Gold List /33
NameGold
Blacksmith's Whetstone25000
Armourer's Scrap15000
Orb of Regret50000
Orb of Alteration25000
Orb of Augmentation15000
Portal Scroll150
Glassblower's Bauble50000
Chromatic Orb5000
Orb of Fusing10000
Jeweller's Orb5000
Crimson Jewel4320
Viridian Jewel4320
Cobalt Jewel4320
Contract: Bunker5000,10000,20000,20000
Contract: Bunker10000,20000,40000,40000
Contract: Smuggler's Den5000,10000,20000,20000
Contract: Smuggler's Den10000,20000,40000,40000
Contract: Laboratory5000,10000,20000,20000
Contract: Laboratory10000,20000,40000,40000
Contract: Repository5000,10000,20000,20000
Contract: Repository10000,20000,40000,40000
Contract: Prohibited Library5000,10000,20000,20000
Contract: Prohibited Library10000,20000,40000,40000
Contract: Tunnels5000,10000,20000,20000
Contract: Tunnels10000,20000,40000,40000
Contract: Underbelly5000,10000,20000,20000
Contract: Underbelly10000,20000,40000,40000
Contract: Records Office5000,10000,20000,20000
Contract: Records Office10000,20000,40000,40000
Contract: Mansion5000,10000,20000,20000
Contract: Mansion10000,20000,40000,40000
Scroll of Wisdom50
Serpent Extract50
Ruthless Gold List /705
NameGold
Orb of Transmutation5000
Orb of Unmaking50000
Driftwood Wand100
Goat's Horn100
Carved Wand100
Quartz Wand100
Spiraled Wand100
Sage Wand100
Faun's Horn100
Engraved Wand100
Crystal Wand200
Coiled Wand200
Omen Wand200
Demon's Horn200
Imbued Wand200
Opal Wand300
Tornado Wand300
Prophecy Wand300
Calling Wand100
Convening Wand200
Convoking Wand300
Glass Shank100
Skinning Knife100
Carving Knife100
Stiletto100
Boot Knife100
Copper Kris100
Skean100
Imp Dagger100
Flaying Knife100
Butcher Knife100
Poignard100
Boot Blade200
Golden Kris200
Royal Skean200
Fiend Dagger200
Gutting Knife200
Slaughter Knife200
Ambusher300
Ezomyte Dagger300
Platinum Kris300
Imperial Skean300
Demon Dagger300
Nailed Fist100
Sharktooth Claw100
Awl100
Cat's Paw100
Blinder100
Timeworn Claw100
Sparkling Claw100
Fright Claw100
Thresher Claw100
Gouger100
Tiger's Paw200
Gut Ripper200
Prehistoric Claw200
Noble Claw200
Eagle Claw200
Great White Claw200
Throat Stabber300
Hellion's Paw300
Eye Gouger300
Vaal Claw300
Imperial Claw300
Terror Claw300
Rusted Hatchet100
Jade Hatchet100
Boarding Axe100
Cleaver100
Broad Axe100
Arming Axe100
Decorative Axe100
Spectral Axe100
Jasper Axe100
Tomahawk100
Wrist Chopper100
War Axe200
Chest Splitter200
Ceremonial Axe200
Wraith Axe200
Karui Axe200
Siege Axe200
Reaver Axe300
Butcher Axe300
Vaal Hatchet300
Royal Axe300
Infernal Axe300
Rusted Sword100
Copper Sword100
Sabre100
Broad Sword100
War Sword100
Ancient Sword100
Elegant Sword100
Dusk Blade100
Variscite Blade100
Cutlass100
Baselard100
Battle Sword200
Elder Sword200
Graceful Sword200
Twilight Blade200
Gemstone Sword200
Corsair Sword200
Gladius300
Legion Sword300
Vaal Blade300
Eternal Sword300
Midnight Blade300
Rusted Spike100
Whalebone Rapier100
Battered Foil100
Basket Rapier100
Jagged Foil100
Antique Rapier100
Elegant Foil100
Thorn Rapier100
Wyrmbone Rapier100
Burnished Foil100
Estoc100
Serrated Foil200
Primeval Rapier200
Fancy Foil200
Apex Rapier200
Dragonbone Rapier200
Tempered Foil300
Pecoraro300
Spiraled Foil300
Vaal Rapier300
Jewelled Foil300
Harpy Rapier300
Driftwood Club100
Tribal Club100
Spiked Club100
Stone Hammer100
War Hammer100
Bladed Mace100
Ceremonial Mace100
Dream Mace100
Petrified Club100
Barbed Club100
Rock Breaker100
Battle Hammer200
Flanged Mace200
Ornate Mace200
Phantom Mace200
Ancestral Club200
Tenderizer200
Gavel300
Legion Hammer300
Pernach300
Auric Mace300
Nightmare Mace300
Driftwood Sceptre100
Darkwood Sceptre100
Bronze Sceptre100
Quartz Sceptre100
Iron Sceptre100
Ochre Sceptre100
Ritual Sceptre100
Shadow Sceptre100
Grinning Fetish100
Sekhem100
Crystal Sceptre100
Lead Sceptre200
Blood Sceptre200
Royal Sceptre200
Abyssal Sceptre200
Karui Sceptre200
Tyrant's Sekhem200
Opal Sceptre300
Platinum Sceptre300
Vaal Sceptre300
Carnal Sceptre300
Void Sceptre300
Crude Bow100
Short Bow100
Long Bow100
Composite Bow100
Recurve Bow100
Bone Bow100
Royal Bow100
Death Bow100
Grove Bow100
Decurve Bow100
Compound Bow100
Sniper Bow200
Ivory Bow200
Highborn Bow200
Decimation Bow200
Thicket Bow200
Citadel Bow200
Ranger Bow300
Assassin Bow300
Spine Bow300
Imperial Bow300
Harbinger Bow300
Gnarled Branch100
Primitive Staff100
Long Staff100
Iron Staff100
Coiled Staff100
Royal Staff100
Vile Staff100
Woodful Staff100
Quarterstaff100
Military Staff200
Serpentine Staff200
Highborn Staff200
Foul Staff200
Primordial Staff200
Lathi300
Ezomyte Staff300
Maelström Staff300
Imperial Staff300
Judgement Staff300
Stone Axe100
Jade Chopper100
Woodsplitter100
Poleaxe100
Double Axe100
Gilded Axe100
Shadow Axe100
Jasper Chopper100
Timber Axe100
Headsman Axe200
Labrys200
Noble Axe200
Abyssal Axe200
Karui Chopper200
Sundering Axe300
Ezomyte Axe300
Vaal Axe300
Despot Axe300
Void Axe300
Corroded Blade100
Longsword100
Bastard Sword100
Two-Handed Sword100
Etched Greatsword100
Ornate Sword100
Spectral Sword100
Butcher Sword100
Footman Sword100
Highland Blade200
Engraved Greatsword200
Tiger Sword200
Wraith Sword200
Headman's Sword200
Reaver Sword200
Ezomyte Blade300
Vaal Greatsword300
Lion Sword300
Infernal Sword300
Driftwood Maul100
Tribal Maul100
Mallet100
Sledgehammer100
Jagged Maul100
Brass Maul100
Fright Maul100
Totemic Maul100
Great Mallet100
Steelhead200
Spiny Maul200
Plated Maul200
Dread Maul200
Karui Maul200
Colossus Mallet200
Piledriver300
Meatgrinder300
Imperial Maul300
Terror Maul300
Iron Ring1500
Coral Ring1500
Paua Ring1500
Gold Ring1500
Topaz Ring1500
Sapphire Ring1500
Ruby Ring1500
Prismatic Ring1500
Moonstone Ring1500
Amethyst Ring1500
Diamond Ring1500
Two-Stone Ring1500
Two-Stone Ring1500
Two-Stone Ring1500
Unset Ring1500
Bone Ring1500
Paua Amulet3000
Coral Amulet3000
Amber Amulet3000
Jade Amulet3000
Lapis Amulet3000
Gold Amulet3000
Onyx Amulet3000
Turquoise Amulet3000
Agate Amulet3000
Citrine Amulet3000
Unset Amulet3000
Rustic Sash1500
Chain Belt1500
Leather Belt1500
Heavy Belt1500
Cloth Belt1500
Studded Belt1500
Splintered Tower Shield100
Corroded Tower Shield100
Rawhide Tower Shield100
Cedar Tower Shield100
Copper Tower Shield100
Reinforced Tower Shield100
Painted Tower Shield100
Buckskin Tower Shield100
Mahogany Tower Shield200
Bronze Tower Shield200
Girded Tower Shield200
Crested Tower Shield200
Shagreen Tower Shield200
Ebony Tower Shield300
Ezomyte Tower Shield300
Colossal Tower Shield300
Pinnacle Tower Shield300
Goathide Buckler100
Pine Buckler100
Painted Buckler100
Hammered Buckler100
War Buckler100
Gilded Buckler100
Oak Buckler100
Enameled Buckler100
Corrugated Buckler200
Battle Buckler200
Golden Buckler200
Ironwood Buckler200
Lacquered Buckler300
Vaal Buckler300
Crusader Buckler300
Imperial Buckler300
Twig Spirit Shield100
Yew Spirit Shield100
Bone Spirit Shield100
Tarnished Spirit Shield100
Jingling Spirit Shield100
Brass Spirit Shield100
Walnut Spirit Shield100
Ivory Spirit Shield100
Ancient Spirit Shield200
Chiming Spirit Shield200
Thorium Spirit Shield200
Lacewood Spirit Shield200
Fossilised Spirit Shield300
Vaal Spirit Shield300
Harmonic Spirit Shield300
Titanium Spirit Shield300
Rotted Round Shield100
Fir Round Shield100
Studded Round Shield100
Scarlet Round Shield100
Splendid Round Shield100
Maple Round Shield100
Spiked Round Shield200
Crimson Round Shield200
Baroque Round Shield200
Teak Round Shield200
Spiny Round Shield300
Cardinal Round Shield300
Elegant Round Shield300
Plank Kite Shield100
Linden Kite Shield100
Reinforced Kite Shield100
Layered Kite Shield100
Ceremonial Kite Shield100
Etched Kite Shield100
Steel Kite Shield200
Laminated Kite Shield200
Angelic Kite Shield200
Branded Kite Shield200
Champion Kite Shield300
Mosaic Kite Shield300
Archon Kite Shield300
Spiked Bundle100
Driftwood Spiked Shield100
Alloyed Spiked Shield100
Burnished Spiked Shield100
Ornate Spiked Shield100
Redwood Spiked Shield100
Compound Spiked Shield200
Polished Spiked Shield200
Sovereign Spiked Shield200
Alder Spiked Shield200
Ezomyte Spiked Shield300
Mirrored Spiked Shield300
Supreme Spiked Shield300
Iron Hat100
Cone Helmet100
Barbute Helmet100
Close Helmet100
Gladiator Helmet100
Reaver Helmet100
Siege Helmet200
Samnite Helmet200
Ezomyte Burgonet200
Royal Burgonet300
Eternal Burgonet300
Leather Cap100
Tricorne100
Leather Hood100
Wolf Pelt100
Hunter Hood100
Noble Tricorne200
Ursine Pelt200
Silken Hood200
Sinner Tricorne300
Lion Pelt300
Vine Circlet100
Iron Circlet100
Torture Cage100
Tribal Circlet100
Bone Circlet100
Lunaris Circlet100
Steel Circlet200
Necromancer Circlet200
Solaris Circlet200
Mind Cage300
Hubris Circlet300
Battered Helm100
Sallet100
Visored Sallet100
Gilded Sallet100
Secutor Helm100
Fencer Helm200
Lacquered Helmet200
Fluted Bascinet200
Pig-Faced Bascinet300
Nightmare Bascinet300
Rusted Coif100
Soldier Helmet100
Great Helmet100
Crusader Helmet100
Aventail Helmet100
Zealot Helmet200
Great Crown200
Magistrate Crown200
Prophet Crown300
Praetor Crown300
Scare Mask100
Plague Mask100
Iron Mask100
Festival Mask100
Golden Mask100
Raven Mask200
Callous Mask200
Regicide Mask200
Harlequin Mask200
Vaal Mask300
Deicide Mask300
Plate Vest100
Chestplate100
Copper Plate100
War Plate100
Full Plate100
Arena Plate100
Lordly Plate100
Bronze Plate100
Battle Plate100
Sun Plate200
Colosseum Plate200
Majestic Plate200
Golden Plate200
Crusader Plate200
Astral Plate300
Gladiator Plate300
Glorious Plate300
Shabby Jerkin100
Strapped Leather100
Buckskin Tunic100
Wild Leather100
Full Leather100
Sun Leather100
Thief's Garb100
Eelskin Tunic100
Frontier Leather100
Glorious Leather200
Coronal Leather200
Cutthroat's Garb200
Sharkskin Tunic200
Destiny Leather200
Exquisite Leather300
Zodiac Leather300
Assassin's Garb300
Simple Robe100
Silken Vest100
Scholar's Robe100
Silken Garb100
Mage's Vestment100
Silk Robe100
Cabalist Regalia100
Sage's Robe100
Silken Wrap100
Conjurer's Vestment200
Spidersilk Robe200
Destroyer Regalia200
Savant's Robe200
Necromancer Silks200
Occultist's Vestment300
Widowsilk Robe300
Vaal Regalia300
Scale Vest100
Light Brigandine100
Scale Doublet100
Infantry Brigandine100
Full Scale Armour100
Soldier's Brigandine100
Field Lamellar100
Wyrmscale Doublet100
Hussar Brigandine100
Full Wyrmscale200
Commander's Brigandine200
Battle Lamellar200
Dragonscale Doublet200
Desert Brigandine200
Full Dragonscale300
General's Brigandine300
Triumphant Lamellar300
Chainmail Vest100
Chainmail Tunic100
Ringmail Coat100
Chainmail Doublet100
Full Ringmail100
Full Chainmail100
Holy Chainmail100
Latticed Ringmail100
Crusader Chainmail100
Ornate Ringmail200
Chain Hauberk200
Devout Chainmail200
Loricated Ringmail200
Conquest Chainmail200
Elegant Ringmail300
Saint's Hauberk300
Saintly Chainmail300
Padded Vest100
Oiled Vest100
Padded Jacket100
Oiled Coat100
Scarlet Raiment100
Waxed Garb100
Bone Armour100
Quilted Jacket100
Sleek Coat100
Crimson Raiment200
Lacquered Garb200
Crypt Armour200
Sentinel Jacket200
Varnished Coat200
Blood Raiment300
Sadist Garb300
Carnal Armour300
Iron Greaves100
Steel Greaves100
Plated Greaves100
Reinforced Greaves100
Antique Greaves100
Ancient Greaves200
Goliath Greaves200
Vaal Greaves300
Titan Greaves300
Rawhide Boots100
Goathide Boots100
Deerskin Boots100
Nubuck Boots100
Eelskin Boots100
Sharkskin Boots200
Shagreen Boots200
Stealth Boots300
Slink Boots300
Wool Shoes100
Velvet Slippers100
Silk Slippers100
Scholar Boots100
Satin Slippers100
Samite Slippers200
Conjurer Boots200
Arcanist Slippers300
Sorcerer Boots300
Leatherscale Boots100
Ironscale Boots100
Bronzescale Boots100
Steelscale Boots100
Serpentscale Boots100
Wyrmscale Boots200
Hydrascale Boots200
Dragonscale Boots300
Chain Boots100
Ringmail Boots100
Mesh Boots100
Riveted Boots100
Zealot Boots100
Soldier Boots200
Legion Boots200
Crusader Boots300
Wrapped Boots100
Strapped Boots100
Clasped Boots100
Shackled Boots100
Trapper Boots100
Ambush Boots200
Carnal Boots200
Assassin's Boots300
Murder Boots300
Iron Gauntlets100
Plated Gauntlets100
Bronze Gauntlets100
Steel Gauntlets100
Antique Gauntlets100
Ancient Gauntlets200
Goliath Gauntlets200
Vaal Gauntlets300
Titan Gauntlets300
Rawhide Gloves100
Goathide Gloves100
Deerskin Gloves100
Nubuck Gloves100
Eelskin Gloves100
Sharkskin Gloves200
Shagreen Gloves200
Stealth Gloves300
Slink Gloves300
Wool Gloves100
Velvet Gloves100
Silk Gloves100
Embroidered Gloves100
Satin Gloves100
Samite Gloves200
Conjurer Gloves200
Arcanist Gloves300
Sorcerer Gloves300
Fishscale Gauntlets100
Ironscale Gauntlets100
Bronzescale Gauntlets100
Steelscale Gauntlets100
Serpentscale Gauntlets100
Wyrmscale Gauntlets200
Hydrascale Gauntlets200
Dragonscale Gauntlets300
Chain Gloves100
Ringmail Gloves100
Mesh Gloves100
Riveted Gloves100
Zealot Gloves100
Soldier Gloves200
Legion Gloves200
Crusader Gloves300
Wrapped Mitts100
Strapped Mitts100
Clasped Mitts100
Trapper Mitts100
Ambush Mitts100
Carnal Mitts200
Assassin's Mitts200
Murder Mitts300
Small Life Flask50
Medium Life Flask50
Large Life Flask50
Greater Life Flask50
Grand Life Flask50
Giant Life Flask50
Colossal Life Flask50
Sacred Life Flask50
Hallowed Life Flask50
Sanctified Life Flask500
Divine Life Flask500
Eternal Life Flask500
Small Mana Flask50
Medium Mana Flask50
Large Mana Flask50
Greater Mana Flask50
Grand Mana Flask50
Giant Mana Flask50
Colossal Mana Flask50
Sacred Mana Flask50
Hallowed Mana Flask50
Sanctified Mana Flask500
Divine Mana Flask500
Eternal Mana Flask500
Small Hybrid Flask50
Medium Hybrid Flask50
Large Hybrid Flask50
Colossal Hybrid Flask50
Sacred Hybrid Flask50
Hallowed Hybrid Flask500
Serrated Arrow Quiver100
Fire Arrow Quiver100
Sharktooth Arrow Quiver100
Feathered Arrow Quiver200
Penetrating Arrow Quiver200
Blunt Arrow Quiver200
Two-Point Arrow Quiver200
Spike-Point Arrow Quiver200
Blazing Arrow Quiver200
Broadhead Arrow Quiver200
Vile Arrow Quiver200
Heavy Arrow Quiver200
Primal Arrow Quiver200
Atlas Passive /583
NormalRuthless
Your Maps have +12% chance to contain an Abyss
Abyss Chance
Your Maps have 40% increased chance to contain an Abyss
Your Maps have +12% chance to contain an Abyss
Abyss Chance
Your Maps have 40% increased chance to contain an Abyss
Your Maps have +2% chance to contain an Abyss per 2% increased Pack Size
Underground Kingdom
Your Maps have 100% increased chance to contain an Abyss
Your Maps have +12% chance to contain an Abyss
Abyss Chance
Your Maps have 40% increased chance to contain an Abyss
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel
Abyssal Jewel Chance
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel
Abyssal Jewel Chance
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel
Abyssal Jewel Chance
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel
Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths
Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire
Abyss Chance
Your Maps have 40% increased chance to contain an Abyss
Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths
Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire
Abyss Chance
Your Maps have 40% increased chance to contain an Abyss
Abyssal Troves and Stygian Spires in your Maps have 5% chance to drop a Rare Item with an Abyssal Socket
Abyssal Trove Jewel Chance
Abyssal Troves and Stygian Spires in your Maps have 10% increased chance to contain or drop an Abyss Jewel
Your Maps have +8% chance to contain an Abyss
Abyss Chance
Your Maps have 40% increased chance to contain an Abyss
Abyssal Troves and Stygian Spires in your Maps have 20% chance to drop a Rare Item with an Abyssal Socket
Votive Hoard
800% increased Rarity of Items Dropped by Abyssal Troves and Stygian Spires in your Maps
Abyss Monsters in your Maps grant 10% increased Experience
Abysses in your Maps spawn 5% increased Monsters
Abyss Monster Count
Abysses in your Maps spawn 3% increased Monsters
Abyss Jewels found in Abyssal Troves or dropped by Stygian Spires in your Maps have 20% chance to be Corrupted and have 5 or 6 random Modifiers
Corrupted Gaze
Abyss Jewels dropped by Abyssal Troves or Stygian Spires in your Maps have a 20% Chance to be Rare and Corrupted
Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire
Stygian Spire Chance
Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire
Abysses in your Maps that do not lead to an Abyssal Depths have 10% increased chance to lead to a Stygian Spire
Stygian Spire Chance
Abysses in your Maps that do not lead to an Abyssal Depths have 5% increased chance to lead to a Stygian Spire
Stygian Spires in your Maps drop Items with +1 to Item Level
Inspired Darkness
Stygian Spires in your Maps drop Items with +1 to Item Level
Your Maps have +8% chance to contain an Abyss
Abyss Chance
Your Maps have 40% increased chance to contain an Abyss
Abysses in your Maps have 10% increased chance to lead to an Abyssal Depths
Abyssal Depths Chance
Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths
Abysses in your Maps have 10% increased chance to lead to an Abyssal Depths
Abyssal Depths Chance
Abysses in your Maps have 5% increased chance to lead to an Abyssal Depths
Abysses in your Maps have 100% increased chance to lead to an Abyssal Depths
Awakened Depths
Abysses in your Maps have 50% increased chance to lead to an Abyssal Depths
Abysses in your Maps spawn 5% increased Monsters
Abysses in your Maps spawn 3% increased Monsters
Abyss Pits in your Maps have 3% chance to spawn all Monsters as at least Magic
Abyss Cracks in your Maps have 3% chance to spawn all Monsters as at least Magic
Abyss Monster Count
Abysses in your Maps spawn 3% increased Monsters
Abysses in your Maps spawn 5% increased Monsters
Abyss Monster Count
Abysses in your Maps spawn 3% increased Monsters
Abyss Pits in your Maps have 3% chance to spawn all Monsters as at least Magic
Abyss Cracks in your Maps have 3% chance to spawn all Monsters as at least Magic
Abyss Monster Count
Abysses in your Maps spawn 3% increased Monsters
Abysses in your Maps spawn 5% increased Monsters
Abyss Monster Count
Abysses in your Maps spawn 3% increased Monsters
Abyss Pits in your Maps have 3% chance to spawn 5 additional Rare Monsters
Abyss Monster Count
Abysses in your Maps spawn 3% increased Monsters
Abyss Pits in your Maps have 3% chance to spawn all Monsters as at least Magic
Abyss Cracks in your Maps have 3% chance to spawn all Monsters as at least Magic
Abyss Monster Count
Abysses in your Maps spawn 3% increased Monsters
Abyss Pits in your Maps have 3% chance to spawn 5 additional Rare Monsters
Abyss Monster Count
Abysses in your Maps spawn 3% increased Monsters
Abyss Pits in your Maps have 3% chance to spawn 5 additional Rare Monsters
Abyss Monster Count
Abysses in your Maps spawn 3% increased Monsters
Abyss Pits in your Maps have 3% chance to spawn 100% increased Monsters
Abyss Cracks in your Maps have 3% chance to spawn 100% increased Monsters
Abyss Monster Count
Abysses in your Maps spawn 3% increased Monsters
Abyss Pits in your Maps have 3% chance to spawn 100% increased Monsters
Abyss Cracks in your Maps have 3% chance to spawn 100% increased Monsters
Abyss Monster Count
Abysses in your Maps spawn 3% increased Monsters
Abyss Pits in your Maps have 3% chance to spawn 100% increased Monsters
Abyss Cracks in your Maps have 3% chance to spawn 100% increased Monsters
Abyss Monster Count
Abysses in your Maps spawn 3% increased Monsters
Your Maps have +8% chance to contain an Abyss
Abyss Chance
Your Maps have 40% increased chance to contain an Abyss
Your Maps have +8% chance to contain an Abyss
Abyss Chance
Your Maps have 40% increased chance to contain an Abyss
Your Maps have +8% chance to contain an Abyss
Abyss Chance
Your Maps have 40% increased chance to contain an Abyss
Abyssal Troves and Stygian Spires in your Maps have 3% chance to drop an Abyss Scarab
Ancient Conflict
Abyss Pits in your Maps have 5% chance to spawn 5 additional Rare Monsters
Abyss Cracks in your Maps have 5% chance to spawn all Monsters as Magic for each prior Pit in that Abyss
Darkness Rising
Abyss Pits in your Maps have 8% chance to spawn 100% increased Monsters
Abyss Cracks in your Maps have 8% chance to spawn 100% increased Monsters
Incursions in your Maps have 5% increased Pack Size
Incursion Pack Size
Incursions in your Maps have 3% increased Pack Size
Incursions in your Maps have 5% increased Pack Size
Incursion Pack Size
Incursions in your Maps have 3% increased Pack Size
Killing non-resident Architects in your Maps has 10% chance to add
an additional Upgrade Tier to the surviving Architect's Room
(Non-resident Architects are those that can be killed to upgrade the Incursion room)
Incursion Pack Size
Incursions in your Maps have 3% increased Pack Size
Killing non-resident Architects in your Maps has 40% chance to add
an additional Upgrade Tier to the surviving Architect's Room
(Non-resident Architects are those that can be killed to upgrade the Incursion room)
Resource Reallocation
Killing non-resident Architects in your Maps has 25% chance to add
an additional Upgrade Tier to the surviving Architect's Room
(Non-resident Architects are those that can be killed to upgrade the Incursion room)
Incursions in your Maps have 5% increased Pack Size
Incursion Pack Size
Incursions in your Maps have 3% increased Pack Size
Your Maps have +8% chance to contain Alva
Incursion Mission Chance
Your Maps have 40% increased chance to contain Alva
Your Maps have +8% chance to contain Alva
Incursion Mission Chance
Your Maps have 40% increased chance to contain Alva
Incursions in your Maps have 5% increased Pack Size
Incursion Pack Size
Incursions in your Maps have 3% increased Pack Size
Your Maps have +8% chance to contain Alva
Incursion Mission Chance
Your Maps have 40% increased chance to contain Alva
Your Maps have +8% chance to contain Alva
Incursion Mission Chance
Your Maps have 40% increased chance to contain Alva
Incursions in your Maps have 33% chance for all Monsters to be at least Magic
Time gained from Kills is Doubled for Incursions in your Maps
Time Dilation
Time gained from Kills is Doubled for Incursions in your Maps
Your Maps have +8% chance to contain Alva
Incursion Mission Chance
Your Maps have 40% increased chance to contain Alva
Your Maps have +10% chance to contain Alva
Incursion Mission Chance
Your Maps have 40% increased chance to contain Alva
Your Maps have +10% chance to contain Alva
Incursion Mission Chance
Your Maps have 40% increased chance to contain Alva
Your Maps have +20% chance to contain Alva
Your Maps have 100% increased chance to contain Alva
Your Maps have +8% chance to contain Alva
Incursion Mission Chance
Your Maps have 40% increased chance to contain Alva
Your Maps have +8% chance to contain Alva
Incursion Mission Chance
Your Maps have 40% increased chance to contain Alva
Your Maps have +8% chance to contain Alva
Incursion Mission Chance
Your Maps have 40% increased chance to contain Alva
Your Maps have a 8% chance to contain 20 additional Rogue Exiles
Ruckus
Your Maps have a 2% chance to contain 10 additional Rogue Exiles
Wild Rogue Exiles in your Maps are Possessed by a Tormented Spirit
(Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area)
Exiled Will
Wild Rogue Exiles in your Maps have 25% chance to be Possessed by a Tormented Spirit
(Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area)
Your Maps have a 25% chance to contain an additional Rogue Exile
Rogue Exile Chance
Your Maps have +1% chance to contain a Rogue Exile
Your Maps have a 25% chance to contain an additional Rogue Exile
Rogue Exile Chance
Your Maps have +1% chance to contain a Rogue Exile
Your Maps have a 25% chance to contain an additional Rogue Exile
Rogue Exile Chance
Your Maps have +1% chance to contain a Rogue Exile
Your Maps have a 25% chance to contain an additional Rogue Exile
Rogue Exile Chance
Your Maps have +1% chance to contain a Rogue Exile
Wild Rogue Exiles in your Maps have 50% chance to have additional Rewards
Rogue Exiles in your Maps have 100% more Life
(Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area)
Rogue Trader
50% increased Rarity of Items Dropped by Wild Rogue Exiles in your Maps
Rogue Exiles in your Maps have 100% more Life
(Wild Rogue Exiles are Rogue Exiles that are placed randomly within the Area)
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item
Rogue Exile Chance
Your Maps have +1% chance to contain a Rogue Exile
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item
Rogue Exile Chance
Your Maps have +1% chance to contain a Rogue Exile
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item
Rogue Exile Chance
Your Maps have +1% chance to contain a Rogue Exile
Rogue Exiles in your Maps have 5% chance to drop an additional Currency Item
Rogue Exile Chance
Your Maps have +1% chance to contain a Rogue Exile
Map Bosses have 20% chance to be accompanied by two Rogue Exile Bodyguards
(Rogue Exile Bodyguards take 50% less damage, and have additional Rewards.)
Royal Guard
Map Bosses have 5% chance to be accompanied by two Rogue Exiles
Your Maps that contain capturable Beasts contain 1 additional Yellow Beast
Bestiary Beast Duplication Chance
2% chance to create a copy of Beasts Captured in your Maps
Your Maps that contain capturable Beasts contain 1 additional Yellow Beast
Bestiary Beast Duplication Chance
2% chance to create a copy of Beasts Captured in your Maps
Your Maps have +8% chance to contain Einhar
Bestiary Mission Chance
Your Maps have 40% increased chance to contain Einhar
Your Maps have +8% chance to contain Einhar
Bestiary Mission Chance
Your Maps have 40% increased chance to contain Einhar
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast
Bestiary Red Beast Chance
Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast
Bestiary Red Beast Chance
Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast
Bestiary Red Beast Chance
Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast
Bestiary Red Beast Chance
Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast
Your Maps have +8% chance to contain Einhar
Bestiary Mission Chance
Your Maps have 40% increased chance to contain Einhar
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast
Bestiary Red Beast Chance
Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast
Your Maps that contain capturable Beasts have 5% chance to contain an additional Red Beast
Bestiary Red Beast Chance
Your Maps that contain capturable Beasts have 3% chance to contain an additional Red Beast
Your Maps have +8% chance to contain Einhar
Bestiary Mission Chance
Your Maps have 40% increased chance to contain Einhar
Your Maps have +8% chance to contain Einhar
Bestiary Mission Chance
Your Maps have 40% increased chance to contain Einhar
Your Maps have +8% chance to contain Einhar
Bestiary Mission Chance
Your Maps have 40% increased chance to contain Einhar
Red Beasts in your Maps have 4% chance to appear in Pairs
Bestiary Red Beast Pair Chance
Red Beasts in your Maps have 3% chance to appear in Pairs
Red Beasts in your Maps have 4% chance to appear in Pairs
Bestiary Red Beast Pair Chance
Red Beasts in your Maps have 3% chance to appear in Pairs
Yellow Beasts in your Maps have 15% chance to be replaced with Red Beasts
Big Game
Yellow Beasts in your Maps have 5% chance to be replaced with Red Beasts
Your Maps have +10% chance to contain Einhar
Bestiary Mission Chance
Your Maps have 40% increased chance to contain Einhar
Your Maps have +10% chance to contain Einhar
Bestiary Mission Chance
Your Maps have 40% increased chance to contain Einhar
Your Maps have +20% chance to contain Einhar
Your Maps have 100% increased chance to contain Einhar
Your Maps have +8% chance to contain Einhar
Bestiary Mission Chance
Your Maps have 40% increased chance to contain Einhar
Your Maps have +8% chance to contain Einhar
Bestiary Mission Chance
Your Maps have 40% increased chance to contain Einhar
Beasts in your Maps have a 50% chance to break free
Beasts which break free in your Maps gain Bestial Rage
Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast
(Hunters' Cunning grants less damage taken from Beasts, increased damage against Beasts, and increased Quantity and Rarity of items found from slain Beasts)
Beasts in your Maps have a 25% chance to break free
Beasts which break free in your Maps gain Bestial Rage
Defeating Beasts grants Hunters' Cunning per Bestial Rage on the defeated Beast
(Hunters' Cunning grants less damage taken from Beasts, increased damage against Beasts, and increased Quantity and Rarity of items found from slain Beasts)
8% chance for your Maps to attract Beyond Demons
Beyond Demon Experience
Beyond Demons in your Maps grant 5% increased Experience
16% chance for your Maps to attract Beyond Demons
8% chance for your Maps to attract Beyond Demons
Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal
Beyond Chance
1% chance for your Maps to attract Beyond Demons
8% chance for your Maps to attract Beyond Demons
Beyond Chance
1% chance for your Maps to attract Beyond Demons
Beyond Portals in your Maps have 8% increased Merging Radius
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Beyond Portal Merging Radius
Beyond Portals in your Maps have 5% increased Merging Radius
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Beyond Portals in your Maps have 8% increased Merging Radius
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Beyond Portal Merging Radius
Beyond Portals in your Maps have 5% increased Merging Radius
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Beyond Portals in your Maps have 8% increased Merging Radius
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Beyond Portal Merging Radius
Beyond Portals in your Maps have 5% increased Merging Radius
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Beyond Portals in your Maps have 8% increased Merging Radius
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Beyond Portal Merging Radius
Beyond Portals in your Maps have 5% increased Merging Radius
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Beyond Portals in your Maps have 8% increased Merging Radius
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Beyond Portal Merging Radius
Beyond Portals in your Maps have 5% increased Merging Radius
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
8% chance for your Maps to attract Beyond Demons
Beyond Demon Experience
Beyond Demons in your Maps grant 5% increased Experience
8% chance for your Maps to attract Beyond Demons
Beyond Demon Experience
Beyond Demons in your Maps grant 5% increased Experience
Beyond Demons in your Maps have 100% increased chance to be followers of K'tash
30% more Divination Cards found from Beyond Demons in your Maps
that are followers of K'Tash
Swarming Hive
Beyond Demons in your Maps have 100% increased chance to be followers of K'tash
Beyond Demons in your Maps have 100% increased chance to be followers of Beidat
30% more Basic Currency Items found from Beyond Demons in your Maps
that are followers of Beidat
(Basic Currency includes any currency that drops from non-league content)
Pale Clarion
Beyond Demons in your Maps have 100% increased chance to be followers of Beidat
Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr
30% more Unique Items found from Beyond Demons in your Maps
that are followers of Ghorr
Voracious Throng
Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr
8% chance for your Maps to attract Beyond Demons
Beyond Chance
1% chance for your Maps to attract Beyond Demons
8% chance for your Maps to attract Beyond Demons
Beyond Demon Experience
Beyond Demons in your Maps grant 5% increased Experience
Beyond Portals in your Maps have 4% increased Merging Radius
4% chance for your Maps to attract Beyond Demons
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Beyond Demon Experience
Beyond Demons in your Maps grant 5% increased Experience
8% chance for your Maps to attract Beyond Demons
Beyond Chance
1% chance for your Maps to attract Beyond Demons
8% chance for your Maps to attract Beyond Demons
Beyond Chance
1% chance for your Maps to attract Beyond Demons
8% chance for your Maps to attract Beyond Demons
Beyond Chance
1% chance for your Maps to attract Beyond Demons
8% chance for your Maps to attract Beyond Demons
Beyond Chance
1% chance for your Maps to attract Beyond Demons
8% chance for your Maps to attract Beyond Demons
Beyond Chance
1% chance for your Maps to attract Beyond Demons
Varieties of Items contained in 1 Blight Chest in your Maps are Lucky
Lanes of Blight Encounters in your Maps have 5% chance for an additional Reward Chest
Blight Encounter Chance
Your Maps have 40% increased chance to contain a Blight Encounter
8% chance for Blight Chests to contain an additional Reward
Varieties of Items contained in 1 Blight Chest in your Maps are Lucky
Blight Tower Cost
10% reduced Cost of Building and Upgrading Towers
Lanes of Blight Encounters in your Maps have 10% chance for an additional Reward Chest
Blight Pack Size
Blight Encounters in your Maps spawn 3% more Non-Unique Monsters
Lanes of Blight Encounters in your Maps have 10% chance for an additional Reward Chest
Blight Pack Size
Blight Encounters in your Maps spawn 3% more Non-Unique Monsters
Varieties of Items contained in 3 Blight Chests in your Maps are Lucky
Blight chests in your Maps have a 20% chance to be openable again
Epidemiology
Blight chests in your Maps have a 20% chance to be openable again
Blight Chests in your Maps have 10% more chance to contain Blighted Maps
Blight Chests in your Maps have 10% more chance to contain Blighted Maps
Blight Chests in your Maps have 10% more chance to contain Blighted Maps
Blight Chests in your Maps have 10% more chance to contain Blighted Maps
Blight Chests in your Maps have 60% more chance to contain Blighted Maps
Completing a Blight Encounter in your Maps grants all Players Blightreach
(Blightreach grants a chance for Maps found to drop as Blighted Maps instead. Blightreach lasts for 60 seconds)
Completing a Blight Encounter in your Maps grants all Players Blightreach
(Blightreach grants a chance for Maps found to drop as Blighted Maps instead. Blightreach lasts for 60 seconds)
Blight Chests in your Maps have 10% more chance to contain Blighted Maps
Blight Chests in your Maps have 10% more chance to contain Blighted Maps
Blight Chests in your Maps have 10% more chance to contain Blighted Maps
Blight Chests in your Maps have 10% more chance to contain Blighted Maps
Your Maps have +12% chance to contain a Blight Encounter
Blight Encounter Chance
Your Maps have 40% increased chance to contain a Blight Encounter
Blight Encounters in your Maps spawn 8% more Non-Unique Monsters
Blight Pack Size
Blight Encounters in your Maps spawn 3% more Non-Unique Monsters
Your Maps have +12% chance to contain a Blight Encounter
Blight Encounter Chance
Your Maps have 40% increased chance to contain a Blight Encounter
Blight Encounters in your Maps spawn 8% more Non-Unique Monsters
Blight Pack Size
Blight Encounters in your Maps spawn 3% more Non-Unique Monsters
Blight Towers in your Maps can be Salvaged after the Blight Encounter
Higher Tier Towers grant better Salvaged Rewards
Salvaged Rewards are improved for each different Tower Type built during Encounter
Blight Towers in your Maps can be Salvaged after the Blight Encounter
Higher Tier Towers grant better Salvaged Rewards
Salvaged Rewards are improved for each different Tower Type built during Encounter
Blight Bosses in your Maps have 10% chance to add an additional Reward Chest when Defeated
1 Lane of Blight Encounters in your Maps is guarded only by Blight Bosses
Blightspawn
Oils found in your Maps have 25% chance to be 1 tier higher
Blight Encounters in your Maps spawn 6% more Non-Unique Monsters
Blight Pack Size and Chance
Your Maps have 20% increased chance to contain a Blight Encounter
Blight Encounters in your Maps spawn 2% more Non-Unique Monsters
Blight Bosses in your Maps have 5% chance to add an additional Reward Chest when Defeated
Blighted Oil Chance
Blighted Chests in your Maps have 10% increased chance to contain an Oil
Blight Bosses in your Maps have 5% chance to add an additional Reward Chest when Defeated
Blighted Oil Chance
Blighted Chests in your Maps have 10% increased chance to contain an Oil
Blight Bosses in your Maps have 5% chance to add an additional Reward Chest when Defeated
Blighted Oil Chance
Blighted Chests in your Maps have 10% increased chance to contain an Oil
Blight Bosses in your Maps have 5% chance to add an additional Reward Chest when Defeated
Blighted Oil Chance
Blighted Chests in your Maps have 10% increased chance to contain an Oil
8% chance for Blight Chests to contain an additional Reward
Varieties of Items contained in 1 Blight Chest in your Maps are Lucky
Blight Tower Cost
10% reduced Cost of Building and Upgrading Towers
20% reduced Cost of Building and Upgrading Towers
Blight Tower Cost
10% reduced Cost of Building and Upgrading Towers
20% reduced Cost of Building and Upgrading Towers
Blight Tower Cost
10% reduced Cost of Building and Upgrading Towers
Your Maps have +12% chance to contain a Blight Encounter
Blight Encounter Chance
Your Maps have 40% increased chance to contain a Blight Encounter
Your Maps have +12% chance to contain a Blight Encounter
Blight Encounter Chance
Your Maps have 40% increased chance to contain a Blight Encounter
Your Maps have +12% chance to contain a Blight Encounter
Blight Encounter Chance
Your Maps have 40% increased chance to contain a Blight Encounter
Your Maps have +40% chance to contain a Blight Encounter
Fungal Bloom
Your Maps have 100% increased chance to contain a Blight Encounter
Your Maps have +10% chance to contain Breaches
Breach Chance
Your Maps have 40% increased chance to contain a Breach
Your Maps have +10% chance to contain Breaches
Breach Chance
Your Maps have 40% increased chance to contain a Breach
Your Maps have +20% chance to contain Breaches
Probing for Weaknesses
Your Maps have 100% increased chance to contain a Breach
Breaches in your Maps spawn 8% increased Magic Monsters
Breach Magic Monster Chance
Breaches in your Maps spawn 5% increased Magic Monsters
Breaches in your Maps spawn 8% increased Magic Monsters
Breach Magic Monster Chance
Breaches in your Maps spawn 5% increased Magic Monsters
Breaches in your Maps have 20% increased chance to contain a Boss
Breach Bosses in your Maps have 20% chance to drop double Breach Splinters
Gatekeepers
Breaches in your Maps have 50% increased chance to contain a Boss
Breaches in your Maps have 8% increased chance to contain a Boss
Breach Boss Chance
Breaches in your Maps have 5% increased chance to contain a Boss
Your Maps have +6% chance to contain Breaches
Breach Chance
Your Maps have 40% increased chance to contain a Breach
Breach Bosses Defeated in your Maps have 4% chance to drop a Breachstone
Breachstones dropped by Breach Bosses in your Maps have 5% chance to be Flawless
Within Their Grasp
Breach Bosses Defeated in your Maps have 4% chance to drop a Breachstone
Breaches in your Maps have 8% increased chance to contain a Boss
Breach Boss Chance
Breaches in your Maps have 5% increased chance to contain a Boss
Breaches in your Maps have 8% increased chance to contain a Boss
Breach Boss Chance
Breaches in your Maps have 5% increased chance to contain a Boss
Breaches in your Maps spawn 4% increased Magic Monsters
Your Maps have +4% chance to contain Breaches
Breach Magic Monsters and Chance
Your Maps have 20% increased chance to contain a Breach
Breaches in your Maps spawn 2% increased Magic Monsters
8% increased Quantity of Breach Splinters found in Breach Hands in your Maps
Breach Chest Splinters
8% increased Quantity of Breach Splinters found in Breach Hands in your Maps
Your Maps have +6% chance to contain Breaches
Breach Chance
Your Maps have 40% increased chance to contain a Breach
8% increased Quantity of Breach Splinters found in Breach Hands in your Maps
Breaches in your Maps contain 1 additional Clasped Hand
Breach Chest Splinters
8% increased Quantity of Breach Splinters found in Breach Hands in your Maps
Your Maps have +6% chance to contain Breaches
Breach Chance
Your Maps have 40% increased chance to contain a Breach
10% increased Quantity of Breach Splinters found in Breach Hands in your Maps
Breach Chest Splinters
8% increased Quantity of Breach Splinters found in Breach Hands in your Maps
Breaches in your Maps spawn 3 additional Rare Monsters
Breaches in your Maps spawn 30% increased Magic Monsters
Evolving Hives
Breaches in your Maps spawn 2 additional Rare Monsters
Breaches in your Maps spawn 20% increased Magic Monsters
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Breach Monster Splinters
8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Your Maps which contain Breaches have 4% chance to contain an additional Breach
Your Maps which contain Breaches have 3% chance to contain two additional Breaches
Your Maps which contain Breaches have 2% chance to contain three additional Breaches
Your Maps which contain Breaches have 1% chance to contain ten additional Breaches
Eve of Invasion
Your Maps which contain Breaches have 2% chance to contain ten additional Breaches
Breaches in your Maps have 20% increased Monster density
Breach Monsters in your Maps have 50% increased chance to drop a Breach Unique Item
Otherworldly Artefacts
Breaches in your Maps have 20% increased Monster density
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Breach Monster Splinters
8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Your Maps have +6% chance to contain Breaches
Breach Chance
Your Maps have 40% increased chance to contain a Breach
Breaches in your Maps have 3% increased Monster density
8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Breach Density and Monster Splinters
Breaches in your Maps have 3% increased Monster density
5% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Your Maps have +10% chance to contain Breaches
Breach Chance
Your Maps have 40% increased chance to contain a Breach
Your Maps have +6% chance to contain Breaches
Breach Chance
Your Maps have 40% increased chance to contain a Breach
Your Maps have +10% chance to contain Breaches
Breach Chance
Your Maps have 40% increased chance to contain a Breach
Your Maps have +10% chance to contain Breaches
Breach Chance
Your Maps have 40% increased chance to contain a Breach
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Breach Monster Splinters
8% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
10% increased Quantity of Breach Splinters found in Breach Hands in your Maps
10% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Breach Splinters from Monsters and Clasped Hands
5% increased Quantity of Breach Splinters found in Breach Hands in your Maps
5% increased Quantity of Breach Splinters dropped by Breach Monsters in your Maps
Breach Boss' Clasped Hands in your Maps have 4% chance to spawn a Breach Boss when opened
Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand
Power Struggle
Breach Boss' Clasped Hands in your Maps have 2% chance to spawn a Breach Boss when opened
Breaches in your Maps have 100% increased chance to contain a Breach Boss' Clasped Hand
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier
Searing Exarch Influence Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier
Searing Exarch Influence Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier
Searing Exarch Influence Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size
50% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps
The Light of Dawn
8% chance to spawn a Searing Exarch Altar when the Influence of The Searing Exarch first appears in your Maps
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier
Searing Exarch Influence Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size
Monsters Influenced by The Searing Exarch in your Maps have 0.2% chance to drop an Item with a Searing Exarch Implicit Modifier
Searing Exarch Influence Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Searing Exarch in your Maps have 3% increased Pack Size
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size
Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size
Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size
Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size
Map Bosses have 100% increased chance to drop a Conqueror Map
(Conquerors are Baran, the Crusader, Veritania, the Redeemer, Al-Hezmin, the Hunter and Drox, the Warlord)
(Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Conqueror Map)
Conquered Conquerors
Map Bosses have 35% increased chance to drop a Conqueror Map
(Conquerors are Baran, the Crusader, Veritania, the Redeemer, Al-Hezmin, the Hunter and Drox, the Warlord)
(Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Conqueror Map)
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size
Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size
Monster Packs Influenced by Conquerors in your Maps have 5% increased Pack Size
Monster Packs Influenced by Conquerors in your Maps have 3% increased Pack Size
Your Maps have +12% chance to contain a Mirror of Delirium
Delirium Chance
Your Maps have 40% increased chance to contain a Mirror of Delirium
Your Maps have +24% chance to contain a Mirror of Delirium
That Which You Seek
Your Maps have 100% increased chance to contain a Mirror of Delirium
Delirium Encounters in your Maps have 4% chance to generate an additional Reward type
Delirium Boss Chance
Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses
Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses
Delirium Boss Chance
Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses
Your Maps have +8% chance to contain a Mirror of Delirium
Delirium Chance
Your Maps have 40% increased chance to contain a Mirror of Delirium
Your Maps have +8% chance to contain a Mirror of Delirium
Delirium Chance
Your Maps have 40% increased chance to contain a Mirror of Delirium
Maps found in your Maps have 1% chance to have layers of Delirium
Delirium Chance
Your Maps have 40% increased chance to contain a Mirror of Delirium
Maps found in your Maps have 3% chance to have layers of Delirium
Pathological
Your Maps have 100% increased chance to contain a Mirror of Delirium
Delirium Encounters in your Maps are 8% more likely to spawn Unique Bosses
Delirium Encounters in your Maps have 2% chance to generate an additional Reward type
Delirium Boss Chance
Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses
Your Maps have +8% chance to contain a Mirror of Delirium
Delirium Chance
Your Maps have 40% increased chance to contain a Mirror of Delirium
Delirium Encounters in your Maps have 4% chance to generate an additional Reward type
Delirium Boss Chance
Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses
Delirium Encounters in your Maps have 4% chance to generate an additional Reward type
Delirium Boss Chance
Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses
Delirium Encounters in your Maps have 8% chance to generate three additional Reward types
Compulsive Hoarder
Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels
Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses
Delirium Boss Chance
Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses
Delirium Encounters in your Maps are 16% more likely to spawn Unique Bosses
Delirium Boss Chance
Delirium Encounters in your Maps are 15% more likely to spawn Unique Bosses
Delirium Encounters in your Maps are 100% more likely to spawn Unique Bosses
Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters
Delirium Bosses in your Maps have 50% increased chance to drop Unique Cluster Jewels
Delusions of Persecution
Delirium Bosses in your Maps drop 50% increased Simulacrum Splinters
Your Maps have +12% chance to contain a Mirror of Delirium
Delirium Chance
Your Maps have 40% increased chance to contain a Mirror of Delirium
Delirium Rewards in your Maps have 10% increased chance to give Delirium Orbs
Delirium Reward Progress
Delirious Monsters Killed in your Maps provide 5% increased Reward Progress
Delirium Rewards in your Maps have 10% increased chance to give Delirium Orbs
Delirium Reward Progress
Delirious Monsters Killed in your Maps provide 5% increased Reward Progress
Delirium Rewards in your Maps have 5% increased chance to give Delirium Orbs
Delirium Monsters in your Maps have 5% increased chance to drop Cluster Jewels
Delirium Chance
Your Maps have 40% increased chance to contain a Mirror of Delirium
Delirium Monsters in your Maps have 10% increased chance to drop Cluster Jewels
Delirium Reward Progress
Delirious Monsters Killed in your Maps provide 5% increased Reward Progress
Delirium Monsters in your Maps have 10% increased chance to drop Cluster Jewels
Delirium Reward Progress
Delirious Monsters Killed in your Maps provide 5% increased Reward Progress
Your Maps have +12% chance to contain a Mirror of Delirium
Delirium Chance
Your Maps have 40% increased chance to contain a Mirror of Delirium
Delirium Reward Types in your Maps gain +1 to count on Map Completion
Imagined Pursuits
Cluster Jewels from Delirium Rewards have a 10% chance to be Rare and Corrupted
Delirious Unique Monsters in your Maps have a 2% chance to drop an additional Cluster Jewel
Delirious Unique Monsters in your Maps have a 1% chance to drop an additional Delirium Orb
Paranoid Fixation
Delirium Monsters in your Maps have 25% increased Pack Size
Your Maps have +8% chance to contain a Mirror of Delirium
Delirium Chance
Your Maps have 40% increased chance to contain a Mirror of Delirium
Your Maps have +8% chance to contain a Mirror of Delirium
Delirium Chance
Your Maps have 40% increased chance to contain a Mirror of Delirium
Your Maps have +8% chance to contain Niko
Delve Mission Chance
Your Maps have 40% increased chance to contain Niko
Your Maps have +8% chance to contain Niko
Delve Mission Chance
Your Maps have 40% increased chance to contain Niko
Your Maps have +8% chance to contain Niko
Delve Mission Chance
Your Maps have 40% increased chance to contain Niko
Voltaxic Sulphite Veins and Chests in your Maps have 5% chance to contain double Sulphite
Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters
Guarded Hoards
Voltaxic Sulphite Veins and Chests in your Maps are guarded by Sulphite-hoarding Monsters
You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps
When you interact with Voltaxic Sulphite Veins or Chests in your Maps gain Sulphite Intoxication for each Voltaxic Sulphite Vein or Chest found
You gain 15% increased Movement Speed for each Voltaxic Sulphite Vein or Chest found in your Maps
(Each stack of Sulphite Intoxication grants 35% increased Damage, 15% increased Movement Speed and +1% to all maximum Elemental Resistances. Sulphite Intoxication lasts 60 seconds)
(Maximum Resistances cannot be raised above 90%)
Packed with Energy
You gain +1% to all maximum Elemental Resistances for each Voltaxic Sulphite Vein or Chest found in your Maps
When you interact with Voltaxic Sulphite Veins or Chests in your Maps gain Sulphite Intoxication for each Voltaxic Sulphite Vein or Chest found
(Each stack of Sulphite Intoxication grants 35% increased Damage, 15% increased Movement Speed and +1% to all maximum Elemental Resistances. Sulphite Intoxication lasts 60 seconds)
(Maximum Resistances cannot be raised above 90%)
Your Maps have +8% chance to contain Niko
Your Maps have 40% increased chance to contain Niko
Your Maps have +8% chance to contain Niko
Your Maps have 40% increased chance to contain Niko
Your White Tier Maps grant 200 additional Voltaxic Sulphite on Completion
Your Yellow Tier Maps grant 350 additional Voltaxic Sulphite on Completion
Your Red Tier Maps grant 500 additional Voltaxic Sulphite on Completion
Sulphite Infusion
Your White Tier Maps grant 40 additional Voltaxic Sulphite on Completion
Your Yellow Tier Maps grant 70 additional Voltaxic Sulphite on Completion
Your Red Tier Maps grant 100 additional Voltaxic Sulphite on Completion
Your Maps have +8% chance to contain Niko
Your Maps have 40% increased chance to contain Niko
Your Maps have +10% chance to contain Niko
Delve Mission Chance
Your Maps have 40% increased chance to contain Niko
Your Maps have +10% chance to contain Niko
Delve Mission Chance
Your Maps have 40% increased chance to contain Niko
Your Maps have +20% chance to contain Niko
Your Maps have 100% increased chance to contain Niko
Your Maps have +8% chance to contain Niko
Delve Mission Chance
Your Maps have 40% increased chance to contain Niko
Your Maps have +8% chance to contain Niko
Delve Mission Chance
Your Maps have 40% increased chance to contain Niko
Voltaxic Sulphite Veins and Chests found in your Maps contains Doomed Spirits
Voltaxic Sulphite Veins and Chests found in your Maps have 25% chance to contain Doomed Spirits
Your Maps contain an additional Shrine
Supplication
Your Maps have +10% chance to contain a Shrine
Your Maps have a 20% chance to contain an additional Shrine
Domination Shrine Chance
Your Maps have +1% chance to contain a Shrine
Your Maps have a 20% chance to contain an additional Shrine
Domination Shrine Chance
Your Maps have +1% chance to contain a Shrine
20% increased Effect of Shrine Buffs on Players in your Maps
Domination Shrine Chance
Your Maps have +1% chance to contain a Shrine
30% increased Effect of Shrine Buffs on Players in your Maps
Shrines in your Maps grant a random additional Shrine Effect
Syncretism
50% increased Effect of Shrine Buffs on Players in your Maps
Your Maps have a 20% chance to contain an additional Shrine
Domination Shrine Chance
Your Maps have +1% chance to contain a Shrine
Your Maps have a 20% chance to contain an additional Shrine
Domination Shrine Chance
Your Maps have +1% chance to contain a Shrine
Your Maps have a 20% chance to contain an additional Shrine
Domination Shrine Chance
Your Maps have +1% chance to contain a Shrine
Final Map Boss in each Map has +3% chance to drop an Elder Guardian Map (Tier 14+)
Final Map Boss in each Map has +3% chance to drop a Shaper Guardian Map (Tier 14+)
(Final Map Boss in Tier 14+ Maps have a 3% base chance to drop an Elder Guardian Map)
(Final Map Boss in Tier 14+ Maps have a 3% base chance to drop a Shaper Guardian Map)
Remnants of the Past
Final Map Boss in each Map has +1% chance to drop an Elder Guardian Map (Tier 14+)
Final Map Boss in each Map has +1% chance to drop a Shaper Guardian Map (Tier 14+)
(Final Map Boss in Tier 14+ Maps have a 3% base chance to drop an Elder Guardian Map)
(Final Map Boss in Tier 14+ Maps have a 3% base chance to drop a Shaper Guardian Map)
Monster Packs Influenced by The Elder in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Elder in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Elder in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Elder in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Shaper in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Shaper in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Shaper in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Shaper in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Elder in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Shaper in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Elder in your Maps have 2% increased Pack Size
Monster Packs Influenced by The Shaper in your Maps have 2% increased Pack Size
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier
Imprisoned Monster Additional Essence Chance
Imprisoned Monsters in your Maps have 3% chance to have an additional Essence
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier
Imprisoned Monster Additional Essence Chance
Imprisoned Monsters in your Maps have 3% chance to have an additional Essence
Your Maps contain an additional Imprisoned Monster
Your Maps have +8% chance to contain an Imprisoned Monster
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier
Imprisoned Monster Additional Essence Chance
Imprisoned Monsters in your Maps have 3% chance to have an additional Essence
Imprisoned Monsters in your Maps have 25% chance to drop an additional Rare Item with an Essence Modifier
Imprisoned Monster Additional Essence Chance
Imprisoned Monsters in your Maps have 3% chance to have an additional Essence
Your Maps have 5% chance to contain an additional Imprisoned Monster
Essence Chance
Your Maps have +1% chance to contain an Imprisoned Monster
Your Maps have 5% chance to contain an additional Imprisoned Monster
Essence Chance
Your Maps have +1% chance to contain an Imprisoned Monster
Imprisoned Monsters in your Maps have at least 1 Essence at the highest possible tier
(Essences in White Maps can reach a maximum tier of Screaming, and Essences in Yellow or Red Maps can reach a maximum tier of Shrieking)
Essences found in your Maps have 25% chance to be a tier higher
Your Maps have 5% chance to contain an additional Imprisoned Monster
Essence Chance
Your Maps have +1% chance to contain an Imprisoned Monster
Your Maps have 5% chance to contain an additional Imprisoned Monster
Essence Chance
Your Maps have +1% chance to contain an Imprisoned Monster
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence
Imprisoned Monster Additional Essence Chance
Imprisoned Monsters in your Maps have 3% chance to have an additional Essence
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence
Imprisoned Monster Additional Essence Chance
Imprisoned Monsters in your Maps have 3% chance to have an additional Essence
Monsters Imprisoned by Essences have a 10% chance to contain a Remnant of Corruption
Remnant of Corruption Essence Chance
Monsters Imprisoned by Essences have a 2% chance to contain a Remnant of Corruption
A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps
Using Remnants of Corruption on Imprisoned Monsters in your Maps replaces all Essences with one of the Essences on the Imprisoned Monster
A Map Boss is granted a random Essence Modifier from any Imprisoned Monsters slain in your Maps
Monsters Imprisoned by Essences have a 10% chance to contain a Remnant of Corruption
Remnant of Corruption Essence Chance
Monsters Imprisoned by Essences have a 2% chance to contain a Remnant of Corruption
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence
Essence Chance
Your Maps have +1% chance to contain an Imprisoned Monster
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence
Essence Chance
Your Maps have +1% chance to contain an Imprisoned Monster
Imprisoned Monsters in your Maps have 5% chance to have an additional Essence
Essence Chance
Your Maps have +1% chance to contain an Imprisoned Monster
Imprisoned Monsters in your Maps have 15% chance to have 3 additional Essences
Imprisoned Monsters in your Maps have 5% chance to have 3 additional Essences
Your Maps have +8% chance to contain an Expedition Encounter
Expedition Chance
Your Maps have 40% increased chance to contain an Expedition Encounter
Your Maps have +20% chance to contain an Expedition Encounter
Hunt for Answers
Your Maps have 100% increased chance to contain an Expedition Encounter
Your Maps have +8% chance to contain an Expedition Encounter
Expedition Chance
Your Maps have 40% increased chance to contain an Expedition Encounter
Remnants in your Maps have 30% chance to have an additional Suffix Modifier
Expeditions in your Maps have +2 Remnants
Ancient Writings
Expeditions in your Maps have +2 Remnants
Your Maps have +8% chance to contain an Expedition Encounter
Expedition Chance
Your Maps have 40% increased chance to contain an Expedition Encounter
Your Maps have +8% chance to contain an Expedition Encounter
Expedition Chance
Your Maps have 40% increased chance to contain an Expedition Encounter
Your Maps have +8% chance to contain an Expedition Encounter
Expedition Chance
Your Maps have 40% increased chance to contain an Expedition Encounter
50% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
Your Maps contain 20% increased number of Runic Monster Markers
Buried Knowledge
20% increased Quantity of Expedition Logbooks dropped by Runic Monsters in your Maps
Your Maps contain 20% increased number of Runic Monster Markers
Your Maps have +8% chance to contain an Expedition Encounter
Expedition Chance
Your Maps have 40% increased chance to contain an Expedition Encounter
Your Maps have +12% chance to contain an Expedition Encounter
Expedition Chance
Your Maps have 40% increased chance to contain an Expedition Encounter
Your Maps have +12% chance to contain an Expedition Encounter
Expedition Chance
Your Maps have 40% increased chance to contain an Expedition Encounter
Your Maps have +8% chance to contain an Expedition Encounter
Expedition Chance
Your Maps have 40% increased chance to contain an Expedition Encounter
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards
Additional Harbinger Shards
Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards
Additional Harbinger Shards
Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards
Your Maps contain an additional Harbinger
Ominous Arrival
Your Maps have a 8% chance to contain an additional Harbinger
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards
Additional Harbinger Shards
Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards
Your Maps have a 5% chance to contain an additional Harbinger
Harbinger Chance
Your Maps have a 1% chance to contain an additional Harbinger
Your Maps have a 5% chance to contain an additional Harbinger
Harbinger Chance
Your Maps have a 1% chance to contain an additional Harbinger
Harbingers in your Maps have 25% chance to be replaced by a powerful Harbinger boss
Harbingers in your Maps have 10% chance to be replaced by a powerful Harbinger boss
Your Maps have a 5% chance to contain an additional Harbinger
Harbinger Chance
Your Maps have a 1% chance to contain an additional Harbinger
Your Maps have a 5% chance to contain an additional Harbinger
Harbinger Chance
Your Maps have a 1% chance to contain an additional Harbinger
Your Maps have a 5% chance to contain an additional Harbinger
Harbinger Chance
Your Maps have a 1% chance to contain an additional Harbinger
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards
Additional Harbinger Shards
Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards
Harbingers in your Maps have 20% chance to drop an additional Stack of Currency Shards
Additional Harbinger Shards
Harbingers in your Maps have 10% chance to drop an additional Stack of Currency Shards
Your Maps have a 5% chance to contain an additional Harbinger
Harbinger Chance
Your Maps have a 1% chance to contain an additional Harbinger
Your Maps have +15% chance to contain The Sacred Grove
Harvest Chance
Your Maps have 40% increased chance to contain The Sacred Grove
Your Maps have +10% chance to contain The Sacred Grove
Harvest Chance
Your Maps have 40% increased chance to contain The Sacred Grove
Your Maps have +15% chance to contain The Sacred Grove
Harvest Chance
Your Maps have 40% increased chance to contain The Sacred Grove
Your Maps have +30% chance to contain The Sacred Grove
Call of the Grove
Your Maps have 100% increased chance to contain The Sacred Grove
Plants Harvested in your Maps have 3% chance to spawn duplicated Monsters
Harvest Chance
Your Maps have 40% increased chance to contain The Sacred Grove
Harvest Monsters in your Maps grant 200% increased Experience
Harvested Plants in your Maps have 10% chance to spawn an additional Monster
Bountiful Harvest
Harvest Monsters in your Maps grant 100% increased Experience
Harvested Plants in your Maps have 10% chance to spawn an additional Monster
Harvest Crops in your Maps have 60% increased chance to contain a Tier 4 Plant
Harvests in your Maps have 10% chance for the unchosen Crop to not wilt
Heart of the Grove
Harvest Crops in your Maps have 30% increased chance to contain a Tier 4 Plant
Harvests in your Maps have 10% chance for the unchosen Crop to not wilt
Your Maps have +10% chance to contain The Sacred Grove
Harvest Chance
Your Maps have 40% increased chance to contain The Sacred Grove
Your Maps have +10% chance to contain The Sacred Grove
Additional Lifeforce from Harvest and Chance
Your Maps have 20% increased chance to contain The Sacred Grove
Harvest Monsters in your Maps drop 2% increased Quantity of Lifeforce
Plants Harvested in your Maps have 3% chance to spawn duplicated Monsters
Harvest Chance
Your Maps have 40% increased chance to contain The Sacred Grove
Your Maps have +10% chance to contain The Sacred Grove
Harvest Chance
Your Maps have 40% increased chance to contain The Sacred Grove
Your Maps have +10% chance to contain The Sacred Grove
Harvest Chance
Your Maps have 40% increased chance to contain The Sacred Grove
Your Maps have +4% chance to contain a Smuggler's Cache
Heist Smuggler's Cache Chance
Your Maps have 40% increased chance to contain a Smuggler's Cache
Your Maps have +4% chance to contain a Smuggler's Cache
Heist Smuggler's Cache Chance
Your Maps have 40% increased chance to contain a Smuggler's Cache
Your Maps have +12% chance to contain a Smuggler's Cache
Secret Stash
Your Maps have 100% increased chance to contain a Smuggler's Cache
Your Maps have +4% chance to contain a Smuggler's Cache
Heist Smuggler's Cache Chance
Your Maps have 40% increased chance to contain a Smuggler's Cache
Your Maps have +4% chance to contain a Smuggler's Cache
Heist Smuggler's Cache Chance
Your Maps have 40% increased chance to contain a Smuggler's Cache
Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints
Blueprints that drop in your Maps have 10% chance to be fully Revealed
Casing the Joint
Blueprints that drop in your Maps have 10% chance to be fully Revealed
Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache
Heist Contract Chance
Smuggler's Caches in your Maps have 10% increased chance to drop Contracts
Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache
Heist Contract Chance
Smuggler's Caches in your Maps have 10% increased chance to drop Contracts
Smuggler's Caches in your Maps have 10% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map
Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area
Your Maps that contain Smuggler's Caches have a 5% chance to contain 6 additional Smuggler's Caches
No Honour Among Thieves
Your Maps that contain Smuggler's Caches have a 3% chance to contain 6 additional Smuggler's Caches
Your Maps that contain Smuggler's Caches have a 10% chance to contain an additional Smuggler's Cache
Heist Contract Chance
Smuggler's Caches in your Maps have 10% increased chance to drop Contracts
Your Maps have +4% chance to contain a Smuggler's Cache
Heist Smuggler's Cache Chance
Your Maps have 40% increased chance to contain a Smuggler's Cache
Your Maps have +4% chance to contain a Smuggler's Cache
Heist Smuggler's Cache Chance
Your Maps have 40% increased chance to contain a Smuggler's Cache
8% increased Heist Contracts found in your Maps
Heist Contract Chance
Smuggler's Caches in your Maps have 10% increased chance to drop Contracts
Your Maps have +4% chance to contain a Smuggler's Cache
Heist Smuggler's Cache Chance
Your Maps have 40% increased chance to contain a Smuggler's Cache
8% increased Heist Contracts found in your Maps
Heist Contract Chance
Smuggler's Caches in your Maps have 10% increased chance to drop Contracts
8% increased Heist Contracts found in your Maps
Heist Contract Chance
Smuggler's Caches in your Maps have 10% increased chance to drop Contracts
8% increased Blueprints found in your Maps
Heist Blueprint Chance
Smuggler's Caches in your Maps have 10% increased chance to drop Blueprints
8% increased Blueprints found in your Maps
Heist Blueprint Chance
Smuggler's Caches in your Maps have 10% increased chance to drop Blueprints
8% increased Blueprints found in your Maps
Heist Blueprint Chance
Smuggler's Caches in your Maps have 10% increased chance to drop Blueprints
Your Maps have +8% chance to contain Jun
Betrayal Mission Chance
Your Maps have 40% increased chance to contain Jun
Your Maps have +8% chance to contain Jun
Betrayal Mission Chance
Your Maps have 40% increased chance to contain Jun
Your Maps have +8% chance to contain Jun
Betrayal Mission Chance
Your Maps have 40% increased chance to contain Jun
Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader
Immortal Syndicate Leaders in your Maps drop an additional Veiled Item
Effective Leadership
Immortal Syndicate Members in your Maps are 100% more likely to be accompanied by their Leader
Immortal Syndicate Members in your Maps have 15% chance to drop an additional Veiled Item
Betrayal Syndicate Reinforcement Chance
Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements
Immortal Syndicate Members in your Maps have 15% chance to drop an additional Veiled Item
Betrayal Syndicate Reinforcement Chance
Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements
Immortal Syndicate Members in your Maps are 200% more
likely to offer to Bargain for Items
Immortal Syndicate Members in your Maps drop 200% more
Items when Bargained with for Items
Bribery
50% increased Rarity of Items Dropped by Immortal Syndicate Members in your Maps
Your Maps have +8% chance to contain Jun
Betrayal Mission Chance
Your Maps have 40% increased chance to contain Jun
Your Maps have +8% chance to contain Jun
Betrayal Mission Chance
Your Maps have 40% increased chance to contain Jun
Immortal Syndicate Members Executed in your Maps have 100% chance to gain an additional Rank
Test of Loyalty
Immortal Syndicate Members Executed in your Maps have 50% chance to gain an additional Rank
Your Maps have +8% chance to contain Jun
Betrayal Mission Chance
Your Maps have 40% increased chance to contain Jun
Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements
Betrayal Syndicate Reinforcement Chance
Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements
Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements
Betrayal Syndicate Reinforcement Chance
Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements
Immortal Syndicate Members in your Maps have 5% increased chance to be accompanied by reinforcements
Betrayal Syndicate Reinforcement Chance
Immortal Syndicate Members in your Maps have 3% increased chance to be accompanied by reinforcements
Completing your Maps grants 10 Intelligence for a random Immortal Syndicate Safehouse
(Safehouses which have already been Located can still be randomly selected)
Intelligence Gathering
Completing your Maps grants 2 Intelligence for a random Immortal Syndicate Safehouse
(Safehouses which have already been Located can still be randomly selected)
Your Maps have +10% chance to contain Jun
Betrayal Mission Chance
Your Maps have 40% increased chance to contain Jun
Your Maps have +10% chance to contain Jun
Betrayal Mission Chance
Your Maps have 40% increased chance to contain Jun
Your Maps have +20% chance to contain Jun
Obsessed with Vengeance
Your Maps have 100% increased chance to contain Jun
Your Maps have +8% chance to contain Jun
Betrayal Mission Chance
Your Maps have 40% increased chance to contain Jun
Your Maps have +8% chance to contain Jun
Betrayal Mission Chance
Your Maps have 40% increased chance to contain Jun
Syndicate Members Obtain an additional Equipment Item when appearing in your Maps
25% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have
Syndicate Members Obtain an additional Equipment Item when appearing in your Maps
15% increased Rarity of items from Defeated Syndicate Members in your Maps per Equipment Item they have
Your Maps have +2% chance to contain a Trial of Ascendancy
Labyrinth Trial Chance
Your Maps have +1% chance to contain a Trial of Ascendancy
Your Maps have +2% chance to contain a Trial of Ascendancy
Labyrinth Trial Chance
Your Maps have +1% chance to contain a Trial of Ascendancy
Labyrinth Trials in your Maps have 20% chance to award an Improved Offering to the Goddess
Your Maps have +4% chance to contain a Trial of Ascendancy
Trial of Glory
Your Maps have +5% chance to contain a Trial of Ascendancy
Your Maps have +2% chance to contain a Trial of Ascendancy
Labyrinth Trial Chance
Your Maps have +1% chance to contain a Trial of Ascendancy
Your Maps have +8% chance to contain a Legion Encounter
Legion Monolith Chance
Your Maps have 40% increased chance to contain a Legion Encounter
Your Maps have +8% chance to contain a Legion Encounter
Legion Monolith Chance
Your Maps have 40% increased chance to contain a Legion Encounter
Your Maps have +16% chance to contain a Legion Encounter
Monumental
Your Maps have 100% increased chance to contain a Legion Encounter
Legion Sergeants in your Maps have 6% additional chance to have Rewards
Legion Sergeant Rarity
200% increased Rarity of Items Dropped by Legion Sergeants in your Maps
Your Maps have +8% chance to contain a Legion Encounter
Legion Monolith Chance
Your Maps have 40% increased chance to contain a Legion Encounter
Legion Encounters in your Maps have 10% increased Duration
Legion Sergeants in your Maps have 3% additional chance to have Rewards
Legion Sergeant Rarity and Duration
Legion Encounters in your Maps have 10% increased Duration
100% increased Rarity of Items Dropped by Legion Sergeants in your Maps
Legion Encounters in your Maps contain 2 additional Sergeants
Legion Sergeants in your Maps have 20% additional chance to have Rewards
Chain of Command
Legion Encounters in your Maps contain 2 additional Sergeants
Your Maps have +8% chance to contain a Legion Encounter
Legion Monolith Chance
Your Maps have 40% increased chance to contain a Legion Encounter
Your Maps have +16% chance to contain a Legion Encounter
Your Maps have 100% increased chance to contain a Legion Encounter
Your Maps have +8% chance to contain a Legion Encounter
Legion Monolith Chance
Your Maps have 40% increased chance to contain a Legion Encounter
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated
Legion Duplicate Splinter Chance
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated
Legion Duplicate Splinter Chance
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated
Legion Encounters in your Maps are 60% more likely to include a General
Legion Encounters with a General in your Maps have both Generals
(Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema)
Face Off
Legion Encounters with a General in your Maps have both Generals
Each Legion in your Maps contains an additional War Hoard
Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range
War Supplies
Each Legion in your Maps contains an additional War Hoard
Your Maps have +8% chance to contain a Legion Encounter
Legion Monolith Chance
Your Maps have 40% increased chance to contain a Legion Encounter
0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Legion Chest Duplicate Splinter Chance
Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated
Your Maps have +8% chance to contain a Legion Encounter
Legion Monster Duplicate Splinter Chance
Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated
Legion Encounters in your Maps have 10% increased Duration
Legion Sergeants in your Maps have 3% additional chance to have Rewards
Legion Sergeant Rarity and Duration
Legion Encounters in your Maps have 10% increased Duration
100% increased Rarity of Items Dropped by Legion Sergeants in your Maps
0.2% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Legion Chest Duplicate Splinter Chance
Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated
Legion Duplicate Splinter Chance
Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have 5% chance to be Duplicated
Your Maps have +8% chance to contain a Legion Encounter
Legion Monolith Chance
Your Maps have 40% increased chance to contain a Legion Encounter
Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated
Legion Chest Duplicate Splinter Chance
Splinters contained in Legion Chests in your Maps have 10% chance to be Duplicated
Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated
Legion Monster Duplicate Splinter Chance
Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated
Your Maps have +8% chance to contain a Legion Encounter
Legion Monster Duplicate Splinter Chance
Splinters dropped by Legion Monsters in your Maps have 10% chance to be Duplicated
0.6% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Emblematic
0.5% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps
Legion Chests in your Maps contain an additional Random Reward
Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range
Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward
Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Logistical Support
Legion Monsters in your Maps have 25% increased Pack Size
Tier 1-15 Maps found have 5% chance to become 1 tier higher
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
Tier 1-15 Maps found have 5% chance to become 1 tier higher
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
10% chance on Completing your Maps to gain a free use of a random Map Crafting option
Tier 1-15 Maps found have 15% chance to become 1 tier higher
Shaping the Mountains
Monsters deal 15% extra Physical Damage as Fire
Tier 1-15 Maps found have 8% chance to become 1 tier higher
Tier 1-15 Maps found have 5% chance to become 1 tier higher
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
Tier 1-15 Maps found have 5% chance to become 1 tier higher
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
3% chance on Completing your Maps to gain a free use of a special Map Crafting option
Tier 1-15 Maps found have 15% chance to become 1 tier higher
Shaping the Skies
Monsters deal 15% extra Physical Damage as Lightning
Tier 1-15 Maps found have 8% chance to become 1 tier higher
Tier 1-15 Maps found have 5% chance to become 1 tier higher
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
Tier 1-15 Maps found have 5% chance to become 1 tier higher
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
Final Map Boss in each Map has 5% chance to drop an additional connected Map
Tier 1-15 Maps found have 10% chance to become 1 tier higher
Shaping the World
Monsters deal 15% extra Physical Damage as Cold
Tier 1-15 Maps found have 8% chance to become 1 tier higher
Tier 1-15 Maps found have 5% chance to become 1 tier higher
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
Tier 1-15 Maps found have 5% chance to become 1 tier higher
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
Tier 1-15 Maps found have 5% chance to become 1 tier higher
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
Ultimatum Encounters in your Maps have 10% increased chance for
the final Round to include a Boss
Ultimatum Chance
Your Maps have 40% increased chance to contain an Ultimatum Encounter
Your Maps have +12% chance to contain an Ultimatum Encounter
Your Maps have 40% increased chance to contain an Ultimatum Encounter
Your Maps have +30% chance to contain an Ultimatum Encounter
Your Maps have 100% increased chance to contain an Ultimatum Encounter
Your Maps have +12% chance to contain an Ultimatum Encounter
Your Maps have 40% increased chance to contain an Ultimatum Encounter
Ultimatum Encounters in your Maps spawn 8% increased number of Monsters
Ultimatum Encounters in your Maps spawn 5% increased number of Monsters
Your Maps have +12% chance to contain an Ultimatum Encounter
Ultimatum Monster Experience
Ultimatum Monsters in your Maps grant 5% increased Experience
Ultimatum Monsters in your Maps grant 10% increased Experience
Ultimatum Monsters in your Maps grant 5% increased Experience
Ultimatum Monsters in your Maps grant 10% increased Experience
Ultimatum Monsters in your Maps grant 5% increased Experience
Ultimatum Encounters in your Maps spawn 8% increased number of Monsters
Ultimatum Encounters in your Maps spawn 5% increased number of Monsters
Ultimatum Encounters in your Maps spawn 8% increased number of Monsters
Ultimatum Encounters in your Maps spawn 5% increased number of Monsters
Ultimatum Encounters in your Maps have 100% increased chance to
require you to protect the Altar
Ultimatum Altars in your Maps have 50% increased Life
Ultimatum Encounters in your Maps have 100% increased chance to
require you to protect the Altar
Your Maps have +12% chance to contain an Ultimatum Encounter
Ultimatum Monster Experience
Ultimatum Monsters in your Maps grant 5% increased Experience
Ultimatum Boss drops a full stack of a random Catalyst
Ultimatum Encounters in your Maps have 30% increased chance for
the final Round to include a Boss
Ultimatum Encounters in your Maps have 50% increased chance for
the final Round to include a Boss
Ultimatum Modifiers in your Maps start a Tier higher if possible
Ultimatum Rewards in your Maps have 25% chance to be duplicated
Ultimatum Modifiers in your Maps start a Tier higher if possible
Ultimatum Rewards in your Maps have 10% chance to be duplicated
Ultimatum Encounters in your Maps have 10% increased chance for
the final Round to include a Boss
Ultimatum Chance
Your Maps have 40% increased chance to contain an Ultimatum Encounter
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Unique Items
Ultimatum Rewards in your Maps have 50% increased chance to be Unique Items
Ultimatum Rewards in your Maps have 50% increased chance to be Jewellery
Your Maps have +12% chance to contain an Ultimatum Encounter
Your Maps have 40% increased chance to contain an Ultimatum Encounter
Your Maps have +12% chance to contain an Ultimatum Encounter
Your Maps have 40% increased chance to contain an Ultimatum Encounter
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Currency Items
Ultimatum Rewards in your Maps have 50% increased chance to be Currency Items
Ultimatum Rewards in your Maps have 50% increased chance to be Currency Items
Ultimatum Encounters in your Maps have 10% increased chance for
the final Round to include a Boss
Ultimatum Chance
Your Maps have 40% increased chance to contain an Ultimatum Encounter
Ultimatum Encounters in your Maps have 10% increased chance for
the final Round to include a Boss
Ultimatum Chance
Your Maps have 40% increased chance to contain an Ultimatum Encounter
Ultimatum Encounters in your Maps have 100% increased chance to
require you to defeat waves of Enemies
Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies
require killing 20% reduced number of Enemies
Ultimatum Encounters in your Maps have 100% increased chance to
require you to defeat waves of Enemies
Ultimatum Encounters in your Maps have 100% increased chance to
require you to Stand in the Stone Circles
Ultimatum Stone Circles in your Maps have 25% increased radius
Ultimatum Encounters in your Maps have 100% increased chance to
require you to Stand in the Stone Circles
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Divination Cards
Ultimatum Rewards in your Maps have 50% increased chance to be Divination Cards
Ultimatum Rewards in your Maps have 50% increased chance to be Gems
Ultimatum Encounters in your Maps have 100% increased chance to
only require you to Survive
Ultimatum Encounters in your Maps only requiring you to Survive
have 20% reduced duration
Ultimatum Encounters in your Maps have 100% increased chance to
only require you to Survive
Your Maps have +10% chance to contain Ritual Altars
Ritual Chance
Your Maps have 40% increased chance to contain Ritual Altars
Your Maps have +10% chance to contain Ritual Altars
Ritual Chance
Your Maps have 40% increased chance to contain Ritual Altars
Your Maps have +10% chance to contain Ritual Altars
Ritual Chance
Your Maps have 40% increased chance to contain Ritual Altars
Your Maps have +30% chance to contain Ritual Altars
Sacred Lands
Your Maps have 100% increased chance to contain Ritual Altars
25% increased chance of Ritual Altars with Special Rewards
Ritual Special Reward Chance
10% increased chance of Ritual Altars with Special Rewards
25% increased chance of Ritual Altars with Special Rewards
Ritual Special Reward Chance
10% increased chance of Ritual Altars with Special Rewards
Your Maps have +10% chance to contain Ritual Altars
Ritual Chance
Your Maps have 40% increased chance to contain Ritual Altars
Your Maps have +10% chance to contain Ritual Altars
Ritual Chance
Your Maps have 40% increased chance to contain Ritual Altars
Your Maps have +10% chance to contain Ritual Altars
Ritual Chance
Your Maps have 40% increased chance to contain Ritual Altars
Completing the final Ritual Altar in your Maps has 15% chance to drop a Blood-filled Vessel
Sacrificial Due
Completing the final Ritual Altar in your Maps has 10% chance to drop a Blood-filled Vessel
Your Maps have +10% chance to contain Ritual Altars
Ritual Chance
Your Maps have 40% increased chance to contain Ritual Altars
Favours Rerolled at Ritual Altars in your Maps have 0.25% chance to cost no Tribute
Rerolling Favours at Ritual Altars in your Maps costs 3% reduced Tribute
Ritual Chance
Your Maps have 40% increased chance to contain Ritual Altars
Final Map Boss in each Map has 25% chance to drop an additional Scarab
Final Map Boss in each Map has 10% chance to drop an additional Scarab
Your Maps contain an additional Strongbox
Twice Tempted
Your Maps have +10% chance to contain a Strongbox
Strongboxes in your Maps are Corrupted
Strongboxes in your Maps are at least Rare
Tamper-Proof
Strongboxes in your Maps are Corrupted
Strongboxes in your Maps are at least Magic
Strongboxes opened in your Maps have 2% chance to be openable again
Strongbox Chance
Your Maps have +1% chance to contain a Strongbox
Strongboxes opened in your Maps have 2% chance to be openable again
Strongbox Chance
Your Maps have +1% chance to contain a Strongbox
Strongboxes opened in your Maps have 2% chance to be openable again
Strongbox Chance
Your Maps have +1% chance to contain a Strongbox
Strongboxes opened in your Maps have 10% chance to be openable again
Secret Compartments
Strongboxes opened in your Maps have 10% chance to be openable again
10% increased Quantity of Items contained in Strongboxes in your Maps
Strongbox Chance
Your Maps have +1% chance to contain a Strongbox
Strongboxes in your Maps have 30% increased chance to be an Arcanist's Strongbox
Strongboxes in your Maps have 25% increased chance to be an Arcanist's Strongbox
Strongboxes in your Maps have 30% increased chance to be a Cartographer's Strongbox
Strongboxes in your Maps have 25% increased chance to be a Cartographer's Strongbox
Strongboxes in your Maps have 30% increased chance to be a Diviner's Strongbox
Gemcutter's Strongbox Chance
Strongboxes in your Maps have 25% increased chance to be a Gemcutter's Strongbox
Strongboxes in your Maps have 30% increased chance to be an Arcanist's Strongbox
Strongboxes in your Maps have 25% increased chance to be an Arcanist's Strongbox
Strongboxes in your Maps have 30% increased chance to be a Cartographer's Strongbox
Strongboxes in your Maps have 25% increased chance to be a Cartographer's Strongbox
Strongboxes in your Maps have 30% increased chance to be a Diviner's Strongbox
Gemcutter's Strongbox Chance
Strongboxes in your Maps have 25% increased chance to be a Gemcutter's Strongbox
Divination Cards from Strongboxes in your Maps are Duplicated
Vault of Mysteries
Gems contained in Strongboxes in your Maps are Duplicated
+2% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+)
(Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Synthesis Map)
Vivid Memories
+0.6% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+)
(Final Map Boss in Tier 14+ Maps have a 2% base chance to drop a Synthesis Map)
Synthesised Monsters in Synthesis Maps have 4% increased Pack Size
Synthesis Monster Pack Size
Synthesised Monsters in Synthesis Maps have 3% increased Pack Size
Synthesised Monsters in Synthesis Maps have 4% increased Pack Size
Synthesis Monster Pack Size
Synthesised Monsters in Synthesis Maps have 3% increased Pack Size
Synthesised Monsters in Synthesis Maps have 4% increased Pack Size
Synthesis Monster Pack Size
Synthesised Monsters in Synthesis Maps have 3% increased Pack Size
Synthesised Monsters in Synthesis Maps have 4% increased Pack Size
Synthesis Monster Pack Size
Synthesised Monsters in Synthesis Maps have 3% increased Pack Size
Synthesised Monsters in Synthesis Maps have 4% increased Pack Size
Synthesis Monster Pack Size
Synthesised Monsters in Synthesis Maps have 3% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier
Eater of Worlds Influence Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier
Eater of Worlds Influence Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier
Eater of Worlds Influence Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size
20% increased chance to find Eater of Worlds Altars in your Maps
The Shadow of Hunger
20% increased chance to find Eater of Worlds Altars in your Maps
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier
Eater of Worlds Influence Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier
Eater of Worlds Influence Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size
Monster Packs Influenced by The Eater of Worlds in your Maps have 3% increased Pack Size
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit
Your Maps have +1% chance to be haunted by a Tormented Spirit
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit
Your Maps have +1% chance to be haunted by a Tormented Spirit
Up to 5 Rare Monsters in each of your Maps are Possessed and their Minions are Touched
Seance
Your Maps have 10% chance for up to 5 Rare Monsters to be Possessed and their Minions are Touched
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit
Your Maps have +1% chance to be haunted by a Tormented Spirit
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit
Your Maps have +1% chance to be haunted by a Tormented Spirit
Map Bosses have 10% chance to be surrounded by Tormented Spirits
Tormented Spirits in your Maps are more likely to be less common varieties
Unrelenting Torment
Map Bosses have 10% chance to be surrounded by Tormented Spirits
Your Maps have a 10% chance to be haunted by an additional Tormented Spirit
Your Maps have +1% chance to be haunted by a Tormented Spirit
Your Maps are haunted by an additional Tormented Spirit
Paranormal Meeting
Your Maps have +10% chance to be haunted by a Tormented Spirit
Your Maps have +2% chance to contain a Vaal Side Area
Corrupted Item Chance
Items found in your Corrupted Maps have 1% chance to be Corrupted
Your Maps have +2% chance to contain a Vaal Side Area
Corrupted Item Chance
Items found in your Corrupted Maps have 1% chance to be Corrupted
Vaal Side Areas in your Maps have 20% chance to be an Alluring Vaal Side Area
Your Maps have +4% chance to contain a Vaal Side Area
(Alluring Vaal Side Areas are more dangerous and drop Mortal Fragments)
For Love of the Queen
Items dropped by Unique Monsters have 12% chance to be Corrupted
Your Maps have +2% chance to contain a Vaal Side Area
Corrupted Item Chance
Items found in your Corrupted Maps have 1% chance to be Corrupted
Your Maps have +2% chance to contain a Vaal Side Area
Corrupted Item Chance
Items found in your Corrupted Maps have 1% chance to be Corrupted
Your Maps have +2% chance to contain a Vaal Side Area
Corrupted Item Chance
Items found in your Corrupted Maps have 1% chance to be Corrupted
Your Maps have +2% chance to contain a Vaal Side Area
Corrupted Item Chance
Items found in your Corrupted Maps have 1% chance to be Corrupted
Unique Bosses in Vaal Side Areas in your Maps deal 30% more Damage
Unique Bosses in Vaal Side Areas in your Maps have 100% more Life
Vaal Side Areas in your Maps have 20% chance for Rewards from Vaal Vessels to be Duplicated
Unimaginable Horrors
Items dropped by Rare Monsters have 8% chance to be Corrupted
5% increased Atlas Scouting Reports found in your Maps
Scouting Report Drop Chance
4% increased Atlas Scouting Reports found in your Maps
5% increased Atlas Scouting Reports found in your Maps
Scouting Report Drop Chance
4% increased Atlas Scouting Reports found in your Maps
5% increased Atlas Scouting Reports found in your Maps
Scouting Report Drop Chance
4% increased Atlas Scouting Reports found in your Maps
Your Maps have 6% chance to grant an additional Kirac Mission on Completion
Commissioned Officer
Your Maps have 2% chance to grant an additional Kirac Mission on Completion
5% chance for Scouting Reports to drop as Delirious Scouting Reports instead in your Maps
5% chance for Scouting Reports to drop as Otherworldly Scouting Reports instead in your Maps
5% chance for Scouting Reports to drop as Blighted Scouting Reports instead in your Maps
(Blighted Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Anointed Blighted Map)
(Delirious Scouting Reports reroll all of Kirac's Atlas Missions, adding layers of Delirium to all non-Unique Maps)
(Otherworldly Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Breachstone)
Expect the Unexpected
30% increased Rarity of Maps found in your Maps
60% increased Atlas Scouting Reports found in your Maps
50% increased Atlas Scouting Reports found in your Maps
Your Maps have 2% chance to grant an additional Kirac Mission on Completion
Scouting Report Drop Chance
4% increased Atlas Scouting Reports found in your Maps
Your Maps have 2% chance to grant an additional Kirac Mission on Completion
Scouting Report Drop Chance
4% increased Atlas Scouting Reports found in your Maps
Your Maps have 2% chance to grant an additional Kirac Mission on Completion
Scouting Report Drop Chance
4% increased Atlas Scouting Reports found in your Maps
Your Maps have 2% chance to grant an additional Kirac Mission on Completion
Scouting Report Drop Chance
4% increased Atlas Scouting Reports found in your Maps
5% increased Atlas Scouting Reports found in your Maps
Scouting Report Drop Chance
4% increased Atlas Scouting Reports found in your Maps
Your Maps have 2% chance to grant an additional Kirac Mission on Completion
Kirac Mission Chance
Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion
Your Maps have 2% chance to grant an additional Kirac Mission on Completion
Kirac Mission Chance
Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion
Your Maps have 2% chance to grant an additional Kirac Mission on Completion
Kirac Mission Chance
Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion
20% increased Atlas Scouting Reports found in your Maps
20% chance for Scouting Reports to drop as Comprehensive Scouting Reports instead in your Maps
(Comprehensive Scouting Reports reroll all of Kirac's Atlas Missions, adding additional mission options that can include new outcomes)
Planar Tactician
10% chance for Scouting Reports to drop as Vaal Scouting Reports instead in your Maps
(Vaal Scouting Reports reroll all of Kirac's Atlas Missions, corrupting all non-Unique Maps.)
Your Maps have 2% chance to grant an additional Kirac Mission on Completion
Kirac Mission Chance
Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion
Your Maps have 2% chance to grant an additional Kirac Mission on Completion
Kirac Mission Chance
Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion
Your Maps have 2% chance to grant an additional Kirac Mission on Completion
Kirac Mission Chance
Your Maps have 0.5% chance to grant an additional Kirac Mission on Completion
20% increased Atlas Scouting Reports found in your Maps
10% chance for Scouting Reports to drop as Operative's Scouting Reports instead in your Maps
(Operative's Scouting Reports reroll all of Kirac's Atlas Missions, granting missions with rewarding implicit modifiers.)
Solidarity
10% chance for Scouting Reports to drop as Singular Scouting Reports instead in your Maps
(Singular Scouting Reports reroll all of Kirac's Atlas Missions, including at least one Unique map)
15% increased chance for Bosses Witnessed by the Maven in your Maps to drop Maven Chisels
Maven Witness Additional Boss Chance
Defeating a Map Boss while Witnessed by The Maven has 1% chance to count as also Witnessing an additional random Map Boss
15% increased chance for Bosses Witnessed by the Maven in your Maps to drop Maven Chisels
Maven Witness Additional Boss Chance
Defeating a Map Boss while Witnessed by The Maven has 1% chance to count as also Witnessing an additional random Map Boss
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
1% increased Quantity of Items found in your Maps
Map Pack Size
1% increased Pack size
1% increased Quantity of Items found in your Maps
Map Pack Size
1% increased Pack size
1% increased Quantity of Items found in your Maps
Map Pack Size
1% increased Pack size
1% increased Quantity of Items found in your Maps
Map Pack Size
1% increased Pack size
1% increased Quantity of Items found in your Maps
Map Pack Size
1% increased Pack size
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
1% increased Quantity of Items found in your Maps
Map Pack Size
1% increased Pack size
1% increased Quantity of Items found in your Maps
Map Pack Size
1% increased Pack size
1% increased Quantity of Items found in your Maps
Map Pack Size
1% increased Pack size
1% increased Quantity of Items found in your Maps
Map Pack Size
1% increased Pack size
1% increased Quantity of Items found in your Maps
Map Pack Size
1% increased Pack size
1% increased Quantity of Items found in your Maps
Map Pack Size
1% increased Pack size
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
1% increased Quantity of Items found in your Maps
Map Pack Size
1% increased Pack size
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
2% chance for one Monster in each of your Maps to drop an additional connected Map
Map Drop Chance
1% increased Maps found in Area
1% increased Quantity of Items found in your Maps
5% increased Rarity of Items found in your Maps
Item Rarity
2% increased Rarity of Items found in your Maps
1% increased Quantity of Items found in your Maps
5% increased Rarity of Items found in your Maps
Item Rarity
2% increased Rarity of Items found in your Maps
1% increased Quantity of Items found in your Maps
5% increased Rarity of Items found in your Maps
Item Rarity
2% increased Rarity of Items found in your Maps
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
2% increased effect of Explicit Modifiers on your Maps
Higher Map Tier Chance
Tier 1-15 Maps found have 2% chance to become 1 tier higher
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Black Thumb
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have no chance to contain Abysses
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Loved by the Sun
Your Maps have no chance to contain Abysses
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Dimensional Barrier
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Trade Embargo
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Sealed Domain
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Servant of Order
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have no chance to contain Blight Encounters
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Fungal Remission
Your Maps have no chance to contain Blight Encounters
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Secular Focus
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Straight and Narrow
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives)
Ominous Silence
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Corrupted Rare Maps and any Map Crafting options
applying to them are modified unpredictably when opened
Maps modified in this way have 1-3 additional random Map Modifiers
Your Corrupted Rare Maps and any Map Crafting options
applying to them are modified unpredictably when opened
Your Maps cannot be modified by Fragments other than Divine Vessels
Scarabs cannot be found in Your Maps
(Fragments are non-Map items that can be used in a Map Device)
Unwavering Vision
Your Maps cannot be modified by Fragments other than Divine Vessels
Scarabs cannot be found in Your Maps
(Fragments are non-Map items that can be used in a Map Device)
Grants 10 Atlas Passive Skill Point
Maps found have 200% more chance to be Favoured Maps
Non-Favoured Maps found in your Maps drop as Basic Currency Items instead
(Basic Currency includes any currency that drops from non-league content)
Singular Focus
Maps found have 100% more chance to be Favoured Maps
Maps found cannot be your Favoured Maps
Maps found in your Maps have +1% chance to have a special Implicit Modifier for each different Map you have Favoured
Shadow Shaping
Maps found cannot be your Favoured Maps
Delirium Fog in your Maps never dissipates
Delirium in your Maps has doubled difficulty scaling with distance from the mirror
Simulacrum Splinters cannot be found in your Maps
Delirium Orbs cannot be found in your Maps
Delirium Fog in your Maps never dissipates
Simulacrum Splinters cannot be found in your Maps
Delirium Encounters in your Maps have no Reward types
Vaal Side Areas in your Maps are no longer Corrupted
(Currency items can be used on non-Corrupted Vaal Side Areas)
Final Map Boss in each Map has 50% chance to drop a Vaal Item instead of an Adjacent Map
The Maven casts Up the Stakes, summoning 1 to 3 additional Atlas Bosses
when Witnessing Map Bosses
The number of additional Bosses summoned is higher if there
are fewer monsters remaining in the Map
Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses
The Maven has a 20% chance to cast Up the Stakes summoning 1 to 3 additional Atlas Bosses
when Witnessing Map Bosses
The number of additional Bosses summoned is higher if there
are fewer monsters remaining in the Map
Modifiers to the Final Map Boss in each Map also apply to these summoned Bosses
League Map Crafting Options also choose 3 random Notable Atlas Passive Skills associated with that League to treat as allocated
100% more cost of Map Crafting Options
Your Maps are opened with 5 additional random Unallocated Notable Atlas Passives
Fortune Favours the Brave applies an additional random Option
100% more cost of the Fortune Favours the Brave Map Crafting Option
Maps have an extra random Prefix and Suffix while six Gateways are Allocated
Bestiary Recipe Ruthless /47
NameRecipe
Create a Talisman: Breakrib Talisman
Create a Talisman: Ashscale Talisman
Create a Talisman: Lone Antler Talisman
Create a Talisman: Deep One Talisman
Create a Talisman: Chrysalis Talisman
Create a Talisman: Writhing Talisman
Create a Talisman: Mandible Talisman
Create a Talisman: Bonespire Talisman
Create a Talisman: Deadhand Talisman
Create a Talisman: Undying Flesh Talisman
Create a Talisman: Black Maw Talisman
Create a Talisman: Splitnewt Talisman
Create a Talisman: Clutching Talisman
Create a Talisman: Horned Talisman
Create a Talisman: Primal Skull Talisman
Create a Talisman: Hexclaw Talisman
Create a Talisman: Fangjaw Talisman
Create a Talisman: Wereclaw Talisman
Create a Talisman: Monkey Twins Talisman
Create a Talisman: Three Hands Talisman
Create a Talisman: Longtooth Talisman
Create a Talisman: Rotfeather Talisman
Create a Talisman: Three Rat Talisman
Create a Talisman: Avian Twins Talisman (Fire)
Create a Talisman: Avian Twins Talisman (Lightning)
Create a Talisman: Avian Twins Talisman (Cold)
Create a Talisman: Monkey Paw Talisman (Power)
Create a Talisman: Monkey Paw Talisman (Frenzy)
Create a Talisman: Monkey Paw Talisman (Endurance)
Transform an Item: from an Amulet into a Talisman
Does not work on Influenced items
Create an Imprint: Of a Magic Item
Corrupt a Map: To have 30% Quality
Corrupt a Map: Twice
Convert this Unique Item: Into Another Random Unique Item
Open a Portal: to Farrul's Den
Open a Portal: to Saqawal's Roost
Open a Portal: to Fenumus' Lair
Open a Portal: to Craiceann's Cove
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Cat skill
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Avian skill
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Spider skill
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Crab skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Cat skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Avian skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Spider skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Crab skill
Apply a Hinekora's Lock: To a Magic Item
Map Costs /16
TierCosts
1Normal: 2xOrb of Transmutation
Normal: 5000xGold
Magic: 3xOrb of Transmutation
Magic: 5000xGold
Rare: 5xOrb of Transmutation
Rare: 5000xGold
Unique: 10xChaos Orb
Unique: 5000xGold
2Normal: 2xOrb of Transmutation
Normal: 5000xGold
Magic: 3xOrb of Transmutation
Magic: 5000xGold
Rare: 5xOrb of Transmutation
Rare: 5000xGold
Unique: 10xChaos Orb
Unique: 5000xGold
3Normal: 3xOrb of Transmutation
Normal: 6000xGold
Magic: 4xOrb of Transmutation
Magic: 6000xGold
Rare: 6xOrb of Transmutation
Rare: 6000xGold
Unique: 10xChaos Orb
Unique: 6000xGold
4Normal: 3xOrb of Transmutation
Normal: 6000xGold
Magic: 4xOrb of Transmutation
Magic: 6000xGold
Rare: 6xOrb of Transmutation
Rare: 6000xGold
Unique: 10xChaos Orb
Unique: 6000xGold
5Normal: 4xOrb of Transmutation
Normal: 7000xGold
Magic: 5xOrb of Transmutation
Magic: 7000xGold
Rare: 7xOrb of Transmutation
Rare: 7000xGold
Unique: 10xChaos Orb
Unique: 7000xGold
6Normal: 2xOrb of Chance
Normal: 10000xGold
Magic: 2xOrb of Chance, 1xOrb of Transmutation
Magic: 20000xGold
Rare: 2xOrb of Chance, 1xOrb of Alchemy
Rare: 20000xGold
Unique: 10xChaos Orb
Unique: 10000xGold
7Normal: 2xOrb of Chance
Normal: 10000xGold
Magic: 2xOrb of Chance, 1xOrb of Transmutation
Magic: 20000xGold
Rare: 2xOrb of Chance, 1xOrb of Alchemy
Rare: 20000xGold
Unique: 10xChaos Orb
Unique: 10000xGold
8Normal: 3xOrb of Chance
Normal: 15000xGold
Magic: 3xOrb of Chance, 1xOrb of Transmutation
Magic: 30000xGold
Rare: 3xOrb of Chance, 1xOrb of Alchemy
Rare: 30000xGold
Unique: 10xChaos Orb
Unique: 15000xGold
9Normal: 3xOrb of Chance
Normal: 15000xGold
Magic: 3xOrb of Chance, 1xOrb of Transmutation
Magic: 30000xGold
Rare: 3xOrb of Chance, 1xOrb of Alchemy
Rare: 30000xGold
Unique: 10xChaos Orb
Unique: 15000xGold
10Normal: 4xOrb of Chance
Normal: 20000xGold
Magic: 4xOrb of Chance, 1xOrb of Transmutation
Magic: 40000xGold
Rare: 4xOrb of Chance, 1xOrb of Alchemy
Rare: 40000xGold
Unique: 10xChaos Orb
Unique: 20000xGold
11Normal: 3xOrb of Alchemy
Normal: 50000xGold
Magic: 4xOrb of Alchemy
Magic: 50000xGold
Rare: 5xOrb of Alchemy
Rare: 50000xGold
Unique: 10xChaos Orb
Unique: 50000xGold
12Normal: 4xOrb of Alchemy
Normal: 60000xGold
Magic: 5xOrb of Alchemy
Magic: 60000xGold
Rare: 6xOrb of Alchemy
Rare: 60000xGold
Unique: 10xChaos Orb
Unique: 60000xGold
13Normal: 5xOrb of Alchemy
Normal: 70000xGold
Magic: 6xOrb of Alchemy
Magic: 70000xGold
Rare: 7xOrb of Alchemy
Rare: 70000xGold
Unique: 10xChaos Orb
Unique: 70000xGold
14Normal: 6xOrb of Alchemy
Normal: 80000xGold
Magic: 7xOrb of Alchemy
Magic: 80000xGold
Rare: 8xOrb of Alchemy
Rare: 80000xGold
Unique: 10xChaos Orb
Unique: 80000xGold
15Normal: 7xOrb of Alchemy
Normal: 90000xGold
Magic: 8xOrb of Alchemy
Magic: 90000xGold
Rare: 9xOrb of Alchemy
Rare: 90000xGold
Unique: 10xChaos Orb
Unique: 90000xGold
16Normal: 8xOrb of Alchemy
Normal: 100000xGold
Magic: 9xOrb of Alchemy
Magic: 100000xGold
Rare: 10xOrb of Alchemy
Rare: 100000xGold
Unique: 10xChaos Orb
Unique: 100000xGold
Quest Reward

Quest Reward

MarauderWitchScionRangerDuelistShadowTemplar
The Twilight StrandHeavy StrikeFireballSpectral ThrowBurning ArrowDouble StrikeViper StrikeGlacial Hammer
MarauderWitchScionRangerDuelistShadowTemplar
Enemy at the Gate
Act1
Ground Slam
Molten Strike
Shield Crush
Freezing Pulse
Rolling Magma
Lightning Tendrils
Raise Zombie
Blight
Kinetic Bolt
Molten Strike
Split Arrow
Lightning Tendrils
Splitting Steel
Split Arrow
Ice Shot
Frost Blades
Galvanic Arrow
Caustic Arrow
Cleave
Molten Strike
Galvanic Arrow
Perforate
Splitting Steel
Freezing Pulse
Explosive Trap
Stormblast Mine
Ethereal Knives
Blight
Cobra Lash
Smite
Frostbolt
Rolling Magma
Lightning Tendrils
Molten Strike
Purifying Flame
Mercy Mission
Act1
Medium Life Flask(iL4) Medium Mana Flask(iL4) Quicksilver Flask(iL4)
Breaking Some Eggs
Act1
Decoy Totem
Steelskin
Vigilant Strike
Crushing Fist
Frost Bomb
Orb of Storms
Summon Raging Spirit
Contagion
Detonate Dead
Flame Wall
Frost Bomb
Bear Trap
Decoy Totem
Vigilant Strike
Sniper's Mark
Bear Trap
Puncture
Shrapnel Ballista
Sniper's Mark
Decoy Totem
Puncture
Vigilant Strike
War Banner
Blood and Sand
Crushing Fist
Bear Trap
Orb of Storms
Contagion
Detonate Dead
Frost Bomb
Summon Holy Relic
Holy Flame Totem
Vigilant Strike
Flame Wall
A Dirty Job
Act1
Book of Regrets
The Dweller of the Deep
Act1
Book of Skill
The Caged Brute
Act1
Plate Vest(iL8)
Scale Vest(iL8)
Chainmail Vest(iL8)
Vitality
Enduring Cry
Intimidating Cry
Simple Robe(iL8)
Chainmail Vest(iL8)
Padded Vest(iL8)
Clarity
Summon Skeletons
Wither
Plate Vest(iL8)
Shabby Jerkin(iL8)
Simple Robe(iL8)
Vitality
Precision
Clarity
Shabby Jerkin(iL8)
Padded Vest(iL8)
Scale Vest(iL8)
Precision
Mirror Arrow
Plate Vest(iL8)
Scale Vest(iL8)
Shabby Jerkin(iL8)
Precision
Vitality
Enduring Cry
Intimidating Cry
Shabby Jerkin(iL8)
Padded Vest(iL8)
Simple Robe(iL8)
Clarity
Precision
Unearth
Siphoning Trap
Plate Vest(iL8)
Chainmail Vest(iL8)
Simple Robe(iL8)
Clarity
Vitality
The Marooned Mariner
Act1
Book of Skill
The Siren's Cadence
Act1
Infernal Blow
Static Strike
Sweep
Sunder
Chain Hook
Earthshatter
Volcanic Fissure
Ice Nova
Blazing Salvo
Arc
Flesh Offering
Essence Drain
Scorching Ray
Volatile Dead
Creeping Frost
Manabond
Static Strike
Rain of Arrows
Ice Nova
Blade Vortex
Scorching Ray
Storm Burst
Exsanguinate
Spectral Helix
Toxic Rain
Rain of Arrows
Lightning Arrow
Reave
Lightning Strike
Siege Ballista
Elemental Hit
Poisonous Concoction
Lacerate
Sweep
Rain of Arrows
Shattering Steel
Earthshatter
Reave
Voltaxic Burst
Icicle Mine
Lightning Trap
Fire Trap
Blade Vortex
Essence Drain
Volatile Dead
Static Strike
Ice Nova
Blazing Salvo
Storm Call
Searing Bond
Scorching Ray
Storm Brand
Storm Burst
Wintertide Brand
Absolution
Manabond
The Way Forward
Act1
Book of Skill
Through Sacred Ground
Act2
Book of Skill
Intruders in Black
Act2
Warlord's Mark
Ancestral Cry
Seismic Cry
Corrupting Fever
Molten Shell
Eviscerate
Desecrate
Cold Snap
Arcane Cloak
Galvanic Field
Frenzy
Corrupting Fever
Poacher's Mark
Frenzy
Blood Rage
Ensnaring Arrow
Poacher's Mark
Warlord's Mark
Frenzy
Blood Rage
Ancestral Cry
Seismic Cry
Corrupting Fever
Defiance Banner
Eviscerate
Swordstorm
Glacial Shield Swipe
Assassin's Mark
Blade Blast
Cold Snap
Blood Rage
Arcane Cloak
Brand Recall
Wave of Conviction
Arcane Cloak
Divine Retribution
The Great White Beast
Act2
Greater Life Flask(iL15) Greater Mana Flask(iL15) Bismuth Flask(iL15)
Sharp and Cruel
Act2
Rustic Sash(iL18) Chain Belt(iL18) Leather Belt(iL18) Heavy Belt(iL18)
The Root of the Problem
Act2
Volcanic Fissure(iL15)
Elemental Damage with Attacks Support(iL15)
Vicious Projectiles Support(iL15)
Lifetap Support(iL15)
Wintertide Brand(iL15)
Controlled Destruction Support(iL15)
Efficacy Support(iL15)
Arcane Surge Support(iL15)
Absolution(iL15)
Added Lightning Damage Support(iL15)
Arcane Surge Support(iL15)
Minion Damage Support(iL15)
Static Strike(iL15)
Elemental Damage with Attacks Support(iL15)
Melee Physical Damage Support(iL15)
Lifetap Support(iL15)
Deal with the Bandits
Act2
The Apex
Lost in Love
Act3
Punishment
Vulnerability
Infernal Cry
General's Cry
Vengeful Cry
Flammability
Conductivity
Frostbite
Elemental Weakness
Despair
Enfeeble
Temporal Chains
Flammability
Conductivity
Frostbite
Elemental Weakness
Vulnerability
Temporal Chains
Punishment
Bane
Despair
Alchemist's Mark
Dread Banner
Rallying Cry
Flammability
Conductivity
Frostbite
Elemental Weakness
Despair
Enfeeble
Temporal Chains
Bane
Plague Bearer
Flammability
Conductivity
Frostbite
Elemental Weakness
Vulnerability
Enfeeble
Punishment
Battlemage's Cry
Lost in Love
Act3
Sewer Keys
Victario's Secrets
Act3
Book of Skill
The Ribbon Spool
Act3
Amber Amulet(iL28) Jade Amulet(iL28) Lapis Amulet(iL28)
Fiery Dust
Act3
Infernal Talc
Sever the Right Hand
Act3
Cyclone
Ice Crash
Earthquake
Tectonic Slam
Rage Vortex
Glacial Cascade
Flameblast
Firestorm
Ball Lightning
Crackling Lance
Raise Spectre
Kinetic Blast
Cremation
Soulrend
Stormbind
Hexblast
Summon Reaper
Eye of Winter
Lightning Conduit
Cyclone
Tornado Shot
Flameblast
Bladefall
Blade Flurry
Tectonic Slam
Divine Ire
Soulrend
Hexblast
Reap
Scourge Arrow
Tornado Shot
Blast Rain
Wild Strike
Blade Flurry
Artillery Ballista
Storm Rain
Explosive Concoction
Cyclone
Ice Crash
Blast Rain
Lancing Steel
Bladestorm
Spectral Shield Throw
Pyroclast Mine
Ball Lightning
Flamethrower Trap
Lightning Spire Trap
Seismic Trap
Bladefall
Blade Flurry
Cremation
Soulrend
Pestilent Strike
Hexblast
Ice Crash
Stormbind
Flameblast
Firestorm
Shock Nova
Shockwave Totem
Consecrated Path
Dominating Blow
Armageddon Brand
Divine Ire
Penance Brand
A Fixture of Fate
Act3
Uncarved Gemstone
A Swig of Hope
Act3
Coral Ring(iL30) Paua Ring(iL30) Bone Ring(iL30)
Piety's Pets
Act3
Book of Skill
The Eternal Nightmare
Act4
Ruby Flask(iL38) Sapphire Flask(iL38) Topaz Flask(iL38) Amethyst Flask(iL38)
Breaking the Seal
Act4
Summon Chaos Golem
Summon Ice Golem
Summon Flame Golem
Summon Stone Golem
Summon Lightning Golem
Berserk
Summon Chaos Golem
Summon Ice Golem
Summon Flame Golem
Summon Stone Golem
Summon Lightning Golem
Summon Carrion Golem
Sigil of Power
Void Sphere
Frost Shield
Hydrosphere
Summon Chaos Golem
Summon Ice Golem
Summon Flame Golem
Summon Stone Golem
Summon Lightning Golem
Void Sphere
Frost Shield
Soul Link
Flame Link
Intuitive Link
Summon Chaos Golem
Summon Ice Golem
Summon Flame Golem
Summon Stone Golem
Summon Lightning Golem
Tornado
Snipe
Summon Chaos Golem
Summon Ice Golem
Summon Flame Golem
Summon Stone Golem
Summon Lightning Golem
Summon Chaos Golem
Summon Ice Golem
Summon Flame Golem
Summon Stone Golem
Summon Lightning Golem
Void Sphere
Frost Shield
Tornado
Ambush
Summon Chaos Golem
Summon Ice Golem
Summon Flame Golem
Summon Stone Golem
Summon Lightning Golem
Summon Carrion Golem
Sigil of Power
Void Sphere
Frost Shield
Hydrosphere
Frozen Legion
An Indomitable Spirit
Act4
Book of Skill
Return to Oriath
Act5
Topaz Ring(iL41) Sapphire Ring(iL41) Ruby Ring(iL41)
The Key to Freedom
Act5
Diamond Flask(iL42) Granite Flask(iL42) Jade Flask(iL42)
In Service to Science
Act5
Book of Skill
Death to Purity
Act5
Uncarved Gemstone
The King's Feast
Act5
Tomahawk(iL44)
Headsman Axe(iL44)
Barbed Club(iL44)
Steelhead(iL44)
Cutlass(iL44)
Painted Tower Shield(iL44)
Coiled Wand(iL44)
Military Staff(iL44)
Sekhem(iL44)
Butcher Knife(iL44)
Gouger(iL44)
Walnut Spirit Shield(iL44)
Military Staff(iL44)
Coiled Wand(iL44)
Tomahawk(iL44)
Highland Blade(iL44)
Decurve Bow(iL44)
Blunt Arrow Quiver(iL44)
Decurve Bow(iL44)
Blunt Arrow Quiver(iL44)
Burnished Foil(iL44)
Butcher Knife(iL44)
Cutlass(iL44)
Oak Buckler(iL44)
Decurve Bow(iL44)
Cutlass(iL44)
Highland Blade(iL44)
Barbed Club(iL44)
Tomahawk(iL44)
Maple Round Shield(iL44)
Gouger(iL44)
Butcher Knife(iL44)
Coiled Wand(iL44)
Decurve Bow(iL44)
Blunt Arrow Quiver(iL44)
Redwood Spiked Shield(iL44)
Military Staff(iL44)
Sekhem(iL44)
Barbed Club(iL44)
Steelhead(iL44)
Coiled Wand(iL44)
Etched Kite Shield(iL44)
Kitava's Torments
Act5
Book of Skill
Essence of Umbra
Act6
Siege Helmet(iL47)
Zealot Helmet(iL47)
Fencer Helm(iL47)
Steel Circlet(iL47)
Callous Mask(iL47)
Zealot Helmet(iL47)
Siege Helmet(iL47)
Noble Tricorne(iL47)
Steel Circlet(iL47)
Noble Tricorne(iL47)
Fencer Helm(iL47)
Callous Mask(iL47)
Siege Helmet(iL47)
Noble Tricorne(iL47)
Fencer Helm(iL47)
Noble Tricorne(iL47)
Steel Circlet(iL47)
Callous Mask(iL47)
Siege Helmet(iL47)
Zealot Helmet(iL47)
Steel Circlet(iL47)
The Father of War
Act6
Book of Skill
Fallen from Grace
Act6
Book of Regrets
Bestel's Epic
Act6
Rustic Sash(iL45) Chain Belt(iL45) Leather Belt(iL45) Heavy Belt(iL45) Cloth Belt(iL45) Studded Belt(iL45)
The Puppet Mistress
Act6
Book of Skill
The Cloven One
Act6
Book of Skill
The Master of a Million Faces
Act7
Book of Skill
Essence of the Artist
Act7
Goliath Greaves(iL53)
Soldier Boots(iL53)
Wyrmscale Boots(iL53)
Conjurer Boots(iL53)
Carnal Boots(iL53)
Soldier Boots(iL53)
Goliath Greaves(iL53)
Shagreen Boots(iL53)
Conjurer Boots(iL53)
Shagreen Boots(iL53)
Carnal Boots(iL53)
Wyrmscale Boots(iL53)
Goliath Greaves(iL53)
Wyrmscale Boots(iL53)
Shagreen Boots(iL53)
Shagreen Boots(iL53)
Carnal Boots(iL53)
Conjurer Boots(iL53)
Goliath Greaves(iL53)
Soldier Boots(iL53)
Conjurer Boots(iL53)
Web of Secrets
Act7
Obsidian Key
The Silver Locket
Act7
Quartz Flask(iL54) Aquamarine Flask(iL54) Corundum Flask(iL54)
Kishara's Star
Act7
Book of Skill
In Memory of Greust
Act7
Turquoise Amulet(iL57) Agate Amulet(iL57) Citrine Amulet(iL57) Greust's Necklace
Queen of Despair
Act7
Book of Skill
Essence of the Hag
Act8
Goliath Gauntlets(iL59)
Wyrmscale Gauntlets(iL59)
Soldier Gloves(iL59)
Conjurer Gloves(iL59)
Soldier Gloves(iL59)
Carnal Mitts(iL59)
Goliath Gauntlets(iL59)
Shagreen Gloves(iL59)
Conjurer Gloves(iL59)
Shagreen Gloves(iL59)
Wyrmscale Gauntlets(iL59)
Carnal Mitts(iL59)
Goliath Gauntlets(iL59)
Wyrmscale Gauntlets(iL59)
Shagreen Gloves(iL59)
Shagreen Gloves(iL59)
Carnal Mitts(iL59)
Conjurer Gloves(iL59)
Goliath Gauntlets(iL59)
Soldier Gloves(iL59)
Conjurer Gloves(iL59)
Reflection of Terror
Act8
Book of Skill
The Wings of Vastiri
Act8
Two-Stone Ring(iL57) Two-Stone Ring(iL57) Two-Stone Ring(iL57)
Love is Dead
Act8
Book of Skill
The Gemling Legion
Act8
Book of Skill
The Ruler of Highgate
Act9
Book of Skill
The Storm Blade
Act9
Golden Plate(iL61)
Battle Lamellar(iL61)
Devout Chainmail(iL61)
Savant's Robe(iL61)
Crypt Armour(iL61)
Devout Chainmail(iL61)
Golden Plate(iL61)
Sharkskin Tunic(iL61)
Savant's Robe(iL61)
Sharkskin Tunic(iL61)
Battle Lamellar(iL61)
Crypt Armour(iL61)
Battle Lamellar(iL61)
Golden Plate(iL61)
Sharkskin Tunic(iL61)
Crypt Armour(iL61)
Sharkskin Tunic(iL61)
Savant's Robe(iL61)
Devout Chainmail(iL61)
Golden Plate(iL61)
Savant's Robe(iL61)
Fastis Fortuna
Act9
Book of Regrets
Queen of the Sands
Act9
Book of Skill Bottled Storm
Safe Passage
Act10
Basalt Flask(iL65) Stibnite Flask(iL65) Sulphur Flask(iL65) Silver Flask(iL65)
Death and Rebirth
Act10
Uncarved Gemstone
An End to Hunger
Act10
Book of Skill
No Love for Old Ghosts
Act10
Book of Regrets
Map to Tsoatha
Act10
Rustic Sash(iL66) Chain Belt(iL66) Leather Belt(iL66) Heavy Belt(iL66) Cloth Belt(iL66) Studded Belt(iL66)
Vilenta's Vengeance
Act10
Book of Skill
Lost Voidstones
Act0
Ceremonial Voidstone Decayed Voidstone Grasping Voidstone Omniscient Voidstone
Contract: Trial Run
Act0
Contract: Trial Run
Contract: Stolen Lockpicks
Act0
Rogue's Marker
Contract: Karst's Revenge
Act0
"The Kiss Goodnight" Rogue's Marker
Contract: Credit Where Credit's Due
Act0
Poisoned Lockpick Rogue's Marker
Contract: Finding Opal
Act0
Rogue's Marker
Contract: Opal's Jewels
Act0
Tibbs' Wealth Rogue's Marker
Contract: Enoch's Whereabouts
Act0
Rogue's Marker
Contract: Enoch's Remains
Act0
Rogue's Marker
Contract: Grocery List
Act0
Rogue's Marker
Contract: The Vinderi Bomb
Act0
Rogue's Marker
Contract: The Nameless Play
Act0
Rogue's Marker
Contract: The Finest Costumes
Act0
Rogue's Marker
Contract: The Wedding Dress
Act0
Rogue's Marker
Contract: Disengagement
Act0
Tullina's Engagement Ring Rogue's Marker
Contract: Rational Tools
Act0
Rogue's Marker
Contract: A Mundane Sample
Act0
Rogue's Marker
Contract: The Book of Jamanra
Act0
Rogue's Marker
Contract: Jamanra's Rest
Act0
Rogue's Marker
Contract: Isla's Prototypes
Act0
Rogue's Marker
Contract: Isla's Designs
Act0
Rogue's Marker
Contract: Breaking the Unbreakable
Act0
Rogue's Marker
Contract: A Matter of Honour
Act0
Rogue's Marker
Contract: Flying False Colours
Act0
Rogue's Marker
Contract: Heart of Glory
Act0
Rogue's Marker
Contract: Slaver's Revenge
Act0
Rogue's Marker
Contract: Follow the Paper Trail
Act0
Rogue's Marker
Contract: The Slaver King
Act0
Rogue's Marker
Contract: The Admiral's Records
Act0
Rogue's Marker
Contract: Findings for Fidium
Act0
Admiral Darnaw's Papers Rogue's Marker
Contract: Death to Darnaw
Act0
Rogue's Marker
Contract: Hyrri's Gift
Act0
Rogue's Marker
Contract: The Negotiation
Act0
Rogue's Marker
Contract: The Rescue
Act0
Rogue's Marker
Contract: The Twins
Act0
Rogue's Marker
The Maven's Game
Act12
Atlas Book of Skill
The Elder
Act12
Atlas Book of Skill
The Eater of Worlds
Act12
Atlas Book of Skill Atlas Book of Skill
The Searing Exarch
Act12
Atlas Book of Skill Atlas Book of Skill
A Glimpse Beyond
Act1
Blood Crucible
The Atlas of Worlds
Act12
Siege Map(iL68) Gardens Map(iL68) Bone Crypt Map(iL68) Scriptorium Map(iL68)
In Search of the Sanctum
Act2
Censer Relic
Exploring Kingsmarch
Act1
Gold Gold
Kingsmarch Shipping
Act1
Gold
Kingsmarch Smelting
Act1
Gold
Kingsmarch Farming
Act1
Gold
Kingsmarch Disenchanting
Act1
Gold
Kingsmarch Mapping
Act1
Gold

Community Wiki

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Ruthless mode

Ruthless (previously codenamed "Hard Mode") is an additional character creation flag alongside Hardcore and Solo Self-Found that allows you to opt-in to extreme item scarcity and various other changes.

This article is not a set of patch notes. Only significant changes are described, but without numerical detail. There are a lot of other small changes that aren't covered here, but this article should give you a decent overall impression of Ruthless.

What Ruthless is not

Ruthless is not for everyone. If you don't like the sound of it, then it's probably best you continue playing the regular Path of Exile modes. It's like Hardcore or Solo Self-found. Some players really enjoy the additional constraints as a way of enhancing their game experience. Many players do not, and that's okay.

Ruthless is not a replacement for regular Path of Exile. It's a challenging mode for a specific type of player. A change being made in Ruthless is not an indication that we will make that change in the regular game. In fact, if we felt a particular change was good for the regular game, we'd just make it there to benefit everyone.

Ruthless is not monetised any differently. You can play it for free and your existing microtransactions will work in it.

Ruthless is not consuming significant development resources. It's a pet project that some senior designers have been working on in their spare time over the last 18 months.

What Ruthless is

Ruthless is a mode about friction, tension and anticipation. It's quite difficult, but overcoming that difficulty feels highly rewarding. In a world where your items are far below par, every item drop has the potential to be the breakthrough one you need.

Ruthless is a mode that re-imagines traditional understanding of where Path of Exile's endgame is. It redefines the entire game as the endgame. Even reaching higher campaign acts, let alone maps, is an achievement. Traditionally weak items are suddenly very valuable. High level characters and good rare items infer immense bragging rights.

Ruthless is a mode where you barely find any items. You might get to act four without equipping a pair of rings. But each ring you find represents a huge power boost.

Ruthless is a mode where most items are normal rarity. You don't see a lot of magic items, and even fewer rare items. But finding a rare item of a base type you're looking for feels amazing.

Ruthless is a mode where you find very little crafting currency. You might only find one Orb of Alchemy throughout the whole campaign. But that orb lets you convert any base type of your choice to a rare item.

Ruthless is nostalgic. We picked the name partly because it was what the third of four difficulty levels was called back in closed beta. Aspects like item scarcity and support gems being valuable really feel like the early days of Path of Exile, just without desync.

Item Scarcity

The core Ruthless experience is that you don't have strong enough items to handle the content. Every item that drops has the potential to be an upgrade to your current gear.

In Ruthless, the quantity of items dropped has been massively reduced throughout all game content.

The rate of finding magic, rare and unique items has been massively reduced throughout all game content.

Rings, Amulets and Belts are much rarer than in regular Path of Exile. They cannot be purchased from Vendors.

Most league reward systems have been changed to only grant item rewards that are specific to that league (for example, Cluster Jewels only come from Delirium), plus items from the core drop pool. In Ruthless, getting items from the core drop pool is a valuable reward, especially when there is an item rarity bonus.

Many deterministic items like Divination Cards or Oni-Goroshi cannot be obtained. Many bosses like Atziri that guarantee unique drops still do, but are often harder to access.

Limited Crafting

In Ruthless, most of your items come from killing monsters. It's hard to find magic, rare and unique items, and it's even harder to craft them. Crafting is a powerful luxury that you'll have to use sparingly for the right items.

The drop rate of crafting currency items has been massively decreased.

The rate at which you receive shards of crafting currency when vendoring items has been decreased.

Master crafting is not available. The crafting bench cannot be accessed and recipe plinths cannot be found.

Veiled Chaos Orbs, Orbs of Binding, Orbs of Dominance, Influenced Exalted Orbs and Awakener's Orbs cannot be obtained.

When an Influenced Item is reforged or the Influenced Mod is removed, its influence is lost.

Most vendor recipes are not available. A few new Ruthless-specific vendor recipes have been introduced.

Skill and Support Gem Changes

In Ruthless, Skill Gem drops matter. Support Gem drops matter a whole lot.

Gems cannot be purchased from vendors.

The Fixture of Fate and Death to Purity quests each award you a token that can be traded to Siosa for any Skill Gem other than ones specifically excluded.

Percentage Reservation Skills (such as Auras) are not offered as quest rewards and are drop-only. Blood and Sand is the only exception to this. Support Gems can only be found as random drops. You cannot obtain them deterministically. Ruthless is a league of item scarcity. When items are scarce, they are exciting to find, exciting to look for and exciting to trade. We are defining Support Gems as items. This means some builds are harder to assemble, and careful planning is needed by SSF Ruthless players.

Gems gain far less experience than they do in regular Path of Exile. It's a lot harder to level your skills up, which is another axis of reduced character power in Ruthless. A melee character's damage comes from their weapon. Spellcasters get a lot of their damage from their gems as they level up. This change helps reduce the power gap between these two playstyles that is otherwise exacerbated by item scarcity in Ruthless. It also means that when you're farming an area for item drops, you can grind for gem experience at the same time.

Almost all movement skills are not available in Ruthless. In this mode, movement skills trivialise game systems that matter a lot more, such as terrain layout, monster body blocking, and actual level traversal.

Here is a full list of movement skills that are not available in Ruthless: Dash, Frostblink, Flame Dash, Lightning Warp, Leap Slam, Shield Charge, Whirling Blades, Blink Arrow, Smoke Mine, Bodyswap, Charged Dash, Phase Run and Withering Step. Venom Gyre relies on Whirling Blades and is hence also not available.

Additional Changes

Ruthless is challenging and punitive. It contains a number of changes that make Path of Exile harder and allow skilled players to differentiate themselves from everyone else.

A compounding character experience penalty applies from level 68 onwards. It takes a lot of investment to achieve a high-level Ruthless character.

Item drops are not allocated to specific party members. Looting is entirely free-for-all. Items really matter. Better pick them up before someone else does.

Flasks and Life/Mana are not restored upon entering town or your hideout. Vendors that sell Flasks (and Helena in your hideout) can refill them for you. This disincentivises the strategy of using Portal Scrolls as an instant full heal.

Onslaught does not grant movement speed in Ruthless. This is related to the absence of movement skills.

If you die near a quest boss in the campaign, a chunk of its life is recovered.

Hardcore Ruthless characters are not migrated to Standard Ruthless upon death. They are just permanently dead.

Utility Flasks can not gain charges while active and have lower duration than they do in regular Path of Exile. Additionally, Quicksilver Flasks have had their duration reduced.

Scarabs only enable mechanics in a map. They do not scale in power with their tiers. Instead, higher tiers of Scarabs are needed for higher tiers of map. Winged Scarabs do not exist.

There's a Ruthless-specific Atlas Passive Skill Tree.

Content from past leagues is encountered less often than in regular Path of Exile.

You do not accumulate free daily Atlas Missions.

Vaal Side Areas, Enkindling Orbs and Instilling Orbs do not exist in Ruthless.

Map Modifiers do not provide Rarity or Pack Size. They provide Quantity and twice as much of an increased chance to drop maps. These stats work multiplicatively together to increase map drops. For example, the mod that causes Monsters Poison on Hit provides 6% increased Quantity of Items and a 12% increase of Maps Found in your Maps.

League spawns work differently where the chance for extra content is first decided, and then what content spawns is picked from the pool of available outcomes. As an example, we have a 25% chance to spawn league content, so 1 in every 4 maps has additional content. This additional content is picked between all choices from Abyss, Breach, Harvest, etc. If you were to block one of those from spawning, it will make all remaining content have a higher chance of appearing. Atlas passives related to each league also only serve to make that content more likely, but does not increase the total extra content that appears.

The Uber Lab does not grant ascendancy points.

The Pantheon system is disabled.

Kitava in Act 10 always drops a random T1 map.

Kirac Missions have been adjusted such that they do not let you jump tiers of maps you haven't otherwise completed. His shop has also been similarly adjusted.

Unique Maps have been rebalanced to be more inline with Ruthless.

Orbs of Unmaking cost 1 Chance Orb from Kirac.

Master Missions are not guaranteed to appear in the campaign.

Kirac sells white maps for Orbs of Transmutation, yellow maps for Chance Orbs and red maps for Alchemy Orbs.

The Item Rarity Support cannot be obtained.

The formula for player quantity has been changed such that it suffers from harsher diminishing returns.

Essences can only be used to upgrade to rare, and cannot be used to reroll rares. Fossils functionally do this as well, as Chaotic Resonators do not exist in this mode.

The levels where you start finding four socket, five socket and six socket items have been adjusted.

Voidstones do not upgrade maps. This may change in the future

Ruthless uses separate item filter files which must be created specifically for it. If players used regular Path of Exile ones then they would filter out items that are actually very useful in Ruthless.

https://www.pathofexile.com/forum/view-thread/3320651


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