Minimap Icons /2


Alternate Passive /6
| Faction | Attr | Normal | Notable | Keystone |
|---|---|---|---|---|
![]() Vaal | ChangesTo Random Mods | ChangesTo Random Mods | ChangesTo Random Mods | Xibaqua: Divine Flesh Ahuana: Immortal Ambition Doryani: Corrupted Soul |
![]() Karui | Adds +2 Str | Adds +4 Str | Adds Random Mods | Kaom: Strength of Blood Rakiata: Tempered by War Akoya: Chainbreaker |
![]() Maraketh | Adds +2 Dex | Adds +4 Dex | Adds Random Mods | Balbala: The Traitor Asenath: Dance with Death Nasima: Second Sight |
![]() Templar | ChangesTo +10 Devotion | Adds +5 Devotion | +5 Devotion or ChangesTo Random Mods | Maxarius: Transcendence Dominus: Inner Conviction Avarius: Power of Purpose |
![]() Eternal | Remove Existing Mods | Remove Existing Mods | Adds or ChangesTo Random Mods | Cadiro: Supreme Decadence Victario: Supreme Grandstanding Caspiro: Supreme Ostentation |
![]() Kalguuran | Vorana: Black Scythe Training Uhtred: Celestial Mathematics Medved: The Unbreaking Circle |
Legion Monster /59
Legion Reward /18
| Reward | Icon | Icon2 |
|---|---|---|
| Currency | ![]() | ![]() |
| Uniques | ![]() | ![]() |
| Gems | ![]() | ![]() |
| Maps | ![]() | ![]() |
| Trinkets | ![]() | ![]() |
| Armour | ![]() | ![]() |
| Weapon | ![]() | ![]() |
| Abyss | ![]() | ![]() |
| Harbinger | ![]() | ![]() |
| Breach | ![]() | ![]() |
| Essences | ![]() | ![]() |
| Fragments | ![]() | ![]() |
| Scarabs | ![]() | ![]() |
| Fossils | ![]() | ![]() |
| Divination | ![]() | |
| Generic | ![]() | ![]() |
| Talismans | ![]() | ![]() |
| Incubators | ![]() |
Legion Monster /62
Legion Strongbox /12
Text Audio /5
| Type | Name | Quantity |
|---|---|---|
| Legion | Queen Hyrri Ngamaku | 26 |
| Legion | General Marceus Lioneye | 32 |
| Legion | Aukuna, the Black Sekhema | 27 |
| Legion | Viper Napuatzi | 28 |
| Legion | Cardinal Sanctus Vox | 24 |
Skill Gem /2
Item mods /5
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 38 | WeaponTree | Socketed Gems are Supported by Level 15 Infernal Legion | two_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 focus_can_roll_minion_modifiers 500 default 0 | |
| 38 | WeaponTree | Socketed Gems are Supported by Level 15 Infernal Legion | one_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 default 0 | |
| 38 | WeaponTree | Socketed Gems are Supported by Level 15 Infernal Legion | two_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 focus_can_roll_minion_modifiers 125 default 0 | |
| 38 | WeaponTree | Socketed Gems are Supported by Level 15 Infernal Legion | one_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 default 0 | |
| 1 | WeaponTree | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors | ranged 0 two_hand_weapon 1000 default 0 |
Enchantment Modifier /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Enchantment Frozen Legion Cooldown Recovery 1 | 66 | Enchantment | Frozen Legion has 20% increased Cooldown Recovery Rate Attack | helmet 100 default 0 |
| Enchantment Frozen Legion Cooldown Recovery 2 | 75 | Enchantment | Frozen Legion has 30% increased Cooldown Recovery Rate Attack | helmet 100 default 0 |
| Enchantment Frozen Legion Additional Cooldown 1 | 66 | Enchantment | Frozen Legion has +1 Cooldown Uses Attack | helmet 100 default 0 |
| Enchantment Frozen Legion Additional Cooldown 2 | 75 | Enchantment | Frozen Legion has +2 Cooldown Uses Attack | helmet 100 default 0 |
Map mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | Area contains 1 additional Legion Encounters map extra content weighting [0] map legion league [1] | default 1000 | |
| 1 | MemoryAltar | Area contains 1 additional Legion Encounters Legion Encounters contain (3—5) additional Sergeants map legion league [1] | default 400 |
Heist Equipment mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Few | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 1000 default 0 |
| of the Many | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 800 default 0 |
| of the Countless | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 600 default 0 |
| of the Legion | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 400 default 0 |
Trinket mods /3
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of Superstition | 40 | Suffix | 1% chance to receive additional Legion items when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | 2% chance to receive additional Legion items when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | 3% chance to receive additional Legion items when opening a Reward Chest in a Heist Drop | default 50 |
Crafting Bench /1
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Area contains 1 additional Legion Encounters Scarabs dropped in Area have 50% increased chance to be Legion Scarabs map extra content weighting [1] map legion league [1] | 3x | Map · [DNT] Map Key | Level 6 |
Misc mods /67
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of Scarabs | 68 | Chest | Suffix | Contains (1—3) additional Legion Scarabs | drops_no_scarabs 0 default 20 |
| 1 | Atlas | Prefix | Legion Monsters in your Maps have 100% more Life Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated 3 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
| 1 | Atlas | Prefix | Legion Monsters in your Maps have 100% more Life Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated 15 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
| 1 | Atlas | Prefix | Your Maps contain 1 additional Legion Encounters 3 uses remaining map extra content weighting [1] map legion league [1] | no_monster_packs 0 unique_map 0 default 250 | |
| 1 | Atlas | Prefix | Your Maps contain 1 additional Legion Encounters 15 uses remaining map extra content weighting [1] map legion league [1] | no_monster_packs 0 unique_map 0 default 250 | |
| 1 | MapDevice | Unique | Area contains 1 additional Legion Encounters Each Legion is accompanied by a General Each Legion contains a War Hoard map extra content weighting [1] map legion league [1] | ||
| 1 | MapDevice | Unique | Area contains 2 additional Legion Encounters Each Legion is accompanied by a General Each Legion contains a War Hoard map extra content weighting [1] map legion league [1] | ||
| 1 | MapDevice | Unique | Area contains 1 additional Legion Encounters map extra content weighting [1] map legion league [1] | ||
| 1 | MapDevice | Unique | Legion Encounters contain 5 additional Sergeants | ||
| 1 | MapDevice | Unique | Legion Chests in Area have a 20% chance to spread their Rewards to Legion Monsters they release from stasis when they are broken out Legion Monsters that have gained Rewards have increased Difficulty | ||
| 1 | MapDevice | Unique | Legion Encounters in Area will always contain the Maraketh | ||
| 1 | MapDevice | Unique | Legion Monsters can be broken out of Stasis multiple times Legion Monsters gain increased Difficulty and Reward for each time they are broken out | ||
| 1 | MapDevice | Unique | % increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
| 1 | MapDevice | Unique | % increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
| 1 | MapDevice | Unique | % increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
| 1 | MapDevice | Unique | % increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
| 1 | MapDevice | Unique | % increased Experience gain map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
| 1 | MapDevice | Unique | 15% more Monster Life 10% increased Monster Damage map num legion fragments [1] Life Damage | ||
| 1 | MapDevice | Unique | is legion uber fragment karui [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
| 1 | MapDevice | Unique | is legion uber fragment maraketh [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
| 1 | MapDevice | Unique | is legion uber fragment eternal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
| 1 | MapDevice | Unique | is legion uber fragment templar [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
| 1 | MapDevice | Unique | is legion uber fragment vaal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] Life Damage | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived map num legion uber fragments [1] Life Damage | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain 50% increased Critical Strike Chance each time they are Revived Monsters gain 3% additional Critical Strike Multiplier each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] Life Damage | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] Life Damage | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% improved Rewards Monsters deal 10% increased Damage for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] Life Damage | ||
| 1 | ExpeditionRelic | Suffix | Runic Monsters have 10% chance to drop additional Legion Splinters | expedition_eternalempire_remnant 1000 expedition_eternalempire_remnant2 1000 expedition_eternalempire_remnant3 1000 expedition_eternalempire_remnant4 1000 default 0 | |
| 1 | ExpeditionRelic | Suffix | Excavated Chests have 10% chance to contain additional Legion Splinters | expedition_eternalempire_remnant 1000 expedition_eternalempire_remnant2 1000 expedition_eternalempire_remnant3 1000 expedition_eternalempire_remnant4 1000 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Legion Scarab | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Legion Scarabs | primordial_altar_downside 0 tangle_altar 3187 default 0 | |
| of the Legion | 1 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Legion Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of the Legion | 1 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Legion Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of the Legion | 1 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Legion Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| 1 | MemoryLines | Unique | Area contains 1 additional Legion Encounters map legion league [1] | ||
| General's | 68 | MapRelic | Prefix | Your Maps have +(15—25)% chance to contain a Legion Encounter | atlas_relic_small 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have +(30—45)% chance to contain a Legion Encounter | atlas_relic_medium 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have +(40—60)% chance to contain a Legion Encounter | atlas_relic_large 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have +(45—70)% chance to contain a Legion Encounter | atlas_relic_very_large 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have (80—100)% increased chance to contain a Legion Encounter | atlas_relic_small 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have (144—180)% increased chance to contain a Legion Encounter | atlas_relic_medium 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have (192—240)% increased chance to contain a Legion Encounter | atlas_relic_large 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have (224—280)% increased chance to contain a Legion Encounter | atlas_relic_very_large 2000 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Sergeants in your Maps have (6—10)% additional chance to have Rewards | atlas_relic_small 500 default 0 |
| of the Legion | 68 | MapRelic | Suffix | (100—150)% increased Rarity of Items Dropped by Legion Sergeants in your Maps | atlas_relic_medium 500 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps have (40—60)% increased Duration | atlas_relic_medium 500 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps contain 2 additional Sergeants | atlas_relic_very_large 800 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Monsters in your Maps take (30—40)% increased Damage while in Stasis | atlas_relic_medium 500 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps have (100—150)% increased chance to include a Karui army | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps have (100—150)% increased chance to include an Eternal Empire army | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps have (80—120)% increased chance to include a Vaal army | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps have (75—100)% increased chance to include a Templar army | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps have (60—80)% increased chance to include a Maraketh army | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps are (25—35)% more likely to include a General | atlas_relic_small 750 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have (15—20)% chance to be Duplicated | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters with a General in your Maps have both Generals | atlas_relic_very_large 400 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Chests released from Stasis in your Maps release other Monsters and Chests with (35—50)% increased Range | atlas_relic_small 750 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Splinters contained in Legion Chests in your Maps have (20—25)% chance to be Duplicated | atlas_relic_large 300 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Splinters dropped by Legion Monsters in your Maps have (20—25)% chance to be Duplicated | atlas_relic_large 300 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Monsters in your Maps which have Rewards have (8—12)% chance to gain two additional Rewards, and if not have (15—20)% chance to gain one additional Reward | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Monsters in your Maps have (10—15)% increased Pack Size | atlas_relic_medium 500 default 0 |
| of Skittering | 68 | MapRelic | Suffix | Scarabs dropped in your Maps have (60—80)% increased chance to be Legion Scarabs | atlas_relic_medium 500 default 0 |
| 1 | MapRelic | Unique | Your Maps have no chance to contain Legion Encounters Scarabs found in your Maps cannot be Legion Scarabs Your Maps have +5% chance to contain other Extra Content that can be turned off through Atlas Passives | ||
| 1 | MapRelic | Unique | Legion Encounters in your Maps have no Timer Breaking out Monsters and Chests that are in stasis progressively causes a Schism Legion Encounters in your Maps begin once the Schism has occurred | ||
| 1 | MapRelic | Unique | Each Legion in your Maps contains an additional War Hoard Legion Chests in your Maps contain an additional Random Reward Legion Encounters in your Maps have (-80—-60)% increased Duration | ||
| 1 | MapRelic | Unique | Ultimatum Rewards in your Maps have (80—95)% reduced chance to be Legion Items |
Item /11
to Legion Monsters they release from stasis when they are broken out
Legion Monsters that have gained Rewards have increased Difficulty
Legion Monsters in Area gain increased Difficulty and Reward for each time they are broken out
complete Maps within this Shaped Region
Legion Monsters have increased Difficulty and Reward for each
completed Map within the Shaped Region
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction karui [1]
10% increased Monster Damage
map num legion fragments [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction maraketh [1]
10% increased Monster Damage
map num legion fragments [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction eternal [1]
10% increased Monster Damage
map num legion fragments [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction templar [1]
10% increased Monster Damage
map num legion fragments [1]
map legion endless mode + s [60]
map legion endless pack size +% [0]
map legion fragment faction vaal [1]
10% increased Monster Damage
map num legion fragments [1]
Unique /3
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
Passive /20
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
be turned off through Atlas Passives
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
Community Wiki
Legion league
Mirage Patch Notes
- Possessed Legion Monsters can no longer release Tormented Spirits when being broken out. They can still release Tormented Spirits once broken out.
Ancestor Patch Notes
- The Domain of Timeless Conflict now has a minimum area level of 80. Specific Timeless Emblems and Unrelenting Timeless Emblems no longer provide additional area levels.
- Additional area levels are now added based on the number of Emblems used. 4 Emblems increases the area level by 1, and 5 Emblems increases it by 2.
- Each Unrelenting Timeless Emblem increases the area level by 0.5 area level (rounding down). Meaning with 5 emblems the maximum area level is 84.
- The 20% increased Experience gain for each Timeless Emblem has been removed.
- Each Unrelenting Timeless Emblems now adds 10% increased Experience Gain (previously 20%), and this is now stated on the item tooltip.
- Each Timeless Emblem and Unrelenting Timeless Emblem now adds 15% more Monster Life (previously 10%), and now also adds 10% increased Monster Damage.
Ultimatum Patch Notes
Legion Changes
- Added three new Incubators related to Blight, Delirium and Metamorph.
- Abyssal Incubators can now drop Abyss Scarabs.
- Cartographer's Incubators can now drop Shaper and Elder-influenced maps, as well as maps with Delirium Orbs applied to them.
- Decadent Incubators can no longer drop Perandus league-exclusive unique items and now drops Scarabs more often.
- Enchanted Incubators can now drop items with an enchantment from the Eternal Labyrinth.
- Fragmented Incubators can now drop Offerings to the Goddess and can no longer drop Pale Court Key fragments.
- Foreboding Incubators can now drop Harbinger Scarabs. Ancient Orbs can now only be dropped from Foreboding Incubators of level 68 or higher.
- The item drop pool for the Mysterious Incubator has been updated to include all of the new rewards.
Blight Patch Notes
Legion Mechanics Added to the Core Game
With the Legion league being so well-received, we've added Legion to the core game. You can now encounter Legion in the following ways:
- As a new possible Incursion room, with each tier increasing the potential value of the Legion encounter in the eventual Temple of Atzoatl.
- As a rare Delve encounter.
- As a random encounter within the Atlas (10% chance in each Map).
- In addition to the above ways of encountering Legion monoliths, you can now find Legion uniques in chests that award league-restricted items.
- Vagan now awards various Legion-related items in Betrayal Safehouses. In Transportation Safehouses he awards Legion Splinters. In Research he awards Incubators. In Intervention he awards Legion Scarabs. In Fortification he awards a set of chests that can be found in Legion encounters.
- Unique items that can be found exclusively from Legion encounters as of 3.7.0 can still only be found from Legion encounters and the related reward sources above.
Changes to Legion Mechanics
We've made the following balance changes to accomodate Legion in the core game:
- Item rewards within the Domain of Timeless Conflict now diminish over time. Experience does not change.
- Item reward variance from Domain of Timeless Conflict encounters of differing numbers of Emblems has been flattened. You'll now receive approximately the same quantity of items per Emblem used in 2-Emblem encounters as in 5-Emblem encounters.
- Time-frozen Legion monsters who are afflicted by a proliferating Ignite, and similar lingering effects, will no longer remove that Ignite upon being broken out.
- A wider variety of rewards can now be found in some Incubators.
Introduction
The Legion league and Hardcore Legion league were challenge leagues. They ran from June 7, 2019 to September 2, 2019.
In this league, players can find a Monolith in each zone. When approached, it will reveal a battle between Legions, frozen in time. Damaging the enemies while they are in stasis will free them when time resumes, where they can be fought and killed for loot. Legion enemies can drop splinters that form an Emblem of their Legion. Combining multiple of these Emblems in a Map Device opens a portal to the Domain of Timeless Conflict, where the heart of the conflict takes place. Items that can be found in this league include incubators that turn into valuable items after getting a certain amount of kills while bound to an equipment, a 5-slot Map Device, and Timeless Jewels that greatly alter passive skills around it - even Keystone passives.
All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues ended. Characters that died in the Hardcore Legion league were immediately moved to the permanent Standard league.
League mechanic
Each area contains a Timeless Monolith. Interacting with the Monolith will reveal a battle between Legions, with the enemies in stasis. The player must deal enough damage to them before the timer runs out to break them out of stasis. Once the timer runs out, all the enemies you freed will become unfrozen and start attacking, where they can be killed. Enemies can have symbols above them, which indicate what type of loot they can drop. There are also chests and war hordes that contain loot, which must also be broken out of stasis.
Legion encounters can drop Timeless Splinters for the enemy's faction. 100 of these can be combined into an Emblem, which are used to open a portal to the Domain of Timeless Conflict. The type and number of emblems used to open the Domain will determine which enemies will appear.
Minimap
These new icons are introduced to the minimap:
Modifiers
All areas have:
- MapLegionLeague
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.










































































