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Ancient Spirit Shield
Shields
Chance to Block: 24%
Energy Shield: 38—45
Movement Speed: -3%
Requires Level 45, 110 Int
(5—10)% increased Spell Damage
DropLevel
45
BaseType
Ancient Spirit Shield
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Armours/Shields/ShieldInt9
Tags
int_armour, focus, shield, armour
Icon
Art/2DItems/Armours/Shields/ShieldInt4
(5—10)% increased Spell Damage
FamilySpellDamage
DomainsItem (1)
GenerationTypeUnique (3)
Stats
  • spell damage +% 5 — 10 Global
  • Adds Tagshas_caster_mod
    Craft Tagscaster_damage Damage Caster
    Base.base_level
    1
    Base.tag
    default, armour, shield
    Base.x_size
    2
    Base.y_size
    2
    client.RenderItem
    ,
    Mods.stat_description_list
    Metadata/StatDescriptions/stat_descriptions.csd
    Mods.mod_stat_description_list
    Metadata/StatDescriptions/advanced_mod_stat_descriptions.csd
    Mods.enable_rarity
    normal, magic, rare, unique
    Mods.inventory_type
    Offhand
    Quality.max_quality
    20
    Sockets.socket_info
    1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Shield.block_percentage
    0
    Unique /2
    KongmingsStratagem
    Requires Level 41, 110 Int
    (5—10)% increased Spell Damage
    Trigger Level 20 [FogOfWar::20|Fog of War] when your Trap is triggered
    +(20—30) to Intelligence
    (250—300)% increased Energy Shield
    (30—50)% increased Fire Damage with Hits and Ailments against Blinded Enemies
    30% reduced Spell Damage taken from Blinded Enemies
    No Chance to Block
    Grants Level 20 Fog of War
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    GhostflameLantern
    Requires Level 45, 110 Int
    (5—10)% increased Spell Damage
    (15—20)% Chance to Block Spell Damage
    +(66—99) to maximum Life
    Ignites you inflict deal Damage (15—20)% Faster
    Draugurflames burn enemies around you for 8 seconds after you Ignite a target
    Edit

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