Gold List /33
Ruthless Gold List /705
Atlas Passive /583
Normal | Ruthless |
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Your Maps have +12% chance to contain an Abyss | Abyss Chance Your Maps have 40% increased chance to contain an Abyss |
Your Maps have +12% chance to contain an Abyss | Abyss Chance Your Maps have 40% increased chance to contain an Abyss |
Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size | Underground Kingdom Your Maps have 100% increased chance to contain an Abyss |
Your Maps have +12% chance to contain an Abyss | Abyss Chance Your Maps have 40% increased chance to contain an Abyss |
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel | Abyssal Jewel Chance Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel |
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel | Abyssal Jewel Chance Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel |
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel | Abyssal Jewel Chance Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel |
Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire | Abyss Chance Your Maps have 40% increased chance to contain an Abyss |
Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire | Abyss Chance Your Maps have 40% increased chance to contain an Abyss |
Abyssal Troves and Stygian Spires in your Maps have 5% chance to drop a Rare Item with an Abyssal Socket | Abyssal Trove Jewel Chance Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel |
Your Maps have +8% chance to contain an Abyss | Abyss Chance Your Maps have 40% increased chance to contain an Abyss |
Abyssal Troves and Stygian Spires in your Maps have 20% chance to drop a Rare Item with an Abyssal Socket | Votive Hoard 800% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps |
Abyss Monsters in your Maps grant 10% increased Experience Abysses in your Maps spawn 5% increased Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have 20% chance to be Corrupted and have 5 or 6 random Modifiers | Corrupted Gaze Abyss Jewels dropped by Abyssal Troves or Stygian Spires in your Maps have a 20% Chance to be Rare and Corrupted |
Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire | Stygian Spire Chance Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire |
Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire | Stygian Spire Chance Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire |
Stygian Spires in your Maps drop Items with +1 to Item Level | Inspired Darkness Stygian Spires in your Maps drop Items with +1 to Item Level |
Your Maps have +8% chance to contain an Abyss | Abyss Chance Your Maps have 40% increased chance to contain an Abyss |
Abysses in your Maps have 10% increased chance to lead to an Abyssal Depths | Abyssal Depths Chance Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths |
Abysses in your Maps have 10% increased chance to lead to an Abyssal Depths | Abyssal Depths Chance Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths |
Abysses in your Maps have 100% increased chance to lead to an Abyssal Depths | Awakened Depths Abysses in your Maps have 50% increased chance to lead to an Abyssal Depths |
Abysses in your Maps spawn 5% increased Monsters | Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn all Monsters as at least Magic Abyss Cracks in your Maps have 3% chance to spawn all Monsters as at least Magic | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abysses in your Maps spawn 5% increased Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn all Monsters as at least Magic Abyss Cracks in your Maps have 3% chance to spawn all Monsters as at least Magic | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abysses in your Maps spawn 5% increased Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn 5 additional Rare Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn all Monsters as at least Magic Abyss Cracks in your Maps have 3% chance to spawn all Monsters as at least Magic | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn 5 additional Rare Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn 5 additional Rare Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn 100% increased Monsters Abyss Cracks in your Maps have 3% chance to spawn 100% increased Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn 100% increased Monsters Abyss Cracks in your Maps have 3% chance to spawn 100% increased Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Abyss Pits in your Maps have 3% chance to spawn 100% increased Monsters Abyss Cracks in your Maps have 3% chance to spawn 100% increased Monsters | Abyss Monster Count Abysses in your Maps spawn 3% increased Monsters |
Your Maps have +8% chance to contain an Abyss | Abyss Chance Your Maps have 40% increased chance to contain an Abyss |
Your Maps have +8% chance to contain an Abyss | Abyss Chance Your Maps have 40% increased chance to contain an Abyss |
Your Maps have +8% chance to contain an Abyss | Abyss Chance Your Maps have 40% increased chance to contain an Abyss |
Abyssal Troves and Stygian Spires in your Maps have 3% chance to drop an Abyss Scarab | Ancient Conflict Abyss Pits in your Maps have 5% chance to spawn 5 additional Rare Monsters |
Abyss Cracks in your Maps have 5% chance to spawn all Monsters as Magic for each prior Pit in that Abyss | Darkness Rising Abyss Pits in your Maps have 8% chance to spawn 100% increased Monsters Abyss Cracks in your Maps have 8% chance to spawn 100% increased Monsters |
Incursions in your Maps have 5% increased Pack Size | Incursion Pack Size Incursions in your Maps have 3% increased Pack Size |
Incursions in your Maps have 5% increased Pack Size | Incursion Pack Size Incursions in your Maps have 3% increased Pack Size |
Killing non-resident Architects in your Maps has 10% chance to add an additional Upgrade Tier to the surviving Architect's Room (Non-resident Architects are those that can be killed to upgrade the Incursion room) | Incursion Pack Size Incursions in your Maps have 3% increased Pack Size |
Killing non-resident Architects in your Maps has 40% chance to add an additional Upgrade Tier to the surviving Architect's Room (Non-resident Architects are those that can be killed to upgrade the Incursion room) | Resource Reallocation Killing non-resident Architects in your Maps has 25% chance to add an additional Upgrade Tier to the surviving Architect's Room (Non-resident Architects are those that can be killed to upgrade the Incursion room) |
Incursions in your Maps have 5% increased Pack Size | Incursion Pack Size Incursions in your Maps have 3% increased Pack Size |
Your Maps have +8% chance to contain Alva | Incursion Mission Chance Your Maps have 40% increased chance to contain Alva |
Your Maps have +8% chance to contain Alva | Incursion Mission Chance Your Maps have 40% increased chance to contain Alva |
Incursions in your Maps have 5% increased Pack Size | Incursion Pack Size Incursions in your Maps have 3% increased Pack Size |
Your Maps have +8% chance to contain Alva | Incursion Mission Chance Your Maps have 40% increased chance to contain Alva |
Your Maps have +8% chance to contain Alva | Incursion Mission Chance Your Maps have 40% increased chance to contain Alva |
Incursions in your Maps have 33% chance for all Monsters to be at least Magic Time gained from Kills is Doubled for Incursions in your Maps | Time Dilation Time gained from Kills is Doubled for Incursions in your Maps |
Your Maps have +8% chance to contain Alva | Incursion Mission Chance Your Maps have 40% increased chance to contain Alva |
Your Maps have +10% chance to contain Alva | Incursion Mission Chance Your Maps have 40% increased chance to contain Alva |
Your Maps have +10% chance to contain Alva | Incursion Mission Chance Your Maps have 40% increased chance to contain Alva |
Your Maps have +20% chance to contain Alva | Your Maps have 100% increased chance to contain Alva |
Your Maps have +8% chance to contain Alva | Incursion Mission Chance Your Maps have 40% increased chance to contain Alva |
Your Maps have +8% chance to contain Alva | Incursion Mission Chance Your Maps have 40% increased chance to contain Alva |
Your Maps have +8% chance to contain Alva | Incursion Mission Chance Your Maps have 40% increased chance to contain Alva |
Your Maps have a 8% chance to contain 20 additional Rogue Exiles | Ruckus Your Maps have a 2% chance to contain 10 additional Rogue Exiles |
Wild Rogue Exiles in your Maps are Possessed by a Tormented Spirit (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) | Exiled Will Wild Rogue Exiles in your Maps have 25% chance to be Possessed by a Tormented Spirit (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) |
Your Maps have a 25% chance to contain an additional Rogue Exile | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Your Maps have a 25% chance to contain an additional Rogue Exile | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Your Maps have a 25% chance to contain an additional Rogue Exile | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Your Maps have a 25% chance to contain an additional Rogue Exile | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Wild Rogue Exiles in your Maps have 50% chance to have additional Rewards Rogue Exiles in your Maps have 100% more Life (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) | Rogue Trader 50% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps Rogue Exiles in your Maps have 100% more Life (Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area) |
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item | Rogue Exile Chance Your Maps have +1% chance to contain a Rogue Exile |
Map Bosses have 20% chance to be accompanied by two Rogue Exile Bodyguards (Rogue Exile Bodyguards take 50% less damage, and have additional Rewards.) | Royal Guard Map Bosses have 5% chance to be accompanied by two Rogue Exiles |
Your Maps that contain capturable Beasts contain 1 additional Yellow Beast | Bestiary Beast Duplication Chance 2% chance to create a copy of Beasts Captured in your Maps |
Your Maps that contain capturable Beasts contain 1 additional Yellow Beast | Bestiary Beast Duplication Chance 2% chance to create a copy of Beasts Captured in your Maps |
Your Maps have +8% chance to contain Einhar | Bestiary Mission Chance Your Maps have 40% increased chance to contain Einhar |
Your Maps have +8% chance to contain Einhar | Bestiary Mission Chance Your Maps have 40% increased chance to contain Einhar |
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast | Bestiary Red Beast Chance Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast |
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast | Bestiary Red Beast Chance Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast |
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast | Bestiary Red Beast Chance Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast |
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast | Bestiary Red Beast Chance Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast |
Your Maps have +8% chance to contain Einhar | Bestiary Mission Chance Your Maps have 40% increased chance to contain Einhar |
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast | Bestiary Red Beast Chance Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast |
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast | Bestiary Red Beast Chance Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast |
Your Maps have +8% chance to contain Einhar | Bestiary Mission Chance Your Maps have 40% increased chance to contain Einhar |
Your Maps have +8% chance to contain Einhar | Bestiary Mission Chance Your Maps have 40% increased chance to contain Einhar |
Your Maps have +8% chance to contain Einhar | Bestiary Mission Chance Your Maps have 40% increased chance to contain Einhar |
Red Beasts in your Maps have 4% chance to appear in Pairs | Bestiary Red Beast Pair Chance Red Beasts in your Maps have 3% chance to appear in Pairs |
Red Beasts in your Maps have 4% chance to appear in Pairs | Bestiary Red Beast Pair Chance Red Beasts in your Maps have 3% chance to appear in Pairs |
Yellow Beasts in your Maps have 15% chance to be replaced with Red Beasts | Big Game Yellow Beasts in your Maps have 5% chance to be replaced with Red Beasts |
Your Maps have +10% chance to contain Einhar | Bestiary Mission Chance Your Maps have 40% increased chance to contain Einhar |
Your Maps have +10% chance to contain Einhar | Bestiary Mission Chance Your Maps have 40% increased chance to contain Einhar |
Your Maps have +20% chance to contain Einhar | Your Maps have 100% increased chance to contain Einhar |
Your Maps have +8% chance to contain Einhar | Bestiary Mission Chance Your Maps have 40% increased chance to contain Einhar |
Your Maps have +8% chance to contain Einhar | Bestiary Mission Chance Your Maps have 40% increased chance to contain Einhar |
Beasts in your Maps have a 50% chance to break free Beasts which break free in your Maps gain Bestial Rage Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast (Hunters' Cunning grants less damage taken from Beasts, increased damage against Beasts, and increased Quantity and Rarity of items found from slain Beasts) | Beasts in your Maps have a 25% chance to break free Beasts which break free in your Maps gain Bestial Rage Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast (Hunters' Cunning grants less damage taken from Beasts, increased damage against Beasts, and increased Quantity and Rarity of items found from slain Beasts) |
8% chance for your Maps to attract Beyond Demons | Beyond Demon Experience Beyond Demons in your Maps grant 5% increased Experience |
16% chance for your Maps to attract Beyond Demons | 8% chance for your Maps to attract Beyond Demons |
Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal | Beyond Chance 1% chance for your Maps to attract Beyond Demons |
8% chance for your Maps to attract Beyond Demons | Beyond Chance 1% chance for your Maps to attract Beyond Demons |
Beyond Portals in your Maps have 8% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) | Beyond Portal Merging Radius Beyond Portals in your Maps have 5% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) |
Beyond Portals in your Maps have 8% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) | Beyond Portal Merging Radius Beyond Portals in your Maps have 5% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) |
Beyond Portals in your Maps have 8% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) | Beyond Portal Merging Radius Beyond Portals in your Maps have 5% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) |
Beyond Portals in your Maps have 8% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) | Beyond Portal Merging Radius Beyond Portals in your Maps have 5% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) |
Beyond Portals in your Maps have 8% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) | Beyond Portal Merging Radius Beyond Portals in your Maps have 5% increased Merging Radius (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) |
8% chance for your Maps to attract Beyond Demons | Beyond Demon Experience Beyond Demons in your Maps grant 5% increased Experience |
8% chance for your Maps to attract Beyond Demons | Beyond Demon Experience Beyond Demons in your Maps grant 5% increased Experience |
Beyond Demons in your Maps have 100% increased chance to be followers of K'tash 30% more Divination Cards found from Beyond Demons in your Maps that are followers of K'Tash | Swarming Hive Beyond Demons in your Maps have 100% increased chance to be followers of K'tash |
Beyond Demons in your Maps have 100% increased chance to be followers of Beidat 30% more Basic Currency Items found from Beyond Demons in your Maps that are followers of Beidat (Basic Currency includes any currency that drops from non-league content) | Pale Clarion Beyond Demons in your Maps have 100% increased chance to be followers of Beidat |
Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr 30% more Unique Items found from Beyond Demons in your Maps that are followers of Ghorr | Voracious Throng Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr |
8% chance for your Maps to attract Beyond Demons | Beyond Chance 1% chance for your Maps to attract Beyond Demons |
8% chance for your Maps to attract Beyond Demons | Beyond Demon Experience Beyond Demons in your Maps grant 5% increased Experience |
Beyond Portals in your Maps have 4% increased Merging Radius 4% chance for your Maps to attract Beyond Demons (Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons) | Beyond Demon Experience Beyond Demons in your Maps grant 5% increased Experience |
8% chance for your Maps to attract Beyond Demons | Beyond Chance 1% chance for your Maps to attract Beyond Demons |
8% chance for your Maps to attract Beyond Demons | Beyond Chance 1% chance for your Maps to attract Beyond Demons |
8% chance for your Maps to attract Beyond Demons | Beyond Chance 1% chance for your Maps to attract Beyond Demons |
8% chance for your Maps to attract Beyond Demons | Beyond Chance 1% chance for your Maps to attract Beyond Demons |
8% chance for your Maps to attract Beyond Demons | Beyond Chance 1% chance for your Maps to attract Beyond Demons |
Varieties of Items contained in 1 Blight Chest in your Maps are Lucky Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest | Blight Encounter Chance Your Maps have 40% increased chance to contain a Blight Encounter |
8% chance for Blight Chests to contain an additional Reward Varieties of Items contained in 1 Blight Chest in your Maps are Lucky | Blight Tower Cost 10% reduced Cost of Building and Upgrading Towers |
Lanes of Blight Encounters in your Maps have 10% chance for an additional Reward Chest | Blight Pack Size Blight Encounters in your Maps spawn 3% more Non-Unique Monsters |
Lanes of Blight Encounters in your Maps have 10% chance for an additional Reward Chest | Blight Pack Size Blight Encounters in your Maps spawn 3% more Non-Unique Monsters |
Varieties of Items contained in 3 Blight Chests in your Maps are Lucky Blight chests in your Maps have a 20% chance to be openable again | Epidemiology Blight chests in your Maps have a 20% chance to be openable again |
Blight Chests in your Maps have 10% more chance to contain Blighted Maps | Blight Chests in your Maps have 10% more chance to contain Blighted Maps |
Blight Chests in your Maps have 10% more chance to contain Blighted Maps | Blight Chests in your Maps have 10% more chance to contain Blighted Maps |
Blight Chests in your Maps have 60% more chance to contain Blighted Maps Completing a Blight Encounter in your Maps grants all Players Blightreach (Blightreach grants a chance for Maps found to drop as Blighted Maps instead. Blightreach lasts for 60 seconds) | Completing a Blight Encounter in your Maps grants all Players Blightreach (Blightreach grants a chance for Maps found to drop as Blighted Maps instead. Blightreach lasts for 60 seconds) |
Blight Chests in your Maps have 10% more chance to contain Blighted Maps | Blight Chests in your Maps have 10% more chance to contain Blighted Maps |
Blight Chests in your Maps have 10% more chance to contain Blighted Maps | Blight Chests in your Maps have 10% more chance to contain Blighted Maps |
Your Maps have +12% chance to contain a Blight Encounter | Blight Encounter Chance Your Maps have 40% increased chance to contain a Blight Encounter |
Blight Encounters in your Maps spawn 8% more Non-Unique Monsters | Blight Pack Size Blight Encounters in your Maps spawn 3% more Non-Unique Monsters |
Your Maps have +12% chance to contain a Blight Encounter | Blight Encounter Chance Your Maps have 40% increased chance to contain a Blight Encounter |
Blight Encounters in your Maps spawn 8% more Non-Unique Monsters | Blight Pack Size Blight Encounters in your Maps spawn 3% more Non-Unique Monsters |
Blight Towers in your Maps can be Salvaged after the Blight Encounter Higher Tier Towers grant better Salvaged Rewards Salvaged Rewards are improved for each different Tower Type built during Encounter | Blight Towers in your Maps can be Salvaged after the Blight Encounter Higher Tier Towers grant better Salvaged Rewards Salvaged Rewards are improved for each different Tower Type built during Encounter |
Blight Bosses in your Maps have 10% chance to add an additional Reward Chest when Defeated 1 Lane of Blight Encounters in your Maps is guarded only by Blight Bosses | Blightspawn Oils found in your Maps have 25% chance to be 1 tier higher |
Blight Encounters in your Maps spawn 6% more Non-Unique Monsters | Blight Pack Size and Chance Your Maps have 20% increased chance to contain a Blight Encounter Blight Encounters in your Maps spawn 2% more Non-Unique Monsters |
Blight Bosses in your Maps have 5% chance to add an additional Reward Chest when Defeated | Blighted Oil Chance Blighted Chests in your Maps have 10% increased chance to contain an Oil |
Blight Bosses in your Maps have 5% chance to add an additional Reward Chest when Defeated | Blighted Oil Chance Blighted Chests in your Maps have 10% increased chance to contain an Oil |
Blight Bosses in your Maps have 5% chance to add an additional Reward Chest when Defeated | Blighted Oil Chance Blighted Chests in your Maps have 10% increased chance to contain an Oil |
Blight Bosses in your Maps have 5% chance to add an additional Reward Chest when Defeated | Blighted Oil Chance Blighted Chests in your Maps have 10% increased chance to contain an Oil |
8% chance for Blight Chests to contain an additional Reward Varieties of Items contained in 1 Blight Chest in your Maps are Lucky | Blight Tower Cost 10% reduced Cost of Building and Upgrading Towers |
20% reduced Cost of Building and Upgrading Towers | Blight Tower Cost 10% reduced Cost of Building and Upgrading Towers |
20% reduced Cost of Building and Upgrading Towers | Blight Tower Cost 10% reduced Cost of Building and Upgrading Towers |
Your Maps have +12% chance to contain a Blight Encounter | Blight Encounter Chance Your Maps have 40% increased chance to contain a Blight Encounter |
Your Maps have +12% chance to contain a Blight Encounter | Blight Encounter Chance Your Maps have 40% increased chance to contain a Blight Encounter |
Your Maps have +12% chance to contain a Blight Encounter | Blight Encounter Chance Your Maps have 40% increased chance to contain a Blight Encounter |
Your Maps have +40% chance to contain a Blight Encounter | Fungal Bloom Your Maps have 100% increased chance to contain a Blight Encounter |
Your Maps have +10% chance to contain Breaches | Breach Chance Your Maps have 40% increased chance to contain a Breach |
Your Maps have +10% chance to contain Breaches | Breach Chance Your Maps have 40% increased chance to contain a Breach |
Your Maps have +20% chance to contain Breaches | Probing for Weaknesses Your Maps have 100% increased chance to contain a Breach |
Breaches in your Maps spawn 8% increased Magic Monsters | Breach Magic Monster Chance Breaches in your Maps spawn 5% increased Magic Monsters |
Breaches in your Maps spawn 8% increased Magic Monsters | Breach Magic Monster Chance Breaches in your Maps spawn 5% increased Magic Monsters |
Breaches in your Maps have 20% increased chance to contain a Boss Breach Bosses in your Maps have 20% chance to drop double Breach Splinters | Gatekeepers Breaches in your Maps have 50% increased chance to contain a Boss |
Breaches in your Maps have 8% increased chance to contain a Boss | Breach Boss Chance Breaches in your Maps have 5% increased chance to contain a Boss |
Your Maps have +6% chance to contain Breaches | Breach Chance Your Maps have 40% increased chance to contain a Breach |
Breach Bosses Defeated in your Maps have 4% chance to drop a Breachstone Breachstones dropped by Breach Bosses in your Maps have 5% chance to be Flawless | Within Their Grasp Breach Bosses Defeated in your Maps have 4% chance to drop a Breachstone |
Breaches in your Maps have 8% increased chance to contain a Boss | Breach Boss Chance Breaches in your Maps have 5% increased chance to contain a Boss |
Breaches in your Maps have 8% increased chance to contain a Boss | Breach Boss Chance Breaches in your Maps have 5% increased chance to contain a Boss |
Breaches in your Maps spawn 4% increased Magic Monsters Your Maps have +4% chance to contain Breaches | Breach Magic Monsters and Chance Your Maps have 20% increased chance to contain a Breach Breaches in your Maps spawn 2% increased Magic Monsters |
8% increased Quantity of Breach Splinters found in Breach Hands in your Maps | Breach Chest Splinters 8% increased Quantity of Breach Splinters found in Breach Hands in your Maps |
Your Maps have +6% chance to contain Breaches | Breach Chance Your Maps have 40% increased chance to contain a Breach |
8% increased Quantity of Breach Splinters found in Breach Hands in your Maps Breaches in your Maps contain 1 additional Clasped Hand | Breach Chest Splinters 8% increased Quantity of Breach Splinters found in Breach Hands in your Maps |
Your Maps have +6% chance to contain Breaches | Breach Chance Your Maps have 40% increased chance to contain a Breach |
10% increased Quantity of Breach Splinters found in Breach Hands in your Maps | Breach Chest Splinters 8% increased Quantity of Breach Splinters found in Breach Hands in your Maps |
Breaches in your Maps spawn 3 additional Rare Monsters Breaches in your Maps spawn 30% increased Magic Monsters | Evolving Hives Breaches in your Maps spawn 2 additional Rare Monsters Breaches in your Maps spawn 20% increased Magic Monsters |
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps | Breach Monster Splinters 8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
Your Maps which contain Breaches have 4% chance to contain an additional Breach Your Maps which contain Breaches have 3% chance to contain two additional Breaches Your Maps which contain Breaches have 2% chance to contain three additional Breaches Your Maps which contain Breaches have 1% chance to contain ten additional Breaches | Eve of Invasion Your Maps which contain Breaches have 2% chance to contain ten additional Breaches |
Breaches in your Maps have 20% increased Monster density Breach Monsters in your Maps have 50% increased chance to drop a Breach Unique Item | Otherworldly Artefacts Breaches in your Maps have 20% increased Monster density |
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps | Breach Monster Splinters 8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
Your Maps have +6% chance to contain Breaches | Breach Chance Your Maps have 40% increased chance to contain a Breach |
Breaches in your Maps have 3% increased Monster density 8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps | Breach Density and Monster Splinters Breaches in your Maps have 3% increased Monster density 5% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
Your Maps have +10% chance to contain Breaches | Breach Chance Your Maps have 40% increased chance to contain a Breach |
Your Maps have +6% chance to contain Breaches | Breach Chance Your Maps have 40% increased chance to contain a Breach |
Your Maps have +10% chance to contain Breaches | Breach Chance Your Maps have 40% increased chance to contain a Breach |
Your Maps have +10% chance to contain Breaches | Breach Chance Your Maps have 40% increased chance to contain a Breach |
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps | Breach Monster Splinters 8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
10% increased Quantity of Breach Splinters found in Breach Hands in your Maps 10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps | Breach Splinters from Monsters and Clasped Hands 5% increased Quantity of Breach Splinters found in Breach Hands in your Maps 5% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps |
Breach Boss' Clasped Hands in your Maps have 4% chance to spawn a Breach Boss when opened Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand | Power Struggle Breach Boss' Clasped Hands in your Maps have 2% chance to spawn a Breach Boss when opened Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
50% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps | The Light of Dawn 8% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier | Searing Exarch Influence Pack Size Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size |
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size | Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size |
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size | Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size |
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size | Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size |
Map Bosses have 100% increased chance to drop a Conqueror Map (Conquerors are Baran, the Crusader, Veritania, the Redeemer, Al-Hezmin, the Hunter and Drox, the Warlord) (Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Conqueror Map) | Conquered Conquerors Map Bosses have 35% increased chance to drop a Conqueror Map (Conquerors are Baran, the Crusader, Veritania, the Redeemer, Al-Hezmin, the Hunter and Drox, the Warlord) (Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Conqueror Map) |
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size | Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size |
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size | Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size |
Your Maps have +12% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 40% increased chance to contain a Mirror of Delirium |
Your Maps have +24% chance to contain a Mirror of Delirium | That Which You Seek Your Maps have 100% increased chance to contain a Mirror of Delirium |
Delirium Encounters in your Maps have 4% chance to generate an additional Reward type | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Your Maps have +8% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 40% increased chance to contain a Mirror of Delirium |
Your Maps have +8% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 40% increased chance to contain a Mirror of Delirium |
Maps found in your Maps have 1% chance to have layers of Delirium | Delirium Chance Your Maps have 40% increased chance to contain a Mirror of Delirium |
Maps found in your Maps have 3% chance to have layers of Delirium | Pathological Your Maps have 100% increased chance to contain a Mirror of Delirium |
Delirium Encounters in your Maps are 8% more likely to spawn Unique Bosses Delirium Encounters in your Maps have 2% chance to generate an additional Reward type | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Your Maps have +8% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 40% increased chance to contain a Mirror of Delirium |
Delirium Encounters in your Maps have 4% chance to generate an additional Reward type | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Delirium Encounters in your Maps have 4% chance to generate an additional Reward type | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Delirium Encounters in your Maps have 8% chance to generate three additional Reward types | Compulsive Hoarder Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels |
Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses | Delirium Boss Chance Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses |
Delirium Encounters in your Maps are 100% more likely to spawn Unique Bosses Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels | Delusions of Persecution Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters |
Your Maps have +12% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 40% increased chance to contain a Mirror of Delirium |
Delirium Rewards in your Maps have 10% increased chance to give Delirium Orbs | Delirium Reward Progress Delirious Monsters Killed in your Maps provide 5% increased Reward Progress |
Delirium Rewards in your Maps have 10% increased chance to give Delirium Orbs | Delirium Reward Progress Delirious Monsters Killed in your Maps provide 5% increased Reward Progress |
Delirium Rewards in your Maps have 5% increased chance to give Delirium Orbs Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels | Delirium Chance Your Maps have 40% increased chance to contain a Mirror of Delirium |
Delirium Monsters in your Maps have 10% increased chance to drop Cluster Jewels | Delirium Reward Progress Delirious Monsters Killed in your Maps provide 5% increased Reward Progress |
Delirium Monsters in your Maps have 10% increased chance to drop Cluster Jewels | Delirium Reward Progress Delirious Monsters Killed in your Maps provide 5% increased Reward Progress |
Your Maps have +12% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 40% increased chance to contain a Mirror of Delirium |
Delirium Reward Types in your Maps gain +1 to count on Map Completion | Imagined Pursuits Cluster Jewels from Delirium Rewards have a 10% chance to be Rare and Corrupted |
Delirious Unique Monsters in your Maps have a 2% chance to drop an additional Cluster Jewel Delirious Unique Monsters in your Maps have a 1% chance to drop an additional Delirium Orb | Paranoid Fixation Delirium Monsters in your Maps have 25% increased Pack Size |
Your Maps have +8% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 40% increased chance to contain a Mirror of Delirium |
Your Maps have +8% chance to contain a Mirror of Delirium | Delirium Chance Your Maps have 40% increased chance to contain a Mirror of Delirium |
Your Maps have +8% chance to contain Niko | Delve Mission Chance Your Maps have 40% increased chance to contain Niko |
Your Maps have +8% chance to contain Niko | Delve Mission Chance Your Maps have 40% increased chance to contain Niko |
Your Maps have +8% chance to contain Niko | Delve Mission Chance Your Maps have 40% increased chance to contain Niko |
Voltaxic Sulphite Veins and Chests in your Maps have 5% chance to contain double Sulphite Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters | Guarded Hoards Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters |
You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps When you interact with Voltaxic Sulphite Veins or Chests in your Maps gain Sulphite Intoxication for each Voltaxic Sulphite Vein or Chest found You gain 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps (Each stack of Sulphite Intoxication grants 35% increased Damage, 15% increased Movement Speed and +1% to all maximum Elemental Resistances. Sulphite Intoxication lasts 60 seconds) (Maximum Resistances cannot be raised above 90%) | Packed with Energy You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps When you interact with Voltaxic Sulphite Veins or Chests in your Maps gain Sulphite Intoxication for each Voltaxic Sulphite Vein or Chest found (Each stack of Sulphite Intoxication grants 35% increased Damage, 15% increased Movement Speed and +1% to all maximum Elemental Resistances. Sulphite Intoxication lasts 60 seconds) (Maximum Resistances cannot be raised above 90%) |
Your Maps have +8% chance to contain Niko | Your Maps have 40% increased chance to contain Niko |
Your Maps have +8% chance to contain Niko | Your Maps have 40% increased chance to contain Niko |
Your White Tier Maps grant 200 additional Voltaxic Sulphite on Completion Your Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion Your Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion | Sulphite Infusion Your White Tier Maps grant 40 additional Voltaxic Sulphite on Completion Your Yellow Tier Maps grant 70 additional Voltaxic Sulphite on Completion Your Red Tier Maps grant 100 additional Voltaxic Sulphite on Completion |
Your Maps have +8% chance to contain Niko | Your Maps have 40% increased chance to contain Niko |
Your Maps have +10% chance to contain Niko | Delve Mission Chance Your Maps have 40% increased chance to contain Niko |
Your Maps have +10% chance to contain Niko | Delve Mission Chance Your Maps have 40% increased chance to contain Niko |
Your Maps have +20% chance to contain Niko | Your Maps have 100% increased chance to contain Niko |
Your Maps have +8% chance to contain Niko | Delve Mission Chance Your Maps have 40% increased chance to contain Niko |
Your Maps have +8% chance to contain Niko | Delve Mission Chance Your Maps have 40% increased chance to contain Niko |
Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits | Voltaxic Sulphite Veins and Chests found in your Maps have 25% chance to contain Doomed Spirits |
Your Maps contain an additional Shrine | Supplication Your Maps have +10% chance to contain a Shrine |
Your Maps have a 20% chance to contain an additional Shrine | Domination Shrine Chance Your Maps have +1% chance to contain a Shrine |
Your Maps have a 20% chance to contain an additional Shrine | Domination Shrine Chance Your Maps have +1% chance to contain a Shrine |
20% increased Effect of Shrine Buffs on Players in your Maps | Domination Shrine Chance Your Maps have +1% chance to contain a Shrine |
30% increased Effect of Shrine Buffs on Players in your Maps Shrines in your Maps grant a random additional Shrine Effect | Syncretism 50% increased Effect of Shrine Buffs on Players in your Maps |
Your Maps have a 20% chance to contain an additional Shrine | Domination Shrine Chance Your Maps have +1% chance to contain a Shrine |
Your Maps have a 20% chance to contain an additional Shrine | Domination Shrine Chance Your Maps have +1% chance to contain a Shrine |
Your Maps have a 20% chance to contain an additional Shrine | Domination Shrine Chance Your Maps have +1% chance to contain a Shrine |
Final Map Boss in each Map has +3% chance to drop an Elder Guardian Map (Tier 14+) Final Map Boss in each Map has +3% chance to drop a Shaper Guardian Map (Tier 14+) (Final Map Boss in Tier 14+ Maps have a 3% base chance to drop an Elder Guardian Map) (Final Map Boss in Tier 14+ Maps have a 3% base chance to drop a Shaper Guardian Map) | Remnants of the Past Final Map Boss in each Map has +1% chance to drop an Elder Guardian Map (Tier 14+) Final Map Boss in each Map has +1% chance to drop a Shaper Guardian Map (Tier 14+) (Final Map Boss in Tier 14+ Maps have a 3% base chance to drop an Elder Guardian Map) (Final Map Boss in Tier 14+ Maps have a 3% base chance to drop a Shaper Guardian Map) |
Monster Packs Influenced by The Elder in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Elder in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Elder in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Elder in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Shaper in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Shaper in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Shaper in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Shaper in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Elder in your Maps have 3% increased Pack Size Monster Packs Influenced by The Shaper in your Maps have 3% increased Pack Size | Monster Packs Influenced by The Elder in your Maps have 2% increased Pack Size Monster Packs Influenced by The Shaper in your Maps have 2% increased Pack Size |
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier | Imprisoned Monster Additional Essence Chance Imprisoned Monsters in your Maps have 3% chance to have an additional Essence |
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier | Imprisoned Monster Additional Essence Chance Imprisoned Monsters in your Maps have 3% chance to have an additional Essence |
Your Maps contain an additional Imprisoned Monster | Your Maps have +8% chance to contain an Imprisoned Monster |
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier | Imprisoned Monster Additional Essence Chance Imprisoned Monsters in your Maps have 3% chance to have an additional Essence |
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier | Imprisoned Monster Additional Essence Chance Imprisoned Monsters in your Maps have 3% chance to have an additional Essence |
Your Maps have 5% chance to contain an additional Imprisoned Monster | Essence Chance Your Maps have +1% chance to contain an Imprisoned Monster |
Your Maps have 5% chance to contain an additional Imprisoned Monster | Essence Chance Your Maps have +1% chance to contain an Imprisoned Monster |
Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier (Essences in White Maps can reach a maximum tier of Screaming, and Essences in Yellow or Red Maps can reach a maximum tier of Shrieking) | Essences found in your Maps have 25% chance to be a tier higher |
Your Maps have 5% chance to contain an additional Imprisoned Monster | Essence Chance Your Maps have +1% chance to contain an Imprisoned Monster |
Your Maps have 5% chance to contain an additional Imprisoned Monster | Essence Chance Your Maps have +1% chance to contain an Imprisoned Monster |
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence | Imprisoned Monster Additional Essence Chance Imprisoned Monsters in your Maps have 3% chance to have an additional Essence |
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence | Imprisoned Monster Additional Essence Chance Imprisoned Monsters in your Maps have 3% chance to have an additional Essence |
Monsters Imprisoned by Essences have a 10% chance to contain a Remnant of Corruption | Remnant of Corruption Essence Chance Monsters Imprisoned by Essences have a 2% chance to contain a Remnant of Corruption |
A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster | A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps |
Monsters Imprisoned by Essences have a 10% chance to contain a Remnant of Corruption | Remnant of Corruption Essence Chance Monsters Imprisoned by Essences have a 2% chance to contain a Remnant of Corruption |
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence | Essence Chance Your Maps have +1% chance to contain an Imprisoned Monster |
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence | Essence Chance Your Maps have +1% chance to contain an Imprisoned Monster |
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence | Essence Chance Your Maps have +1% chance to contain an Imprisoned Monster |
Imprisoned Monsters in your Maps have 15% chance to have 3 additional Essences | Imprisoned Monsters in your Maps have 5% chance to have 3 additional Essences |
Your Maps have +8% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 40% increased chance to contain an Expedition Encounter |
Your Maps have +20% chance to contain an Expedition Encounter | Hunt for Answers Your Maps have 100% increased chance to contain an Expedition Encounter |
Your Maps have +8% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 40% increased chance to contain an Expedition Encounter |
Remnants in your Maps have 30% chance to have an additional Suffix Modifier Expeditions in your Maps have +2 Remnants | Ancient Writings Expeditions in your Maps have +2 Remnants |
Your Maps have +8% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 40% increased chance to contain an Expedition Encounter |
Your Maps have +8% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 40% increased chance to contain an Expedition Encounter |
Your Maps have +8% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 40% increased chance to contain an Expedition Encounter |
50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps Your Maps contain 20% increased number of Runic Monster Markers | Buried Knowledge 20% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps Your Maps contain 20% increased number of Runic Monster Markers |
Your Maps have +8% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 40% increased chance to contain an Expedition Encounter |
Your Maps have +12% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 40% increased chance to contain an Expedition Encounter |
Your Maps have +12% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 40% increased chance to contain an Expedition Encounter |
Your Maps have +8% chance to contain an Expedition Encounter | Expedition Chance Your Maps have 40% increased chance to contain an Expedition Encounter |
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards | Additional Harbinger Shards Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards |
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards | Additional Harbinger Shards Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards |
Your Maps contain an additional Harbinger | Ominous Arrival Your Maps have a 8% chance to contain an additional Harbinger |
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards | Additional Harbinger Shards Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards |
Your Maps have a 5% chance to contain an additional Harbinger | Harbinger Chance Your Maps have a 1% chance to contain an additional Harbinger |
Your Maps have a 5% chance to contain an additional Harbinger | Harbinger Chance Your Maps have a 1% chance to contain an additional Harbinger |
Harbingers in your Maps have 25% chance to be replaced by a powerful Harbinger boss | Harbingers in your Maps have 10% chance to be replaced by a powerful Harbinger boss |
Your Maps have a 5% chance to contain an additional Harbinger | Harbinger Chance Your Maps have a 1% chance to contain an additional Harbinger |
Your Maps have a 5% chance to contain an additional Harbinger | Harbinger Chance Your Maps have a 1% chance to contain an additional Harbinger |
Your Maps have a 5% chance to contain an additional Harbinger | Harbinger Chance Your Maps have a 1% chance to contain an additional Harbinger |
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards | Additional Harbinger Shards Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards |
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards | Additional Harbinger Shards Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards |
Your Maps have a 5% chance to contain an additional Harbinger | Harbinger Chance Your Maps have a 1% chance to contain an additional Harbinger |
Your Maps have +15% chance to contain The Sacred Grove | Harvest Chance Your Maps have 40% increased chance to contain The Sacred Grove |
Your Maps have +10% chance to contain The Sacred Grove | Harvest Chance Your Maps have 40% increased chance to contain The Sacred Grove |
Your Maps have +15% chance to contain The Sacred Grove | Harvest Chance Your Maps have 40% increased chance to contain The Sacred Grove |
Your Maps have +30% chance to contain The Sacred Grove | Call of the Grove Your Maps have 100% increased chance to contain The Sacred Grove |
Plants Harvested in your Maps have 3% chance to spawn duplicated Monsters | Harvest Chance Your Maps have 40% increased chance to contain The Sacred Grove |
Harvest Monsters in your Maps grant 200% increased Experience Harvested Plants in your Maps have 10% chance to spawn an additional Monster | Bountiful Harvest Harvest Monsters in your Maps grant 100% increased Experience Harvested Plants in your Maps have 10% chance to spawn an additional Monster |
Harvest Crops in your Maps have 60% increased chance to contain a Tier 4 Plant Harvests in your Maps have 10% chance for the unchosen Crop to not wilt | Heart of the Grove Harvest Crops in your Maps have 30% increased chance to contain a Tier 4 Plant Harvests in your Maps have 10% chance for the unchosen Crop to not wilt |
Your Maps have +10% chance to contain The Sacred Grove | Harvest Chance Your Maps have 40% increased chance to contain The Sacred Grove |
Your Maps have +10% chance to contain The Sacred Grove | Additional Lifeforce from Harvest and Chance Your Maps have 20% increased chance to contain The Sacred Grove Harvest Monsters in your Maps drop 2% increased Quantity of Lifeforce |
Plants Harvested in your Maps have 3% chance to spawn duplicated Monsters | Harvest Chance Your Maps have 40% increased chance to contain The Sacred Grove |
Your Maps have +10% chance to contain The Sacred Grove | Harvest Chance Your Maps have 40% increased chance to contain The Sacred Grove |
Your Maps have +10% chance to contain The Sacred Grove | Harvest Chance Your Maps have 40% increased chance to contain The Sacred Grove |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 40% increased chance to contain a Smuggler's Cache |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 40% increased chance to contain a Smuggler's Cache |
Your Maps have +12% chance to contain a Smuggler's Cache | Secret Stash Your Maps have 100% increased chance to contain a Smuggler's Cache |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 40% increased chance to contain a Smuggler's Cache |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 40% increased chance to contain a Smuggler's Cache |
Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints Blueprints that drop in your Maps have 10% chance to be fully Revealed | Casing the Joint Blueprints that drop in your Maps have 10% chance to be fully Revealed |
Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache | Heist Contract Chance Smuggler's Caches in your Maps have 10% increased chance to drop Contracts |
Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache | Heist Contract Chance Smuggler's Caches in your Maps have 10% increased chance to drop Contracts |
Smuggler's Caches in your Maps have 10% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area Your Maps that contain Smuggler's Caches have a 5% chance to contain 6 additional Smuggler's Caches | No Honour Among Thieves Your Maps that contain Smuggler's Caches have a 3% chance to contain 6 additional Smuggler's Caches |
Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache | Heist Contract Chance Smuggler's Caches in your Maps have 10% increased chance to drop Contracts |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 40% increased chance to contain a Smuggler's Cache |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 40% increased chance to contain a Smuggler's Cache |
8% increased Heist Contracts found in your Maps | Heist Contract Chance Smuggler's Caches in your Maps have 10% increased chance to drop Contracts |
Your Maps have +4% chance to contain a Smuggler's Cache | Heist Smuggler's Cache Chance Your Maps have 40% increased chance to contain a Smuggler's Cache |
8% increased Heist Contracts found in your Maps | Heist Contract Chance Smuggler's Caches in your Maps have 10% increased chance to drop Contracts |
8% increased Heist Contracts found in your Maps | Heist Contract Chance Smuggler's Caches in your Maps have 10% increased chance to drop Contracts |
8% increased Blueprints found in your Maps | Heist Blueprint Chance Smuggler's Caches in your Maps have 10% increased chance to drop Blueprints |
8% increased Blueprints found in your Maps | Heist Blueprint Chance Smuggler's Caches in your Maps have 10% increased chance to drop Blueprints |
8% increased Blueprints found in your Maps | Heist Blueprint Chance Smuggler's Caches in your Maps have 10% increased chance to drop Blueprints |
Your Maps have +8% chance to contain Jun | Betrayal Mission Chance Your Maps have 40% increased chance to contain Jun |
Your Maps have +8% chance to contain Jun | Betrayal Mission Chance Your Maps have 40% increased chance to contain Jun |
Your Maps have +8% chance to contain Jun | Betrayal Mission Chance Your Maps have 40% increased chance to contain Jun |
Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader Immortal Syndicate Leaders in your Maps drop an additional Veiled Item | Effective Leadership Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader |
Immortal Syndicate Members in your Maps have 15% chance to drop an additional Veiled Item | Betrayal Syndicate Reinforcement Chance Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements |
Immortal Syndicate Members in your Maps have 15% chance to drop an additional Veiled Item | Betrayal Syndicate Reinforcement Chance Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements |
Immortal Syndicate Members in your Maps are 200% more likely to offer to Bargain for Items Immortal Syndicate Members in your Maps drop 200% more Items when Bargained with for Items | Bribery 50% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps |
Your Maps have +8% chance to contain Jun | Betrayal Mission Chance Your Maps have 40% increased chance to contain Jun |
Your Maps have +8% chance to contain Jun | Betrayal Mission Chance Your Maps have 40% increased chance to contain Jun |
Immortal Syndicate Members Executed in your Maps have 100% chance to gain an additional Rank | Test of Loyalty Immortal Syndicate Members Executed in your Maps have 50% chance to gain an additional Rank |
Your Maps have +8% chance to contain Jun | Betrayal Mission Chance Your Maps have 40% increased chance to contain Jun |
Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements | Betrayal Syndicate Reinforcement Chance Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements |
Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements | Betrayal Syndicate Reinforcement Chance Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements |
Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements | Betrayal Syndicate Reinforcement Chance Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements |
Completing your Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse (Safehouses which have already been Located can still be randomly selected) | Intelligence Gathering Completing your Maps grants 2 Intelligence for a random Immortal Syndicate Safehouse (Safehouses which have already been Located can still be randomly selected) |
Your Maps have +10% chance to contain Jun | Betrayal Mission Chance Your Maps have 40% increased chance to contain Jun |
Your Maps have +10% chance to contain Jun | Betrayal Mission Chance Your Maps have 40% increased chance to contain Jun |
Your Maps have +20% chance to contain Jun | Obsessed with Vengeance Your Maps have 100% increased chance to contain Jun |
Your Maps have +8% chance to contain Jun | Betrayal Mission Chance Your Maps have 40% increased chance to contain Jun |
Your Maps have +8% chance to contain Jun | Betrayal Mission Chance Your Maps have 40% increased chance to contain Jun |
Syndicate Members Obtain an additional Equipment Item when appearing in your Maps 25% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have | Syndicate Members Obtain an additional Equipment Item when appearing in your Maps 15% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have |
Your Maps have +2% chance to contain a Trial of Ascendancy | Labyrinth Trial Chance Your Maps have +1% chance to contain a Trial of Ascendancy |
Your Maps have +2% chance to contain a Trial of Ascendancy | Labyrinth Trial Chance Your Maps have +1% chance to contain a Trial of Ascendancy |
Labyrinth Trials in your Maps have 20% chance to award an Improved Offering to the Goddess Your Maps have +4% chance to contain a Trial of Ascendancy | Trial of Glory Your Maps have +5% chance to contain a Trial of Ascendancy |
Your Maps have +2% chance to contain a Trial of Ascendancy | Labyrinth Trial Chance Your Maps have +1% chance to contain a Trial of Ascendancy |
Your Maps have +8% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 40% increased chance to contain a Legion Encounter |
Your Maps have +8% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 40% increased chance to contain a Legion Encounter |
Your Maps have +16% chance to contain a Legion Encounter | Monumental Your Maps have 100% increased chance to contain a Legion Encounter |
Legion Sergeants in your Maps have 6% additional chance to have Rewards | Legion Sergeant Rarity 200% increased Rarity of Items Dropped by Legion Sergeants in your Maps |
Your Maps have +8% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 40% increased chance to contain a Legion Encounter |
Legion Encounters in your Maps have 10% increased Duration Legion Sergeants in your Maps have 3% additional chance to have Rewards | Legion Sergeant Rarity and Duration Legion Encounters in your Maps have 10% increased Duration 100% increased Rarity of Items Dropped by Legion Sergeants in your Maps |
Legion Encounters in your Maps contain 2 additional Sergeants Legion Sergeants in your Maps have 20% additional chance to have Rewards | Chain of Command Legion Encounters in your Maps contain 2 additional Sergeants |
Your Maps have +8% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 40% increased chance to contain a Legion Encounter |
Your Maps have +16% chance to contain a Legion Encounter | Your Maps have 100% increased chance to contain a Legion Encounter |
Your Maps have +8% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 40% increased chance to contain a Legion Encounter |
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated | Legion Duplicate Splinter Chance Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated |
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated | Legion Duplicate Splinter Chance Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated |
Legion Encounters in your Maps are 60% more likely to include a General Legion Encounters with a General in your Maps have both Generals (Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema) | Face Off Legion Encounters with a General in your Maps have both Generals |
Each Legion in your Maps contains an additional War Hoard Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range | War Supplies Each Legion in your Maps contains an additional War Hoard |
Your Maps have +8% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 40% increased chance to contain a Legion Encounter |
0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps | Legion Chest Duplicate Splinter Chance Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated |
Your Maps have +8% chance to contain a Legion Encounter | Legion Monster Duplicate Splinter Chance Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated |
Legion Encounters in your Maps have 10% increased Duration Legion Sergeants in your Maps have 3% additional chance to have Rewards | Legion Sergeant Rarity and Duration Legion Encounters in your Maps have 10% increased Duration 100% increased Rarity of Items Dropped by Legion Sergeants in your Maps |
0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps | Legion Chest Duplicate Splinter Chance Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated |
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated | Legion Duplicate Splinter Chance Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated |
Your Maps have +8% chance to contain a Legion Encounter | Legion Monolith Chance Your Maps have 40% increased chance to contain a Legion Encounter |
Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated | Legion Chest Duplicate Splinter Chance Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated |
Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated | Legion Monster Duplicate Splinter Chance Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated |
Your Maps have +8% chance to contain a Legion Encounter | Legion Monster Duplicate Splinter Chance Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated |
0.6% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps | Emblematic 0.5% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps |
Legion Chests in your Maps contain an additional Random Reward | Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range |
Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward Legion Monsters in your Maps gain 50% more Life for each additional Reward they have | Logistical Support Legion Monsters in your Maps have 25% increased Pack Size |
Tier 1-15 Maps found have 5% chance to become 1 tier higher | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
Tier 1-15 Maps found have 5% chance to become 1 tier higher | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
10% chance on Completing your Maps to gain a free use of a random Map Crafting option Tier 1-15 Maps found have 15% chance to become 1 tier higher | Shaping the Mountains Monsters deal 15% extra Physical Damage as Fire Tier 1-15 Maps found have 8% chance to become 1 tier higher |
Tier 1-15 Maps found have 5% chance to become 1 tier higher | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
Tier 1-15 Maps found have 5% chance to become 1 tier higher | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
3% chance on Completing your Maps to gain a free use of a special Map Crafting option Tier 1-15 Maps found have 15% chance to become 1 tier higher | Shaping the Skies Monsters deal 15% extra Physical Damage as Lightning Tier 1-15 Maps found have 8% chance to become 1 tier higher |
Tier 1-15 Maps found have 5% chance to become 1 tier higher | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
Tier 1-15 Maps found have 5% chance to become 1 tier higher | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
Final Map Boss in each Map has 5% chance to drop an additional connected Map Tier 1-15 Maps found have 10% chance to become 1 tier higher | Shaping the World Monsters deal 15% extra Physical Damage as Cold Tier 1-15 Maps found have 8% chance to become 1 tier higher |
Tier 1-15 Maps found have 5% chance to become 1 tier higher | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
Tier 1-15 Maps found have 5% chance to become 1 tier higher | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
Tier 1-15 Maps found have 5% chance to become 1 tier higher | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
Ultimatum Encounters in your Maps have 10% increased chance for the final Round to include a Boss | Ultimatum Chance Your Maps have 40% increased chance to contain an Ultimatum Encounter |
Your Maps have +12% chance to contain an Ultimatum Encounter | Your Maps have 40% increased chance to contain an Ultimatum Encounter |
Your Maps have +30% chance to contain an Ultimatum Encounter | Your Maps have 100% increased chance to contain an Ultimatum Encounter |
Your Maps have +12% chance to contain an Ultimatum Encounter | Your Maps have 40% increased chance to contain an Ultimatum Encounter |
Ultimatum Encounters in your Maps spawn 8% increased number of Monsters | Ultimatum Encounters in your Maps spawn 5% increased number of Monsters |
Your Maps have +12% chance to contain an Ultimatum Encounter | Ultimatum Monster Experience Ultimatum Monsters in your Maps grant 5% increased Experience |
Ultimatum Monsters in your Maps grant 10% increased Experience | Ultimatum Monsters in your Maps grant 5% increased Experience |
Ultimatum Monsters in your Maps grant 10% increased Experience | Ultimatum Monsters in your Maps grant 5% increased Experience |
Ultimatum Encounters in your Maps spawn 8% increased number of Monsters | Ultimatum Encounters in your Maps spawn 5% increased number of Monsters |
Ultimatum Encounters in your Maps spawn 8% increased number of Monsters | Ultimatum Encounters in your Maps spawn 5% increased number of Monsters |
Ultimatum Encounters in your Maps have 100% increased chance to require you to protect the Altar Ultimatum Altars in your Maps have 50% increased Life | Ultimatum Encounters in your Maps have 100% increased chance to require you to protect the Altar |
Your Maps have +12% chance to contain an Ultimatum Encounter | Ultimatum Monster Experience Ultimatum Monsters in your Maps grant 5% increased Experience |
Ultimatum Boss drops a full stack of a random Catalyst Ultimatum Encounters in your Maps have 30% increased chance for the final Round to include a Boss | Ultimatum Encounters in your Maps have 50% increased chance for the final Round to include a Boss |
Ultimatum Modifiers in your Maps start a Tier higher if possible Ultimatum Rewards in your Maps have 25% chance to be duplicated | Ultimatum Modifiers in your Maps start a Tier higher if possible Ultimatum Rewards in your Maps have 10% chance to be duplicated |
Ultimatum Encounters in your Maps have 10% increased chance for the final Round to include a Boss | Ultimatum Chance Your Maps have 40% increased chance to contain an Ultimatum Encounter |
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Unique Items Ultimatum Rewards in your Maps have 50% increased chance to be Unique Items | Ultimatum Rewards in your Maps have 50% increased chance to be Jewellery |
Your Maps have +12% chance to contain an Ultimatum Encounter | Your Maps have 40% increased chance to contain an Ultimatum Encounter |
Your Maps have +12% chance to contain an Ultimatum Encounter | Your Maps have 40% increased chance to contain an Ultimatum Encounter |
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Currency Items Ultimatum Rewards in your Maps have 50% increased chance to be Currency Items | Ultimatum Rewards in your Maps have 50% increased chance to be Currency Items |
Ultimatum Encounters in your Maps have 10% increased chance for the final Round to include a Boss | Ultimatum Chance Your Maps have 40% increased chance to contain an Ultimatum Encounter |
Ultimatum Encounters in your Maps have 10% increased chance for the final Round to include a Boss | Ultimatum Chance Your Maps have 40% increased chance to contain an Ultimatum Encounter |
Ultimatum Encounters in your Maps have 100% increased chance to require you to defeat waves of Enemies Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies require killing 20% reduced number of Enemies | Ultimatum Encounters in your Maps have 100% increased chance to require you to defeat waves of Enemies |
Ultimatum Encounters in your Maps have 100% increased chance to require you to Stand in the Stone Circles Ultimatum Stone Circles in your Maps have 25% increased radius | Ultimatum Encounters in your Maps have 100% increased chance to require you to Stand in the Stone Circles |
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Divination Cards Ultimatum Rewards in your Maps have 50% increased chance to be Divination Cards | Ultimatum Rewards in your Maps have 50% increased chance to be Gems |
Ultimatum Encounters in your Maps have 100% increased chance to only require you to Survive Ultimatum Encounters in your Maps only requiring you to Survive have 20% reduced duration | Ultimatum Encounters in your Maps have 100% increased chance to only require you to Survive |
Your Maps have +10% chance to contain Ritual Altars | Ritual Chance Your Maps have 40% increased chance to contain Ritual Altars |
Your Maps have +10% chance to contain Ritual Altars | Ritual Chance Your Maps have 40% increased chance to contain Ritual Altars |
Your Maps have +10% chance to contain Ritual Altars | Ritual Chance Your Maps have 40% increased chance to contain Ritual Altars |
Your Maps have +30% chance to contain Ritual Altars | Sacred Lands Your Maps have 100% increased chance to contain Ritual Altars |
25% increased chance of Ritual Altars with Special Rewards | Ritual Special Reward Chance 10% increased chance of Ritual Altars with Special Rewards |
25% increased chance of Ritual Altars with Special Rewards | Ritual Special Reward Chance 10% increased chance of Ritual Altars with Special Rewards |
Your Maps have +10% chance to contain Ritual Altars | Ritual Chance Your Maps have 40% increased chance to contain Ritual Altars |
Your Maps have +10% chance to contain Ritual Altars | Ritual Chance Your Maps have 40% increased chance to contain Ritual Altars |
Your Maps have +10% chance to contain Ritual Altars | Ritual Chance Your Maps have 40% increased chance to contain Ritual Altars |
Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel | Sacrificial Due Completing the final Ritual Altar in your Maps has 10% chance to drop a Blood-filled Vessel |
Your Maps have +10% chance to contain Ritual Altars | Ritual Chance Your Maps have 40% increased chance to contain Ritual Altars |
Favours Rerolled at Ritual Altars in your Maps have 0.25% chance to cost no Tribute Rerolling Favours at Ritual Altars in your Maps costs 3% reduced Tribute | Ritual Chance Your Maps have 40% increased chance to contain Ritual Altars |
Final Map Boss in each Map has 25% chance to drop an additional Scarab | Final Map Boss in each Map has 10% chance to drop an additional Scarab |
Your Maps contain an additional Strongbox | Twice Tempted Your Maps have +10% chance to contain a Strongbox |
Strongboxes in your Maps are Corrupted Strongboxes in your Maps are at least Rare | Tamper-Proof Strongboxes in your Maps are Corrupted Strongboxes in your Maps are at least Magic |
Strongboxes opened in your Maps have 2% chance to be openable again | Strongbox Chance Your Maps have +1% chance to contain a Strongbox |
Strongboxes opened in your Maps have 2% chance to be openable again | Strongbox Chance Your Maps have +1% chance to contain a Strongbox |
Strongboxes opened in your Maps have 2% chance to be openable again | Strongbox Chance Your Maps have +1% chance to contain a Strongbox |
Strongboxes opened in your Maps have 10% chance to be openable again | Secret Compartments Strongboxes opened in your Maps have 10% chance to be openable again |
10% increased Quantity of Items contained in Strongboxes in your Maps | Strongbox Chance Your Maps have +1% chance to contain a Strongbox |
Strongboxes in your Maps have 30% increased chance to be an Arcanist's Strongbox | Strongboxes in your Maps have 25% increased chance to be an Arcanist's Strongbox |
Strongboxes in your Maps have 30% increased chance to be a Cartographer's Strongbox | Strongboxes in your Maps have 25% increased chance to be a Cartographer's Strongbox |
Strongboxes in your Maps have 30% increased chance to be a Diviner's Strongbox | Gemcutter's Strongbox Chance Strongboxes in your Maps have 25% increased chance to be a Gemcutter's Strongbox |
Strongboxes in your Maps have 30% increased chance to be an Arcanist's Strongbox | Strongboxes in your Maps have 25% increased chance to be an Arcanist's Strongbox |
Strongboxes in your Maps have 30% increased chance to be a Cartographer's Strongbox | Strongboxes in your Maps have 25% increased chance to be a Cartographer's Strongbox |
Strongboxes in your Maps have 30% increased chance to be a Diviner's Strongbox | Gemcutter's Strongbox Chance Strongboxes in your Maps have 25% increased chance to be a Gemcutter's Strongbox |
Divination Cards from Strongboxes in your Maps are Duplicated | Vault of Mysteries Gems contained in Strongboxes in your Maps are Duplicated |
+2% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+) (Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Synthesis Map) | Vivid Memories +0.6% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+) (Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Synthesis Map) |
Synthesised Monsters in Synthesis Maps have 4% increased Pack Size | Synthesis Monster Pack Size Synthesised Monsters in Synthesis Maps have 3% increased Pack Size |
Synthesised Monsters in Synthesis Maps have 4% increased Pack Size | Synthesis Monster Pack Size Synthesised Monsters in Synthesis Maps have 3% increased Pack Size |
Synthesised Monsters in Synthesis Maps have 4% increased Pack Size | Synthesis Monster Pack Size Synthesised Monsters in Synthesis Maps have 3% increased Pack Size |
Synthesised Monsters in Synthesis Maps have 4% increased Pack Size | Synthesis Monster Pack Size Synthesised Monsters in Synthesis Maps have 3% increased Pack Size |
Synthesised Monsters in Synthesis Maps have 4% increased Pack Size | Synthesis Monster Pack Size Synthesised Monsters in Synthesis Maps have 3% increased Pack Size |
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
20% increased chance to find Eater of Worlds Altars in your Maps | The Shadow of Hunger 20% increased chance to find Eater of Worlds Altars in your Maps |
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier | Eater of Worlds Influence Pack Size Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size | Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size |
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit | Your Maps have +1% chance to be haunted by a Tormented Spirit |
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit | Your Maps have +1% chance to be haunted by a Tormented Spirit |
Up to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched | Seance Your Maps have 10% chance for up to 5 Rare Monsters to be Possessed and their Minions are Touched |
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit | Your Maps have +1% chance to be haunted by a Tormented Spirit |
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit | Your Maps have +1% chance to be haunted by a Tormented Spirit |
Map Bosses have 10% chance to be surrounded by Tormented Spirits Tormented Spirits in your Maps are more likely to be less common varieties | Unrelenting Torment Map Bosses have 10% chance to be surrounded by Tormented Spirits |
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit | Your Maps have +1% chance to be haunted by a Tormented Spirit |
Your Maps are haunted by an additional Tormented Spirit | Paranormal Meeting Your Maps have +10% chance to be haunted by a Tormented Spirit |
Your Maps have +2% chance to contain a Vaal Side Area | Corrupted Item Chance Items found in your Corrupted Maps have 1% chance to be Corrupted |
Your Maps have +2% chance to contain a Vaal Side Area | Corrupted Item Chance Items found in your Corrupted Maps have 1% chance to be Corrupted |
Vaal Side Areas in your Maps have 20% chance to be an Alluring Vaal Side Area Your Maps have +4% chance to contain a Vaal Side Area (Alluring Vaal Side Areas are more dangerous and drop Mortal Fragments) | For Love of the Queen Items dropped by Unique Monsters have 12% chance to be Corrupted |
Your Maps have +2% chance to contain a Vaal Side Area | Corrupted Item Chance Items found in your Corrupted Maps have 1% chance to be Corrupted |
Your Maps have +2% chance to contain a Vaal Side Area | Corrupted Item Chance Items found in your Corrupted Maps have 1% chance to be Corrupted |
Your Maps have +2% chance to contain a Vaal Side Area | Corrupted Item Chance Items found in your Corrupted Maps have 1% chance to be Corrupted |
Your Maps have +2% chance to contain a Vaal Side Area | Corrupted Item Chance Items found in your Corrupted Maps have 1% chance to be Corrupted |
Unique Bosses in Vaal Side Areas in your Maps deal 30% more Damage Unique Bosses in Vaal Side Areas in your Maps have 100% more Life Vaal Side Areas in your Maps have 20% chance for Rewards from Vaal Vessels to be Duplicated | Unimaginable Horrors Items dropped by Rare Monsters have 8% chance to be Corrupted |
5% increased Atlas Scouting Reports found in your Maps | Scouting Report Drop Chance 4% increased Atlas Scouting Reports found in your Maps |
5% increased Atlas Scouting Reports found in your Maps | Scouting Report Drop Chance 4% increased Atlas Scouting Reports found in your Maps |
5% increased Atlas Scouting Reports found in your Maps | Scouting Report Drop Chance 4% increased Atlas Scouting Reports found in your Maps |
Your Maps have 6% chance to grant an additional Kirac Mission on Completion | Commissioned Officer Your Maps have 2% chance to grant an additional Kirac Mission on Completion |
5% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps 5% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps 5% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps (Blighted Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Anointed Blighted Map) (Delirious Scouting Reports reroll all of Kirac's Atlas Missions, adding layers of Delirium to all non-Unique Maps) (Otherworldly Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Breachstone) | Expect the Unexpected 30% increased Rarity of Maps found in your Maps |
60% increased Atlas Scouting Reports found in your Maps | 50% increased Atlas Scouting Reports found in your Maps |
Your Maps have 2% chance to grant an additional Kirac Mission on Completion | Scouting Report Drop Chance 4% increased Atlas Scouting Reports found in your Maps |
Your Maps have 2% chance to grant an additional Kirac Mission on Completion | Scouting Report Drop Chance 4% increased Atlas Scouting Reports found in your Maps |
Your Maps have 2% chance to grant an additional Kirac Mission on Completion | Scouting Report Drop Chance 4% increased Atlas Scouting Reports found in your Maps |
Your Maps have 2% chance to grant an additional Kirac Mission on Completion | Scouting Report Drop Chance 4% increased Atlas Scouting Reports found in your Maps |
5% increased Atlas Scouting Reports found in your Maps | Scouting Report Drop Chance 4% increased Atlas Scouting Reports found in your Maps |
Your Maps have 2% chance to grant an additional Kirac Mission on Completion | Kirac Mission Chance Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion |
Your Maps have 2% chance to grant an additional Kirac Mission on Completion | Kirac Mission Chance Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion |
Your Maps have 2% chance to grant an additional Kirac Mission on Completion | Kirac Mission Chance Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion |
20% increased Atlas Scouting Reports found in your Maps 20% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps (Comprehensive Scouting Reports reroll all of Kirac's Atlas Missions, adding additional mission options that can include new outcomes) | Planar Tactician 10% chance for Scouting Reports to drop as Vaal Scouting Reports instead in your Maps (Vaal Scouting Reports reroll all of Kirac's Atlas Missions, corrupting all non-Unique Maps.) |
Your Maps have 2% chance to grant an additional Kirac Mission on Completion | Kirac Mission Chance Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion |
Your Maps have 2% chance to grant an additional Kirac Mission on Completion | Kirac Mission Chance Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion |
Your Maps have 2% chance to grant an additional Kirac Mission on Completion | Kirac Mission Chance Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion |
20% increased Atlas Scouting Reports found in your Maps 10% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps (Operative's Scouting Reports reroll all of Kirac's Atlas Missions, granting missions with rewarding implicit modifiers.) | Solidarity 10% chance for Scouting Reports to drop as Singular Scouting Reports instead in your Maps (Singular Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Unique map) |
15% increased chance for Bosses Witnessed by the Maven in your Maps to drop Maven Chisels | Maven Witness Additional Boss Chance Defeating a Map Boss while Witnessed by The Maven has 1% chance to count as also Witnessing an additional random Map Boss |
15% increased chance for Bosses Witnessed by the Maven in your Maps to drop Maven Chisels | Maven Witness Additional Boss Chance Defeating a Map Boss while Witnessed by The Maven has 1% chance to count as also Witnessing an additional random Map Boss |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
1% increased Quantity of Items found in your Maps | Map Pack Size 1% increased Pack size |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
2% chance for one Monster in each of your Maps to drop an additional connected Map | Map Drop Chance 1% increased Maps found in Area |
1% increased Quantity of Items found in your Maps 5% increased Rarity of Items found in your Maps | Item Rarity 2% increased Rarity of Items found in your Maps |
1% increased Quantity of Items found in your Maps 5% increased Rarity of Items found in your Maps | Item Rarity 2% increased Rarity of Items found in your Maps |
1% increased Quantity of Items found in your Maps 5% increased Rarity of Items found in your Maps | Item Rarity 2% increased Rarity of Items found in your Maps |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
2% increased effect of Explicit Modifiers on your Maps | Higher Map Tier Chance Tier 1-15 Maps found have 2% chance to become 1 tier higher |
Your Maps have no chance to contain the Sacred Grove Scarabs found in your Maps cannot be Harvest Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) | Black Thumb Your Maps have no chance to contain the Sacred Grove Scarabs found in your Maps cannot be Harvest Scarabs |
Your Maps have no chance to contain Abysses Scarabs found in your Maps cannot be Abyss Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) | Loved by the Sun Your Maps have no chance to contain Abysses Scarabs found in your Maps cannot be Abyss Scarabs |
Your Maps have no chance to contain Breaches Scarabs found in your Maps cannot be Breach Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) | Dimensional Barrier Your Maps have no chance to contain Breaches Scarabs found in your Maps cannot be Breach Scarabs |
Your Maps have no chance to contain Expedition Encounters Scarabs found in your Maps cannot be Expedition Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) | Trade Embargo Your Maps have no chance to contain Expedition Encounters Scarabs found in your Maps cannot be Expedition Scarabs |
Your Maps have no chance to contain Legion Encounters Scarabs found in your Maps cannot be Legion Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) | Sealed Domain Your Maps have no chance to contain Legion Encounters Scarabs found in your Maps cannot be Legion Scarabs |
Your Maps have no chance to contain Ultimatum Encounters Scarabs found in your Maps cannot be Ultimatum Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) | Servant of Order Your Maps have no chance to contain Ultimatum Encounters Scarabs found in your Maps cannot be Ultimatum Scarabs |
Your Maps have no chance to contain Blight Encounters Scarabs found in your Maps cannot be Blight Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) | Fungal Remission Your Maps have no chance to contain Blight Encounters Scarabs found in your Maps cannot be Blight Scarabs |
Your Maps have no chance to contain Ritual Altars Scarabs found in your Maps cannot be Ritual Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) | Secular Focus Your Maps have no chance to contain Ritual Altars Scarabs found in your Maps cannot be Ritual Scarabs |
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps Your Maps have no chance to contain Smuggler's Caches Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) | Straight and Narrow Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps Your Maps have no chance to contain Smuggler's Caches |
Your Maps have no chance to contain Mirrors of Delirium Scarabs found in your Maps cannot be Delirium Scarabs Your Maps have +2% chance to contain other Extra Content that can be turned off through Atlas Passives (Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives) | Ominous Silence Your Maps have no chance to contain Mirrors of Delirium Scarabs found in your Maps cannot be Delirium Scarabs |
Your Corrupted Rare Maps and any Map Crafting options applying to them are modified unpredictably when opened Maps modified in this way have 1-3 additional random Map Modifiers | Your Corrupted Rare Maps and any Map Crafting options applying to them are modified unpredictably when opened |
Your Maps cannot be modified by Fragments other than Divine Vessels Scarabs cannot be found in Your Maps (Fragments are non-Map items that can be used in a Map Device) | Unwavering Vision Your Maps cannot be modified by Fragments other than Divine Vessels Scarabs cannot be found in Your Maps (Fragments are non-Map items that can be used in a Map Device) Grants 10 Atlas Passive Skill Point |
Maps found have 200% more chance to be Favoured Maps Non-Favoured Maps found in your Maps drop as Basic Currency Items instead (Basic Currency includes any currency that drops from non-league content) | Singular Focus Maps found have 100% more chance to be Favoured Maps |
Maps found cannot be your Favoured Maps Maps found in your Maps have +1% chance to have a special Implicit Modifier for each different Map you have Favoured | Shadow Shaping Maps found cannot be your Favoured Maps |
Delirium Fog in your Maps never dissipates Delirium in your Maps has doubled difficulty scaling with distance from the mirror Simulacrum Splinters cannot be found in your Maps Delirium Orbs cannot be found in your Maps | Delirium Fog in your Maps never dissipates Simulacrum Splinters cannot be found in your Maps Delirium Encounters in your Maps have no Reward types |
Vaal Side Areas in your Maps are no longer Corrupted (Currency items can be used on non-Corrupted Vaal Side Areas) | Final Map Boss in each Map has 50% chance to drop a Vaal Item instead of an Adjacent Map |
The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses when Witnessing Map Bosses The number of additional Bosses summoned is higher if there are fewer monsters remaining in the Map Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses | The Maven has a 20% chance to cast Up the Stakes summoning 1 to 3 additional Atlas Bosses when Witnessing Map Bosses The number of additional Bosses summoned is higher if there are fewer monsters remaining in the Map Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses |
League Map Crafting Options also choose 3 random Notable Atlas Passive Skills associated with that League to treat as allocated 100% more cost of Map Crafting Options | Your Maps are opened with 5 additional random Unallocated Notable Atlas Passives |
Fortune Favours the Brave applies an additional random Option 100% more cost of the Fortune Favours the Brave Map Crafting Option | Maps have an extra random Prefix and Suffix while six Gateways are Allocated |
Bestiary Recipe Ruthless /47
Map Costs /16
Tier | Costs |
---|---|
1 | Normal: 2xOrb of Transmutation Normal: 5000xGold Magic: 3xOrb of Transmutation Magic: 5000xGold Rare: 5xOrb of Transmutation Rare: 5000xGold Unique: 10xChaos Orb Unique: 5000xGold |
2 | Normal: 2xOrb of Transmutation Normal: 5000xGold Magic: 3xOrb of Transmutation Magic: 5000xGold Rare: 5xOrb of Transmutation Rare: 5000xGold Unique: 10xChaos Orb Unique: 5000xGold |
3 | Normal: 3xOrb of Transmutation Normal: 6000xGold Magic: 4xOrb of Transmutation Magic: 6000xGold Rare: 6xOrb of Transmutation Rare: 6000xGold Unique: 10xChaos Orb Unique: 6000xGold |
4 | Normal: 3xOrb of Transmutation Normal: 6000xGold Magic: 4xOrb of Transmutation Magic: 6000xGold Rare: 6xOrb of Transmutation Rare: 6000xGold Unique: 10xChaos Orb Unique: 6000xGold |
5 | Normal: 4xOrb of Transmutation Normal: 7000xGold Magic: 5xOrb of Transmutation Magic: 7000xGold Rare: 7xOrb of Transmutation Rare: 7000xGold Unique: 10xChaos Orb Unique: 7000xGold |
6 | Normal: 2xOrb of Chance Normal: 10000xGold Magic: 2xOrb of Chance, 1xOrb of Transmutation Magic: 20000xGold Rare: 2xOrb of Chance, 1xOrb of Alchemy Rare: 20000xGold Unique: 10xChaos Orb Unique: 10000xGold |
7 | Normal: 2xOrb of Chance Normal: 10000xGold Magic: 2xOrb of Chance, 1xOrb of Transmutation Magic: 20000xGold Rare: 2xOrb of Chance, 1xOrb of Alchemy Rare: 20000xGold Unique: 10xChaos Orb Unique: 10000xGold |
8 | Normal: 3xOrb of Chance Normal: 15000xGold Magic: 3xOrb of Chance, 1xOrb of Transmutation Magic: 30000xGold Rare: 3xOrb of Chance, 1xOrb of Alchemy Rare: 30000xGold Unique: 10xChaos Orb Unique: 15000xGold |
9 | Normal: 3xOrb of Chance Normal: 15000xGold Magic: 3xOrb of Chance, 1xOrb of Transmutation Magic: 30000xGold Rare: 3xOrb of Chance, 1xOrb of Alchemy Rare: 30000xGold Unique: 10xChaos Orb Unique: 15000xGold |
10 | Normal: 4xOrb of Chance Normal: 20000xGold Magic: 4xOrb of Chance, 1xOrb of Transmutation Magic: 40000xGold Rare: 4xOrb of Chance, 1xOrb of Alchemy Rare: 40000xGold Unique: 10xChaos Orb Unique: 20000xGold |
11 | Normal: 3xOrb of Alchemy Normal: 50000xGold Magic: 4xOrb of Alchemy Magic: 50000xGold Rare: 5xOrb of Alchemy Rare: 50000xGold Unique: 10xChaos Orb Unique: 50000xGold |
12 | Normal: 4xOrb of Alchemy Normal: 60000xGold Magic: 5xOrb of Alchemy Magic: 60000xGold Rare: 6xOrb of Alchemy Rare: 60000xGold Unique: 10xChaos Orb Unique: 60000xGold |
13 | Normal: 5xOrb of Alchemy Normal: 70000xGold Magic: 6xOrb of Alchemy Magic: 70000xGold Rare: 7xOrb of Alchemy Rare: 70000xGold Unique: 10xChaos Orb Unique: 70000xGold |
14 | Normal: 6xOrb of Alchemy Normal: 80000xGold Magic: 7xOrb of Alchemy Magic: 80000xGold Rare: 8xOrb of Alchemy Rare: 80000xGold Unique: 10xChaos Orb Unique: 80000xGold |
15 | Normal: 7xOrb of Alchemy Normal: 90000xGold Magic: 8xOrb of Alchemy Magic: 90000xGold Rare: 9xOrb of Alchemy Rare: 90000xGold Unique: 10xChaos Orb Unique: 90000xGold |
16 | Normal: 8xOrb of Alchemy Normal: 100000xGold Magic: 9xOrb of Alchemy Magic: 100000xGold Rare: 10xOrb of Alchemy Rare: 100000xGold Unique: 10xChaos Orb Unique: 100000xGold |
Quest Reward
Quest Reward
Marauder | Witch | Scion | Ranger | Duelist | Shadow | Templar | |
---|---|---|---|---|---|---|---|
The Twilight Strand | Heavy Strike | Fireball | Spectral Throw | Burning Arrow | Double Strike | Viper Strike | Glacial Hammer |
Community Wiki
Ruthless mode
Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes.
This article is not a set of patch notes. Only significant changes are described, but without numerical detail. There are a lot of other small changes that aren't covered here, but this article should give you a decent overall impression of Ruthless.
What Ruthless is not
Ruthless is not for everyone. If you don't like the sound of it, then it's probably best you continue playing the regular Path of Exile modes. It's like Hardcore or Solo Self-found. Some players really enjoy the additional constraints as a way of enhancing their game experience. Many players do not, and that's okay.
Ruthless is not a replacement for regular Path of Exile. It's a challenging mode for a specific type of player. A change being made in Ruthless is not an indication that we will make that change in the regular game. In fact, if we felt a particular change was good for the regular game, we'd just make it there to benefit everyone.
Ruthless is not monetised any differently. You can play it for free and your existing microtransactions will work in it.
Ruthless is not consuming significant development resources. It's a pet project that some senior designers have been working on in their spare time over the last 18 months.
What Ruthless is
Ruthless is a mode about friction, tension and anticipation. It's quite difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.
Ruthless is a mode that re-imagines traditional understanding of where Path of Exile's endgame is. It redefines the entire game as the endgame. Even reaching higher campaign acts, let alone maps, is an achievement. Traditionally weak items are suddenly very valuable. High level characters and good rare items infer immense bragging rights.
Ruthless is a mode where you barely find any items. You might get to act four without equipping a pair of rings. But each ring you find represents a huge power boost.
Ruthless is a mode where most items are normal rarity. You don't see a lot of magic items, and even fewer rare items. But finding a rare item of a base type you're looking for feels amazing.
Ruthless is a mode where you find very little crafting currency. You might only find one Orb of Alchemy throughout the whole campaign. But that orb lets you convert any base type of your choice to a rare item.
Ruthless is nostalgic. We picked the name partly because it was what the third of four difficulty levels was called back in closed beta. Aspects like item scarcity and support gems being valuable really feel like the early days of Path of Exile, just without desync.
Item Scarcity
The core Ruthless experience is that you don't have strong enough items to handle the content. Every item that drops has the potential to be an upgrade to your current gear.
In Ruthless, the quantity of items dropped has been massively reduced throughout all game content.
The rate of finding magic, rare and unique items has been massively reduced throughout all game content.
Rings, Amulets and Belts are much rarer than in regular Path of Exile. They cannot be purchased from Vendors.
Most league reward systems have been changed to only grant item rewards that are specific to that league (for example, Cluster Jewels only come from Delirium), plus items from the core drop pool. In Ruthless, getting items from the core drop pool is a valuable reward, especially when there is an item rarity bonus.
Many deterministic items like Divination Cards or Oni-Goroshi cannot be obtained. Many bosses like Atziri that guarantee unique drops still do, but are often harder to access.
Limited Crafting
In Ruthless, most of your items come from killing monsters. It's hard to find magic, rare and unique items, and it's even harder to craft them. Crafting is a powerful luxury that you'll have to use sparingly for the right items.
The drop rate of crafting currency items has been massively decreased.
The rate at which you receive shards of crafting currency when vendoring items has been decreased.
Master crafting is not available. The crafting bench cannot be accessed and recipe plinths cannot be found.
Veiled Chaos Orbs, Orbs of Binding, Orbs of Dominance, Influenced Exalted Orbs and Awakener's Orbs cannot be obtained.
When an Influenced Item is reforged or the Influenced Mod is removed, its influence is lost.
Most vendor recipes are not available. A few new Ruthless-specific vendor recipes have been introduced.
Skill and Support Gem Changes
In Ruthless, Skill Gem drops matter. Support Gem drops matter a whole lot.
Gems cannot be purchased from vendors.
The Fixture of Fate and Death to Purity quests each award you a token that can be traded to Siosa for any Skill Gem other than ones specifically excluded.
Percentage Reservation Skills (such as Auras) are not offered as quest rewards and are drop-only. Blood and Sand is the only exception to this. Support Gems can only be found as random drops. You cannot obtain them deterministically. Ruthless is a league of item scarcity. When items are scarce, they are exciting to find, exciting to look for and exciting to trade. We are defining Support Gems as items. This means some builds are harder to assemble, and careful planning is needed by SSF Ruthless players.
Gems gain far less experience than they do in regular Path of Exile. It's a lot harder to level your skills up, which is another axis of reduced character power in Ruthless. A melee character's damage comes from their weapon. Spellcasters get a lot of their damage from their gems as they level up. This change helps reduce the power gap between these two playstyles that is otherwise exacerbated by item scarcity in Ruthless. It also means that when you're farming an area for item drops, you can grind for gem experience at the same time.
Almost all movement skills are not available in Ruthless. In this mode, movement skills trivialise game systems that matter a lot more, such as terrain layout, monster body blocking, and actual level traversal.
Here is a full list of movement skills that are not available in Ruthless: Dash, Frostblink, Flame Dash, Lightning Warp, Leap Slam, Shield Charge, Whirling Blades, Blink Arrow, Smoke Mine, Bodyswap, Charged Dash, Phase Run and Withering Step. Venom Gyre relies on Whirling Blades and is hence also not available.
Additional Changes
Ruthless is challenging and punitive. It contains a number of changes that make Path of Exile harder and allow skilled players to differentiate themselves from everyone else.
A compounding character experience penalty applies from level 68 onwards. It takes a lot of investment to achieve a high-level Ruthless character.
Item drops are not allocated to specific party members. Looting is entirely free-for-all. Items really matter. Better pick them up before someone else does.
Flasks and Life/Mana are not restored upon entering town or your hideout. Vendors that sell Flasks (and Helena in your hideout) can refill them for you. This disincentivises the strategy of using Portal Scrolls as an instant full heal.
Onslaught does not grant movement speed in Ruthless. This is related to the absence of movement skills.
If you die near a quest boss in the campaign, a chunk of its life is recovered.
Hardcore Ruthless characters are not migrated to Standard Ruthless upon death. They are just permanently dead.
Utility Flasks can not gain charges while active and have lower duration than they do in regular Path of Exile. Additionally, Quicksilver Flasks have had their duration reduced.
Scarabs only enable mechanics in a map. They do not scale in power with their tiers. Instead, higher tiers of Scarabs are needed for higher tiers of map. Winged Scarabs do not exist.
There's a Ruthless-specific Atlas Passive Skill Tree.
Content from past leagues is encountered less often than in regular Path of Exile.
You do not accumulate free daily Atlas Missions.
Vaal Side Areas, Enkindling Orbs and Instilling Orbs do not exist in Ruthless.
Map Modifiers do not provide Rarity or Pack Size. They provide Quantity and twice as much of an increased chance to drop maps. These stats work multiplicatively together to increase map drops. For example, the mod that causes Monsters Poison on Hit provides 6% increased Quantity of Items and a 12% increase of Maps Found in your Maps.
League spawns work differently where the chance for extra content is first decided, and then what content spawns is picked from the pool of available outcomes. As an example, we have a 25% chance to spawn league content, so 1 in every 4 maps has additional content. This additional content is picked between all choices from Abyss, Breach, Harvest, etc. If you were to block one of those from spawning, it will make all remaining content have a higher chance of appearing. Atlas passives related to each league also only serve to make that content more likely, but does not increase the total extra content that appears.
The Uber Lab does not grant ascendancy points.
The Pantheon system is disabled.
Kitava in Act 10 always drops a random T1 map.
Kirac Missions have been adjusted such that they do not let you jump tiers of maps you haven't otherwise completed. His shop has also been similarly adjusted.
Unique Maps have been rebalanced to be more inline with Ruthless.
Orbs of Unmaking cost 1 Chance Orb from Kirac.
Master Missions are not guaranteed to appear in the campaign.
Kirac sells white maps for Orbs of Transmutation, yellow maps for Chance Orbs and red maps for Alchemy Orbs.
The Item Rarity Support cannot be obtained.
The formula for player quantity has been changed such that it suffers from harsher diminishing returns.
Essences can only be used to upgrade to rare, and cannot be used to reroll rares. Fossils functionally do this as well, as Chaotic Resonators do not exist in this mode.
The levels where you start finding four socket, five socket and six socket items have been adjusted.
Voidstones do not upgrade maps. This may change in the future
Ruthless uses separate item filter files which must be created specifically for it. If players used regular Path of Exile ones then they would filter out items that are actually very useful in Ruthless.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.