瓦里西
人形
行動速度不能被調整至低於 70% 基礎值
不能被擊退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Vorici
幽魂N
標籤fast_movement, has_dagger, has_dual_wield_melee, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, no_pantheon_mod, not_str, physical_affinity, puncturing_weapon, red_blood
生命
600%
生命轉為護盾
50%
閃避
+50%
異常狀態臨界值
600%
抗性
40 40 40 25
傷害
140%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
1.095 秒
傷害分佈
±20%
經驗值
200%
Model Size
100%
類型
BetrayalVorici
Metadata
BetrayalVorici
等級
68
生命
38,600
護甲
28,790
閃避
7,109
能量護盾
3,064
傷害
523
法術傷害
523
命中
290
攻擊間隔
1.095
經驗值
20,510
異常狀態臨界值
38,600
冰緩
122
感電
122
易碎
691
焦灼
122
殘喘
337
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
EmptyActionAttackVoriciWhirl
攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊間隔: 1.095 秒
冷卻時間: 6 秒
25% 更少攻擊速度
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciWhirlyCleave
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.095 秒
造成 50% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleport
法術, 位移
施放時間: 1.5 秒
冷卻時間: 5 秒
造成 25% 更多攻擊傷害
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciTeleportBackstab
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 150%
攻擊間隔: 1.095 秒
造成 50% 更多攻擊傷害
is area damage [1]
BetrayalVoriciMultiTeleport
法術, 位移
施放時間: 3.67 秒
冷卻時間: 12 秒
造成 25% 更多攻擊傷害
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciTeleportSlam
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 187.5%
攻擊間隔: 1.095 秒
造成 87.5% 更多攻擊傷害
is area damage [1]
EmptyActionAttackVoriciMultiform
法術
施放時間: 2.5 秒
冷卻時間: 8 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalVoriciWhirlyAoE
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 80%
攻擊間隔: 1.095 秒
造成 20% 更少攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash1
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 111.5%
攻擊間隔: 1.095 秒
造成 11.5% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash2
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 111.7%
攻擊間隔: 1.095 秒
造成 11.7% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash3
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 112%
攻擊間隔: 1.095 秒
造成 12% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash4
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 112.2%
攻擊間隔: 1.095 秒
造成 12.2% 更多攻擊傷害
is area damage [1]
BetrayalVoriciTeleSlash5
可觸發, 攻擊
基本傷害: 418–628
暴擊率: 5%
攻擊傷害: 112.5%
攻擊間隔: 1.095 秒
造成 12.5% 更多攻擊傷害
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

Animated
{
	on_event_submerge_for_vorici_teleport_attack_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	on_event_emerge_for_vorici_teleport_attack_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	on_event_vanish_for_vorici_teleport_slam_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	on_event_unvanish_for_vorici_teleport_slam_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
}

StateMachine
{
	on_state_defeated_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk );"
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( feet_meshShape );"
	create_state_Gloves_0 = "ShowMeshSegments( hands_meshShape );"

	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Vorici );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Vorici );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Vorici );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Vorici );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Vorici );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Vorici );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Vorici );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Vorici );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Vorici );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Vorici );
	"
}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/kagebushin/clone_hit.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalVorici"] = {
    name = "Vorici",
    life = 6,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.095,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "Dagger",
    weaponType2 = "Dagger",
    skillList = {
        "Melee",
        "EmptyActionAttackVoriciWhirl",
        "EmptyActionAttackVoriciMultiform",
        "WalkEmergeBetrayal",
        "BetrayalVoriciWhirlyCleave",
        "BetrayalVoriciWhirlyAoE",
        "BetrayalVoriciTeleportBackstab",
        "BetrayalVoriciTeleportSlam",
        "BetrayalVoriciTeleSlash1",
        "BetrayalVoriciTeleSlash2",
        "BetrayalVoriciTeleSlash3",
        "BetrayalVoriciTeleSlash4",
        "BetrayalVoriciTeleSlash5",
        "BetrayalVoriciTeleport",
        "BetrayalVoriciMultiTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackVoriciWhirl"] = {
    name = "EmptyActionAttackVoriciWhirl",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackVoriciMultiform"] = {
    name = "EmptyActionAttackVoriciMultiform",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciWhirlyCleave"] = {
    name = "BetrayalVoriciWhirlyCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciWhirlyAoE"] = {
    name = "BetrayalVoriciWhirlyAoE",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleportBackstab"] = {
    name = "BetrayalVoriciTeleportBackstab",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleportSlam"] = {
    name = "BetrayalVoriciTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.875, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash1"] = {
    name = "BetrayalVoriciTeleSlash1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.115, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash2"] = {
    name = "BetrayalVoriciTeleSlash2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.117, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash3"] = {
    name = "BetrayalVoriciTeleSlash3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash4"] = {
    name = "BetrayalVoriciTeleSlash4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.122, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleSlash5"] = {
    name = "BetrayalVoriciTeleSlash5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.125, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciTeleport"] = {
    name = "BetrayalVoriciTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalVoriciMultiTeleport"] = {
    name = "BetrayalVoriciMultiTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
行動速度不能被調整至低於 70% 基礎值
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 靜默者瓦里西 Text Audio /117 ⍟
    名字
    又一個不滿意死亡的人…就這樣吧。
    VoriciPrimaryDefenderStartsFightZero
    你似乎擁有一樣多的勇敢和愚蠢。
    VoriciPrimaryDefenderStartsFightOne
    你越來越討人厭了。
    VoriciPrimaryDefenderStartsFightTwo
    你來早了!不管怎樣…鬆散的線必須被割斷。
    VoriciPrimaryDefenderStartsFightThree
    我們無法容忍自私的不滿。
    VoriciPrimaryDefenderStartsFightFour
    流亡者,別擔心,我不會將你送至相同監禁的羞辱。死亡很快就會帶走你了。
    VoriciPrimaryDefenderStartsFightFive
    流亡者,你那麼快就忘記我們的承諾嗎?太失望了。
    VoriciPrimaryDefenderStartsFightSix
    我的良心還是嗜血、不滿。很快我的武器就會滿足他。
    VoriciPrimaryDefenderStartsFightSeven
    我已經體驗夠多死亡了。我寧願待在這。
    VoriciPrimaryDefenderStartsFightEight
    我早知道你是蠢蛋,但你持續讓我失望。
    VoriciPrimaryDefenderStartsFightNine
    我會報答你十倍的痛苦!
    VoriciPrimaryDefenderStartsFightTen
    我看到你體內波動的能量。我會讓它自由的。
    VoriciPrimaryDefenderStartsFightEleven
    我從虛空回來。並帶回來了一塊。
    VoriciPrimaryDefenderStartsFightTwelve
    我又活過來了。瘋狂還沒抓住你的心智嗎?
    VoriciPrimaryDefenderStartsFightThirteen
    死亡的惡臭...你很快就會臭氣熏天。
    VoriciPrimaryDefenderStartsFightFourteen
    流亡者,你與我們變得如使糾結。是時候做個了斷了。
    VoriciSafehouseLeaderIntroZero
    你無法用一條線就織成地毯。
    VoriciSecondaryDefenderArrivalZero
    我們不能讓我們的貨物落入不服的人之手。
    VoriciSecondaryDefenderArrivalOne
    沒有一絲不苟。
    VoriciSecondaryDefenderArrivalTwo
    讓我們保持專業。快速且簡潔。
    VoriciSecondaryDefenderArrivalThree
    要保持技能精進。不是針對你。
    VoriciSecondaryDefenderArrivalFour
    向我展現你永不會閉嘴談論你祖先的那種精神吧。
    VoriciSecondaryDefenderArrivalFive
    托菈,你或許很粗魯或不潔,但我喜歡你狩獵的方式。
    VoriciSecondaryDefenderArrivalSix
    瓦甘,文明點。快點殺了他們。
    VoriciSecondaryDefenderArrivalSeven
    格拉維奇,我有點想親手殺了你 -- 但還不是時候。
    VoriciSecondaryDefenderArrivalEight
    愛斯林,讓我看看你的實力吧。
    VoriciSecondaryDefenderArrivalNine
    讓我們殺了這個自私的反抗者。
    VoriciSecondaryDefenderArrivalTen
    流亡者,你覺得會那麼簡單嗎?
    VoriciSecondaryDefenderArrivalEleven
    我所有的一絲布狗都裝箱了。多方便。
    VoriciSecondaryDefenderArrivalTwelve
    壞蘋果必須被摘掉和處理。
    VoriciSecondaryDefenderArrivalThirteen
    老天啊,那麼混亂。你知道我討厭混亂。
    VoriciSecondaryDefenderArrivalFourteen
    沒 有 一 絲 不 苟。
    VoriciSecondaryDefenderArrivalFifteen
    里歐,若有任何安慰的話,我不希望你不戰而死。
    VoriciSecondaryDefenderArrivalSixteen
    你盲從的眼睛欺騙了你。別擔心,我會幫你把他們摳出來。
    VoriciSecondaryDefenderArrivalSeventeen
    普蘭德斯,就把它當作是兄弟來討舊債吧。
    VoriciSecondaryDefenderArrivalEighteen
    格拉維奇,拜託向我求饒吧,這樣我就可以開心的拒絕你。
    VoriciSecondaryDefenderArrivalNineteen
    愛斯林,你蔑視人生最美好的時刻。死者值得尊敬。
    VoriciSecondaryDefenderArrivalTwenty
    真幸運,所有我鬆散的線都在同一個地方!
    VoriciSecondaryDefenderArrivalTwentyOne
    你這自私的反抗者。
    VoriciReplyToSecondaryDefenderArrivalZero
    你遲到了。你知道我多麼討厭遲到。
    VoriciReplyToSecondaryDefenderArrivalOne
    又一個鬆散的線需要被剪斷。
    VoriciReplyToSecondaryDefenderArrivalTwo
    不管怎樣,你是我下個目標。
    VoriciReplyToSecondaryDefenderArrivalThree
    公平?我必須讓你一肢手才算公平。
    VoriciReplyToSecondaryDefenderArrivalFour
    我想我會放棄。
    VoriciReplyToSecondaryDefenderArrivalFive
    有什麼比生死循環更為自然?我只是在幫忙。
    VoriciReplyToSecondaryDefenderArrivalSix
    我告訴過你不要那樣叫我。現在我要讓你叫不出來。
    VoriciReplyToSecondaryDefenderArrivalSeven
    喔,將軍,死亡不是我的武器。它是我最親近的夥伴。讓我向你介紹它吧!
    VoriciReplyToSecondaryDefenderArrivalEight
    你會讓我知道最不愉快的標誌。
    VoriciReplyToSecondaryDefenderArrivalNine
    我們一起編織的暴力會有多美麗呢。
    VoriciSecondaryDefenderArrivalTwentyTwo
    來吧,高尚的盟友。讓我們一起減少這種錯誤。
    VoriciSecondaryDefenderArrivalTwentyThree
    多有教化的夥伴啊。真愉快。
    VoriciSecondaryDefenderArrivalTwentyFour
    優雅和有教養。流亡者,享受它吧。
    VoriciSecondaryDefenderArrivalTwentyFive
    艾爾雷恩,戰戰都像你,只會聽從我的指揮。
    VoriciSecondaryDefenderArrivalTwentySix
    我想我可以依靠你做一些切割,是嗎?
    VoriciSecondaryDefenderArrivalTwentySeven
    這次你為殺手工作。我真愛諷刺。
    VoriciSecondaryDefenderArrivalTwentyEight
    卡麥歷亞,你的命令很簡單。殺光他們。
    VoriciSecondaryDefenderArrivalTwentyNine
    這種狀況需要少點暴力,多點智慧。
    VoriciSecondaryDefenderArrivalThirty
    看來這種狀況需要些弱智。
    VoriciSecondaryDefenderArrivalThirtyOne
    簡潔不錯的擊殺。
    VoriciKillPlayerZero
    我喜歡整潔的結局。
    VoriciKillPlayerOne
    祕密就是祕密。
    VoriciKillPlayerTwo
    真丟人。我寧願喜歡那個反派。
    VoriciKillPlayerThree
    流亡者,就當作是警告吧。
    VoriciEscapeZero
    我們更接近烏托邦了。
    VoriciEscapeOne
    必要的損失。
    VoriciEscapeTwo
    在我自己的牆內...被擊敗了…
    VoriciDefeatedZero
    代價昂貴的錯誤。
    VoriciDefeatedOne
    真不文明…
    VoriciDefeatedTwo
    非常失望。
    VoriciDefeatedThree
    或許我在監獄中的時光比我預期的影響更大。
    VoriciDefeatedFour
    我…想要你的另一個時期…
    VoriciDefeatedFive
    我之前是個傻子才跟你一起工作。
    VoriciDefeatedSix
    我曾面對死亡…再一次又如何?
    VoriciDefeatedSeven
    你!你精進了!
    VoriciDefeatedEight
    真不優雅…
    VoriciDefeatedNine
    被我自私打敗。真屈辱。
    VoriciDefeatedTen
    即使像你一樣的蠢蛋都看的出來你佔了上風。你想怎樣?
    VoriciOfferBargainZero
    若你殺了我,其他人就會接手我的位置,而你會將你自己變成箭靶子。聰明的人會在密教中撒下忠誠的種子。低語一個名字,他們很快就會出現在我身旁了。
    VoriciOfferBargainOne
    殺了我不會讓你更靠近你寶貴的文物。我甚至不知道他們被藏到哪去,但我可能知道誰做的,我知道如何討好他們。前提是你要放了我。
    VoriciOfferBargainTwo
    對我來說沒有什麼工作值得丟掉性命,尤其是這項工作。我有個提議,我 -- 活著 -- 離開並找到更適合我性格的任務。當然,作為交換我也會提供些什麼。你覺得呢?
    VoriciOfferBargainThree
    我可以看出你很想要砍下我的頭。別呀。我會讓我自己離開 -- 離開這個密教 -- 而我不會再回來的。
    VoriciOfferBargainFour
    流亡者,戰爭不是在戰場上獲得勝利。它們都是在昏暗的房間、地圖外和卷宗裡獲勝。我手上或許握有對你有價值的資訊。讓我活著離開,這些資訊就是你的了。
    VoriciOfferBargainFive
    密教中不僅僅是群志同道合的人。我們有個非常有錢的捐助者,如果他看到我死了的話一定會很傷心,但若我提供你補償,你可以假裝沒看見我嗎。
    VoriciOfferBargainSix
    我知道你很精明。考慮一下吧。
    VoriciBargainAcceptedZero
    這麼說定了。但如果我們之間的對話傳到別人耳中,我一定會把你舌頭砍掉。
    VoriciBargainAcceptedOne
    聰明的決定。我希望我們能再次相遇。
    VoriciBargainAcceptedTwo
    那我走了。希望我不會再陷入這種混亂了。
    VoriciBargainAcceptedThree
    我們之間是很錯綜複雜的。我很好奇…這些資訊你要怎麼處理。
    VoriciBargainAcceptedFour
    沒有那麼划算的交易。
    VoriciBargainAcceptedFive
    流亡者,我的直屬上司有許多秘密。這些秘密都會讓你胃疼。我該向剩下的密教成員揭開這些秘密嗎,公諸於世後我相信我這位「受人景仰」的長官一定會被降職至更加卑微的位階,他們對你的壓迫就會更少了。即使我們是殺手,但不是所有人都是禽獸。
    VoriciOfferBetrayalZero
    我明白了,我們之所以失敗是因為其他密教成員的算計,你讓我離開的話,我會查明清楚的。參與的人將會受到處分,而我會被嘉獎。密教並不遵從忠心,他們只在乎結果,而如今,他們並沒有獲得結果。
    VoriciOfferBetrayalOne
    若你想要這口血,我提出交易。釋放我,我會另謀出路。我對我密教的兄弟沒有忠心可言。我的生命有比其他密教成員來的有價值嗎?
    VoriciOfferBetrayalTwo
    你著迷於皇冠。永恆不朽。予生者。我看清其中的貓膩了。只有情報可以讓你更加靠近你的目的。我手中的情報,都是今日在此從他人口中取得。流亡者,這些情報對你有多重要呢?
    VoriciOfferBetrayalThree
    信仰或是衰老,腐蝕了貓膩的心智。他在夢中囈語著東西…他們讓我看起來非常虔誠。
    VoriciOfferBetrayalFour
    我想我不需要提醒你小傑納斯在此做了什麼吧。我想你會找到適當的處分的。
    VoriciOfferBetrayalFive
    少數人比格拉維奇更值得背叛。但我不是其中一個。
    VoriciOfferBetrayalSix
    領主喬恩在他兄弟「神秘的」死亡後背他的家鄉驅除。意涵很明顯了吧。
    VoriciOfferBetrayalSeven
    沒錯,我是個刺客,但愛斯林是個更可怕的東西。
    VoriciOfferBetrayalEight
    我們來做筆交易吧。
    VoriciOfferBetrayalNine
    如果你認為我要說或對你那可悲的理念做什麼,那你就大錯特錯不要來了。
    VoriciOfferExecuteZero
    我很快就會死了,但我也不會拋下我對密教的忠誠。
    VoriciOfferExecuteOne
    反抗者,我知道你想要從我這拿到什麼。但只要密教仍關注著我們,我就什麼都不會給你。
    VoriciOfferExecuteTwo
    我寧願在這裡腐爛,也不願在那些骯髒、不文明的牢房裡。
    VoriciOfferExecuteThree
    那真是令人失望。
    VoriciReplyToBetrayalAcceptedZero
    女獵人,我一直只是一個完美的紳士 -- 至少在妳面前。
    VoriciReplyToBetrayalAcceptedOne
    瓦甘,很久之前我們就該擺脫你了。
    VoriciReplyToBetrayalAcceptedTwo
    一日叛徒、終身叛徒。
    VoriciReplyToBetrayalAcceptedThree
    將軍,為此我會讓你自由。
    VoriciReplyToBetrayalAcceptedFour
    領主,不是我殺了你的兄弟。但我想你應該很清楚。
    VoriciReplyToBetrayalAcceptedFive
    我的報應會很迅速、無形和痛苦。
    VoriciReplyToBetrayalAcceptedSix
    你要從我嘴裡套出這些話。
    VoriciInterrogatedZero
    殘酷。相當殘酷。
    VoriciInterrogatedOne
    什麼?我以為你是講理的。
    VoriciInterrogatedTwo
    真浪費。
    VoriciReplyToExecutionZero
    至少它很快。
    VoriciReplyToExecutionOne
    我會品嚐那個雕像。
    VoriciReplyToExecutionTwo
    你…只會拖延我們殘酷的崛起
    VoriciSafehouseLeaderDefeatedZero
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.