MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Beyond Atlas Tree Modifiers /13
Mastery: Beyond
Gain Demonic Power on defeating a Beyond Boss in your Maps
(Demonic Power grants different powerful benefits depending on the Beyond Boss slain)
Mastery: Beyond
Quantity: 12
8% chance for your Maps to attract Beyond Demons
Mastery: Beyond
Beyond Demons in your Maps have 20% increased chance to be followers of K'tash
Mastery: Beyond
Beyond Demons in your Maps have 20% increased chance to be followers of Beidat
Mastery: Beyond
Beyond Demons in your Maps have 20% increased chance to be followers of Ghorr
Mastery: Beyond
Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr
30% more Unique Items found from Beyond Demons in your Maps
that are followers of Ghorr
Mastery: Beyond
Beyond Demons in your Maps have 100% increased chance to be followers of Beidat
30% more Basic Currency Items found from Beyond Demons in your Maps
that are followers of Beidat
(Basic Currency includes any currency that drops from non-league content)
Mastery: Beyond
Beyond Demons in your Maps have 100% increased chance to be followers of K'tash
30% more Divination Cards found from Beyond Demons in your Maps
that are followers of K'Tash
Mastery: Beyond
25% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps
Mastery: Beyond
Quantity: 5
Beyond Portals in your Maps have 8% increased Merging Radius
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Mastery: Beyond
Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss
(Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned)
Mastery: Beyond
Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal
Mastery: Beyond
16% chance for your Maps to attract Beyond Demons

Beyond

Beyond
Id: SanctumLycia2
Act: 11
Area Level: 1
map monster no map drops [1]
map sanctum rare monster life +% final [-60]
Beyond Attr /4
NameShow Full Descriptions
Act11
Level1
Modsmap monster no map drops [1]
map sanctum rare monster life +% final [-60]
Topologies
Monsters mods /5
NameLevelPre/SufDescriptionWeight
1Uniquemonster no beyond portal [1]
1Uniquemonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
1Uniquemonster beyond portal chance +% final [-35]
monster hellscape charge +% [-35]
1Uniquemonster is beyond boss [1]
1Uniqueis beyond monster daemon [1]
Map mods /2
NameLevelPre/SufDescriptionWeight
of the Scourge69SuffixSlaying Enemies close together can attract monsters from Beyond this realm
Slaying Enemies has a 100% increased chance to spawn a Beyond Portal
uber_tier_map 0
secret_area 800
default 0
1UniqueSlaying Enemies close together can attract monsters from Beyond this realm
map extra content weighting [0]
default 1000
Delve Area mods /1
NameLevelPre/SufDescriptionWeight
52DelveAreaSlaying Enemies close together can attract monsters from Beyond this realm
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map extra content weighting [1]
default 100
Crafting Bench /1
ModRequireItemClassesUnlock
Slaying Enemies close together can attract monsters from Beyond this realm
Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs
map extra content weighting [1]
4x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 6
Misc mods /31
NameLevelDomainPre/SufDescriptionWeight
of Scarabs68ChestSuffixContains (1—3) additional Beyond Scarabdrops_no_scarabs 0
default 20
1AtlasPrefixSlaying Enemies close together can attract monsters from Beyond this realm
25% increased Beyond Demon Pack Size in your Maps
3 uses remaining
map extra content weighting [1]
unique_map 0
default 250
1AtlasPrefixSlaying Enemies close together can attract monsters from Beyond this realm
35% increased Beyond Demon Pack Size in your Maps
15 uses remaining
map extra content weighting [1]
unique_map 0
default 250
1MapDeviceUniqueSlaying Enemies close together can attract monsters from Beyond this realm
1MapDeviceUniqueItems dropped by Beyond Demons are Corrupted
1MapDeviceUniqueBeyond Portals have 50% increased Merging Radius
map rare beyond monster gives mods to killer chance % [30]
1MapDeviceUniqueRare Monsters in your Maps spawn (8—12) additional Beyond Portals when Slain
Unique Monsters spawn (8—12) additional Beyond Portals when Slain
1MapDeviceUniqueBeyond Portals in Area have 30% increased chance to spawn a Unique Boss
Beyond Bosses drop 20% increased Tainted Currency
Beyond Bosses Spawned in Area are accompanied by Beyond Bosses of other Factions
1PrimordialAltarUnique(1.6—3.2)% chance to drop an additional Beyond Scarabprimordial_altar_downside 0
cleansing_fire_altar 1584
default 0
1PrimordialAltarUniqueFinal Boss drops (2—4) additional Beyond Scarabsprimordial_altar_downside 0
cleansing_fire_altar 1584
default 0
of Chasms1MemoryLinesSuffixAreas contain additional Abysses
Abysses have already fully opened
Abysses contain monsters from Beyond this realm
memory line type hash [-10246]
memory_line_niko 100
default 0
Otherworldly1CrucibleMapPrefixSlaying Enemies close together can attract monsters from Beyond this realm
Slaying Enemies has a 100% increased chance to spawn a Beyond Portal
uber_tier_map 0
crucible_map_low 1000
default 0
Otherworldly1CrucibleMapPrefixSlaying Enemies close together can attract monsters from Beyond this realm
Slaying Enemies has a 200% increased chance to spawn a Beyond Portal
uber_tier_map 0
crucible_map_high 1000
default 0
Demonic68MapRelicPrefix(15—25)% chance for your Maps to attract Beyond Demonsatlas_relic_small 1000
default 0
Demonic68MapRelicPrefix(30—45)% chance for your Maps to attract Beyond Demonsatlas_relic_medium 1000
default 0
Demonic68MapRelicPrefix(40—60)% chance for your Maps to attract Beyond Demonsatlas_relic_large 1000
default 0
Demonic68MapRelicPrefix(45—70)% chance for your Maps to attract Beyond Demonsatlas_relic_very_large 1000
default 0
of the Scourge68MapRelicSuffixBeyond Demons in your Maps grant (20—30)% increased Experienceatlas_relic_large 250
default 0
of the Scourge68MapRelicSuffixSlaying Enemies in your Maps has a (12—18)% increased chance to spawn a Beyond Portalatlas_relic_very_large 500
default 0
of the Scourge68MapRelicSuffixBeyond Portals in your Maps have (20—25)% increased Merging Radiusatlas_relic_medium 500
default 0
of the Scourge68MapRelicSuffixBeyond Portals in your Maps have (25—35)% increased chance to spawn a Unique Bossatlas_relic_large 300
default 0
of the Scourge68MapRelicSuffix(10—15)% increased Quantity of Tainted Currency dropped by Beyond Demons in your Mapsatlas_relic_medium 500
default 0
of the Scourge68MapRelicSuffixBeyond Demons in your Maps have (35—45)% increased chance to be followers of K'tashatlas_relic_small 333
default 0
of the Scourge68MapRelicSuffix(20—25)% more Divination Cards found from Beyond Demons in your Maps
that are followers of K'Tash
atlas_relic_large 150
default 0
of the Scourge68MapRelicSuffixBeyond Demons in your Maps have (35—45)% increased chance to be followers of Beidatatlas_relic_small 333
default 0
of the Scourge68MapRelicSuffix(20—25)% more Basic Currency Items found from Beyond Demons in your Maps
that are followers of Beidat
atlas_relic_large 150
default 0
of the Scourge68MapRelicSuffixBeyond Demons in your Maps have (35—45)% increased chance to be followers of Ghorratlas_relic_small 333
default 0
of the Scourge68MapRelicSuffix(20—25)% more Unique Items found from Beyond Demons in your Maps
that are followers of Ghorr
atlas_relic_large 150
default 0
of the Scourge68MapRelicSuffixGain Demonic Power on defeating a Beyond Boss in your Mapsatlas_relic_very_large 500
default 0
of Skittering68MapRelicSuffixScarabs dropped in your Maps have (60—80)% increased chance to be Beyond Scarabsatlas_relic_medium 500
default 0
1MapRelicUniqueBeyond Portals in your Maps cannot spawn Unique Bosses
Beyond Portals in your Maps have (40—50)% less Merging Radius
Item /5
InventoryIcon
The Calling
Stack Size: 1 / 6
Beyond Item
LesserScarabBeyond
Beyond Scarab
Stack Size: 1 / 20
Limit: 1
Slaying enemies close together in Area can attract monsters from Beyond this realm
NormalScarabBeyond
Beyond Scarab of Haemophilia
Stack Size: 1 / 20
Limit: 2
Beyond Portals in Area have 50% increased Merging Radius
Characters that Kill Beyond Rare Monsters in Area have a 30% chance to gain their Modifiers for 20 seconds
Tier4ScarabBeyond
Beyond Scarab of the Invasion
Stack Size: 1 / 20
Limit: 1
Rare and Unique Monsters slain in Area create 8 to 12 additional Beyond Portals
AltGreaterScarabBeyond
Beyond Scarab of Resurgence
Stack Size: 1 / 20
Limit: 1
Beyond Bosses Spawned in Area are accompanied by Beyond Bosses of other Factions
Beyond Bosses in Area drop 20% increased Tainted Currency
Beyond Portals in Area have 30% increased chance to spawn a Unique Boss
Unique /1
2UniqueAtlasRelic1x1
2% increased Maps found in your Maps
Beyond Portals in your Maps cannot spawn Unique Bosses
Beyond Portals in your Maps have (40—50)% less Merging Radius
(Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned)
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Passive /9
Mastery: Beyond
16% chance for your Maps to attract Beyond Demons
Mastery: Beyond
Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss
(Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned)
Mastery: Beyond
25% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps
Mastery: Beyond
Beyond Demons in your Maps have 100% increased chance to be followers of K'tash
30% more Divination Cards found from Beyond Demons in your Maps
that are followers of K'Tash
Mastery: Beyond
Beyond Demons in your Maps have 100% increased chance to be followers of Beidat
30% more Basic Currency Items found from Beyond Demons in your Maps
that are followers of Beidat
(Basic Currency includes any currency that drops from non-league content)
Mastery: Beyond
Beyond Demons in your Maps have 100% increased chance to be followers of Ghorr
30% more Unique Items found from Beyond Demons in your Maps
that are followers of Ghorr
Mastery: Beyond
Gain Demonic Power on defeating a Beyond Boss in your Maps
(Demonic Power grants different powerful benefits depending on the Beyond Boss slain)
Scarabs dropped in your Maps have 100% increased chance to be Beyond Scarabs
Beyond Portals in your Maps cannot spawn Unique Bosses
Beyond Portals in your Maps have 50% less Merging Radius
(Beyond Portals and Demons stop spawning after a Unique Beyond Boss is spawned)
(Merging Radius is the distance at which Beyond Portals can merge with one another to spawn Beyond Demons)
Ascendancy Passive /1
Ascendancy: Warden
Character: Ranger
Grants Level 20 Unbound Avatar Skill
Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Cannot gain Unbound Fury while Unbound
Your Hits always inflict Freeze, Shock and Ignite while Unbound
100% more Elemental Damage while Unbound
(Unbound Avatar requires 100 Unbound Fury to use and causes you to become Unbound for 10 seconds, which has no effects beyond those listed here)

Community Wiki

Edit

Beyond

Beyond had several issues. Firstly, its art was eight years old and outdated. Secondly, the number of magic and rare monsters spawned was so much higher than the rest of the game that it provided a gigantic amount of experience and items to players who stacked it heavily, and was mostly irrelevant to everyone else. The number of rares spawned also caused problems with Archnemesis modifiers.

The Scourge have taken over the realm of the Beyond demons. Summoning monsters from Beyond will now summon Scourge monsters and bosses. We have completely rebalanced the rate that Beyond monsters and bosses spawn at, so that it's appropriate for modern Path of Exile. The new Beyond monsters can now occasionally drop the Scourge league's Tainted currency items that allow you to modify corrupted items.

Details:

  • Beyond portals now spawn Scourge demons instead of the old Beyond bandits. Demons are still divided into three factions, and only one faction will spawn in any single instance.
  • The base chance for a Beyond portal to spawn when you kill a monster is now fixed at 15%. This means that multiple sources of the Beyond mechanic no longer stack.
  • Spawning a Beyond boss no longer requires killing many Beyond demons close together. Instead, once a substantial number of Beyond demons have spawned in the instance, each pack spawned grants a stacking chance for the next pack in that area to be replaced by a boss. Only one Beyond boss can spawn per instance. Once a boss has spawned, Beyond portals will no longer spawn in that instance.
  • Beyond demons will occasionally drop Tainted Currency items, and Beyond bosses are guaranteed to drop multiple Tainted Currency. Adjustments have been made to the outcome odds for the Tainted Orb of Fusing, Tainted Jeweller's Orb and Tainted Mythic Orb in order for these items to be suitable for core availability.
  • All Tainted Currency items now have dedicated slots in the Exotic section of the Currency Stash Tab.
  • Sextant modifiers that grant Beyond portal chance now grant increased Beyond monster pack size instead of a chance for an additional Beyond monster to spawn.
  • New Beyond monsters do not drop Scourged items.

The following changes have been made to the Atlas Passive Tree as a result:

  • The Fiendish Opulence Notable now causes Rare Beyond Demons in your Maps to drop an additional Basic Currency Item (previously a 25% chance). The three small nodes prior that granted 8% increased Quantity of Items dropped by Beyond Demons in your Maps now instead provide 5% increased Quantity of Tainted Currency dropped by Beyond Demons in your Maps.
  • The Scent of Blood Notable no longer grants "Slaying Enemies close together in your Maps has a 3% chance to attract monsters from Beyond". Instead, it now grants 10% chance for your Maps to attract Beyond Demons.
  • The Torn Veil Notable no longer grants "Powerful Beyond Demons require 1 fewer Portal to summon in your Maps". Instead, it now grants "Beyond Portals in your Maps have 30% increased chance to spawn a Unique Boss". The small nodes in the cluster that previously granted "Beyond Portals in your Maps have 5% chance to spawn an additional Beyond Demon" now instead grant "Slaying Enemies in your Maps has a 15% increased chance to spawn a Beyond Portal".

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.