MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Minimap Icons /17
HeistStockpile
HeistStockpile
HeistPathChest
HeistPathChest
HeistEscapeRoute
HeistEscapeRoute
HeistDisplayCase
HeistDisplayCase
HeistSpottedMiniBoss
HeistSpottedMiniBoss
HeistSpottedPatrol
HeistSpottedPatrol
HeistSumgglersCache
HeistSumgglersCache
HeistVaultBreaking
HeistVaultBreaking
HeistTrapDisarmament
HeistTrapDisarmament
HeistPerception
HeistPerception
HeistLockpicking
HeistLockpicking
HeistEngineering
HeistEngineering
HeistDemolition
HeistDemolition
HeistDeception
HeistDeception
HeistCounterThaumaturge
HeistCounterThaumaturge
HeistBruteforce
HeistBruteforce
HeistAgility
HeistAgility
Heist Monster /101
NameModifiersSpectre
Admiral Darnaw15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
DaemonN
Volatile Coremonster no drops or experience [1]N
Nashta, The Usurper15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Friedrich Tarollo, Slave Merchant15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
N
Unwilling Thrallmonster no drops or experience [1]N
Jamanra, The Great15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
The Unbreakable15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Nightmare of the Unbreakable15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster special map drop chance +% final [300]
N
Shrapnel Totemmonster no drops or experience [1]N
Vic Vox15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Vic VoxN
Vinny Vox15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Observer Totemmonster no drops or experience [1]
Action Speed cannot be modified to below Base Value
Movement Speed cannot be modified to below Base Value
Cannot be Knocked Back
cannot be taunted [1]
N
Security Conjurormonster no map drops [1]Y
Thaumaturgy Officermonster no map drops [1]Y
Thaumaturgy OfficerY
Security ConjurorY
Security Enforcer20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster no map drops [1]
Y
Guard Captain20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster no map drops [1]
Y
Guard Captain20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Head Enforcer20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
N
Security Enforcer20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Security Enforcermonster no map drops [1]Y
Security EnforcerY
Guard Captainmonster no map drops [1]Y
Guard CaptainY
Security SpecialistN
Security Rangermonster no map drops [1]Y
Security RangerY
Adiyah, the WayfinderYour hits can't be EvadedN
TullinaYour hits can't be EvadedN
VinderiYour hits can't be EvadedN
NenetYour hits can't be EvadedN
Adiyah, the WayfinderN
IslaN
FaustusN
TibbsYour hits can't be EvadedN
GiannaN
Gianna's IllusionN
NilesN
Kurai, the AdministratorYour hits can't be EvadedN
KarstYour hits can't be EvadedN
HuckYour hits can't be EvadedN
HuckYour hits can't be Evaded
master damage +% final vs unique monsters [-90]
N
Oscillotroncannot be taunted [1]
Cannot be Knocked Back
N
Loyalguard Mk 4N
Auto-EnforcerY
Ember Auto-ScoutY
Frost Auto-ScoutY
FirebuzzY
GDB0-YY
GR8B0-Ycannot be taunted [1]
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
N
Tireless SentryN
Tireless SentryY
Ashblessed WardenY
Clockwork SentryN
Clockwork CrawlerY
Rusty CrusherY
FirespoutN
FrostspoutN
Senior Heretechmonster no map drops [1]Y
Senior ScientistY
Senior HeretechY
Senior HeretechN
Necroscientistmonster no map drops [1]Y
NecroscientistY
NecroscientistN
Labra-tomatonAttacks have 25% chance to Maim on Hit
display monster may inflict maim [1]
monster no map drops [1]
N
Rattling Experimentmonster no map drops [1]Y
Rattling ExperimentY
Rattling Experiment20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster no map drops [1]
Y
Rattling Bones20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Rattling Experiment20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Clattering Experimentmonster no map drops [1]Y
Clattering Bonesmonster no map drops [1]Y
Clattering ExperimentY
Violatormonster no map drops [1]Y
DisruptorY
ViolatorY
Pusbagmonster no map drops [1]Y
PusbagY
Senior NecroscientistY
Senior NecroscientistN
Heretechmonster no map drops [1]Y
HeretechY
HeretechN
Labora-dorAttacks have 25% chance to Maim on Hit
display monster may inflict maim [1]
N
Lab RatN
Corpse StitcherN
Flesh SculptorN
Foul ThugY
Malicious BruiserY
BackbreakerN
Artless AssassinY
Miserly PoacherY
Cruel ArsonistY
Twisted FirestarterY
Spiteful SmugglerY
Tormentor+1 to maximum number of Summoned TotemsN
Turretmonster no drops or experience [1]N
Heist Quest /36
MasterQuest
Heist
MasterQuest
Act 6
You have found some Rogue Markers. See if anyone in town has any more information about them.
NPCs /13
NameHeist PerksJobsDamage TypesIntroduction
KarstIcon
Karst
(20—40)% less raising of Alert Level from opening Reward Chests
LockpickSkill
Lockpicking [5]
PerceptionSkill
Perception [3]
AcrobaticsSkill
Agility [2]
Projectile
NilesIcon
Niles
Can unlock 1 Magical Chest after Lockdown per Wing
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission
CounterThaumaturgySkill
Counter-Thaumaturgy [5]
DeceptionSkill
Deception [4]
SpellHuck
HuckIcon
Huck
Is a powerful Combatant and provides strong Buffs to Allies
Players have (10—30)% increased Experience gain
LockpickSkill
Lockpicking [3]
BruteforceSkill
Brute Force [3]
DemolitionSkill
Demolition [3]
EngineeringSkill
Engineering [3]
MeleeKarst
TibbsIcon
Tibbs
Can unlock (1.2—2) Mechanical Chests after Lockdown per Wing
BruteforceSkill
Brute Force [5]
DemolitionSkill
Demolition [4]
Melee
NenetIcon
Nenet
Can Scout nearby Enemy Patrols and Elite Patrols during Heists
(8—20)% less raising of Alert Level
PerceptionSkill
Perception [5]
CounterThaumaturgySkill
Counter-Thaumaturgy [4]
ProjectileTullina
VinderiIcon
Vinderi
Heist Chests have a (6—14)% chance to Duplicate their contents
(14—30)% more raising of Alert Level
DemolitionSkill
Demolition [5]
TrapDisarmamentSkill
Trap Disarmament [5]
EngineeringSkill
Engineering [2]
MeleeNiles
TullinaIcon
Tullina
(10—26)% chance to find additional Heist Targets from Secret Reward Rooms
(6—14)% less raising of Alert Level
AcrobaticsSkill
Agility [5]
LockpickSkill
Lockpicking [3]
TrapDisarmamentSkill
Trap Disarmament [2]
MeleeTibbs
GiannaIcon
Gianna
(10—30)% reduced Blueprint Revealing Cost
Discovers a Blueprint Reveal upon completion of a Heist Contract Mission
DeceptionSkill
Deception [5]
PerceptionSkill
Perception [2]
CounterThaumaturgySkill
Counter-Thaumaturgy [3]
SpellVinderi
IslaIcon
Isla
(30—50)% increased time before Lockdown
(30—50)% increased time before Lockdown
EngineeringSkill
Engineering [5]
TrapDisarmamentSkill
Trap Disarmament [4]
Spell
AdiyahIcon
Adiyah
PerceptionSkill
Perception [5]
KuraiIcon
Kurai
LockpickSkill
Lockpicking [5]
FaustusCharacterPortrait
Faustus, the Fence
WhakanoCharacterPortrait
Whakano, the Barber
Jobs /9
NameIconRewardNPC
LockpickingLockpickSkill
HeistRewardTrinketsHeistRewardCurrencyHeistRewardFragments
Brute ForceBruteforceSkill
HeistRewardWeaponHeistRewardUniquesHeistRewardFragments
HuckIcon
Huck[3]
PerceptionPerceptionSkill
HeistRewardTrinketsHeistRewardDivination
DemolitionDemolitionSkill
HeistRewardGenericHeistRewardBlightHeistRewardUltimatumHeistRewardDelirium
Counter-ThaumaturgyCounterThaumaturgySkill
HeistRewardTrinketsHeistRewardGemsHeistRewardCurrency
Trap DisarmamentTrapDisarmamentSkill
HeistRewardArmourHeistRewardWeaponHeistRewardTalismansHeistRewardAbyssHeistRewardSanctumGoldHeistRewardLegion
AgilityAcrobaticsSkill
HeistRewardArmourHeistRewardEssencesHeistRewardCurrency
DeceptionDeceptionSkill
HeistRewardArmourHeistRewardDivinationHeistRewardSanctumGold
EngineeringEngineeringSkill
HeistRewardEssencesHeistRewardUniquesHeistRewardMaps
NPCs Intro /3
NameIntroIntroIntroIntro
Rewards /18
IconNameJobs
HeistRewardCurrencyCurrency
Currency Reward Room
Level: 46
Weight: 350
LockpickSkillCounterThaumaturgySkillAcrobaticsSkill
HeistRewardUniquesUniques
Uniques Reward Room
Level: 10
Weight: 100
BruteforceSkillEngineeringSkill
HeistRewardGemsGems
Gems Reward Room
Level: 6
Weight: 300
CounterThaumaturgySkill
HeistRewardMapsMaps
Maps Reward Room
Level: 68
Weight: 100
EngineeringSkill
HeistRewardTrinketsAccessories
Accessories Reward Room
Level: 1
Weight: 200
LockpickSkillPerceptionSkillCounterThaumaturgySkill
HeistRewardArmourArmour
Armour Reward Room
Level: 1
Weight: 200
TrapDisarmamentSkillAcrobaticsSkillDeceptionSkill
HeistRewardWeaponWeapon
Weapon Reward Room
Level: 1
Weight: 200
BruteforceSkillTrapDisarmamentSkill
HeistRewardAbyssAbyss
Abyss Reward Room
Level: 46
Weight: 150
TrapDisarmamentSkill
HeistRewardSanctumGoldGold
Gold Reward Room
Level: 46
Weight: 150
TrapDisarmamentSkillDeceptionSkill
HeistRewardEssencesEssences
Essences Reward Room
Level: 5
Weight: 250
AcrobaticsSkillEngineeringSkill
HeistRewardFragmentsFragments
Fragments Reward Room
Level: 68
Weight: 250
LockpickSkillBruteforceSkill
HeistRewardDivinationDivination Cards
Divination Cards Reward Room
Level: 36
Weight: 300
PerceptionSkillDeceptionSkill
HeistRewardGenericGeneric
Generic Reward Room
Level: 1
Weight: 100
DemolitionSkill
HeistRewardTalismansTalismans
Talismans Reward Room
Level: 1
Weight: 150
TrapDisarmamentSkill
HeistRewardLegionLegion
Legion Reward Room
Level: 68
Weight: 150
TrapDisarmamentSkill
HeistRewardBlightBlight
Blight Reward Room
Level: 68
Weight: 150
DemolitionSkill
HeistRewardUltimatumUltimatum
Ultimatum Reward Room
Level: 68
Weight: 150
DemolitionSkill
HeistRewardDeliriumDelirium
Delirium Reward Room
Level: 68
Weight: 150
DemolitionSkill
Job Experience /45
NameJob LevelExperienceLevel
Lockpicking100
Lockpicking216060
Lockpicking380075
Lockpicking4280080
Lockpicking5800083
Brute Force100
Brute Force216060
Brute Force380075
Brute Force4280080
Brute Force5800083
Perception1055
Perception216068
Perception380075
Perception4280080
Perception5800083
Demolition1050
Demolition216065
Demolition380075
Demolition4280080
Demolition5800083
Counter-Thaumaturgy1060
Counter-Thaumaturgy216070
Counter-Thaumaturgy380075
Counter-Thaumaturgy4280080
Counter-Thaumaturgy5800083
Trap Disarmament1050
Trap Disarmament216065
Trap Disarmament380075
Trap Disarmament4280080
Trap Disarmament5800083
Agility1050
Agility216065
Agility380075
Agility4280080
Agility5800083
Deception1060
Deception216070
Deception380075
Deception4280080
Deception5800083
Engineering100
Engineering216060
Engineering380075
Engineering4280080
Engineering5800083
Monsters mods /1
NameLevelPre/SufDescriptionWeight
1Uniqueheist monster life +% final from sextant [0]
Heist Area mods /272
NameLevelPre/SufDescriptionWeight
Antagonist's1Prefix(20—30)% increased number of Rare Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map extra content weighting [1]
map item drop quantity +% [13]
map item drop rarity +% [8]
map rare monsters have nemesis mod [1]
default 1000
Chaining1PrefixMonsters' skills Chain 1 additional times
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Chaining68PrefixMonsters' skills Chain 2 additional times
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Splitting1PrefixMonsters fire 2 additional Projectiles
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
default 1000
Unstoppable46PrefixMonsters cannot be Taunted
Monsters' Action Speed cannot be modified to below Base Value
Monsters' Movement Speed cannot be modified to below Base Value
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Speed
default 650
Conflagrating46PrefixAll Monster Damage from Hits always Ignites
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Fire Ailment
default 650
Hexproof46PrefixMonsters are Hexproof
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Caster Curse
default 800
Unwavering1Prefix(5—9)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
default 1000
Unwavering46Prefix(10—14)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
default 1000
Unwavering68Prefix(15—19)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
default 1000
Unwavering73Prefix(20—24)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
default 1000
Unwavering78Prefix(25—30)% more Monster Life
Monsters cannot be Stunned
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
default 1000
Armoured1Prefix+10% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Physical
default 800
Armoured46Prefix+15% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Physical
default 800
Armoured68Prefix+20% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Physical
default 800
Armoured73Prefix+30% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Physical
default 800
Armoured78Prefix+40% Monster Physical Damage Reduction
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Physical
default 800
Fecund1Prefix(10—14)% more Monster Life
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
default 1000
Fecund46Prefix(15—19)% more Monster Life
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
default 1000
Fecund68Prefix(20—29)% more Monster Life
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
default 1000
Fecund73Prefix(30—39)% more Monster Life
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
default 1000
Fecund78Prefix(40—49)% more Monster Life
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Life
default 1000
Savage1Prefix(8—10)% increased Monster Damage
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Damage
default 1000
Savage46Prefix(11—13)% increased Monster Damage
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Damage
default 1000
Savage68Prefix(14—17)% increased Monster Damage
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Damage
default 1000
Savage73Prefix(18—21)% increased Monster Damage
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Damage
default 1000
Savage78Prefix(22—25)% increased Monster Damage
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Damage
default 1000
Burning1PrefixMonsters deal (10—29)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Fire
default 1000
Burning46PrefixMonsters deal (30—49)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Fire
default 1000
Burning68PrefixMonsters deal (50—69)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Fire
default 1000
Burning73PrefixMonsters deal (70—89)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Fire
default 1000
Burning78PrefixMonsters deal (90—110)% extra Physical Damage as Fire
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Fire
default 1000
Freezing1PrefixMonsters deal (10—29)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Cold
default 1000
Freezing46PrefixMonsters deal (30—49)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Cold
default 1000
Freezing68PrefixMonsters deal (50—69)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Cold
default 1000
Freezing73PrefixMonsters deal (70—89)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Cold
default 1000
Freezing78PrefixMonsters deal (90—110)% extra Physical Damage as Cold
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Cold
default 1000
Shocking1PrefixMonsters deal (10—29)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Lightning
default 1000
Shocking46PrefixMonsters deal (30—49)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Lightning
default 1000
Shocking68PrefixMonsters deal (50—69)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Lightning
default 1000
Shocking73PrefixMonsters deal (70—89)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Lightning
default 1000
Shocking78PrefixMonsters deal (90—110)% extra Physical Damage as Lightning
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Physical Elemental Lightning
default 1000
Profane73PrefixMonsters gain (21—25)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 500
Profane78PrefixMonsters gain (31—35)% of their Physical Damage as Extra Chaos Damage
Monsters Inflict Withered for 2 seconds on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 500
Fleet1Prefix(5—10)% increased Monster Movement Speed
(10—15)% increased Monster Attack Speed
(10—15)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Attack Caster Speed
default 1000
Fleet46Prefix(10—15)% increased Monster Movement Speed
(15—20)% increased Monster Attack Speed
(15—20)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Attack Caster Speed
default 1000
Fleet68Prefix(15—20)% increased Monster Movement Speed
(20—25)% increased Monster Attack Speed
(20—25)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Attack Caster Speed
default 1000
Fleet73Prefix(20—25)% increased Monster Movement Speed
(25—35)% increased Monster Attack Speed
(25—35)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Attack Caster Speed
default 1000
Fleet78Prefix(25—30)% increased Monster Movement Speed
(35—45)% increased Monster Attack Speed
(35—45)% increased Monster Cast Speed
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Attack Caster Speed
default 1000
Punishing68PrefixMonsters reflect 13% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Physical
default 600
Punishing73PrefixMonsters reflect 15% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Physical
default 600
Punishing78PrefixMonsters reflect 18% of Physical Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Physical
default 600
Mirrored68PrefixMonsters reflect 13% of Elemental Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental
default 600
Mirrored73PrefixMonsters reflect 15% of Elemental Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental
default 600
Mirrored78PrefixMonsters reflect 18% of Elemental Damage
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental
default 600
Hexwarded46Prefix15% less effect of Curses on Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
default 800
Hexwarded68Prefix25% less effect of Curses on Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
default 800
Hexwarded73Prefix40% less effect of Curses on Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
default 800
Hexwarded78Prefix60% less effect of Curses on Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
default 800
Empowered73PrefixMonsters have a 15% chance to Ignite, Freeze and Shock on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Ailment
default 800
Empowered78PrefixMonsters have a 20% chance to Ignite, Freeze and Shock on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Ailment
default 800
Resistant1Prefix+10% Monster Chaos Resistance
+15% Monster Elemental Resistances
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Elemental Chaos Resistance
default 800
Resistant68Prefix+15% Monster Chaos Resistance
+20% Monster Elemental Resistances
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Elemental Chaos Resistance
default 800
Resistant73Prefix+20% Monster Chaos Resistance
+30% Monster Elemental Resistances
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Elemental Chaos Resistance
default 800
Resistant78Prefix+25% Monster Chaos Resistance
+40% Monster Elemental Resistances
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Elemental Chaos Resistance
default 800
Impervious46PrefixMonsters have a 20% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Physical Chaos Attack Ailment
default 800
Impervious73PrefixMonsters have a 35% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Physical Chaos Attack Ailment
default 800
Impervious78PrefixMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Physical Chaos Attack Ailment
default 800
Impaling46PrefixMonsters' Attacks have 15% chance to Impale on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 800
Impaling68PrefixMonsters' Attacks have 25% chance to Impale on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 800
Impaling73PrefixMonsters' Attacks have 40% chance to Impale on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 800
Impaling78PrefixMonsters' Attacks have 60% chance to Impale on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 800
Oppressive46PrefixMonsters have +20% chance to Suppress Spell Damage
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Oppressive68PrefixMonsters have +30% chance to Suppress Spell Damage
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Oppressive73PrefixMonsters have +45% chance to Suppress Spell Damage
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Oppressive78PrefixMonsters have +60% chance to Suppress Spell Damage
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Buffered1PrefixMonsters gain (10—14)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Buffered46PrefixMonsters gain (15—19)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Buffered68PrefixMonsters gain (20—29)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Buffered73PrefixMonsters gain (30—39)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Buffered78PrefixMonsters gain (40—49)% of Maximum Life as Extra Maximum Energy Shield
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
Elite1PrefixPatrol Packs have (10—12)% increased chance to be replaced by an Elite Patrol Pack
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
default 800
Elite46PrefixPatrol Packs have (13—16)% increased chance to be replaced by an Elite Patrol Pack
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
default 800
Elite68PrefixPatrol Packs have (17—20)% increased chance to be replaced by an Elite Patrol Pack
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
default 800
Elite73PrefixPatrol Packs have (21—25)% increased chance to be replaced by an Elite Patrol Pack
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
default 800
Elite78PrefixPatrol Packs have (26—30)% increased chance to be replaced by an Elite Patrol Pack
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
default 800
Secure1PrefixPatrolling Monsters deal (13—15)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Secure46PrefixPatrolling Monsters deal (16—18)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Secure68PrefixPatrolling Monsters deal (19—22)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Secure73PrefixPatrolling Monsters deal (23—26)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Secure78PrefixPatrolling Monsters deal (27—30)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Dutiful1PrefixPatrol Packs take (13—15)% reduced damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Dutiful46PrefixPatrol Packs take (16—18)% reduced damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Dutiful68PrefixPatrol Packs take (19—22)% reduced damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Dutiful73PrefixPatrol Packs take (23—26)% reduced damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Dutiful78PrefixPatrol Packs take (27—30)% reduced damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Tempting1PrefixReward Room Monsters deal (13—15)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Tempting46PrefixReward Room Monsters deal (16—18)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Tempting68PrefixReward Room Monsters deal (19—22)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Tempting73PrefixReward Room Monsters deal (23—26)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Tempting78PrefixReward Room Monsters deal (27—30)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Inimicable1PrefixReward Room Monsters take (13—15)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Inimicable46PrefixReward Room Monsters take (16—18)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Inimicable68PrefixReward Room Monsters take (19—22)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Inimicable73PrefixReward Room Monsters take (23—26)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Inimicable78PrefixReward Room Monsters take (27—30)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Indifferent1PrefixGuards deal (13—15)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Indifferent46PrefixGuards deal (16—18)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Indifferent68PrefixGuards deal (19—22)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Indifferent73PrefixGuards deal (23—26)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Indifferent78PrefixGuards deal (27—30)% increased Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage
default 1000
Stoic1PrefixGuards take (13—15)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Stoic46PrefixGuards take (16—18)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Stoic68PrefixGuards take (19—22)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Stoic73PrefixGuards take (23—26)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Stoic78PrefixGuards take (27—30)% reduced Damage
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 1000
Impeding1Prefix(13—15)% reduced Job speed
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Impeding46Prefix(16—18)% reduced Job speed
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Impeding68Prefix(19—22)% reduced Job speed
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Impeding73Prefix(23—26)% reduced Job speed
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Impeding78Prefix(27—30)% reduced Job speed
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Deployed1PrefixReward Rooms have (13—15)% increased Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Deployed1PrefixReward Rooms have (16—18)% increased Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Deployed1PrefixReward Rooms have (19—22)% increased Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Deployed1PrefixReward Rooms have (23—26)% increased Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Deployed1PrefixReward Rooms have (27—30)% increased Monsters
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Supplemented1PrefixReinforcements have (10—15)% increased Attack Speed
Reinforcements have (10—15)% increased Cast Speed
Reinforcements have (5—10)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Attack Caster Speed
default 800
Supplemented1PrefixReinforcements have (15—20)% increased Attack Speed
Reinforcements have (15—20)% increased Cast Speed
Reinforcements have (10—15)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Attack Caster Speed
default 800
Supplemented1PrefixReinforcements have (20—25)% increased Attack Speed
Reinforcements have (20—25)% increased Cast Speed
Reinforcements have (15—20)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Attack Caster Speed
default 800
Supplemented1PrefixReinforcements have (25—35)% increased Attack Speed
Reinforcements have (25—35)% increased Cast Speed
Reinforcements have (20—25)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Attack Caster Speed
default 800
Supplemented1PrefixReinforcements have (35—45)% increased Attack Speed
Reinforcements have (35—45)% increased Cast Speed
Reinforcements have (25—30)% increased Movement Speed
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Attack Caster Speed
default 800
Instantaneous68PrefixLockdown occurs immediately when Alert Level is full
heist contract alert level +% final [-10]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [10]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 600
of Bloodlines1Suffix(20—30)% increased Magic Monsters
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map extra content weighting [1]
map item drop quantity +% [10]
map item drop rarity +% [6]
map magic pack mod rules [1]
default 1000
of Venom1SuffixMonsters Poison on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Chaos Ailment
default 1000
of Balance68SuffixPlayers cannot inflict Exposure
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Elemental
default 1000
of Frenzy1SuffixMonsters have (30—60)% chance to gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Frenzy68SuffixMonsters gain a Frenzy Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Endurance1SuffixMonsters have (30—60)% chance to gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Endurance68SuffixMonsters gain an Endurance Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Power1SuffixMonsters have (30—60)% chance to gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Power68SuffixMonsters gain a Power Charge on Hit
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Giants1SuffixMonsters have 20% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Giants46SuffixMonsters have 30% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Giants68SuffixMonsters have 45% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Giants73SuffixMonsters have 70% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Giants78SuffixMonsters have 100% increased Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Deadliness1SuffixMonsters have (100—125)% increased Critical Strike Chance
+(20—24)% to Monster Critical Strike Multiplier
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
default 800
of Deadliness46SuffixMonsters have (126—150)% increased Critical Strike Chance
+(25—29)% to Monster Critical Strike Multiplier
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
default 800
of Deadliness68SuffixMonsters have (160—200)% increased Critical Strike Chance
+(30—35)% to Monster Critical Strike Multiplier
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
default 800
of Deadliness73SuffixMonsters have (260—300)% increased Critical Strike Chance
+(36—40)% to Monster Critical Strike Multiplier
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
default 800
of Deadliness78SuffixMonsters have (360—400)% increased Critical Strike Chance
+(41—45)% to Monster Critical Strike Multiplier
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Damage Critical
default 800
of Smothering1SuffixPlayers have 20% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Life Defences Energy Shield
default 750
of Smothering73SuffixPlayers have 40% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Life Defences Energy Shield
default 750
of Smothering78SuffixPlayers have 60% less Recovery Rate of Life and Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Life Defences Energy Shield
default 750
of Flames46SuffixArea has patches of Burning Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Elemental Fire
default 250
of Flames68SuffixArea has patches of Burning Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Elemental Fire
default 250
of Flames73SuffixArea has patches of Burning Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Elemental Fire
default 250
of Flames78SuffixArea has patches of Burning Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Elemental Fire
default 250
of Ice46SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Cold Ailment
default 250
of Ice68SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Cold Ailment
default 250
of Ice73SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Cold Ailment
default 250
of Ice78SuffixArea has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Cold Ailment
default 250
of Lightning46SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Lightning Ailment
default 250
of Lightning68SuffixArea has patches of Shocked Ground which increase Damage taken by 20%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Lightning Ailment
default 250
of Lightning73SuffixArea has patches of Shocked Ground which increase Damage taken by 35%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Lightning Ailment
default 250
of Lightning78SuffixArea has patches of Shocked Ground which increase Damage taken by 50%
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Lightning Ailment
default 250
of Desecration46SuffixArea has patches of desecrated ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Chaos
default 250
of Desecration68SuffixArea has patches of desecrated ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Chaos
default 250
of Desecration73SuffixArea has patches of desecrated ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Chaos
default 250
of Desecration78SuffixArea has patches of desecrated ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Chaos
default 250
of Consecration46SuffixArea has patches of Consecrated Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 250
of Consecration68SuffixArea has patches of Consecrated Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 250
of Consecration73SuffixArea has patches of Consecrated Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 250
of Consecration78SuffixArea has patches of Consecrated Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 250
of Elemental Weakness73SuffixPlayers are Cursed with Elemental Weakness
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
default 850
of Elemental Weakness78SuffixPlayers are Cursed with Elemental Weakness
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
default 1000
of Vulnerability73SuffixPlayers are Cursed with Vulnerability
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
default 850
of Vulnerability78SuffixPlayers are Cursed with Vulnerability
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
default 1000
of Enfeeblement73SuffixPlayers are Cursed with Enfeeble
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
default 850
of Enfeeblement78SuffixPlayers are Cursed with Enfeeble
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
default 1000
of Temporal Chains73SuffixPlayers are Cursed with Temporal Chains
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
default 850
of Temporal Chains78SuffixPlayers are Cursed with Temporal Chains
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Caster Curse
default 1000
of Stasis73SuffixPlayers cannot Regenerate Life, Mana or Energy Shield
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Life Mana Defences Energy Shield
default 300
of Exposure73SuffixPlayers have (-8—-5)% to all maximum Resistances
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Resistance
default 600
of Exposure78SuffixPlayers have (-12—-9)% to all maximum Resistances
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Resistance
default 1000
of Congealment78SuffixMonsters cannot be Leeched from
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
default 300
of Insulation46SuffixMonsters have 30% chance to Avoid Elemental Ailments
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Fire Cold Lightning Ailment
default 800
of Insulation73SuffixMonsters have 50% chance to Avoid Elemental Ailments
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Fire Cold Lightning Ailment
default 800
of Insulation78SuffixMonsters have 70% chance to Avoid Elemental Ailments
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Elemental Fire Cold Lightning Ailment
default 800
of Toughness1SuffixMonsters take (15—19)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
default 800
of Toughness46SuffixMonsters take (20—24)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
default 800
of Toughness68SuffixMonsters take (25—30)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
default 800
of Toughness73SuffixMonsters take (31—35)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
default 800
of Toughness78SuffixMonsters take (36—40)% reduced Extra Damage from Critical Strikes
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
Damage Critical
default 800
of Drought1SuffixPlayers gain 15% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Drought46SuffixPlayers gain 20% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Drought68SuffixPlayers gain 30% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Drought73SuffixPlayers gain 40% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Drought78SuffixPlayers gain 50% reduced Flask Charges
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Rust46SuffixPlayers have 15% less Armour
Players have 10% reduced Chance to Block
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Defences Armour
default 800
of Rust68SuffixPlayers have 20% less Armour
Players have 20% reduced Chance to Block
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Defences Armour
default 800
of Rust73SuffixPlayers have 25% less Armour
Players have 30% reduced Chance to Block
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Defences Armour
default 800
of Rust78SuffixPlayers have 30% less Armour
Players have 40% reduced Chance to Block
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Defences Armour
default 800
of Miring46SuffixMonsters have 20% increased Accuracy Rating
Players have -5% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Attack
default 800
of Miring68SuffixMonsters have 30% increased Accuracy Rating
Players have -10% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Attack
default 800
of Miring73SuffixMonsters have 40% increased Accuracy Rating
Players have -15% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Attack
default 800
of Miring78SuffixMonsters have 50% increased Accuracy Rating
Players have -20% to amount of Suppressed Spell Damage Prevented
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Attack
default 800
of Impotence1SuffixPlayers have 10% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Impotence68SuffixPlayers have 15% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Impotence73SuffixPlayers have 20% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Impotence78SuffixPlayers have 25% less Area of Effect
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Blinding46SuffixMonsters Blind on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 650
of Carnage46SuffixMonsters Maim on Hit with Attacks
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 600
of Impedance46SuffixMonsters Hinder on Hit with Spells
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 600
of Enervation46SuffixMonsters steal Power, Frenzy and Endurance charges on Hit
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 800
of Fatigue46SuffixPlayers have 15% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 650
of Fatigue68SuffixPlayers have 20% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 650
of Fatigue73SuffixPlayers have 30% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 650
of Fatigue78SuffixPlayers have 40% less Cooldown Recovery Rate
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 650
of Transience46SuffixBuffs on Players expire 20% faster
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 650
of Transience68SuffixBuffs on Players expire 30% faster
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 650
of Transience73SuffixBuffs on Players expire 50% faster
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 650
of Transience78SuffixBuffs on Players expire 70% faster
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map item drop quantity +% [10]
map item drop rarity +% [6]
default 650
of Doubt46SuffixPlayers have 15% reduced effect of Non-Curse Auras from Skills
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Doubt68SuffixPlayers have 25% reduced effect of Non-Curse Auras from Skills
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Doubt73SuffixPlayers have 40% reduced effect of Non-Curse Auras from Skills
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Doubt78SuffixPlayers have 60% reduced effect of Non-Curse Auras from Skills
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Imprecision46SuffixPlayers have 10% less Accuracy Rating
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Imprecision68SuffixPlayers have 15% less Accuracy Rating
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Imprecision73SuffixPlayers have 20% less Accuracy Rating
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Imprecision78SuffixPlayers have 25% less Accuracy Rating
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Expense1Suffix(13—15)% increased Total Heist Fee
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
of Expense46Suffix(16—18)% increased Total Heist Fee
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
of Expense68Suffix(19—22)% increased Total Heist Fee
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
of Expense73Suffix(23—26)% increased Total Heist Fee
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
of Expense78Suffix(27—30)% increased Total Heist Fee
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 1000
of Selfishness68SuffixThe Ring takes no Cut
heist contract alert level +% final [0]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [0]
map item drop rarity +% [0]
default 500
of Proximity68SuffixNo Travel Cost
heist contract alert level +% final [0]
heist contract lockdown timer +% [0]
heist monster spawner alive limit +% [0]
map item drop rarity +% [0]
default 500
of Paranoia68SuffixAlert Level increases by 0.2% per second
heist contract alert level +% final [0]
heist contract lockdown timer +% [15]
heist monster spawner alive limit +% [0]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 500
of Unravelling73Suffix-3% maximum Player Resistances per 25% Alert Level
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Resistance
default 600
of Unravelling78Suffix-4% maximum Player Resistances per 25% Alert Level
heist contract alert level +% final [-7]
heist contract lockdown timer +% [7]
heist monster spawner alive limit +% [7]
map item drop quantity +% [19]
map item drop rarity +% [11]
Resistance
default 1000
of Over-Heating68Suffix-3% Player Fire Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Elemental Fire Resistance
default 600
of Over-Heating73Suffix-4% Player Fire Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Elemental Fire Resistance
default 600
of Over-Heating78Suffix-5% Player Fire Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Elemental Fire Resistance
default 600
of Spine-Chilling68Suffix-3% Player Cold Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Elemental Cold Resistance
default 600
of Spine-Chilling73Suffix-4% Player Cold Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Elemental Cold Resistance
default 600
of Spine-Chilling78Suffix-5% Player Cold Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Elemental Cold Resistance
default 600
of Hair-Raising68Suffix-3% Player Lightning Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Elemental Lightning Resistance
default 600
of Hair-Raising73Suffix-4% Player Lightning Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Elemental Lightning Resistance
default 600
of Hair-Raising78Suffix-5% Player Lightning Resistance per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Elemental Lightning Resistance
default 600
of Distress46SuffixPlayers have 5% less Armour per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences Armour
default 800
of Distress68SuffixPlayers have 6% less Armour per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences Armour
default 800
of Distress73SuffixPlayers have 7% less Armour per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences Armour
default 800
of Distress78SuffixPlayers have 8% less Armour per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences Armour
default 800
of Apprehension46SuffixPlayers have 5% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences Evasion
default 800
of Apprehension68SuffixPlayers have 6% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences Evasion
default 800
of Apprehension73SuffixPlayers have 7% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences Evasion
default 800
of Apprehension78SuffixPlayers have 8% less Evasion per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences Evasion
default 800
of Wavering Will46SuffixPlayers have 6% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences Energy Shield
default 750
of Wavering Will73SuffixPlayers have 12% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences Energy Shield
default 750
of Wavering Will78SuffixPlayers have 16% less Energy Shield Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Defences Energy Shield
default 750
of Anxiety46SuffixPlayers have 6% less Life Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Life
default 750
of Anxiety73SuffixPlayers have 12% less Life Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Life
default 750
of Anxiety78SuffixPlayers have 16% less Life Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Life
default 750
of Clouded Judgement46SuffixPlayers have 6% less Mana Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Mana
default 750
of Clouded Judgement73SuffixPlayers have 12% less Mana Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Mana
default 750
of Clouded Judgement78SuffixPlayers have 16% less Mana Recovery Rate per 25% Alert Level
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
map item drop quantity +% [16]
map item drop rarity +% [9]
Mana
default 750
of Dehydration1SuffixPlayers gain 4% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Dehydration46SuffixPlayers gain 6% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Dehydration68SuffixPlayers gain 8% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Dehydration73SuffixPlayers gain 10% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
of Dehydration78SuffixPlayers gain 12% reduced Flask Charges per 25% Alert Level
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
default 800
Heist Equipment mods /84
NameLevelPre/SufDescriptionWeight
1Unique(11—15)% increased Rarity of Items dropped in Heists Drop
1Unique(16—20)% increased Rarity of Items dropped in Heists Drop
1Unique(21—25)% increased Rarity of Items dropped in Heists Drop
1Unique(26—30)% increased Rarity of Items dropped in Heists Drop
Shrewd1Prefix(23—26)% increased Rarity of Items dropped in Heists Dropheist_equipment_reward 1000
default 0
Tasteful45Prefix(27—30)% increased Rarity of Items dropped in Heists Dropheist_equipment_reward 800
default 0
Cultured75Prefix(31—35)% increased Rarity of Items dropped in Heists Dropheist_equipment_reward 600
default 0
Sophisticated82Prefix(36—40)% increased Rarity of Items dropped in Heists Dropheist_equipment_reward 400
default 0
Pickpocket's1Prefix(7—8)% increased Quantity of Items dropped in Heists Dropheist_equipment_reward 500
default 0
Thief's45Prefix(9—10)% increased Quantity of Items dropped in Heists Dropheist_equipment_reward 400
default 0
Looter's75Prefix(11—12)% increased Quantity of Items dropped in Heists Dropheist_equipment_reward 300
default 0
Ransacker's84Prefix(13—15)% increased Quantity of Items dropped in Heists Dropheist_equipment_reward 200
default 0
Skillful82Prefix+1 to Level of all Jobs for Heistsheist_equipment_tool 100
default 0
Lockpick's83Prefix+1 to Lockpicking Level for Heistsheist_equipment_lockpick 100
default 0
Herculean83Prefix+1 to Brute Force Level for Heistsheist_equipment_bruteforce 100
default 0
Revealing83Prefix+1 to Perception Level for Heistsheist_equipment_perception 100
default 0
Explosive83Prefix+1 to Demolition Level for Heistsheist_equipment_demolition 100
default 0
Mental83Prefix+1 to Counter-Thaumaturgy Level for Heistsheist_equipment_counterthaumaturge 100
default 0
Dismantling83Prefix+1 to Trap Disarmament Level for Heistsheist_equipment_trapdisarmament 100
default 0
Lithe83Prefix+1 to Agility Level for Heistsheist_equipment_agility 100
default 0
Spy's83Prefix+1 to Deception Level for Heistsheist_equipment_deception 100
default 0
Ingenious83Prefix+1 to Engineering Level for Heistsheist_equipment_engineering 100
default 0
Customer's1Prefix(14—16)% increased Rogue's Marker value of primary Heist Targetheist_equipment_reward 1000
default 0
Client's45Prefix(17—19)% increased Rogue's Marker value of primary Heist Targetheist_equipment_reward 800
default 0
Patron's75Prefix(20—22)% increased Rogue's Marker value of primary Heist Targetheist_equipment_reward 600
default 0
Sponsor's82Prefix(23—25)% increased Rogue's Marker value of primary Heist Targetheist_equipment_reward 400
default 0
of Planning68Suffix(2—3)% chance to not Activate Lockdown in Grand Heistsheist_equipment_utility 100
default 0
of Choreography83Suffix(4—5)% chance to not Activate Lockdown in Grand Heistsheist_equipment_utility 80
default 0
of Gossip1Suffix(7—8)% chance on completing a Heist to generate an additional Reveal with Whakanoheist_equipment_tool 600
default 0
of Disclosure45Suffix(9—10)% chance on completing a Heist to generate an additional Reveal with Whakanoheist_equipment_tool 500
default 0
of Discovery75Suffix(11—12)% chance on completing a Heist to generate an additional Reveal with Whakanoheist_equipment_tool 400
default 0
of Revelation83Suffix(13—15)% chance on completing a Heist to generate an additional Reveal with Whakanoheist_equipment_tool 300
default 0
of the Cache1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Basic Currency Dropheist_equipment_reward 1000
default 0
of the Stash45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Basic Currency Dropheist_equipment_reward 800
default 0
of the Stockpile75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Basic Currency Dropheist_equipment_reward 600
default 0
of the Hoard83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Basic Currency Dropheist_equipment_reward 400
default 0
of Glimmering1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Jewels Dropheist_equipment_reward 1000
default 0
of Glittering45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Jewels Dropheist_equipment_reward 800
default 0
of Dazzling75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Jewels Dropheist_equipment_reward 600
default 0
of Radiance83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Jewels Dropheist_equipment_reward 400
default 0
of Paths1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Maps Dropheist_equipment_reward 1000
default 0
of Locations45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Maps Dropheist_equipment_reward 800
default 0
of Maps75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Maps Dropheist_equipment_reward 600
default 0
of the Atlas83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Maps Dropheist_equipment_reward 400
default 0
of Fragments1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Map Fragments Dropheist_equipment_reward 1000
default 0
of Pieces45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Map Fragments Dropheist_equipment_reward 800
default 0
of Puzzles75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Map Fragments Dropheist_equipment_reward 600
default 0
of Assembly83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Map Fragments Dropheist_equipment_reward 400
default 0
of Cards1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Divination Cards Dropheist_equipment_reward 1000
default 0
of Decks45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Divination Cards Dropheist_equipment_reward 800
default 0
of Collections75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Divination Cards Dropheist_equipment_reward 600
default 0
of Compendiums83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Divination Cards Dropheist_equipment_reward 400
default 0
of Confusion1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Delirium Orbs and Splinters Dropheist_equipment_reward 1000
default 0
of Uncertainty45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Delirium Orbs and Splinters Dropheist_equipment_reward 800
default 0
of Voices75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Delirium Orbs and Splinters Dropheist_equipment_reward 600
default 0
of Insanity83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Delirium Orbs and Splinters Dropheist_equipment_reward 400
default 0
of Spores1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Blighted Maps and Catalysts Dropheist_equipment_reward 0
default 0
of Fungi45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Blighted Maps and Catalysts Dropheist_equipment_reward 0
default 0
of Infestation75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Blighted Maps and Catalysts Dropheist_equipment_reward 0
default 0
of the Blight83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Blighted Maps and Catalysts Dropheist_equipment_reward 0
default 0
of Whispering1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Essences Dropheist_equipment_reward 1000
default 0
of Weeping45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Essences Dropheist_equipment_reward 800
default 0
of Screaming75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Essences Dropheist_equipment_reward 600
default 0
of Deafening83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Essences Dropheist_equipment_reward 400
default 0
of the Tear1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Breach Splinters Dropheist_equipment_reward 0
default 0
of the Hand45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Breach Splinters Dropheist_equipment_reward 0
default 0
of the Breach75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Breach Splinters Dropheist_equipment_reward 0
default 0
of the Domain83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Breach Splinters Dropheist_equipment_reward 0
default 0
of Rust1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Scarabs Dropheist_equipment_reward 1000
default 0
of Polish45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Scarabs Dropheist_equipment_reward 800
default 0
of Gilding75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Scarabs Dropheist_equipment_reward 600
default 0
of Wings83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Scarabs Dropheist_equipment_reward 400
default 0
of Powders1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Catalysts Dropheist_equipment_reward 1000
default 0
of Reactants45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Catalysts Dropheist_equipment_reward 800
default 0
of Concatenation75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Catalysts Dropheist_equipment_reward 600
default 0
of Catalysts83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Catalysts Dropheist_equipment_reward 400
default 0
of the Few1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Legion Splinters Dropheist_equipment_reward 1000
default 0
of the Many45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Legion Splinters Dropheist_equipment_reward 800
default 0
of the Countless75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Legion Splinters Dropheist_equipment_reward 600
default 0
of the Legion83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Legion Splinters Dropheist_equipment_reward 400
default 0
of Prayers1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Oils Dropheist_equipment_reward 1000
default 0
of Blessings45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Oils Dropheist_equipment_reward 800
default 0
of Consecrations75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Oils Dropheist_equipment_reward 600
default 0
of Anointments83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Oils Dropheist_equipment_reward 400
default 0
Trinket mods /107
NameLevelPre/SufDescriptionWeight
Lucky1PrefixSmuggler's Caches have (5—6)% chance to Duplicate contained Rogue's Markers Dropdefault 100
Lucky50PrefixSmuggler's Caches have (7—8)% chance to Duplicate contained Rogue's Markers Dropdefault 75
Lucky70PrefixSmuggler's Caches have (9—10)% chance to Duplicate contained Rogue's Markers Dropdefault 50
Lucky1Prefix1% chance in Heists for Basic Currency drops to be Duplicated Dropdefault 50
Lucky50Prefix2% chance in Heists for Basic Currency drops to be Duplicated Dropdefault 25
Lucky70Prefix3% chance in Heists for Basic Currency drops to be Duplicated Dropdefault 10
Lucky1Prefix(10—12)% increased Rarity of Items dropped in Heists Dropdefault 200
Lucky50Prefix(13—16)% increased Rarity of Items dropped in Heists Dropdefault 150
Lucky70Prefix(17—20)% increased Rarity of Items dropped in Heists Dropdefault 100
Lucky1Prefix(4—5)% increased Quantity of Items dropped in Heists Dropdefault 200
Lucky50Prefix(6—7)% increased Quantity of Items dropped in Heists Dropdefault 150
Lucky70Prefix(8—10)% increased Quantity of Items dropped in Heists Dropdefault 100
Lucky1Prefix2% chance in Heists for Items to drop Corrupted Dropdefault 100
Lucky50Prefix3% chance in Heists for Items to drop Corrupted Dropdefault 75
Lucky70Prefix4% chance in Heists for Items to drop Corrupted Dropdefault 50
Lucky1Prefix(6—8)% chance in Heists for Items to drop Identified Dropdefault 100
Lucky50Prefix(9—11)% chance in Heists for Items to drop Identified Dropdefault 75
Lucky70Prefix(12—15)% chance in Heists for Items to drop Identified Dropdefault 50
Lucky1Prefix3% chance in Heists for Items to drop with an additional Socket Dropdefault 100
Lucky50Prefix4% chance in Heists for Items to drop with an additional Socket Dropdefault 75
Lucky70Prefix5% chance in Heists for Items to drop with an additional Socket Dropdefault 50
Lucky1Prefix1% chance in Heists for Items to drop fully linked Dropdefault 100
Lucky50Prefix2% chance in Heists for Items to drop fully linked Dropdefault 75
Lucky70Prefix3% chance in Heists for Items to drop fully linked Dropdefault 50
Lucky75Prefix1% chance in Heists for Items to drop with Shaper Influence Dropdefault 20
Lucky75Prefix1% chance in Heists for Items to drop with Elder Influence Dropdefault 20
Lucky1Prefix3% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead Dropdefault 100
Lucky50Prefix(4—5)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead Dropdefault 75
Lucky70Prefix(6—7)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead Dropdefault 50
Lucky1Prefix2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Dropdefault 100
Lucky50Prefix3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Dropdefault 75
Lucky70Prefix4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Dropdefault 50
Lucky1Prefix(13—16)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead Dropdefault 100
Lucky50Prefix(17—20)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead Dropdefault 75
Lucky70Prefix(21—25)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead Dropdefault 50
Lucky1Prefix(6—8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Dropdefault 100
Lucky50Prefix(9—12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Dropdefault 75
Lucky70Prefix(13—15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Dropdefault 50
Lucky78Prefix1% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead Dropdefault 20
Lucky1Prefix(7—8)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead Dropdefault 100
Lucky50Prefix(9—10)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead Dropdefault 75
Lucky70Prefix(11—13)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead Dropdefault 50
Lucky1Prefix5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Dropdefault 100
Lucky50Prefix6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Dropdefault 75
Lucky70Prefix(7—8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Dropdefault 50
Lucky81Prefix1% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead Dropdefault 15
Lucky83Prefix1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead Dropdefault 1
Lucky75Prefix1% chance in Heists for Regal Orbs to drop as Divine Orbs instead Dropdefault 5
Lucky80Prefix2% chance in Heists for Regal Orbs to drop as Divine Orbs instead Dropdefault 2
Lucky75Prefix1% chance in Heists for Regal Orbs to drop as Ancient Orbs instead Dropdefault 5
Lucky80Prefix2% chance in Heists for Regal Orbs to drop as Ancient Orbs instead Dropdefault 2
Lucky1Prefix(12—15)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead Dropdefault 100
Lucky50Prefix(16—20)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead Dropdefault 75
Lucky70Prefix(21—25)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead Dropdefault 50
Lucky82Prefix1% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead Dropdefault 5
Lucky77Prefix1% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead Dropdefault 10
Lucky1Prefix(25—33)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead Dropdefault 100
Lucky50Prefix(34—40)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead Dropdefault 75
Lucky70Prefix(41—50)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead Dropdefault 50
Lucky1Prefix(16—20)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead Dropdefault 100
Lucky50Prefix(21—25)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead Dropdefault 75
Lucky70Prefix(26—30)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead Dropdefault 50
Lucky1Prefix(16—20)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead Dropdefault 100
Lucky50Prefix(21—25)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead Dropdefault 75
Lucky70Prefix(26—30)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead Dropdefault 50
of Superstition1SuffixHeist Chests have a 2% chance to Duplicate contained Basic Currency Dropdefault 50
of Superstition50SuffixHeist Chests have a 3% chance to Duplicate contained Basic Currency Dropdefault 25
of Superstition70SuffixHeist Chests have a 4% chance to Duplicate contained Basic Currency Dropdefault 10
of Superstition1Suffix(4—5)% chance to receive additional Armour items when opening a Reward Chest in a Heist Dropdefault 100
of Superstition50Suffix(6—7)% chance to receive additional Armour items when opening a Reward Chest in a Heist Dropdefault 75
of Superstition70Suffix(8—10)% chance to receive additional Armour items when opening a Reward Chest in a Heist Dropdefault 50
of Superstition1Suffix(4—5)% chance to receive additional Weapons when opening a Reward Chest in a Heist Dropdefault 100
of Superstition50Suffix(6—7)% chance to receive additional Weapons when opening a Reward Chest in a Heist Dropdefault 75
of Superstition70Suffix(8—10)% chance to receive additional Weapons when opening a Reward Chest in a Heist Dropdefault 50
of Superstition1Suffix4% chance to receive additional Jewellery when opening a Reward Chest in a Heist Dropdefault 100
of Superstition50Suffix(5—6)% chance to receive additional Jewellery when opening a Reward Chest in a Heist Dropdefault 75
of Superstition70Suffix(7—8)% chance to receive additional Jewellery when opening a Reward Chest in a Heist Dropdefault 50
of Superstition1Suffix2% chance to receive additional Gem items when opening a Reward Chest in a Heist Dropdefault 100
of Superstition50Suffix3% chance to receive additional Gem items when opening a Reward Chest in a Heist Dropdefault 75
of Superstition70Suffix4% chance to receive additional Gem items when opening a Reward Chest in a Heist Dropdefault 50
of Superstition1Suffix3% chance to receive additional Essences when opening a Reward Chest in a Heist Dropdefault 100
of Superstition50Suffix4% chance to receive additional Essences when opening a Reward Chest in a Heist Dropdefault 75
of Superstition70Suffix(5—6)% chance to receive additional Essences when opening a Reward Chest in a Heist Dropdefault 50
of Superstition1Suffix4% chance to receive additional Divination Card items when opening a Reward Chest in a Heist Dropdefault 100
of Superstition50Suffix(5—6)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist Dropdefault 75
of Superstition70Suffix(7—8)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist Dropdefault 50
of Superstition1Suffix1% chance to receive additional Unique items when opening a Reward Chest in a Heist Dropdefault 50
of Superstition50Suffix2% chance to receive additional Unique items when opening a Reward Chest in a Heist Dropdefault 25
of Superstition1Suffix4% chance to receive additional Talismans when opening a Reward Chest in a Heist Dropdefault 100
of Superstition50Suffix(5—6)% chance to receive additional Talismans when opening a Reward Chest in a Heist Dropdefault 75
of Superstition70Suffix(7—8)% chance to receive additional Talismans when opening a Reward Chest in a Heist Dropdefault 50
of Superstition40Suffix2% chance to receive additional Abyss items when opening a Reward Chest in a Heist Dropdefault 100
of Superstition50Suffix3% chance to receive additional Abyss items when opening a Reward Chest in a Heist Dropdefault 75
of Superstition70Suffix4% chance to receive additional Abyss items when opening a Reward Chest in a Heist Dropdefault 50
of Superstition40Suffix2% chance to receive additional Gold when opening a Reward Chest in a Heist Dropdefault 100
of Superstition50Suffix3% chance to receive additional Gold when opening a Reward Chest in a Heist Dropdefault 75
of Superstition70Suffix4% chance to receive additional Gold when opening a Reward Chest in a Heist Dropdefault 50
of Superstition60Suffix1% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist Dropdefault 50
of Superstition80Suffix2% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist Dropdefault 25
of Superstition60Suffix1% chance to receive additional Delirium items when opening a Reward Chest in a Heist Dropdefault 50
of Superstition80Suffix2% chance to receive additional Delirium items when opening a Reward Chest in a Heist Dropdefault 25
of Superstition40Suffix1% chance to receive additional Legion items when opening a Reward Chest in a Heist Dropdefault 100
of Superstition50Suffix2% chance to receive additional Legion items when opening a Reward Chest in a Heist Dropdefault 75
of Superstition70Suffix3% chance to receive additional Legion items when opening a Reward Chest in a Heist Dropdefault 50
of Superstition40Suffix1% chance to receive additional Blight items when opening a Reward Chest in a Heist Dropdefault 100
of Superstition50Suffix2% chance to receive additional Blight items when opening a Reward Chest in a Heist Dropdefault 75
of Superstition70Suffix3% chance to receive additional Blight items when opening a Reward Chest in a Heist Dropdefault 50
Crafting Bench /1
ModRequireItemClassesUnlock
Area contains 3 additional Smuggler's Caches
map extra content weighting [1]
map heist league [1]
5x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 9
Misc mods /36
NameLevelDomainPre/SufDescriptionWeight
1AtlasPrefixNon-Unique Heist Contracts found in your Maps have an additional Implicit Modifier
3 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixNon-Unique Heist Contracts found in your Maps have an additional Implicit Modifier
15 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixArea contains a Smuggler's Cache
3 uses remaining
no_monster_packs 0
unique_map 0
default 250
1AtlasPrefixArea contains a Smuggler's Cache
15 uses remaining
no_monster_packs 0
unique_map 0
default 250
1ExpeditionRelicSuffixRunic Monsters have 10% chance to drop an additional Heist Contractexpedition_templar_remnant 1000
default 0
1ExpeditionRelicSuffixExcavated Chests have 10% chance to contain an additional Heist Contractexpedition_templar_remnant 1000
default 0
of Smuggling1SentinelSuffix(1—1.5)% chance for Empowered Enemies to have a Heist Reward
local sentinel drone difficulty + [4]
special_sentinel_mod 0
sentinel_c 0
default 0
of Smuggling1SentinelSuffix(1.6—2)% chance for Empowered Enemies to have a Heist Reward
local sentinel drone difficulty + [6]
special_sentinel_mod 0
sentinel_c 0
default 0
of Smuggling1SentinelSuffix(2.1—3)% chance for Empowered Enemies to have a Heist Reward
local sentinel drone difficulty + [8]
special_sentinel_mod 0
sentinel_c 0
default 0
1MemoryLinesUniqueArea contains 2 additional Smuggler's Caches
map heist league [1]
Smuggler's68MapRelicPrefixYour Maps have +(15—25)% chance to contain a Smuggler's Cacheatlas_relic_small 1000
default 0
Smuggler's68MapRelicPrefixYour Maps have +(30—45)% chance to contain a Smuggler's Cacheatlas_relic_medium 2000
default 0
Smuggler's68MapRelicPrefixYour Maps have +(40—60)% chance to contain a Smuggler's Cacheatlas_relic_large 2000
default 0
Smuggler's68MapRelicPrefixYour Maps have +(45—70)% chance to contain a Smuggler's Cacheatlas_relic_very_large 2000
default 0
Smuggler's68MapRelicPrefixYour Maps have (80—100)% increased chance to contain a Smuggler's Cacheatlas_relic_small 2000
default 0
Smuggler's68MapRelicPrefixYour Maps have (144—180)% increased chance to contain a Smuggler's Cacheatlas_relic_medium 2000
default 0
Smuggler's68MapRelicPrefixYour Maps have (192—240)% increased chance to contain a Smuggler's Cacheatlas_relic_large 2000
default 0
Smuggler's68MapRelicPrefixYour Maps have (224—280)% increased chance to contain a Smuggler's Cacheatlas_relic_very_large 2000
default 0
of Smuggling68MapRelicSuffixHeist Contracts found in your Maps are (75—125)% more likely to require level 3 Jobsatlas_relic_medium 400
default 0
of Smuggling68MapRelicSuffixHeist Contracts found in your Maps are (75—125)% more likely to require level 4 Jobsatlas_relic_medium 400
default 0
of Smuggling68MapRelicSuffixSmuggler's Caches in your Maps have (35—45)% increased chance to drop Blueprintsatlas_relic_small 800
default 0
of Smuggling68MapRelicSuffixHeist Contracts found in your Maps are (75—125)% more likely to require level 5 Jobsatlas_relic_medium 400
default 0
of Smuggling68MapRelicSuffixYour Maps that contain Smuggler's Caches have a (25—35)% chance to contain an additional Smuggler's Cacheatlas_relic_medium 400
default 0
of Smuggling68MapRelicSuffixSmuggler's Caches in your Maps have (40—60)% increased chance to drop Contractsatlas_relic_large 1000
default 0
of Smuggling68MapRelicSuffixYour Maps that contain Smuggler's Caches have a (4—6)% chance to contain 6 additional Smuggler's Cachesatlas_relic_very_large 500
default 0
of Smuggling68MapRelicSuffixSmuggler's Caches drop (8—12)% more Rogue Markers for each Smuggler's Cache opened in the Areaatlas_relic_large 1000
default 0
of Smuggling68MapRelicSuffixSmuggler's Caches in your Maps have (10—15)% increased chance to contain Blueprints for each Smuggler's Cache opened in the Mapatlas_relic_very_large 500
default 0
Smuggler's68MapRelicPrefix(10—15)% increased Heist Contracts found in your Mapsatlas_relic_small 1000
default 0
of Smuggling68MapRelicSuffixHuck accompanies you on opening the first Smuggler's Cache in each of your Mapsatlas_relic_very_large 500
default 0
of Smuggling68MapRelicSuffixHeist Contracts found in your Maps are (40—60)% more likely to require Lockpicking, Brute Force or Perceptionatlas_relic_small 400
default 0
of Smuggling68MapRelicSuffixHeist Contracts found in your Maps are (70—90)% more likely to target High Value Targetsatlas_relic_large 500
default 0
of Smuggling68MapRelicSuffixHeist Contracts found in your Maps are (45—65)% more likely to target Precious Targetsatlas_relic_large 500
default 0
of Smuggling68MapRelicSuffixHeist Contracts found in your Maps are (40—60)% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmamentatlas_relic_small 400
default 0
of Smuggling68MapRelicSuffixHeist Contracts found in your Maps are (40—60)% more likely to require Agility, Deception or Engineeringatlas_relic_small 400
default 0
1MapRelicUniqueRogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Heist Items
Item /4
SilverBrooch
Silver Brooch
Requires Level 2 in Any Job
(11—15)% increased Rarity of Items dropped in Heists
GoldenBrooch
Golden Brooch
Requires Level 3 in Any Job
(16—20)% increased Rarity of Items dropped in Heists
EnamelBrooch
Enamel Brooch
Requires Level 4 in Any Job
(21—25)% increased Rarity of Items dropped in Heists
FoliateBrooch
Foliate Brooch
Requires Level 5 in Any Job
(26—30)% increased Rarity of Items dropped in Heists
Passive /16
Mastery: Heist
Your Maps have +30% chance to contain a Smuggler's Cache
Mastery: Heist
Smuggler's Caches in your Maps have 100% increased chance to drop Blueprints
Blueprints that drop in your Maps have 10% chance to be fully Revealed
Mastery: Heist
Smuggler's Caches in your Maps have 10% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map
Smuggler's Caches drop 10% more Rogue Markers for each Smuggler's Cache opened in the Area
Your Maps that contain Smuggler's Caches have a 15% chance to contain 6 additional Smuggler's Caches
Mastery: Heist
Huck accompanies you on opening the first Smuggler's Cache in each of your Maps
Mastery: Heist
Heist Contracts found in your Maps are 80% more likely to target High Value Targets
Heist Contracts found in your Maps are 55% more likely to target Precious Targets
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Abysses
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Blight Encounters
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ore Deposits
Scarabs found in your Maps cannot be Kalguuran Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)

Community Wiki

Edit

Heist league

Sanctum Patch Notes

Rogue's Markers Problem:

  • Upon leaving town in Act 6 and killing your first set of monsters, you'd very quickly obtain Rogue's Markers and be told to go back to town and talk to Kurai. This disrupted the flow of the main questline, and you were then directed to do more and more things for the initial Heist quest.

Solution:

  • We've removed the guaranteed Rogue's Marker drop from Act 6.

Ultimatum Patch Notes

Heist Changes

  • The amount of experience required to level up a Heist Rogue has been reduced by 20% per level.

Ritual Patch Notes

Heist Changes

  • Kurai, as well as your first Rogue's Markers, can now be found starting in Act 6.
  • Smuggler's Caches now always drop a Quest Contract if possible, in addition to an ordinary Contract.
  • Smuggler's Caches now appear less frequently, and Contracts, Blueprints and Rogue's Markers now drop less frequently.
  • All quest contracts now reward you with Rogue's Markers upon completion.
  • Kurai's second and third quest contracts now spawn more monsters during the escape.
  • The number of Rogue's Markers you get from completing contracts above level 68 has been increased. You'll now get (on average) 20% more markers from Level 83 contracts.
  • The levels at which Heist Equipment drops has been adjusted to fit the new progression.
  • Job Experience granted to Heist participants has been increased across the board to fit the lower frequency at which players will engage in them.
  • Blueprints that have been created through duplication (such as via Einhar's Blood Altar) must now be revealed again.
  • The Rogue Harbour once again acts like a town and will be populated by other players.
  • Vinderi's chance for items from Heist chests to be doubled has been reduced at all levels. It is now 14% at job level 5 (from 20%).
  • Huck now grants increased experience to players in Heists, up to 20% at job level 3.
  • Harvest rewards can no longer appear in Heists, because Harvest is a thing again.
  • Greatly increased the chance of finding Tempering and Tailoring Orbs from Blueprint rewards.
  • The experience limit on all Heists has been lowered (as in, you will hit a point at which additional monster spawns grant no experience sooner).
  • Whakano's reveal audio no longer overlaps with itself.

Introduction

The Heist league is a challenge league. It launched on September 18, 2020 (UTC), alongside the Version 3.12.0 patch.

The Heist league has the player organizing Heists to infiltrate and steal from fortified caches of valuables. After finding a Rogue's Marker, the player can use it to visit the Rogue Harbour and run Contracts for the rogue's guild known as the Ring. The player is tasked to infiltrate an area containing a valuable item with a help of a Rogue for hire. They must secure the item and take as many other valuables as possible before lockdown occurs, then make their escape through a hoard of guards alive. Smaller contracts can lead into Blueprints used to plan more elaborate Grand Heists for an even bigger payout and exclusive rewards. Players can equip Trinkets and train and gear up their Rogues to improve the heisting experience and rewards. Exclusive rewards in the Heist league include experimented base items with new implicit mods, skill gems with alternate quality modifiers, weapon and body armour enchantments, and replica unique items with similar but different properties to its original.

League mechanic

Enemies can randomly drop stacks of HeistCoinCurrencyRogue's Marker or Contracts, which are used for Heists. Occasionally, a zone contains a Smuggler's Cache containing both. Quest Contract can only be obtained from Smuggler's Caches. Using a Rogue's Marker open a portal to the Rogue Harbour. Players can use contracts there to open a portal to perform a heist. Each heist requires a Rogue with the required Heist Job skill and level, as well as a fee.

During the heist, the player must retrieve the target item before lockdown. Opening chests raises the Alert gauge. Maxing out the gauge starts a Countdown phase before the item is locked out. Retrieving the item or running out the timer starts the Escape phase, where the player must reach the escape point without dying. All items taken during a heist are marked as Contraband, which cannot be used and drop on death until the heist is over. Selling the target item rewards you with additional Rogue's Markers.

Blueprints are used to perform Grand Heists. You can use Markers to pay to reveal additional wings and rooms in a blueprint. Grand Heists require multiple Rogues to perform and contain special items in the safe.

The cost for revealing rooms/wings in blueprints increases every time a new component is revealed. These costs are additive and based on the type of component revealed. The increase is approximately ~4.3% every time you reveal a room, ~30.4% every time you reveal a wing, and ~1.7% every time you reveal an escape route. So if the original cost of a revealing a wing was 3000 markers and you have revealed 2 rooms and 1 other wing the new cost to reveal the wing will be ~3000*(1+0.043*2+0.304)=4170 markers.

Minimap

These new icons are introduced to the minimap:

Modifiers

All map and most area have the modifiers:

  • MapHeistLeague

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