Replica Base Unique /101
Requires Level 60, 138 Str
+(20—25) to all Attributes
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100—125)% to Melee Critical Strike Multiplier
(100—120)% increased Armour
(40—50)% increased Elemental Damage taken
(Attributes are Strength, Dexterity, and Intelligence)
Requires Level 46, 80 Dex, 80 Int
Grants 44 Life per Enemy Hit
Socketed Gems are Supported by Level 12 Cast when Damage Taken
15% Chance to Block Attack Damage
(100—120)% increased Physical Damage
+(30—50) to maximum Life
50% increased Defences from Equipped Shield
Adds 45 to 75 Fire Damage if you've Blocked Recently
(Armour, Evasion Rating and Energy Shield are the standard Defences)
(Recently refers to the past 4 seconds)
Requires Level 49, 47 Str, 47 Int
(15—18)% increased Strength
+(180—220) to Armour
+(13—19)% to Chaos Resistance
25% increased Movement Speed
Cannot deal non-Chaos Damage
Adds 1 to 80 Chaos Damage to Attacks per 80 Strength
Requires Level 41, 60 Int
Grants Level 25 Wintertide Brand Skill
(100—120)% increased Energy Shield
10% increased Area of Effect
Immune to Chill
Wintertide Brand has (20—30)% increased Chill Effect
Requires Level 66, 95 Dex, 131 Int
2% of Physical Attack Damage Leeched as Life
(110—130)% increased Physical Damage
Adds (15—20) to (30—40) Physical Damage
(8—12)% increased Attack Speed
Gain +50 Life when you Taunt an Enemy
You gain Onslaught for 1 seconds on Killing Taunted Enemies
Enemies Taunted by you take 10% increased Damage
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
Requires Level 64, 138 Dex
+4 to Level of Socketed Herald Gems
(80—100)% increased Evasion Rating
+(20—30)% to Chaos Resistance
25% chance to Avoid being Poisoned
16% increased Mana Reservation Efficiency of Skills
You cannot be Hindered
Requires Level 43, 64 Str, 64 Int
(180—220)% increased Armour and Energy Shield
+(60—80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
(Recently refers to the past 4 seconds)
Requires Level 63, 100 Str
+(60—80) to Intelligence
(40—60)% increased Global Critical Strike Chance
(200—220)% increased Armour
+(60—75) to maximum Life
You have Perfect Agony if you've dealt a Critical Strike recently
(Recently refers to the past 4 seconds)
(Damage over Time Multiplier for Ailments is equal to Critical Strike Multiplier. Critical Strikes do not deal extra Damage, Non-Critical Strikes cannot inflict Ailments)
Requires Level 16
Regenerate (1—2)% of Life per second
+100 to maximum Life
(20—25)% increased Life Regeneration rate
Items and Gems have 25% reduced Attribute Requirements
(Attributes are Strength, Dexterity, and Intelligence)
Requires Level 60
+(16—24) to Dexterity and Intelligence
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to maximum Fortification per Endurance Charge
(7—10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20—25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20—25)% chance to lose an Endurance Charge when you gain Fortification
Requires Level 22
+(9—20) to maximum Energy Shield
(-25—-15) to Intelligence
10% increased Damage
50% increased Fishing Pool Consumption
20% increased Fishing Range
(20—30)% increased Rarity of Fish Caught
Requires Level 32, 52 Str, 62 Int
22% increased Elemental Damage
Socketed Gems are Supported by Level 15 Elemental Penetration
Socketed Gems are Supported by Level 15 Immolate
Socketed Gems are Supported by Level 15 Unbound Ailments
Socketed Gems are Supported by Level 15 Ice Bite
Socketed Gems are Supported by Level 15 Inspiration
Socketed Gems are Supported by Level 15 Innervate
Requires Level 20
Recover 1% of Life on Kill
Recover 1% of Energy Shield on Kill
Cannot Leech or Regenerate Mana
Requires Level 4, 12 Str, 12 Int
+20% Chance to Block Spell Damage while wielding a Staff
+12% Chance to Block Attack Damage while wielding a Staff
100% increased Fire Damage
(5—10)% increased Attack Speed
Curse Enemies with Flammability on Block
Reflects (22—44) Fire Damage to Attackers on Block
(Warstaves are considered Staves)
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
Requires Level 15, 30 Dex, 30 Int
30% increased Global Critical Strike Chance
+20 to Strength
(20—40)% increased Physical Damage
Adds (3—6) to (9—13) Physical Damage
30% chance to cause Bleeding on Hit
(100—150)% increased Critical Strike Chance against Bleeding Enemies
Extra gore
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Requires Level 22, 42 Int
(40—60)% increased Energy Shield
+20 to maximum Life
+20 to maximum Mana
(5—15)% increased Movement Speed
Summoned Phantasms have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Summoned Raging Spirits have 10% chance to refresh their Duration when they Hit a Rare or Unique Enemy
Requires Level 20
(100—120)% increased Critical Strike Chance with Traps
Can have 5 fewer Traps placed at a time
Requires Level 62, 95 Dex, 131 Int
30% increased Global Critical Strike Chance
+3 to Level of all Cold Spell Skill Gems
Deal no Cold Damage
Requires Level 20
4% increased Skill Effect Duration
+5 to Maximum Rage
Non-Channelling Skills have -9 to Total Mana Cost
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Requires Level 58
200% increased Experience gain
Monster Level: 84
Map has (6—8) additional random Modifiers
Map has (4—6) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Corrupted
Requires Level 49, 134 Int
Socketed Gems are Supported by Level 29 Added Cold Damage
+(20—30) to Intelligence
(210—250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost
Requires Level 1
+(20—30) to maximum Mana
+(5—20) to Intelligence
+(5—20)% to all Elemental Resistances
Gain (5—20) Mana per Enemy Killed
You can apply one fewer Curse
(10—15)% increased Effect of your Curses
Requires Level 66, 104 Str, 122 Dex
+475 to Accuracy Rating
Adds (40—65) to (70—100) Physical Damage
(5—10)% increased Attack Speed
+(180—200) to Armour
3% reduced Movement Speed
+(280—300) to Accuracy Rating
1% increased Attack Damage per 450 Armour
Requires Level 64, 113 Str, 113 Int
+25% Chance to Block Attack Damage while wielding a Staff
+10% Chance to Block Attack Damage while wielding a Staff
(40—50)% increased Critical Strike Chance
Gain (10—20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120—150)% increased Elemental Damage if you've dealt a Critical Strike Recently
(Warstaves are considered Staves)
(Recently refers to the past 4 seconds)
Requires Level 35, 62 Str, 62 Int
18% increased Elemental Damage
+(20—30) to all Attributes
Minions deal (30—40)% increased Damage
Raised Zombies Cover Enemies in Ash on Hit
Raised Zombies take (15—30)% of their Maximum Life per second as Fire Damage
Raised Zombies have Avatar of Fire
(Attributes are Strength, Dexterity, and Intelligence)
(50% of Physical, Cold and Lightning Damage Converted to Fire Damage.
Deal no Non-Fire Damage)
Deal no Non-Fire Damage)
Requires Level 16
+(20—30)% to Fire Resistance
(30—40)% increased Fire Damage
(5—10)% increased Cast Speed
90% reduced Ignite Duration on Enemies
10% chance to Ignite
Ignites you inflict deal Damage (35—45)% faster
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(They will deal the same total damage over a shorter duration)
Requires Level 65, 107 Dex, 90 Int
Trigger Level 20 Shade Form when Hit
(100—150)% increased Evasion and Energy Shield
+(70—100) to maximum Life
+(17—23)% to Chaos Resistance
Gain (3—5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
Requires Level 69, 95 Str, 116 Dex
(100—150)% increased Armour and Evasion
+(80—100) to maximum Life
+2 seconds to Cat's Agility Duration
Aspect of the Cat has no Reservation
Gain up to your maximum number of Frenzy and Endurance Charges when you gain Cat's Agility
You have Onslaught while you have Cat's Agility
Requires Level 4, 12 Str, 12 Int
+20% Chance to Block Spell Damage while wielding a Staff
Socketed Gems are Supported by Level 1 Multiple Totems
(40—50)% increased Global Damage
(10—20)% increased maximum Life
(10—20)% increased maximum Mana
Requires Level 68, 59 Str, 59 Int
Socketed Gems are Supported by Level (1—10) (1—172)
Socketed Gems are Supported by Level (25—35) (1—172)
+(25—30) to all Attributes
(Attributes are Strength, Dexterity, and Intelligence)
Requires Level 20
Maximum 5 Fragile Regrowth
0.7% of Life Regenerated per second per Fragile Regrowth
Gain up to maximum Fragile Regrowth when Hit
Lose 1 Fragile Regrowth each second
Requires Level 50, 161 Str
15% reduced Enemy Stun Threshold
Adds (53—67) to (71—89) Chaos Damage
(8—14)% increased Attack Speed
+(23—31)% to Chaos Resistance
Your Chaos Damage can Chill
Attacks with this Weapon deal Double Damage to Chilled Enemies
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
Requires Level 28
(20—30)% increased Global Critical Strike Chance
Trigger Level 10 Consecrate when you deal a Critical Strike
(30—35)% increased Global Critical Strike Chance
(10—15)% increased Light Radius
(40—50)% increased Rarity of Items Dropped by Enemies killed with a Critical Strike
Inflict Hallowing Flame on Hit while on Consecrated Ground
(Attacks made against Enemies affected by Hallowing Flame gain 25% of Physical Damage as Extra Fire Damage.
Hallowing Flame is removed once an Attack that benefits from this Damage as Extra is successfully made.
Hallowing Flame lasts for six seconds and cannot benefit the one who inflicted it)
Hallowing Flame is removed once an Attack that benefits from this Damage as Extra is successfully made.
Hallowing Flame lasts for six seconds and cannot benefit the one who inflicted it)
Requires Level 60, 95 Int
+30 to Strength
+(30—50) to maximum Life
+(20—40)% to Fire Resistance
Minions have 10% reduced maximum Life
Minions have +40% to Fire Resistance
Minions gain 20% of Physical Damage as Extra Fire Damage
Requires Level 37, 100 Str, 29 Dex
(120—140)% increased Physical Damage
1.2% of Damage Leeched as Life on Critical Strike
3% increased Global Critical Strike Chance per Level
Gain Elusive on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
Requires Level 40
+(25—40) to maximum Life
+(40—55) to Strength
+(40—55) to Dexterity
+(50—60) to maximum Life
(20—30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
Requires Level 50, 71 Dex, 102 Int
30% increased Global Critical Strike Chance
(60—70)% increased Spell Damage
(40—80)% faster start of Energy Shield Recharge
+(30—50) to maximum Life
20% increased Impale Effect
20% chance to Impale on Spell Hit
(When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits or 8 seconds)
Requires Level 20, 46 Dex
(80—100)% increased Evasion Rating
60% increased Mana Regeneration Rate
+(20—30)% to Cold Resistance
+(20—30)% to Lightning Resistance
Gain 1% of Lightning Damage as Extra Cold Damage per 2% Shock Effect on Enemy
Requires Level 44
+(10—16) to all Attributes
+(600—1000) to Accuracy Rating
+(600—1000) to Armour
+1% to all maximum Elemental Resistances
You cannot be Maimed
(Maximum Resistances cannot be raised above 90%)
Requires Level 20
(10—20)% increased Attack Speed while Chilled
(10—20)% increased Cast Speed while Chilled
(10—20)% increased Movement Speed while Chilled
Requires Level 65, 197 Dex
+30% chance to Suppress Spell Damage
+(40—50) to Intelligence
(140—220)% increased Evasion Rating
25% increased Shock Duration on Enemies
(12—18) to (231—347) Added Lightning Damage with Wand Attacks
(40% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Requires Level 64
+(20—30) to Dexterity
Grants Level 22 Hatred Skill
+(30—55) to Dexterity
+(18—35)% to Global Critical Strike Multiplier
Bow Attacks have Culling Strike
Hatred has 100% increased Mana Reservation Efficiency
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Requires Level 53, 170 Dex
(30—50)% increased Critical Strike Chance
+(20—30) to Dexterity
(70—80)% increased Physical Damage
Adds (25—35) to (36—45) Physical Damage
10% increased Movement Speed
+(350—400) to Accuracy Rating
Cannot Leech Mana
Projectiles from Attacks can Fork 1 additional times
Projectiles from Attacks Fork
Requires Level 47, 81 Str, 81 Dex
+330 to Accuracy Rating
(100—140)% increased Physical Damage
0.2% of Chaos Damage Leeched as Life
50% of Physical Damage Converted to Chaos Damage
Inflict Withered for 2 seconds on Hit with this Weapon
unique insanity do weird things [1]
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
Requires Level 61, 119 Int
(5—8)% increased Intelligence
+(50—70) to maximum Life
5% increased Damage per Power Charge
Regenerate 0.5% of Life per second per Power Charge
5% increased Movement Speed per Power Charge
Requires Level 32, 107 Dex
(30—50)% increased Critical Strike Chance
Adds (8—12) to (16—24) Physical Damage
(14—20)% increased Attack Speed
(14—20)% increased Totem Life
(14—20)% increased Totem Placement speed
Shrapnel Ballista has +1 to maximum number of Summoned Totems per 200 Strength
Adds 1 to 3 Physical Damage to Attacks per 25 Strength
Requires Level 55, 68 Int
Socketed Gems are Supported by Level 18 Unleash
+(20—30) to Intelligence
+(50—80) to maximum Energy Shield
+(50—70) to maximum Life
Gain 40% increased Area of Effect for 2 seconds after Spending a total of 800 Mana
Requires Level 68, 191 Str
Has no Sockets
(30—40)% increased Lightning Damage
+500 to maximum Mana
Requires Level 5
+(20—30) to Dexterity
+(20—30) to Intelligence
+100 to Accuracy Rating
10% increased Movement Speed
30% increased Area of Effect
30% increased Area Damage
Requires Level 67, 212 Str
25% chance to double Stun Duration
Adds (43—56) to (330—400) Physical Damage
(30—40)% increased Critical Strike Chance
+(15—20)% to all Elemental Resistances
Hits can't be Evaded
Your Critical Strikes do not deal extra Damage
Regenerate 20% of Energy Shield per second if you've dealt a Critical Strike with this weapon Recently
(Recently refers to the past 4 seconds)
Requires Level 3, 11 Dex, 11 Int
Grants 3 Life per Enemy Hit
25% increased Attack Speed when on Low Life
(80—100)% increased Physical Damage
100% increased Accuracy Rating when on Low Life
200% increased Damage with Claws while on Low Life
Deal no Damage when not on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Requires Level 50
(30—50)% increased Amount Recovered
50% reduced Recovery rate
(5—15)% increased Attack Speed during Effect
(5—15)% increased Cast Speed during Effect
10% increased Mana Cost of Skills during Effect
Requires Level 28, 33 Dex, 33 Int
+(20—30) to Dexterity
+(60—100) to maximum Life
+(60—100) to maximum Mana
60% reduced Mana Regeneration Rate
You and nearby Allies have 30% increased Mana Regeneration Rate
Requires Level 30, 30 Str, 30 Dex
Trigger Level 5 Toxic Rain when you Attack with a Bow
+(40—60) to Strength
+(40—60) to Dexterity
Adds 12 to 24 Chaos Damage to Attacks
20% increased Movement Speed
40% reduced Movement Speed when on Low Life
(You are on Low Life if you have 50% of your Maximum Life or less)
Requires Level 64, 90 Str, 105 Int
Has 6 Sockets
+(8—24) to all Attributes
Adds (4—10) to (14—36) Physical Damage to Attacks
(120—160)% increased Global Critical Strike Chance
+(150—200) to maximum Energy Shield
+(120—160) to maximum Life
+(120—160) to maximum Mana
(6—30)% increased Rarity of Items found
(15—50)% increased Elemental Damage
Your Maximum Resistances are (70—72)%
(Attributes are Strength, Dexterity, and Intelligence)
Requires Level 5
Has 1 Sockets
All Sockets are White
Socketed Gems have Secrets of Suffering
-20% to all Elemental Resistances
+(75—100)% to Fire Resistance when Socketed with a Red Gem
+(75—100)% to Cold Resistance when Socketed with a Green Gem
+(75—100)% to Lightning Resistance when Socketed with a Blue Gem
(Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped)
Critical Strikes inflict Scorch, Brittle and Sapped)
Requires Level 45
Has 1 Sockets
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
wielding a Bow, with a 1 second Cooldown
(7—12)% increased Cast Speed
+(50—70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Requires Level 20, 81 Int
Minions deal (12—16)% increased Damage
Cannot be used with Chaos Inoculation
+(10—20) to Intelligence
Minions have (40—50)% increased Movement Speed
Minions deal (50—70)% increased Damage
+6 to maximum number of Raging Spirits
Reserves 30% of Life
+3 to maximum number of Summoned Phantasms
Requires Level 60, 154 Dex
6% increased Movement Speed
(120—150)% increased Evasion Rating
10% increased Movement Speed
+(10—20)% to Fire and Cold Resistances
+(8—15)% chance to Avoid Physical Damage from Hits while Phasing
You have Phasing if you have Blocked Recently
You are at Maximum Chance to Block Spell Damage if you have not Blocked Recently
(Recently refers to the past 4 seconds)
Requires Level 68, 104 Str, 122 Int
40% increased Elemental Damage
(60—120)% increased Implicit Modifier magnitudes
(15—20)% increased Cast Speed
(10—15)% increased Elemental Damage per 1% Missing
Fire, Cold, or Lightning Resistance, up to a maximum of 450%
Fire, Cold, or Lightning Resistance, up to a maximum of 450%
(Implicit Modifiers are those that come from an item's type, rather than its random properties)
(Missing Resistance is the amount your Resistance is below the maximum)
Requires Level 67, 113 Str, 113 Dex
30% increased Elemental Damage with Attack Skills
No Physical Damage
Adds (385—440) to (490—545) Cold Damage
(10—15)% increased Attack Speed
20% chance to Freeze
10% increased Physical Damage taken
10% increased Cold Damage taken
Culling Strike against Frozen Enemies
Gain an Endurance Charge if an Attack Freezes an Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
Requires Level 66, 212 Dex
+25% to Global Critical Strike Multiplier
veiled mod seed [2,60000]
veiled mod type [3]






Requires Level 65, 197 Dex
20% Chance to Block Attack Damage
(150—200)% increased Evasion Rating
-30% to Cold Resistance
Evasion Rating is increased by Overcapped Cold Resistance
Versatile Combatant
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
(-10% to maximum Chance to Block Attack Damage, -10% to maximum Chance to Block Spell Damage, +2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage)
(Overcapped Chance to Block is the amount by which Uncapped Chance to Block is higher than Maximum Chance to Block)
(Uncapped Chance to Block is the value Chance to Block would have if ignoring Maximum Chance to Block)
Requires Level 58
(60—100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
100% increased Monster Damage
(20—25)% increased Monster Movement Speed
(20—25)% increased Monster Attack Speed
(20—25)% increased Monster Cast Speed
Players have Level 20 Dash Skill
Players have 200% increased Cooldown Recovery Rate for Movement Skills
map item drop quantity +% [200,250]
map item drop rarity +% [200,300]
map pack size +% [30]
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
Requires Level 58
200% increased Experience gain
(140—160)% more Monster Life
Monsters have (500—1000)% increased Critical Strike Chance
+(60—100)% to Monster Critical Strike Multiplier
(140—160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10—15) additional Rare (0—23)
100% increased Quantity of Items found in this Area
250% increased Rarity of Items found in this Area
50% increased Pack size
Requires Level 20
-1 to maximum number of Summoned Golems
(25—30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (100—125)% increased Damage
Golems have (18—22)% increased Maximum Life
Primordial
Summoned Golems are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
Requires Level 25
(12—24)% increased Global Physical Damage
Adds (14—16) to (30—32) Fire Damage to Spells
Adds (10—12) to (24—28) Cold Damage to Spells
Adds 1 to (60—68) Lightning Damage to Spells
+(6—15)% to all Elemental Resistances
30% increased Elemental Damage during any Flask Effect
Requires Level 20
While your Passive Skill Tree connects to a class' starting location, you gain:
Marauder: 1% of Life Regenerated per second
Duelist: +0.2 metres to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
Marauder: 1% of Life Regenerated per second
Duelist: +0.2 metres to Melee Strike Range
Ranger: 20% increased Flask Charges gained
Shadow: 12% increased Attack and Cast Speed
Witch: 20% increased Skill Effect Duration
Templar: +4% Chance to Block Attack and Spell Damage
Scion: 30% increased Damage
Requires Level 5, 26 Dex
Socketed Gems are Supported by Level 1 Arrow Nova
+(10—20) to Dexterity
100% increased Physical Damage
(25—30)% increased Attack Speed
Grants 2 Mana per Enemy Hit
(50—100)% increased Projectile Speed
+(25—50) to Accuracy Rating
Requires Level 20
+(2—6)% Chance to Block Spell Damage
+(2—6)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
Requires Level 68, 120 Str
(60—100)% increased Armour
+(60—100) to maximum Life
30% increased Movement Speed
Gain a Power Charge on Hit while Poisoned
+30% to Chaos Resistance while stationary
Necrotic Footprints
50% chance for Spell Hits against you to inflict Poison
Requires Level 71, 88 Dex, 122 Int
+(20—25) to maximum Mana
(220—250)% increased Evasion and Energy Shield
+(60—80) to maximum Life
6% increased Movement Speed per Frenzy Charge
-2 to Maximum Endurance Charges
-2 to Maximum Frenzy Charges
Regenerate (100—140) Life per second per Endurance Charge
Requires Level 68
90% reduced Duration
Gain 1 Endurance Charges on use
Petrified during Effect
+(35—50)% Chance to Block Attack Damage during Effect
+(20—30)% Chance to Block Spell Damage during Effect
Requires Level 71, 88 Dex, 122 Int
+(20—25) to maximum Mana
Has 6 Abyssal Sockets
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Requires Level 44
+(25—35) to Strength
(6—10)% increased maximum Energy Shield
(6—10)% increased maximum Life
+(15—25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
Requires Level 27
Creates Consecrated Ground on Use
Life Recovery from Flasks also applies to Energy Shield during Effect
(25—50)% increased Duration
Eldritch Battery during Effect
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(Life flask effects are still removed when unreserved life is filled)
Requires Level 64
(20—30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13—18) to (26—32) Physical Damage to Attacks
(8—12)% increased Attack Speed
+(60—80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
Requires Level 59, 119 Str, 82 Dex
(140—180)% increased Physical Damage
Adds 30 to 40 Physical Damage
(60—80)% increased Critical Strike Chance
+(20—25)% to Cold Resistance
Your Physical Damage can Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
Requires Level 48
(15—25)% increased Stun and Block Recovery
+(20—40) to Strength
Gain (4—6)% of Maximum Life as Extra Maximum Energy Shield
Corrupted Soul
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
Requires Level 63, 62 Dex, 62 Int
Socketed Travel Skills deal 80% more Damage
(100—150)% increased Evasion and Energy Shield
(30—40)% increased Stun and Block Recovery
(30—40)% increased Mana Regeneration Rate while moving
Your Movement Speed is 150% of its base value
Requires Level 20
+(20—30)% to Cold Resistance
Adds (15—20) to (25—35) Cold Damage to Spells and Attacks
+(200—300) to Evasion Rating
Your Cold Damage cannot Freeze
Immune to Chill
Adds 60 to 80 Cold Damage against Chilled Enemies
Requires Level 20, 41 Str, 35 Dex
40% increased Global Accuracy Rating
Adds (5—8) to (15—20) Physical Damage
(8—14)% increased Attack Speed
100% reduced Global Accuracy Rating
+(60—100)% to Critical Strike Multiplier with One Handed Melee Weapons
Attacks with this Weapon Penetrate 30% Elemental Resistances
Gain 15% of Physical Attack Damage as Extra Fire Damage
Gain 15% of Physical Attack Damage as Extra Lightning Damage
Requires Level 55, 97 Dex
+(25—35) to Dexterity
(20—40)% increased Evasion Rating
+(50—70) to maximum Life
25% increased Movement Speed
(10—30)% increased Elusive Effect
10% increased Movement Speed if you've Hit an Enemy Recently
(Elusive initially grants 15% chance to Avoid All Damage from Hits, and 30% increased Movement Speed. The buff reduces its effect over time, removing itself at 0% effect. If you already have an Elusive buff, you cannot gain Elusive)
(Recently refers to the past 4 seconds)
Requires Level 40, 131 Str
30% increased Stun Duration on Enemies
-5000 to Accuracy Rating
This Weapon's Critical Strike Chance is 100%
Requires Level 61, 159 Str
+(20—30) to maximum Life
+(80—100) to maximum Life
You can Cast 1 additional Brands
20% increased Critical Strike Chance per Brand
40% increased Brand Damage
(Removes all mana. 10% more maximum Life. Skills Cost Life instead of Mana. Skills Reserve Life instead of Mana)
(Brand Damage is any Damage dealt by Brand Skills or by Skills Triggered by a Brand)
Requires Level 62, 212 Int
Adds (14—29) to (42—47) Cold Damage to Spells and Attacks
(15—25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(15—20)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
Requires Level 30, 119 Int
(17—21)% increased Spell Damage
(110—170)% increased Physical Damage
(5—10)% increased Attack Speed
(20—40)% increased Critical Strike Chance
Attacks fire 1 additional Projectiles
Requires Level 20, 31 Dex, 45 Int
30% increased Global Critical Strike Chance
+18% Chance to Block Attack Damage while Dual Wielding
+(10—20) to Dexterity
10% increased Attack Speed
50% increased Global Critical Strike Chance
Chill Attackers for 4 seconds on Block
Shock Attackers for 4 seconds on Block
(Chill reduces Enemy Action Speed by 10%)
(Shock increases Damage taken by 15%)
Requires Level 20
Recover (20—30) Life when your Trap is triggered by an Enemy
Requires Level 22, 27 Str, 27 Int
(20—22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180—220) Lightning Damage to Attackers on Block
Defences are Zero
(18—22)% increased Elemental Resistances
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Requires Level 50, 65 Str, 65 Int
+8% to all Elemental Resistances
+(50—70) to maximum Life
+(20—30)% to Lightning Resistance
+11% to Chaos Resistance
10% increased effect of Non-Curse Auras from your Skills
5% chance to grant an Endurance Charge to nearby Allies on Hit
10% chance to grant a Frenzy Charge to nearby Allies on Kill
Requires Level 69, 82 Dex, 42 Int
+(30—50) to Dexterity
(140—180)% increased Evasion and Energy Shield
30% increased Movement Speed
10% increased Damage taken while Phasing
You have Phasing if you've Killed Recently
Projectiles Chain +1 times while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Requires Level 43, 34 Str, 34 Int
Adds (17—23) to (29—31) Chaos Damage
+(50—70) to maximum Life
+(29—41)% to Chaos Resistance
Your Chaos Damage can Ignite
Chaos Skills have 20% chance to Ignite
50% less Ignite Duration
Requires Level 66, 212 Dex
(20—24)% increased Elemental Damage with Attack Skills
Adds (48—60) to (72—90) Cold Damage
Adds 1 to (120—150) Lightning Damage
(10—15)% increased Attack Speed
(30—40)% increased Critical Strike Chance
Enemies Frozen by you take 20% increased Damage
+(90—120) Energy Shield gained on Killing a Shocked Enemy
Requires Level 62, 140 Str, 86 Dex
(7—10)% Chance to Block Spell Damage
+(8—12)% Chance to Block Attack Damage while Dual Wielding
(60—80)% increased Physical Damage
Counts as Dual Wielding
+(10—20)% to Off Hand Critical Strike Chance
(50—100)% more Main Hand attack speed
Requires Level 42
(12—20)% increased Rarity of Items found
+(20—30) to Dexterity
+(50—70) to maximum Energy Shield
+75% to Lightning Resistance
Regenerate 5% of Energy Shield per second while Shocked
Unaffected by Shock
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
Requires Level 48
Creates a Smoke Cloud on Use
(-10—10)% reduced Charges per use
Grants Level 21 Vulnerability Curse Aura during Effect
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Replica unique item
Replica unique items or replicas are engineered reproductions of existing unique items. They resemble the originals in design, but they come with a particular twist that makes them functionally different.
Replicas can be obtained in the Curio Display in the final reward rooms of Blueprint: Laboratory or Blueprint: Prohibited Library Grand Heists. They are on the same basetype as the original. For example, both Replica Bitterdream and Bitterdream are unique Shadow Sceptres. However, mods on the items may differ.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

























































































































