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The Dark Seer

The Dark Seer
Shadow Sceptre
Sceptres
Quality: +20%
Physical Damage: 29-44
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1—2) Maximum Energy Shield per Level
+(1—2) Maximum Mana per Level
Unaffected by Blind
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
The Dark Seer
Shadow Sceptre
Sceptres
Quality: +20%
Physical Damage: 29-44
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1—2) Maximum Energy Shield per Level
+(1—2) Maximum Life per Level
Unaffected by Blind
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
The Dark Seer
Shadow Sceptre
Sceptres
Quality: +20%
Physical Damage: 29-44
Critical Strike Chance: 7.3%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 32, 52 Str, 62 Int
22% increased Elemental Damage
+2 to Level of all Spell Skill Gems
10% Global chance to Blind Enemies on hit
Enemies Blinded by you have Malediction
+(1—2) Maximum Life per Level
+(1—2) Maximum Mana per Level
Unaffected by Blind
Feed on the light of the living,
Bring darkness to all I see,
Until we are one in shadow.
Limit
「T17 Boss」Dropped by
The Market
Icon
Art/2DItems/Weapons/OneHandWeapons/Scepters/VoidGaze
Release Version
BaseType
Divination Card
Version history /3
VersionChanges
3.24.0
  • The Dark Seer Unique Sceptre now has +2 to Level of All Spell Skill Gems, +1-2 Maximum Mana per Level (previously +1), +1-2 Maximum Energy Shield per Level (previously +1), and It no longer has 40-60% increased Global Damage. A Divine Orb can be used to obtain the updated values on existing items. Enemies Blinded by you have Malediction (previously Enemies Blinded while you are Blinded), this change applies to existing items.
  • 3.11.0
  • The Dark Seer: Now causes Blind to not affect your chance to hit, rather than preventing Blind (this affects all versions of this item). Now grants 40-60% increased Global Damage (from 30-50%), 10% Global chance to Blind enemies on Hit (from 7%), and while you are Blinded, enemies Blinded by you have Malediction. Existing versions will have the values updated if you use a Divine Orb but will not gain the Malediction modifier.
  • 3.0.0
  • The Dark Seer: No longer grants Mana or Energy Shield on kill. Now grants two of: 1 Maximum Life per level, 1 Maximum Mana per level or 1 Maximum Energy Shield per level.
  • 22% increased Elemental Damage
    FamilyElementalDamagePercent
    DomainsItem (1)
    GenerationTypeUnique (3)
    Stats
  • elemental damage +% 22 — 22 Global
  • Craft Tagselemental_damage Damage Elemental
    +2 to Level of all Spell Skill Gems
    FamilyIncreaseSocketedGemLevel
    DomainsItem (1)
    GenerationTypeUnique (3)
    Stats
  • spell skill gem level + 2 — 2 Global
  • Craft TagsCaster Gem
    10% Global chance to Blind Enemies on hit
    FamilyBlindOnHit
    DomainsItem (1)
    GenerationTypeUnique (3)
    Stats
  • global chance to blind on hit % 10 — 10 Global
  • Unaffected by Blind
    FamilyBlindDoesNotAffectHitChance
    DomainsItem (1)
    GenerationTypeUnique (3)
    Stats
  • unaffected by blind 1 — 1 Global — Unscalable Value
  • Enemies Blinded by you have Malediction
    FamilyMaledictionOnBlindWhileBlinded
    DomainsItem (1)
    GenerationTypeUnique (3)
    Stats
  • enemies blinded by you have malediction 1 — 1 Global — Unscalable Value
  • +(1—2) Maximum Energy Shield per Level
    FamilyEnergyShieldPerLevel
    DomainsItem (1)
    GenerationTypeUnique (3)
    Stats
  • energy shield per level 1 — 2 Global
  • Craft TagsDefences Energy Shield
    +(1—2) Maximum Mana per Level
    FamilyManaPerLevel
    DomainsItem (1)
    GenerationTypeUnique (3)
    Stats
  • mana per level 1 — 2 Global
  • Craft Tagsresource Mana
    Acquisition /1
    SourceIngredientOffer
    The CallingThe Dark Seer

    Community Wiki

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    The Dark Seer

    Mechanics

    Blind

    Malediction

    Version history

    VersionChanges
    3.11.0
  • Now causes Blind to not affect your chance to hit, rather than preventing Blind.
  • Now grants 40-60% increased Global Damage (from 30-50%), 10% Global chance to Blind enemies on Hit (from 7%), and while you are Blinded, enemies Blinded by you have Malediction.
  • 3.0.0
  • No longer grants Mana or Energy Shield on kill. Now grants two of: 1 Maximum Life per level, 1 Maximum Mana per level or 1 Maximum Energy Shield per level.
  • 2.6.0
  • Base type damage increased to 29-44 (up from 25-37).
  • Base type critical strike chance reduced to 6.5% (down from 6.2%).
  • 2.3.0
  • The implicits on Sceptress and Wandss have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.
  • 1.2.0
  • Introduced to the game.

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