MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Minimap Icons /24
HarvestPortal
HarvestPortal
HarvestPlantBoosterWhite
HarvestPlantBoosterWhite
HarvestPlantBoosterGreen
HarvestPlantBoosterGreen
HarvestPlantBoosterRed
HarvestPlantBoosterRed
HarvestPlantBoosterBlue
HarvestPlantBoosterBlue
HarvestHorticraftingStation
HarvestHorticraftingStation
HarvestDisperserYellow
HarvestDisperserYellow
HarvestDisperserBlue
HarvestDisperserBlue
HarvestDisperserPurple
HarvestDisperserPurple
HarvestDisperserNeutral
HarvestDisperserNeutral
HarvestStanchionYellow
HarvestStanchionYellow
HarvestStanchionBlue
HarvestStanchionBlue
HarvestStanchionPurple
HarvestStanchionPurple
HarvestStanchionNeutral
HarvestStanchionNeutral
HarvestCondenserYellow
HarvestCondenserYellow
HarvestCondenserBlue
HarvestCondenserBlue
HarvestCondenserPurple
HarvestCondenserPurple
HarvestCondenserNeutral
HarvestCondenserNeutral
HarvestCollectorYellow
HarvestCollectorYellow
HarvestCollectorBlue
HarvestCollectorBlue
HarvestCollectorPurple
HarvestCollectorPurple
HarvestCollectorNeutral
HarvestCollectorNeutral
HarvestOshabiBoss
HarvestOshabiBoss
HarvestSeedCache
HarvestSeedCache
Horticrafting Station /75
Horticrafting Station decoration now available in your Hideout
DescriptionCost
Reforge a Rare item with random modifiers, including a Fire modifierWildLifeforceWild Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Cold modifierVividLifeforceVivid Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Lightning modifierPrimalLifeforcePrimal Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Physical modifierVividLifeforceVivid Crystallised Lifeforce x50
Reforge a Rare item with random modifiers, including a Life modifierWildLifeforceWild Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Defence modifierPrimalLifeforcePrimal Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Chaos modifierVividLifeforceVivid Crystallised Lifeforce x100
Reforge a Rare item with random modifiers, including an Attack modifierWildLifeforceWild Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Caster modifierPrimalLifeforcePrimal Crystallised Lifeforce x75
Reforge a Rare item with random modifiers, including a Speed modifierVividLifeforceVivid Crystallised Lifeforce x150
Reforge a Rare item with random modifiers, including a Critical modifierPrimalLifeforcePrimal Crystallised Lifeforce x150
Reforge a Rare item with random modifiers, including a Minion modifierPrimalLifeforcePrimal Crystallised Lifeforce x200
FaridunLifeforceCrystallised Rancour x3
Reforge a Rare item with random modifiers, including a Elemental modifierWildLifeforceWild Crystallised Lifeforce x200
FaridunLifeforceCrystallised Rancour x1
Reforge a Rare item with random modifiers, including a Attribute modifierVividLifeforceVivid Crystallised Lifeforce x200
FaridunLifeforceCrystallised Rancour x2
Reforge a Rare item with random modifiers, including a Mana modifierPrimalLifeforcePrimal Crystallised Lifeforce x200
FaridunLifeforceCrystallised Rancour x2
Reforge a Rare item with random modifiers, including a Drop modifierVividLifeforceVivid Crystallised Lifeforce x200
FaridunLifeforceCrystallised Rancour x1
Reforge a Rare item, being more likely to receive the same modifier typesWildLifeforceWild Crystallised Lifeforce x200
Reforge a Rare item, being less likely to receive the same modifier typesWildLifeforceWild Crystallised Lifeforce x200
Sacrifice a Rare Corrupted Map. Create a new Corrupted Map of the same tier and rarity.WildLifeforceWild Crystallised Lifeforce x200
Change a stack of Fossils into a different type of Fossil. The new Fossil type may have a smaller stack size. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x30
Change a stack of Oils into a different colour of Oil. Cost is proportional to stack size.VividLifeforceVivid Crystallised Lifeforce x30
Change a stack of Catalysts into a different type of Catalyst. Cost is proportional to stack size.VividLifeforceVivid Crystallised Lifeforce x30
Change a stack of Essences into a different type of the same tier. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x30
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x4
Change a stack of Delirium Orbs into a different type of Delirium Orb. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x30
Change a Divination Card into another random Divination CardVividLifeforceVivid Crystallised Lifeforce x75
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire ResistanceWildLifeforceWild Crystallised Lifeforce x500
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire ResistanceWildLifeforceWild Crystallised Lifeforce x500
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold ResistanceVividLifeforceVivid Crystallised Lifeforce x500
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold ResistanceVividLifeforceVivid Crystallised Lifeforce x500
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning ResistancePrimalLifeforcePrimal Crystallised Lifeforce x500
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning ResistancePrimalLifeforcePrimal Crystallised Lifeforce x500
Change a modifier that grants Cold Damage into a similar-tier modifier that grants Fire DamageWildLifeforceWild Crystallised Lifeforce x500
FaridunLifeforceCrystallised Rancour x1
Change a modifier that grants Lightning Damage into a similar-tier modifier that grants Fire DamageWildLifeforceWild Crystallised Lifeforce x500
FaridunLifeforceCrystallised Rancour x1
Change a modifier that grants Fire Damage into a similar-tier modifier that grants Cold DamageVividLifeforceVivid Crystallised Lifeforce x500
FaridunLifeforceCrystallised Rancour x1
Change a modifier that grants Lightning Damage into a similar-tier modifier that grants Cold DamageVividLifeforceVivid Crystallised Lifeforce x500
FaridunLifeforceCrystallised Rancour x1
Change a modifier that grants Fire Damage into a similar-tier modifier that grants Lightning DamagePrimalLifeforcePrimal Crystallised Lifeforce x500
FaridunLifeforceCrystallised Rancour x1
Change a modifier that grants Cold Damage into a similar-tier modifier that grants Lightning DamagePrimalLifeforcePrimal Crystallised Lifeforce x500
FaridunLifeforceCrystallised Rancour x1
Change a stack of Shaper Fragments into other random Shaper Fragments. Cost is proportional to stack size.WildLifeforceWild Crystallised Lifeforce x500
Change a stack of Elder Fragments into other random Elder Fragments. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x500
Change a stack of Conqueror Fragments into other random Conqueror Fragments. Cost is proportional to stack size.VividLifeforceVivid Crystallised Lifeforce x500
Change a stack of Sacrifice or Mortal Fragments into other random Fragments of that type. Cost is proportional to stack size.PrimalLifeforcePrimal Crystallised Lifeforce x500
Change a stack of Fragments of Terror or Emptiness into the other Fragment. Or change a stack of Fragments of Shape or Knowledge into the other Fragment. Cost is proportional to stack size.VividLifeforceVivid Crystallised Lifeforce x800
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same CardVividLifeforceVivid Crystallised Lifeforce x1500
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's LensVividLifeforceVivid Crystallised Lifeforce x4000
Randomise the Influence types on an Influenced Normal, Magic or Rare Item, as well as reforging the item with new random modifiersPrimalLifeforcePrimal Crystallised Lifeforce x1000
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% qualityWildLifeforceWild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% qualityPrimalLifeforcePrimal Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% qualityWildLifeforceWild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% qualityVividLifeforceVivid Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% qualityPrimalLifeforcePrimal Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Fire Resistance per 2% qualityWildLifeforceWild Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Cold Resistance per 2% qualityVividLifeforceVivid Crystallised Lifeforce x3250
Enchant a Body Armour. Quality does not increase its Defences, grants +1% to Lightning Resistance per 2% qualityPrimalLifeforcePrimal Crystallised Lifeforce x3250
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% QualityWildLifeforceWild Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% QualityWildLifeforceWild Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% QualityVividLifeforceVivid Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% QualityVividLifeforceVivid Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% QualityPrimalLifeforcePrimal Crystallised Lifeforce x5000
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% QualityPrimalLifeforcePrimal Crystallised Lifeforce x5000
Transform a Support Gem to be a random Support Gem of the same colourVividLifeforceVivid Crystallised Lifeforce x500
FaridunLifeforceCrystallised Rancour x1
Reforge the colour of a random socket on an item, turning it WhiteWildLifeforceWild Crystallised Lifeforce x12500
SacredLifeforceSacred Crystallised Lifeforce x1
Add a new Fire modifier and remove another random modifier from a non-Influenced itemWildLifeforceWild Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
Add a new Cold modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
Add a new Lightning modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
Add a new Physical modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x15000
SacredLifeforceSacred Crystallised Lifeforce x1
Add a new Life modifier and remove another random modifier from a non-Influenced itemWildLifeforceWild Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
Add a new Defence modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
Add a new Chaos modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
Add a new Attack modifier and remove another random modifier from a non-Influenced itemWildLifeforceWild Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
Add a new Caster modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x17500
SacredLifeforceSacred Crystallised Lifeforce x1
Add a new Speed modifier and remove another random modifier from a non-Influenced itemVividLifeforceVivid Crystallised Lifeforce x20000
SacredLifeforceSacred Crystallised Lifeforce x1
Add a new Critical modifier and remove another random modifier from a non-Influenced itemPrimalLifeforcePrimal Crystallised Lifeforce x20000
SacredLifeforceSacred Crystallised Lifeforce x1
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured itemsVividLifeforceVivid Crystallised Lifeforce x5000
SacredLifeforceSacred Crystallised Lifeforce x1
Reforge an Influenced Rare item with random modifiers, including a Influence modifierPrimalLifeforcePrimal Crystallised Lifeforce x5000
SacredLifeforceSacred Crystallised Lifeforce x1
Mod Equivalencies /318
FireColdLightning
+(6—11)% to Fire Resistance +(6—11)% to Cold Resistance +(6—11)% to Lightning Resistance
+(12—17)% to Fire Resistance +(12—17)% to Cold Resistance +(12—17)% to Lightning Resistance
+(18—23)% to Fire Resistance +(18—23)% to Cold Resistance +(18—23)% to Lightning Resistance
+(24—29)% to Fire Resistance +(24—29)% to Cold Resistance +(24—29)% to Lightning Resistance
+(30—35)% to Fire Resistance +(30—35)% to Cold Resistance +(30—35)% to Lightning Resistance
+(36—41)% to Fire Resistance +(36—41)% to Cold Resistance +(36—41)% to Lightning Resistance
+(42—45)% to Fire Resistance +(42—45)% to Cold Resistance +(42—45)% to Lightning Resistance
+(46—48)% to Fire Resistance +(46—48)% to Cold Resistance +(46—48)% to Lightning Resistance
+(21—25)% to Fire Resistance +(21—25)% to Cold Resistance +(21—25)% to Lightning Resistance
+(26—30)% to Fire Resistance +(26—30)% to Cold Resistance +(26—30)% to Lightning Resistance
+(16—20)% to Fire Resistance +(16—20)% to Cold Resistance +(16—20)% to Lightning Resistance
+(21—25)% to Fire Resistance +(21—25)% to Cold Resistance +(21—25)% to Lightning Resistance
+(16—20)% to Fire Resistance +(16—20)% to Cold Resistance +(16—20)% to Lightning Resistance
+(21—25)% to Fire Resistance +(21—25)% to Cold Resistance +(21—25)% to Lightning Resistance
+(16—20)% to Fire Resistance +(16—20)% to Cold Resistance +(16—20)% to Lightning Resistance
+(21—25)% to Fire Resistance +(21—25)% to Cold Resistance +(21—25)% to Lightning Resistance
+(16—20)% to Fire Resistance +(16—20)% to Cold Resistance +(16—20)% to Lightning Resistance
+(21—28)% to Fire Resistance +(21—28)% to Cold Resistance +(21—28)% to Lightning Resistance
+(29—35)% to Fire Resistance +(29—35)% to Cold Resistance +(29—35)% to Lightning Resistance
+(46—48)% to Fire Resistance
(45—52) to (75—78) added Fire Damage against Burning Enemies
+(46—48)% to Cold Resistance
(30—50)% increased Damage with Hits against Chilled Enemies
+(46—48)% to Lightning Resistance
(40—60)% increased Critical Strike Chance against Shocked Enemies
+(46—48)% to Fire Resistance
(45—52) to (75—78) added Fire Damage against Burning Enemies
+(46—48)% to Cold Resistance
(30—50)% increased Damage with Hits against Chilled Enemies
+(46—48)% to Lightning Resistance
(40—60)% increased Critical Strike Chance against Shocked Enemies
+(12—15)% to Fire Resistance +(12—15)% to Cold Resistance +(12—15)% to Lightning Resistance
+(12—15)% to Fire Resistance +(12—15)% to Cold Resistance +(12—15)% to Lightning Resistance
+(46—48)% to Fire Resistance
0.4% of Fire Damage Leeched as Life
+(46—48)% to Cold Resistance
0.4% of Cold Damage Leeched as Life
+(46—48)% to Lightning Resistance
0.4% of Lightning Damage Leeched as Life
+(46—48)% to Fire Resistance
0.4% of Fire Damage Leeched as Life
+(46—48)% to Cold Resistance
0.4% of Cold Damage Leeched as Life
+(46—48)% to Lightning Resistance
0.4% of Lightning Damage Leeched as Life
+1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance
+2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance
+2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance
+1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance
+2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+(46—48)% to Fire Resistance
(9—10)% of Physical Damage from Hits taken as Fire Damage
+(46—48)% to Cold Resistance
(9—10)% of Physical Damage from Hits taken as Cold Damage
+(46—48)% to Lightning Resistance
(9—10)% of Physical Damage from Hits taken as Lightning Damage
+(46—48)% to Fire Resistance
(3—5)% of Physical Damage from Hits taken as Fire Damage
+(46—48)% to Cold Resistance
(3—5)% of Physical Damage from Hits taken as Cold Damage
+(46—48)% to Lightning Resistance
(3—5)% of Physical Damage from Hits taken as Lightning Damage
+(20—35)% to Fire Resistance +(20—35)% to Cold Resistance +(20—35)% to Lightning Resistance
Added Small Passive Skills also grant: +(2—3)% to Fire Resistance Added Small Passive Skills also grant: +(2—3)% to Cold Resistance Added Small Passive Skills also grant: +(2—3)% to Lightning Resistance
Added Small Passive Skills also grant: +(4—5)% to Fire Resistance Added Small Passive Skills also grant: +(4—5)% to Cold Resistance Added Small Passive Skills also grant: +(4—5)% to Lightning Resistance
Added Small Passive Skills also grant: +(6—7)% to Fire Resistance Added Small Passive Skills also grant: +(6—7)% to Cold Resistance Added Small Passive Skills also grant: +(6—7)% to Lightning Resistance
Added Small Passive Skills also grant: +(2—3)% to Fire Resistance Added Small Passive Skills also grant: +(2—3)% to Cold Resistance Added Small Passive Skills also grant: +(2—3)% to Lightning Resistance
Added Small Passive Skills also grant: +(4—5)% to Fire Resistance Added Small Passive Skills also grant: +(4—5)% to Cold Resistance Added Small Passive Skills also grant: +(4—5)% to Lightning Resistance
Added Small Passive Skills also grant: +(6—7)% to Fire Resistance Added Small Passive Skills also grant: +(6—7)% to Cold Resistance Added Small Passive Skills also grant: +(6—7)% to Lightning Resistance
Added Small Passive Skills also grant: +(8—9)% to Fire Resistance Added Small Passive Skills also grant: +(8—9)% to Cold Resistance Added Small Passive Skills also grant: +(8—9)% to Lightning Resistance
Added Small Passive Skills also grant: +(10—11)% to Fire Resistance Added Small Passive Skills also grant: +(10—11)% to Cold Resistance Added Small Passive Skills also grant: +(10—11)% to Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+1% to maximum Fire Resistance +1% to maximum Cold Resistance +1% to maximum Lightning Resistance
+2% to maximum Fire Resistance +2% to maximum Cold Resistance +2% to maximum Lightning Resistance
+3% to maximum Fire Resistance +3% to maximum Cold Resistance +3% to maximum Lightning Resistance
+(1—2)% to maximum Fire Resistance +(1—2)% to maximum Cold Resistance +(1—2)% to maximum Lightning Resistance
Adds 1 to 2 Fire Damage to Attacks Adds 1 to 2 Cold Damage to Attacks Adds 1 to 5 Lightning Damage to Attacks
Adds (3—5) to (7—8) Fire Damage to Attacks Adds (3—4) to (7—8) Cold Damage to Attacks Adds 1 to (14—15) Lightning Damage to Attacks
Adds (5—7) to (11—13) Fire Damage to Attacks Adds (5—7) to (10—12) Cold Damage to Attacks Adds (1—2) to (22—23) Lightning Damage to Attacks
Adds (7—10) to (15—18) Fire Damage to Attacks Adds (6—9) to (13—16) Cold Damage to Attacks Adds (1—2) to (27—28) Lightning Damage to Attacks
Adds (9—12) to (19—22) Fire Damage to Attacks Adds (8—11) to (16—19) Cold Damage to Attacks Adds (1—3) to (33—34) Lightning Damage to Attacks
Adds (11—15) to (23—27) Fire Damage to Attacks Adds (10—13) to (20—24) Cold Damage to Attacks Adds (1—4) to (40—43) Lightning Damage to Attacks
Adds (13—18) to (27—31) Fire Damage to Attacks Adds (12—16) to (24—28) Cold Damage to Attacks Adds (2—5) to (47—50) Lightning Damage to Attacks
Adds (16—22) to (32—38) Fire Damage to Attacks Adds (14—19) to (29—34) Cold Damage to Attacks Adds (3—6) to (57—61) Lightning Damage to Attacks
Adds (19—25) to (39—45) Fire Damage to Attacks Adds (17—22) to (34—40) Cold Damage to Attacks Adds (3—7) to (68—72) Lightning Damage to Attacks
Adds (1—2) to 3 Fire Damage to Attacks Adds (1—2) to 3 Cold Damage to Attacks Adds 1 to (3—4) Lightning Damage to Attacks
Adds (5—7) to (10—12) Fire Damage to Attacks Adds (5—6) to (9—10) Cold Damage to Attacks Adds 2 to (16—18) Lightning Damage to Attacks
Adds (8—10) to (15—18) Fire Damage to Attacks Adds (7—9) to (14—16) Cold Damage to Attacks Adds (1—3) to (25—28) Lightning Damage to Attacks
Adds (11—14) to (21—25) Fire Damage to Attacks Adds (10—13) to (19—22) Cold Damage to Attacks Adds (2—3) to (35—40) Lightning Damage to Attacks
Adds (13—18) to (27—31) Fire Damage to Attacks Adds (12—16) to (24—28) Cold Damage to Attacks Adds (2—4) to (44—50) Lightning Damage to Attacks
Adds (17—22) to (33—38) Fire Damage to Attacks Adds (15—20) to (30—35) Cold Damage to Attacks Adds (2—5) to (56—62) Lightning Damage to Attacks
Adds (20—27) to (40—47) Fire Damage to Attacks Adds (18—24) to (36—42) Cold Damage to Attacks Adds (2—6) to (66—75) Lightning Damage to Attacks
Adds (27—35) to (53—62) Fire Damage to Attacks Adds (23—32) to (48—55) Cold Damage to Attacks Adds (3—8) to (89—99) Lightning Damage to Attacks
Adds (37—50) to (74—87) Fire Damage to Attacks Adds (33—45) to (67—78) Cold Damage to Attacks Adds (5—11) to (124—140) Lightning Damage to Attacks
Adds (41—55) to (81—96) Fire Damage to Attacks Adds (36—50) to (74—86) Cold Damage to Attacks Adds (6—13) to (136—155) Lightning Damage to Attacks
Adds (23—27) to (43—48) Fire Damage to Attacks Adds (20—24) to (38—44) Cold Damage to Attacks Adds (4—8) to (71—76) Lightning Damage to Attacks
Adds (5—7) to (11—14) Fire Damage to Attacks Adds (6—7) to (11—14) Cold Damage to Attacks Adds (1—2) to (23—24) Lightning Damage to Attacks
Adds (6—8) to (13—17) Fire Damage to Attacks Adds (6—8) to (12—15) Cold Damage to Attacks Adds (1—2) to (25—26) Lightning Damage to Attacks
Adds (8—10) to (16—18) Fire Damage to Attacks Adds (7—9) to (13—16) Cold Damage to Attacks Adds (1—2) to (27—28) Lightning Damage to Attacks
Adds (9—11) to (17—21) Fire Damage to Attacks Adds (8—10) to (14—17) Cold Damage to Attacks Adds (1—3) to (29—30) Lightning Damage to Attacks
Adds (1—2) to (3—4) Fire Damage Adds (1—2) to (3—4) Cold Damage Adds 1 to (5—6) Lightning Damage
Adds (8—10) to (15—18) Fire Damage Adds (7—9) to (14—16) Cold Damage Adds 2 to (25—29) Lightning Damage
Adds (12—17) to (25—29) Fire Damage Adds (11—15) to (23—26) Cold Damage Adds 2 to (41—48) Lightning Damage
Adds (17—24) to (35—41) Fire Damage Adds (16—21) to (31—37) Cold Damage Adds 3 to (57—67) Lightning Damage
Adds (24—33) to (49—57) Fire Damage Adds (22—30) to (44—51) Cold Damage Adds (4—5) to (80—94) Lightning Damage
Adds (34—46) to (68—80) Fire Damage Adds (31—42) to (62—71) Cold Damage Adds (5—8) to (112—131) Lightning Damage
Adds (46—62) to (93—107) Fire Damage Adds (41—57) to (83—97) Cold Damage Adds (8—10) to (152—176) Lightning Damage
Adds (59—81) to (120—140) Fire Damage Adds (54—74) to (108—126) Cold Damage Adds (10—14) to (197—229) Lightning Damage
Adds (74—101) to (150—175) Fire Damage Adds (68—92) to (136—157) Cold Damage Adds (13—17) to (247—286) Lightning Damage
Adds (89—121) to (180—210) Fire Damage Adds (81—111) to (163—189) Cold Damage Adds (15—21) to (296—344) Lightning Damage
Adds (80—109) to (162—189) Fire Damage Adds (73—100) to (147—170) Cold Damage Adds (13—19) to (266—310) Lightning Damage
Adds (59—79) to (118—138) Fire Damage
Attacks with this Weapon Penetrate (13—15)% Fire Resistance
Adds (53—72) to (107—124) Cold Damage
Attacks with this Weapon Penetrate (13—15)% Cold Resistance
Adds (7—17) to (198—224) Lightning Damage
Attacks with this Weapon Penetrate (13—15)% Lightning Resistance
Adds (3—5) to (6—7) Fire Damage Adds (2—3) to (6—7) Cold Damage Adds 2 to (10—11) Lightning Damage
Adds (14—20) to (29—33) Fire Damage Adds (12—17) to (26—30) Cold Damage Adds 3 to (46—53) Lightning Damage
Adds (23—31) to (47—54) Fire Damage Adds (21—28) to (42—48) Cold Damage Adds (4—5) to (76—88) Lightning Damage
Adds (32—44) to (65—76) Fire Damage Adds (29—40) to (58—68) Cold Damage Adds (5—8) to (106—123) Lightning Damage
Adds (45—61) to (91—106) Fire Damage Adds (41—55) to (81—95) Cold Damage Adds (8—10) to (148—173) Lightning Damage
Adds (63—85) to (128—148) Fire Damage Adds (57—77) to (114—132) Cold Damage Adds (11—14) to (208—242) Lightning Damage
Adds (85—115) to (172—200) Fire Damage Adds (77—104) to (154—178) Cold Damage Adds (14—20) to (281—327) Lightning Damage
Adds (110—150) to (223—260) Fire Damage Adds (99—136) to (200—232) Cold Damage Adds (19—25) to (366—425) Lightning Damage
Adds (137—188) to (279—325) Fire Damage Adds (124—170) to (250—290) Cold Damage Adds (23—32) to (458—531) Lightning Damage
Adds (165—225) to (335—390) Fire Damage Adds (149—204) to (300—348) Cold Damage Adds (28—38) to (549—638) Lightning Damage
Adds (3—5) to (6—7) Fire Damage Adds (2—3) to (6—7) Cold Damage Adds 2 to (10—11) Lightning Damage
Adds (14—20) to (29—33) Fire Damage Adds (12—17) to (26—30) Cold Damage Adds 3 to (46—53) Lightning Damage
Adds (23—31) to (47—54) Fire Damage Adds (21—28) to (42—48) Cold Damage Adds (4—5) to (76—88) Lightning Damage
Adds (32—44) to (65—76) Fire Damage Adds (29—40) to (58—68) Cold Damage Adds (5—8) to (106—123) Lightning Damage
Adds (45—61) to (91—106) Fire Damage Adds (41—55) to (81—95) Cold Damage Adds (8—10) to (148—173) Lightning Damage
Adds (63—85) to (128—148) Fire Damage Adds (57—77) to (114—132) Cold Damage Adds (11—14) to (208—242) Lightning Damage
Adds (85—115) to (172—200) Fire Damage Adds (77—104) to (154—178) Cold Damage Adds (14—20) to (281—327) Lightning Damage
Adds (110—150) to (223—260) Fire Damage Adds (99—136) to (200—232) Cold Damage Adds (19—25) to (366—425) Lightning Damage
Adds (137—188) to (279—325) Fire Damage Adds (124—170) to (250—290) Cold Damage Adds (23—32) to (458—531) Lightning Damage
Adds (165—225) to (335—390) Fire Damage Adds (149—204) to (300—348) Cold Damage Adds (28—38) to (549—638) Lightning Damage
Adds (149—203) to (302—351) Fire Damage Adds (134—184) to (270—313) Cold Damage Adds (25—34) to (494—575) Lightning Damage
Adds (109—147) to (220—256) Fire Damage
Attacks with this Weapon Penetrate (13—15)% Fire Resistance
Adds (100—132) to (197—230) Cold Damage
Attacks with this Weapon Penetrate (13—15)% Cold Resistance
Adds (12—31) to (367—415) Lightning Damage
Attacks with this Weapon Penetrate (13—15)% Lightning Resistance
Adds (1—2) to (3—4) Fire Damage to Spells Adds 1 to (2—3) Cold Damage to Spells Adds 1 to (4—5) Lightning Damage to Spells
Adds (6—8) to (12—14) Fire Damage to Spells Adds (5—7) to (10—12) Cold Damage to Spells Adds (1—2) to (21—22) Lightning Damage to Spells
Adds (10—12) to (19—23) Fire Damage to Spells Adds (8—10) to (16—18) Cold Damage to Spells Adds (1—2) to (33—35) Lightning Damage to Spells
Adds (13—18) to (27—31) Fire Damage to Spells Adds (11—15) to (22—25) Cold Damage to Spells Adds (1—4) to (46—48) Lightning Damage to Spells
Adds (19—25) to (37—44) Fire Damage to Spells Adds (16—20) to (30—36) Cold Damage to Spells Adds (2—5) to (64—68) Lightning Damage to Spells
Adds (24—33) to (48—57) Fire Damage to Spells Adds (20—26) to (40—46) Cold Damage to Spells Adds (2—7) to (84—88) Lightning Damage to Spells
Adds (31—42) to (64—73) Fire Damage to Spells Adds (26—35) to (51—60) Cold Damage to Spells Adds (2—9) to (109—115) Lightning Damage to Spells
Adds (40—52) to (79—91) Fire Damage to Spells Adds (33—43) to (64—75) Cold Damage to Spells Adds (4—11) to (136—144) Lightning Damage to Spells
Adds (49—66) to (98—115) Fire Damage to Spells Adds (41—54) to (81—93) Cold Damage to Spells Adds (4—14) to (170—179) Lightning Damage to Spells
Adds (45—54) to (80—90) Fire Damage to Spells Adds (35—45) to (66—74) Cold Damage to Spells Adds (4—11) to (134—144) Lightning Damage to Spells
Adds (1—2) to (4—5) Fire Damage to Spells Adds (1—2) to (3—4) Cold Damage to Spells Adds 1 to (6—7) Lightning Damage to Spells
Adds (8—11) to (17—19) Fire Damage to Spells Adds (8—10) to (15—18) Cold Damage to Spells Adds (1—3) to (32—34) Lightning Damage to Spells
Adds (13—17) to (26—29) Fire Damage to Spells Adds (12—15) to (23—28) Cold Damage to Spells Adds (1—4) to (49—52) Lightning Damage to Spells
Adds (18—23) to (36—42) Fire Damage to Spells Adds (16—22) to (33—38) Cold Damage to Spells Adds (2—5) to (69—73) Lightning Damage to Spells
Adds (25—33) to (50—59) Fire Damage to Spells Adds (24—30) to (45—53) Cold Damage to Spells Adds (2—8) to (97—102) Lightning Damage to Spells
Adds (32—44) to (65—76) Fire Damage to Spells Adds (30—40) to (59—69) Cold Damage to Spells Adds (3—10) to (126—133) Lightning Damage to Spells
Adds (42—56) to (85—99) Fire Damage to Spells Adds (39—52) to (77—90) Cold Damage to Spells Adds (5—12) to (164—173) Lightning Damage to Spells
Adds (53—70) to (107—123) Fire Damage to Spells Adds (49—64) to (96—113) Cold Damage to Spells Adds (5—17) to (204—216) Lightning Damage to Spells
Adds (66—88) to (132—155) Fire Damage to Spells Adds (61—81) to (120—140) Cold Damage to Spells Adds (7—20) to (255—270) Lightning Damage to Spells
Adds (67—81) to (120—135) Fire Damage to Spells Adds (57—66) to (100—111) Cold Damage to Spells Adds (6—16) to (201—216) Lightning Damage to Spells
Minions deal (3—6) to (8—11) additional Fire Damage Minions deal (3—6) to (8—11) additional Cold Damage Minions deal 1 to (9—15) additional Lightning Damage
Minions deal (11—14) to (17—20) additional Fire Damage Minions deal (11—14) to (17—20) additional Cold Damage Minions deal (1—2) to (26—32) additional Lightning Damage
Minions deal (15—18) to (21—24) additional Fire Damage Minions deal (15—18) to (21—24) additional Cold Damage Minions deal (1—3) to (33—39) additional Lightning Damage
Minions deal (20—23) to (26—32) additional Fire Damage Minions deal (20—23) to (26—32) additional Cold Damage Minions deal (1—4) to (44—50) additional Lightning Damage
Minions deal (24—27) to (33—36) additional Fire Damage Minions deal (24—27) to (33—36) additional Cold Damage Minions deal (1—5) to (51—54) additional Lightning Damage
Minions deal (29—35) to (42—51) additional Fire Damage Minions deal (29—35) to (42—51) additional Cold Damage Minions deal (1—6) to (65—77) additional Lightning Damage
(2—4) to (5—7) Added Spell Fire Damage while Dual Wielding (2—4) to (5—7) Added Spell Cold Damage while Dual Wielding 1 to (6—10) Added Spell Lightning Damage while Dual Wielding
(7—9) to (11—13) Added Spell Fire Damage while Dual Wielding (7—9) to (11—13) Added Spell Cold Damage while Dual Wielding (1—2) to (17—21) Added Spell Lightning Damage while Dual Wielding
(10—12) to (14—16) Added Spell Fire Damage while Dual Wielding (10—12) to (14—16) Added Spell Cold Damage while Dual Wielding (1—3) to (22—26) Added Spell Lightning Damage while Dual Wielding
(13—15) to (17—21) Added Spell Fire Damage while Dual Wielding (13—15) to (17—21) Added Spell Cold Damage while Dual Wielding (1—4) to (29—33) Added Spell Lightning Damage while Dual Wielding
(16—18) to (22—24) Added Spell Fire Damage while Dual Wielding (16—18) to (22—24) Added Spell Cold Damage while Dual Wielding (1—5) to (34—36) Added Spell Lightning Damage while Dual Wielding
(19—25) to (26—34) Added Spell Fire Damage while Dual Wielding (19—25) to (26—34) Added Spell Cold Damage while Dual Wielding (1—6) to (43—51) Added Spell Lightning Damage while Dual Wielding
(2—4) to (5—7) Added Spell Fire Damage while wielding a Two Handed Weapon (2—4) to (5—7) Added Spell Cold Damage while wielding a Two Handed Weapon 1 to (6—10) Added Spell Lightning Damage while wielding a Two Handed Weapon
(7—9) to (11—13) Added Spell Fire Damage while wielding a Two Handed Weapon (7—9) to (11—13) Added Spell Cold Damage while wielding a Two Handed Weapon (1—2) to (17—21) Added Spell Lightning Damage while wielding a Two Handed Weapon
(10—12) to (14—16) Added Spell Fire Damage while wielding a Two Handed Weapon (10—12) to (14—16) Added Spell Cold Damage while wielding a Two Handed Weapon (1—3) to (22—26) Added Spell Lightning Damage while wielding a Two Handed Weapon
(13—15) to (17—21) Added Spell Fire Damage while wielding a Two Handed Weapon (13—15) to (17—21) Added Spell Cold Damage while wielding a Two Handed Weapon (1—4) to (29—33) Added Spell Lightning Damage while wielding a Two Handed Weapon
(16—18) to (22—24) Added Spell Fire Damage while wielding a Two Handed Weapon (16—18) to (22—24) Added Spell Cold Damage while wielding a Two Handed Weapon (1—5) to (34—36) Added Spell Lightning Damage while wielding a Two Handed Weapon
(19—25) to (26—34) Added Spell Fire Damage while wielding a Two Handed Weapon (19—25) to (26—34) Added Spell Cold Damage while wielding a Two Handed Weapon (1—6) to (43—51) Added Spell Lightning Damage while wielding a Two Handed Weapon
(2—4) to (5—7) Added Spell Fire Damage while holding a Shield (2—4) to (5—7) Added Spell Cold Damage while holding a Shield 1 to (6—10) Added Spell Lightning Damage while holding a Shield
(7—9) to (11—13) Added Spell Fire Damage while holding a Shield (7—9) to (11—13) Added Spell Cold Damage while holding a Shield (1—2) to (17—21) Added Spell Lightning Damage while holding a Shield
(10—12) to (14—16) Added Spell Fire Damage while holding a Shield (10—12) to (14—16) Added Spell Cold Damage while holding a Shield (1—3) to (22—26) Added Spell Lightning Damage while holding a Shield
(13—15) to (17—21) Added Spell Fire Damage while holding a Shield (13—15) to (17—21) Added Spell Cold Damage while holding a Shield (1—4) to (29—33) Added Spell Lightning Damage while holding a Shield
(16—18) to (22—24) Added Spell Fire Damage while holding a Shield (16—18) to (22—24) Added Spell Cold Damage while holding a Shield (1—5) to (34—36) Added Spell Lightning Damage while holding a Shield
(19—25) to (26—34) Added Spell Fire Damage while holding a Shield (19—25) to (26—34) Added Spell Cold Damage while holding a Shield (1—6) to (43—51) Added Spell Lightning Damage while holding a Shield
Adds (6—8) to (9—11) Fire Damage to Spells Adds (6—8) to (9—11) Cold Damage to Spells Adds (1—2) to (15—19) Lightning Damage to Spells
Adds (9—11) to (12—14) Fire Damage to Spells Adds (9—11) to (12—14) Cold Damage to Spells Adds (1—3) to (20—24) Lightning Damage to Spells
Adds (12—14) to (15—19) Fire Damage to Spells Adds (12—14) to (15—19) Cold Damage to Spells Adds (1—4) to (25—29) Lightning Damage to Spells
Adds (15—17) to (20—23) Fire Damage to Spells Adds (15—17) to (20—23) Cold Damage to Spells Adds (1—5) to (30—32) Lightning Damage to Spells
Adds (19—23) to (24—32) Fire Damage to Spells Adds (19—23) to (24—32) Cold Damage to Spells Adds (1—6) to (37—45) Lightning Damage to Spells
(5—6) to (11—12) Added Fire Damage with Wand Attacks (4—5) to (9—10) Added Cold Damage with Wand Attacks 1 to (19—20) Added Lightning Damage with Wand Attacks
(7—8) to (13—15) Added Fire Damage with Wand Attacks (6—7) to (11—13) Added Cold Damage with Wand Attacks (1—2) to (23—24) Added Lightning Damage with Wand Attacks
(9—11) to (16—19) Added Fire Damage with Wand Attacks (8—9) to (14—16) Added Cold Damage with Wand Attacks (1—3) to (28—30) Added Lightning Damage with Wand Attacks
(12—13) to (20—22) Added Fire Damage with Wand Attacks (10—11) to (17—20) Added Cold Damage with Wand Attacks (1—4) to (33—35) Added Lightning Damage with Wand Attacks
(14—15) to (23—26) Added Fire Damage with Wand Attacks (12—13) to (21—24) Added Cold Damage with Wand Attacks (2—4) to (40—43) Added Lightning Damage with Wand Attacks
(16—18) to (27—32) Added Fire Damage with Wand Attacks (14—15) to (25—28) Added Cold Damage with Wand Attacks (2—5) to (48—50) Added Lightning Damage with Wand Attacks
(5—6) to (11—12) Added Fire Damage with Dagger Attacks (4—5) to (9—10) Added Cold Damage with Dagger Attacks 1 to (19—20) Added Lightning Damage with Dagger Attacks
(7—8) to (13—15) Added Fire Damage with Dagger Attacks (6—7) to (11—13) Added Cold Damage with Dagger Attacks (1—2) to (23—24) Added Lightning Damage with Dagger Attacks
(9—11) to (16—19) Added Fire Damage with Dagger Attacks (8—9) to (14—16) Added Cold Damage with Dagger Attacks (1—3) to (28—30) Added Lightning Damage with Dagger Attacks
(12—13) to (20—22) Added Fire Damage with Dagger Attacks (10—11) to (17—20) Added Cold Damage with Dagger Attacks (1—4) to (33—35) Added Lightning Damage with Dagger Attacks
(14—15) to (23—26) Added Fire Damage with Dagger Attacks (12—13) to (21—24) Added Cold Damage with Dagger Attacks (2—4) to (40—43) Added Lightning Damage with Dagger Attacks
(16—18) to (27—32) Added Fire Damage with Dagger Attacks (14—15) to (25—28) Added Cold Damage with Dagger Attacks (2—5) to (48—50) Added Lightning Damage with Dagger Attacks
(5—6) to (11—12) Added Fire Damage with Claw Attacks (4—5) to (9—10) Added Cold Damage with Claw Attacks 1 to (19—20) Added Lightning Damage with Claw Attacks
(7—8) to (13—15) Added Fire Damage with Claw Attacks (6—7) to (11—13) Added Cold Damage with Claw Attacks (1—2) to (23—24) Added Lightning Damage with Claw Attacks
(9—11) to (16—19) Added Fire Damage with Claw Attacks (8—9) to (14—16) Added Cold Damage with Claw Attacks (1—3) to (28—30) Added Lightning Damage with Claw Attacks
(12—13) to (20—22) Added Fire Damage with Claw Attacks (10—11) to (17—20) Added Cold Damage with Claw Attacks (1—4) to (33—35) Added Lightning Damage with Claw Attacks
(14—15) to (23—26) Added Fire Damage with Claw Attacks (12—13) to (21—24) Added Cold Damage with Claw Attacks (2—4) to (40—43) Added Lightning Damage with Claw Attacks
(16—18) to (27—32) Added Fire Damage with Claw Attacks (14—15) to (25—28) Added Cold Damage with Claw Attacks (2—5) to (48—50) Added Lightning Damage with Claw Attacks
(5—6) to (11—12) Added Fire Damage with Bow Attacks (4—5) to (9—10) Added Cold Damage with Bow Attacks 1 to (19—20) Added Lightning Damage with Bow Attacks
(7—8) to (13—15) Added Fire Damage with Bow Attacks (6—7) to (11—13) Added Cold Damage with Bow Attacks (1—2) to (23—24) Added Lightning Damage with Bow Attacks
(9—11) to (16—19) Added Fire Damage with Bow Attacks (8—9) to (14—16) Added Cold Damage with Bow Attacks (1—3) to (28—30) Added Lightning Damage with Bow Attacks
(12—13) to (20—22) Added Fire Damage with Bow Attacks (10—11) to (17—20) Added Cold Damage with Bow Attacks (1—4) to (33—35) Added Lightning Damage with Bow Attacks
(14—15) to (23—26) Added Fire Damage with Bow Attacks (12—13) to (21—24) Added Cold Damage with Bow Attacks (2—4) to (40—43) Added Lightning Damage with Bow Attacks
(16—18) to (27—32) Added Fire Damage with Bow Attacks (14—15) to (25—28) Added Cold Damage with Bow Attacks (2—5) to (48—50) Added Lightning Damage with Bow Attacks
(5—6) to (11—12) Added Fire Damage with Sword Attacks (4—5) to (9—10) Added Cold Damage with Sword Attacks 1 to (19—20) Added Lightning Damage with Sword Attacks
(7—8) to (13—15) Added Fire Damage with Sword Attacks (6—7) to (11—13) Added Cold Damage with Sword Attacks (1—2) to (23—24) Added Lightning Damage with Sword Attacks
(9—11) to (16—19) Added Fire Damage with Sword Attacks (8—9) to (14—16) Added Cold Damage with Sword Attacks (1—3) to (28—30) Added Lightning Damage with Sword Attacks
(12—13) to (20—22) Added Fire Damage with Sword Attacks (10—11) to (17—20) Added Cold Damage with Sword Attacks (1—4) to (33—35) Added Lightning Damage with Sword Attacks
(14—15) to (23—26) Added Fire Damage with Sword Attacks (12—13) to (21—24) Added Cold Damage with Sword Attacks (2—4) to (40—43) Added Lightning Damage with Sword Attacks
(16—18) to (27—32) Added Fire Damage with Sword Attacks (14—15) to (25—28) Added Cold Damage with Sword Attacks (2—5) to (48—50) Added Lightning Damage with Sword Attacks
(5—6) to (11—12) Added Fire Damage with Axe Attacks (4—5) to (9—10) Added Cold Damage with Axe Attacks 1 to (19—20) Added Lightning Damage with Axe Attacks
(7—8) to (13—15) Added Fire Damage with Axe Attacks (6—7) to (11—13) Added Cold Damage with Axe Attacks (1—2) to (23—24) Added Lightning Damage with Axe Attacks
(9—11) to (16—19) Added Fire Damage with Axe Attacks (8—9) to (14—16) Added Cold Damage with Axe Attacks (1—3) to (28—30) Added Lightning Damage with Axe Attacks
(12—13) to (20—22) Added Fire Damage with Axe Attacks (10—11) to (17—20) Added Cold Damage with Axe Attacks (1—4) to (33—35) Added Lightning Damage with Axe Attacks
(14—15) to (23—26) Added Fire Damage with Axe Attacks (12—13) to (21—24) Added Cold Damage with Axe Attacks (2—4) to (40—43) Added Lightning Damage with Axe Attacks
(16—18) to (27—32) Added Fire Damage with Axe Attacks (14—15) to (25—28) Added Cold Damage with Axe Attacks (2—5) to (48—50) Added Lightning Damage with Axe Attacks
(5—6) to (11—12) Added Fire Damage with Mace or Sceptre Attacks (4—5) to (9—10) Added Cold Damage with Mace or Sceptre Attacks 1 to (19—20) Added Lightning Damage with Mace or Sceptre Attacks
(7—8) to (13—15) Added Fire Damage with Mace or Sceptre Attacks (6—7) to (11—13) Added Cold Damage with Mace or Sceptre Attacks (1—2) to (23—24) Added Lightning Damage with Mace or Sceptre Attacks
(9—11) to (16—19) Added Fire Damage with Mace or Sceptre Attacks (8—9) to (14—16) Added Cold Damage with Mace or Sceptre Attacks (1—3) to (28—30) Added Lightning Damage with Mace or Sceptre Attacks
(12—13) to (20—22) Added Fire Damage with Mace or Sceptre Attacks (10—11) to (17—20) Added Cold Damage with Mace or Sceptre Attacks (1—4) to (33—35) Added Lightning Damage with Mace or Sceptre Attacks
(14—15) to (23—26) Added Fire Damage with Mace or Sceptre Attacks (12—13) to (21—24) Added Cold Damage with Mace or Sceptre Attacks (2—4) to (40—43) Added Lightning Damage with Mace or Sceptre Attacks
(16—18) to (27—32) Added Fire Damage with Mace or Sceptre Attacks (14—15) to (25—28) Added Cold Damage with Mace or Sceptre Attacks (2—5) to (48—50) Added Lightning Damage with Mace or Sceptre Attacks
(5—6) to (11—12) Added Fire Damage with Staff Attacks (4—5) to (9—10) Added Cold Damage with Staff Attacks 1 to (19—20) Added Lightning Damage with Staff Attacks
(7—8) to (13—15) Added Fire Damage with Staff Attacks (6—7) to (11—13) Added Cold Damage with Staff Attacks (1—2) to (23—24) Added Lightning Damage with Staff Attacks
(9—11) to (16—19) Added Fire Damage with Staff Attacks (8—9) to (14—16) Added Cold Damage with Staff Attacks (1—3) to (28—30) Added Lightning Damage with Staff Attacks
(12—13) to (20—22) Added Fire Damage with Staff Attacks (10—11) to (17—20) Added Cold Damage with Staff Attacks (1—4) to (33—35) Added Lightning Damage with Staff Attacks
(14—15) to (23—26) Added Fire Damage with Staff Attacks (12—13) to (21—24) Added Cold Damage with Staff Attacks (2—4) to (40—43) Added Lightning Damage with Staff Attacks
(16—18) to (27—32) Added Fire Damage with Staff Attacks (14—15) to (25—28) Added Cold Damage with Staff Attacks (2—5) to (48—50) Added Lightning Damage with Staff Attacks
Adds (4—5) to (10—12) Fire Damage to Attacks Adds (4—5) to (8—10) Cold Damage to Attacks Adds 1 to (19—20) Lightning Damage to Attacks
Adds (6—7) to (13—16) Fire Damage to Attacks Adds (6—7) to (11—13) Cold Damage to Attacks Adds (1—2) to (25—27) Lightning Damage to Attacks
Adds (8—9) to (17—20) Fire Damage to Attacks Adds (8—9) to (14—17) Cold Damage to Attacks Adds (1—3) to (29—32) Lightning Damage to Attacks
Adds (10—12) to (21—24) Fire Damage to Attacks Adds (10—11) to (18—21) Cold Damage to Attacks Adds (1—4) to (36—39) Lightning Damage to Attacks
Adds (13—15) to (25—28) Fire Damage to Attacks Adds (12—13) to (22—26) Cold Damage to Attacks Adds (1—4) to (43—48) Lightning Damage to Attacks
(20—40)% increased Fire Damage
Adds (14—20) to (29—34) Fire Damage to Spells
(20—40)% increased Cold Damage
Adds (12—16) to (24—28) Cold Damage to Spells
(20—40)% increased Lightning Damage
Adds (1—4) to (50—53) Lightning Damage to Spells
(20—40)% increased Fire Damage
Adds (20—26) to (39—46) Fire Damage to Spells
(20—40)% increased Cold Damage
Adds (18—24) to (36—42) Cold Damage to Spells
(20—40)% increased Lightning Damage
Adds (2—6) to (76—80) Lightning Damage to Spells
Adds (8—11) to (16—20) Fire Damage to Attacks Adds (6—8) to (14—18) Cold Damage to Attacks Adds (1—4) to (32—36) Lightning Damage to Attacks
Adds (12—17) to (26—30) Fire Damage to Attacks Adds (11—15) to (23—27) Cold Damage to Attacks Adds (1—5) to (41—48) Lightning Damage to Attacks
Adds (9—11) to (16—21) Fire Damage to Attacks Adds (9—11) to (16—21) Cold Damage to Attacks Adds (1—4) to (32—36) Lightning Damage to Attacks
Adds (19—23) to (37—42) Fire Damage to Attacks Adds (19—23) to (37—42) Cold Damage to Attacks Adds (3—6) to (52—70) Lightning Damage to Attacks
Adds (12—16) to (23—27) Fire Damage to Spells Adds (10—13) to (19—22) Cold Damage to Spells Adds (1—4) to (39—42) Lightning Damage to Spells
Adds (21—28) to (42—49) Fire Damage to Spells Adds (17—23) to (34—40) Cold Damage to Spells Adds (2—6) to (73—77) Lightning Damage to Spells
Adds (31—41) to (61—71) Fire Damage to Spells Adds (25—33) to (50—58) Cold Damage to Spells Adds (3—9) to (106—112) Lightning Damage to Spells
Adds (16—21) to (31—36) Fire Damage to Spells Adds (14—19) to (28—33) Cold Damage to Spells Adds (1—5) to (59—63) Lightning Damage to Spells
Adds (28—38) to (57—66) Fire Damage to Spells Adds (26—34) to (52—60) Cold Damage to Spells Adds (3—9) to (109—115) Lightning Damage to Spells
Adds (41—55) to (83—96) Fire Damage to Spells Adds (38—50) to (75—88) Cold Damage to Spells Adds (4—13) to (159—168) Lightning Damage to Spells
Adds (5—7) to (11—13) Fire Damage to Attacks
25% of Physical Damage Converted to Fire Damage
Adds (5—7) to (10—12) Cold Damage to Attacks
25% of Physical Damage Converted to Cold Damage
Adds (1—2) to (22—23) Lightning Damage to Attacks
25% of Physical Damage Converted to Lightning Damage
Adds (45—61) to (91—106) Fire Damage
Attacks with this Weapon Penetrate (5—7)% Fire Resistance
Adds (37—50) to (74—87) Cold Damage
Attacks with this Weapon Penetrate (5—7)% Cold Resistance
Adds (4—13) to (158—166) Lightning Damage
Attacks with this Weapon Penetrate (5—7)% Lightning Resistance
Adds (79—106) to (159—186) Fire Damage
Attacks with this Weapon Penetrate (5—7)% Fire Resistance
Adds (65—87) to (130—152) Cold Damage
Attacks with this Weapon Penetrate (5—7)% Cold Resistance
Adds (7—22) to (275—290) Lightning Damage
Attacks with this Weapon Penetrate (5—7)% Lightning Resistance
(11—15) to (18—21) added Fire Damage
Players and their Minions have (11—15) to (18—21) added Fire Damage
(11—15) to (18—21) added Cold Damage
Players and their Minions have (11—15) to (18—21) added Cold Damage
1 to (35—40) added Lightning Damage
Players and their Minions have 1 to (35—40) added Lightning Damage
(16—20) to (22—25) added Fire Damage
Players and their Minions have (16—20) to (22—25) added Fire Damage
(16—20) to (22—25) added Cold Damage
Players and their Minions have (16—20) to (22—25) added Cold Damage
1 to (41—47) added Lightning Damage
Players and their Minions have 1 to (41—47) added Lightning Damage
(20—25) to (26—35) added Fire Damage
Players and their Minions have (20—25) to (26—35) added Fire Damage
(20—25) to (26—35) added Cold Damage
Players and their Minions have (20—25) to (26—35) added Cold Damage
1 to (48—60) added Lightning Damage
Players and their Minions have 1 to (48—60) added Lightning Damage
(26—30) to (36—42) added Fire Damage
Players and their Minions have (26—30) to (36—42) added Fire Damage
(26—30) to (36—42) added Cold Damage
Players and their Minions have (26—30) to (36—42) added Cold Damage
1 to (61—66) added Lightning Damage
Players and their Minions have 1 to (61—66) added Lightning Damage
(36—41)% increased Fire Damage
(13—15)% chance to Ignite
(36—41)% increased Cold Damage
(13—15)% chance to Freeze
(36—41)% increased Lightning Damage
(13—15)% chance to Shock
(42—50)% increased Fire Damage
(16—17)% chance to Ignite
(42—50)% increased Cold Damage
(16—17)% chance to Freeze
(42—50)% increased Lightning Damage
(16—17)% chance to Shock
(51—60)% increased Fire Damage
(18—20)% chance to Ignite
(51—60)% increased Cold Damage
(18—20)% chance to Freeze
(51—60)% increased Lightning Damage
(18—20)% chance to Shock
(60—64)% increased Fire Damage
(21—24)% chance to Ignite
(60—64)% increased Cold Damage
(21—24)% chance to Freeze
(60—64)% increased Lightning Damage
(21—24)% chance to Shock
(65—72)% increased Fire Damage
(25—28)% chance to Ignite
(65—72)% increased Cold Damage
(25—28)% chance to Freeze
(65—72)% increased Lightning Damage
(25—28)% chance to Shock
(73—80)% increased Fire Damage
(29—34)% chance to Ignite
(73—80)% increased Cold Damage
(29—34)% chance to Freeze
(73—80)% increased Lightning Damage
(29—34)% chance to Shock
(20—25)% of Physical Damage Converted to Fire Damage (20—25)% of Physical Damage Converted to Cold Damage (20—25)% of Physical Damage Converted to Lightning Damage
Gain 4% of Fire Damage as Extra Chaos Damage Gain 4% of Cold Damage as Extra Chaos Damage Gain 4% of Lightning Damage as Extra Chaos Damage
Gain (5—6)% of Fire Damage as Extra Chaos Damage Gain (5—6)% of Cold Damage as Extra Chaos Damage Gain (5—6)% of Lightning Damage as Extra Chaos Damage
Gain (7—8)% of Fire Damage as Extra Chaos Damage Gain (7—8)% of Cold Damage as Extra Chaos Damage Gain (7—8)% of Lightning Damage as Extra Chaos Damage
Gain (8—10)% of Fire Damage as Extra Chaos Damage Gain (8—10)% of Cold Damage as Extra Chaos Damage Gain (8—10)% of Lightning Damage as Extra Chaos Damage
Gain (11—13)% of Fire Damage as Extra Chaos Damage Gain (11—13)% of Cold Damage as Extra Chaos Damage Gain (11—13)% of Lightning Damage as Extra Chaos Damage
Gain (14—16)% of Fire Damage as Extra Chaos Damage Gain (14—16)% of Cold Damage as Extra Chaos Damage Gain (14—16)% of Lightning Damage as Extra Chaos Damage
(21—28)% increased Fire Damage
6% chance to Ignite
(21—28)% increased Cold Damage
6% chance to Freeze
(21—28)% increased Lightning Damage
6% chance to Shock
(29—36)% increased Fire Damage
7% chance to Ignite
(29—36)% increased Cold Damage
7% chance to Freeze
(29—36)% increased Lightning Damage
7% chance to Shock
(37—44)% increased Fire Damage
(8—9)% chance to Ignite
(37—44)% increased Cold Damage
(8—9)% chance to Freeze
(37—44)% increased Lightning Damage
(8—9)% chance to Shock
(45—52)% increased Fire Damage
(10—11)% chance to Ignite
(45—52)% increased Cold Damage
(10—11)% chance to Freeze
(45—52)% increased Lightning Damage
(10—11)% chance to Shock
(48—55)% increased Fire Damage
(12—14)% chance to Ignite
(48—55)% increased Cold Damage
(12—14)% chance to Freeze
(48—55)% increased Lightning Damage
(12—14)% chance to Shock
(56—63)% increased Fire Damage
(15—17)% chance to Ignite
(56—63)% increased Cold Damage
(15—17)% chance to Freeze
(56—63)% increased Lightning Damage
(15—17)% chance to Shock
(64—72)% increased Fire Damage
(18—20)% chance to Ignite
(64—72)% increased Cold Damage
(18—20)% chance to Freeze
(64—72)% increased Lightning Damage
(18—20)% chance to Shock
(73—80)% increased Fire Damage
(21—23)% chance to Ignite
(73—80)% increased Cold Damage
(21—23)% chance to Freeze
(73—80)% increased Lightning Damage
(21—23)% chance to Shock
(70—79)% increased Fire Damage
(21—23)% chance to Ignite
(70—79)% increased Cold Damage
(21—23)% chance to Freeze
(70—79)% increased Lightning Damage
(21—23)% chance to Shock
(100—109)% increased Fire Damage
(35—40)% chance to Ignite
(100—109)% increased Cold Damage
(35—40)% chance to Freeze
(100—109)% increased Lightning Damage
(35—40)% chance to Shock
Gain (9—10)% of Fire Damage as Extra Chaos Damage Gain (9—10)% of Cold Damage as Extra Chaos Damage Gain (9—10)% of Lightning Damage as Extra Chaos Damage
Gain (18—20)% of Fire Damage as Extra Chaos Damage Gain (18—20)% of Cold Damage as Extra Chaos Damage Gain (18—20)% of Lightning Damage as Extra Chaos Damage
(25—34)% increased Fire Damage (25—34)% increased Cold Damage (25—34)% increased Lightning Damage
(35—44)% increased Fire Damage (35—44)% increased Cold Damage (35—44)% increased Lightning Damage
(45—54)% increased Fire Damage (45—54)% increased Cold Damage (45—54)% increased Lightning Damage
(37—51)% increased Fire Damage (37—51)% increased Cold Damage (37—51)% increased Lightning Damage
(52—66)% increased Fire Damage (52—66)% increased Cold Damage (52—66)% increased Lightning Damage
(67—81)% increased Fire Damage (67—81)% increased Cold Damage (67—81)% increased Lightning Damage
(9—12)% increased Fire Damage (9—12)% increased Cold Damage (9—12)% increased Lightning Damage
(13—16)% increased Fire Damage (13—16)% increased Cold Damage (13—16)% increased Lightning Damage
Adds (11—12) to (19—23) Fire Damage Adds (11—12) to (19—23) Cold Damage Adds (1—3) to (27—37) Lightning Damage
Adds (22—27) to (42—49) Fire Damage Adds (22—27) to (42—49) Cold Damage Adds (3—5) to (60—80) Lightning Damage
Adds (35—41) to (63—73) Fire Damage Adds (35—41) to (63—73) Cold Damage Adds (6—8) to (100—113) Lightning Damage
Adds (19—21) to (32—41) Fire Damage Adds (19—21) to (32—41) Cold Damage Adds (2—5) to (46—64) Lightning Damage
Adds (38—46) to (73—85) Fire Damage Adds (38—46) to (73—85) Cold Damage Adds (6—9) to (104—139) Lightning Damage
Adds (60—72) to (110—128) Fire Damage Adds (60—72) to (110—128) Cold Damage Adds (10—14) to (162—197) Lightning Damage
(10—12)% increased Fire Damage (10—12)% increased Cold Damage (10—12)% increased Lightning Damage
(13—15)% increased Fire Damage (13—15)% increased Cold Damage (13—15)% increased Lightning Damage
(16—18)% increased Fire Damage (16—18)% increased Cold Damage (16—18)% increased Lightning Damage
(19—22)% increased Fire Damage (19—22)% increased Cold Damage (19—22)% increased Lightning Damage
(23—26)% increased Fire Damage (23—26)% increased Cold Damage (23—26)% increased Lightning Damage
(27—30)% increased Fire Damage (27—30)% increased Cold Damage (27—30)% increased Lightning Damage
(18—22)% increased Fire Damage (18—22)% increased Cold Damage (18—22)% increased Lightning Damage
(23—28)% increased Fire Damage (23—28)% increased Cold Damage (23—28)% increased Lightning Damage
(29—34)% increased Fire Damage (29—34)% increased Cold Damage (29—34)% increased Lightning Damage
(35—39)% increased Fire Damage (35—39)% increased Cold Damage (35—39)% increased Lightning Damage
(40—44)% increased Fire Damage (40—44)% increased Cold Damage (40—44)% increased Lightning Damage
(45—50)% increased Fire Damage (45—50)% increased Cold Damage (45—50)% increased Lightning Damage
(6—10)% increased Cold Damage
(11—14)% increased Fire Damage (11—14)% increased Cold Damage
(15—18)% increased Fire Damage (15—18)% increased Cold Damage
(19—22)% increased Fire Damage (19—22)% increased Cold Damage
(23—26)% increased Fire Damage (23—26)% increased Cold Damage
(27—30)% increased Fire Damage (27—30)% increased Cold Damage
(31—34)% increased Fire Damage (31—34)% increased Cold Damage (31—34)% increased Lightning Damage
(14—16)% increased Fire Damage (14—16)% increased Cold Damage (14—16)% increased Lightning Damage
+(25—27)% to Fire Damage over Time Multiplier +(25—27)% to Cold Damage over Time Multiplier
+(28—30)% to Fire Damage over Time Multiplier +(28—30)% to Cold Damage over Time Multiplier
+(31—35)% to Fire Damage over Time Multiplier +(31—35)% to Cold Damage over Time Multiplier
+(14—15)% to Fire Damage over Time Multiplier +(14—15)% to Cold Damage over Time Multiplier
+(16—17)% to Fire Damage over Time Multiplier +(16—17)% to Cold Damage over Time Multiplier
+(18—20)% to Fire Damage over Time Multiplier +(18—20)% to Cold Damage over Time Multiplier
+(25—27)% to Fire Damage over Time Multiplier +(25—27)% to Cold Damage over Time Multiplier
+(28—30)% to Fire Damage over Time Multiplier +(28—30)% to Cold Damage over Time Multiplier
+(31—35)% to Fire Damage over Time Multiplier +(31—35)% to Cold Damage over Time Multiplier
+(14—15)% to Fire Damage over Time Multiplier +(14—15)% to Cold Damage over Time Multiplier
+(16—17)% to Fire Damage over Time Multiplier +(16—17)% to Cold Damage over Time Multiplier
+(18—20)% to Fire Damage over Time Multiplier +(18—20)% to Cold Damage over Time Multiplier
+(44—48)% to Fire Damage over Time Multiplier +(44—48)% to Cold Damage over Time Multiplier
+(24—28)% to Fire Damage over Time Multiplier +(24—28)% to Cold Damage over Time Multiplier
+(11—15)% to Fire Damage over Time Multiplier +(11—15)% to Cold Damage over Time Multiplier
+(16—20)% to Fire Damage over Time Multiplier +(16—20)% to Cold Damage over Time Multiplier
+(26—35)% to Fire Damage over Time Multiplier +(26—35)% to Cold Damage over Time Multiplier
+(36—45)% to Fire Damage over Time Multiplier +(36—45)% to Cold Damage over Time Multiplier
+(46—55)% to Fire Damage over Time Multiplier +(46—55)% to Cold Damage over Time Multiplier
+(56—65)% to Fire Damage over Time Multiplier +(56—65)% to Cold Damage over Time Multiplier
+(66—75)% to Fire Damage over Time Multiplier +(66—75)% to Cold Damage over Time Multiplier
+(14—18)% to Fire Damage over Time Multiplier +(14—18)% to Cold Damage over Time Multiplier
+(19—23)% to Fire Damage over Time Multiplier +(19—23)% to Cold Damage over Time Multiplier
+(24—28)% to Fire Damage over Time Multiplier +(24—28)% to Cold Damage over Time Multiplier
+(29—33)% to Fire Damage over Time Multiplier +(29—33)% to Cold Damage over Time Multiplier
+(34—38)% to Fire Damage over Time Multiplier +(34—38)% to Cold Damage over Time Multiplier
+(11—15)% to Fire Damage over Time Multiplier +(11—15)% to Cold Damage over Time Multiplier
+(16—20)% to Fire Damage over Time Multiplier +(16—20)% to Cold Damage over Time Multiplier
+(17—24)% to Fire Damage over Time Multiplier +(17—24)% to Cold Damage over Time Multiplier
+(21—25)% to Fire Damage over Time Multiplier +(21—25)% to Cold Damage over Time Multiplier
Harvest Monster /67
NameModifiersSpectre
Wild Ursalingmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Hellionmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild ThornwolfAttacks cause Bleeding
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Apemonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Hatchlingmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Bristlebeastmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Snap Houndmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Homunculusmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Chieftainmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Spikebackmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Bristle Matronmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Hellion Alphamonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Thornmawmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Bramblebackmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild Infestation Queenmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wild HatchlingN
Vivid Arachnidmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Wetamonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Weta HatchlingN
Vivid Leechmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Scorpionmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Thornweavermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Razorlegmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Sapsuckermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Parasitemonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Striketailmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Nestbackmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Nestback HatchlingN
Vivid Whiplegmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Watchermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid Vulturemonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vivid LeechN
Vivid Abberarachmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Rhoamonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Dustspittermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Feasting Horrormonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Mawmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Cleavelingmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Rhexmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Crabmonster no drops or experience [1]N
Primal Chimeralmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Scrabblermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Rhex Matriarchmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Crushclawmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Blisterlordmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Cystcallermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Primal Rebornmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Oshabi15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Oshabi, Avatar of the Grove15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
N
Vicious VineN
Vine HammerN
Groveguard VineMonsters do not grant Flask Charges when SlainN
Primal Groveguard VineMonsters do not grant Flask Charges when Slain
50% of Physical Damage Converted to Cold Damage
50% of Physical Damage Converted to Lightning Damage
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
Unaffected by Shock
40% increased Global Accuracy Rating
300% increased Global Critical Strike Chance
+25% to Global Critical Strike Multiplier
300% increased Global Critical Strike Chance
+25% to Global Critical Strike Multiplier
N
Volatile Orchardmonster no drops or experience [1]N
Root Wallmonster no drops or experience [1]
chance to be stunned % [25]
cannot have affliction mods [1]
Monsters do not grant Flask Charges when Slain
N
Melur Thornmaul15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Elida Blisterclaw15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Orvi Acidbeak15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Vivid Devourermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Primal Dustcrabmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Primal Vipermonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Ersi, Mother of Thorns15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Namharim, Born of Night15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Janaar, the Omen15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Corpse-Grown WormY
Corpse-Grown PestY
Corpse-Grown BeetleY
Harvest Quest /1
GenericHarvest
MasterQuest
Act 11
You have discovered the entrance to the Sacred Grove. Enter and explore its mysteries.
Text Audio /1
TypeNameQuantity
HarvestOshabi130
Item mods /2
NameLevelPre/SufDescriptionWeight
1WeaponTree5% reduced Attack Speed
Allocates Harvester of Foes
two_hand_weapon 0
axe 100
default 0
1WeaponTreeAllocates Harvester of Foesone_hand_weapon 0
axe 100
default 0
Map mods /1
NameLevelPre/SufDescriptionWeight
1MemoryAltarArea contains The Sacred Grove
Harvest Crops in Area have (30—50)% increased chance to contain Tier 3 Plants
map harvest league [1]
default 400
Crafting Bench /1
ModRequireItemClassesUnlock
Area contains The Sacred Grove
Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs
map extra content weighting [1]
map harvest league [1]
6x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 12
Misc mods /41
NameLevelDomainPre/SufDescriptionWeight
of Scarabs68ChestSuffixContains (1—3) additional Harvest Scarabdrops_no_scarabs 0
default 20
1ChestUniqueGuarded by 3 packs of Magic Monsters
chest delay drops until daemons finish [1]
chest drop additional special harvest items [1]
1AtlasPrefixLifeforce dropped by Harvest Monsters in your Maps is Duplicated
Harvest Monsters in your Maps have 100% more Life
Harvests in your Maps contain at least one Crop of Blue Plants
3 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixLifeforce dropped by Harvest Monsters in your Maps is Duplicated
Harvest Monsters in your Maps have 100% more Life
Harvests in your Maps contain at least one Crop of Purple Plants
3 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixLifeforce dropped by Harvest Monsters in your Maps is Duplicated
Harvest Monsters in your Maps have 100% more Life
Harvests in your Maps contain at least one Crop of Yellow Plants
3 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixLifeforce dropped by Harvest Monsters in your Maps is Duplicated
Harvest Monsters in your Maps have 100% more Life
Harvests in your Maps contain at least one Crop of Blue Plants
15 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixLifeforce dropped by Harvest Monsters in your Maps is Duplicated
Harvest Monsters in your Maps have 100% more Life
Harvests in your Maps contain at least one Crop of Purple Plants
15 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixLifeforce dropped by Harvest Monsters in your Maps is Duplicated
Harvest Monsters in your Maps have 100% more Life
Harvests in your Maps contain at least one Crop of Yellow Plants
15 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixYour Maps contain The Sacred Grove
3 uses remaining
map extra content weighting [1]
map harvest league [1]
no_monster_packs 0
unique_map 0
default 100
1AtlasPrefixYour Maps contain The Sacred Grove
15 uses remaining
map extra content weighting [1]
map harvest league [1]
no_monster_packs 0
unique_map 0
default 100
1MapDeviceUniqueArea contains The Sacred Grove
map extra content weighting [1]
map harvest league [1]
1MapDeviceUniqueThe Sacred Grove contains up to 1 additional Tier 4 seed of each type, if possible
1MapDeviceUniqueLifeforce dropped by Harvest Monsters is Duplicated
Harvest Monsters have 100% more Life
1PrimordialAltarUnique(1.6—3.2)% chance to drop an additional Harvest Scarabprimordial_altar_downside 0
tangle_altar 3187
default 0
1PrimordialAltarUniqueFinal Boss drops (2—4) additional Harvest Scarabsprimordial_altar_downside 0
tangle_altar 3187
default 0
1MemoryLinesUniqueArea contains The Sacred Grove
map harvest league [1]
of Harvest Beasts1MemoryLinesSuffixAreas contain Einhar
Areas can contain capturable Harvest Beasts
memory line type hash [-14871]
memory_line_einhar 100
default 0
of the Sacred Grove1MemoryLinesSuffixAreas contain The Sacred Grove
Crops are larger in size
Crops contain higher tier seeds
memory line type hash [-26512]
memory_line_einhar 100
default 0
Bountiful68MapRelicPrefixYour Maps have +(15—25)% chance to contain The Sacred Groveatlas_relic_small 2000
default 0
Bountiful68MapRelicPrefixYour Maps have +(30—45)% chance to contain The Sacred Groveatlas_relic_medium 2000
default 0
Bountiful68MapRelicPrefixYour Maps have +(40—60)% chance to contain The Sacred Groveatlas_relic_large 2000
default 0
Bountiful68MapRelicPrefixYour Maps have +(45—70)% chance to contain The Sacred Groveatlas_relic_very_large 2000
default 0
Bountiful68MapRelicPrefixYour Maps have (80—100)% increased chance to contain The Sacred Groveatlas_relic_small 2000
default 0
Bountiful68MapRelicPrefixYour Maps have (144—180)% increased chance to contain The Sacred Groveatlas_relic_medium 2000
default 0
Bountiful68MapRelicPrefixYour Maps have (192—240)% increased chance to contain The Sacred Groveatlas_relic_large 2000
default 0
Bountiful68MapRelicPrefixYour Maps have (224—280)% increased chance to contain The Sacred Groveatlas_relic_very_large 2000
default 0
of Harvest68MapRelicSuffixPlants Harvested in your Maps have (4—8)% chance to spawn duplicated Monstersatlas_relic_very_large 300
default 0
of Harvest68MapRelicSuffixHarvest Monsters in your Maps drop (12—18)% increased Quantity of Lifeforceatlas_relic_large 700
default 0
of Harvest68MapRelicSuffixHarvest Monsters in your Maps grant (70—90)% increased Experienceatlas_relic_small 1100
default 0
of Harvest68MapRelicSuffixHarvested Plants in your Maps have (10—15)% chance to spawn an additional Monsteratlas_relic_very_large 900
default 0
of Harvest68MapRelicSuffixHarvest Crops in your Maps have (35—45)% increased chance to contain a Tier 4 Plantatlas_relic_medium 1000
default 0
of Harvest68MapRelicSuffixHarvests in your Maps have (8—12)% chance for the unchosen Crop to not wiltatlas_relic_large 600
default 0
of Harvest68MapRelicSuffixHarvest Crops in your Maps have (25—35)% increased chance to contain Tier 3 Plantsatlas_relic_medium 1000
default 0
of Harvest68MapRelicSuffixThe Sacred Grove in your Maps has (40—60)% chance to contain an additional Harvestatlas_relic_large 700
default 0
of Harvest68MapRelicSuffixHarvest Crops in your Maps have (10—15)% reduced chance to grow Yellow Plantsatlas_relic_small 300
default 0
of Harvest68MapRelicSuffixHarvest Crops in your Maps have (10—15)% reduced chance to grow Blue Plantsatlas_relic_small 300
default 0
of Harvest68MapRelicSuffixHarvest Crops in your Maps have (10—15)% reduced chance to grow Purple Plantsatlas_relic_small 300
default 0
of Harvest68MapRelicSuffixLifeforce dropped by Harvest Monsters in your Maps has (10—15)% chance to be Duplicatedatlas_relic_very_large 800
default 0
of Skittering68MapRelicSuffixScarabs dropped in your Maps have (60—80)% increased chance to be Harvest Scarabsatlas_relic_medium 500
default 0
1MapRelicUniqueYour Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
1MapRelicUniqueHarvest Crops in your Maps contain only Tier 1 Plants
Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours
Item /6
InventoryIcon
The Harvester
Stack Size: 1 / 11
The Harvest
InventoryIcon
The Insatiable
Stack Size: 1 / 3
The Harvest
Corrupted
LesserScarabHarvest
Harvest Scarab
Stack Size: 1 / 20
Limit: 1
Area contains the Sacred Grove
Tier4ScarabHarvest
Harvest Scarab of Cornucopia
Stack Size: 1 / 20
Limit: 1
If Area contains the Sacred Grove, it will contain up to 1 additional Tier 4 seed of each type, if possible
GreaterScarabHarvest
Harvest Scarab of Doubling
Stack Size: 1 / 20
Limit: 1
Lifeforce dropped by Harvest Monsters in Area is duplicated
Harvest Monsters in Area have 100% more Life
AtlasMissionHarvest
AtlasMissionHarvestFruiting Astrolabe
Stack Size: 1 / 10
Adds a Shaped Region containing the Sacred Grove to a quadrant of the Atlas
Complete all Harvest Plots to successfully complete Maps within this Shaped Region
Harvest Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Your Maps contain The Sacred Grove
astrolabe enabled map [1]
fruiting astrolabe enabled map [1]
map harvest league [1]
Unique /1
2UniqueAtlasRelic1x1
2% increased Maps found in your Maps
Harvest Crops in your Maps contain only Tier 1 Plants
Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours
Passive /20
Mastery: Harvest
Your Maps have +30% chance to contain The Sacred Grove
Scarabs dropped in your Maps have 30% increased chance to be Harvest Scarabs
Mastery: Harvest
Harvest Monsters in your Maps grant 200% increased Experience
Harvested Plants in your Maps have 10% chance to spawn an additional Monster
Mastery: Harvest
Harvest Crops in your Maps have 60% increased chance to contain a Tier 4 Plant
Harvests in your Maps have 10% chance for the unchosen Crop to not wilt
Mastery: Harvest
The Sacred Grove in your Maps has 50% chance to contain an additional Harvest
Mastery: Harvest
Lifeforce dropped by Harvest Monsters in your Maps has 10% chance to be Duplicated
Harvest Crops in your Maps have 25% reduced chance to grow Yellow Plants
Harvest Crops in your Maps have 25% reduced chance to grow Purple Plants
Harvest Crops in your Maps have 25% reduced chance to grow Blue Plants
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Abysses
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Blight Encounters
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ore Deposits
Scarabs found in your Maps cannot be Kalguuran Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Harvest Crops in your Maps contain only Tier 1 Plants
Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours

Community Wiki

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Harvest league

Kalandra Patch Notes

Harvest

  • Rather than being presented with a selection of crafting options that must be used immediately, you now receive itemised, tradeable lifeforce of the appropriate colour. This lifeforce can be used later, in your own time, at the horticrafting bench in your hideout. Its crafting options are now priced in terms of this itemised lifeforce currency.
  • Tier 4 bosses are now encountered much more frequently and can drop a key to fight Oshabi. She yields special lifeforce that can be used for a specific set of crafts.
  • We have rebalanced all Harvest crafts for the new system and have removed a bunch of filler crafts and some ones with deterministic outcomes that were incredibly RNG-gated before. Some crafts that provided access to exclusive content, like the special Offerings to the Goddess, have been removed because these items can now be found in more appropriate locations elsewhere in the game.
  • The result of these changes is that when you complete a harvest, you aren't presented with 30 crafts which must be either used immediately or unsafely traded to some player you've found on a community discord server. It also means that every bit of lifeforce you receive is going towards a craft that you actually want to use on one of your items, when you're ready to use it. Your interaction with the sacred grove is now far simpler as well. Just enter, pick your plots, defeat the monsters and get on with your mapping.
  • Like with Archnemesis and Beyond, we have also addressed the monster composition of Harvest's fights, so that it doesn't contain too many rare monster mods and so that it is of appropriate difficulty for its rewards. In addition, the rewards for Harvest now scale with map quantity and pack size, incentivising you to juice your maps. Previously the crafts you received were not scaled up at all if you played a harder map.

Details:

  • Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce.
  • Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab.
  • Lifeforce can be used at the Horticrafting Station, which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from.
  • Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce.
  • Harvest Bosses, including Oshabi, Avatar of the Grove, are now encountered more frequently.
  • Oshabi, Avatar of the Grove, no longer drops Infused Beachheads, Dedication, Gift and Tribute to the Goddess, Lures, Infused Engineer's Orbs, or Facetor's Lenses. She now has a chance to drop Crystallised Lifeforce, which can be used for a specific set of crafting options.
  • The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes.
  • Harvest crafting options currently stored in Horticrafting Stations will be deleted upon the release of 3.19.0. Use them before you lose them!
  • Dedication, Gift and Tribute to the Goddess now have a chance to drop from reward chests at the end of the Eternal Labyrinth.
  • Infused Beachhead Unique Maps now have a chance to drop from the Tier 15 The Beachhead Unique Map Boss encounter.
  • Lures and Infused Engineer's Orbs can no longer be obtained.
  • The Bumper Crop Notable Atlas Passive no longer grants "The Sacred Grove in your Maps contains an additional Harvest". Instead, it now grants "The Sacred Grove in your Maps has 50% chance to contain an additional Harvest".
  • The Heart of the Grove Notable Atlas Passive no longer grants "Harvest Bosses in your Maps always drop a Sacred Blossom". Instead, it now grants "Harvest Crops in your maps have 60% increased chance to contain a Tier 4 Plant".
  • The Bountiful Harvest Notable Atlass Passive now grants Harvested Plants in your Maps have 10% chance to spawn an additional Monster (previously 50%).
  • The small Harvest Atlas Passives that granted "Plants Harvested in your Maps have 3% chance to give an additional Crafting option" now provide "Harvest Monsters in your Maps drop 3% increased quantity of Lifeforce".
  • The Harvest Sextant modifiers that granted "Plants Harvested in your Maps are more likely to give less common Crafting Options" has been replaced with a modifier that causes Lifeforce dropped by Harvest Monsters in your Maps to be duplicated.
  • Leo's Betrayal Research Safehouse crafting bench rewards have been replaced. They no longer Randomise the numeric values of the Implicit Modifiers of an item, randomise the numeric values of the Random Modifiers of an item, or Augment a Rare item with a new Random Modifier. Instead, they now Reforge the colours of, number of, or links between sockets on an item 50 times, using the outcome with the greatest number of less-common socket colours, sockets, or linked sockets respectively.

Scourge Patch Notes

Harvest Craft Changes Problem:

  • The Harvest crafts that upgrade a Normal or Magic item to a Rare item with a modifier of a certain type are close in function to their matching craft that reforge a Rare item, while being unable to be used on a single item repeatedly.

Solution:

  • Combine the two harvest crafts into a single craft that reforges a Normal, Magic or Rare item as a Rare item with new Modifiers.

Specifics:

  • Crafts that previously reforged a Normal or Magic item to a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
  • Crafts that previously reforged a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier.
  • Crafts that previously reforged a Rare with a specific Modifier, and made that Modifier group more common, now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier, and make that Modifier group more common.

Ultimatum Patch Notes

Harvest Changes

  • Unfortunately the version of Harvest that was active during the Ritual league was far too rewarding. Various adjustments have been made to Harvest crafting, and the chance to encounter a portal to The Sacred Grove has been increased. We have published a development manifesto that goes into more detail about the changes and the reasoning behind them.
  • Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount.
  • The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from.
  • The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses.
  • Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options.
  • Crafts are no longer guaranteed from seeds. Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft. Please note that the number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before.
  • Some crafts that had overly-deterministic behaviour have been removed. These include most Annulment-type crafts (crafts that removed a modifier of a specific type), and all type-specific Divine crafts (crafts that rerolled the value of specific modifiers).
  • Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item.
  • Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added.
  • Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning). The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer. Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common.

Ritual Patch Notes

Harvest Changes

  • Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots.
  • Each plot is presented as a pair of options. Harvesting one plot destroys the other, so choose carefully. Like previously, harvesting will cause monsters to emerge, and upon defeating the monsters you'll be able to craft your items at the Lifeforce Collector.
  • Once you have completed your first Harvest, you will be given a Horticrafting Station which can store up to 10 crafting options. You'll be able to place a copy of the Horticrafting Station in your hideout, meaning you don't have to do all your crafting in the Sacred Grove.
  • On very rare occasions, you'll be able to harvest the Heart of the Grove and fight the Avatar of the Grove.
  • The Tier 3 Seed modifier that originally doubled Lifeforce from a harvest (from the Primal Reborn monster) now instead causes crafting options to be Lucky (they will roll outcomes twice and select the rarest outcome).

Introduction

The Harvest league was a challenge league. The PC version launched on June 19, 2020 (UTC), alongside the Version 3.11.0 patch. It ended on September 14, 2020, alongside the version 3.11.2b patch.

In this league, you will find caches of seeds in each zone. You can take these to Oshabi's Sacred Grove to plant them. With time these plants will fully mature and they can be harvested by killing the monsters emerging out of them for their Lifeforce. Once the harvest is complete, the plants will provide special crafting options in exchange for Lifeforce. Higher tier seeds will need other seeds and extra Lifeforce in order to grow, which will require plotting your grove to maximize your bounty.

League mechanic

This section is for archival purposes only. The current core mechanics differ drastically from the league mechanics. See Harvest for the current mechanics.

In this league, each zone will contain a seed cache. When you interact with the seed cache, it drops Tier 1 seeds, advances a growth cycle, and Oshabi opens a portal to The Sacred Grove.

Once you've acquired a seed, you can plant them in any free space within the Sacred Grove. Tier 1 seeds only need to advance growth cycles to grow, but higher tier seeds need plants of one tier lower adjacent to them and require extra condensed Lifeforce from a Disperser in order to grow. Seed enhancers can be placed in any unoccupied space. Their effect will activate when any seed within radius is harvested.

Once you have at least 8 fully grown crops of the same color within range of a Collector, you can begin the harvest, spawning monsters from each crop. Once all monsters are killed, you can use then use the Collector to craft. Each crop gives Lifeforce and a random one-time use crafting option from its specified crafting pool. Monsters will be stronger and more rewarding the more Lifeforce you harvest at once. Monsters may also drop seeds of one tier higher and seed enhancers when killed.

You must use your crafting options as soon as it is revealed, unless you have a Horticrafting Station to store crafting options for future use. Any unused lifeforce can be condensed and stored to be used to fertilize crops. Condensed Lifeforce cannot be used for future crafting. Collectors and Storage Tanks can store condensed Lifeforce up to a capacity. If you do not have enough storage space, the excess is lost.

Harvesting a Tier 4 seed will cause a Heart of the Grove to grow. It takes 100 cycles to grow. Once it finishes growing, you can harvest it to challenge the Avatar of the Grove.

The player is responsible for planting seeds and placing equipment and arranging the plot. Equipment costs Lifeforce to craft. The list of equipment are as follows:

Lifeforce Collector

Lifeforce Collectors are used to harvest fully grown plants of matching color within a 5x5 grid around itself. You must have at least 8 fully grown plants in order to start harvesting. It costs 25 Lifeforce to craft. It has 3 variants: Primal, Vivid and Wild Lifeforce Collector.

Each collector can also store up to 50 Lifeforce. You can use the auto-plant button to automatically plants seeds of the same color in your inventory around it.

Disperser

Dispersers use stored lifeforce to fertilize crops in a 5x5 grid around itself. It costs 30 Lifeforce to craft.

Storage Tank

Storage Tanks are used to store condensed lifeforce to be used for fertilizing crops. Each Storage Tank can hold up to 1000 Lifeforce. It costs 75 Lifeforce to craft.

Advanced Storage Tank

Advanced Storage Tanks are higher capacity Storage Tanks that can hold up to 5000 Lifeforce. It costs 5000 Lifeforce to craft.

Horticrafting Station

Horticrafting Stations allows you to spend Lifeforce to store a craft from a harvest, allowing you to save crafting options for later. Up to 3 crafting options can be stored. It costs 1800 Lifeforce to craft, which means you must harvest multiple higher tier crops at once in order to craft one.

Pylon

Pylons are used to connect equipment with each other. They have a range of approximately 4 tiles. You can have up to 4 connections for each pylon. All connected equipment must have matching colors. It costs 10 Lifeforce to craft.

Minimap

These new icons are introduced to the minimap:

Modifiers

All map and most areas have the modifiers:

  • MapHarvestLeague

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