Strongbox
Old: Yueren 2021-09-19 02:42:53
New: Yueren 2021-09-19 00:21:25
Old | New | Differences | |
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1 | - | # 守護技能 | |
1 | + | # 保險箱 | |
2 | + | **保險箱** are a special type of loot container found throughout [[Wraeclast]]. When opened, a strongbox will release groups of [[monster]]s to surround and attack the character. Only once all of the ambushing monsters are slain will a strongbox relinquish its loot. The monsters released by a strongbox also drop loot and grant [[experience]] when killed. Monsters not directly summoned by the strongbox, such as Spitters emerging from Shield Crabs, or raised undead, do not need to be killed to unlock the strongbox. | |
2 | 3 | ||
3 | - | **守護** are [[active skill]]s that provide short term survivability to characters. Guards are [[spell]]s without cast time characteristic. As guard skills are spells they are supported by spells modifiers. | |
4 | + | ## Variations | |
5 | + | Strongboxes come in different base types which determine the kinds of items that can normally be obtained from them. [[Modifiers]] can further alter the loot contents, such as granting additional rare items or gems. | |
4 | 6 | ||
5 | - | All guard skills share a [[cooldown]] - no guard skill can be cast while any others are on cooldown. | |
7 | + | With 2218 strongboxes pool, done via [[Monstrous Treasure]] prophecy, users expect the following kind of distribution. Note that test was made in Tier-13 and higher maps, where Cartographer's strongboxes cannot spawn at that time. This experiment was done in 2016, which may not reflect the current spawn rate of the game. | |
8 | + | ||
9 | + | <table style="text-align: center"> | |
10 | + | <thead> | |
11 | + | <tr> | |
12 | + | <th>Base Type</th> | |
13 | + | <th>Contents</th> | |
14 | + | <th>Count</th> | |
15 | + | <th>Spawn rate</th> | |
16 | + | </tr> | |
17 | + | </thead> | |
18 | + | <tbody> | |
19 | + | <tr> | |
20 | + | <td>Arcanist's Strongbox</td> | |
21 | + | <td>[[Currency]] that do not affect [[quality]]</td> | |
22 | + | <td>96</td> | |
23 | + | <td>4.3%</td> | |
24 | + | </tr> | |
25 | + | <tr> | |
26 | + | <td>Armourer's Strongbox</td> | |
27 | + | <td>Armour, [[The Body]], [[The Mayor]]</td> | |
28 | + | <td>132</td> | |
29 | + | <td>6%</td> | |
30 | + | </tr> | |
31 | + | <tr> | |
32 | + | <td>Artisan's Strongbox</td> | |
33 | + | <td>Currency that affect quality</td> | |
34 | + | <td>155</td> | |
35 | + | <td>6.9%</td> | |
36 | + | </tr> | |
37 | + | <tr> | |
38 | + | <td>Blacksmith's Strongbox</td> | |
39 | + | <td>[[Weapon]]s</td> | |
40 | + | <td>125</td> | |
41 | + | <td>5.7%</td> | |
42 | + | </tr> | |
43 | + | <tr> | |
44 | + | <td>Cartographer's Strongbox</td> | |
45 | + | <td>Maps, [[The Cartographer]]</td> | |
46 | + | <td>-</td> | |
47 | + | <td>-</td> | |
48 | + | </tr> | |
49 | + | <tr> | |
50 | + | <td>Diviner's Strongbox</td> | |
51 | + | <td>[[Divination cards]]</td> | |
52 | + | <td>42</td> | |
53 | + | <td>1.9%</td> | |
54 | + | </tr> | |
55 | + | <tr> | |
56 | + | <td>Gemcutter's Strongbox</td> | |
57 | + | <td>[[Gem]], [[The Gemcutter]]</td> | |
58 | + | <td>74</td> | |
59 | + | <td>3.3%</td> | |
60 | + | </tr> | |
61 | + | <tr> | |
62 | + | <td>Jeweller's Strongbox</td> | |
63 | + | <td>[[Amulets]], [[rings]], [[belt]], [[jewel]], [[Hubris]]</td> | |
64 | + | <td>167</td> | |
65 | + | <td>7.5%</td> | |
66 | + | </tr> | |
67 | + | <tr> | |
68 | + | <td>Large Strongbox</td> | |
69 | + | <td>Assorted items (increased quantity)</td> | |
70 | + | <td>104</td> | |
71 | + | <td>4.7%</td> | |
72 | + | </tr> | |
73 | + | <tr> | |
74 | + | <td>Ornate Strongbox</td> | |
75 | + | <td>Assorted items (increased rarity)</td> | |
76 | + | <td>62</td> | |
77 | + | <td>2.8%</td> | |
78 | + | </tr> | |
79 | + | <tr> | |
80 | + | <td>Strongbox</td> | |
81 | + | <td>Assorted items</td> | |
82 | + | <td>1247</td> | |
83 | + | <td>56.3%</td> | |
84 | + | </tr> | |
85 | + | <tr> | |
86 | + | <td>Vaal Reliquary</td> | |
87 | + | <td>Assorted corrupted items, [[Vaal Orb]]</td> | |
88 | + | <td>-</td> | |
89 | + | <td>-</td> | |
90 | + | </tr> | |
91 | + | <tr> | |
92 | + | <td>Unique</td> | |
93 | + | <td>Special</td> | |
94 | + | <td>14</td> | |
95 | + | <td>0.6%</td> | |
96 | + | </tr> | |
97 | + | </tbody> | |
98 | + | </table> | |
99 | + | ||
100 | + | Like chests, [increased Item Quantity](Rarity) from gear does not increase the number of items dropped from a strongbox. However, map quantity and the number of players do increase the number of items dropped from most strongboxes. The only exception is the Cartographer's Strongbox, where the number of players does not increase the amount of map drops. |