トゥコハマのしもべ
コンストラクト
Tukohama's Servant
SpectreN
Tagsbludgeoning_weapon, construct, immobile, is_unarmed, not_dex, not_int, physical_affinity, small_height, stone_armour
ライフ
400%
防具
+50%
Ailment Threshold
400%
耐性
40 40 40 20
Damage
160%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 20
Attack Time
1.155 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
TukohamaTotem
Metadata
TukohamaSunderTotem
レベル
68
ライフ
25,733
防具
43,185
回避力
4,739
エナジーシールド
0
Damage
598
スペルダメージ
598
命中
290
Attack Time
1.155
経験値
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
TukohamaTotemSlam
Attack, Area, Melee, Triggerable
Base Damage: 478–717
クリティカル率: 5%
アタックダメージ: 85%
アタックダメージ: 85%
Attack Time: 1.155 秒
アタックダメージが15%低下する
アタックスピードが15%上昇する
active skill area of effect radius +% final [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Tukohama/TukohamaSunderTotem"] = {
    name = "Tukohama's Servant",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.155,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "TukohamaTotemSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TukohamaTotemSlam"] = {
    name = "TukohamaTotemSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {15, -50, -25, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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