鮮やかなガーゴイル
コンストラクト
物理ダメージの50%を追加冷気ダメージとして獲得する
物理ダメージの50%を冷気ダメージに変換する
Vibrant Gargoyle
SpectreY
Area聖域のマップ, 城塞のマップ, 要塞のマップ, 醜態のマップ, ジッグラトのマップ
Tagsbeast, construct, has_one_hand_mace, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct
Packs
  • ジッグラトのマップ, 要塞のマップ, 城塞のマップ, 醜態のマップ, 聖域のマップ: 鮮やかなガーゴイル
  • ライフ
    146%
    アーマー
    +100%
    Ailment Threshold
    146%
    耐性
    0 40 0 0
    Damage
    99%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    経験値
    225%
    Model Size
    100%
    Type
    GargoyleAtlasUber
    Metadata
    ChromeGargoyleAtlasUber
    レベル
    84
    ライフ
    51,531
    アーマー
    199,668
    回避力
    8,120
    エナジーシールド
    0
    Damage
    944
    スペルダメージ
    944
    命中
    538
    Attack Time
    1.875
    経験値
    29,813
    Ailment Threshold
    51,531
    Chill
    163
    Shock
    163
    Brittle
    922
    Scorch
    163
    Sap
    450
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 755–1132
    クリティカル率: 5%
    Attack Time: 1.875 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SummonSilverOrbOnDeathAtlasUber
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    キャストタイム: 1 秒
    ミニオン移動スピードが70%上昇する
    死亡すると100%の確率でこのスペルをトリガーする
    alternate minion [652]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell uncastable if triggerable [1]
    summon specific monsters radius +% [-95]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Gargoyle/Gargoyle"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Gargoyle/Gargoyle"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/ChromeGargoyleAtlasUber"] = {
        name = "Vibrant Gargoyle",
        life = 1.46,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.99,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "SummonSilverOrbOnDeathAtlasUber",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSilverOrbOnDeathAtlasUber"] = {
        name = "SummonSilverOrbOnDeathAtlasUber",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "cast_on_death_%",
            "active_skill_minion_movement_velocity_+%_final",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {1, 652, -95, 100, 70, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    物理ダメージの50%を追加冷気ダメージとして獲得する
    IdMonsterPhysicalAddedAsColdElementalMaps
    FamilyPhysicalAddedAsCold
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    物理ダメージの50%を冷気ダメージに変換する
    IdMonsterConvertToColdDamage2
    FamilyColdDamageAsPortionOfDamage
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 50 Max: 50 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Edit

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