托里尔,阿法鲁德一族
人形monster base type attack cast speed +% and damage -% final [33]
30% 法术伤害格挡几率
被格挡的击中对你造成 15% 伤害
30% 法术伤害格挡几率
被格挡的击中对你造成 15% 伤害
Toryal, of the Afarud
| 幽魂 | N |
|---|---|
| 标签 | aura_bearer, 施法, cursing_monster, female_rogue_exile, flesh_armour, has_wand, human, humanoid, lightning_affinity, medium_height, medium_movement, necromancer_exile, not_dex, not_str, physical_affinity, ranged, red_blood, rogue_exile, summoner |
生命
222%
生命转为护盾
100%
异常状态临界值
222%
抗性
伤害
275%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 60
攻击间隔
0.9 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
ExileFaridunWitch1
Metadata
ExileWitchFaridun1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,282
护甲
28,790
闪避值
4,739
能量护盾
13,602
伤害
1,027
法术伤害
1,027
命中
580
攻击间隔
0.9
经验值
15,383
召唤物生命
3,098
Minion Energy Shield
2,950
召唤物伤害
820
异常状态临界值
14,282
冰缓
45
Shock
45
Brittle
255
Scorch
45
Sap
125
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GigaRaiseZombieMercenary
法术, 召唤物, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射, 创造召唤物
猛击之魔卫复苏
施放间隔: 0.85 秒
冷却时间: 4 秒
从一个灵柩中复苏一只魔卫,它会跟随你并攻击敌人。魔卫会近战打击,也会使用一种无法闪避的范围猛击。
复苏的魔卫最大数量 +1
不需要灵柩
召唤生物的最大生命总增 72%
魔卫复苏的重击攻击效果范围扩大 72%
魔卫复苏打出重击攻击时,冷却回复速度加快 72%
召唤生物造成的伤害增加108%
minion actor scale +% [100]
DesecrateMercenary
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, DoT, 法术可重复, 混沌, 可秘能爆发, 范围法术
亵渎
施放间隔: 0.6 秒
冷却时间: 3 秒
腐化一块地面,根据当前区域中的怪物召唤灵柩,并持续对敌人造成混沌伤害。若你正在使用召唤灵体技能时,则有几率生成生成与最近召唤的灵体相同的灵体灵柩。灵体灵柩无法与非召唤生物技能互动。
每秒造成 261.7 基础混沌伤害
基础持续时间为 4 秒
生成 5 个灵柩
生成灵柩的等级与区域等级相同,最多 77 级
最多允许 10 个灵柩
is area damage [1]
SummonSkeletonsMercenary
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可齐射, 创造召唤物, 冷却
召唤魔侍
施放间隔: 0.5 秒
在目标地点召唤魔侍武士。它们使用近战攻击,并在持续时间结束后消失。在侵略状态下,魔侍武士会冲撞周围的敌人。
召唤的魔侍最大数量 +7
基础持续时间为 20 秒
召唤 3 个魔侍武士
base display minion actor level [68]
display minion monster type [2]
FleshOfferingMercenary
法术, 增益, 持续时间, 可触发, 召唤物, 陷阱技能, 地雷技能, 图腾技能, Offering
血肉奉献
施放间隔: 1 秒
冷却时间: 10 秒
献祭一具灵柩, 短暂的强化与加速你的召唤生物. 这个技能会持续献祭附近的灵柩, 每具献祭的灵柩将会延长强化召唤生物的时间.
基础持续时间为 5 秒
每额外消耗 1 具灵柩,基础持续时间延长 1 秒
召唤生物的攻击速度加快 29%
召唤生物的施法速度加快 29%
召唤生物的移动速度加快 29%
base deal no damage [1]
SummonRagingSpiritMercenary
法术, 召唤物, 持续时间, 召唤物爆炸, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可齐射, 创造召唤物
召唤愤怒狂灵
施放间隔: 0.5 秒
召唤只能存在极短时间的愤怒狂灵,这些火焰魔侍将会冲至敌人身边并快速的进行攻击,将所有物理伤害转化为火焰伤害,敌方生物将不会主动攻击这些狂灵,并可以穿越它们。
最多召唤 20 个愤怒狂灵
基础持续时间为 5 秒
召唤生物无法嘲讽敌人
display minion monster type [20]
FlameDashMercenary
法术, 位移, 伤害, DoT, 持续时间, 图腾技能, 可触发, 火焰, 陷阱技能, 地雷技能, 快行, 闪现, 冷却
烈焰冲刺
暴击几率: 6%
伤害效用: 140%
施放间隔: 0.8 秒
冷却时间: 3.5 秒
传送到指定地点,对敌人造成伤害并在路线上留下燃烧地面。和其它闪现技能共用冷却时间。
每秒造成 383.9 基础火焰伤害
基础持续时间为 4 秒
造成 552.8 - 829.2 火焰伤害
法术伤害的词缀效果同样套用于持续伤害
冷却回复速度加快 18%
is area damage [1]
EnfeebleMercenary
法术, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 可秘能爆发, 附加诅咒, 可齐射, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Hex
衰弱
施放间隔: 0.8 秒
冷却时间: 1.2 秒
诅咒一片区域的所有目标,降低它们的命中值,使它们造成的伤害更低。
基础持续时间为 11.6 秒
范围 +0.9 米
被诅咒敌人命中值降低 19%
被诅咒的普通敌人和魔法敌人的伤害总降 28%
诅咒技能以光环形式对周围敌人施放
被诅咒的稀有敌人和传奇敌人的伤害总降 18%
base deal no damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileWitchFaridun1"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Toryal, of the Afarud",
life = 2.22,
energyShield = 1,
damage = 2.75,
damageSpread = 0.2,
attackTime = 0.9,
attackRange = 60,
accuracy = 1,
weaponType1 = "Wand",
weaponType2 = "Shield",
skillList = {
"GigaRaiseZombieMercenary",
"EnfeebleMercenary",
"SummonSkeletonsMercenary",
"SummonRagingSpiritMercenary",
"DesecrateMercenary",
"FleshOfferingMercenary",
"FlameDashMercenary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["GigaRaiseZombieMercenary"] = {
name = "Raise Zombie of Slamming",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike and an area of effect slam.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_minion_damage_+%_final",
"active_skill_minion_life_+%_final",
"zombie_slam_cooldown_speed_+%",
"zombie_slam_area_of_effect_+%",
"base_number_of_zombies_allowed",
"minion_actor_scale_+%",
"raise_zombie_does_not_use_corpses",
},
levels = {
[1] = {0, 0, 0, 0, 1, 100, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[2] = {6, 4, 4, 4, 1, 100, levelRequirement = 2, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[3] = {12, 8, 8, 8, 1, 100, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[4] = {18, 12, 12, 12, 1, 100, levelRequirement = 7, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[5] = {24, 16, 16, 16, 1, 100, levelRequirement = 11, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[6] = {30, 20, 20, 20, 1, 100, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[7] = {36, 24, 24, 24, 1, 100, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[8] = {42, 28, 28, 28, 1, 100, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[9] = {48, 32, 32, 32, 1, 100, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[10] = {54, 36, 36, 36, 1, 100, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[11] = {60, 40, 40, 40, 1, 100, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[12] = {66, 44, 44, 44, 1, 100, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[13] = {72, 48, 48, 48, 1, 100, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[14] = {78, 52, 52, 52, 1, 100, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[15] = {84, 56, 56, 56, 1, 100, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[16] = {90, 60, 60, 60, 1, 100, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[17] = {96, 64, 64, 64, 1, 100, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[18] = {102, 68, 68, 68, 1, 100, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[19] = {108, 72, 72, 72, 1, 100, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[20] = {114, 76, 76, 76, 1, 100, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[21] = {120, 80, 80, 80, 1, 100, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[22] = {126, 84, 84, 84, 1, 100, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[23] = {132, 88, 88, 88, 1, 100, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[24] = {138, 92, 92, 92, 1, 100, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[25] = {144, 96, 96, 96, 1, 100, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[26] = {150, 100, 100, 100, 1, 100, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[27] = {156, 104, 104, 104, 1, 100, levelRequirement = 84, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[28] = {162, 108, 108, 108, 1, 100, levelRequirement = 86, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[29] = {168, 112, 112, 112, 1, 100, levelRequirement = 88, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[30] = {174, 116, 116, 116, 1, 100, levelRequirement = 90, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[31] = {177, 118, 118, 118, 1, 100, levelRequirement = 91, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[32] = {180, 120, 120, 120, 1, 100, levelRequirement = 92, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[33] = {183, 122, 122, 122, 1, 100, levelRequirement = 93, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[34] = {186, 124, 124, 124, 1, 100, levelRequirement = 94, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[35] = {189, 126, 126, 126, 1, 100, levelRequirement = 95, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[36] = {192, 128, 128, 128, 1, 100, levelRequirement = 96, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[37] = {195, 130, 130, 130, 1, 100, levelRequirement = 97, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[38] = {198, 132, 132, 132, 1, 100, levelRequirement = 98, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[39] = {201, 134, 134, 134, 1, 100, levelRequirement = 99, statInterpolation = {1, 1, 1, 1}, cost = { }, },
[40] = {204, 136, 136, 136, 1, 100, levelRequirement = 100, statInterpolation = {1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EnfeebleMercenary"] = {
name = "Enfeeble",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Curses all targets in an area, reducing their accuracy and making them deal less damage.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Cascadable] = true,
[SkillType.AppliesCurse] = true,
[SkillType.CanRapidFire] = true,
[SkillType.AreaSpell] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Hex] = true,
},
statDescriptionScope = "curse_skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"active_skill_base_radius_+",
"accuracy_rating_+%",
"enfeeble_damage_+%_final",
"enfeeble_damage_+%_vs_rare_or_unique_final",
"base_deal_no_damage",
"curse_apply_as_aura",
},
levels = {
[1] = {8000, 0, -10, -15, -9, levelRequirement = 24, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[2] = {8200, 1, -10, -15, -9, levelRequirement = 27, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[3] = {8400, 1, -11, -16, -10, levelRequirement = 30, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[4] = {8600, 2, -11, -17, -10, levelRequirement = 33, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[5] = {8800, 2, -12, -18, -11, levelRequirement = 36, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[6] = {9000, 3, -12, -18, -11, levelRequirement = 39, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[7] = {9200, 3, -13, -19, -12, levelRequirement = 42, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[8] = {9400, 4, -13, -20, -12, levelRequirement = 45, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[9] = {9600, 4, -14, -21, -13, levelRequirement = 48, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[10] = {9800, 5, -14, -21, -13, levelRequirement = 50, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[11] = {10000, 5, -15, -22, -14, levelRequirement = 52, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[12] = {10200, 6, -15, -23, -14, levelRequirement = 54, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[13] = {10400, 6, -16, -24, -15, levelRequirement = 56, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[14] = {10600, 7, -16, -24, -15, levelRequirement = 58, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[15] = {10800, 7, -17, -25, -16, levelRequirement = 60, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[16] = {11000, 8, -17, -26, -16, levelRequirement = 62, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[17] = {11200, 8, -18, -27, -17, levelRequirement = 64, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[18] = {11400, 9, -18, -27, -17, levelRequirement = 66, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[19] = {11600, 9, -19, -28, -18, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[20] = {11800, 10, -19, -29, -18, levelRequirement = 70, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[21] = {12000, 10, -20, -30, -19, levelRequirement = 72, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[22] = {12200, 11, -20, -30, -19, levelRequirement = 74, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[23] = {12400, 11, -21, -30, -20, levelRequirement = 76, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[24] = {12600, 12, -21, -30, -20, levelRequirement = 78, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[25] = {12800, 12, -22, -31, -21, levelRequirement = 80, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[26] = {13000, 13, -22, -31, -21, levelRequirement = 82, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[27] = {13200, 13, -23, -31, -22, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[28] = {13400, 14, -23, -31, -22, levelRequirement = 86, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[29] = {13600, 14, -24, -32, -23, levelRequirement = 88, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[30] = {13800, 15, -24, -32, -23, levelRequirement = 90, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[31] = {13900, 15, -24, -32, -23, levelRequirement = 91, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[32] = {14000, 15, -25, -32, -24, levelRequirement = 92, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[33] = {14100, 15, -25, -33, -24, levelRequirement = 93, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[34] = {14200, 16, -25, -33, -24, levelRequirement = 94, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[35] = {14300, 16, -25, -33, -24, levelRequirement = 95, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[36] = {14400, 16, -26, -33, -25, levelRequirement = 96, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[37] = {14500, 16, -26, -34, -25, levelRequirement = 97, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[38] = {14600, 17, -26, -34, -25, levelRequirement = 98, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[39] = {14700, 17, -26, -34, -25, levelRequirement = 99, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
[40] = {14800, 17, -27, -34, -26, levelRequirement = 100, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonSkeletonsMercenary"] = {
name = "Summon Skeletons",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_melee_skeletons_to_summon",
"base_number_of_skeletons_allowed",
"base_display_minion_actor_level",
"base_skill_effect_duration",
"display_minion_monster_type",
},
levels = {
[1] = {2, 5, 10, 20000, 2, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {2, 5, 13, 20000, 2, levelRequirement = 13, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {2, 5, 17, 20000, 2, levelRequirement = 17, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {2, 5, 21, 20000, 2, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {2, 5, 25, 20000, 2, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {2, 6, 29, 20000, 2, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {2, 6, 33, 20000, 2, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {2, 6, 36, 20000, 2, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {2, 6, 39, 20000, 2, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {2, 6, 42, 20000, 2, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {3, 6, 45, 20000, 2, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {3, 6, 48, 20000, 2, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {3, 6, 51, 20000, 2, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {3, 6, 54, 20000, 2, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {3, 6, 57, 20000, 2, levelRequirement = 57, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {3, 7, 60, 20000, 2, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {3, 7, 63, 20000, 2, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {3, 7, 66, 20000, 2, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {3, 7, 68, 20000, 2, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {3, 7, 70, 20000, 2, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {4, 7, 72, 20000, 2, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {4, 7, 74, 20000, 2, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {4, 7, 76, 20000, 2, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {4, 7, 78, 20000, 2, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {4, 8, 80, 20000, 2, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {4, 8, 82, 20000, 2, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {4, 8, 84, 20000, 2, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {4, 8, 86, 20000, 2, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {4, 8, 88, 20000, 2, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {4, 8, 90, 20000, 2, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {5, 8, 91, 20000, 2, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {5, 8, 92, 20000, 2, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {5, 8, 93, 20000, 2, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {5, 8, 94, 20000, 2, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {5, 8, 95, 20000, 2, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {5, 8, 96, 20000, 2, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {5, 8, 97, 20000, 2, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {5, 8, 98, 20000, 2, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {5, 9, 99, 20000, 2, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {5, 9, 100, 20000, 2, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SummonRagingSpiritMercenary"] = {
name = "Summon Raging Spirit",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Summons a short-lived flaming skull that rushes at nearby enemies and attacks them rapidly, converting all its physical damage to fire. Enemies will not directly engage these spirits, and can pass through them.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.Duration] = true,
[SkillType.MinionsCanExplode] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.CanRapidFire] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "minion_spell_skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"base_number_of_raging_spirits_allowed",
"display_minion_monster_type",
"minions_cannot_taunt_enemies",
},
levels = {
[1] = {5000, 20, 20, levelRequirement = 4, statInterpolation = {}, cost = { }, },
[2] = {5000, 20, 20, levelRequirement = 6, statInterpolation = {}, cost = { }, },
[3] = {5000, 20, 20, levelRequirement = 9, statInterpolation = {}, cost = { }, },
[4] = {5000, 20, 20, levelRequirement = 12, statInterpolation = {}, cost = { }, },
[5] = {5000, 20, 20, levelRequirement = 16, statInterpolation = {}, cost = { }, },
[6] = {5000, 20, 20, levelRequirement = 20, statInterpolation = {}, cost = { }, },
[7] = {5000, 20, 20, levelRequirement = 24, statInterpolation = {}, cost = { }, },
[8] = {5000, 20, 20, levelRequirement = 28, statInterpolation = {}, cost = { }, },
[9] = {5000, 20, 20, levelRequirement = 32, statInterpolation = {}, cost = { }, },
[10] = {5000, 20, 20, levelRequirement = 36, statInterpolation = {}, cost = { }, },
[11] = {5000, 20, 20, levelRequirement = 40, statInterpolation = {}, cost = { }, },
[12] = {5000, 20, 20, levelRequirement = 44, statInterpolation = {}, cost = { }, },
[13] = {5000, 20, 20, levelRequirement = 48, statInterpolation = {}, cost = { }, },
[14] = {5000, 20, 20, levelRequirement = 52, statInterpolation = {}, cost = { }, },
[15] = {5000, 20, 20, levelRequirement = 55, statInterpolation = {}, cost = { }, },
[16] = {5000, 20, 20, levelRequirement = 58, statInterpolation = {}, cost = { }, },
[17] = {5000, 20, 20, levelRequirement = 61, statInterpolation = {}, cost = { }, },
[18] = {5000, 20, 20, levelRequirement = 64, statInterpolation = {}, cost = { }, },
[19] = {5000, 20, 20, levelRequirement = 67, statInterpolation = {}, cost = { }, },
[20] = {5000, 20, 20, levelRequirement = 70, statInterpolation = {}, cost = { }, },
[21] = {5000, 20, 20, levelRequirement = 72, statInterpolation = {}, cost = { }, },
[22] = {5000, 20, 20, levelRequirement = 74, statInterpolation = {}, cost = { }, },
[23] = {5000, 20, 20, levelRequirement = 76, statInterpolation = {}, cost = { }, },
[24] = {5000, 20, 20, levelRequirement = 78, statInterpolation = {}, cost = { }, },
[25] = {5000, 20, 20, levelRequirement = 80, statInterpolation = {}, cost = { }, },
[26] = {5000, 20, 20, levelRequirement = 82, statInterpolation = {}, cost = { }, },
[27] = {5000, 20, 20, levelRequirement = 84, statInterpolation = {}, cost = { }, },
[28] = {5000, 20, 20, levelRequirement = 86, statInterpolation = {}, cost = { }, },
[29] = {5000, 20, 20, levelRequirement = 88, statInterpolation = {}, cost = { }, },
[30] = {5000, 20, 20, levelRequirement = 90, statInterpolation = {}, cost = { }, },
[31] = {5000, 20, 20, levelRequirement = 91, statInterpolation = {}, cost = { }, },
[32] = {5000, 20, 20, levelRequirement = 92, statInterpolation = {}, cost = { }, },
[33] = {5000, 20, 20, levelRequirement = 93, statInterpolation = {}, cost = { }, },
[34] = {5000, 20, 20, levelRequirement = 94, statInterpolation = {}, cost = { }, },
[35] = {5000, 20, 20, levelRequirement = 95, statInterpolation = {}, cost = { }, },
[36] = {5000, 20, 20, levelRequirement = 96, statInterpolation = {}, cost = { }, },
[37] = {5000, 20, 20, levelRequirement = 97, statInterpolation = {}, cost = { }, },
[38] = {5000, 20, 20, levelRequirement = 98, statInterpolation = {}, cost = { }, },
[39] = {5000, 20, 20, levelRequirement = 99, statInterpolation = {}, cost = { }, },
[40] = {5000, 20, 20, levelRequirement = 100, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DesecrateMercenary"] = {
name = "Desecrate",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Triggerable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Multicastable] = true,
[SkillType.Chaos] = true,
[SkillType.Cascadable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.6,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"desecrate_corpse_level",
"base_skill_effect_duration",
"desecrate_number_of_corpses_to_create",
"desecrate_maximum_number_of_corpses",
"is_area_damage",
},
levels = {
[1] = {1, 20, 4000, 5, 10, levelRequirement = 16, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 24, 4000, 5, 10, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 28, 4000, 5, 10, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, },
[4] = {1, 32, 4000, 5, 10, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, },
[5] = {1, 35, 4000, 5, 10, levelRequirement = 31, statInterpolation = {3, 1}, cost = { }, },
[6] = {1, 38, 4000, 5, 10, levelRequirement = 34, statInterpolation = {3, 1}, cost = { }, },
[7] = {1, 41, 4000, 5, 10, levelRequirement = 37, statInterpolation = {3, 1}, cost = { }, },
[8] = {1, 44, 4000, 5, 10, levelRequirement = 40, statInterpolation = {3, 1}, cost = { }, },
[9] = {1, 47, 4000, 5, 10, levelRequirement = 43, statInterpolation = {3, 1}, cost = { }, },
[10] = {1, 50, 4000, 5, 10, levelRequirement = 46, statInterpolation = {3, 1}, cost = { }, },
[11] = {1, 53, 4000, 5, 10, levelRequirement = 49, statInterpolation = {3, 1}, cost = { }, },
[12] = {1, 56, 4000, 5, 10, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, },
[13] = {1, 59, 4000, 5, 10, levelRequirement = 55, statInterpolation = {3, 1}, cost = { }, },
[14] = {1, 62, 4000, 5, 10, levelRequirement = 58, statInterpolation = {3, 1}, cost = { }, },
[15] = {1, 65, 4000, 5, 10, levelRequirement = 60, statInterpolation = {3, 1}, cost = { }, },
[16] = {1, 68, 4000, 5, 10, levelRequirement = 62, statInterpolation = {3, 1}, cost = { }, },
[17] = {1, 71, 4000, 5, 10, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, },
[18] = {1, 74, 4000, 5, 10, levelRequirement = 66, statInterpolation = {3, 1}, cost = { }, },
[19] = {1, 77, 4000, 5, 10, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, },
[20] = {1, 80, 4000, 5, 10, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, },
[21] = {1, 81, 4000, 5, 10, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, },
[22] = {1, 82, 4000, 5, 10, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, },
[23] = {1, 83, 4000, 5, 10, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, },
[24] = {1, 84, 4000, 5, 10, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, },
[25] = {1, 85, 4000, 5, 10, levelRequirement = 80, statInterpolation = {3, 1}, cost = { }, },
[26] = {1, 86, 4000, 5, 10, levelRequirement = 82, statInterpolation = {3, 1}, cost = { }, },
[27] = {1, 87, 4000, 5, 10, levelRequirement = 84, statInterpolation = {3, 1}, cost = { }, },
[28] = {1, 88, 4000, 5, 10, levelRequirement = 86, statInterpolation = {3, 1}, cost = { }, },
[29] = {1, 89, 4000, 5, 10, levelRequirement = 88, statInterpolation = {3, 1}, cost = { }, },
[30] = {1, 90, 4000, 5, 10, levelRequirement = 90, statInterpolation = {3, 1}, cost = { }, },
[31] = {1, 91, 4000, 5, 10, levelRequirement = 91, statInterpolation = {3, 1}, cost = { }, },
[32] = {1, 92, 4000, 5, 10, levelRequirement = 92, statInterpolation = {3, 1}, cost = { }, },
[33] = {1, 93, 4000, 5, 10, levelRequirement = 93, statInterpolation = {3, 1}, cost = { }, },
[34] = {1, 94, 4000, 5, 10, levelRequirement = 94, statInterpolation = {3, 1}, cost = { }, },
[35] = {1, 95, 4000, 5, 10, levelRequirement = 95, statInterpolation = {3, 1}, cost = { }, },
[36] = {1, 96, 4000, 5, 10, levelRequirement = 96, statInterpolation = {3, 1}, cost = { }, },
[37] = {1, 97, 4000, 5, 10, levelRequirement = 97, statInterpolation = {3, 1}, cost = { }, },
[38] = {1, 98, 4000, 5, 10, levelRequirement = 98, statInterpolation = {3, 1}, cost = { }, },
[39] = {1, 99, 4000, 5, 10, levelRequirement = 99, statInterpolation = {3, 1}, cost = { }, },
[40] = {1, 100, 4000, 5, 10, levelRequirement = 100, statInterpolation = {3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FleshOfferingMercenary"] = {
name = "Flesh Offering",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Consumes a corpse, which temporarily empowers your minions with swiftness. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Triggerable] = true,
[SkillType.Minion] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.Offering] = true,
},
statDescriptionScope = "offering_skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%_granted_from_skill",
"base_movement_velocity_+%",
"cast_speed_+%_granted_from_skill",
"base_skill_effect_duration",
"offering_skill_effect_duration_per_corpse",
"base_deal_no_damage",
},
levels = {
[1] = {20, 20, 20, 5000, 1000, levelRequirement = 12, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {21, 20, 21, 5000, 1000, levelRequirement = 15, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {21, 21, 21, 5000, 1000, levelRequirement = 19, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {22, 21, 22, 5000, 1000, levelRequirement = 23, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {22, 22, 22, 5000, 1000, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {23, 22, 23, 5000, 1000, levelRequirement = 31, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {23, 23, 23, 5000, 1000, levelRequirement = 35, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {24, 23, 24, 5000, 1000, levelRequirement = 38, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {24, 24, 24, 5000, 1000, levelRequirement = 41, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {25, 24, 25, 5000, 1000, levelRequirement = 44, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {25, 25, 25, 5000, 1000, levelRequirement = 47, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {26, 25, 26, 5000, 1000, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {26, 26, 26, 5000, 1000, levelRequirement = 53, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {27, 26, 27, 5000, 1000, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {27, 27, 27, 5000, 1000, levelRequirement = 59, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {28, 27, 28, 5000, 1000, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {28, 28, 28, 5000, 1000, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {29, 28, 29, 5000, 1000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {29, 29, 29, 5000, 1000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {30, 29, 30, 5000, 1000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {30, 30, 30, 5000, 1000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {31, 30, 31, 5000, 1000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {31, 31, 31, 5000, 1000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {32, 31, 32, 5000, 1000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {32, 32, 32, 5000, 1000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {33, 32, 33, 5000, 1000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {33, 33, 33, 5000, 1000, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {34, 33, 34, 5000, 1000, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {34, 34, 34, 5000, 1000, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {35, 34, 35, 5000, 1000, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {35, 34, 35, 5000, 1000, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {35, 35, 35, 5000, 1000, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {35, 35, 35, 5000, 1000, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {36, 35, 36, 5000, 1000, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {36, 35, 36, 5000, 1000, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {36, 36, 36, 5000, 1000, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {36, 36, 36, 5000, 1000, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {37, 36, 37, 5000, 1000, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {37, 36, 37, 5000, 1000, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {37, 37, 37, 5000, 1000, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FlameDashMercenary"] = {
name = "Flame Dash",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Teleport to a location, damaging enemies and leaving a trail of burning ground. Shares a cooldown with other Blink skills.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
[SkillType.Damage] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Fire] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Travel] = true,
[SkillType.Blink] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
spell = true,
duration = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_fire_damage_to_deal_per_minute",
"base_cooldown_speed_+%",
"base_skill_effect_duration",
"is_area_damage",
"spell_damage_modifiers_apply_to_skill_dot",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 2, 0, 4000, critChance = 6, levelRequirement = 10, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 2, 1, 4000, critChance = 6, levelRequirement = 13, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 2, 2, 4000, critChance = 6, levelRequirement = 17, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[4] = {0.80000001192093, 1.2000000476837, 2, 3, 4000, critChance = 6, levelRequirement = 21, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[5] = {0.80000001192093, 1.2000000476837, 2, 4, 4000, critChance = 6, levelRequirement = 25, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[6] = {0.80000001192093, 1.2000000476837, 2, 5, 4000, critChance = 6, levelRequirement = 29, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[7] = {0.80000001192093, 1.2000000476837, 2, 6, 4000, critChance = 6, levelRequirement = 33, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[8] = {0.80000001192093, 1.2000000476837, 2, 7, 4000, critChance = 6, levelRequirement = 36, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[9] = {0.80000001192093, 1.2000000476837, 2, 8, 4000, critChance = 6, levelRequirement = 39, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[10] = {0.80000001192093, 1.2000000476837, 2, 9, 4000, critChance = 6, levelRequirement = 42, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[11] = {0.80000001192093, 1.2000000476837, 2, 10, 4000, critChance = 6, levelRequirement = 45, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[12] = {0.80000001192093, 1.2000000476837, 2, 11, 4000, critChance = 6, levelRequirement = 48, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[13] = {0.80000001192093, 1.2000000476837, 2, 12, 4000, critChance = 6, levelRequirement = 51, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[14] = {0.80000001192093, 1.2000000476837, 2, 13, 4000, critChance = 6, levelRequirement = 54, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[15] = {0.80000001192093, 1.2000000476837, 2, 14, 4000, critChance = 6, levelRequirement = 57, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[16] = {0.80000001192093, 1.2000000476837, 2, 15, 4000, critChance = 6, levelRequirement = 60, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[17] = {0.80000001192093, 1.2000000476837, 2, 16, 4000, critChance = 6, levelRequirement = 63, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[18] = {0.80000001192093, 1.2000000476837, 2, 17, 4000, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[19] = {0.80000001192093, 1.2000000476837, 2, 18, 4000, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[20] = {0.80000001192093, 1.2000000476837, 2, 19, 4000, critChance = 6, levelRequirement = 70, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[21] = {0.80000001192093, 1.2000000476837, 2, 20, 4000, critChance = 6, levelRequirement = 72, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[22] = {0.80000001192093, 1.2000000476837, 2, 21, 4000, critChance = 6, levelRequirement = 74, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[23] = {0.80000001192093, 1.2000000476837, 2, 22, 4000, critChance = 6, levelRequirement = 76, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[24] = {0.80000001192093, 1.2000000476837, 2, 23, 4000, critChance = 6, levelRequirement = 78, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[25] = {0.80000001192093, 1.2000000476837, 2, 24, 4000, critChance = 6, levelRequirement = 80, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[26] = {0.80000001192093, 1.2000000476837, 2, 25, 4000, critChance = 6, levelRequirement = 82, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[27] = {0.80000001192093, 1.2000000476837, 2, 26, 4000, critChance = 6, levelRequirement = 84, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[28] = {0.80000001192093, 1.2000000476837, 2, 27, 4000, critChance = 6, levelRequirement = 86, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[29] = {0.80000001192093, 1.2000000476837, 2, 28, 4000, critChance = 6, levelRequirement = 88, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[30] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 90, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[31] = {0.80000001192093, 1.2000000476837, 2, 29, 4000, critChance = 6, levelRequirement = 91, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[32] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 92, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[33] = {0.80000001192093, 1.2000000476837, 2, 30, 4000, critChance = 6, levelRequirement = 93, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[34] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 94, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[35] = {0.80000001192093, 1.2000000476837, 2, 31, 4000, critChance = 6, levelRequirement = 95, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[36] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 96, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[37] = {0.80000001192093, 1.2000000476837, 2, 32, 4000, critChance = 6, levelRequirement = 97, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[38] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 98, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[39] = {0.80000001192093, 1.2000000476837, 2, 33, 4000, critChance = 6, levelRequirement = 99, statInterpolation = {3, 3, 3, 1}, cost = { }, },
[40] = {0.80000001192093, 1.2000000476837, 2, 34, 4000, critChance = 6, levelRequirement = 100, statInterpolation = {3, 3, 3, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 伤害 攻击 施法 速度 |
30% 法术伤害格挡几率
被格挡的击中对你造成 15% 伤害
| Family | MonsterBlockAndBypass |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | block |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.