图克哈玛之暴
构造体
monster base type attack cast speed +% and damage -% final [33]
Tukohama's Frenzy
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, construct, immobile, is_unarmed, melee, physical_affinity, small_height, stone_armour |
生命
400%
异常状态临界值
400%
抗性
40 40 40 20
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 20
攻击间隔
1.155 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
TukohamaTotem
Metadata
TukohamaSlamTotem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
25,733
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
598
法术伤害
598
命中
290
攻击间隔
1.155
经验值
10,255
异常状态临界值
25,733
冰缓
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 478–717
暴击几率: 5%
攻击间隔: 1.155 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Tukohama/TukohamaTotemBase" Actor { basic_action = "ShavronnePossess" } Animated { preload_animated_object = "Metadata/Monsters/Totems/ancestor_totem/Ancestor.ao" } Transitionable { num_states = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Tukohama/TukohamaTotemBase" BaseEvents { on_construction_complete = "AddAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao,);" } Animated { on_attack1_dual_weapons_left = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, spirit_emerge_1hweapon, 1, 1 );" on_idle = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, idle_1hweapon, 1, 1 );" on_attack1_1hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, attack1_1hweapon, 1, 1 );" on_attack1_2hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, attack1_2hweapon, 1, 1 );" on_attack1_dual_weapons_right = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, attack1_dual_weapons_right, 1, 1 );" on_attack1_unarmed = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, attack1_unarmed, 1, 1 );" on_attack1_unarmed_left = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, attack1_unarmed_left, 1, 1 );" on_flinch_1hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, flinch_1hweapon, 1, 1 );" on_flinch_2hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, flinch_2hweapon, 1, 1 );" on_flinch_dual_weapons = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, flinch_dual_weapons, 1, 1 );" on_flinch_unarmed = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, flinch_unarmed, 1, 1 );" on_groundslam_1hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, groundslam_1hweapon, 1, 1 );" on_groundslam_2hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, groundslam_2hweapon, 1, 1 );" on_groundslam_dual_weapons = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, groundslam_dual_weapons, 1, 1 );" on_groundslam_unarmed = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, groundslam_unarmed, 1, 1 );" on_idle_1hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, idle_1hweapon, 1, 1 );" on_idle_2hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, idle_2hweapon, 1, 1 );" on_idle_dual_weapons = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, idle_dual_weapons, 1, 1 );" on_idle = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, idle_hide, 1, 1 );" on_idle_unarmed = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, idle_unarmed, 1, 1 );" on_spellcast_aoe_1hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, spellcast_aoe_1hweapon, 1, 1 );" on_spellcast_aoe_2hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, spellcast_aoe_2hweapon, 1, 1 );" on_spellcast_aoe_dual_weapons = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, spellcast_aoe_dual_weapons , 1, 1 );" on_spellcast_aoe_unarmed = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, spellcast_aoe_unarmed, 1, 1 );" on_spirit_emerge_1hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, spirit_emerge_1hweapon, 1, 1 );" on_spirit_emerge_2hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, spirit_emerge_2hweapon, 1, 1 );" on_spirit_emerge_dual_weapons = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, spirit_emerge_dual_weapons, 1, 1 );" on_spirit_emerge_unarmed = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, spirit_emerge_unarmed, 1, 1 );" on_spirit_submerge_1hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, spirit_submerge_1hweapon, 1, 1 );" on_spirit_submerge_2hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, spirit_submerge_2hweapon, 1, 1 );" on_spirit_submerge_dual_weapons = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, spirit_submerge_dual_weapons , 1, 1 );" on_spirit_submerge_unarmed = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, spirit_submerge_unarmed, 1, 1 );" on_submerge = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, submerge, 1, 1 );" on_death_deactivated = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, death_deactivated, 1, 1 );" on_attack2_1hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, attack2_1hweapon, 1, 1 );" on_attack2_dual_weapons_right = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, attack2_dual_weapons_right, 1, 1 );" on_attack2_dual_weapons_left = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, attack2_dual_weapons_left, 1, 1 );" on_idle_claw_1hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, idle_claw_1hweapon, 1, 1 );" on_attack1_claw_1hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, attack1_claw_1hweapon, 1, 1 );" on_flinch_claw_1hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, flinch_claw_1hweapon, 1, 1 );" on_idle_1hweapon_claw = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, idle_1hweapon_claw, 1, 1 );" on_attack1_1hweapon_claw = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, attack1_1hweapon_claw, 1, 1 );" on_flinch_1hweapon_claw = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, flinch_1hweapon_claw, 1, 1 );" on_attack2_2hweapon = "PlayAnimationAttached( Metadata/Monsters/Tukohama/TukohamaAncestorWithAxe.ao, attack2_2hweapon, 1, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Tukohama/TukohamaSlamTotem"] = { name = "Tukohama's Frenzy", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.6, damageSpread = 0.2, attackTime = 1.155, attackRange = 20, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |