Diener Tukohamas
Konstrukt
Tukohama's Servant
SpectreN
Tagsbludgeoning_weapon, construct, immobile, is_unarmed, physical_affinity, small_height, stone_armour
Leben
400%
Ailment Threshold
400%
Widerstand
40 40 40 20
Damage
160%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.155 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
TukohamaTotem
Metadata
TukohamaSunderTotem
Stufe
68
Leben
25,733
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
598
Zauberschaden
598
Genauigkeit
290
Attack Time
1.155
Erfahrung
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
TukohamaTotemSlam
Attack, Area, Melee, Triggerable
Base Damage: 478–717
Kritische Trefferchance: 5%
Angriffsschaden: 85%
Angriffsschaden: 85%
Attack Time: 1.155 Sek.
Verursacht 15% weniger Angriffsschaden
15% mehr Angriffsgeschwindigkeit
active skill area of effect radius +% final [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Tukohama/TukohamaSunderTotem"] = {
    name = "Tukohama's Servant",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.155,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "TukohamaTotemSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TukohamaTotemSlam"] = {
    name = "TukohamaTotemSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {15, -50, -25, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}