Minimap Icons /3

LegionCocoonCrystal

LegionGeneric

LegionInitiator
Legion Atlas Tree Modifiers /14
Mastery: Legion
Legion Chests in your Maps have a 25% chance to spread their Rewards to
Legion Monsters they release from stasis when they are broken out
Legion Monsters that have gained Rewards have increased Difficulty
Legion Monsters they release from stasis when they are broken out
Legion Monsters that have gained Rewards have increased Difficulty
Mastery: Legion
Each Legion in your Maps contains an additional War Hoard
Legion Chests in your Maps contain an additional Random Reward
Mastery: Legion
Legion Encounters in your Maps have 60% increased Duration
Legion Monsters in your Maps take 60% increased Damage while in Stasis
(Monsters in Stasis do not take any actions)
Mastery: Legion
Legion Encounters with a General in your Maps have both Generals
50% increased Quantity of Timeless Splinters dropped by Legion Generals in your Maps
Mastery: Legion
Legion Monsters in your Maps which have Rewards have 15% chance to gain two additional Rewards, and if not have 25% chance to gain one additional Reward
Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Mastery: Legion
Quantity: 5
10% increased chance for Legion Encounters in your Maps to include a General
(Legion Generals are Queen Hyrri Ngamaku, General Marceus Lioneye, Cardinal Sanctus Vox, Viper Napuatzi and Aukuna, the Black Sekhema)
Mastery: Legion
Quantity: 3
Legion Chests released from Stasis in your Maps release other Monsters and Chests with 20% increased Range
Mastery: Legion
Quantity: 3
Timeless Splinters contained in Legion Chests in your Maps have 6% chance to be Duplicated
Mastery: Legion
Quantity: 4
Timeless Splinters dropped by Legion Monsters in your Maps have 6% chance to be Duplicated
Mastery: Legion
Legion Encounters in your Maps have no Timer
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
Legion Item /2
Stack Size: 1 / 10
Adds an Empowered Shaped Region containing Legion Encounters
Legion Thread
Stack Size: 1 / 100
Threads Legion Encounters into an Area
Legion MTX /22
Legion supporter pack: Cult of Darkness
Adds the Cult of Darkness Portrait Frame to this character.
Legion supporter pack: Cult of Darkness
Adds the Cult of Darkness Weapon Effect to any equipped weapon.
Legion supporter pack: Cult of Apocalypse
Adds the Cult of Apocalypse Portrait Frame to this character.
Legion supporter pack: Cult of Apocalypse
Changes the appearance of any equipped helmet to the Cult of Apocalypse Hood.
Legion supporter pack: Cult of Apocalypse
Changes the appearance of any equipped helmet to the Cult of Apocalypse Helmet.
Legion supporter pack: Cult of Apocalypse
Changes the appearance of any equipped boots to the Cult of Apocalypse Boots.
Legion supporter pack: Cult of Apocalypse
Changes the appearance of any equipped gloves to the Cult of Apocalypse Gloves.
Legion supporter pack: Cult of Apocalypse
Changes the appearance of any equipped body armour to the Cult of Apocalypse Body Armour.
Legion supporter pack: Blood Knight
Adds the Blood Knight Portrait Frame to this character.
Legion supporter pack: Blood Knight
Adds the Blood Knight Wings back attachment to any equipped body armour.
Legion supporter pack: Blood Knight
Adds the Blood Knight Weapon Effect to any equipped weapon.
Legion supporter pack: Blood Guardian
Changes the appearance of any equipped helmet to the Blood Guardian Helmet.
Legion supporter pack: Blood Guardian
Changes the appearance of any equipped boots to the Blood Guardian Boots.
Legion supporter pack: Blood Guardian
Changes the appearance of any equipped gloves to the Blood Guardian Gloves.
Legion supporter pack: Blood Guardian
Changes the appearance of any equipped body armour to the Blood Guardian Body Armour.
Legion supporter pack: Blood Guardian
Adds the Blood Guardian Portrait Frame to this character.
Challenge Rewards: Legion
Changes the appearance of any equipped helmet to the Monolith Helmet.
Challenge Rewards: Legion
Adds the Monolith Wings back attachment to any equipped body armour.
Cost: 100
Changes the appearance of any equipped helmet to the Legion Brimmed Hat.
Skill Gem /2
This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
This spell consumes multiple cooldown uses to summon icy Statues in a ring. Each Statue uses your Frozen Sweep attack once before vanishing. Requires an Axe, Mace, Sceptre, or Staff. This skill cannot be triggered, supported by Spell Echo or Unleash, or used by Totems, Traps, or Mines.
Item mods /5
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 38 | WeaponTree | local display socketed gems supported by level x infernal legion [0] Socketed Gems are Supported by Level 15 Infernal Legion Support | two_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 focus_can_roll_minion_modifiers 500 default 0 | |
| 38 | WeaponTree | local display socketed gems supported by level x infernal legion [0] Socketed Gems are Supported by Level 15 Infernal Legion Support | one_hand_weapon 0 minion_unique_weapon 500 weapon_can_roll_minion_modifiers 500 default 0 | |
| 38 | WeaponTree | local display socketed gems supported by level x infernal legion [0] Socketed Gems are Supported by Level 15 Infernal Legion Support | two_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 focus_can_roll_minion_modifiers 125 default 0 | |
| 38 | WeaponTree | local display socketed gems supported by level x infernal legion [0] Socketed Gems are Supported by Level 15 Infernal Legion Support | one_hand_weapon 0 minion_unique_weapon 125 weapon_can_roll_minion_modifiers 125 default 0 | |
| 1 | WeaponTree | 100% more Frozen Legion and General's Cry Cooldown Recovery Rate Frozen Sweep deals 30% less Damage General's Cry has -2 to maximum number of Mirage Warriors | ranged 0 two_hand_weapon 1000 default 0 |
Enchantment Modifier /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Enchantment Frozen Legion Cooldown Recovery 1 | 66 | Enchantment | Frozen Legion has 20% increased Cooldown Recovery Rate Attack | helmet 100 default 0 |
| Enchantment Frozen Legion Cooldown Recovery 2 | 75 | Enchantment | Frozen Legion has 30% increased Cooldown Recovery Rate Attack | helmet 100 default 0 |
| Enchantment Frozen Legion Additional Cooldown 1 | 66 | Enchantment | Frozen Legion has +1 Cooldown Uses Attack | helmet 100 default 0 |
| Enchantment Frozen Legion Additional Cooldown 2 | 75 | Enchantment | Frozen Legion has +2 Cooldown Uses Attack | helmet 100 default 0 |
Map mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | Area contains 1 additional Legion Encounters map extra content weighting [0] map legion league [1] | default 1000 |
Heist Equipment mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Few | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 0 default 0 |
| of the Many | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 0 default 0 |
| of the Countless | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 0 default 0 |
| of the Legion | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 0 default 0 |
Crafting Bench /1
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Area contains 1 additional Legion Encounters Threads dropped in Area have 50% increased chance to be Legion Threads map extra content weighting [1] map legion league [1] | 3x | Map · Map | Level 6 |
Misc mods /73
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| of Threads | 68 | Chest | Suffix | Contains (2—5) additional Legion Threads | drops_no_threads 0 default 50 |
| 1 | Atlas | Prefix | Legion Monsters in your Maps have 100% more Life Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated 3 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
| 1 | Atlas | Prefix | Legion Monsters in your Maps have 100% more Life Splinters and Emblems dropped by Legion Monsters in your Maps are duplicated 15 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
| 1 | Atlas | Prefix | Your Maps contain 1 additional Legion Encounters 3 uses remaining map extra content weighting [1] map legion league [1] | no_monster_packs 0 unique_map 0 default 250 | |
| 1 | Atlas | Prefix | Your Maps contain 1 additional Legion Encounters 15 uses remaining map extra content weighting [1] map legion league [1] | no_monster_packs 0 unique_map 0 default 250 | |
| 1 | MapDevice | Unique | Area contains 1 additional Legion Encounters Each Legion is accompanied by a General Each Legion contains a War Hoard map extra content weighting [1] map legion league [1] | ||
| 1 | MapDevice | Unique | Area contains 2 additional Legion Encounters Each Legion is accompanied by a General Each Legion contains a War Hoard map extra content weighting [1] map legion league [1] | ||
| 1 | MapDevice | Unique | Area contains 1 additional Legion Encounters map extra content weighting [1] map legion league [1] | ||
| 1 | MapDevice | Unique | Legion Encounters contain 5 additional Sergeants | ||
| 1 | MapDevice | Unique | Legion Chests in Area have a 20% chance to spread their Rewards to Legion Monsters they release from stasis when they are broken out Legion Monsters that have gained Rewards have increased Difficulty | ||
| 1 | MapDevice | Unique | Legion Encounters in Area will always contain the Maraketh | ||
| 1 | MapDevice | Unique | Legion Monsters can be broken out of Stasis multiple times Legion Monsters gain increased Difficulty and Reward for each time they are broken out | ||
| 1 | MapDevice | Unique | map legion endless mode + s [60] map legion fragment faction karui [1] | ||
| 1 | MapDevice | Unique | map legion endless mode + s [60] map legion fragment faction maraketh [1] | ||
| 1 | MapDevice | Unique | map legion endless mode + s [60] map legion fragment faction eternal [1] | ||
| 1 | MapDevice | Unique | map legion endless mode + s [60] map legion fragment faction templar [1] | ||
| 1 | MapDevice | Unique | map legion endless mode + s [60] map legion fragment faction vaal [1] | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 10% increased Monster Damage Monsters gain 50% increased Critical Strike Chance each time they are Revived Monsters gain 5% additional Critical Strike Multiplier each time they are Revived 20% increased Reward progress from Monster Kills Monsters have 10% increased Toughness for each time they have been Revived map legion monster reward chance +% [20] map num legion fragments [1] | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 10% increased Monster Damage Monsters gain 5% increased Attack and Cast Speed each time they are Revived 20% increased Reward progress from Monster Kills Monsters have 10% increased Toughness for each time they have been Revived map legion monster reward chance +% [20] map num legion fragments [1] | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 10% increased Monster Damage Monsters have 10% increased Accuracy Rating for each time they have been Revived Monsters have 5% increased Area of Effect for each time they have been Revived 20% increased Reward progress from Monster Kills Monsters have 10% increased Toughness for each time they have been Revived map legion monster reward chance +% [20] map num legion fragments [1] | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 10% increased Monster Damage Monsters Penetrate 3% of Enemy Elemental Resistances for each time they have been Revived 20% increased Reward progress from Monster Kills Monsters have 10% increased Toughness for each time they have been Revived map legion monster reward chance +% [20] map num legion fragments [1] | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 10% increased Monster Damage Monsters gain 5% of Physical Damage as Extra Chaos Damage for each time they have been Revived 20% increased Reward progress from Monster Kills Monsters have 10% increased Toughness for each time they have been Revived map legion monster reward chance +% [20] map num legion fragments [1] | ||
| 1 | MapDevice | Unique | is legion uber fragment karui [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction karui [1] | ||
| 1 | MapDevice | Unique | is legion uber fragment maraketh [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction maraketh [1] | ||
| 1 | MapDevice | Unique | is legion uber fragment eternal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction eternal [1] | ||
| 1 | MapDevice | Unique | is legion uber fragment templar [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction templar [1] | ||
| 1 | MapDevice | Unique | is legion uber fragment vaal [1] map legion endless mode + s [60] map legion endless pack size +% [0] map legion fragment faction vaal [1] | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% increased Reward progress from Monster Kills Monsters gain +20% chance to Avoid being Stunned each time they are Revived Monsters Regenerate 1% of Life per second for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] Life Damage | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% increased Reward progress from Monster Kills Monsters gain 10% increased Attack and Cast Speed each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived Monsters gain 10% increased Movement Speed each time they are Revived map num legion uber fragments [1] Life Damage | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% increased Reward progress from Monster Kills Monsters gain 50% increased Critical Strike Chance each time they are Revived Monsters gain 3% additional Critical Strike Multiplier each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] Life Damage | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% increased Reward progress from Monster Kills Monsters gain 4% additional Physical Damage Reduction each time they are Revived Monsters gain 4% additional Resistances each time they are Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] Life Damage | ||
| 1 | MapDevice | Unique | 10% increased Experience gain 15% more Monster Life 10% increased Monster Damage 10% increased Reward progress from Monster Kills Monsters deal 10% increased Damage for each time they have been Revived Monsters gain 10% increased Maximum Life each time they are Revived map num legion uber fragments [1] Life Damage | ||
| 1 | ExpeditionRelic | Suffix | Runic Monsters have 10% chance to drop additional Legion Splinters | expedition_eternalempire_remnant 0 expedition_eternalempire_remnant2 0 expedition_eternalempire_remnant3 0 expedition_eternalempire_remnant4 0 default 0 | |
| 1 | ExpeditionRelic | Suffix | Excavated Chests have 10% chance to contain additional Legion Splinters | expedition_eternalempire_remnant 0 expedition_eternalempire_remnant2 0 expedition_eternalempire_remnant3 0 expedition_eternalempire_remnant4 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Legion Thread | primordial_altar_downside 0 tangle_altar 12000 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Legion Threads | primordial_altar_downside 0 tangle_altar 12000 default 0 | |
| of the Legion | 1 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Legion Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of the Legion | 1 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Legion Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of the Legion | 1 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Legion Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| 1 | MemoryLines | Unique | Area contains 1 additional Legion Encounters map legion league [1] | ||
| General's | 68 | MapRelic | Prefix | Your Maps have +(15—25)% chance to contain a Legion Encounter | atlas_relic_small 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have +(30—45)% chance to contain a Legion Encounter | atlas_relic_medium 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have +(40—60)% chance to contain a Legion Encounter | atlas_relic_large 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have +(45—70)% chance to contain a Legion Encounter | atlas_relic_very_large 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have (80—100)% increased chance to contain a Legion Encounter | atlas_relic_small 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have (144—180)% increased chance to contain a Legion Encounter | atlas_relic_medium 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have (192—240)% increased chance to contain a Legion Encounter | atlas_relic_large 2000 default 0 |
| General's | 68 | MapRelic | Prefix | Your Maps have (224—280)% increased chance to contain a Legion Encounter | atlas_relic_very_large 2000 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Sergeants in your Maps have (6—10)% additional chance to have Rewards | atlas_relic_small 500 default 0 |
| of the Legion | 68 | MapRelic | Suffix | (100—150)% increased Rarity of Items Dropped by Legion Sergeants in your Maps | atlas_relic_medium 500 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps have (40—60)% increased Duration | atlas_relic_medium 500 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps contain 2 additional Sergeants | atlas_relic_very_large 800 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Monsters in your Maps take (30—40)% increased Damage while in Stasis | atlas_relic_medium 500 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps have (100—150)% increased chance to include a Karui army | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps have (100—150)% increased chance to include an Eternal Empire army | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps have (80—120)% increased chance to include a Vaal army | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps have (75—100)% increased chance to include a Templar army | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters in your Maps have (60—80)% increased chance to include a Maraketh army | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | (25—35)% increased chance for Legion Encounters in your Maps to include a General | atlas_relic_small 750 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Timeless Splinters dropped by Legion Monsters or contained in Legion Chests in your Maps have (15—20)% chance to be Duplicated | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Encounters with a General in your Maps have both Generals | atlas_relic_very_large 400 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Chests released from Stasis in your Maps release other Monsters and Chests with (35—50)% increased Range | atlas_relic_small 750 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Timeless Splinters contained in Legion Chests in your Maps have (20—25)% chance to be Duplicated | atlas_relic_large 300 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Timeless Splinters dropped by Legion Monsters in your Maps have (20—25)% chance to be Duplicated | atlas_relic_large 300 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Monsters in your Maps which have Rewards have (8—12)% chance to gain two additional Rewards, and if not have (15—20)% chance to gain one additional Reward | atlas_relic_large 200 default 0 |
| of the Legion | 68 | MapRelic | Suffix | Legion Monsters in your Maps have (10—15)% increased Pack Size | atlas_relic_medium 500 default 0 |
| of Skittering | 68 | MapRelic | Suffix | Threads dropped in your Maps have (60—80)% increased chance to be Legion Threads | atlas_relic_medium 500 default 0 |
| 1 | MapRelic | Unique | Your Maps have no chance to contain Legion Encounters Threads found in your Maps cannot be Legion Threads Your Maps have +5% chance to contain other Extra Content that can be turned off through Atlas Passives | ||
| 1 | MapRelic | Unique | Legion Encounters in your Maps have no Timer Breaking out Monsters and Chests that are in stasis progressively causes a Schism Legion Encounters in your Maps begin once the Schism has occurred | ||
| 1 | MapRelic | Unique | Each Legion in your Maps contains an additional War Hoard Legion Chests in your Maps contain an additional Random Reward Legion Encounters in your Maps have (-80—-60)% increased Duration | ||
| 1 | MapRelic | Unique | Ultimatum Rewards in your Maps have (80—95)% reduced chance to be Legion Items | ||
| 1 | LegionMonolith | Unique | Both Legions have Generals | ||
| 1 | LegionMonolith | Unique | High Rank monsters are near the front of the Legion |
Item /9
Stack Size: 1 / 10
Reforges a rare Map item with a modifier making players in area Delirious
Delirium Reward Type: Legion
Delirium Reward Type: Legion
Legion Thread
Stack Size: 1 / 100
Threads Legion Encounters into an Area
Stack Size: 1 / 10
Adds an Empowered Shaped Region containing Legion Encounters
Matryoshka
Stack Size: 1 / 8
Item
Vestigial
Item Level: 86
Vestigial
Item Level: 86
Timeless Karui Emblem
Limit: 1
Portal: Domain of Timeless Conflict
Area Level: 80
10% increased Experience Gain
20% increased Reward progress from Monster Kills
Monsters deal 10% increased Damage
Monsters have 10% increased Toughness for each time they have been Revived
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain +5% to Critical Strike Multiplier each time they are Revived
20% increased Reward progress from Monster Kills
Monsters deal 10% increased Damage
Monsters have 10% increased Toughness for each time they have been Revived
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain +5% to Critical Strike Multiplier each time they are Revived
map legion endless mode + s [60]
map legion fragment faction karui [1]
map legion fragment faction karui [1]
10% increased Experience gain
10% increased Monster Damage
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 5% additional Critical Strike Multiplier each time they are Revived
20% increased Reward progress from Monster Kills
Monsters have 10% increased Toughness for each time they have been Revived
map legion monster reward chance +% [20]
map num legion fragments [1]
10% increased Monster Damage
Monsters gain 50% increased Critical Strike Chance each time they are Revived
Monsters gain 5% additional Critical Strike Multiplier each time they are Revived
20% increased Reward progress from Monster Kills
Monsters have 10% increased Toughness for each time they have been Revived
map legion monster reward chance +% [20]
map num legion fragments [1]
Timeless Maraketh Emblem
Limit: 1
Portal: Domain of Timeless Conflict
Area Level: 80
10% increased Experience Gain
20% increased Reward progress from Monster Kills
Monsters deal 10% increased Damage
Monsters have 10% increased Toughness for each time they have been Revived
Monsters have 5% increased Attack and Cast Speed for each time they have been Revived
20% increased Reward progress from Monster Kills
Monsters deal 10% increased Damage
Monsters have 10% increased Toughness for each time they have been Revived
Monsters have 5% increased Attack and Cast Speed for each time they have been Revived
map legion endless mode + s [60]
map legion fragment faction maraketh [1]
map legion fragment faction maraketh [1]
10% increased Experience gain
10% increased Monster Damage
Monsters gain 5% increased Attack and Cast Speed each time they are Revived
20% increased Reward progress from Monster Kills
Monsters have 10% increased Toughness for each time they have been Revived
map legion monster reward chance +% [20]
map num legion fragments [1]
10% increased Monster Damage
Monsters gain 5% increased Attack and Cast Speed each time they are Revived
20% increased Reward progress from Monster Kills
Monsters have 10% increased Toughness for each time they have been Revived
map legion monster reward chance +% [20]
map num legion fragments [1]
Timeless Eternal Emblem
Limit: 1
Portal: Domain of Timeless Conflict
Area Level: 80
10% increased Experience Gain
20% increased Reward progress from Monster Kills
Monsters deal 10% increased Damage
Monsters have 10% increased Toughness for each time they have been Revived
Monsters have 10% increased Accuracy Rating for each time they have been Revived
Monsters have 5% increased Area of Effect for each time they have been Revived
20% increased Reward progress from Monster Kills
Monsters deal 10% increased Damage
Monsters have 10% increased Toughness for each time they have been Revived
Monsters have 10% increased Accuracy Rating for each time they have been Revived
Monsters have 5% increased Area of Effect for each time they have been Revived
map legion endless mode + s [60]
map legion fragment faction eternal [1]
map legion fragment faction eternal [1]
10% increased Experience gain
10% increased Monster Damage
Monsters have 10% increased Accuracy Rating for each time they have been Revived
Monsters have 5% increased Area of Effect for each time they have been Revived
20% increased Reward progress from Monster Kills
Monsters have 10% increased Toughness for each time they have been Revived
map legion monster reward chance +% [20]
map num legion fragments [1]
10% increased Monster Damage
Monsters have 10% increased Accuracy Rating for each time they have been Revived
Monsters have 5% increased Area of Effect for each time they have been Revived
20% increased Reward progress from Monster Kills
Monsters have 10% increased Toughness for each time they have been Revived
map legion monster reward chance +% [20]
map num legion fragments [1]
Timeless Templar Emblem
Limit: 1
Portal: Domain of Timeless Conflict
Area Level: 80
10% increased Experience Gain
20% increased Reward progress from Monster Kills
Monsters deal 10% increased Damage
Monsters have 10% increased Toughness for each time they have been Revived
Monsters Penetrate 3% of Enemy Elemental Resistances for each time
they have been Revived
20% increased Reward progress from Monster Kills
Monsters deal 10% increased Damage
Monsters have 10% increased Toughness for each time they have been Revived
Monsters Penetrate 3% of Enemy Elemental Resistances for each time
they have been Revived
map legion endless mode + s [60]
map legion fragment faction templar [1]
map legion fragment faction templar [1]
10% increased Experience gain
10% increased Monster Damage
Monsters Penetrate 3% of Enemy Elemental Resistances for each time they have been Revived
20% increased Reward progress from Monster Kills
Monsters have 10% increased Toughness for each time they have been Revived
map legion monster reward chance +% [20]
map num legion fragments [1]
10% increased Monster Damage
Monsters Penetrate 3% of Enemy Elemental Resistances for each time they have been Revived
20% increased Reward progress from Monster Kills
Monsters have 10% increased Toughness for each time they have been Revived
map legion monster reward chance +% [20]
map num legion fragments [1]
Timeless Vaal Emblem
Limit: 1
Portal: Domain of Timeless Conflict
Area Level: 80
10% increased Experience Gain
20% increased Reward progress from Monster Kills
Monsters deal 10% increased Damage
Monsters have 10% increased Toughness for each time they have been Revived
Monsters gain 5% of Physical Damage as Extra Chaos Damage for each time
they have been Revived
20% increased Reward progress from Monster Kills
Monsters deal 10% increased Damage
Monsters have 10% increased Toughness for each time they have been Revived
Monsters gain 5% of Physical Damage as Extra Chaos Damage for each time
they have been Revived
map legion endless mode + s [60]
map legion fragment faction vaal [1]
map legion fragment faction vaal [1]
10% increased Experience gain
10% increased Monster Damage
Monsters gain 5% of Physical Damage as Extra Chaos Damage for each time they have been Revived
20% increased Reward progress from Monster Kills
Monsters have 10% increased Toughness for each time they have been Revived
map legion monster reward chance +% [20]
map num legion fragments [1]
10% increased Monster Damage
Monsters gain 5% of Physical Damage as Extra Chaos Damage for each time they have been Revived
20% increased Reward progress from Monster Kills
Monsters have 10% increased Toughness for each time they have been Revived
map legion monster reward chance +% [20]
map num legion fragments [1]
Unique /3
Requires Level 65, 148 Str
+(60—100) to maximum Life
-30% to Fire Resistance
Minion Life is increased by their Overcapped Fire Resistance
local display socketed gems supported by level x infernal legion [0]
Socketed Gems are Supported by Level 30 Infernal Legion Support
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
2% increased Maps found in your Maps
Legion Encounters in your Maps have no Timer
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
2% increased Maps found in your Maps
Each Legion in your Maps contains an additional War Hoard
Legion Chests in your Maps contain an additional Random Reward
Legion Encounters in your Maps have (-80—-60)% increased Duration
Passive /7
Mastery: Legion
Legion Encounters in your Maps have no Timer
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
Mastery: Legion
Legion Monsters in your Maps which have Rewards have 15% chance to gain two additional Rewards, and if not have 25% chance to gain one additional Reward
Legion Monsters in your Maps gain 50% more Life for each additional Reward they have
Mastery: Legion
Legion Encounters with a General in your Maps have both Generals
50% increased Quantity of Timeless Splinters dropped by Legion Generals in your Maps
Mastery: Legion
Legion Encounters in your Maps have 60% increased Duration
Legion Monsters in your Maps take 60% increased Damage while in Stasis
(Monsters in Stasis do not take any actions)
Mastery: Legion
Each Legion in your Maps contains an additional War Hoard
Legion Chests in your Maps contain an additional Random Reward
Mastery: Legion
Legion Chests in your Maps have a 25% chance to spread their Rewards to
Legion Monsters they release from stasis when they are broken out
Legion Monsters that have gained Rewards have increased Difficulty
Legion Monsters they release from stasis when they are broken out
Legion Monsters that have gained Rewards have increased Difficulty
























































