Sirviente de Tukohama
Constructo
Tukohama's Servant
SpectreN
Tagsbludgeoning_weapon, construct, immobile, is_unarmed, not_dex, not_int, physical_affinity, small_height, stone_armour
Vida
400%
Armaduras
+50%
Ailment Threshold
400%
Resistencia
40 40 40 20
Damage
160%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.155 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
TukohamaTotem
Metadata
TukohamaSunderTotem
Nivel
68
Vida
25,733
Armaduras
43,185
Evasión
4,739
Escudo de energía
0
Damage
598
Daño de hechizos
598
Precisión
290
Attack Time
1.155
Experiencia
10,255
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
TukohamaTotemSlam
Attack, Area, Melee, Triggerable
Base Damage: 478–717
Probabilidad de golpe crítico: 5%
Daño de ataque: 85%
Daño de ataque: 85%
Attack Time: 1.155 seg
Inflige un 15% menos de daño de ataque
15% más Velocidad de Ataque
active skill area of effect radius +% final [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]

Object Type

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Stats
{
	is_hidden_monster = 1
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Totems/MonsterTotem"

Targetable
{
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Tukohama/TukohamaSunderTotem"] = {
    name = "Tukohama's Servant",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.155,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "TukohamaTotemSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TukohamaTotemSlam"] = {
    name = "TukohamaTotemSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {15, -50, -25, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
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