Minimap Icons /17
HeistAgility
HeistBruteforce
HeistCounterThaumaturge
HeistDeception
HeistDemolition
HeistDisplayCase
HeistEngineering
HeistEscapeRoute
HeistLockpicking
HeistPathChest
HeistPerception
HeistSpottedMiniBoss
HeistSpottedPatrol
HeistStockpile
HeistSumgglersCache
HeistTrapDisarmament
HeistVaultBreaking
Heist Monster /101
NameModifiersSpectre
Admiral DarnawMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
DaemonN
Volatile Coremonster no drops or experience [1]N
Nashta, The UsurperMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Friedrich Tarollo, Slave MerchantMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
N
Unwilling Thrallmonster no drops or experience [1]N
Jamanra, The GreatMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
The UnbreakableMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Nightmare of the UnbreakableMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster special map drop chance +% final [300]
N
Shrapnel Totemmonster no drops or experience [1]N
Vic VoxMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Vic VoxN
Vinny VoxMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Observer Totemmonster no drops or experience [1]
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Cannot be Knocked Back
cannot be taunted [1]
N
Security Conjurormonster no map drops [1]Y
Thaumaturgy Officermonster no map drops [1]Y
Thaumaturgy OfficerY
Security ConjurorY
Security Enforcer20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster no map drops [1]
Y
Guard Captain20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster no map drops [1]
Y
Guard Captain20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Head Enforcer20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
N
Security Enforcer20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Security Enforcermonster no map drops [1]Y
Security EnforcerY
Guard Captainmonster no map drops [1]Y
Guard CaptainY
Security SpecialistN
Security Rangermonster no map drops [1]Y
Security RangerY
Adiyah, the WayfinderYour hits can't be EvadedN
TullinaYour hits can't be EvadedN
VinderiYour hits can't be EvadedN
NenetYour hits can't be EvadedN
Adiyah, the WayfinderN
IslaN
FaustusN
TibbsYour hits can't be EvadedN
GiannaN
Gianna's IllusionN
NilesN
Kurai, the AdministratorYour hits can't be EvadedN
KarstYour hits can't be EvadedN
HuckYour hits can't be EvadedN
HuckYour hits can't be Evaded
master damage +% final vs unique monsters [-90]
N
Oscillotroncannot be taunted [1]
Cannot be Knocked Back
N
Loyalguard Mk 4N
Auto-EnforcerY
Ember Auto-ScoutY
Frost Auto-ScoutY
FirebuzzY
GDB0-YY
GR8B0-Ycannot be taunted [1]
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
N
Tireless SentryN
Tireless SentryY
Ashblessed WardenY
Clockwork SentryN
Clockwork CrawlerY
Rusty CrusherY
FirespoutN
FrostspoutN
Senior Heretechmonster no map drops [1]Y
Senior ScientistY
Senior HeretechY
Senior HeretechN
Necroscientistmonster no map drops [1]Y
NecroscientistY
NecroscientistN
Labra-tomatonAttacks have 25% chance to Maim on Hit
display monster may inflict maim [1]
monster no map drops [1]
N
Rattling Experimentmonster no map drops [1]Y
Rattling ExperimentY
Rattling Experiment20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster no map drops [1]
Y
Rattling Bones20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Rattling Experiment20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Clattering Experimentmonster no map drops [1]Y
Clattering Bonesmonster no map drops [1]Y
Clattering ExperimentY
Violatormonster no map drops [1]Y
DisruptorY
ViolatorY
Pusbagmonster no map drops [1]Y
PusbagY
Senior NecroscientistY
Senior NecroscientistN
Heretechmonster no map drops [1]Y
HeretechY
HeretechN
Labora-dorAttacks have 25% chance to Maim on Hit
display monster may inflict maim [1]
N
Lab RatN
Corpse StitcherN
Flesh SculptorN
Foul ThugY
Malicious BruiserY
BackbreakerN
Artless AssassinY
Miserly PoacherY
Cruel ArsonistY
Twisted FirestarterY
Spiteful SmugglerY
Tormentor+1 to maximum number of Summoned TotemsN
Turretmonster no drops or experience [1]N
Heist Quest /36
MasterQuest
MasterQuest
Act 6
You have found some Rogue Markers. See if anyone in town has any more information about them.
NPCs /13
NameHeist PerksJobsDamage TypesIntroduction

Karst
(20–40)% less raising of Alert Level from opening Reward Chests

Lockpicking [5]

Perception [3]

Agility [2]
Projectile

Niles
Can unlock 1 Magical Chest after Lockdown per Wing
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Counter-Thaumaturgy [5]

Deception [4]
SpellHuck

Huck
Is a powerful Combatant and provides strong Buffs to Allies
Players have (10–30)% increased Experience gain

Lockpicking [3]

Brute Force [3]

Demolition [3]

Engineering [3]
MeleeKarst

Tibbs
Can unlock (1.2–2) Mechanical Chests after Lockdown per Wing

Brute Force [5]

Demolition [4]
Melee

Nenet
Can Scout nearby Enemy Patrols and Elite Patrols during Heists
(8–20)% less raising of Alert Level

Perception [5]

Counter-Thaumaturgy [4]
ProjectileTullina

Vinderi
Heist Chests have a (6–14)% chance to Duplicate their contents
(14–30)% more raising of Alert Level

Demolition [5]

Trap Disarmament [5]

Engineering [2]
MeleeNiles

Tullina
(10–26)% chance to find additional Heist Targets from Secret Reward Rooms
(6–14)% less raising of Alert Level

Agility [5]

Lockpicking [3]

Trap Disarmament [2]
MeleeTibbs

Gianna
(10–30)% reduced Blueprint Revealing Cost
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission

Deception [5]

Perception [2]

Counter-Thaumaturgy [3]
SpellVinderi

Isla
(30–50)% increased time before Lockdown
(30–50)% increased time before Lockdown

Engineering [5]

Trap Disarmament [4]
Spell

Adiyah

Perception [5]

Kurai

Lockpicking [5]

Faustus, the Fence

Whakano, the Barber
Jobs /9
NameIconRewardNPC
Lockpicking

Accessories[1]

Currency[46]

Fragments[68]

Huck[3]
Brute Force

Weapon[1]

Uniques[10]

Fossils[34]

Huck[3]
Perception

Accessories[1]

Currency[8]

Divination Cards[36]
Demolition

Generic[1]

Blight[68]

Ultimatum[68]

Delirium[68]

Huck[3]
Counter-Thaumaturgy

Accessories[1]

Gems[6]

Currency[46]
Trap Disarmament

Armour[1]

Weapon[1]

Talismans[1]

Abyss[46]

Breach[68]

Legion[68]

Isla[4]
Agility

Armour[1]

Essences[5]

Fossils[34]

Currency[46]

Harbinger[68]
Deception

Armour[1]

Divination Cards[36]

Harbinger[68]
Engineering

Essences[5]

Uniques[10]

Maps[68]

Isla[5]

Huck[3]
NPCs Intro /3
NameIntroIntroIntroIntro
Rewards /20
IconNameJobs
Currency
Currency Reward Room
Level: 46
Weight: 350
Uniques
Uniques Reward Room
Level: 10
Weight: 100
Gems
Gems Reward Room
Level: 6
Weight: 300
Maps
Maps Reward Room
Level: 68
Weight: 100
Accessories
Accessories Reward Room
Level: 1
Weight: 200
Armour
Armour Reward Room
Level: 1
Weight: 200
Weapon
Weapon Reward Room
Level: 1
Weight: 200
Abyss
Abyss Reward Room
Level: 46
Weight: 150
Harbinger
Harbinger Reward Room
Level: 68
Weight: 150
Breach
Breach Reward Room
Level: 68
Weight: 150
Essences
Essences Reward Room
Level: 5
Weight: 250
Fragments
Fragments Reward Room
Level: 68
Weight: 250
Fossils
Fossils Reward Room
Level: 34
Weight: 150
Divination Cards
Divination Cards Reward Room
Level: 36
Weight: 300
Generic
Generic Reward Room
Level: 1
Weight: 100
Talismans
Talismans Reward Room
Level: 1
Weight: 150
Legion
Legion Reward Room
Level: 68
Weight: 150
Blight
Blight Reward Room
Level: 68
Weight: 150
Ultimatum
Ultimatum Reward Room
Level: 68
Weight: 150
Delirium
Delirium Reward Room
Level: 68
Weight: 150
Job Experience /45
NameJob LevelExperienceLevel
Lockpicking100
Lockpicking216060
Lockpicking380075
Lockpicking4280080
Lockpicking5800083
Brute Force100
Brute Force216060
Brute Force380075
Brute Force4280080
Brute Force5800083
Perception1055
Perception216068
Perception380075
Perception4280080
Perception5800083
Demolition1050
Demolition216065
Demolition380075
Demolition4280080
Demolition5800083
Counter-Thaumaturgy1060
Counter-Thaumaturgy216070
Counter-Thaumaturgy380075
Counter-Thaumaturgy4280080
Counter-Thaumaturgy5800083
Trap Disarmament1050
Trap Disarmament216065
Trap Disarmament380075
Trap Disarmament4280080
Trap Disarmament5800083
Agility1050
Agility216065
Agility380075
Agility4280080
Agility5800083
Deception1060
Deception216070
Deception380075
Deception4280080
Deception5800083
Engineering100
Engineering216060
Engineering380075
Engineering4280080
Engineering5800083

Community Wiki

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Heist league

Sanctum Patch Notes

Rogue's Markers Problem:

  • Upon leaving town in Act 6 and killing your first set of monsters, you'd very quickly obtain Rogue's Markers and be told to go back to town and talk to Kurai. This disrupted the flow of the main questline, and you were then directed to do more and more things for the initial Heist quest.

Solution:

  • We've removed the guaranteed Rogue's Marker drop from Act 6.

Ultimatum Patch Notes

Heist Changes

  • The amount of experience required to level up a Heist Rogue has been reduced by 20% per level.

Ritual Patch Notes

Heist Changes

  • Kurai, as well as your first Rogue's Markers, can now be found starting in Act 6.
  • Smuggler's Caches now always drop a Quest Contract if possible, in addition to an ordinary Contract.
  • Smuggler's Caches now appear less frequently, and Contracts, Blueprints and Rogue's Markers now drop less frequently.
  • All quest contracts now reward you with Rogue's Markers upon completion.
  • Kurai's second and third quest contracts now spawn more monsters during the escape.
  • The number of Rogue's Markers you get from completing contracts above level 68 has been increased. You'll now get (on average) 20% more markers from Level 83 contracts.
  • The levels at which Heist Equipment drops has been adjusted to fit the new progression.
  • Job Experience granted to Heist participants has been increased across the board to fit the lower frequency at which players will engage in them.
  • Blueprints that have been created through duplication (such as via Einhar's Blood Altar) must now be revealed again.
  • The Rogue Harbour once again acts like a town and will be populated by other players.
  • Vinderi's chance for items from Heist chests to be doubled has been reduced at all levels. It is now 14% at job level 5 (from 20%).
  • Huck now grants increased experience to players in Heists, up to 20% at job level 3.
  • Harvest rewards can no longer appear in Heists, because Harvest is a thing again.
  • Greatly increased the chance of finding Tempering and Tailoring Orbs from Blueprint rewards.
  • The experience limit on all Heists has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner).
  • Whakano's reveal audio no longer overlaps with itself.

Introduction

The Heist league is a challenge league. It launched on September 18, 2020 (UTC), alongside the Version 3.12.0 patch.

The Heist league has the player organizing Heists to infiltrate and steal from fortified caches of valuables. After finding a Rogue's Marker, the player can use it to visit the Rogue Harbour and run Contracts for the rogue's guild known as the Ring. The player is tasked to infiltrate an area containing a valuable item with a help of a Rogue for hire. They must secure the item and take as many other valuables as possible before lockdown occurs, then make their escape through a hoard of guards alive. Smaller contracts can lead into Blueprints used to plan more elaborate Grand Heists for an even bigger payout and exclusive rewards. Players can equip Trinkets and train and gear up their Rogues to improve the heisting experience and rewards. Exclusive rewards in the Heist league include experimented base items with new implicit mods, skill gems with alternate quality modifiers, weapon and body armour enchantments, and replica unique items with similar but different properties to its original.

League mechanic

Enemies can randomly drop stacks of Rogue's Marker or Contracts, which are used for Heists. Occasionally, a zone contains a Smuggler's Cache containing both. Quest Contract can only be obtained from Smuggler's Caches. Using a Rogue's Marker open a portal to the Rogue Harbour. Players can use contracts there to open a portal to perform a heist. Each heist requires a Rogue with the required Heist Job skill and level, as well as a fee.

During the heist, the player must retrieve the target item before lockdown. Opening chests raises the Alert gauge. Maxing out the gauge starts a Countdown phase before the item is locked out. Retrieving the item or running out the timer starts the Escape phase, where the player must reach the escape point without dying. All items taken during a heist are marked as Contraband, which cannot be used and drop on death until the heist is over. Selling the target item rewards you with additional Rogue's Markers.

Blueprints are used to perform Grand Heists. You can use Markers to pay to reveal additional wings and rooms in a blueprint. Grand Heists require multiple Rogues to perform and contain special items in the safe.

The cost for revealing rooms/wings in blueprints increases every time a new component is revealed. These costs are additive and based on the type of component revealed. The increase is approximately ~4.3% every time you reveal a room, ~30.4% every time you reveal a wing, and ~1.7% every time you reveal an escape route. So if the original cost of a revealing a wing was 3000 markers and you have revealed 2 rooms and 1 other wing the new cost to reveal the wing will be ~3000*(1+0.043*2+0.304)=4170 markers.

Minimap

These new icons are introduced to the minimap:

Modifiers

All map and most area have the modifiers:

  • MapHeistLeague

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Heist




Rewards Types · Experimented · Replica · Unusual Gems





Rogue Gear Cloaks · Torn Cloak · Tattered Cloak · Whisper-woven Cloak



Rogue Gear Brute Force · Leather Bracers · Studded Bracers · Runed Bracers · Steel Bracers


Rogue Gear Agility · Eelskin Sole · Foxhide Sole · Winged Sole · Silkweave Sole

Rogue Gear Counter-Thaumaturgy · Crude Ward · Lustrous Ward · Shining Ward · Thaumaturgical Ward