Gold List /51
Ruthless Gold List /744
Atlas Passive /151
| Normal | Ruthless |
|---|---|
Your Maps have +25% Surpassing Chance to contain a Rogue Exile | Your Maps have +4% Surpassing Chance to contain a Rogue Exile |
Your Maps have a 8% chance to contain 20 additional Rogue Exiles | Ruckus Your Maps have a 2% chance to contain 10 additional Rogue Exiles |
Wild Rogue Exiles in your Maps are Possessed by a Tormented Spirit (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) | Exiled Will Wild Rogue Exiles in your Maps have 25% chance to be Possessed by a Tormented Spirit (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) |
Wild Rogue Exiles in your Maps have 50% chance to have additional Rewards Rogue Exiles in your Maps have 100% more Life (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) | Rogue Trader 50% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps Rogue Exiles in your Maps have 100% more Life (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) |
Map Bosses have 8% chance to be accompanied by two Rogue Exile Bodyguards (Rogue Exile Bodyguards take 50% less damage, and have additional Rewards.) | Map Bosses have 2% chance to be accompanied by two Rogue Exiles |
Map Bosses have 20% chance to be accompanied by two Rogue Exile Bodyguards (Rogue Exile Bodyguards take 50% less damage, and have additional Rewards.) | Royal Guard Map Bosses have 5% chance to be accompanied by two Rogue Exiles |
Your Maps have +60% Surpassing Chance to contain a Rogue Exile | Your Maps have +10% Surpassing Chance to contain a Rogue Exile |
20% chance for Wild Rogue Exiles in your Maps to appear in Pairs (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) | 8% chance for Wild Rogue Exiles in your Maps to appear in Pairs (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) |
6% chance for Wild Rogue Exiles in your Maps to appear in Pairs (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) | 2% chance for Wild Rogue Exiles in your Maps to appear in Pairs (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) |
10% chance for a Rogue Exile in your Tier 16 Maps to be Exceptional | 3% chance for a Rogue Exile in your Tier 16 Maps to be Exceptional |
15% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) | 6% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) |
Wild Rogue Exiles in your Maps have 20% chance to be accompanied by a Wild Mercenary | Wild Rogue Exiles in your Maps have 10% chance to be accompanied by a Wild Mercenary |
Your Maps have +8% chance to contain Ore Deposits | Ore Deposit Chance Your Maps have +3% chance to contain Ore Deposits |
Your Maps have +10% chance to contain multiple Ore Deposits | Your Maps with Ore Deposits have 20% increased chance to contain at least two Ore Deposits |
Your Maps have +30% chance to contain multiple Ore Deposits | Your Maps with Ore Deposits have 50% increased chance to contain at least two Ore Deposits |
Your Maps have +20% chance to contain Ore Deposits | Prospector's Luck Your Maps have +8% chance to contain Ore Deposits |
Ore Deposits in your Maps have 20% chance to contain doubled Ore Ore Deposits in your Maps have 20% chance to grant Smelted Bars instead of Marking Ore | Ore Deposits in your Maps have 10% chance to contain doubled Ore Ore Deposits in your Maps have 10% chance to grant Smelted Bars instead of Marking Ore |
Your Maps have 20% increased chance to contain a Demonic Evocator | Your Maps have 8% increased chance to contain a Demonic Evocator |
Your Maps have 60% increased chance to contain a Demonic Evocator | Your Maps have 25% increased chance to contain a Demonic Evocator |
Your Maps have 50% increased chance to contain a Demonic Evocator | Your Maps have 20% increased chance to contain a Demonic Evocator |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
50% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps | The Light of Dawn 8% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps |
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size | Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size |
Map Bosses have 100% increased chance to drop a Conqueror Map (Conquerors are Baran, the Crusader, Veritania, the Redeemer, Al-Hezmin, the Hunter and Drox, the Warlord) (Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Conqueror Map) | Conquered Conquerors Map Bosses have 35% increased chance to drop a Conqueror Map (Conquerors are Baran, the Crusader, Veritania, the Redeemer, Al-Hezmin, the Hunter and Drox, the Warlord) (Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Conqueror Map) |
Your Maps have 20% increased chance to contain a Mirror of Delirium | Your Maps have 8% increased chance to contain a Mirror of Delirium |
Your Maps have 60% increased chance to contain a Mirror of Delirium | Your Maps have 25% increased chance to contain a Mirror of Delirium |
Your Maps have 50% increased chance to contain a Mirror of Delirium | Your Maps have 20% increased chance to contain a Mirror of Delirium |
Your Maps have +25% Surpassing Chance to contain a Shrine | Your Maps have +4% Surpassing Chance to contain a Shrine |
Your Maps have +60% Surpassing Chance to contain a Shrine | Your Maps have +10% Surpassing Chance to contain a Shrine |
25% increased duration of Shrine Buffs on players granted by Shrines in your Maps | 25% increased duration of Shrine Buffs on players granted by Shrines in your Maps |
20% increased effect of Shrine Buffs on players granted by Shrines in your Maps | 10% increased effect of Shrine Buffs on players granted by Shrines in your Maps |
30% increased effect of Shrine Buffs on players granted by Shrines in your Maps Shrines in your Maps grant a random additional Shrine Effect | 50% increased effect of Shrine Buffs on players granted by Shrines in your Maps |
Your Maps contain 1 additional Apparition Shrines | Your Maps have +4% Surpassing Chance to contain a Shrine |
25% chance for Shrines in your Maps to be Tormented | 10% chance for Shrines in your Maps to be Tormented |
Shrines in your Maps have 20% chance to be guarded by an additional Pack of Monsters | Shrines in your Maps have 5% chance to be guarded by an additional Pack of Monsters |
Final Map Boss in each Map has +3% chance to drop an Elder Guardian Map (Tier 14+) Final Map Boss in each Map has +3% chance to drop a Shaper Guardian Map (Tier 14+) (Final Map Boss in Tier 14+ Maps have a 3% base chance to drop an Elder Guardian Map) (Final Map Boss in Tier 14+ Maps have a 3% base chance to drop a Shaper Guardian Map) | Remnants of the Past Final Map Boss in each Map has +1% chance to drop an Elder Guardian Map (Tier 14+) Final Map Boss in each Map has +1% chance to drop a Shaper Guardian Map (Tier 14+) (Final Map Boss in Tier 14+ Maps have a 3% base chance to drop an Elder Guardian Map) (Final Map Boss in Tier 14+ Maps have a 3% base chance to drop a Shaper Guardian Map) |
Monster Packs Influenced by The Elder in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Elder in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Shaper in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Shaper in your Maps have 3% increased Pack Size |
Your Maps have +25% Surpassing Chance to contain an Imprisoned Monster | Your Maps have +4% Surpassing Chance to contain an Imprisoned Monster |
Your Maps have +60% Surpassing Chance to contain an Imprisoned Monster | Your Maps have +10% Surpassing Chance to contain an Imprisoned Monster |
Imprisoned Monsters in your Maps have at least 1 Essences at the highest possible tier (Essences in White Maps can reach a maximum tier of Screaming, and Essences in Yellow or Red Maps can reach a maximum tier of Shrieking) | Essences found in your Maps have 25% chance to be a tier higher |
Essences found in your Maps have 8% chance to be a tier higher | Your Maps have +3% Surpassing Chance to contain an Imprisoned Monster |
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence | Essence Chance Your Maps have +1% Surpassing Chance to contain an Imprisoned Monster |
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence | Essence Chance Your Maps have +4% Surpassing Chance to contain an Imprisoned Monster |
Imprisoned Monsters in your Maps have 15% chance to have 3 additional Essences | Imprisoned Monsters in your Maps have 4% chance to have 3 additional Essences |
Imprisoned Monsters in your Maps are Possessed and their Minions are Touched Wild Rogue Exiles in your Maps have 25% chance to be imprisoned in Essences (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) | Imprisoned Monsters in your Maps are Possessed and their Minions are Touched Wild Rogue Exiles in your Maps have 15% chance to be imprisoned in Essences (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) |
Your Maps have +15% Surpassing Chance to contain Sacred Flora | Your Maps have +2% Surpassing Chance to contain Sacred Flora |
Your Maps have +40% Surpassing Chance to contain Sacred Flora | Your Maps have +6% Surpassing Chance to contain Sacred Flora |
Sacred Fauna in your Maps grant 100% increased Experience Sacred Flora in your Maps spreads Wildwood Wisps to 30% increased Monsters | Sacred Fauna in your Maps grant 50% increased Experience Sacred Flora in your Maps spreads Wildwood Wisps to 30% increased Monsters |
Sacred Fauna in your Maps have 50% increased chance to be a Boss Sacred Flora in your Maps cannot be Normal Rarity | Sacred Fauna in your Maps have 50% increased chance to be a Boss |
Your Maps have +3% chance to contain a Trial of Ascendancy | Labyrinth Trial Chance Your Maps have +1% chance to contain a Trial of Ascendancy |
Labyrinth Trials in your Maps have 25% chance to award an Improved Offering to the Goddess Your Maps have +6% chance to contain a Trial of Ascendancy | Trial of Glory Your Maps have +5% chance to contain a Trial of Ascendancy |
Tier 1-15 Maps found have 5% chance to become 1 tier higher | Higher Map Tier Chance Tier 1-15 Maps found have 3% chance to become 1 tier higher |
10% increased number of Rare Monsters in your Maps Tier 1-15 Maps found have 15% chance to become 1 tier higher | Shaping the Mountains Monsters deal 15% extra Physical Damage as Fire Tier 1-15 Maps found have 12% chance to become 1 tier higher |
10% increased number of Magic Monsters in your Maps Tier 1-15 Maps found have 15% chance to become 1 tier higher | Shaping the Skies Monsters deal 15% extra Physical Damage as Lightning Tier 1-15 Maps found have 12% chance to become 1 tier higher |
Final Map Boss in each Map has 5% chance to drop an additional Map at a tier higher Tier 1-15 Maps found have 10% chance to become 1 tier higher | Shaping the World Monsters deal 15% extra Physical Damage as Cold Tier 1-15 Maps found have 12% chance to become 1 tier higher |
Tier 1-15 Maps found have 5% chance to become 1 tier higher | Tier 1-15 Maps found have 3% chance to become 1 tier higher |
3 Rare Monsters in each of your Maps are Duplicated | 2 Rare Monsters in each of your Maps are Duplicated |
Your Maps contain 3 additional Packs with Mirrored Rare Monsters | Your Maps contain 1 additional Packs with Mirrored Rare Monsters |
4 Monster Packs in your Maps are upgraded to Magic | 2 Monster Packs in your Maps are upgraded to Magic |
Final Map Boss in each Map has 25% chance to drop an additional Thread | Final Map Boss in each Map has 10% chance to drop an additional Thread |
6% increased Divination Cards found in your Maps | Threads Chance 4% increased Threads found in your Maps |
Your Maps have 4% chance to drop a Scrying Orb on Completion (Tier 14+) | Final Map Boss in each Map has 10% chance to drop an additional Thread |
Divination Cards which drop in your Maps are stolen by the Final Map Boss Divination Cards dropped by Final Map Boss have 30% chance to be duplicated Final Map Boss has 2% increased Toughness per stolen Divination Card Final Map Boss deals 1% increased Damage per stolen Divination Card (The higher toughness a monster has, the less damage it takes. A monster with 100% increased Toughness takes 50% less damage, a monster with 200% increased toughness takes 67% less damage, and so on. Reduced toughness causes monsters to take more damage) | Final Map Boss in each Map has 10% chance to drop an additional Thread |
6% increased Divination Cards found in your Maps | Threads Chance 4% increased Threads found in your Maps |
Your Maps contains 4 additional Packs of Divination-Touched Magic Monsters | Final Map Boss in each Map has 10% chance to drop an additional Thread |
3% increased number of Magic Monsters in your Maps 4% increased Divination Cards found in your Maps | Threads Chance 4% increased Threads found in your Maps |
Your Maps have +60% Surpassing Chance to contain a Strongbox | Your Maps have +10% Surpassing Chance to contain a Strongbox |
Your Maps have +25% Surpassing Chance to contain a Strongbox | Your Maps have +4% Surpassing Chance to contain a Strongbox |
Strongboxes in your Maps are at least Rare | Tamper-Proof Strongboxes in your Maps are at least Magic |
Strongboxes opened in your Maps have 2% chance to be openable again | Strongbox Chance Your Maps have +4% Surpassing Chance to contain a Strongbox |
Strongboxes opened in your Maps have 14% chance to be openable again | Secret Compartments Strongboxes opened in your Maps have 10% chance to be openable again |
8% increased Quantity of Items contained in Strongboxes in your Maps | 3% increased Quantity of Items contained in Strongboxes in your Maps |
100% increased chance for Strongboxes in your Maps to be of type | 75% increased chance for Strongboxes in your Maps to be of type |
Explicit Modifiers on Strongboxes in your Maps have 50% increased effect | Explicit Modifiers on Strongboxes in your Maps have 25% increased effect |
+2% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+) (Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Synthesis Map) | Vivid Memories +0.6% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+) (Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Synthesis Map) |
Synthesised Monsters in Synthesis Maps have 4% increased Pack Size | Synthesis Monster Pack Size Synthesised Monsters in Synthesis Maps have 3% increased Pack Size |
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
20% increased chance to find Eater of Worlds Altars in your Maps | The Shadow of Hunger 20% increased chance to find Eater of Worlds Altars in your Maps |
Your Maps have +25% Surpassing Chance to be haunted by a Tormented Spirit | Your Maps have +4% Surpassing Chance to be haunted by a Tormented Spirit |
Up to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched | Seance Your Maps have 10% chance for up to 5 Rare Monsters to be Possessed and their Minions are Touched |
Map Bosses have 10% chance to be surrounded by Tormented Spirits Tormented Spirits in your Maps are more likely to be less common varieties | Unrelenting Torment Map Bosses have 10% chance to be surrounded by Tormented Spirits |
Tormented Spirits in your Maps have a 10% chance to be set free when Possessed Monsters are slain and dig up a Rare Monster | Tormented Spirits in your Maps have a 5% chance to be set free when Possessed Monsters are slain and dig up a Rare Monster |
Your Maps have +60% Surpassing Chance to be haunted by a Tormented Spirit | Your Maps have +10% Surpassing Chance to be haunted by a Tormented Spirit |
15% increased chance for Bosses Witnessed by the Maven in your Maps to drop Maven Chisels (Maven Chisels can only drop if you have the Ceremonial Voidstone socketed in your Atlas) | Maven Witness Additional Boss Chance Defeating a Map Boss while Witnessed by The Maven has 1% chance to count as also Witnessing an additional random Map Boss |
2% increased Maps found in your Maps | Map Drop Chance 1% increased Maps found in your Maps |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 3% chance to become 1 tier higher |
6% increased effect of Explicit Modifiers on your Maps Your Maps contain 10% more Monster Packs consisting of difficult and rewarding Monsters map chance to spawn t17 pack % [100] | Your Maps contain 10% more Monster Packs consisting of difficult and rewarding Monsters map chance to spawn t17 pack % [100] |
Your Maps have +10% chance to be inhabited by a Mercenary | Your Maps have +3% chance to be inhabited by a Mercenary |
Your Maps have +30% chance to be inhabited by a Mercenary | Your Maps have +8% chance to be inhabited by a Mercenary |
At least 3 Equipment Items on Infamous Mercenaries found in your Maps are Unique 100% increased chance for Mercenaries found in your Maps to be Infamous | 100% increased chance for Mercenaries found in your Maps to be Infamous |
10% chance on defeating Mercenaries found in your Maps for them to drop all their Items Mercenaries found in your Maps always have full Rucksacks | 10% chance on defeating Mercenaries found in your Maps for them to drop all their Items |
Your Maps have 20% increased chance to contain the Viridian Wildwood | Your Maps have 8% increased chance to contain the Viridian Wildwood |
Your Maps have 50% increased chance to contain the Viridian Wildwood | Your Maps have 20% increased chance to contain the Viridian Wildwood |
Your Maps have 60% increased chance to contain the Viridian Wildwood | Your Maps have 25% increased chance to contain the Viridian Wildwood |
Your Maps have 20% increased chance to contain a Mirage | Your Maps have 8% increased chance to contain a Mirage |
Your Maps have 50% increased chance to contain a Mirage | Your Maps have 20% increased chance to contain a Mirage |
Your Maps have 60% increased chance to contain a Mirage | Your Maps have 25% increased chance to contain a Mirage |
Your Maps have 20% increased chance to contain a Buried Sentinel | Your Maps have 8% increased chance to contain a Buried Sentinel |
Your Maps have 50% increased chance to contain a Buried Sentinel | Your Maps have 20% increased chance to contain a Buried Sentinel |
Your Maps have 60% increased chance to contain a Buried Sentinel | Your Maps have 25% increased chance to contain a Buried Sentinel |
Threads | |
Your Corrupted Rare Maps are modified unpredictably when opened Maps modified in this way have 1-3 additional random Map Modifiers (Cannot modifiy Blighted Maps or Maps behind Voidstone sockets on the Atlas) | Your Corrupted Rare Maps are modified unpredictably when opened (Cannot modifiy Blighted Maps or Maps behind Voidstone sockets on the Atlas) |
You can only apply one type of Thread to your Maps 75% chance for Threads found in your Maps to be converted to Gold | Unwavering Vision You can only apply one type of Thread to your Maps 75% chance for Threads found in your Maps to be converted to Gold |
The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses when Witnessing Map Bosses The number of additional Bosses summoned is higher if there are fewer monsters remaining in the Map Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses | The Maven has a 20% chance to cast Up the Stakes summoning 1 to 3 additional Atlas Bosses when Witnessing Map Bosses The number of additional Bosses summoned is higher if there are fewer monsters remaining in the Map Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses |
Divination Cards found in your Maps are from two random other Maps instead of the one you're in (Having more Divination Cards that can be found in a Map increases the chances for Divination Cards to be found) | Maps have an extra random Prefix and Suffix while four Gateways are Allocated |
Your Maps contain 50% increased number of Runic Monster Markers | Your Maps contain 30% increased number of Runic Monster Markers |
60% increased quantity of Expedition Logbooks dropped by Runic Monsters in your Maps | 30% increased quantity of Expedition Logbooks dropped by Runic Monsters in your Maps |
Remnants in your Maps have 35% chance to have an additional Suffix Modifier | Expeditions in your Maps have +2 Remnants |
An Abyss Pit will have an additional 1 Rare Monsters guarding it | Abyss Monster Count Abysses in your Maps spawn 4% increased Monsters |
Abyss Additional Pit Chance | |
Abysses in your Maps spawn 8% increased Monsters | Abyss Monster Count Abysses in your Maps spawn 4% increased Monsters |
Abyssal Monsters in your Maps have 8% increased Item Rarity | Abyssal Monsters in your Maps have 5% increased Item Rarity |
15% increased quantity of Abyss Jewels found in your Maps | 10% increased quantity of Abyss Jewels found in your Maps |
Abyss Pits in your Maps have 10% chance to be guarded by 5 additional Rare Monsters | An Abyss Pit will have an additional 3 Rare Monsters guarding it |
Abyss Chasms in your Maps spawn 150% increased Monsters per fed Soul | Abyss Chasms in your Maps spawn 75% increased Monsters per fed Soul |
Your Maps which contain Unstable Breaches have 10% chance to contain two additional Unstable Breaches Your Maps which contain Unstable Breaches have 5% chance to contain three additional Unstable Breaches Your Maps which contain Unstable Breaches have 1% chance to contain ten additional Unstable Breaches | Your Maps which contain Unstable Breaches have 20% chance to contain two additional Unstable Breaches |
Unstable Breaches in your Maps take 8 additional seconds to collapse after timer is filled Unstable Breaches in your Maps spawn 2 additional Rare Monsters when Stabilised | Unstable Breaches in your Maps take 8 additional seconds to collapse after timer is filled Unstable Breaches in your Maps spawn 2 additional Rare Monsters when Stabilised |
50% increased chance of Ritual Altars in your Maps to have Special Rewards Ritual Rewards in your Maps contain 1 additional Rare Itemised Corpse Monsters | 50% increased chance of Ritual Altars in your Maps to have Special Rewards |
Equipment Item Favours from Ritual Altars in your Maps are unidentified and can have Item Tiers map ritual equipment rewards increased rarity +% [25000] | Equipment Item Favours from Ritual Altars in your Maps are unidentified and can have Item Tiers map ritual equipment rewards increased rarity +% [7500] |
Completing the final Ritual Altar in your Maps has 25% chance to drop a Blood-filled Vessel | Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel |
Ultimatum Encounters in your Maps spawn 8% increased number of Monsters | Ultimatum Encounters in your Maps spawn 5% increased number of Monsters |
Ultimatum Monsters in your Maps have 8% increased Item Rarity | Ultimatum Monsters in your Maps have 6% increased Item Rarity |
Ultimatum Monsters in your Maps grant 10% increased Experience per Round Ultimatum Monsters in your Maps have 4% increased Item Rarity per Round | Ultimatum Monsters in your Maps grant 10% increased Experience per Round Ultimatum Monsters in your Maps have 1% increased Item Rarity per Round |
Ultimatum Boss drops 10 of a random Catalyst Ultimatum Encounters in your Maps have 30% increased chance for the final Round to include a Boss | Ultimatum Encounters in your Maps have 50% increased chance for the final Round to include a Boss |
Legion Sergeants in your Maps have 8% additional chance to have Rewards | Legion Pack Size Legion Monsters in your Maps have 6% increased Pack Size |
Legion Encounters in your Maps contain 4 additional Sergeants | Legion Encounters in your Maps contain 2 additional Sergeants |
Legion Monsters in your Maps which have Rewards have 15% chance to gain two additional Rewards, and if not have 25% chance to gain one additional Reward Legion Monsters in your Maps gain 50% more Life for each additional Reward they have | Legion Monsters in your Maps have 20% increased Pack Size |
Legion Encounters with a General in your Maps have both Generals 50% increased Quantity of Timeless Splinters dropped by Legion Generals in your Maps | Legion Encounters with a General in your Maps have both Generals 30% increased Quantity of Timeless Splinters dropped by Legion Generals in your Maps |
Each Legion in your Maps contains an additional War Hoard Legion Chests in your Maps contain an additional Random Reward | Each Legion in your Maps contains an additional War Hoard |
Legion Chests in your Maps have a 25% chance to spread their Rewards to Legion Monsters they release from stasis when they are broken out Legion Monsters that have gained Rewards have increased Difficulty | 100% increased Rarity of Items Dropped by Legion Sergeants in your Maps |
8% chance for Blight Chests to contain an additional Reward | Blighted Chests in your Maps have 20% increased chance to contain an Oil |
Blight Monsters in your Maps have 6% increased Item Rarity | |
Blight Bosses in your Maps have 10% chance to add an additional Reward Chest to their Lane | Blight Oil Chance Blighted Chests in your Maps have 20% increased chance to contain an Oil |
Blight Monsters in your Maps spawn 150% faster +50% Surpassing Chance that a lane of Blight encounters in your Maps is at least Magic | Blight Monsters in your Maps spawn 150% faster +25% Surpassing Chance that a lane of Blight encounters in your Maps is at least Magic |
Blight Encounters in your Maps are more likely to contain multiple Lanes +50% Surpassing Chance that a lane of Blight encounters in your Maps is at least Magic | Blight Encounters in your Maps are more likely to contain multiple Lanes +25% Surpassing Chance that a lane of Blight encounters in your Maps is at least Magic |
Your Maps that contain capturable Beasts have 8% chance to contain an additional Red Beast | Your Maps that contain capturable Beasts have 4% chance to contain an additional Red Beast |
Red Beasts in your Maps have 4% chance to appear in Pairs | |
10% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps | 4% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps |
Immortal Syndicate Members in your Maps have 8% chance to drop an additional Veiled Item | Betrayal Syndicate Reinforcement Chance Immortal Syndicate Members in your Maps have 8% increased chance to be accompanied by reinforcements |
200% increased chance for Immortal Syndicate Members in your Maps to offer to Bargain for Items Immortal Syndicate Members in your Maps drop 200% more Items when Bargained with for Items | 100% increased chance for Immortal Syndicate Members in your Maps to offer to Bargain for Items |
Immortal Syndicate Members Executed in your Maps have 50% chance to gain an additional Rank | Immortal Syndicate Members Executed in your Maps have 25% chance to gain an additional Rank |
Immortal Syndicate Members in your Maps have 30% increased chance to be accompanied by reinforcements | Immortal Syndicate Members in your Maps have 20% increased chance to be accompanied by reinforcements |
Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader Immortal Syndicate Leaders in your Maps drop an additional Veiled Item | Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader |
6% chance on Interrogating Syndicate Members in your level 83+ Maps to manifest a Safehouse Atlas Anomaly | 5% chance on Interrogating Syndicate Members in your level 83+ Maps to manifest a Safehouse Atlas Anomaly |
Incursion Monsters in your Maps have 6% increased Item Rarity | Incursion Monsters in your Maps have 4% increased Item Rarity |
Incursion Architects in your Maps have 20% increased Item Rarity | Incursion Architects in your Maps have 12% increased Item Rarity |
Bestiary Recipe Ruthless /65
Map Costs /16
| Tier | Costs |
|---|---|
| 1 | Normal: 2x Normal: 5000xGold Magic: 3x Magic: 5000xGold Rare: 5x Rare: 5000xGold Unique: 10x Unique: 5000xGold |
| 2 | Normal: 2x Normal: 5000xGold Magic: 3x Magic: 5000xGold Rare: 5x Rare: 5000xGold Unique: 10x Unique: 5000xGold |
| 3 | Normal: 3x Normal: 6000xGold Magic: 4x Magic: 6000xGold Rare: 6x Rare: 6000xGold Unique: 10x Unique: 6000xGold |
| 4 | Normal: 3x Normal: 6000xGold Magic: 4x Magic: 6000xGold Rare: 6x Rare: 6000xGold Unique: 10x Unique: 6000xGold |
| 5 | Normal: 4x Normal: 7000xGold Magic: 5x Magic: 7000xGold Rare: 7x Rare: 7000xGold Unique: 10x Unique: 7000xGold |
| 6 | Normal: 1x Normal: 10000xGold Magic: 2x Magic: 10000xGold Rare: 3x Rare: 10000xGold Unique: 10x Unique: 10000xGold |
| 7 | Normal: 1x Normal: 10000xGold Magic: 2x Magic: 10000xGold Rare: 3x Rare: 10000xGold Unique: 10x Unique: 10000xGold |
| 8 | Normal: 2x Normal: 15000xGold Magic: 3x Magic: 15000xGold Rare: 4x Rare: 15000xGold Unique: 10x Unique: 15000xGold |
| 9 | Normal: 2x Normal: 15000xGold Magic: 3x Magic: 15000xGold Rare: 4x Rare: 15000xGold Unique: 10x Unique: 15000xGold |
| 10 | Normal: 3x Normal: 20000xGold Magic: 4x Magic: 20000xGold Rare: 5x Rare: 20000xGold Unique: 10x Unique: 20000xGold |
| 11 | Normal: 3x Normal: 50000xGold Magic: 4x Magic: 50000xGold Rare: 5x Rare: 50000xGold Unique: 10x Unique: 50000xGold |
| 12 | Normal: 4x Normal: 60000xGold Magic: 5x Magic: 60000xGold Rare: 6x Rare: 60000xGold Unique: 10x Unique: 60000xGold |
| 13 | Normal: 5x Normal: 70000xGold Magic: 6x Magic: 70000xGold Rare: 7x Rare: 70000xGold Unique: 10x Unique: 70000xGold |
| 14 | Normal: 6x Normal: 80000xGold Magic: 7x Magic: 80000xGold Rare: 8x Rare: 80000xGold Unique: 10x Unique: 80000xGold |
| 15 | Normal: 7x Normal: 90000xGold Magic: 8x Magic: 90000xGold Rare: 9x Rare: 90000xGold Unique: 10x Unique: 90000xGold |
| 16 | Normal: 8x Normal: 100000xGold Magic: 9x Magic: 100000xGold Rare: 10x Rare: 100000xGold Unique: 10x Unique: 100000xGold |
Quest Reward
Quest Reward
| Marauder | Witch | Scion | Ranger | Duelist | Shadow | Templar | |
|---|---|---|---|---|---|---|---|
| The Twilight Strand | Heavy Strike | Fireball | Spectral Throw | Burning Arrow | Double Strike | Viper Strike | Holy Strike |
Community Wiki
Ruthless mode
Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes.
This article is not a set of patch notes. Only significant changes are described, but without numerical detail. There are a lot of other small changes that aren't covered here, but this article should give you a decent overall impression of Ruthless.
What Ruthless is not
Ruthless is not for everyone. If you don't like the sound of it, then it's probably best you continue playing the regular Path of Exile modes. It's like Hardcore or Solo Self-found. Some players really enjoy the additional constraints as a way of enhancing their game experience. Many players do not, and that's okay.
Ruthless is not a replacement for regular Path of Exile. It's a challenging mode for a specific type of player. A change being made in Ruthless is not an indication that we will make that change in the regular game. In fact, if we felt a particular change was good for the regular game, we'd just make it there to benefit everyone.
Ruthless is not monetised any differently. You can play it for free and your existing microtransactions will work in it.
Ruthless is not consuming significant development resources. It's a pet project that some senior designers have been working on in their spare time over the last 18 months.
What Ruthless is
Ruthless is a mode about friction, tension and anticipation. It's quite difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.
Ruthless is a mode that re-imagines traditional understanding of where Path of Exile's endgame is. It redefines the entire game as the endgame. Even reaching higher campaign acts, let alone maps, is an achievement. Traditionally weak items are suddenly very valuable. High level characters and good rare items infer immense bragging rights.
Ruthless is a mode where you barely find any items. You might get to act four without equipping a pair of rings. But each ring you find represents a huge power boost.
Ruthless is a mode where most items are normal rarity. You don't see a lot of magic items, and even fewer rare items. But finding a rare item of a base type you're looking for feels amazing.
Ruthless is a mode where you find very little crafting currency. You might only find one Orb of Alchemy throughout the whole campaign. But that orb lets you convert any base type of your choice to a rare item.
Ruthless is nostalgic. We picked the name partly because it was what the third of four difficulty levels was called back in closed beta. Aspects like item scarcity and support gems being valuable really feel like the early days of Path of Exile, just without desync.
Item Scarcity
The core Ruthless experience is that you don't have strong enough items to handle the content. Every item that drops has the potential to be an upgrade to your current gear.
In Ruthless, the quantity of items dropped has been massively reduced throughout all game content.
The rate of finding magic, rare and unique items has been massively reduced throughout all game content.
Rings, Amulets and Belts are much rarer than in regular Path of Exile. They cannot be purchased from Vendors.
Most league reward systems have been changed to only grant item rewards that are specific to that league (for example, Cluster Jewels only come from Delirium), plus items from the core drop pool. In Ruthless, getting items from the core drop pool is a valuable reward, especially when there is an item rarity bonus.
Many deterministic items like Divination Cards or Oni-Goroshi cannot be obtained. Many bosses like Atziri that guarantee unique drops still do, but are often harder to access.
Limited Crafting
In Ruthless, most of your items come from killing monsters. It's hard to find magic, rare and unique items, and it's even harder to craft them. Crafting is a powerful luxury that you'll have to use sparingly for the right items.
The drop rate of crafting currency items has been massively decreased.
The rate at which you receive shards of crafting currency when vendoring items has been decreased.
Master crafting is not available. The crafting bench cannot be accessed and recipe plinths cannot be found.
Veiled Chaos Orbs, Orbs of Binding, Orbs of Dominance, Influenced Exalted Orbs and Awakener's Orbs cannot be obtained.
When an Influenced Item is reforged or the Influenced Mod is removed, its influence is lost.
Most vendor recipes are not available. A few new Ruthless-specific vendor recipes have been introduced.
Skill and Support Gem Changes
In Ruthless, Skill Gem drops matter. Support Gem drops matter a whole lot.
Gems cannot be purchased from vendors.
The Fixture of Fate and Death to Purity quests each award you a token that can be traded to Siosa for any Skill Gem other than ones specifically excluded.
Percentage Reservation Skills (such as Auras) are not offered as quest rewards and are drop-only. Blood and Sand is the only exception to this. Support Gems can only be found as random drops. You cannot obtain them deterministically. Ruthless is a league of item scarcity. When items are scarce, they are exciting to find, exciting to look for and exciting to trade. We are defining Support Gems as items. This means some builds are harder to assemble, and careful planning is needed by SSF Ruthless players.
Gems gain far less experience than they do in regular Path of Exile. It's a lot harder to level your skills up, which is another axis of reduced character power in Ruthless. A melee character's damage comes from their weapon. Spellcasters get a lot of their damage from their gems as they level up. This change helps reduce the power gap between these two playstyles that is otherwise exacerbated by item scarcity in Ruthless. It also means that when you're farming an area for item drops, you can grind for gem experience at the same time.
Almost all movement skills are not available in Ruthless. In this mode, movement skills trivialise game systems that matter a lot more, such as terrain layout, monster body blocking, and actual level traversal.
Here is a full list of movement skills that are not available in Ruthless: Dash, Frostblink, Flame Dash, Lightning Warp, Leap Slam, Shield Charge, Whirling Blades, Blink Arrow, Smoke Mine, Bodyswap, Charged Dash, Phase Run and Withering Step. Venom Gyre relies on Whirling Blades and is hence also not available.
Additional Changes
Ruthless is challenging and punitive. It contains a number of changes that make Path of Exile harder and allow skilled players to differentiate themselves from everyone else.
A compounding character experience penalty applies from level 68 onwards. It takes a lot of investment to achieve a high-level Ruthless character.
Item drops are not allocated to specific party members. Looting is entirely free-for-all. Items really matter. Better pick them up before someone else does.
Flasks and Life/Mana are not restored upon entering town or your hideout. Vendors that sell Flasks (and Helena in your hideout) can refill them for you. This disincentivises the strategy of using Portal Scrolls as an instant full heal.
Onslaught does not grant movement speed in Ruthless. This is related to the absence of movement skills.
If you die near a quest boss in the campaign, a chunk of its life is recovered.
Hardcore Ruthless characters are not migrated to Standard Ruthless upon death. They are just permanently dead.
Utility Flasks can not gain charges while active and have lower duration than they do in regular Path of Exile. Additionally, Quicksilver Flasks have had their duration reduced.
Scarabs only enable mechanics in a map. They do not scale in power with their tiers. Instead, higher tiers of Scarabs are needed for higher tiers of map. Winged Scarabs do not exist.
There's a Ruthless-specific Atlas Passive Skill Tree.
Content from past leagues is encountered less often than in regular Path of Exile.
You do not accumulate free daily Atlas Missions.
Vaal Side Areas, Enkindling Orbs and Instilling Orbs do not exist in Ruthless.
Map Modifiers do not provide Rarity or Pack Size. They provide Quantity and twice as much of an increased chance to drop maps. These stats work multiplicatively together to increase map drops. For example, the mod that causes Monsters Poison on Hit provides 6% increased Quantity of Items and a 12% increase of Maps Found in your Maps.
League spawns work differently where the chance for extra content is first decided, and then what content spawns is picked from the pool of available outcomes. As an example, we have a 25% chance to spawn league content, so 1 in every 4 maps has additional content. This additional content is picked between all choices from Abyss, Breach, Harvest, etc. If you were to block one of those from spawning, it will make all remaining content have a higher chance of appearing. Atlas passives related to each league also only serve to make that content more likely, but does not increase the total extra content that appears.
The Uber Lab does not grant ascendancy points.
The Pantheon system is disabled.
Kitava in Act 10 always drops a random T1 map.
Kirac Missions have been adjusted such that they do not let you jump tiers of maps you haven't otherwise completed. His shop has also been similarly adjusted.
Unique Maps have been rebalanced to be more inline with Ruthless.
Orbs of Unmaking cost 1 Chance Orb from Kirac.
Master Missions are not guaranteed to appear in the campaign.
Kirac sells white maps for Orbs of Transmutation, yellow maps for Chance Orbs and red maps for Alchemy Orbs.
The Item Rarity Support cannot be obtained.
The formula for player quantity has been changed such that it suffers from harsher diminishing returns.
Essences can only be used to upgrade to rare, and cannot be used to reroll rares. Fossils functionally do this as well, as Chaotic Resonators do not exist in this mode.
The levels where you start finding four socket, five socket and six socket items have been adjusted.
Voidstones do not upgrade maps. This may change in the future
Ruthless uses separate item filter files which must be created specifically for it. If players used regular Path of Exile ones then they would filter out items that are actually very useful in Ruthless.
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