圖克哈瑪的奴僕
創造物
Tukohama's Servant
幽魂 | N |
---|---|
標籤 | bludgeoning_weapon, construct, immobile, is_unarmed, physical_affinity, small_height, stone_armour |
生命
400%
異常狀態臨界值
400%
抗性
40 40 40 20
傷害
160%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.155 秒
傷害分佈
±20%
經驗值
100%
Model Size
100%
類型
TukohamaTotem
Metadata
TukohamaSunderTotem
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
25,733
護甲
28,790
閃避
4,739
能量護盾
0
傷害
598
法術傷害
598
命中
290
攻擊間隔
1.155
經驗值
10,255
異常狀態臨界值
25,733
冰緩
81
感電
81
易碎
460
焦灼
81
殘喘
225
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
TukohamaTotemSlam
攻擊, 範圍, 近戰, 可觸發
基本傷害: 478–717
暴擊率: 5%
攻擊傷害: 85%
攻擊傷害: 85%
攻擊間隔: 1.155 秒
造成 15% 更少攻擊傷害
15% 更多攻擊速度
active skill area of effect radius +% final [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
15% 更多攻擊速度
active skill area of effect radius +% final [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Stats { is_hidden_monster = 1 } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Totems/MonsterTotem" Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Tukohama/TukohamaSunderTotem"] = { name = "Tukohama's Servant", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.6, damageSpread = 0.2, attackTime = 1.155, attackRange = 20, accuracy = 1, skillList = { "TukohamaTotemSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TukohamaTotemSlam"] = { name = "TukohamaTotemSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {15, -50, -25, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }