Minimap Icons /2
Breach
BreachBoss
Qualquer Habilidade /1
Cria uma Fenda, tornando-o vulnerável contra seus poderosos habitantes.
Monstros mods /1
NomeNívelPre/SufDescriptionWeight
1uniconecropolis exclusive craft breach ring [50]
Mapa mods /3
NomeNívelPre/SufDescriptionWeight
1unicoÁrea pode conter Fendas
Área contém 3 Fendas adicionais
map extra content weighting [0]
default 1000
1unicoÁrea pode conter Fendas
Área contém uma Fenda adicional
map extra content weighting [0]
default 1000
1MemoryAltarÁrea pode conter Fendas
Área contém 2 Fendas adicionais
Fendas na Área contém (3—5) Punhos Fechados adicionais
default 400
Equipamentos Heist mods /4
NomeNívelPre/SufDescriptionWeight
da Lágrima1SufixoBaús Heist têm (6—7)% de chance de se Duplicarem contendo Fragmentos de Fendas Quedaheist_equipment_reward 0
default 0
da Mão45SufixoBaús Heist têm (8—9)% de chance de se Duplicarem contendo Fragmentos de Fendas Quedaheist_equipment_reward 0
default 0
da Fenda75SufixoBaús Heist têm (10—12)% de chance de se Duplicarem contendo Fragmentos de Fendas Quedaheist_equipment_reward 0
default 0
do Domínio83SufixoBaús Heist têm (13—15)% de chance de se Duplicarem contendo Fragmentos de Fendas Quedaheist_equipment_reward 0
default 0
Mesa de Criação /1
ModRequireItemClassesDesbloquear
Área pode conter Fendas
Área contém 3 Fendas adicionais
Escaravelhos encontrados na área têm 50% mais chance de serem Escaravelhos da Fenda
map extra content weighting [1]
4x Orbe do CaosMapaNível 34
Outros mods /68
NomeNívelDomainPre/SufDescriptionWeight
dos Escaravelhos68ChestSufixoContém (1—3) Escaravelho da Fenda adicionaldrops_no_scarabs 0
default 0
1AtlasPrefixoSeus Mapas podem conter Fendas
Seus Mapas contêm uma Fenda adicional
3 usos restantes
map extra content weighting [1]
unique_map 0
default 0
1AtlasPrefixoSeus Mapas podem conter Fendas
Seus Mapas contêm 2 Fendas adicionais
15 usos restantes
map extra content weighting [1]
unique_map 0
default 250
1AtlasPrefixoFendas em seus Mapas pertencem a Xoph
Fendas em seus Mapas contêm 3 Punhos Fechados adicionais
3 usos restantes
unique_map 0
default 50
1AtlasPrefixoFendas em seus Mapas pertencem a Xoph
Fendas em seus Mapas contêm 3 Punhos Fechados adicionais
15 usos restantes
unique_map 0
default 50
1AtlasPrefixoFendas em seus Mapas pertencem a Tul
Fendas em seus Mapas contêm 3 Punhos Fechados adicionais
3 usos restantes
unique_map 0
default 50
1AtlasPrefixoFendas em seus Mapas pertencem a Tul
Fendas em seus Mapas contêm 3 Punhos Fechados adicionais
15 usos restantes
unique_map 0
default 50
1AtlasPrefixoFendas em seus Mapas pertencem a Esh
Fendas em seus Mapas contêm 3 Punhos Fechados adicionais
3 usos restantes
unique_map 0
default 50
1AtlasPrefixoFendas em seus Mapas pertencem a Esh
Fendas em seus Mapas contêm 3 Punhos Fechados adicionais
15 usos restantes
unique_map 0
default 50
1AtlasPrefixoFendas em seus Mapas pertencem a Uul-Netol
Fendas em seus Mapas contêm 3 Punhos Fechados adicionais
3 usos restantes
unique_map 0
default 50
1AtlasPrefixoFendas em seus Mapas pertencem a Uul-Netol
Fendas em seus Mapas contêm 3 Punhos Fechados adicionais
15 usos restantes
unique_map 0
default 50
1AtlasPrefixoFendas em seus Mapas pertencem a Chayula
Fendas em seus Mapas contêm 3 Punhos Fechados adicionais
3 usos restantes
unique_map 0
default 50
1AtlasPrefixoFendas em seus Mapas pertencem a Chayula
Fendas em seus Mapas contêm 3 Punhos Fechados adicionais
15 usos restantes
unique_map 0
default 50
1MapDeviceunicoÁrea pode conter Fendas
Área contém uma Fenda adicional
map breach chests drop double splinters chance % [0]
map breaches num additional large chests to spawn [0]
1MapDeviceunicoÁrea pode conter Fendas
Área contém uma Fenda adicional
map breach chests drop double splinters chance % [0]
map breaches num additional large chests to spawn [1]
1MapDeviceunicoÁrea pode conter Fendas
Área contém uma Fenda adicional
map breach chests drop double splinters chance % [100]
map breaches num additional large chests to spawn [1]
1MapDeviceunicoÁrea pode conter Fendas
Área contém 2 Fendas adicionais
map breach chests drop double splinters chance % [100]
map breaches num additional large chests to spawn [1]
1MapDeviceunicoÁrea pode conter Fendas
Área contém 2 Fendas adicionais
1MapDeviceunicoFendas na Área pertencem a Chayula
1MapDeviceunicoCada Fenda na Área contém um Lorde da Fenda
1MapDeviceunicoPunhos Fechados derrubam 50% mais Fragmentos de Fendas
Monstros de Fendas derrubam 50% mais Fragmentos de Fenda
1MapDeviceunicoFendas na Área contém (3—5) Punhos Fechados adicionais
Punhos Fechados são guardados por um Monstro Raro de Fenda
1MapDeviceunicoFendas abrem e fecham 10% mais rápido por cada Fenda já aberta
Monstros de Fendas têm Dificuldade e Recompensas aumentadas por cada Fenda já aberta
1ExpeditionRelicSufixoMonstros Rúnicos têm 10% de chance de derrubarem Fragmentos de Fenda adicionaisexpedition_sirens_remnant 0
default 0
1ExpeditionRelicSufixoBaús Escavados têm 10% de chance de conter Fragmentos de Fendas adicionaisexpedition_sirens_remnant 0
default 0
1PrimordialAltarunico(1.6—3.2)% de chance de derrubar um Escaravelho da Fenda adicionalprimordial_altar_downside 0
tangle_altar 3187
default 0
1PrimordialAltarunicoChefe Final derruba (2—4) Escaravelhos da Fenda adicionaisprimordial_altar_downside 0
tangle_altar 3187
default 0
da Constringência1SentinelSufixo(1—1.5)% de chance de Inimigos Maximizados terem uma Recompensa Breach
local sentinel drone difficulty + [4]
special_sentinel_mod 0
sentinel_c 0
default 0
da Constringência1SentinelSufixo(1.6—2)% de chance de Inimigos Maximizados terem uma Recompensa Breach
local sentinel drone difficulty + [6]
special_sentinel_mod 0
sentinel_c 0
default 0
da Constringência1SentinelSufixo(2.1—3)% de chance de Inimigos Maximizados terem uma Recompensa Breach
local sentinel drone difficulty + [8]
special_sentinel_mod 0
sentinel_c 0
default 0
1MemoryLinesunicoÁrea pode conter Fendas
Área contém 3 Fendas adicionais
da Matança Demoníaca1MemoryLinesSufixoÁreas são Fendas
Áreas contém Grandes Mãos Breach adicionais
Chefes Breach têm uma chance de derrubar uma Pedra de Fenda
memory line type hash [-24792]
memory_line_niko 100
default 0
das Mãos Ávidas1MemoryLinesSufixoÁreas contêm várias Fendas adicionais
Fendas abrem e fecham mais rápido
memory line type hash [-28812]
memory_line_niko 100
default 0
de Lorde da Fenda68MapRelicPrefixoSeus Mapas têm +(15—25)% de chance de conter Fendasatlas_relic_small 1000
default 0
de Lorde da Fenda68MapRelicPrefixoSeus Mapas têm +(30—45)% de chance de conter Fendasatlas_relic_medium 1000
default 0
de Lorde da Fenda68MapRelicPrefixoSeus Mapas têm +(40—60)% de chance de conter Fendasatlas_relic_large 1200
default 0
de Lorde da Fenda68MapRelicPrefixoSeus Mapas têm +(45—70)% de chance de conter Fendasatlas_relic_very_large 1600
default 0
de Lorde da Fenda68MapRelicPrefixoSeus Mapas têm chance de conter uma Fenda aumentada em (80—100)%atlas_relic_small 2000
default 0
de Lorde da Fenda68MapRelicPrefixoSeus Mapas têm chance de conter uma Fenda aumentada em (144—180)%atlas_relic_medium 2000
default 0
de Lorde da Fenda68MapRelicPrefixoSeus Mapas têm chance de conter uma Fenda aumentada em (192—240)%atlas_relic_large 2000
default 0
de Lorde da Fenda68MapRelicPrefixoSeus Mapas têm chance de conter uma Fenda aumentada em (224—280)%atlas_relic_very_large 2000
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas criam quantidade de Monstros Mágicos aumentada em (15—20)%atlas_relic_small 600
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas têm chance de conterem um chefe aumentada em (35—45)%atlas_relic_large 400
default 0
da Fenda68MapRelicSufixoChefes de Fendas em seus Mapas têm (12—16)% de chance de derrubar Fragmentos de Fenda dobradosatlas_relic_medium 300
default 0
da Fenda68MapRelicSufixoChefes de Fendas Derrotados em seus Mapas têm (3—5)% de chance de derrubarem uma Pedra de Fendaatlas_relic_very_large 400
default 0
da Fenda68MapRelicSufixoPedras de Fenda derrubadas por Chefes de Fendas em seus Mapas têm (3—5)% de chance de serem Impecáveisatlas_relic_large 200
default 0
da Fenda68MapRelicSufixoQuantidade de Fragmentos de Fendas encontrados em Punhos de Fendas em seus Mapas aumentada em (20—25)%atlas_relic_medium 300
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas abrem e fecham (6—10)% mais rápidoatlas_relic_large 400
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas abrem e fecham (20—30)% mais lentamenteatlas_relic_large 400
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas contêm (2—3) Punhos Fechados adicionaisatlas_relic_very_large 800
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas têm chance de pertencerem ao Xoph aumentada em (80—120)%atlas_relic_medium 160
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas têm chance de pertencerem ao Tul aumentada em (80—120)%atlas_relic_medium 160
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas têm chance de pertencerem ao Esh aumentada em (80—120)%atlas_relic_medium 160
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas têm chance de pertencerem ao Uul-Netol aumentada em (70—100)%atlas_relic_medium 160
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas têm chance de pertencerem ao Chayula aumentada em (60—80)%atlas_relic_medium 160
default 0
da Fenda68MapRelicSufixoQuantidade dos Fragmentos de Fendas derrubados por Monstros de Fendas em seus Mapas aumentada em (20—25)%atlas_relic_medium 300
default 0
de Lorde da Fenda68MapRelicPrefixoSeus Mapas que contém Fendas têm (15—25)% de chance de conterem uma Fenda adicionalatlas_relic_small 1000
default 0
de Lorde da Fenda68MapRelicPrefixoSeus Mapas que contêm Fendas têm (5—10)% de chance de conterem duas Fendas adicionaisatlas_relic_medium 1000
default 0
de Lorde da Fenda68MapRelicPrefixoSeus Mapas que contêm Fendas têm (5—10)% de chance de conterem três Fendas adicionaisatlas_relic_large 800
default 0
de Lorde da Fenda68MapRelicPrefixoSeus Mapas que contém Fendas têm (1—2)% de chance de conter dez Fendas adicionaisatlas_relic_very_large 400
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas têm (10—15)% de chance de conter uma Mão de Xesht-Ulaatlas_relic_large 300
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas têm (2—3)% de chance de conter Xesht-Ula, o Mão Abertaatlas_relic_very_large 400
default 0
da Fenda68MapRelicSufixoMonstros de Fendas em seus Mapas têm chance aumentada em (3—7)% de derrubarem um Item Único de Fendaatlas_relic_medium 300
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas têm densidade de Monstros aumentada em (8—12)%atlas_relic_large 300
default 0
da Fenda68MapRelicSufixoPunhos Fechados de Chefes de Fendas em seus Mapas têm (3—5)% de chance de criarem um Chefe de Fenda quando abertosatlas_relic_very_large 400
default 0
da Fenda68MapRelicSufixoFendas em seus Mapas têm chance de conterem um Punho Fechado de Chefe de Fenda aumentada em (35—45)%atlas_relic_small 400
default 0
1MapRelicunicoFendas não aparecem nos seus mapas
Escaravelhos encontrados em seus Mapas não podem ser Escaravelhos de Fendas
Seus Mapas têm +5% de chance de conter outro Conteúdo Extra que pode
ser desligado através das Passivas do Atlas
1MapRelicunicoRecompensas do Ultimato em seus Mapas têm chance de Itens de serem Itens de Fenda reduzida em (80—95)%
Item /24
Orbe Delirante Obscura
Tamanho da Pilha: 1 / 10
Modifica um item Mapa adicionando camadas de Delírio com o tipo de recompensa Itens da Fenda
Bênção de Xoph
Tamanho da Pilha: 1 / 10
Atualiza uma Pedra de Fenda de Xoph para uma versão mais poderosa
Bênção de Tul
Tamanho da Pilha: 1 / 10
Atualiza uma Pedra de Fenda de Tul para uma versão mais poderosa
Bênção de Esh
Tamanho da Pilha: 1 / 10
Atualiza uma Pedra de Fenda de Esh para uma versão mais poderosa
Bênção de Uul-Netol
Tamanho da Pilha: 1 / 10
Atualiza uma Pedra de Fenda de Uul-Netol para uma versão mais poderosa
Bênção de Chayula
Tamanho da Pilha: 1 / 10
Atualiza uma Pedra de Fenda de Chayula para uma versão mais poderosa
Glândula de Cérebro de Colmeia
Limite: 1
O encontro de Fenda da área será uma Colmeia de Lorde da Fenda
map brequel force boss [1]
Incubador Obscuro
Tamanho da Pilha: 1 / 10
Adiciona um Item Breach incubado à um item equipável
O item cai após matar {0} monstros
O Obscuro
Tamanho da Pilha: 1 / 7
Pedra da Fenda
A Fenda
Tamanho da Pilha: 1 / 4
Item da Fenda
O Quebra-Cabeças
Tamanho da Pilha: 1 / 5
5x Estilhaços de Pedra de Fenda
A Barganha
Tamanho da Pilha: 1 / 5
Pedra de Fenda Impecável
O Olho do Terror
Tamanho da Pilha: 1 / 8
Pedra Impecável de Fenda de Chayula
O Vazio
Tamanho da Pilha: 1 / 6
Fenda Vaal
Qualidade: +6%
Corrompido
Escaravelho da Fenda
Tamanho da Pilha: 1 / 20
Limite: 5
Área contém 2 Fendas adicionais
Escaravelho da Fenda do Sonhador
Tamanho da Pilha: 1 / 20
Limite: 1
Fendas na Área serão sempre de Chayula
Escaravelho da Fenda da Senhoria
Tamanho da Pilha: 1 / 20
Limite: 1
Cada Fenda na área contém um Lorde de Fenda
Escaravelho da Fenda da Fragmentação
Tamanho da Pilha: 1 / 20
Limite: 2
Monstros de Fendas na Área derrubam 50% mais Fragmentos de Fenda
Punhos Fechados na Área derrubam 50% mais Fragmentos de Fenda
Escaravelho da Fenda dos Aprisionamentos
Tamanho da Pilha: 1 / 20
Limite: 1
Fendas na área têm de 3 a 5 Punhos Fechados adicionais
Punhos Fechados na área são vigiados por um monstro de Fenda raro
Escaravelho da Fenda da Cascata Ressonadora
Tamanho da Pilha: 1 / 20
Limite: 1
Fendas nas Áreas abrem e fecham 10% mais rápido por cada Fenda já aberta
Monstros das Fendas nas Áreas têm Dificuldade e Recompensa aumentadas
por cada Fenda já aberta
Relatório de Patrulha Sobrenatural
Tamanho da Pilha: 1 / 20
Redefine todas as Missões do Atlas de Kirac, incluindo ao menos uma Pedra de Fenda
Anel da Fenda
Propriedades são dobradas enquanto em uma Fenda
Corrompido
Pedra da Liga Breach
Próxima Área conterá uma Fenda
Corrompido
Brasa Cintilante da Omnichama dos Lordes da Fenda
Tamanho do Grupo: 6-8 Monstros
Grupo contém: Líder do Grupo

Monstros do grupo podem derrubar Fragmentos de Fendas
Monstros do grupo têm chance de deixar cadáveres com uma Forja Especial
Passive /13
Bosque Sagrado não aparece nos seus mapas
Escaravelhos encontrados em seus Mapas não podem ser Escaravelhos de Colheitas
Seus Mapas têm +2% de chance de conter outro Conteúdo Extra que pode
ser desligado através das Passivas do Atlas
(Abismos, Encontros Infestados, Fendas (apenas nas Ligas Padrão), Encontros da Expedição, Encontros da Legião, Espelhos do Delírio, Depósitos de Minério, Altares Ritualísticos, o Bosque Sagrado, Baús do Contrabandista (apenas nas Ligas Protetores) e Encontros do Ultimato são conteúdos adicionais que podem ser desativados através das Passivas do Atlas.)
Abismos não aparecem nos seus mapas
Escaravelhos encontrados em seus Mapas não podem ser Escaravelhos do Abismo
Seus Mapas têm +2% de chance de conter outro Conteúdo Extra que pode
ser desligado através das Passivas do Atlas
(Abismos, Encontros Infestados, Fendas (apenas nas Ligas Padrão), Encontros da Expedição, Encontros da Legião, Espelhos do Delírio, Depósitos de Minério, Altares Ritualísticos, o Bosque Sagrado, Baús do Contrabandista (apenas nas Ligas Protetores) e Encontros do Ultimato são conteúdos adicionais que podem ser desativados através das Passivas do Atlas.)
Encontros Expedition não aparecem nos seus mapas
Escaravelhos encontrados em seus Mapas não podem ser Escaravelhos da Expedições
Seus Mapas têm +2% de chance de conter outro Conteúdo Extra que pode
ser desligado através das Passivas do Atlas
(Abismos, Encontros Infestados, Fendas (apenas nas Ligas Padrão), Encontros da Expedição, Encontros da Legião, Espelhos do Delírio, Depósitos de Minério, Altares Ritualísticos, o Bosque Sagrado, Baús do Contrabandista (apenas nas Ligas Protetores) e Encontros do Ultimato são conteúdos adicionais que podem ser desativados através das Passivas do Atlas.)
Encontros Legion não aparecem nos seus mapas
Escaravelhos encontrados em seus Mapas não podem ser Escaravelhos de Legiões
Seus Mapas têm +2% de chance de conter outro Conteúdo Extra que pode
ser desligado através das Passivas do Atlas
(Abismos, Encontros Infestados, Fendas (apenas nas Ligas Padrão), Encontros da Expedição, Encontros da Legião, Espelhos do Delírio, Depósitos de Minério, Altares Ritualísticos, o Bosque Sagrado, Baús do Contrabandista (apenas nas Ligas Protetores) e Encontros do Ultimato são conteúdos adicionais que podem ser desativados através das Passivas do Atlas.)
Encontros Ultimatum não aparecem nos seus mapas
Seus mapas não geram Escaravelhos do Ultimato
Seus Mapas têm +2% de chance de conter outro Conteúdo Extra que pode
ser desligado através das Passivas do Atlas
(Abismos, Encontros Infestados, Fendas (apenas nas Ligas Padrão), Encontros da Expedição, Encontros da Legião, Espelhos do Delírio, Depósitos de Minério, Altares Ritualísticos, o Bosque Sagrado, Baús do Contrabandista (apenas nas Ligas Protetores) e Encontros do Ultimato são conteúdos adicionais que podem ser desativados através das Passivas do Atlas.)
Encontros Blight não aparecem nos seus mapas
Escaravelhos encontrados em seus Mapas não podem ser Escaravelhos Infestados
Seus Mapas têm +2% de chance de conter outro Conteúdo Extra que pode
ser desligado através das Passivas do Atlas
(Abismos, Encontros Infestados, Fendas (apenas nas Ligas Padrão), Encontros da Expedição, Encontros da Legião, Espelhos do Delírio, Depósitos de Minério, Altares Ritualísticos, o Bosque Sagrado, Baús do Contrabandista (apenas nas Ligas Protetores) e Encontros do Ultimato são conteúdos adicionais que podem ser desativados através das Passivas do Atlas.)
Altares Ritualísticos não aparecem nos seus mapas
Escaravelhos encontrados em seus Mapas não podem ser Escaravelhos Ritualísticos
Seus Mapas têm +2% de chance de conter outro Conteúdo Extra que pode
ser desligado através das Passivas do Atlas
(Abismos, Encontros Infestados, Fendas (apenas nas Ligas Padrão), Encontros da Expedição, Encontros da Legião, Espelhos do Delírio, Depósitos de Minério, Altares Ritualísticos, o Bosque Sagrado, Baús do Contrabandista (apenas nas Ligas Protetores) e Encontros do Ultimato são conteúdos adicionais que podem ser desativados através das Passivas do Atlas.)
Depósitos de Minério não aparecem nos seus mapas
Escaravelhos encontrados em seus mapas não podem ser Escaravelhos Kalguuranos
Seus Mapas têm +2% de chance de conter outro Conteúdo Extra que pode
ser desligado através das Passivas do Atlas
(Abismos, Encontros Infestados, Fendas (apenas nas Ligas Padrão), Encontros da Expedição, Encontros da Legião, Espelhos do Delírio, Depósitos de Minério, Altares Ritualísticos, o Bosque Sagrado, Baús do Contrabandista (apenas nas Ligas Protetores) e Encontros do Ultimato são conteúdos adicionais que podem ser desativados através das Passivas do Atlas.)
Espelhos do Delírio não aparecem nos seus mapas
Escaravelhos encontrados em seus Mapas não podem ser Escaravelhos do Delírio
Seus Mapas têm +2% de chance de conter outro Conteúdo Extra que pode
ser desligado através das Passivas do Atlas
(Abismos, Encontros Infestados, Fendas (apenas nas Ligas Padrão), Encontros da Expedição, Encontros da Legião, Espelhos do Delírio, Depósitos de Minério, Altares Ritualísticos, o Bosque Sagrado, Baús do Contrabandista (apenas nas Ligas Protetores) e Encontros do Ultimato são conteúdos adicionais que podem ser desativados através das Passivas do Atlas.)
Insígnia do Renegado, Contratos e Plantas não podem ser encontrados em seus Mapas
Baús do Contrabandista não aparecem nos seus mapas
Seus Mapas têm +2% de chance de conter outro Conteúdo Extra que pode
ser desligado através das Passivas do Atlas
(Abismos, Encontros Infestados, Fendas (apenas nas Ligas Padrão), Encontros da Expedição, Encontros da Legião, Espelhos do Delírio, Depósitos de Minério, Altares Ritualísticos, o Bosque Sagrado, Baús do Contrabandista (apenas nas Ligas Protetores) e Encontros do Ultimato são conteúdos adicionais que podem ser desativados através das Passivas do Atlas.)
Genesis: Unique Items
100% de chance aumentada de os itens únicos gerados serem específicos da Fenda
Itens únicos têm chance aumentada em 30% de serem natimpuros
Genesis: Unique Items
150% de chance aumentada de os itens únicos gerados serem específicos da Fenda
Genesis: Unique Items
300% de chance aumentada de os itens únicos gerados serem específicos da Fenda
Itens únicos têm chance reduzida em 100% de serem natimpuros

Community Wiki

Edit

Breach league

Mirage Patch Notes

Thanks to your help, Ailith and the Order of the Keepers of the Flame have managed to curb the onslaught of the Breachlords, but the fight is not yet over. Ailith and the Order have solidified their position, and will continue to offer assistance and rewards as you drive back the Hiveborn across Wraeclast.

  • You now encounter Ailith for the first time at the Mud Flats entrance in the Coast in Act 6, where she will enlist your aid in the fight against the Hiveborn.
  • Breach Hives and Unstable Breaches now spawn in areas from Act 6 Mud Flats onwards.
  • Multiple Unstable Breaches can spawn in areas. However, Breach Hives and Unstable Breaches cannot both be present in areas. Areas also cannot contain more than one Breach Hive.
  • Breach Hives in areas have approximately 30% less radius.
  • Reduced the visual size of walls and other objects within Breach Hive encounters.
  • Walls within Breach Hives can now be instantly destroyed by damage from players and their allies. This can only be done while the encounter is not in progress.
  • Added a new currency, Flesh of Xesht: transforms a Breach Unique to its alternate version.
  • Breachstones are now non-functional. They can be traded to a vendor in exchange for a Hivebrain Gland (and not asking too many questions).
  • The following items have been removed, and existing items will be deleted upon logging in: Fleshgraft, Growing Wombgift, Augmentation Implant, Exalted Implant, Regal Implant, Unstable Implant, Draining Eshgraft, Jolting Eshgraft, Replicating Eshgraft, Storming Eshgraft, Aegis Tulgraft, Freezing Tulgraft, Squalling Tulgraft, Summoning Tulgraft, Battering Uulgraft, Hardening Uulgraft, Impaling Uulgraft, Spiking Uulgraft, Erupting Xophgraft, Flamecaller Xophgraft, Molten Xophgraft, and Stoking Xophgraft.
  • Hivebrain Glands now directly open portals to a Hive Colony, rather than being used alongside a Map to add an entrance to a Hive Colony within that area.
  • The Genesis Tree is now fully grown by default, meaning all wombs will be accessible from the start - you will still need to work with Ailith to unlock points to allocate and use each branch to its full potential.
  • Graftblood has been renamed to Hiveblood.
  • Grafts can no longer be grown from the Genesis Tree. The corresponding branch has been pruned.
  • The Graft Locker no longer stores Graft Items and has been renamed to "Wombgift Locker" as a result.
  • Provisioning Wombgifts can no longer grow Weapon or Quiver items on the Genesis Tree.
  • Generally reduced the total number of points you can earn in each Genesis Tree subtree.
  • Several passives on the Genesis Tree have been rebalanced to make the rewards more appropriate for a core league.
  • There is now more variance at endgame for the Item Level of items generated from growing Equipment Wombs on the Genesis Tree, and removed most sources of guaranted additional Item Levels.
  • The Breachlord Achievement now requires you to kill It That Was Tul and It That Was Esh.
  • Ailith no longer sells Fleshgrafts.
  • Hiveblood no longer requires Grafts to store, and has a maximum capacity of 100,000. Hiveblood is shared across all characters within a League.
  • Added several Breach clusters to the Atlas Passive Tree.
  • Added a new Atlas Keystone, Dimensional Foothold, which grants Breach encounters in your Maps are always Hives.
  • Added a new Atlas Keystone, Enemy at the Gates, which grants Breach encounters in your Maps are always unstable Breaches.
  • Existing Valdo Maps with "Area contains the Hidden" instead now grant "Area contains the Remembered".
  • Existing Valdo Maps with "Area contains a Breachlord and Area contains additional Breaches" instead now have "Area contains additional Unstable Breaches". All Unstable Breaches must be Stabilised and Closed in order to claim the reward from the area.
  • All Breach Scarabs have been reworked, the Breach Scarab has been renamed to Breach Scarab of the Hive and has Area contains a Breach Hive.
  • Breach Scarab of Snares has been renamed to Breach Scarab of Instability and has Area contains 2 additional Unstable Breaches.
  • Breach Scarab of Lordship has been renamed to Breach Scarab of the Marshal and has Unstable Breaches in Area contain a Boss, and Breach Hives in Area lead to a Hive Fortress.
  • Breach Scarab of Splintering has been renamed to Breach Scarab of the Incensed Swarm and has Ailith's skills in Area instead enrage the Hive, increasing the Difficulty and Reward of subsequent waves.
  • Breach Scarab of Resonant Cascade now has Unstable Breaches in Areas are 10% faster for each Unstable Breach already opened, and Monsters from Unstable Breaches in Areas have increased Difficulty and Reward for each Unstable Breach already opened.
  • All Breach Scarabs have a limit of 1, except for Breach Scarab of the Instability which has a limit of 2.
  • The Breach sub-stash in the Fragment Stash Tab is now Remove-Only.
  • The following Divination Cards have been temporarily disabled: The Bargain, The Eye of Terror, The Obscured, and The Puzzle. Existing Divination Cards cannot be turned in currently.
  • Foulborn Berek's Respite can no longer roll Ignited Enemies you Kill Explode, dealing 5% of their Life as Fire Damage which cannot Ignite.
  • Foulborn The Embalmer can no longer roll on Killing a Poisoned Enemy, nearby Enemies are Poisoned.
  • Foulborn Reverberation Rod now has Socketed Gems are Supported by Level 1 Greater Spell Cascade (instead of Awakened Spell Cascade).
  • The below changes can be applied to existing items with a Divine Orb and a side of regret.
  • Foulborn Tulborn now has +2-3 to Level of all Cold Spell Skill Gems (previously +2-4)
  • Foulborn The Red Dream now has Passives granting Fire Resistance or all Elemental Resistances in Radius also grant increased Maximum Life at 50% of its value (previously 75%).
  • Foulborn The Green Dream now has Passives granting Cold Resistance or all Elemental Resistances in Radius also grant increased Maximum Mana at 75% of its value (previously 100%).
  • Foulborn The Blue Dream now has Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant increased Maximum Energy Shield at 75% of its value (previously 100%).
  • Foulborn Hand of Thought and Motion now has 3% increased Accuracy Rating per 25 Intelligence (previously 5% increased Accuracy Rating).
  • Foulborn Choir of the Storm now has Mana is increased by 1% per 4% Overcapped Lightning Resistance (previously 50% of Overcapped Lightning Resistance, or in other words 1% per 2%).
  • Foulborn Deidbell now has 20-35% increased Warcry Buff Effect (previously 25-50%).
  • Foulborn Ghostwrithe has your Maximum Energy Shield is equal to 40% of your Maximum Life (previously 50%).
  • Foulborn Doon Cuebiyari now has 1% increased maximum Energy Shield per 25 Strength when in Off Hand (previously per 16 Strength).
  • Foulborn Doon Cuebiyari now has 1% increased maximum Mana per 18 Strength when in Main Hand (previously per 12 Strength).

Crucible Patch Notes

  • The pacing of Breach encounters has been improved. They now feel dense with monsters throughout the Breach, leaning more on the side of it feeling overwhelming towards the end. We've also reduced the duration of Breaches so that there is constant monster pressure and you can get on with your mapping sooner.
  • The number of Breach Splinters dropped are now affected by increases and reductions to item quantity.
  • The experience gained from killing Breach Monsters in your Maps has been reduced and the number of Breach Splinters dropped from Monsters has been rebalanced, as you're now encountering more of them.
  • The number of Breach Splinters dropped by Breach Bosses in your Map has been reduced.
  • Charged, Enriched and Pure Breachstones have been removed. Existing items will be converted to regular Breachstones upon logging in after the launch of 3.21.0.
  • Xoph's, Tul's and Esh's Breachstones now have a Monster Level of 81 (previously 70). Uul-Netol's Breachstone now has a Monster Level of 82 (previously 75), with Chayula's Breachstone having a Monster Level of 83 (previously 80).
  • Breach Blessings can now be used to upgrade a regular Breachstone into the Flawless version of that Breachstone. Breach Blessings are now rarer as a result.
  • Flawless Breachstone Bosses can no longer drop Breach Blessings or un-upgraded Breach Uniques. They now have a chance to drop upgraded Breach Uniques.
  • Flawless Breachstones no longer drop from Maven Invitations.
  • Normal Breachstones are now the only kind of Breachstones offered by Kirac upon using an Otherworldly Scouting Report, and are only offered as a red Kirac Mission.
  • The Harvest Crafting Option for Breach Splinters and Breachstones has been updated to "Change a stack of Breach Splinters or a normal or Flawless Breachstone into Splinters or a Breachstone of another type".
  • Breachstones now have their own item class. It's Breachstone, who would have guessed!
  • It that Fled's Betrayal Research Safehouse rewards are now Map Device Crafting Options that can be used on Breachstones.
  • The Enchanted Map modifier for defeating It that Fled on Fortification duty in Mastermind's Lair now has "Map contains 4 additional Breaches" (previously 5).
  • The number of Breach Splinters obtained from other league content, such as Incursion or Heist, has been reduced.
  • The rate at which Breaches open and close in the Breach Containment Chamber and House of the Others Incursion rooms has been reduced.
  • The rate at which Breaches open and close in Niko's Memory of Grasping Hands has been reduced.
  • The Otherworldly Artefacts Notable Atlas Passive no longer has "Rare Breach Monsters in your Maps have 0.5% chance to drop an additional Breach Blessing". Instead, it now has "Breaches in your Maps have 20% increased Monster density". It also now causes Breach Monsters in your Maps to have 50% increased chance to drop a Breach Unique item (previously 100%).
  • The Within Their Grasp Notable Atlas Passive no longer provides chances for Breachstones dropped by Breach Bosses in your Maps to be Charged, Enriched or Pure. Instead, it now causes Breachstones dropped by Breach Bosses in your Maps to have a 5% chance to be Flawless. It also now causes Breach Bosses Defeated in your Maps to have 4% chance to drop a Breachstone (previously 12%).
  • The Flash Breach Notable Atlas Passive no longer causes Breaches in your Maps to have increased Monster density or Area of Effect. It now causes Breaches in your maps to open and close 10% faster (previously 50%).
  • We've also added a new Heavy Breach Notable Atlas Passive next to Flash Breach. Heavy Breach causes Breaches in your maps to open and close 30% slower.
  • The two small Atlas Passives between Probing for Weakness and Evolving Hives now cause Breaches in your Maps to open and close 4% faster (previously 8%).
  • The Gatekeepers Notable Atlas Passive now causes Breaches in your Maps to have 20% increased chance to contain a Boss (previously 70%), and Breach Boss in your Maps to have 20% chance to drop double Breach Splinters (previously 100%).
  • The Power Struggle Notable Atlas Passive no longer causes Breaches in your maps to contain 2 additional Breach Boss' Clasped Hands. Instead, it now causes Breaches in your Maps to have 100% increased chance to contain a Breach Boss' Clasped Hand. It also now causes Breach Boss' Clasped Hands in your Maps to have 4% chance to spawn a Breach Boss when opened (previously 5%).
  • The Tortured Dreams Notable Atlas Passive now causes Chayula, Who Dreamt in your Maps to have a 50% chance to be Duplicated (previously 100%).
  • The Freed from the Flesh Notable Atlas Passive now causes Uul-Netol, Unburdened Flesh in your Maps to have a 50% chance to be Duplicated (previously 100%).
  • The Quartered Thoughts Notable Atlas Passive now causes Esh, Forked Thought in your Maps to have a 50% chance to be Duplicated (previously 100%).
  • The Flaring Embers Notable Atlas Passive now causes Xoph, Dark Embers in your Maps to have a 50% chance to be Duplicated (previously 100%).
  • The Unstoppable Avalanche Notable Atlas Passive now causes Tul, Creeping Avalanche in your Maps to have a 50% chance to be Duplicated (previously 100%).
  • The Bargain and The Eye of Terror Divination Cards have been temporarily disabled, and existing cards cannot be turned in currently.
  • Breach Scarabs have been reviewed to account for these changes, here's what they now provide:
  • Rusted Breach Scarabs cause an Area to contain an additional Breach.
  • Polished Breach Scarabs cause an Area to contain an additional Breach, and cause Breaches in the Area to contain an additional Breach Boss' Clasped Hand.
  • Gilded Breach Scarabs cause an Area to contain an additional Breach, cause Breaches in Area to contain an additional Breach Boss' Clasped Hand, and Breach Hands in Area to drop double Breach Splinters.
  • Winged Breach Scarabs cause an Area to contain 2 additional Breaches, cause Breaches in Area to contain an additional Breach Boss' Clasped Hand, and Breach Hands in Area to drop double Breach Splinters.

We've also revamped many Breach Uniques:

  • The Red Dream Unique Jewel now has "Gain 6-10% of Fire Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine Orb.
  • The Red Nightmare Unique Jewel now has "Gain 6-10% of Fire Damage as Extra Chaos Damage" (previously 5%), and "Passives granting Fire Resistance or all Elemental Resistances in Radius also grant chance to to Block Attack Damage at 50% of its value (previously 35%). It no longer has "Passives granting Fire Resistance or all Elemental Resistances in Radius also grant an equal chance to gain an Endurance Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
  • The Green Dream Unique Jewel now has "Gain 6-10% of Cold Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine Orb.
  • The Green Nightmare Unique Jewel now has "Gain 6-10% of Cold Damage as Extra Chaos Damage" (previously 5%), and "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant Chance to Suppress Spell Damage at 70% of its value" (previously 50%). It no longer has "Passives granting Cold Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Frenzy Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
  • The Blue Dream Unique Jewel now has "Gain 6-10% of Lightning Damage as Extra Chaos Damage" (previously 5%). Existing versions of this Unique can be updated using a Divine Orb.
  • The Blue Nightmare Unique Jewel now has "Gain 6-10% of Lightning Damage as Extra Chaos Damage", and "Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant Chance to Block Spell Damage at 50% of its value" (previously 35%). It no longer has "Passives granting Lightning Resistance or all Elemental Resistances in Radius also grant an equal chance to gain a Power Charge on Kill". Existing versions of this Unique can be updated using a Divine Orb.
  • The Severed in Sleep Unique Sword no longer has +10-20 to all Attributes, Minions Deal 20-30% increased Damage, Minions have 60% chance to Poison Enemies on Hit, or Minions Recover 20% of Life on Killing a Poisoned Enemy. It now provides Minions have +29% Chaos Resistance, Grants level 25 Envy Skill, Minions have 60% chance to inflict Withered on Hit, and Minions have +5% to Critical Strike Multiplier per Withered Debuff on Enemy.
  • The United in Dream Unique Sword no longer has Minions deal 60-80% increased Damage, or Minions Leech 5% of Damage as Life against Poisoned Enemies. Instead, it now has Minions Recover 10% of Life on Killing a Poisoned Enemy.
  • The Anticipation Unique Shield now has 100% increased Armour (previously 120-160%), and +1500-3000 Armour if you've Blocked Recently (previously +1000). Existing versions of this Unique can be updated using a Divine Orb.
  • The Surrender Unique Shield now has 165-205% increased Armour (previously 130-170%), and Recover 250-500 Life when you Block (previously 250). It no longer provides +1500 Armour if you've Blocked Recently. Existing versions of this Unique can be updated using a Divine Orb.
  • The Infinite Pursuit Unique Boots are now found on the Titan Greaves basetype (previously Goliath Greaves). It no longer has +30-60 to Maximum Life, and now provides 20% increased Movement Speed while Bleeding (previously 15%). It now provides "Bleeding on you expires 75% slower while Moving", "Cannot be Stunned while Bleeding", and "Cannot be Poisoned while Bleeding".
  • The Red Trail Unique Boots now have 60-100% increased Armour (previously 60-80%) and +60-100 to Maximum Life (previously +60-70). It no longer provides 15% increased Movement Speed while Bleeding, and instead now provides 30% increased Movement Speed.
  • The Uul-Netol's Kiss Unique Axe is now found as a Vaal Axe basetype (previously Labrys). It now provides 230-270% increased Physical Damage (previously 140-170%) and 100% chance to Curse Enemies with Vulnerability on Hit (previously 25%). It no longer has "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies". Instead, it now provides Exerted Attacks deal 200% increased Damage, and Exerted Attacks always Knockback.
  • The Uul-Netol's Embrace Unique Axe no longer has "Attacks have 25% chance to inflict Bleeding when Hitting Cursed Enemies", and now has 25% chance to inflict Bleeding.
  • The Xoph's Inception Unique Bow is now found as Citadel Bow basetype (previously Bone Bow). It now provides "Gain 200-300 Life per Ignited Enemy Killed" (previously 20-30) and has 160-190% increased Physical Damage (previously 70-90%). It also now has Projectiles Pierce all Burning Enemies, and Arrows deal 30 to 50 Added Fire Damage for each time they've Pierced.
  • The Formless Flame Unique Helmet is now found on the Royal Burgonet basetype (previously Siege Helmet). It no longer provides +40-50 to Maximum Life, or +100-120 to Armour. It now has -100 to -200 Fire Damage taken from Hits (previously -20), 80-120% increased Armour, and -30% to Fire Resistance.
  • The Formless Inferno Unique Helmet no longer has "8% of Physical Damage from hits taken as Fire Damage", "Armour is increased by Overcapped Fire Resistance", or 80-120% increased Armour. It now has +60-100 to Maximum Life (previously 40-50), Minion Life is increased by Overcapped Fire Resistance and Socketed Skills are supported by level 30 Infernal Legion.
  • The Xoph's Heart Unique Amulet no longer has "Cover Enemies in Ash when they Hit you". Instead, it now has "Nearby Enemies are Covered in Ash".
  • The Tulborn Unique Wand is now found on the Opal Wand basetype (previously Spiraled Wand). It no longer has 10-15% increased Cast Speed, or Added 10 to 20 Cold Damage to Spells per Power Charge. It now adds 120-140 to 150-170 Cold Damage to Spells, and has "Cold Exposure you inflict applies an extra -12% to Cold Resistance".
  • The Tulfall Unique Wand is now found on the Opal Wand basetype (previously Tornado Wand). It now has 10-20% increased Cast Speed (previously 10-15%). It no longer has 15-20% increased Cold Damage per Frenzy Charge. Instead, it now Adds 50-70 Cold Damage to Spells per Power Charge.
  • The Snowblind Grace Unique Body Armour is now found as a Zodiac Leather basetype (previously Coronal Leather). It no longer has "Evasion Rating is increased by Overcapped Cold Resistance", +30-40 to Dexterity, or +20% chance to Suppress Spell Damage. Instead, it now has 10-15% increased Dexterity, 50% increased Arctic Armour Buff Effect (previously 25%), and Arctic Armour has no Reservation.
  • The Perfect Form Unique Body Armour no longer has 10-15% increased Dexterity, Arctic Armour has no Reservation, or +70-100 to Maximum Life. It now has 150-200% increased Evasion Rating (previously 80-100%), and +50% chance to Suppress Spell Damage.
  • The Halcyon Unique Amulet no longer has 10-20% increased Cold Damage, and instead now has "Freezes you inflict spread to other Enemies with a Radius of 12".
  • The Hand of Thought and Motion Unique Claw is now found on the Imperial Claw basetype (previously Blinder). It no longer Adds 1 to 50-60 Lightning Damage or Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligence. It also no longer has 20-25% increased Elemental Damage with Attack Skills or 10-15% increased Attack Speed. Instead, it now provides 8-12% increased Dexterity, 8-12% increased Intelligence, and Adds 1 to 10 Lightning Damage to Attacks with this Weapon per 10 Dexterity. It also provides 5% increased Critical Strike Chance per 25 Intelligence, and has "Recover 1% of Life on Kill".
  • The Hand of Wisdom and Action Unique Claw no longer provides 25-30% increased Elemental Damage with Attack Skills. Instead, it now has 1% of Attack Damage Leeched as Life.
  • The Esh's Mirror Unique Shield is now found on the Vaal Spirit Shield basetype (previously Thorium Spirit Shield). It no longer has +70-100 to Maximum Life, or provides Shock Reflection. It now has 170-230% increased Energy Shield (previously 80-100%), and "Shocks you inflict spread to other Enemies within a Radius of 12".
  • The Voice of the Storm Unique Amulet no longer Triggers Level 12 Lightning Bolt when you deal a Critical Strike, or has "Critical Strike Chance is increased by Overcapped Lightning Resistance". Instead, it now has 50% increased Lightning Damage and "Lightning Damage with Non-Critical Strikes is Lucky".
  • The Choir of the Storm Unique Amulet no longer has 50% increased Lightning Damage, and now Triggers Level 30 Lightning Bolt when you deal a Critical Strike.

Ultimatum Patch Notes

Breach Changes

  • Blessings of Esh, Tul, Xoph, Uul-Netol and Chayula can now be used to upgrade an associated Breachstone to a higher tier version.

Introduction

The Breach league and Hardcore Breach league were past challenge leagues. The leagues started on 2016-12-02 along with the release of version 2.5.0, and ended on 2017-02-27. There were 40 optional challenges, and players were rewarded with Breach-themed microtransactions after finishing 12, 24, and 36 challenges.

In this league, there were breaches that appeared in zones. Approaching a breach opened a parallel realm containing otherworldly monsters. The breach continued to expand as more breach monsters were killed until it eventually collapsed. Splinters dropped from enemies within the breach, which can be combined into a Breachstone to challenge the Breachlord in their realm.

All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end. Characters that died in the Hardcore Breach league were immediately moved to the permanent Standard league.

Minimap

These new icons are introduced to the minimap:

Modifiers

All areas had:

  • Area can contain Breaches
    map extra content weighting [1]

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