圖克哈瑪的聚魂
創造物monster base type attack cast speed +% and damage -% final [33]
Tukohama's Frenzy
| 幽魂 | N |
|---|---|
| 標籤 | bludgeoning_weapon, construct, immobile, is_unarmed, melee, physical_affinity, small_height, stone_armour |
生命
400%
異常狀態臨界值
400%
抗性
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.155 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
TukohamaTotem
Metadata
TukohamaSlamTotem
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
25,733
護甲值
28,790
閃避值
4,739
傷害
598
法術傷害
598
命中
580
攻擊間隔
1.155
經驗值
10,255
召喚物生命
5,582
召喚物傷害
477
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 478—717
暴擊率: 5%
攻擊間隔: 1.155 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
Object Type
version 2
extends "Metadata/Monsters/Tukohama/TukohamaTotemBase"
Actor
{
basic_action = "ShavronnePossess"
}
Animated
{
preload_animated_object = "Metadata/Monsters/Totems/ancestor_totem/Ancestor.ao"
}
Transitionable
{
num_states = 3
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Tukohama/TukohamaSlamTotem"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
name = "Tukohama's Frenzy",
life = 4,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.155,
attackRange = 20,
accuracy = 1,
skillList = {
"Melee",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.