Minimap Icons /17

















Heist Area /90
Heist Monster /101
| Name | Modifiers | Spectre |
|---|---|---|
| Admiral Darnaw | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
| Daemon | N | |
| Volatile Core | monster no drops or experience [1] | N |
| Nashta, The Usurper | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
| Friedrich Tarollo, Slave Merchant | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] Cannot be Knocked Back | N |
| Unwilling Thrall | monster no drops or experience [1] | N |
| Jamanra, The Great | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
| The Unbreakable | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
| Nightmare of the Unbreakable | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] monster special map drop chance +% final [300] | N |
| Shrapnel Totem | monster no drops or experience [1] | N |
| Vic Vox | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
| Vic Vox | N | |
| Vinny Vox | 15000% increased Rarity of Items Dropped Monsters grant 100% increased Experience Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
| Observer Totem | monster no drops or experience [1] Action Speed cannot be modified to below Base Value Movement Speed cannot be modified to below Base Value Cannot be Knocked Back cannot be taunted [1] | N |
| Security Conjuror | monster no map drops [1] | Y |
| Thaumaturgy Officer | monster no map drops [1] | Y |
| Thaumaturgy Officer | Y | |
| Security Conjuror | Y | |
| Security Enforcer | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster no map drops [1] | Y |
| Guard Captain | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster no map drops [1] | Y |
| Guard Captain | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
| Head Enforcer | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | N |
| Security Enforcer | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
| Security Enforcer | monster no map drops [1] | Y |
| Security Enforcer | Y | |
| Guard Captain | monster no map drops [1] | Y |
| Guard Captain | Y | |
| Security Specialist | N | |
| Security Ranger | monster no map drops [1] | Y |
| Security Ranger | Y | |
| Adiyah, the Wayfinder | Your hits can't be Evaded | N |
| Tullina | Your hits can't be Evaded | N |
| Vinderi | Your hits can't be Evaded | N |
| Nenet | Your hits can't be Evaded | N |
| Adiyah, the Wayfinder | N | |
| Isla | N | |
| Faustus | N | |
| Tibbs | Your hits can't be Evaded | N |
| Gianna | N | |
| Gianna's Illusion | N | |
| Niles | N | |
| Kurai, the Administrator | Your hits can't be Evaded | N |
| Karst | Your hits can't be Evaded | N |
| Huck | Your hits can't be Evaded | N |
| Huck | Your hits can't be Evaded master damage +% final vs unique monsters [-90] | N |
| Oscillotron | cannot be taunted [1] Cannot be Knocked Back | N |
| Loyalguard Mk 4 | N | |
| Auto-Enforcer | Y | |
| Ember Auto-Scout | Y | |
| Frost Auto-Scout | Y | |
| Firebuzz | Y | |
| GDB0-Y | Y | |
| GR8B0-Y | cannot be taunted [1] Cannot be Knocked Back cannot be stunned for ms after stun finished [0] cannot be stunned while stunned [1] | N |
| Tireless Sentry | N | |
| Tireless Sentry | Y | |
| Ashblessed Warden | Y | |
| Clockwork Sentry | N | |
| Clockwork Crawler | Y | |
| Rusty Crusher | Y | |
| Firespout | N | |
| Frostspout | N | |
| Senior Heretech | monster no map drops [1] | Y |
| Senior Scientist | Y | |
| Senior Heretech | Y | |
| Senior Heretech | N | |
| Necroscientist | monster no map drops [1] | Y |
| Necroscientist | Y | |
| Necroscientist | N | |
| Labra-tomaton | Attacks have 25% chance to Maim on Hit display monster may inflict maim [1] monster no map drops [1] | N |
| Rattling Experiment | monster no map drops [1] | Y |
| Rattling Experiment | Y | |
| Rattling Experiment | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits monster no map drops [1] | Y |
| Rattling Bones | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
| Rattling Experiment | 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | Y |
| Clattering Experiment | monster no map drops [1] | Y |
| Clattering Bones | monster no map drops [1] | Y |
| Clattering Experiment | Y | |
| Violator | monster no map drops [1] | Y |
| Disruptor | Y | |
| Violator | Y | |
| Pusbag | monster no map drops [1] | Y |
| Pusbag | Y | |
| Senior Necroscientist | Y | |
| Senior Necroscientist | N | |
| Heretech | monster no map drops [1] | Y |
| Heretech | Y | |
| Heretech | N | |
| Labora-dor | Attacks have 25% chance to Maim on Hit display monster may inflict maim [1] | N |
| Lab Rat | N | |
| Corpse Stitcher | N | |
| Flesh Sculptor | N | |
| Foul Thug | Y | |
| Malicious Bruiser | Y | |
| Backbreaker | N | |
| Artless Assassin | Y | |
| Miserly Poacher | Y | |
| Cruel Arsonist | Y | |
| Twisted Firestarter | Y | |
| Spiteful Smuggler | Y | |
| Tormentor | +1 to maximum number of Summoned Totems | N |
| Turret | monster no drops or experience [1] | N |
Heist Quest /36
NPCs /13
| Name | Heist Perks | Jobs | Damage Types | Introduction |
|---|---|---|---|---|
Karst | (20—40)% less raising of Alert Level from opening Reward Chests | ![]() Lockpicking [5] ![]() Perception [3] ![]() Agility [2] | Projectile | |
Niles | Can unlock 1 Magical Chest after Lockdown per Wing Discovers a Blueprint Reveal upon completion of a Heist Contract Mission | ![]() Counter-Thaumaturgy [5] ![]() Deception [4] | Spell | Huck |
Huck | Is a powerful Combatant and provides strong Buffs to Allies Players have (10—30)% increased Experience gain | ![]() Lockpicking [3] ![]() Brute Force [3] ![]() Demolition [3] ![]() Engineering [3] | Melee | Karst |
Tibbs | Can unlock (1.2—2) Mechanical Chests after Lockdown per Wing | ![]() Brute Force [5] ![]() Demolition [4] | Melee | |
Nenet | Can Scout nearby Enemy Patrols and Elite Patrols during Heists (8—20)% less raising of Alert Level | ![]() Perception [5] ![]() Counter-Thaumaturgy [4] | Projectile | Tullina |
Vinderi | Heist Chests have a (6—14)% chance to Duplicate their contents (14—30)% more raising of Alert Level | ![]() Demolition [5] ![]() Trap Disarmament [5] ![]() Engineering [2] | Melee | Niles |
Tullina | (10—26)% chance to find additional Heist Targets from Secret Reward Rooms (6—14)% less raising of Alert Level | ![]() Agility [5] ![]() Lockpicking [3] ![]() Trap Disarmament [2] | Melee | Tibbs |
Gianna | (10—30)% reduced Blueprint Revealing Cost Discovers a Blueprint Reveal upon completion of a Heist Contract Mission | ![]() Deception [5] ![]() Perception [2] ![]() Counter-Thaumaturgy [3] | Spell | Vinderi |
Isla | (30—50)% increased time before Lockdown (30—50)% increased time before Lockdown | ![]() Engineering [5] ![]() Trap Disarmament [4] | Spell | |
Adiyah | ![]() Perception [5] | |||
Kurai | ![]() Lockpicking [5] | |||
![]() Faustus, the Fence | ||||
![]() Whakano, the Barber |
Jobs /9
| Name | Icon | Reward | NPC |
|---|---|---|---|
| Lockpicking | ![]() | ![]() ![]() ![]() | |
| Brute Force | ![]() | ![]() ![]() ![]() | |
| Perception | ![]() | ![]() ![]() | |
| Demolition | ![]() | ![]() ![]() ![]() ![]() | |
| Counter-Thaumaturgy | ![]() | ![]() ![]() ![]() | |
| Trap Disarmament | ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | |
| Agility | ![]() | ![]() ![]() ![]() | |
| Deception | ![]() | ![]() ![]() ![]() | |
| Engineering | ![]() | ![]() ![]() ![]() |
Rewards /18
| Icon | Name | Jobs |
|---|---|---|
![]() | Currency Currency Reward Room Level: 46 Weight: 350 | ![]() ![]() ![]() |
![]() | Uniques Uniques Reward Room Level: 10 Weight: 100 | ![]() ![]() |
![]() | Gems Gems Reward Room Level: 6 Weight: 300 | ![]() |
![]() | Maps Maps Reward Room Level: 68 Weight: 100 | ![]() |
![]() | Accessories Accessories Reward Room Level: 1 Weight: 200 | ![]() ![]() ![]() |
![]() | Armour Armour Reward Room Level: 1 Weight: 200 | ![]() ![]() ![]() |
![]() | Weapon Weapon Reward Room Level: 1 Weight: 200 | ![]() ![]() |
![]() | Abyss Abyss Reward Room Level: 46 Weight: 150 | ![]() |
![]() | Gold Gold Reward Room Level: 46 Weight: 150 | ![]() ![]() |
![]() | Essences Essences Reward Room Level: 5 Weight: 250 | ![]() ![]() |
![]() | Fragments Fragments Reward Room Level: 68 Weight: 250 | ![]() ![]() |
![]() | Divination Cards Divination Cards Reward Room Level: 36 Weight: 300 | ![]() ![]() |
![]() | Generic Generic Reward Room Level: 1 Weight: 100 | ![]() |
![]() | Talismans Talismans Reward Room Level: 1 Weight: 150 | ![]() |
![]() | Legion Legion Reward Room Level: 68 Weight: 150 | ![]() |
![]() | Blight Blight Reward Room Level: 68 Weight: 150 | ![]() |
![]() | Ultimatum Ultimatum Reward Room Level: 68 Weight: 150 | ![]() |
![]() | Delirium Delirium Reward Room Level: 68 Weight: 150 | ![]() |
Job Experience /45
| Name | Job Level | Experience | Level |
|---|---|---|---|
| Lockpicking | 1 | 0 | 0 |
| Lockpicking | 2 | 160 | 60 |
| Lockpicking | 3 | 800 | 75 |
| Lockpicking | 4 | 2800 | 80 |
| Lockpicking | 5 | 8000 | 83 |
| Brute Force | 1 | 0 | 0 |
| Brute Force | 2 | 160 | 60 |
| Brute Force | 3 | 800 | 75 |
| Brute Force | 4 | 2800 | 80 |
| Brute Force | 5 | 8000 | 83 |
| Perception | 1 | 0 | 55 |
| Perception | 2 | 160 | 68 |
| Perception | 3 | 800 | 75 |
| Perception | 4 | 2800 | 80 |
| Perception | 5 | 8000 | 83 |
| Demolition | 1 | 0 | 50 |
| Demolition | 2 | 160 | 65 |
| Demolition | 3 | 800 | 75 |
| Demolition | 4 | 2800 | 80 |
| Demolition | 5 | 8000 | 83 |
| Counter-Thaumaturgy | 1 | 0 | 60 |
| Counter-Thaumaturgy | 2 | 160 | 70 |
| Counter-Thaumaturgy | 3 | 800 | 75 |
| Counter-Thaumaturgy | 4 | 2800 | 80 |
| Counter-Thaumaturgy | 5 | 8000 | 83 |
| Trap Disarmament | 1 | 0 | 50 |
| Trap Disarmament | 2 | 160 | 65 |
| Trap Disarmament | 3 | 800 | 75 |
| Trap Disarmament | 4 | 2800 | 80 |
| Trap Disarmament | 5 | 8000 | 83 |
| Agility | 1 | 0 | 50 |
| Agility | 2 | 160 | 65 |
| Agility | 3 | 800 | 75 |
| Agility | 4 | 2800 | 80 |
| Agility | 5 | 8000 | 83 |
| Deception | 1 | 0 | 60 |
| Deception | 2 | 160 | 70 |
| Deception | 3 | 800 | 75 |
| Deception | 4 | 2800 | 80 |
| Deception | 5 | 8000 | 83 |
| Engineering | 1 | 0 | 0 |
| Engineering | 2 | 160 | 60 |
| Engineering | 3 | 800 | 75 |
| Engineering | 4 | 2800 | 80 |
| Engineering | 5 | 8000 | 83 |
Text Audio /21
| Type | Name | Quantity |
|---|---|---|
| Heist | Kurai, the Administrator | 191 |
| Heist | Adiyah, the Wayfinder | 110 |
| Heist | Faustus, the Fence | 53 |
| Heist | Gianna, the Master of Disguise | 304 |
| Heist | Huck, the Soldier | 270 |
| Heist | Isla, the Engineer | 449 |
| Heist | Karst, the Lockpick | 285 |
| Heist | Nenet, the Scout | 276 |
| Heist | Niles, the Interrogator | 272 |
| Heist | Tibbs, the Giant | 254 |
| Heist | Tullina, the Catburglar | 280 |
| Heist | Vinderi, the Dismantler | 317 |
| Heist | Admiral Darnaw | 24 |
| Heist | Friedrich Tarollo, Slave Merchant | 14 |
| Heist | Jamanra, The Great | 9 |
| Heist | Julius Farrow | 2 |
| Heist | Nashta, The Usurper | 19 |
| Heist | Vic Vox | 32 |
| Heist | Vinny Vox | 26 |
| Heist | Whakano, the Barber | 66 |
| Heist | Water Goddess |
Monsters mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | heist monster life +% final from sextant [0] |
Heist Area mods /272
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Antagonist's | 1 | Prefix | (20—30)% increased number of Rare Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map extra content weighting [1] map item drop quantity +% [13] map item drop rarity +% [8] map rare monsters have nemesis mod [1] | default 1000 |
| Chaining | 1 | Prefix | Monsters' skills Chain 1 additional times heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Chaining | 68 | Prefix | Monsters' skills Chain 2 additional times heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 1000 |
| Unstoppable | 46 | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Speed | default 650 |
| Conflagrating | 46 | Prefix | All Monster Damage from Hits always Ignites heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Ailment | default 650 |
| Hexproof | 46 | Prefix | Monsters are Hexproof heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Caster Curse | default 800 |
| Unwavering | 1 | Prefix | (5—9)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1000 |
| Unwavering | 46 | Prefix | (10—14)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1000 |
| Unwavering | 68 | Prefix | (15—19)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1000 |
| Unwavering | 73 | Prefix | (20—24)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1000 |
| Unwavering | 78 | Prefix | (25—30)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1000 |
| Armoured | 1 | Prefix | +10% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Physical | default 800 |
| Armoured | 46 | Prefix | +15% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Physical | default 800 |
| Armoured | 68 | Prefix | +20% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Physical | default 800 |
| Armoured | 73 | Prefix | +30% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Physical | default 800 |
| Armoured | 78 | Prefix | +40% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Physical | default 800 |
| Fecund | 1 | Prefix | (10—14)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1000 |
| Fecund | 46 | Prefix | (15—19)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1000 |
| Fecund | 68 | Prefix | (20—29)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1000 |
| Fecund | 73 | Prefix | (30—39)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1000 |
| Fecund | 78 | Prefix | (40—49)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Life | default 1000 |
| Savage | 1 | Prefix | (8—10)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Damage | default 1000 |
| Savage | 46 | Prefix | (11—13)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Damage | default 1000 |
| Savage | 68 | Prefix | (14—17)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Damage | default 1000 |
| Savage | 73 | Prefix | (18—21)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Damage | default 1000 |
| Savage | 78 | Prefix | (22—25)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Damage | default 1000 |
| Burning | 1 | Prefix | Monsters deal (10—29)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | default 1000 |
| Burning | 46 | Prefix | Monsters deal (30—49)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | default 1000 |
| Burning | 68 | Prefix | Monsters deal (50—69)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | default 1000 |
| Burning | 73 | Prefix | Monsters deal (70—89)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | default 1000 |
| Burning | 78 | Prefix | Monsters deal (90—110)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Fire | default 1000 |
| Freezing | 1 | Prefix | Monsters deal (10—29)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | default 1000 |
| Freezing | 46 | Prefix | Monsters deal (30—49)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | default 1000 |
| Freezing | 68 | Prefix | Monsters deal (50—69)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | default 1000 |
| Freezing | 73 | Prefix | Monsters deal (70—89)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | default 1000 |
| Freezing | 78 | Prefix | Monsters deal (90—110)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Cold | default 1000 |
| Shocking | 1 | Prefix | Monsters deal (10—29)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | default 1000 |
| Shocking | 46 | Prefix | Monsters deal (30—49)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | default 1000 |
| Shocking | 68 | Prefix | Monsters deal (50—69)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | default 1000 |
| Shocking | 73 | Prefix | Monsters deal (70—89)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | default 1000 |
| Shocking | 78 | Prefix | Monsters deal (90—110)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Physical Elemental Lightning | default 1000 |
| Profane | 73 | Prefix | Monsters gain (21—25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
| Profane | 78 | Prefix | Monsters gain (31—35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 500 |
| Fleet | 1 | Prefix | (5—10)% increased Monster Movement Speed (10—15)% increased Monster Attack Speed (10—15)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | default 1000 |
| Fleet | 46 | Prefix | (10—15)% increased Monster Movement Speed (15—20)% increased Monster Attack Speed (15—20)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | default 1000 |
| Fleet | 68 | Prefix | (15—20)% increased Monster Movement Speed (20—25)% increased Monster Attack Speed (20—25)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | default 1000 |
| Fleet | 73 | Prefix | (20—25)% increased Monster Movement Speed (25—35)% increased Monster Attack Speed (25—35)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | default 1000 |
| Fleet | 78 | Prefix | (25—30)% increased Monster Movement Speed (35—45)% increased Monster Attack Speed (35—45)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Attack Caster Speed | default 1000 |
| Punishing | 68 | Prefix | Monsters reflect 13% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Physical | default 600 |
| Punishing | 73 | Prefix | Monsters reflect 15% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Physical | default 600 |
| Punishing | 78 | Prefix | Monsters reflect 18% of Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Physical | default 600 |
| Mirrored | 68 | Prefix | Monsters reflect 13% of Elemental Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental | default 600 |
| Mirrored | 73 | Prefix | Monsters reflect 15% of Elemental Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental | default 600 |
| Mirrored | 78 | Prefix | Monsters reflect 18% of Elemental Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental | default 600 |
| Hexwarded | 46 | Prefix | 15% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 800 |
| Hexwarded | 68 | Prefix | 25% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 800 |
| Hexwarded | 73 | Prefix | 40% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 800 |
| Hexwarded | 78 | Prefix | 60% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 800 |
| Empowered | 73 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Ailment | default 800 |
| Empowered | 78 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Ailment | default 800 |
| Resistant | 1 | Prefix | +10% Monster Chaos Resistance +15% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | default 800 |
| Resistant | 68 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | default 800 |
| Resistant | 73 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | default 800 |
| Resistant | 78 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Elemental Chaos Resistance | default 800 |
| Impervious | 46 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | default 800 |
| Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | default 800 |
| Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Physical Chaos Attack Ailment | default 800 |
| Impaling | 46 | Prefix | Monsters' Attacks have 15% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
| Impaling | 68 | Prefix | Monsters' Attacks have 25% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
| Impaling | 73 | Prefix | Monsters' Attacks have 40% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
| Impaling | 78 | Prefix | Monsters' Attacks have 60% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 800 |
| Oppressive | 46 | Prefix | Monsters have +20% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Oppressive | 68 | Prefix | Monsters have +30% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Oppressive | 73 | Prefix | Monsters have +45% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Oppressive | 78 | Prefix | Monsters have +60% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Buffered | 1 | Prefix | Monsters gain (10—14)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
| Buffered | 46 | Prefix | Monsters gain (15—19)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
| Buffered | 68 | Prefix | Monsters gain (20—29)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
| Buffered | 73 | Prefix | Monsters gain (30—39)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
| Buffered | 78 | Prefix | Monsters gain (40—49)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
| Elite | 1 | Prefix | Patrol Packs have (10—12)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 800 |
| Elite | 46 | Prefix | Patrol Packs have (13—16)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 800 |
| Elite | 68 | Prefix | Patrol Packs have (17—20)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 800 |
| Elite | 73 | Prefix | Patrol Packs have (21—25)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 800 |
| Elite | 78 | Prefix | Patrol Packs have (26—30)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] | default 800 |
| Secure | 1 | Prefix | Patrolling Monsters deal (13—15)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Secure | 46 | Prefix | Patrolling Monsters deal (16—18)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Secure | 68 | Prefix | Patrolling Monsters deal (19—22)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Secure | 73 | Prefix | Patrolling Monsters deal (23—26)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Secure | 78 | Prefix | Patrolling Monsters deal (27—30)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Dutiful | 1 | Prefix | Patrol Packs take (13—15)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Dutiful | 46 | Prefix | Patrol Packs take (16—18)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Dutiful | 68 | Prefix | Patrol Packs take (19—22)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Dutiful | 73 | Prefix | Patrol Packs take (23—26)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Dutiful | 78 | Prefix | Patrol Packs take (27—30)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Tempting | 1 | Prefix | Reward Room Monsters deal (13—15)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Tempting | 46 | Prefix | Reward Room Monsters deal (16—18)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Tempting | 68 | Prefix | Reward Room Monsters deal (19—22)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Tempting | 73 | Prefix | Reward Room Monsters deal (23—26)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Tempting | 78 | Prefix | Reward Room Monsters deal (27—30)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Inimicable | 1 | Prefix | Reward Room Monsters take (13—15)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Inimicable | 46 | Prefix | Reward Room Monsters take (16—18)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Inimicable | 68 | Prefix | Reward Room Monsters take (19—22)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Inimicable | 73 | Prefix | Reward Room Monsters take (23—26)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Inimicable | 78 | Prefix | Reward Room Monsters take (27—30)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Indifferent | 1 | Prefix | Guards deal (13—15)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Indifferent | 46 | Prefix | Guards deal (16—18)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Indifferent | 68 | Prefix | Guards deal (19—22)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Indifferent | 73 | Prefix | Guards deal (23—26)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Indifferent | 78 | Prefix | Guards deal (27—30)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage | default 1000 |
| Stoic | 1 | Prefix | Guards take (13—15)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Stoic | 46 | Prefix | Guards take (16—18)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Stoic | 68 | Prefix | Guards take (19—22)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Stoic | 73 | Prefix | Guards take (23—26)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Stoic | 78 | Prefix | Guards take (27—30)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 1000 |
| Impeding | 1 | Prefix | (13—15)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Impeding | 46 | Prefix | (16—18)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Impeding | 68 | Prefix | (19—22)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Impeding | 73 | Prefix | (23—26)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Impeding | 78 | Prefix | (27—30)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Deployed | 1 | Prefix | Reward Rooms have (13—15)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Deployed | 1 | Prefix | Reward Rooms have (16—18)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Deployed | 1 | Prefix | Reward Rooms have (19—22)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Deployed | 1 | Prefix | Reward Rooms have (23—26)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Deployed | 1 | Prefix | Reward Rooms have (27—30)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| Supplemented | 1 | Prefix | Reinforcements have (10—15)% increased Attack Speed Reinforcements have (10—15)% increased Cast Speed Reinforcements have (5—10)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | default 800 |
| Supplemented | 1 | Prefix | Reinforcements have (15—20)% increased Attack Speed Reinforcements have (15—20)% increased Cast Speed Reinforcements have (10—15)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | default 800 |
| Supplemented | 1 | Prefix | Reinforcements have (20—25)% increased Attack Speed Reinforcements have (20—25)% increased Cast Speed Reinforcements have (15—20)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | default 800 |
| Supplemented | 1 | Prefix | Reinforcements have (25—35)% increased Attack Speed Reinforcements have (25—35)% increased Cast Speed Reinforcements have (20—25)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | default 800 |
| Supplemented | 1 | Prefix | Reinforcements have (35—45)% increased Attack Speed Reinforcements have (35—45)% increased Cast Speed Reinforcements have (25—30)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Attack Caster Speed | default 800 |
| Instantaneous | 68 | Prefix | Lockdown occurs immediately when Alert Level is full heist contract alert level +% final [-10] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [10] map item drop quantity +% [10] map item drop rarity +% [6] | default 600 |
| of Bloodlines | 1 | Suffix | (20—30)% increased Magic Monsters heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map extra content weighting [1] map item drop quantity +% [10] map item drop rarity +% [6] map magic pack mod rules [1] | default 1000 |
| of Venom | 1 | Suffix | Monsters Poison on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Chaos Ailment | default 1000 |
| of Balance | 68 | Suffix | Players cannot inflict Exposure heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental | default 1000 |
| of Frenzy | 1 | Suffix | Monsters have (30—60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Endurance | 1 | Suffix | Monsters have (30—60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Power | 1 | Suffix | Monsters have (30—60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Power | 68 | Suffix | Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Giants | 1 | Suffix | Monsters have 20% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Giants | 46 | Suffix | Monsters have 30% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Giants | 68 | Suffix | Monsters have 45% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Giants | 73 | Suffix | Monsters have 70% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Giants | 78 | Suffix | Monsters have 100% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Deadliness | 1 | Suffix | Monsters have (100—125)% increased Critical Strike Chance +(20—24)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | default 800 |
| of Deadliness | 46 | Suffix | Monsters have (126—150)% increased Critical Strike Chance +(25—29)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | default 800 |
| of Deadliness | 68 | Suffix | Monsters have (160—200)% increased Critical Strike Chance +(30—35)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | default 800 |
| of Deadliness | 73 | Suffix | Monsters have (260—300)% increased Critical Strike Chance +(36—40)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | default 800 |
| of Deadliness | 78 | Suffix | Monsters have (360—400)% increased Critical Strike Chance +(41—45)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Damage Critical | default 800 |
| of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Defences Energy Shield | default 750 |
| of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Defences Energy Shield | default 750 |
| of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Defences Energy Shield | default 750 |
| of Flames | 46 | Suffix | Area has patches of Burning Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | default 250 |
| of Flames | 68 | Suffix | Area has patches of Burning Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | default 250 |
| of Flames | 73 | Suffix | Area has patches of Burning Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | default 250 |
| of Flames | 78 | Suffix | Area has patches of Burning Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Damage Elemental Fire | default 250 |
| of Ice | 46 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Cold Ailment | default 250 |
| of Ice | 68 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Cold Ailment | default 250 |
| of Ice | 73 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Cold Ailment | default 250 |
| of Ice | 78 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Cold Ailment | default 250 |
| of Lightning | 46 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Lightning Ailment | default 250 |
| of Lightning | 68 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Lightning Ailment | default 250 |
| of Lightning | 73 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Lightning Ailment | default 250 |
| of Lightning | 78 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Lightning Ailment | default 250 |
| of Desecration | 46 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | default 250 |
| of Desecration | 68 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | default 250 |
| of Desecration | 73 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | default 250 |
| of Desecration | 78 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] Damage Chaos | default 250 |
| of Consecration | 46 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop quantity +% [10] map item drop rarity +% [6] | default 250 |
| of Consecration | 68 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop quantity +% [10] map item drop rarity +% [6] | default 250 |
| of Consecration | 73 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop quantity +% [10] map item drop rarity +% [6] | default 250 |
| of Consecration | 78 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop quantity +% [10] map item drop rarity +% [6] | default 250 |
| of Elemental Weakness | 73 | Suffix | Players are Cursed with Elemental Weakness heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 850 |
| of Elemental Weakness | 78 | Suffix | Players are Cursed with Elemental Weakness heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1000 |
| of Vulnerability | 73 | Suffix | Players are Cursed with Vulnerability heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 850 |
| of Vulnerability | 78 | Suffix | Players are Cursed with Vulnerability heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1000 |
| of Enfeeblement | 73 | Suffix | Players are Cursed with Enfeeble heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 850 |
| of Enfeeblement | 78 | Suffix | Players are Cursed with Enfeeble heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1000 |
| of Temporal Chains | 73 | Suffix | Players are Cursed with Temporal Chains heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 850 |
| of Temporal Chains | 78 | Suffix | Players are Cursed with Temporal Chains heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Caster Curse | default 1000 |
| of Stasis | 73 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life Mana Defences Energy Shield | default 300 |
| of Exposure | 73 | Suffix | Players have (-8—-5)% to all maximum Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Resistance | default 600 |
| of Exposure | 78 | Suffix | Players have (-12—-9)% to all maximum Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Resistance | default 1000 |
| of Congealment | 78 | Suffix | Monsters cannot be Leeched from heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] | default 300 |
| of Insulation | 46 | Suffix | Monsters have 30% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Cold Lightning Ailment | default 800 |
| of Insulation | 73 | Suffix | Monsters have 50% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Cold Lightning Ailment | default 800 |
| of Insulation | 78 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Elemental Fire Cold Lightning Ailment | default 800 |
| of Toughness | 1 | Suffix | Monsters take (15—19)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | default 800 |
| of Toughness | 46 | Suffix | Monsters take (20—24)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | default 800 |
| of Toughness | 68 | Suffix | Monsters take (25—30)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | default 800 |
| of Toughness | 73 | Suffix | Monsters take (31—35)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | default 800 |
| of Toughness | 78 | Suffix | Monsters take (36—40)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] Damage Critical | default 800 |
| of Drought | 1 | Suffix | Players gain 15% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Drought | 46 | Suffix | Players gain 20% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Drought | 68 | Suffix | Players gain 30% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Drought | 73 | Suffix | Players gain 40% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Drought | 78 | Suffix | Players gain 50% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Rust | 46 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Defences Armour | default 800 |
| of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Defences Armour | default 800 |
| of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Defences Armour | default 800 |
| of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Defences Armour | default 800 |
| of Miring | 46 | Suffix | Monsters have 20% increased Accuracy Rating Players have -5% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Attack | default 800 |
| of Miring | 68 | Suffix | Monsters have 30% increased Accuracy Rating Players have -10% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Attack | default 800 |
| of Miring | 73 | Suffix | Monsters have 40% increased Accuracy Rating Players have -15% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Attack | default 800 |
| of Miring | 78 | Suffix | Monsters have 50% increased Accuracy Rating Players have -20% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] Attack | default 800 |
| of Impotence | 1 | Suffix | Players have 10% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Impotence | 68 | Suffix | Players have 15% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Impotence | 73 | Suffix | Players have 20% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Impotence | 78 | Suffix | Players have 25% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Blinding | 46 | Suffix | Monsters Blind on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 650 |
| of Carnage | 46 | Suffix | Monsters Maim on Hit with Attacks heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 600 |
| of Impedance | 46 | Suffix | Monsters Hinder on Hit with Spells heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 600 |
| of Enervation | 46 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 800 |
| of Fatigue | 46 | Suffix | Players have 15% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
| of Fatigue | 68 | Suffix | Players have 20% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
| of Fatigue | 73 | Suffix | Players have 30% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
| of Fatigue | 78 | Suffix | Players have 40% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 650 |
| of Transience | 46 | Suffix | Buffs on Players expire 20% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 650 |
| of Transience | 68 | Suffix | Buffs on Players expire 30% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 650 |
| of Transience | 73 | Suffix | Buffs on Players expire 50% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 650 |
| of Transience | 78 | Suffix | Buffs on Players expire 70% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop quantity +% [10] map item drop rarity +% [6] | default 650 |
| of Doubt | 46 | Suffix | Players have 15% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Doubt | 68 | Suffix | Players have 25% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Doubt | 73 | Suffix | Players have 40% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Doubt | 78 | Suffix | Players have 60% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Imprecision | 46 | Suffix | Players have 10% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Imprecision | 68 | Suffix | Players have 15% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Imprecision | 73 | Suffix | Players have 20% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Imprecision | 78 | Suffix | Players have 25% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Expense | 1 | Suffix | (13—15)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
| of Expense | 46 | Suffix | (16—18)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
| of Expense | 68 | Suffix | (19—22)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
| of Expense | 73 | Suffix | (23—26)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
| of Expense | 78 | Suffix | (27—30)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 1000 |
| of Selfishness | 68 | Suffix | The Ring takes no Cut heist contract alert level +% final [0] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [0] map item drop rarity +% [0] | default 500 |
| of Proximity | 68 | Suffix | No Travel Cost heist contract alert level +% final [0] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [0] map item drop rarity +% [0] | default 500 |
| of Paranoia | 68 | Suffix | Alert Level increases by 0.2% per second heist contract alert level +% final [0] heist contract lockdown timer +% [15] heist monster spawner alive limit +% [0] map item drop quantity +% [13] map item drop rarity +% [8] | default 500 |
| of Unravelling | 73 | Suffix | -3% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Resistance | default 600 |
| of Unravelling | 78 | Suffix | -4% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop quantity +% [19] map item drop rarity +% [11] Resistance | default 1000 |
| of Over-Heating | 68 | Suffix | -3% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Fire Resistance | default 600 |
| of Over-Heating | 73 | Suffix | -4% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Fire Resistance | default 600 |
| of Over-Heating | 78 | Suffix | -5% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Fire Resistance | default 600 |
| of Spine-Chilling | 68 | Suffix | -3% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Cold Resistance | default 600 |
| of Spine-Chilling | 73 | Suffix | -4% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Cold Resistance | default 600 |
| of Spine-Chilling | 78 | Suffix | -5% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Cold Resistance | default 600 |
| of Hair-Raising | 68 | Suffix | -3% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Lightning Resistance | default 600 |
| of Hair-Raising | 73 | Suffix | -4% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Lightning Resistance | default 600 |
| of Hair-Raising | 78 | Suffix | -5% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Elemental Lightning Resistance | default 600 |
| of Distress | 46 | Suffix | Players have 5% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences Armour | default 800 |
| of Distress | 68 | Suffix | Players have 6% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences Armour | default 800 |
| of Distress | 73 | Suffix | Players have 7% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences Armour | default 800 |
| of Distress | 78 | Suffix | Players have 8% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences Armour | default 800 |
| of Apprehension | 46 | Suffix | Players have 5% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences Evasion | default 800 |
| of Apprehension | 68 | Suffix | Players have 6% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences Evasion | default 800 |
| of Apprehension | 73 | Suffix | Players have 7% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences Evasion | default 800 |
| of Apprehension | 78 | Suffix | Players have 8% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences Evasion | default 800 |
| of Wavering Will | 46 | Suffix | Players have 6% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences Energy Shield | default 750 |
| of Wavering Will | 73 | Suffix | Players have 12% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences Energy Shield | default 750 |
| of Wavering Will | 78 | Suffix | Players have 16% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Defences Energy Shield | default 750 |
| of Anxiety | 46 | Suffix | Players have 6% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life | default 750 |
| of Anxiety | 73 | Suffix | Players have 12% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life | default 750 |
| of Anxiety | 78 | Suffix | Players have 16% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Life | default 750 |
| of Clouded Judgement | 46 | Suffix | Players have 6% less Mana Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Mana | default 750 |
| of Clouded Judgement | 73 | Suffix | Players have 12% less Mana Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Mana | default 750 |
| of Clouded Judgement | 78 | Suffix | Players have 16% less Mana Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop quantity +% [16] map item drop rarity +% [9] Mana | default 750 |
| of Dehydration | 1 | Suffix | Players gain 4% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Dehydration | 46 | Suffix | Players gain 6% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Dehydration | 68 | Suffix | Players gain 8% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Dehydration | 73 | Suffix | Players gain 10% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
| of Dehydration | 78 | Suffix | Players gain 12% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop quantity +% [13] map item drop rarity +% [8] | default 800 |
Heist Equipment mods /84
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | (11—15)% increased Rarity of Items dropped in Heists Drop | ||
| 1 | Unique | (16—20)% increased Rarity of Items dropped in Heists Drop | ||
| 1 | Unique | (21—25)% increased Rarity of Items dropped in Heists Drop | ||
| 1 | Unique | (26—30)% increased Rarity of Items dropped in Heists Drop | ||
| Shrewd | 1 | Prefix | (23—26)% increased Rarity of Items dropped in Heists Drop | heist_equipment_reward 1000 default 0 |
| Tasteful | 45 | Prefix | (27—30)% increased Rarity of Items dropped in Heists Drop | heist_equipment_reward 800 default 0 |
| Cultured | 75 | Prefix | (31—35)% increased Rarity of Items dropped in Heists Drop | heist_equipment_reward 600 default 0 |
| Sophisticated | 82 | Prefix | (36—40)% increased Rarity of Items dropped in Heists Drop | heist_equipment_reward 400 default 0 |
| Pickpocket's | 1 | Prefix | (7—8)% increased Quantity of Items dropped in Heists Drop | heist_equipment_reward 500 default 0 |
| Thief's | 45 | Prefix | (9—10)% increased Quantity of Items dropped in Heists Drop | heist_equipment_reward 400 default 0 |
| Looter's | 75 | Prefix | (11—12)% increased Quantity of Items dropped in Heists Drop | heist_equipment_reward 300 default 0 |
| Ransacker's | 84 | Prefix | (13—15)% increased Quantity of Items dropped in Heists Drop | heist_equipment_reward 200 default 0 |
| Skillful | 82 | Prefix | +1 to Level of all Jobs for Heists | heist_equipment_tool 100 default 0 |
| Lockpick's | 83 | Prefix | +1 to Lockpicking Level for Heists | heist_equipment_lockpick 100 default 0 |
| Herculean | 83 | Prefix | +1 to Brute Force Level for Heists | heist_equipment_bruteforce 100 default 0 |
| Revealing | 83 | Prefix | +1 to Perception Level for Heists | heist_equipment_perception 100 default 0 |
| Explosive | 83 | Prefix | +1 to Demolition Level for Heists | heist_equipment_demolition 100 default 0 |
| Mental | 83 | Prefix | +1 to Counter-Thaumaturgy Level for Heists | heist_equipment_counterthaumaturge 100 default 0 |
| Dismantling | 83 | Prefix | +1 to Trap Disarmament Level for Heists | heist_equipment_trapdisarmament 100 default 0 |
| Lithe | 83 | Prefix | +1 to Agility Level for Heists | heist_equipment_agility 100 default 0 |
| Spy's | 83 | Prefix | +1 to Deception Level for Heists | heist_equipment_deception 100 default 0 |
| Ingenious | 83 | Prefix | +1 to Engineering Level for Heists | heist_equipment_engineering 100 default 0 |
| Customer's | 1 | Prefix | (14—16)% increased Rogue's Marker value of primary Heist Target | heist_equipment_reward 1000 default 0 |
| Client's | 45 | Prefix | (17—19)% increased Rogue's Marker value of primary Heist Target | heist_equipment_reward 800 default 0 |
| Patron's | 75 | Prefix | (20—22)% increased Rogue's Marker value of primary Heist Target | heist_equipment_reward 600 default 0 |
| Sponsor's | 82 | Prefix | (23—25)% increased Rogue's Marker value of primary Heist Target | heist_equipment_reward 400 default 0 |
| of Planning | 68 | Suffix | (2—3)% chance to not Activate Lockdown in Grand Heists | heist_equipment_utility 100 default 0 |
| of Choreography | 83 | Suffix | (4—5)% chance to not Activate Lockdown in Grand Heists | heist_equipment_utility 80 default 0 |
| of Gossip | 1 | Suffix | (7—8)% chance on completing a Heist to generate an additional Reveal with Whakano | heist_equipment_tool 600 default 0 |
| of Disclosure | 45 | Suffix | (9—10)% chance on completing a Heist to generate an additional Reveal with Whakano | heist_equipment_tool 500 default 0 |
| of Discovery | 75 | Suffix | (11—12)% chance on completing a Heist to generate an additional Reveal with Whakano | heist_equipment_tool 400 default 0 |
| of Revelation | 83 | Suffix | (13—15)% chance on completing a Heist to generate an additional Reveal with Whakano | heist_equipment_tool 300 default 0 |
| of the Cache | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Basic Currency Drop | heist_equipment_reward 1000 default 0 |
| of the Stash | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Basic Currency Drop | heist_equipment_reward 800 default 0 |
| of the Stockpile | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Basic Currency Drop | heist_equipment_reward 600 default 0 |
| of the Hoard | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Basic Currency Drop | heist_equipment_reward 400 default 0 |
| of Glimmering | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Jewels Drop | heist_equipment_reward 1000 default 0 |
| of Glittering | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Jewels Drop | heist_equipment_reward 800 default 0 |
| of Dazzling | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Jewels Drop | heist_equipment_reward 600 default 0 |
| of Radiance | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Jewels Drop | heist_equipment_reward 400 default 0 |
| of Paths | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Maps Drop | heist_equipment_reward 1000 default 0 |
| of Locations | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Maps Drop | heist_equipment_reward 800 default 0 |
| of Maps | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Maps Drop | heist_equipment_reward 600 default 0 |
| of the Atlas | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Maps Drop | heist_equipment_reward 400 default 0 |
| of Fragments | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Map Fragments Drop | heist_equipment_reward 1000 default 0 |
| of Pieces | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Map Fragments Drop | heist_equipment_reward 800 default 0 |
| of Puzzles | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Map Fragments Drop | heist_equipment_reward 600 default 0 |
| of Assembly | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Map Fragments Drop | heist_equipment_reward 400 default 0 |
| of Cards | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Divination Cards Drop | heist_equipment_reward 1000 default 0 |
| of Decks | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Divination Cards Drop | heist_equipment_reward 800 default 0 |
| of Collections | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Divination Cards Drop | heist_equipment_reward 600 default 0 |
| of Compendiums | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Divination Cards Drop | heist_equipment_reward 400 default 0 |
| of Confusion | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Delirium Orbs and Splinters Drop | heist_equipment_reward 1000 default 0 |
| of Uncertainty | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Delirium Orbs and Splinters Drop | heist_equipment_reward 800 default 0 |
| of Voices | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Delirium Orbs and Splinters Drop | heist_equipment_reward 600 default 0 |
| of Insanity | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Delirium Orbs and Splinters Drop | heist_equipment_reward 400 default 0 |
| of Spores | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Blighted Maps and Catalysts Drop | heist_equipment_reward 0 default 0 |
| of Fungi | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Blighted Maps and Catalysts Drop | heist_equipment_reward 0 default 0 |
| of Infestation | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Blighted Maps and Catalysts Drop | heist_equipment_reward 0 default 0 |
| of the Blight | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Blighted Maps and Catalysts Drop | heist_equipment_reward 0 default 0 |
| of Whispering | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Essences Drop | heist_equipment_reward 1000 default 0 |
| of Weeping | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Essences Drop | heist_equipment_reward 800 default 0 |
| of Screaming | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Essences Drop | heist_equipment_reward 600 default 0 |
| of Deafening | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Essences Drop | heist_equipment_reward 400 default 0 |
| of the Tear | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Breach Splinters Drop | heist_equipment_reward 0 default 0 |
| of the Hand | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Breach Splinters Drop | heist_equipment_reward 0 default 0 |
| of the Breach | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Breach Splinters Drop | heist_equipment_reward 0 default 0 |
| of the Domain | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Breach Splinters Drop | heist_equipment_reward 0 default 0 |
| of Rust | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Scarabs Drop | heist_equipment_reward 1000 default 0 |
| of Polish | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Scarabs Drop | heist_equipment_reward 800 default 0 |
| of Gilding | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Scarabs Drop | heist_equipment_reward 600 default 0 |
| of Wings | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Scarabs Drop | heist_equipment_reward 400 default 0 |
| of Powders | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Catalysts Drop | heist_equipment_reward 1000 default 0 |
| of Reactants | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Catalysts Drop | heist_equipment_reward 800 default 0 |
| of Concatenation | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Catalysts Drop | heist_equipment_reward 600 default 0 |
| of Catalysts | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Catalysts Drop | heist_equipment_reward 400 default 0 |
| of the Few | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 1000 default 0 |
| of the Many | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 800 default 0 |
| of the Countless | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 600 default 0 |
| of the Legion | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 400 default 0 |
| of Prayers | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Oils Drop | heist_equipment_reward 1000 default 0 |
| of Blessings | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Oils Drop | heist_equipment_reward 800 default 0 |
| of Consecrations | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Oils Drop | heist_equipment_reward 600 default 0 |
| of Anointments | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Oils Drop | heist_equipment_reward 400 default 0 |
Trinket mods /107
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Lucky | 1 | Prefix | Smuggler's Caches have (5—6)% chance to Duplicate contained Rogue's Markers Drop | default 100 |
| Lucky | 50 | Prefix | Smuggler's Caches have (7—8)% chance to Duplicate contained Rogue's Markers Drop | default 75 |
| Lucky | 70 | Prefix | Smuggler's Caches have (9—10)% chance to Duplicate contained Rogue's Markers Drop | default 50 |
| Lucky | 1 | Prefix | 1% chance in Heists for Basic Currency drops to be Duplicated Drop | default 50 |
| Lucky | 50 | Prefix | 2% chance in Heists for Basic Currency drops to be Duplicated Drop | default 25 |
| Lucky | 70 | Prefix | 3% chance in Heists for Basic Currency drops to be Duplicated Drop | default 10 |
| Lucky | 1 | Prefix | (10—12)% increased Rarity of Items dropped in Heists Drop | default 200 |
| Lucky | 50 | Prefix | (13—16)% increased Rarity of Items dropped in Heists Drop | default 150 |
| Lucky | 70 | Prefix | (17—20)% increased Rarity of Items dropped in Heists Drop | default 100 |
| Lucky | 1 | Prefix | (4—5)% increased Quantity of Items dropped in Heists Drop | default 200 |
| Lucky | 50 | Prefix | (6—7)% increased Quantity of Items dropped in Heists Drop | default 150 |
| Lucky | 70 | Prefix | (8—10)% increased Quantity of Items dropped in Heists Drop | default 100 |
| Lucky | 1 | Prefix | 2% chance in Heists for Items to drop Corrupted Drop | default 100 |
| Lucky | 50 | Prefix | 3% chance in Heists for Items to drop Corrupted Drop | default 75 |
| Lucky | 70 | Prefix | 4% chance in Heists for Items to drop Corrupted Drop | default 50 |
| Lucky | 1 | Prefix | (6—8)% chance in Heists for Items to drop Identified Drop | default 100 |
| Lucky | 50 | Prefix | (9—11)% chance in Heists for Items to drop Identified Drop | default 75 |
| Lucky | 70 | Prefix | (12—15)% chance in Heists for Items to drop Identified Drop | default 50 |
| Lucky | 1 | Prefix | 3% chance in Heists for Items to drop with an additional Socket Drop | default 100 |
| Lucky | 50 | Prefix | 4% chance in Heists for Items to drop with an additional Socket Drop | default 75 |
| Lucky | 70 | Prefix | 5% chance in Heists for Items to drop with an additional Socket Drop | default 50 |
| Lucky | 1 | Prefix | 1% chance in Heists for Items to drop fully linked Drop | default 100 |
| Lucky | 50 | Prefix | 2% chance in Heists for Items to drop fully linked Drop | default 75 |
| Lucky | 70 | Prefix | 3% chance in Heists for Items to drop fully linked Drop | default 50 |
| Lucky | 75 | Prefix | 1% chance in Heists for Items to drop with Shaper Influence Drop | default 20 |
| Lucky | 75 | Prefix | 1% chance in Heists for Items to drop with Elder Influence Drop | default 20 |
| Lucky | 1 | Prefix | 3% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead Drop | default 100 |
| Lucky | 50 | Prefix | (4—5)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead Drop | default 75 |
| Lucky | 70 | Prefix | (6—7)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead Drop | default 50 |
| Lucky | 1 | Prefix | 2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | 4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | (13—16)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead Drop | default 100 |
| Lucky | 50 | Prefix | (17—20)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead Drop | default 75 |
| Lucky | 70 | Prefix | (21—25)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead Drop | default 50 |
| Lucky | 1 | Prefix | (6—8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | (9—12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (13—15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 78 | Prefix | 1% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead Drop | default 20 |
| Lucky | 1 | Prefix | (7—8)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead Drop | default 100 |
| Lucky | 50 | Prefix | (9—10)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead Drop | default 75 |
| Lucky | 70 | Prefix | (11—13)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead Drop | default 50 |
| Lucky | 1 | Prefix | 5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (7—8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 81 | Prefix | 1% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead Drop | default 15 |
| Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead Drop | default 1 |
| Lucky | 75 | Prefix | 1% chance in Heists for Regal Orbs to drop as Divine Orbs instead Drop | default 5 |
| Lucky | 80 | Prefix | 2% chance in Heists for Regal Orbs to drop as Divine Orbs instead Drop | default 2 |
| Lucky | 75 | Prefix | 1% chance in Heists for Regal Orbs to drop as Ancient Orbs instead Drop | default 5 |
| Lucky | 80 | Prefix | 2% chance in Heists for Regal Orbs to drop as Ancient Orbs instead Drop | default 2 |
| Lucky | 1 | Prefix | (12—15)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead Drop | default 100 |
| Lucky | 50 | Prefix | (16—20)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead Drop | default 75 |
| Lucky | 70 | Prefix | (21—25)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead Drop | default 50 |
| Lucky | 82 | Prefix | 1% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead Drop | default 5 |
| Lucky | 77 | Prefix | 1% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead Drop | default 10 |
| Lucky | 1 | Prefix | (25—33)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | (34—40)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (41—50)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | (16—20)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead Drop | default 100 |
| Lucky | 50 | Prefix | (21—25)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead Drop | default 75 |
| Lucky | 70 | Prefix | (26—30)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead Drop | default 50 |
| Lucky | 1 | Prefix | (16—20)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead Drop | default 100 |
| Lucky | 50 | Prefix | (21—25)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead Drop | default 75 |
| Lucky | 70 | Prefix | (26—30)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead Drop | default 50 |
| of Superstition | 1 | Suffix | Heist Chests have a 2% chance to Duplicate contained Basic Currency Drop | default 50 |
| of Superstition | 50 | Suffix | Heist Chests have a 3% chance to Duplicate contained Basic Currency Drop | default 25 |
| of Superstition | 70 | Suffix | Heist Chests have a 4% chance to Duplicate contained Basic Currency Drop | default 10 |
| of Superstition | 1 | Suffix | (4—5)% chance to receive additional Armour items when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | (6—7)% chance to receive additional Armour items when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | (8—10)% chance to receive additional Armour items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 1 | Suffix | (4—5)% chance to receive additional Weapons when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | (6—7)% chance to receive additional Weapons when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | (8—10)% chance to receive additional Weapons when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 1 | Suffix | 4% chance to receive additional Jewellery when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | (5—6)% chance to receive additional Jewellery when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | (7—8)% chance to receive additional Jewellery when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 1 | Suffix | 2% chance to receive additional Gem items when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | 3% chance to receive additional Gem items when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | 4% chance to receive additional Gem items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 1 | Suffix | 3% chance to receive additional Essences when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | 4% chance to receive additional Essences when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | (5—6)% chance to receive additional Essences when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 1 | Suffix | 4% chance to receive additional Divination Card items when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | (5—6)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | (7—8)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 1 | Suffix | 1% chance to receive additional Unique items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 50 | Suffix | 2% chance to receive additional Unique items when opening a Reward Chest in a Heist Drop | default 25 |
| of Superstition | 1 | Suffix | 4% chance to receive additional Talismans when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | (5—6)% chance to receive additional Talismans when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | (7—8)% chance to receive additional Talismans when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 40 | Suffix | 2% chance to receive additional Abyss items when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | 3% chance to receive additional Abyss items when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | 4% chance to receive additional Abyss items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 40 | Suffix | 2% chance to receive additional Gold when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | 3% chance to receive additional Gold when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | 4% chance to receive additional Gold when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 60 | Suffix | 1% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 80 | Suffix | 2% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist Drop | default 25 |
| of Superstition | 60 | Suffix | 1% chance to receive additional Delirium items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 80 | Suffix | 2% chance to receive additional Delirium items when opening a Reward Chest in a Heist Drop | default 25 |
| of Superstition | 40 | Suffix | 1% chance to receive additional Legion items when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | 2% chance to receive additional Legion items when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | 3% chance to receive additional Legion items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 40 | Suffix | 1% chance to receive additional Blight items when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | 2% chance to receive additional Blight items when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | 3% chance to receive additional Blight items when opening a Reward Chest in a Heist Drop | default 50 |
Crafting Bench /1
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Area contains 3 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 5x | Map · [DNT] Map Key | Level 9 |
Misc mods /36
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Atlas | Prefix | Non-Unique Heist Contracts found in your Maps have an additional Implicit Modifier 3 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
| 1 | Atlas | Prefix | Non-Unique Heist Contracts found in your Maps have an additional Implicit Modifier 15 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
| 1 | Atlas | Prefix | Area contains a Smuggler's Cache 3 uses remaining | no_monster_packs 0 unique_map 0 default 250 | |
| 1 | Atlas | Prefix | Area contains a Smuggler's Cache 15 uses remaining | no_monster_packs 0 unique_map 0 default 250 | |
| 1 | ExpeditionRelic | Suffix | Runic Monsters have 10% chance to drop an additional Heist Contract | expedition_templar_remnant 1000 default 0 | |
| 1 | ExpeditionRelic | Suffix | Excavated Chests have 10% chance to contain an additional Heist Contract | expedition_templar_remnant 1000 default 0 | |
| of Smuggling | 1 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Heist Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of Smuggling | 1 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Heist Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of Smuggling | 1 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Heist Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| 1 | MemoryLines | Unique | Area contains 2 additional Smuggler's Caches map heist league [1] | ||
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have +(15—25)% chance to contain a Smuggler's Cache | atlas_relic_small 1000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have +(30—45)% chance to contain a Smuggler's Cache | atlas_relic_medium 2000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have +(40—60)% chance to contain a Smuggler's Cache | atlas_relic_large 2000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have +(45—70)% chance to contain a Smuggler's Cache | atlas_relic_very_large 2000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have (80—100)% increased chance to contain a Smuggler's Cache | atlas_relic_small 2000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have (144—180)% increased chance to contain a Smuggler's Cache | atlas_relic_medium 2000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have (192—240)% increased chance to contain a Smuggler's Cache | atlas_relic_large 2000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have (224—280)% increased chance to contain a Smuggler's Cache | atlas_relic_very_large 2000 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (75—125)% more likely to require level 3 Jobs | atlas_relic_medium 400 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (75—125)% more likely to require level 4 Jobs | atlas_relic_medium 400 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Smuggler's Caches in your Maps have (35—45)% increased chance to drop Blueprints | atlas_relic_small 800 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (75—125)% more likely to require level 5 Jobs | atlas_relic_medium 400 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Your Maps that contain Smuggler's Caches have a (25—35)% chance to contain an additional Smuggler's Cache | atlas_relic_medium 400 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Smuggler's Caches in your Maps have (40—60)% increased chance to drop Contracts | atlas_relic_large 1000 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Your Maps that contain Smuggler's Caches have a (4—6)% chance to contain 6 additional Smuggler's Caches | atlas_relic_very_large 500 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Smuggler's Caches drop (8—12)% more Rogue Markers for each Smuggler's Cache opened in the Area | atlas_relic_large 1000 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Smuggler's Caches in your Maps have (10—15)% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map | atlas_relic_very_large 500 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | (10—15)% increased Heist Contracts found in your Maps | atlas_relic_small 1000 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Huck accompanies you on opening the first Smuggler's Cache in each of your Maps | atlas_relic_very_large 500 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (40—60)% more likely to require Lockpicking, Brute Force or Perception | atlas_relic_small 400 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (70—90)% more likely to target High Value Targets | atlas_relic_large 500 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (45—65)% more likely to target Precious Targets | atlas_relic_large 500 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (40—60)% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament | atlas_relic_small 400 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (40—60)% more likely to require Agility, Deception or Engineering | atlas_relic_small 400 default 0 |
| 1 | MapRelic | Unique | Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps Your Maps have no chance to contain Smuggler's Caches Your Maps have +5% chance to contain other Extra Content that can be turned off through Atlas Passives | ||
| 1 | MapRelic | Unique | Ultimatum Rewards in your Maps have (80—95)% reduced chance to be Heist Items |
Item /4
Passive /16
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
Community Wiki
Heist league
Sanctum Patch Notes
Rogue's Markers Problem:
- Upon leaving town in Act 6 and killing your first set of monsters, you'd very quickly obtain Rogue's Markers and be told to go back to town and talk to Kurai. This disrupted the flow of the main questline, and you were then directed to do more and more things for the initial Heist quest.
Solution:
- We've removed the guaranteed Rogue's Marker drop from Act 6.
Ultimatum Patch Notes
Heist Changes
- The amount of experience required to level up a Heist Rogue has been reduced by 20% per level.
Ritual Patch Notes
Heist Changes
- Kurai, as well as your first Rogue's Markers, can now be found starting in Act 6.
- Smuggler's Caches now always drop a Quest Contract if possible, in addition to an ordinary Contract.
- Smuggler's Caches now appear less frequently, and Contracts, Blueprints and Rogue's Markers now drop less frequently.
- All quest contracts now reward you with Rogue's Markers upon completion.
- Kurai's second and third quest contracts now spawn more monsters during the escape.
- The number of Rogue's Markers you get from completing contracts above level 68 has been increased. You'll now get (on average) 20% more markers from Level 83 contracts.
- The levels at which Heist Equipment drops has been adjusted to fit the new progression.
- Job Experience granted to Heist participants has been increased across the board to fit the lower frequency at which players will engage in them.
- Blueprints that have been created through duplication (such as via Einhar's Blood Altar) must now be revealed again.
- The Rogue Harbour once again acts like a town and will be populated by other players.
- Vinderi's chance for items from Heist chests to be doubled has been reduced at all levels. It is now 14% at job level 5 (from 20%).
- Huck now grants increased experience to players in Heists, up to 20% at job level 3.
- Harvest rewards can no longer appear in Heists, because Harvest is a thing again.
- Greatly increased the chance of finding Tempering and Tailoring Orbs from Blueprint rewards.
- The experience limit on all Heists has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner).
- Whakano's reveal audio no longer overlaps with itself.
Introduction
The Heist league is a challenge league. It launched on September 18, 2020 (UTC), alongside the Version 3.12.0 patch.
The Heist league has the player organizing Heists to infiltrate and steal from fortified caches of valuables. After finding a Rogue's Marker, the player can use it to visit the Rogue Harbour and run Contracts for the rogue's guild known as the Ring. The player is tasked to infiltrate an area containing a valuable item with a help of a Rogue for hire. They must secure the item and take as many other valuables as possible before lockdown occurs, then make their escape through a hoard of guards alive. Smaller contracts can lead into Blueprints used to plan more elaborate Grand Heists for an even bigger payout and exclusive rewards. Players can equip Trinkets and train and gear up their Rogues to improve the heisting experience and rewards. Exclusive rewards in the Heist league include experimented base items with new implicit mods, skill gems with alternate quality modifiers, weapon and body armour enchantments, and replica unique items with similar but different properties to its original.
League mechanic
Enemies can randomly drop stacks of
Rogue's Marker or Contracts, which are used for Heists. Occasionally, a zone contains a Smuggler's Cache containing both. Quest Contract can only be obtained from Smuggler's Caches. Using a Rogue's Marker open a portal to the Rogue Harbour. Players can use contracts there to open a portal to perform a heist. Each heist requires a Rogue with the required Heist Job skill and level, as well as a fee.
During the heist, the player must retrieve the target item before lockdown. Opening chests raises the Alert gauge. Maxing out the gauge starts a Countdown phase before the item is locked out. Retrieving the item or running out the timer starts the Escape phase, where the player must reach the escape point without dying. All items taken during a heist are marked as Contraband, which cannot be used and drop on death until the heist is over. Selling the target item rewards you with additional Rogue's Markers.
Blueprints are used to perform Grand Heists. You can use Markers to pay to reveal additional wings and rooms in a blueprint. Grand Heists require multiple Rogues to perform and contain special items in the safe.
The cost for revealing rooms/wings in blueprints increases every time a new component is revealed. These costs are additive and based on the type of component revealed. The increase is approximately ~4.3% every time you reveal a room, ~30.4% every time you reveal a wing, and ~1.7% every time you reveal an escape route. So if the original cost of a revealing a wing was 3000 markers and you have revealed 2 rooms and 1 other wing the new cost to reveal the wing will be ~3000*(1+0.043*2+0.304)=4170 markers.
Minimap
These new icons are introduced to the minimap:
Modifiers
All map and most area have the modifiers:
- MapHeistLeague
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
3.12Heist
- Contracts
- Contract: Bunker
- Contract: Underbelly
- Contract: Mansion
- Contract: Records Office
- Contract: Smuggler's Den
- Contract: Repository
- Contract: Tunnels
- Contract: Laboratory
- Contract: Prohibited Library
- Contract: Breaking the Unbreakable
- Contract: Death to Darnaw
- Contract: Heart of Glory
- Contract: The Slaver King
- Contract: The Twins
- Rewards Types
- Experimented
- Replica
- Currency
Tempering Orb
Tailoring Orb




























