MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Minimap Icons /2
LegionGeneric
LegionGeneric
LegionInitiator
LegionInitiator
Alternate Passive /6
FactionAttrNormalNotableKeystone
VaalCivilization
Vaal
ChangesTo Random ModsChangesTo Random ModsChangesTo Random Mods
Xibaqua: Divine Flesh
KaruiCivilization
Karui
Adds +2 StrAdds +4 StrAdds Random Mods
MarakethCivilization
Maraketh
Adds +2 DexAdds +4 DexAdds Random Mods
Balbala: The Traitor
Nasima: Second Sight
TemplarCivilization
Templar
ChangesTo +10 DevotionAdds +5 Devotion+5 Devotion or ChangesTo Random Mods
Maxarius: Transcendence
EternalEmpireCivilization
Eternal
Remove Existing ModsRemove Existing ModsAdds or ChangesTo Random Mods
ExpeditonCivilization
Kalguuran
Legion Monster /77
FactionMonsterBoss
KaruiKarui Sentry
KaruiKarui Sentry
KaruiKarui Sentry
KaruiKarui Sentry
KaruiKarui Sentry
KaruiKarui Backburner
KaruiHyrri's Watch
KaruiAngered Ancestor
KaruiKarui Firespeaker
KaruiDaughter of Valako
KaruiQueen Hyrri NgamakuBoss
EternalEmpireImperial Legionnaire
EternalEmpireImperial Watchman
EternalEmpireImperial Bannerman
EternalEmpireHeavy Guard
EternalEmpireLion Guard
EternalEmpireGeneral Marceus LioneyeBoss
MarakethWasteland Guardian
MarakethDune Warrior
MarakethDune Titan
MarakethWasteland Scout
MarakethWasteland Outrider
MarakethScorpion Sentinel
MarakethRoc Sentinel
MarakethAukuna, the Black SekhemaBoss
TemplarTemplar Recruit
TemplarTemplar Conscript
TemplarTemplar Suppressor
TemplarTemplar Tactician
TemplarTemplar War Maiden
TemplarSin Purger
TemplarPeacekeeper
TemplarCardinal Sanctus VoxBoss
VaalVaal Wardog
VaalVaal Skinner
VaalVaal Bloodletter
VaalSentry Shard
VaalVaal Automaton
VaalEnhanced Vaal Automaton
VaalColossal Automaton
VaalBloodblessed Conqueror
VaalRitemaster Decapitator
VaalViper NapuatziBoss
KaruiKarui Sentry
KaruiKarui Sentry
KaruiKarui Sentry
KaruiKarui Sentry
KaruiKarui Sentry
KaruiKarui Backburner
KaruiHyrri's Watch
KaruiAngered Ancestor
EternalEmpireImperial Legionnaire
EternalEmpireImperial Watchman
EternalEmpireImperial Bannerman
MarakethWasteland Guardian
MarakethDune Warrior
MarakethDune Titan
MarakethWasteland Scout
MarakethWasteland Outrider
TemplarTemplar Recruit
TemplarTemplar Conscript
TemplarTemplar Suppressor
TemplarTemplar Tactician
TemplarTemplar War Maiden
VaalVaal Wardog
VaalVaal Skinner
VaalVaal Bloodletter
VaalSentry Shard
VaalVaal Automaton
VaalEnhanced Vaal Automaton
VaalColossal Automaton
FaridunReassembled Dead
FaridunInsatiable Gut Worm
FaridunAfarud Shieldbearer
FaridunAfarud Bladedancer
FaridunStitched Brute
FaridunForgotten Afarud Commander
Legion Reward /18
RewardIconIcon2
CurrencyLegionRewardCurrency
UniquesLegionRewardUniques
GemsLegionRewardGems
MapsLegionRewardMaps
TrinketsLegionRewardTrinkets
ArmourLegionRewardArmour
WeaponLegionRewardWeapon
AbyssLegionRewardAbyss
HarbingerLegionRewardHarbinger
BreachLegionRewardBreach
EssencesLegionRewardEssences
FragmentsLegionRewardFragments
ScarabsLegionRewardScarabs
FossilsLegionRewardFossils
DivinationLegionRewardDivination
GenericLegionRewardGeneric
TalismansLegionRewardTalismans
IncubatorsLegionRewardIncubators
Legion Monster /119
NameModifiersSpectre
Karui Sentrymonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Karui Sentrymonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Karui SentryY
Karui Backburnermonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Karui BackburnerY
Hyrri's Watchmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Hyrri's WatchY
Angered Ancestormonster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Karui Backburnermonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Hyrri's Watchmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Angered Ancestormonster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
N
Karui Firespeakermonster ignores delve darkness mechanic [1]Y
Karui FirespeakerY
Daughter of Valakomonster ignores delve darkness mechanic [1]Y
Daughter of ValakoY
Queen Hyrri Ngamakumonster ignores delve darkness mechanic [1]
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Queen Hyrri Ngamakumonster ignores delve darkness mechanic [1]
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
monster no drops or experience [1]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Imperial Legionnairemonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Imperial Legionnairemonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Imperial Legionnaire20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Imperial Watchmanmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Imperial WatchmanY
Imperial Bannermanmonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Imperial Bannerman20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Imperial Watchmanmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Imperial Bannermanmonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Heavy Guardmonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Heavy Guard20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Lion Guardmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Lion GuardY
General Marceus Lioneyemonster ignores delve darkness mechanic [1]
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
DaemonN
Wasteland Guardianmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Wasteland Guardianmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wasteland GuardianY
Dune Warriormonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Dune Warriormonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Dune WarriorY
Dune Titanmonster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Wasteland Scoutmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wasteland ScoutY
Wasteland Outridermonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Wasteland OutriderY
Dune Titanmonster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
N
Wasteland Scoutmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Wasteland Outridermonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Scorpion Sentinelmonster ignores delve darkness mechanic [1]Y
Scorpion SentinelY
Roc Sentinelmonster ignores delve darkness mechanic [1]Y
Roc SentinelY
Aukuna, the Black Sekhemamonster ignores delve darkness mechanic [1]
monster no drops or experience [1]
N
Aukuna, the Black Sekhemamonster ignores delve darkness mechanic [1]
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
InvisibleN
Templar Recruitmonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Templar Conscriptmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Templar Suppressormonster ignores delve darkness mechanic [1]
20% increased Movement Speed
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Templar Recruitmonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Templar Conscriptmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Templar Suppressormonster ignores delve darkness mechanic [1]
20% increased Movement Speed
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Templar Recruit20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Templar ConscriptY
Templar Suppressor20% increased Movement SpeedY
Templar Tacticianmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Templar War Maidenmonster ignores delve darkness mechanic [1]
ignite art variation [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Templar Tacticianmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Templar War Maidenmonster ignores delve darkness mechanic [1]
ignite art variation [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Templar Tacticianignite art variation [1]Y
Templar War Maidenignite art variation [1]Y
Sin Purgermonster ignores delve darkness mechanic [1]Y
Sin PurgerY
Peacekeepermonster ignores delve darkness mechanic [1]
20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Peacekeeper20% Chance to Block Attack Damage
You take 10% of Damage from Blocked Hits
Y
Cardinal Sanctus Voxmonster ignores delve darkness mechanic [1]
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Guardian of Eternitymonster ignores delve darkness mechanic [1]
monster no drops or experience [1]
global maim on hit [1]
N
Vaal Wardogmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Vaal Skinnermonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Vaal Bloodlettermonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Vaal Wardogmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vaal Skinnermonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vaal Bloodlettermonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Vaal WardogY
Vaal SkinnerY
Vaal BloodletterY
Sentry Shardmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Sentry Shardmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Sentry ShardY
Vaal Automatonmonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Vaal Automatonmonster ignores delve darkness mechanic [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Vaal Automatonmonster ignores delve darkness mechanic [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Enhanced Vaal Automatonmonster ignores delve darkness mechanic [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Y
Colossal Automatonmonster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
N
Enhanced Vaal Automatonmonster ignores delve darkness mechanic [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
Y
Colossal Automatonmonster ignores delve darkness mechanic [1]
cannot be used as minion [1]
monster casts elemental hit text [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Cannot gain Charges
N
Bloodblessed Conquerormonster ignores delve darkness mechanic [1]Y
Bloodblessed ConquerorY
Ritemaster Decapitatormonster ignores delve darkness mechanic [1]Y
Ritemaster DecapitatorY
Viper Napuatzimonster ignores delve darkness mechanic [1]
15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Caustic Snakemonster ignores delve darkness mechanic [1]N
Spectral Vipermonster ignores delve darkness mechanic [1]N
Invisiblemonster ignores delve darkness mechanic [1]
monster no drops or experience [1]
N
Karui Chestmonster ignores delve darkness mechanic [1]
Cannot be Knocked Back
monster no drops or experience [1]
corpse cannot be destroyed [1]
N
Karui War Hoardmonster ignores delve darkness mechanic [1]
Cannot be Knocked Back
monster no drops or experience [1]
corpse cannot be destroyed [1]
N
Maraketh Chestmonster ignores delve darkness mechanic [1]
Cannot be Knocked Back
monster no drops or experience [1]
corpse cannot be destroyed [1]
N
Maraketh War Hoardmonster ignores delve darkness mechanic [1]
Cannot be Knocked Back
monster no drops or experience [1]
corpse cannot be destroyed [1]
N
Afarud Chestmonster ignores delve darkness mechanic [1]
Cannot be Knocked Back
monster no drops or experience [1]
corpse cannot be destroyed [1]
N
Afarud Stolen Treasuremonster ignores delve darkness mechanic [1]
Cannot be Knocked Back
monster no drops or experience [1]
corpse cannot be destroyed [1]
N
Eternal Chestmonster ignores delve darkness mechanic [1]
Cannot be Knocked Back
monster no drops or experience [1]
corpse cannot be destroyed [1]
N
Eternal War Hoardmonster ignores delve darkness mechanic [1]
Cannot be Knocked Back
monster no drops or experience [1]
corpse cannot be destroyed [1]
N
Templar Chestmonster ignores delve darkness mechanic [1]
Cannot be Knocked Back
monster no drops or experience [1]
corpse cannot be destroyed [1]
N
Templar War Hoardmonster ignores delve darkness mechanic [1]
Cannot be Knocked Back
monster no drops or experience [1]
corpse cannot be destroyed [1]
N
Vaal Chestmonster ignores delve darkness mechanic [1]
Cannot be Knocked Back
monster no drops or experience [1]
corpse cannot be destroyed [1]
N
Vaal War Hoardmonster ignores delve darkness mechanic [1]
Cannot be Knocked Back
monster no drops or experience [1]
corpse cannot be destroyed [1]
N
Forgotten Afarud Commander15000% increased Rarity of Items Dropped
Monsters grant 100% increased Experience
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
N
Stitched BruteY
Reassembled DeadY
Afarud BladedancerY
Afarud ShieldbearerY
Insatiable Gut WormY
Legion Strongbox /12
Karui Chest
Karui War Hoard
Maraketh Chest
Maraketh War Hoard
Afarud Chest
Afarud Stolen Treasure
Eternal Chest
Eternal War Hoard
Templar Chest
Templar War Hoard
Vaal Chest
Vaal War Hoard
Text Audio /5
Item mods /5
NameLevelPre/SufDescriptionWeight
38WeaponTreeSocketed Gems are Supported by Level 15 Infernal Legiontwo_hand_weapon 0
minion_unique_weapon 500
weapon_can_roll_minion_modifiers 500
focus_can_roll_minion_modifiers 500
default 0
38WeaponTreeSocketed Gems are Supported by Level 15 Infernal Legionone_hand_weapon 0
minion_unique_weapon 500
weapon_can_roll_minion_modifiers 500
default 0
38WeaponTreeSocketed Gems are Supported by Level 15 Infernal Legiontwo_hand_weapon 0
minion_unique_weapon 125
weapon_can_roll_minion_modifiers 125
focus_can_roll_minion_modifiers 125
default 0
38WeaponTreeSocketed Gems are Supported by Level 15 Infernal Legionone_hand_weapon 0
minion_unique_weapon 125
weapon_can_roll_minion_modifiers 125
default 0
1WeaponTree100% more Frozen Legion and General's Cry Cooldown Recovery Rate
Frozen Sweep deals 30% less Damage
General's Cry has -2 to maximum number of Mirage Warriors
ranged 0
two_hand_weapon 1000
default 0
Enchantment Modifier /4
NameLevelPre/SufDescriptionWeight
Enchantment Frozen Legion Cooldown Recovery 166EnchantmentFrozen Legion has 20% increased Cooldown Recovery Rate Attackhelmet 100
default 0
Enchantment Frozen Legion Cooldown Recovery 275EnchantmentFrozen Legion has 30% increased Cooldown Recovery Rate Attackhelmet 100
default 0
Enchantment Frozen Legion Additional Cooldown 166EnchantmentFrozen Legion has +1 Cooldown Use Attackhelmet 100
default 0
Enchantment Frozen Legion Additional Cooldown 275EnchantmentFrozen Legion has +2 Cooldown Uses Attackhelmet 100
default 0
Map mods /2
NameLevelPre/SufDescriptionWeight
1UniqueArea contains an additional Legion Encounter
map extra content weighting [0]
map legion league [1]
default 1000
1MemoryAltarArea contains an additional Legion Encounter
Legion Encounters contain (3—5) additional Sergeants
map legion league [1]
default 400
Heist Equipment mods /4
NameLevelPre/SufDescriptionWeight
of the Few1SuffixHeist Chests have a (6—7)% chance to Duplicate contained Legion Splinters Dropheist_equipment_reward 1000
default 0
of the Many45SuffixHeist Chests have a (8—9)% chance to Duplicate contained Legion Splinters Dropheist_equipment_reward 800
default 0
of the Countless75SuffixHeist Chests have a (10—12)% chance to Duplicate contained Legion Splinters Dropheist_equipment_reward 600
default 0
of the Legion83SuffixHeist Chests have a (13—15)% chance to Duplicate contained Legion Splinters Dropheist_equipment_reward 400
default 0
Trinket mods /3
NameLevelPre/SufDescriptionWeight
of Superstition40Suffix1% chance to receive additional Legion items when opening a Reward Chest in a Heist Dropdefault 100
of Superstition50Suffix2% chance to receive additional Legion items when opening a Reward Chest in a Heist Dropdefault 75
of Superstition70Suffix3% chance to receive additional Legion items when opening a Reward Chest in a Heist Dropdefault 50
Crafting Bench /1
ModRequireItemClassesUnlock
Area contains an additional Legion Encounter
Scarabs dropped in Area have 50% increased chance to be Legion Scarabs
map extra content weighting [1]
map legion league [1]
3x CurrencyRerollRareChaos OrbMap · [DNT] Map KeyLevel 6
Misc mods /67
NameLevelDomainPre/SufDescriptionWeight
of Scarabs68ChestSuffixContains (1—3) additional Legion Scarabdrops_no_scarabs 0
default 20
1AtlasPrefixLegion Monsters in your Maps have 100% more Life
Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated
3 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixLegion Monsters in your Maps have 100% more Life
Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated
15 uses remaining
unique_map 0
no_monster_packs 0
default 50
1AtlasPrefixYour Maps contain an additional Legion Encounter
3 uses remaining
map extra content weighting [1]
map legion league [1]
no_monster_packs 0
unique_map 0
default 250
1AtlasPrefixYour Maps contain an additional Legion Encounter
15 uses remaining
map extra content weighting [1]
map legion league [1]
no_monster_packs 0
unique_map 0
default 250
1MapDeviceUniqueArea contains an additional Legion Encounter
Each Legion is accompanied by a General
Each Legion contains a War Hoard
map extra content weighting [1]
map legion league [1]
1MapDeviceUniqueArea contains 2 additional Legion Encounters
Each Legion is accompanied by a General
Each Legion contains a War Hoard
map extra content weighting [1]
map legion league [1]
1MapDeviceUniqueArea contains an additional Legion Encounter
map extra content weighting [1]
map legion league [1]
1MapDeviceUniqueLegion Encounters contain 5 additional Sergeants
1MapDeviceUniqueLegion Chests in Area have a 20% chance to spread their Rewards to
Legion Monsters they release from stasis when they are broken out
Legion Monsters that have gained Rewards have increased Difficulty
1MapDeviceUniqueLegion Encounters in Area will always contain the Maraketh
1MapDeviceUniqueLegion Monsters can be broken out of Stasis multiple times
Legion Monsters gain increased Difficulty and Reward for each time they are broken out
1MapDeviceUnique% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction karui [1]
1MapDeviceUnique% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction maraketh [1]
1MapDeviceUnique% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction eternal [1]
1MapDeviceUnique% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction templar [1]
1MapDeviceUnique% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
1MapDeviceUnique15% more Monster Life
10% increased Monster Damage
map num legion fragments [1]
Life Damage
1MapDeviceUniqueis legion uber fragment karui [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction karui [1]
1MapDeviceUniqueis legion uber fragment maraketh [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction maraketh [1]
1MapDeviceUniqueis legion uber fragment eternal [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction eternal [1]
1MapDeviceUniqueis legion uber fragment templar [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction templar [1]
1MapDeviceUniqueis legion uber fragment vaal [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
1MapDeviceUnique10% increased Experience gain
15% more Monster Life
10% increased Monster Damage
10% improved Rewards
Monsters gain +20% chance to Avoid being Stunned each time they are Revived
Monsters Regenerate 1% of Life per second for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map num legion uber fragments [1]
Life Damage
1MapDeviceUnique10% increased Experience gain
15% more Monster Life
10% increased Monster Damage
10% improved Rewards
Monsters gain 10% increased Attack and Cast Speed each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
Monsters gain 10% increased Movement Speed each time they are Revived
map num legion uber fragments [1]
Life Damage
1MapDeviceUnique10% increased Experience gain
15% more Monster Life
10% increased Monster Damage
10% improved Rewards
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 3% additional Critical Strike Multiplier each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map num legion uber fragments [1]
Life Damage
1MapDeviceUnique10% increased Experience gain
15% more Monster Life
10% increased Monster Damage
10% improved Rewards
Monsters gain 4% additional Physical Damage Reduction each time they are Revived
Monsters gain 4% additional Resistances each time they are Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map num legion uber fragments [1]
Life Damage
1MapDeviceUnique10% increased Experience gain
15% more Monster Life
10% increased Monster Damage
10% improved Rewards
Monsters deal 10% increased Damage for each time they have been Revived
Monsters gain 10% increased Maximum Life each time they are Revived
map num legion uber fragments [1]
Life Damage
1ExpeditionRelicSuffixRunic Monsters have 10% chance to drop additional Legion Splintersexpedition_eternalempire_remnant 1000
expedition_eternalempire_remnant2 1000
expedition_eternalempire_remnant3 1000
expedition_eternalempire_remnant4 1000
default 0
1ExpeditionRelicSuffixExcavated Chests have 10% chance to contain additional Legion Splintersexpedition_eternalempire_remnant 1000
expedition_eternalempire_remnant2 1000
expedition_eternalempire_remnant3 1000
expedition_eternalempire_remnant4 1000
default 0
1PrimordialAltarUnique(1.6—3.2)% chance to drop an additional Legion Scarabprimordial_altar_downside 0
tangle_altar 3187
default 0
1PrimordialAltarUniqueFinal Boss drops (2—4) additional Legion Scarabsprimordial_altar_downside 0
tangle_altar 3187
default 0
of the Legion1SentinelSuffix(1—1.5)% chance for Empowered Enemies to have a Legion Reward
local sentinel drone difficulty + [4]
special_sentinel_mod 0
sentinel_c 0
default 0
of the Legion1SentinelSuffix(1.6—2)% chance for Empowered Enemies to have a Legion Reward
local sentinel drone difficulty + [6]
special_sentinel_mod 0
sentinel_c 0
default 0
of the Legion1SentinelSuffix(2.1—3)% chance for Empowered Enemies to have a Legion Reward
local sentinel drone difficulty + [8]
special_sentinel_mod 0
sentinel_c 0
default 0
1MemoryLinesUniqueArea contains an additional Legion Encounter
map legion league [1]
General's68MapRelicPrefixYour Maps have +(15—25)% chance to contain a Legion Encounteratlas_relic_small 2000
default 0
General's68MapRelicPrefixYour Maps have +(30—45)% chance to contain a Legion Encounteratlas_relic_medium 2000
default 0
General's68MapRelicPrefixYour Maps have +(40—60)% chance to contain a Legion Encounteratlas_relic_large 2000
default 0
General's68MapRelicPrefixYour Maps have +(45—70)% chance to contain a Legion Encounteratlas_relic_very_large 2000
default 0
General's68MapRelicPrefixYour Maps have (80—100)% increased chance to contain a Legion Encounteratlas_relic_small 2000
default 0
General's68MapRelicPrefixYour Maps have (144—180)% increased chance to contain a Legion Encounteratlas_relic_medium 2000
default 0
General's68MapRelicPrefixYour Maps have (192—240)% increased chance to contain a Legion Encounteratlas_relic_large 2000
default 0
General's68MapRelicPrefixYour Maps have (224—280)% increased chance to contain a Legion Encounteratlas_relic_very_large 2000
default 0
of the Legion68MapRelicSuffixLegion Sergeants in your Maps have (6—10)% additional chance to have Rewardsatlas_relic_small 500
default 0
of the Legion68MapRelicSuffix(100—150)% increased Rarity of Items Dropped by Legion Sergeants in your Mapsatlas_relic_medium 500
default 0
of the Legion68MapRelicSuffixLegion Encounters in your Maps have (40—60)% increased Durationatlas_relic_medium 500
default 0
of the Legion68MapRelicSuffixLegion Encounters in your Maps contain 2 additional Sergeantsatlas_relic_very_large 800
default 0
of the Legion68MapRelicSuffixLegion Monsters in your Maps take (30—40)% increased Damage while in Stasisatlas_relic_medium 500
default 0
of the Legion68MapRelicSuffixLegion Encounters in your Maps have (100—150)% increased chance to include a Karui armyatlas_relic_large 200
default 0
of the Legion68MapRelicSuffixLegion Encounters in your Maps have (100—150)% increased chance to include an Eternal Empire armyatlas_relic_large 200
default 0
of the Legion68MapRelicSuffixLegion Encounters in your Maps have (80—120)% increased chance to include a Vaal armyatlas_relic_large 200
default 0
of the Legion68MapRelicSuffixLegion Encounters in your Maps have (75—100)% increased chance to include a Templar armyatlas_relic_large 200
default 0
of the Legion68MapRelicSuffixLegion Encounters in your Maps have (60—80)% increased chance to include a Maraketh armyatlas_relic_large 200
default 0
of the Legion68MapRelicSuffixLegion Encounters in your Maps are (25—35)% more likely to include a Generalatlas_relic_small 750
default 0
of the Legion68MapRelicSuffixSplinters dropped by Legion Monsters or contained in Legion Chests in your Maps have (15—20)% chance to be Duplicatedatlas_relic_large 200
default 0
of the Legion68MapRelicSuffixLegion Encounters with a General in your Maps have both Generalsatlas_relic_very_large 400
default 0
of the Legion68MapRelicSuffixLegion Chests released from Stasis in your Maps release other Monsters and Chests with (35—50)% increased Rangeatlas_relic_small 750
default 0
of the Legion68MapRelicSuffixSplinters contained in Legion Chests in your Maps have (20—25)% chance to be Duplicatedatlas_relic_large 300
default 0
of the Legion68MapRelicSuffixSplinters dropped by Legion Monsters in your Maps have (20—25)% chance to be Duplicatedatlas_relic_large 300
default 0
of the Legion68MapRelicSuffixLegion Monsters in your Maps which have Rewards have (8—12)% chance to gain two additional Rewards, and if not have (15—20)% chance to gain one additional Rewardatlas_relic_large 200
default 0
of the Legion68MapRelicSuffixLegion Monsters in your Maps have (10—15)% increased Pack Sizeatlas_relic_medium 500
default 0
of Skittering68MapRelicSuffixScarabs dropped in your Maps have (60—80)% increased chance to be Legion Scarabsatlas_relic_medium 500
default 0
1MapRelicUniqueYour Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +5% chance to contain other Extra Content that can
be turned off through Atlas Passives
1MapRelicUniqueLegion Encounters in your Maps have no Timer
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
1MapRelicUniqueEach Legion in your Maps contains an additional War Hoard
Legion Chests in your Maps contain an additional Random Reward
Legion Encounters in your Maps have (-80—-60)% increased Duration
1MapRelicUniqueUltimatum Rewards in your Maps have (80—95)% reduced chance to be Legion Items
Item /11
DeliriumOrbLegion
DeliriumOrbLegionTimeless Delirium Orb
Stack Size: 1 / 10
Modifies a Map item adding layers of Delirium with the Legion reward type
LesserScarabLegion
Legion Scarab
Stack Size: 1 / 20
Limit: 5
Area contains an additional Legion Encounter
NormalScarabLegion
Legion Scarab of Officers
Stack Size: 1 / 20
Limit: 1
Legion Factions in Area have 5 additional Sergeants
AltNormalScarabLegion
Legion Scarab of Treasures
Stack Size: 1 / 20
Limit: 3
Legion Chests in Area have a 20% chance to spread their Rewards
to Legion Monsters they release from stasis when they are broken out
Legion Monsters that have gained Rewards have increased Difficulty
Tier4ScarabLegion
Legion Scarab of Eternal Conflict
Stack Size: 1 / 20
Limit: 1
Legion Monsters in Area can be broken out of Stasis multiple times
Legion Monsters in Area gain increased Difficulty and Reward for each time they are broken out
AtlasMissionLegion
AtlasMissionLegionTimeless Astrolabe
Stack Size: 1 / 10
Adds a Shaped Region containing Legion encounters to a quadrant of the Atlas
Kill at least one General in each Legion Encounter to successfully
complete Maps within this Shaped Region
Legion Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
Each Legion is accompanied by a General
Your Maps contain an additional Legion Encounter
astrolabe enabled map [1]
timeless astrolabe enabled map [1]
KaruiFragment
Timeless Karui Emblem
Limit: 1
Area Level: 80
% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction karui [1]
15% more Monster Life
10% increased Monster Damage
map num legion fragments [1]
MarakethFragment
Timeless Maraketh Emblem
Limit: 1
Area Level: 80
% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction maraketh [1]
15% more Monster Life
10% increased Monster Damage
map num legion fragments [1]
EternalEmpireFragment
Timeless Eternal Emblem
Limit: 1
Area Level: 80
% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction eternal [1]
15% more Monster Life
10% increased Monster Damage
map num legion fragments [1]
TemplarFragment
Timeless Templar Emblem
Limit: 1
Area Level: 80
% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction templar [1]
15% more Monster Life
10% increased Monster Damage
map num legion fragments [1]
VaalFragment
Timeless Vaal Emblem
Limit: 1
Area Level: 80
% increased Experience gain
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
15% more Monster Life
10% increased Monster Damage
map num legion fragments [1]
Unique /3
FormlessInFlamesUPGRADE
Socketed Gems are Supported by Level 30 Infernal Legion
+(60—100) to maximum Life
-30% to Fire Resistance
Minion Life is increased by their Overcapped Fire Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
2UniqueAtlasRelic1x1
2% increased Maps found in your Maps
Legion Encounters in your Maps have no Timer
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
3UniqueAtlasRelic1x1
2% increased Maps found in your Maps
Each Legion in your Maps contains an additional War Hoard
Legion Chests in your Maps contain an additional Random Reward
Legion Encounters in your Maps have (-80—-60)% increased Duration
Passive /20
Mastery: Legion
Your Maps have +16% chance to contain a Legion Encounter
Scarabs dropped in your Maps have 16% increased chance to be Legion Scarabs
Mastery: Legion
Legion Encounters in your Maps contain 2 additional Sergeants
Legion Sergeants in your Maps have 20% additional chance to have Rewards
Mastery: Legion
Legion Encounters in your Maps have 40% increased Duration
Legion Monsters in your Maps take 50% increased Damage while in Stasis
(Monsters in Stasis do not take any actions)
Mastery: Legion
Your Maps have +16% chance to contain a Legion Encounter
Scarabs dropped in your Maps have 16% increased chance to be Legion Scarabs
Mastery: Legion
Legion Encounters in your Maps are 60% more likely to include a General
Legion Encounters with a General in your Maps have both Generals
(Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema)
Mastery: Legion
Each Legion in your Maps contains an additional War Hoard
Legion Chests released from Stasis in your Maps release other Monsters and Chests with 100% increased Range
Mastery: Legion
Legion Chests in your Maps contain an additional Random Reward
Mastery: Legion
Legion Monsters in your Maps which have Rewards have 10% chance to gain two additional Rewards, and if not have 20% chance to gain one additional Reward
Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Your Maps have no chance to contain the Sacred Grove
Scarabs found in your Maps cannot be Harvest Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Abysses
Scarabs found in your Maps cannot be Abyss Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Breaches
Scarabs found in your Maps cannot be Breach Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Expedition Encounters
Scarabs found in your Maps cannot be Expedition Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Legion Encounters
Scarabs found in your Maps cannot be Legion Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ultimatum Encounters
Scarabs found in your Maps cannot be Ultimatum Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Blight Encounters
Scarabs found in your Maps cannot be Blight Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ritual Altars
Scarabs found in your Maps cannot be Ritual Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Ore Deposits
Scarabs found in your Maps cannot be Kalguuran Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Your Maps have no chance to contain Mirrors of Delirium
Scarabs found in your Maps cannot be Delirium Scarabs
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps
Your Maps have no chance to contain Smuggler's Caches
Your Maps have +2% chance to contain other Extra Content that can
be turned off through Atlas Passives
(Abysses, Blight Encounters, Breaches, Expedition Encounters, Legion Encounters, Mirrors of Delirium, Ore Deposits, Ritual Altars, the Sacred Grove, Smuggler's Caches, and Ultimatum Encounters are Extra Content that can be turned off through Atlas Passives.)
Mastery: Legion
Legion Encounters in your Maps have no Timer
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred

Community Wiki

Edit

Legion league

Mirage Patch Notes

  • Possessed Legion Monsters can no longer release Tormented Spirits when being broken out. They can still release Tormented Spirits once broken out.

Ancestor Patch Notes

  • The Domain of Timeless Conflict now has a minimum area level of 80. Specific Timeless Emblems and Unrelenting Timeless Emblems no longer provide additional area levels.
  • Additional area levels are now added based on the number of Emblems used. 4 Emblems increases the area level by 1, and 5 Emblems increases it by 2.
  • Each Unrelenting Timeless Emblem increases the area level by 0.5 area level (rounding down). Meaning with 5 emblems the maximum area level is 84.
  • The 20% increased Experience gain for each Timeless Emblem has been removed.
  • Each Unrelenting Timeless Emblems now adds 10% increased Experience Gain (previously 20%), and this is now stated on the item tooltip.
  • Each Timeless Emblem and Unrelenting Timeless Emblem now adds 15% more Monster Life (previously 10%), and now also adds 10% increased Monster Damage.

Ultimatum Patch Notes

Legion Changes

  • Added three new Incubators related to Blight, Delirium and Metamorph.
  • Abyssal Incubators can now drop Abyss Scarabs.
  • Cartographer's Incubators can now drop Shaper and Elder-influenced maps, as well as maps with Delirium Orbs applied to them.
  • Decadent Incubators can no longer drop Perandus league-exclusive unique items and now drops Scarabs more often.
  • Enchanted Incubators can now drop items with an enchantment from the Eternal Labyrinth.
  • Fragmented Incubators can now drop Offerings to the Goddess and can no longer drop Pale Court Key fragments.
  • Foreboding Incubators can now drop Harbinger Scarabs. Ancient Orbs can now only be dropped from Foreboding Incubators of level 68 or higher.
  • The item drop pool for the Mysterious Incubator has been updated to include all of the new rewards.

Blight Patch Notes

Legion Mechanics Added to the Core Game

With the Legion league being so well-received, we've added Legion to the core game. You can now encounter Legion in the following ways:

  • As a new possible Incursion room, with each tier increasing the potential value of the Legion encounter in the eventual Temple of Atzoatl.
  • As a rare Delve encounter.
  • As a random encounter within the Atlas (10% chance in each Map).
  • In addition to the above ways of encountering Legion monoliths, you can now find Legion uniques in chests that award league-restricted items.
  • Vagan now awards various Legion-related items in Betrayal Safehouses. In Transportation Safehouses he awards Legion Splinters. In Research he awards Incubators. In Intervention he awards Legion Scarabs. In Fortification he awards a set of chests that can be found in Legion encounters.
  • Unique items that can be found exclusively from Legion encounters as of 3.7.0 can still only be found from Legion encounters and the related reward sources above.

Changes to Legion Mechanics

We've made the following balance changes to accomodate Legion in the core game:

  • Item rewards within the Domain of Timeless Conflict now diminish over time. Experience does not change.
  • Item reward variance from Domain of Timeless Conflict encounters of differing numbers of Emblems has been flattened. You'll now receive approximately the same quantity of items per Emblem used in 2-Emblem encounters as in 5-Emblem encounters.
  • Time-frozen Legion monsters who are afflicted by a proliferating Ignite, and similar lingering effects, will no longer remove that Ignite upon being broken out.
  • A wider variety of rewards can now be found in some Incubators.

Introduction

The Legion league and Hardcore Legion league were challenge leagues. They ran from June 7, 2019 to September 2, 2019.

In this league, players can find a Monolith in each zone. When approached, it will reveal a battle between Legions, frozen in time. Damaging the enemies while they are in stasis will free them when time resumes, where they can be fought and killed for loot. Legion enemies can drop splinters that form an Emblem of their Legion. Combining multiple of these Emblems in a Map Device opens a portal to the Domain of Timeless Conflict, where the heart of the conflict takes place. Items that can be found in this league include incubators that turn into valuable items after getting a certain amount of kills while bound to an equipment, a 5-slot Map Device, and Timeless Jewels that greatly alter passive skills around it - even Keystone passives.

All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Legion league were immediately moved to the permanent Standard league.

League mechanic

Each area contains a Timeless Monolith. Interacting with the Monolith will reveal a battle between Legions, with the enemies in stasis. The player must deal enough damage to them before the timer runs out to break them out of stasis. Once the timer runs out, all the enemies you freed will become unfrozen and start attacking, where they can be killed. Enemies can have symbols above them, which indicate what type of loot they can drop. There are also chests and war hordes that contain loot, which must also be broken out of stasis.

Legion encounters can drop Timeless Splinters for the enemy's faction. 100 of these can be combined into an Emblem, which are used to open a portal to the Domain of Timeless Conflict. The type and number of emblems used to open the Domain will determine which enemies will appear.

Minimap

These new icons are introduced to the minimap:

Modifiers

All areas have:

  • MapLegionLeague

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