GGG Staff Tracker
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0.4.0c Hotfix 22 Adam_GGG#0000 01/08
[h3]0.4.0c Hotfix 22[/h3]
  • Fixed a client crash that could occur when closing the stash.
  • Fixed an instance crash.
Display problem since 0.1 GGG_Ignis#0000 01/08
Thanks for your feedback, this is being investigated. If you could also include your language/region settings that would help us narrow down the issue(s).
Guild Hideout Vanishing PoE2 GGG_Ignis#0000 01/08
Thanks for your feedback, we are investigating this and will patch it in once its resolved.
0.4.0c Hotfix 21 Adam_GGG#0000 01/08
[h3]0.4.0c Hotfix 21[/h3]
  • Updated the error message for non-Temple owners trying to pickup medallions, to clarify that only the map owner can pick them up.
  • Fixed a bug where the max temple medallion count was incorrect in couch co-op.
0.4.0c Hotfix 20 Adam_GGG#0000 01/07
[h3]0.4.0c Hotfix 20[/h3]
  • Fixed a bug where players could not interact with temple medallions while in couch co-op.
0.4.0c Hotfix 19 Adam_GGG#0000 01/07
[h3]0.4.0c Hotfix 19[/h3]
  • Fixed a bug where temple medallions could be deleted without being added if your medallion slots were full.
0.4.0c Hotfix 18 Adam_GGG#0000 01/07
[h3]0.4.0c Hotfix 18[/h3]
  • Fixed a bug where non-map owners could interact with temple medallions, causing them to be lost. Non-map owners will receive an error message telling them they have too many medallions, this will be fixed in the next client patch.
  • Fixed 2 instance crashes.


This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
Boss VS Boss: Jamanra VS Geonor Community_Team#0000 01/07
It's a battle of the corrupted Act Bosses! Who will come out on top? Will Jamanra's aversion to cold damage be the advantage Geonor needs? Find out in today's Boss VS Boss!



Let us know who you'd like to see battle it out next!
0.4.0c Hotfix 17 Adam_GGG#0000 01/06

0.4.0c Hotfix 17

  • Fixed a client crash when resizing the client window while using Vulkan.
  • Fixed 2 common client crashes.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
0.4.0c Hotfix 16 Adam_GGG#0000 01/06

0.4.0c Hotfix 16

  • The 'Enemies Chilled by your Hits increase damage taken by Chill Magnitude' mod is now capped at -85%.
  • Fixed an instance crash.
0.4.0c Hotfix 15 Adam_GGG#0000 01/05

0.4.0c Hotfix 15

  • Reverted the previous change made to Juatalotli's Medallion made in Hotfix 13. This Medallion can once again be placed on almost any Room in the Temple and is no longer restricted to Tier III rooms.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch. The client changes will be deployed to consoles a few hours later due to the certification process.
[PS5 Couch Coop] Tabs reorder in fullscreen not honored in half view (+ messes up navigation) GGG_Ignis#0000 01/05
Thanks for your feedback, we are investigating.
The Last of the Druids Mystery Box Concept Art Community_Team#0000 01/05
We recently released The Last of the Druids Mystery Box! With 63 microtransactions inside (including variations), our artists put a lot of effort into making each one look great. Check out some of the concept art for this box in today's news post.

Stormborne Armour Pieces



Stormborne Weapon Skin



Marionette Armour & Character Skin



Marionette Weapon Skin



Desert Hourglass Map Device



Prison Waygate Map Device



Toad Idol Hideout Decoration



Phoenix Pet



Ghostlance Level-up Extra Effect



Rat Fountain Level-up Extra Effect



Wings of the Phoenix Level-up Extra Effect



Trading Feature GGG_Ignis#0000 01/05
Thanks for your feedback. The trading UX/UI is getting a full controller pass as a priority. We are also investigating using the PST tag filter model for other areas of the controller UI; trade being one of those areas.
0.4.0c Hotfix 14 Alexander_GGG#0000 01/03

0.4.0c Hotfix 14

  • Reduced the number of rooms destabilised when the Temple is closed (when not killing the Architect or Atziri) by 30%. This allows for the Temple to end up with a stable size around 60 Rooms (compared to the 40~ Rooms currently). The goal of this change is to make it easier to build larger, more interesting, and more rewarding Temples. Also with fewer rooms being destabilised, you will be able to get more Architect and Atziri kills, as well as being able to rebuild after defeating them more efficiently. (If you are doing that strategy of course!)
0.4.0c Hotfix 13 Alexander_GGG#0000 01/03

0.4.0c Hotfix 13

  • Added a Diminishing Returns to the Modifier Values applied by Rooms. This doesn't kick in unless you have four or more of a given room type placed. This change will have a minor impact on average Temple setups, if at all, but have a relatively high impact on top-end Temples. These Temples were causing drastic server performance problems, and in often cases crashing. If you have enough rooms placed to engage the diminishing returns, it will apply to lower tier rooms first, making sure that your higher tier rooms benefit the Temple as much as they can.
  • Juatalotli's Medallion can now only be placed on Tier III Rooms. This will not be indicated on the Medallion's hover text for now and will be updated at a later time.
  • The rooms which bonuses are increased by Golem Works or Spymaster room types have been swapped. This is to promote different varieties of Temple setups. Having the Legion Barracks and Spymaster feed into themselves was resulting in very repetitive Temple layouts, this should improve variety and add additional importance to some other room types for building optimal Temples.
  • Fixed a bug introduced in a post-0.4.0 hotfix that caused Temples to spawn more Magic and Rare Monsters than intended, especially at lower levels. This change has only a minor impact to higher level Temples.
Due to hotfixing these issues, some of them will present incorrectly on your Client until next restarted. Other changes like the description on the Medallion, and descriptions on the Spymaster and Golem Works room types will be incorrect until our next patch. These will function correctly but will appear bugged in some cases, apologies for the inconvenience and confusion this may introduce for this time window.
The Last of the Druids Original Soundtrack Community_Team#0000 01/02
Path of Exile 2: The Last of the Druids includes a number of new music tracks from composer Kamil Orman-Janowski. Featuring the bestial beats of the druid and the sacrificial symphony of the Vaal, check out the tracks on Kamil's YouTube channel here, or a few of the highlights below!





0.4.0c Hotfix 12 Alexander_GGG#0000 12/30

0.4.0c Hotfix 12

  • Temporarily disabled Holten Vaal Beacons generating Energized Crystals. This will be fixed in a more permanent way later.
  • Map Areas now grant additional Energized Crystals, scaling with Map Tier and number of Modifiers. This results in double the number of temple runs you can do when using 6-mod Tier 15 maps.
  • Temple Monster Effectiveness now scales with temple level just like how monsters in Maps do. This results in 40% higher drops and monster life at temple level 80. Just like in Maps, this doesn't affect unique monsters.
0.4.0c Hotfix 11 Alexander_GGG#0000 12/30

0.4.0c Hotfix 11

  • Fixed a client crash when interacting with a Ritual.
  • Fixed 2 instance crashes.
This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.
0.4.0c Hotfix 10 Alexander_GGG#0000 12/29

0.4.0c Hotfix 10

  • Players will no longer be able to get Energised Crystals from areas they significantly over-level.
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