 5, 10, levelRequirement = 84, statInterpolation = {3, 1}, cost = { }, },
[28] = {1, 88, 4000, 5, 10, levelRequirement = 86, statInterpolation = {3, 1}, cost = { }, },
[29] = {1, 89, 4000, 5, 10, levelRequirement = 88, statInterpolation = {3, 1}, cost = { }, },
[30] = {1, 90, 4000, 5, 10, levelRequirement = 90, statInterpolation = {3, 1}, cost = { }, },
[31] = {1, 91, 4000, 5, 10, levelRequirement = 91, statInterpolation = {3, 1}, cost = { }, },
[32] = {1, 92, 4000, 5, 10, levelRequirement = 92, statInterpolation = {3, 1}, cost = { }, },
[33] = {1, 93, 4000, 5, 10, levelRequirement = 93, statInterpolation = {3, 1}, cost = { }, },
[34] = {1, 94, 4000, 5, 10, levelRequirement = 94, statInterpolation = {3, 1}, cost = { }, },
[35] = {1, 95, 4000, 5, 10, levelRequirement = 95, statInterpolation = {3, 1}, cost = { }, },
[36] = {1, 96, 4000, 5, 10, levelRequirement = 96, statInterpolation = {3, 1}, cost = { }, },
[37] = {1, 97, 4000, 5, 10, levelRequirement = 97, statInterpolation = {3, 1}, cost = { }, },
[38] = {1, 98, 4000, 5, 10, levelRequirement = 98, statInterpolation = {3, 1}, cost = { }, },
[39] = {1, 99, 4000, 5, 10, levelRequirement = 99, statInterpolation = {3, 1}, cost = { }, },
[40] = {1, 100, 4000, 5, 10, levelRequirement = 100, statInterpolation = {3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingMercenary"] = {
name = "Flesh Offering",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.Minion] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Offering] = true,
},
statDescriptionScope = "offering_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%_granted_from_skill",
"base_movement_velocity_+%",
"cast_speed_+%_granted_from_skill",
"base_skill_effect_duration",
"offering_skill_effect_duration_per_corpse",
"base_deal_no_damage",
},
levels = {
[1] = {20, 20, 20, 5000, 1000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {21, 20, 21, 5000, 1000, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {21, 21, 21, 5000, 1000, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {22, 21, 22, 5000, 1000, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {22, 22, 22, 5000, 1000, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {23, 22, 23, 5000, 1000, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {23, 23, 23, 5000, 1000, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {24, 23, 24, 5000, 1000, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {24, 24, 24, 5000, 1000, levelRequirement = 41, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {25, 24, 25, 5000, 1000, levelRequirement = 44, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {25, 25, 25, 5000, 1000, levelRequirement = 47, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {26, 25, 26, 5000, 1000, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {26, 26, 26, 5000, 1000, levelRequirement = 53, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {27, 26, 27, 5000, 1000, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {27, 27, 27, 5000, 1000, levelRequirement = 59, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {28, 27, 28, 5000, 1000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {28, 28, 28, 5000, 1000, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {29, 28, 29, 5000, 1000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {29, 29, 29, 5000, 1000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {30, 29, 30, 5000, 1000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {30, 30, 30, 5000, 1000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {31, 30, 31, 5000, 1000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {31, 31, 31, 5000, 1000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {32, 31, 32, 5000, 1000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {32, 32, 32, 5000, 1000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {33, 32, 33, 5000, 1000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {33, 33, 33, 5000, 1000, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {34, 33, 34, 5000, 1000, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {34, 34, 34, 5000, 1000, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {35, 34, 35, 5000, 1000, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {35, 34, 35, 5000, 1000, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {35, 35, 35, 5000, 1000, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {35, 35, 35, 5000, 1000, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {36, 35, 36, 5000, 1000, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {36, 35, 36, 5000, 1000, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {36, 36, 36, 5000, 1000, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {36, 36, 36, 5000, 1000, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {37, 36, 37, 5000, 1000, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {37, 36, 37, 5000, 1000, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {37, 37, 37, 5000, 1000, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlameDashMercenary"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_cooldown_speed_+%",
"base_skill_effect_duration",
"is_area_damage",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, 0, 4000, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2, 1, 4000, critChance = 6, levelRequirement = 13, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2, 2, 4000, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2, 3, 4000, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 2, 4, 4000, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 2, 5, 4000, critChance = 6, levelRequirement = 29, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 2, 6, 4000, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 2, 7, 4000, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 2, 8, 4000, critChance = 6, levelRequirement = 39, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 2, 9, 4000, critChance = 6, levelRequirement = 42, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 2, 10, 4000, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 2, 11, 4000, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 2, 12, 4000, critChance = 6, levelRequirement = 51, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 2, 13, 4000, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 2, 14, 4000, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 2, 15, 4000, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 2, 16, 4000, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 2, 17, 4000, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 2, 18, 4000, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 2, 19, 4000, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 2, 20, 4000, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 2, 21, 4000, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 2, 22, 4000, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 2, 23, 4000, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 2, 24, 4000, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 2, 25, 4000, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 2, 26, 4000, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 2, 27, 4000, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 2, 28, 4000, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 91, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 92, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 93, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 94, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 95, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 96, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[37] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 97, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[38] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 98, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[39] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 99, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[40] = {0.80000001192093, 1.2000000476837, 2, 34, 4000, critChance = 6, levelRequirement = 100, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 피해 공격 시전 속도 |
30%의 확률로 주문 피해를 막아냄
피격을 막아낼 시 피해의 15%를 받음
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.