躍動石像
生物
獲得 50% 物理傷害的冰冷傷害
50% 物理傷害轉換為冰冷傷害
Vibrant Gargoyle
幽魂Y
地區聖所地圖, 壁壘地圖, 堡壘地圖, 憎惡地圖, 高地神塔地圖
標籤beast, construct, has_one_hand_mace, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct
Packs
  • 高地神塔地圖, 堡壘地圖, 壁壘地圖, 憎惡地圖, 聖所地圖: 躍動石像
  • 生命
    146%
    護甲
    +100%
    異常狀態臨界值
    146%
    抗性
    0 40 0 0
    傷害
    99%
    命中
    100%
    暴擊率
    +5%
    暴擊加成
    +130%
    攻擊距離
    6 ~ 12
    攻擊間隔
    1.875 秒
    傷害分佈
    ±20%
    經驗值
    225%
    Model Size
    100%
    類型
    GargoyleAtlasUber
    Metadata
    ChromeGargoyleAtlasUber
    等級
    84
    生命
    51,531
    護甲
    199,668
    閃避
    8,120
    能量護盾
    0
    傷害
    944
    法術傷害
    944
    命中
    538
    攻擊間隔
    1.875
    經驗值
    29,813
    異常狀態臨界值
    51,531
    冰緩
    163
    感電
    163
    易碎
    922
    焦灼
    163
    殘喘
    450
    Melee
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 755–1132
    暴擊率: 5%
    攻擊間隔: 1.875 秒
    用強大的攻擊擊倒敵人。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SummonSilverOrbOnDeathAtlasUber
    法術, 法術可重複, 可觸發, 陷阱技能, 圖騰技能, 地雷技能
    施放時間: 1 秒
    70% 更多召喚物移動速度
    死亡時,有 100% 機率觸發此法術
    alternate minion [652]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell uncastable if triggerable [1]
    summon specific monsters radius +% [-95]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Gargoyle/Gargoyle"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Gargoyle/Gargoyle"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/ChromeGargoyleAtlasUber"] = {
        name = "Vibrant Gargoyle",
        life = 1.46,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.99,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "SummonSilverOrbOnDeathAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSilverOrbOnDeathAtlasUber"] = {
        name = "SummonSilverOrbOnDeathAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "cast_on_death_%",
            "active_skill_minion_movement_velocity_+%_final",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {1, 652, -95, 100, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    獲得 50% 物理傷害的冰冷傷害
    IdMonsterPhysicalAddedAsColdElementalMaps
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    50% 物理傷害轉換為冰冷傷害
    IdMonsterConvertToColdDamage2
    FamilyColdDamageAsPortionOfDamage
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.