Chaos Orb CurrencyRerollRare /12
| Name | Show Full Descriptions |
|---|---|
| Currency Exchange | 15 Gold |
| NoteCode | chaos |
| DropLevel | 12 |
| BaseType | Chaos Orb |
| Class | Stackable Currency |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/Currency/CurrencyRerollRare |
| Sound | Audio/Sound Effects/ItemSounds/orb_use.ogg |
| Tags | mid_tier_currency, currency |
| Icon | Art/2DItems/Currency/CurrencyRerollRare |
| MTX Tab Stacks | 10000 |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, currency |
| Base.x_size | 1 |
| Base.y_size | 1 |
| client.RenderItem |
Vendor recipe
稀有整套物品 Recipe /3
整套特定物品等級的物品, 包含頭盔, 身體護甲, 手套, 鞋子, 腰帶, 護符, 2x 戒指, 雙手武器 / 單手武器+盾 / 2x 單手武器.降階 Recipe /1
| Offer | Your Offer | Note |
|---|---|---|
| 1x Vaults of Atziri |
Crafting Bench /291
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Fortune Favours the Brave | 3x | Map · [DNT] Map Key | Level 5 |
| Alternate of Same Tier (Tier 1-10) | 1x | Map · [DNT] Map Key | Level 34 |
| Shaped (Tier 1-5) | 2x | Map · [DNT] Map Key | Level 34 |
| Shaped (Tier 1-10) | 6x | Map · [DNT] Map Key | Level 34 |
| Elder (Tier 1-15) | 15x | Map · [DNT] Map Key | Level 34 |
| Area contains 2 additional Abysses Areas contain Abysses Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs map extra content weighting [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Areas can contain Imprisoned Monsters Area contains 3 additional Imprisoned Monsters Scarabs dropped in Area have 50% increased chance to be Essence Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area is inhabited by 3 additional Rogue Exiles Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs map extra content weighting [1] map ignore rogue exile rarity bias [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 4 additional Shrines Scarabs dropped in Area have 50% increased chance to be Domination Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area contains 4 additional Strongboxes Scarabs found in Area have 50% increased chance to be Ambush Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area can contain Breaches Area contains 3 additional unstable Breaches Scarabs dropped in Area have 50% increased chance to be Breach Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 34 |
| Area is haunted by 4 additional Tormented Spirits Scarabs dropped in Area have 50% increased chance to be Torment Scarabs map extra content weighting [1] | 2x | Map · [DNT] Map Key | Level 2 |
| Slaying Enemies close together can attract monsters from Beyond this realm Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area contains a Blight Encounter Scarabs dropped in Area have 50% increased chance to be Blight Scarabs map blight league [1] map extra content weighting [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 3 additional Harbingers Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs map extra content weighting [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 3 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 5x | Map · [DNT] Map Key | Level 9 |
| Area contains 1 additional Legion Encounters Scarabs dropped in Area have 50% increased chance to be Legion Scarabs map extra content weighting [1] map legion league [1] | 3x | Map · [DNT] Map Key | Level 6 |
| Area contains an Expedition Encounter Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs | 5x | Map · [DNT] Map Key | Level 9 |
| Areas contain a Mirror of Delirium Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs map affliction league [1] | 6x | Map · [DNT] Map Key | Level 12 |
| Areas contain Ritual Altars Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs map extra content weighting [1] | 5x | Map · [DNT] Map Key | Level 9 |
| Areas contain an Ultimatum Encounter Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs map ultimatum league [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area contains The Sacred Grove Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs map extra content weighting [1] map harvest league [1] | 6x | Map · [DNT] Map Key | Level 12 |
| Area contains 2 additional Ore Deposits Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs | 5x | Map · [DNT] Map Key | Level 9 |
| +(29—35)% to Fire Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(29—35)% to Cold Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(29—35)% to Lightning Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(17—20)% to Fire and Cold Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(17—20)% to Cold and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(17—20)% to Fire and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(7—9)% to all Elemental Resistances Minions have +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(26—30) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Primordial Blocks Map |
| +(26—30) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Primordial Blocks Map |
| +(26—30) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Primordial Blocks Map |
| (15—19)% increased Movement Speed | 2x | Boots | The Chamber of Innocence |
| (20—24)% increased Movement Speed | 4x | Boots | Epilogue |
| +(71—85) to maximum Life | 4x | Body Armour | Sulphur Vents Map |
| +(75—84) to maximum Mana | 2x | Two Hand Melee | The Feeding Trough |
| +(85—94) to maximum Mana | 4x | Two Hand Melee | Frozen Cabins Map |
| +(55—64) to maximum Mana | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
| +(65—74) to maximum Mana | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Frozen Cabins Map |
| +(45—54) to maximum Mana | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
| (80—99)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
| (79—95)% increased Spell Damage | 4x | Two Hand Melee | The Boiling Lake |
| (45—54)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | The Boiling Lake |
| (21—30)% increased Damage over Time | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cold River Map |
| (11—15)% increased Attack Speed | 2x | One Hand Melee · Two Hand Melee | The Vastiri Desert |
| (7—12)% increased Attack Speed | 2x | Gloves · Quiver · Shield | The Dried Lake |
| (21—26)% increased Cast Speed | 2x | Two Hand Melee | The Vastiri Desert |
| (14—17)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | The Vastiri Desert |
| (79—95)% increased Fire Damage | 4x | Two Hand Melee | Factory Map |
| (45—54)% increased Fire Damage | 4x | One Hand Melee · One Hand Ranged | Factory Map |
| (79—95)% increased Cold Damage | 4x | Two Hand Melee | Caldera Map |
| (45—54)% increased Cold Damage | 4x | One Hand Melee · One Hand Ranged | Caldera Map |
| (79—95)% increased Lightning Damage | 4x | Two Hand Melee | Desert Spring Map |
| (45—54)% increased Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Desert Spring Map |
| +(201—300) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dunes Map |
| +(151—220) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Dunes Map |
| (56—74)% increased Armour | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| +(250—320) to Armour | 2x | Body Armour · Shield | Geode Map |
| (56—74)% increased Evasion Rating | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| +(250—320) to Evasion Rating | 2x | Body Armour · Shield | Geode Map |
| (56—74)% increased Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| +(56—69) to maximum Energy Shield | 2x | Body Armour · Shield | Geode Map |
| (10—12)% increased maximum Energy Shield | 1x | Amulet | Bazaar Map |
| (13—15)% increased maximum Energy Shield | 2x | Amulet | Basilica Map |
| +(26—30) to maximum Energy Shield | 2x | Amulet · Ring | Basilica Map |
| (56—74)% increased Armour and Evasion | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| (56—74)% increased Armour and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| (56—74)% increased Evasion and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Geode Map |
| Adds (60—72) to (110—128) Fire Damage | 4x | Two Hand Melee · Two Hand Ranged | Factory Map |
| Adds (35—41) to (63—73) Fire Damage | 4x | One Hand Melee · One Hand Ranged | Factory Map |
| Adds (60—72) to (110—128) Cold Damage | 4x | Two Hand Melee · Two Hand Ranged | Caldera Map |
| Adds (35—41) to (63—73) Cold Damage | 4x | One Hand Melee · One Hand Ranged | Caldera Map |
| Adds (10—14) to (162—197) Lightning Damage | 4x | Two Hand Melee · Two Hand Ranged | Desert Spring Map |
| Adds (6—8) to (100—113) Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Desert Spring Map |
| Adds (18—24) to (36—42) Physical Damage | 4x | Two Hand Melee · Two Hand Ranged | The Quarry |
| Adds (13—17) to (26—30) Physical Damage | 4x | One Hand Melee · One Hand Ranged | The Quarry |
| Adds (5—7) to (8—10) Physical Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (11—15) to (23—27) Chaos Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (56—75) to (114—132) Fire Damage to Spells | 4x | Two Hand Melee | Factory Map |
| Adds (34—45) to (67—78) Fire Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Factory Map |
| Adds (52—69) to (103—121) Cold Damage to Spells | 4x | Two Hand Melee | Caldera Map |
| Adds (28—36) to (55—64) Cold Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Caldera Map |
| Adds (5—18) to (218—230) Lightning Damage to Spells | 4x | Two Hand Melee | Desert Spring Map |
| Adds (3—10) to (117—123) Lightning Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (25—27)% increased Critical Strike Chance | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Belfry Map |
| +(25—28)% to Global Critical Strike Multiplier | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Belfry Map |
| (90—120)% increased Spell Critical Strike Chance | 3x | Two Hand Melee | Lava Lake Map |
| (60—69)% increased Spell Critical Strike Chance | 3x | One Hand Melee · One Hand Ranged | Lava Lake Map |
| (22—27)% increased Global Critical Strike Chance | 1x | Quiver · Amulet | Lava Lake Map |
| (16—20)% chance to Avoid Elemental Ailments | 1x | Boots · Shield | The Ascent |
| (21—25)% chance to Avoid Elemental Ailments | 2x | Boots · Shield | Core Map |
| (24—30)% reduced Effect of Chill and Shock on you | 1x | Boots · Gloves | The Ascent |
| (31—40)% reduced Effect of Chill and Shock on you | 2x | Boots · Gloves | Core Map |
| (41—50)% increased Chance to Block | 3x | Shield | City Square Map |
| (7—8)% increased Life Regeneration rate | 4x | Helmet · Gloves · Boots | Lair Map |
| 3% additional Physical Damage Reduction | 4x | Body Armour · Shield | Lair Map |
| +(5—6)% chance to Suppress Spell Damage | 4x | Helmet · Gloves · Boots | Lair Map |
| +(8—10)% chance to Suppress Spell Damage | 4x | Body Armour · Shield | Lair Map |
| (12—14)% increased Energy Shield Recharge Rate | 4x | Helmet · Gloves · Boots | Lair Map |
| (21—25)% faster start of Energy Shield Recharge | 4x | Body Armour · Shield | Lair Map |
| Light Radius is based on Energy Shield instead of Life | 4x | Helmet · Ring | Plateau Map |
| Minions deal (10—20)% increased Damage | 3x | Gloves | The Lunaris Temple Level 2 |
| Minions deal (67—81)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions deal (45—54)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard Map |
| (79—95)% increased Trap Damage | 4x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| (45—54)% increased Trap Damage | 4x | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| (79—95)% increased Mine Damage | 4x | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map |
| (45—54)% increased Mine Damage | 4x | One Hand Melee · One Hand Ranged | Overgrown Shrine Map |
| Moving while Bleeding doesn't cause you to take extra Damage | 2x | Shield · Quiver | The Ascent |
| +(37—43)% Chaos Resistance against Damage Over Time | 2x | Belt | Stagnation Map |
| (51—60)% chance to Avoid Bleeding | 2x | Boots | Core Map |
| (51—60)% reduced Ignite Duration on you | 2x | Ring | Core Map |
| (51—60)% reduced Effect of Chill on you | 2x | Ring | Core Map |
| (51—60)% reduced Effect of Shock on you | 2x | Ring | Core Map |
| (21—25)% reduced Effect of Curses on you | 2x | Ring | Core Map |
| (16—20)% reduced Effect of Freeze on you | 2x | Helmet | Core Map |
| Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
| (86—94)% increased Physical Damage (16—17)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (95—105)% increased Physical Damage (18—20)% chance to Impale Enemies on Hit with Attacks | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (86—94)% increased Physical Damage (16—17)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (95—105)% increased Physical Damage (18—20)% chance to cause Bleeding on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (86—94)% increased Physical Damage (16—17)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (95—105)% increased Physical Damage (18—20)% chance to Blind Enemies on hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Foundry Map |
| (86—94)% increased Physical Damage (16—17)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (95—105)% increased Physical Damage (18—20)% chance to Poison on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cage Map |
| (74—88)% increased Fire Damage (25—28)% chance to Ignite | 3x | Two Hand Melee | Factory Map |
| (89—105)% increased Fire Damage (29—34)% chance to Ignite | 8x | Two Hand Melee | Factory Map |
| (42—50)% increased Fire Damage (16—17)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Factory Map |
| (51—60)% increased Fire Damage (18—20)% chance to Ignite | 8x | One Hand Melee · One Hand Ranged | Factory Map |
| (74—88)% increased Cold Damage (25—28)% chance to Freeze | 3x | Two Hand Melee | Caldera Map |
| (89—105)% increased Cold Damage (29—34)% chance to Freeze | 8x | Two Hand Melee | Caldera Map |
| (42—50)% increased Cold Damage (16—17)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Caldera Map |
| (51—60)% increased Cold Damage (18—20)% chance to Freeze | 8x | One Hand Melee · One Hand Ranged | Caldera Map |
| (74—88)% increased Lightning Damage (25—28)% chance to Shock | 3x | Two Hand Melee | Desert Spring Map |
| (89—105)% increased Lightning Damage (29—34)% chance to Shock | 8x | Two Hand Melee | Desert Spring Map |
| (42—50)% increased Lightning Damage (16—17)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (51—60)% increased Lightning Damage (18—20)% chance to Shock | 8x | One Hand Melee · One Hand Ranged | Desert Spring Map |
| (70—79)% increased Chaos Damage Chaos Skills have (18—20)% increased Skill Effect Duration | 3x | Two Hand Melee | Crater Map |
| (80—89)% increased Chaos Damage Chaos Skills have (21—23)% increased Skill Effect Duration | 8x | Two Hand Melee | Crater Map |
| (40—45)% increased Chaos Damage Chaos Skills have (9—10)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Crater Map |
| (46—50)% increased Chaos Damage Chaos Skills have (11—12)% increased Skill Effect Duration | 8x | One Hand Melee · One Hand Ranged | Crater Map |
| (74—88)% increased Spell Damage (21—25)% increased Mana Regeneration Rate | 2x | Two Hand Melee | Malformation Map |
| (89—105)% increased Spell Damage (26—30)% increased Mana Regeneration Rate | 6x | Two Hand Melee | Malformation Map |
| (42—50)% increased Spell Damage (10—12)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged | Malformation Map |
| (51—60)% increased Spell Damage (13—15)% increased Mana Regeneration Rate | 6x | One Hand Melee · One Hand Ranged | Malformation Map |
| (60—69)% increased Spell Damage Gain (3—4)% of Non-Chaos Damage as extra Chaos Damage | 1x | Two Hand Melee | Malformation Map |
| (70—79)% increased Spell Damage Gain (5—6)% of Non-Chaos Damage as extra Chaos Damage | 4x | Two Hand Melee | Malformation Map |
| (38—40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x | One Hand Melee · One Hand Ranged | Malformation Map |
| (41—45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x | One Hand Melee · One Hand Ranged | Malformation Map |
| Minions have (39—45)% increased maximum Life Minions deal (39—45)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (25—28)% increased maximum Life Minions deal (25—28)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Orchard Map |
| Minions have (25—28)% increased Attack Speed Minions have (25—28)% increased Cast Speed | 4x | Two Hand Melee · Two Hand Ranged | Orchard Map |
| Minions have (14—15)% increased Attack Speed Minions have (14—15)% increased Cast Speed | 4x | One Hand Melee · One Hand Ranged | Orchard Map |
| +(31—35)% to Chaos Damage over Time Multiplier | 4x | Two Hand Melee | Excavation Map |
| +(18—20)% to Chaos Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Excavation Map |
| +(31—35)% to Physical Damage over Time Multiplier | 4x | Two Hand Melee | Haunted Mansion Map |
| +(18—20)% to Physical Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Haunted Mansion Map |
| +(31—35)% to Cold Damage over Time Multiplier | 4x | Two Hand Melee | Ramparts Map |
| +(18—20)% to Cold Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map |
| +(31—35)% to Fire Damage over Time Multiplier | 4x | Two Hand Melee | Tropical Island Map |
| +(18—20)% to Fire Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tropical Island Map |
| Attacks with this Weapon Penetrate (8—10)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Mesa Map |
| Attacks with this Weapon Penetrate (11—13)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Crater Map |
| (6—7)% chance to deal Double Damage | 2x | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| (8—10)% chance to deal Double Damage | 8x | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| 3% chance to deal Double Damage | 2x | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (4—5)% chance to deal Double Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (18—21)% increased Armour and Evasion +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Armour and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Armour +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Evasion Rating +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Armour, Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Coral Ruins Map |
| (18—21)% increased Armour and Evasion +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Armour and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Armour +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Evasion Rating +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Armour, Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Coral Ruins Map |
| (18—21)% increased Armour and Evasion +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (18—21)% increased Armour and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (18—21)% increased Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (18—21)% increased Armour +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (18—21)% increased Evasion Rating +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (18—21)% increased Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| (18—21)% increased Armour, Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Coral Ruins Map |
| +(21—25) to Strength and Dexterity | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(21—25) to Dexterity and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(21—25) to Strength and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Primordial Blocks Map |
| +(36—40) to maximum Mana Regenerate 4 Mana per second | 4x | Ring · Amulet | Sunken City Map |
| +(36—40) to maximum Mana (10—12)% increased Mana Cost Efficiency | 4x | Ring · Amulet | Tower Map |
| +(36—40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Sunken City Map |
| (5—6)% increased Attack and Cast Speed | 3x | Amulet · Quiver | Residence Map |
| (18—20)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Promenade Map |
| (18—20)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Promenade Map |
| (18—20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Promenade Map |
| +(214—285) to Armour and Evasion Rating | 4x | Belt · Quiver | Geode Map |
| +(214—285) to Armour +(21—25) to maximum Energy Shield | 4x | Belt | Geode Map |
| +(214—285) to Evasion Rating +(21—25) to maximum Energy Shield | 4x | Belt · Quiver | Geode Map |
| 20% reduced Flask Charges gained Flasks applied to you have (8—10)% increased Effect | 2x | Belt | Marshes Map |
| (6—8)% increased Cooldown Recovery Rate | 2x | Belt | Volcano Map |
| (5—6)% increased Damage per Endurance Charge | 3x | Two Hand Melee · Two Hand Ranged | Dark Forest Map |
| (3—4)% increased Damage per Endurance Charge | 3x | One Hand Melee · One Hand Ranged | Dark Forest Map |
| (5—6)% increased Damage per Frenzy Charge | 3x | Two Hand Melee · Two Hand Ranged | Iceberg Map |
| (3—4)% increased Damage per Frenzy Charge | 3x | One Hand Melee · One Hand Ranged | Iceberg Map |
| (5—6)% increased Damage per Power Charge | 3x | Two Hand Melee · Two Hand Ranged | Temple Map |
| (3—4)% increased Damage per Power Charge | 3x | One Hand Melee · One Hand Ranged | Temple Map |
| (20—25)% of Physical Damage Converted to Fire Damage | 4x | Gloves | Atoll Map |
| (20—25)% of Physical Damage Converted to Cold Damage | 4x | Gloves | Atoll Map |
| (20—25)% of Physical Damage Converted to Lightning Damage | 4x | Gloves | Atoll Map |
| +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x | Helmet | Orchard Map |
| (4—5)% increased Effect of your Curses | 2x | Shield | Strand Map |
| +1 to Level of Socketed AoE Gems (8—10)% increased Area of Effect | 4x | Helmet | Bramble Valley Map |
| +1 to Level of Socketed Projectile Gems Projectiles Pierce 1 additional Targets | 4x | Helmet | Ivory Temple Map |
| +1 to Level of Socketed Melee Gems +0.2 metres to Melee Strike Range | 4x | Helmet | Mausoleum Map |
| +(39—45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Summit Map |
| +(26—30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Summit Map |
| (20—22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Summit Map |
| (10—11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Summit Map |
| Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x | Body Armour · Belt | Summit Map |
| (13—14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x | Quiver | Iceberg Map |
| (15—16)% increased Global Critical Strike Chance (20—22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Belfry Map |
| (15—16)% increased Global Critical Strike Chance Adds (14—16) to (21—24) Chaos Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Belfry Map |
| +(41—45) to maximum Life Regenerate 4 Mana per second | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| Regenerate 25 Life per second +(41—45) to maximum Mana | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Silo Map |
| (26—30)% increased Totem Placement speed | 3x | Boots · Amulet | Ghetto Map |
| Adds (10—12) to (14—16) Fire Damage Adds (10—12) to (14—16) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (10—12) to (14—16) Fire Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens Map |
| Adds (10—12) to (14—16) Cold Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Gardens Map |
| (23—25)% increased Evasion Rating while Focused grant focus skill [1] | 4x | Helmet · Boots | Geode Map |
| (11—12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x | Helmet · Gloves | Geode Map |
| Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x | Ring | Cage Map |
| 1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x | Body Armour | Geode Map |
| Recover (29—31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x | Body Armour | Basilica Map |
| (26—30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Colonnade Map |
| (13—15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Colonnade Map |
| (31—36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x | Gloves | Residence Map |
| (26—30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Cage Map |
| You are Immune to Ailments while Focused grant focus skill [1] | 3x | Boots | Cage Map |
| You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x | Amulet | Jungle Valley Map |
| +7 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Geode Map |
| Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x | Helmet | The Refinery |
| (11—15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x | Body Armour | Sunken City Map |
| Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x | Gloves | Orchard Map |
| (12—14)% increased Damage | 4x | Ring · Belt | Laboratory Map |
| +1 to Level of Socketed Support Gems | 8x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Primordial Pool Map |
| Channelling Skills have -2 to Total Mana Cost | 2x | Ring · Amulet | Tower Map |
| Channelling Skills have -3 to Total Mana Cost | 4x | Ring · Amulet | Tower Map |
| Non-Channelling Skills have -5 to Total Mana Cost | 2x | Ring · Amulet | Tower Map |
| Non-Channelling Skills have (-7—-6) to Total Mana Cost | 4x | Ring · Amulet | Tower Map |
| (31—36)% increased Damage while Leeching | 3x | Gloves · Amulet | Jungle Valley Map |
| Adds (14—16) to (18—20) Physical Damage 40% chance to cause Bleeding on Hit | 4x | Two Hand Melee · Two Hand Ranged | Cage Map |
| Adds (9—11) to (12—14) Physical Damage 40% chance to cause Bleeding on Hit | 4x | One Hand Melee · One Hand Ranged | Cage Map |
| (24—28)% increased Damage during any Flask Effect | 4x | Gloves | Port Map |
| 6% increased Attributes | 4x | Body Armour | Primordial Blocks Map |
| Banner Skills have (16—20)% increased Aura Effect | 4x | Body Armour | Pier Map |
| Trigger Level 10 Summon Spectral Wolf on Kill | 3x | Amulet | Alleyways Map |
| (15—18)% increased Warcry Buff Effect | 4x | Helmet | Fungal Hollow Map |
| 80% chance to Avoid being Frozen | 4x | Boots | Core Map |
| (14—16)% increased Global Critical Strike Chance +(21—23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x | Ring | Belfry Map |
| (14—16)% increased Global Physical Damage (14—16)% increased Chaos Damage | 4x | Ring | Foundry Map |
| (14—16)% increased Fire Damage (14—16)% increased Lightning Damage | 4x | Ring | Gardens Map |
| +(15—19) to Dexterity and Intelligence (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Residence Map |
| +(15—19) to Strength and Intelligence (15—20)% increased Critical Strike Chance | 2x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Belfry Map |
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Courthouse Map |
| (19—24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Courthouse Map |
| (13—16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Courthouse Map |
| +(13—15)% to Fire and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(13—15)% to Lightning and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(13—15)% to Cold and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Shipyard Map |
| +(21—25) to Strength (21—25)% chance to Avoid being Ignited | 4x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Dexterity (21—25)% chance to Avoid being Frozen | 4x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Intelligence (21—25)% chance to Avoid being Shocked | 4x | Body Armour · Shield | Maelström of Chaos |
| (11—12)% increased Trap Throwing Speed | 4x | Amulet · Belt | Overgrown Shrine Map |
| (11—12)% increased Mine Throwing Speed | 4x | Amulet · Helmet | Overgrown Shrine Map |
| (17—20)% increased Brand Attachment range | 4x | Amulet · Gloves | Arachnid Nest Map |
| (5—8)% increased maximum Life (5—8)% increased maximum Mana | 6x | Body Armour | Silo Map |
| (5—7)% Chance to Block Attack Damage | 4x | Body Armour | City Square Map |
| (6—8)% Chance to Block Spell Damage | 4x | Body Armour | City Square Map |
| (8—9)% increased Area of Effect (11—13)% increased Area Damage | 3x | Gloves | Bramble Valley Map |
| (13—16)% increased Projectile Speed (11—13)% increased Projectile Damage | 3x | Gloves | Ivory Temple Map |
| (11—13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Mausoleum Map |
| Focus has (21—25)% increased Cooldown Recovery Rate | 3x | Boots | Volcano Map |
| Reroll 3 random modifiers on a Rare item | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod | Default |
| Reroll a random modifier on a Rare item | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod | Default |
| +(11—13)% Chance to Block Attack Damage | 3x | Two Hand Melee | City Square Map |
| +(11—13)% Chance to Block Spell Damage | 3x | Two Hand Melee | City Square Map |
Item mods /2
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 50 | WeaponTree | Item sells for 20 additional Chaos Orbs | minion_unique_weapon 408 weapon_can_roll_minion_modifiers 408 shield 300 default 240 | |
| 78 | WeaponTree | Item sells for 40 additional Chaos Orbs | minion_unique_weapon 204 weapon_can_roll_minion_modifiers 204 shield 150 default 120 |
Trinket mods /10
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Lucky | 1 | Prefix | 2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | 4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | (6—8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | (9—12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (13—15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | 5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (7—8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead Drop | default 1 |
Misc mods /12
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Eldritch Chaos Orbs | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Chaos Orbs | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Eldritch Chaos Orb | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Chaos Orb | primordial_altar_downside 0 tangle_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Eldritch Chaos Orbs | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | Final Boss drops (2—4) additional Chaos Orbs | primordial_altar_downside 0 cleansing_fire_altar 48000 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Eldritch Chaos Orb | primordial_altar_downside 0 cleansing_fire_altar 0 default 0 | |
| 1 | PrimordialAltar | Unique | (1.6—3.2)% chance to drop an additional Chaos Orb | primordial_altar_downside 0 cleansing_fire_altar 48000 default 0 | |
| Devoted to Lunaris | 12 | Necropolis | NecropolisDevoted | 3% chance to drop an additional Chaos Orb | default 2571 |
| Devoted to Lunaris | 60 | Necropolis | NecropolisDevoted | 4% chance to drop an additional Chaos Orb | default 1714 |
| Devoted to Lunaris | 78 | Necropolis | NecropolisDevoted | 5% chance to drop an additional Chaos Orb | default 1265 |
| Devoted to Solaris | 12 | Necropolis | NecropolisDevoted | Dropped Weapons are converted to Chaos Orbs | default 1714 |
Item /5
Chaos Orb /2
| 24h Value | 24h volume traded |
|---|---|
1 Divine Orb 189 Chaos Orb | |
1 Exalted Orb 1.38 Chaos Orb |
Chaos Orb /1016
Acquisition /4
| Source | Ingredient | Offer |
|---|---|---|
| Chaotic Disposition | ||
| Rain of Chaos | ||
| The Wrath | ||
| Three Faces in the Dark |
Community Wiki
Chaos Orb
A Chaos Orb is a currency item that can be used to re-roll the random modifiers on a piece of rare equipment. It is one of the three orbs most commonly used as currency to exchange items between players, the other two being
Exalted Orb and
Mirror of Kalandra, both of much higher value.
Obtaining
Chaos Orbs are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.
Spending
Chaos Orbs are useful in crafting, as they reroll all modifiers (and the number of modifiers) on a rare item. This makes for unpredictable results, so getting a specific modifier is not easy. Using multiple Chaos Orbs on a piece of equipment in the hopes of getting at least a few good modifiers is called 'Chaos spamming'.
These orbs also play an important role in trading. They are the "silver standard" in the player-driven economy and are often used to buy low to mid tier items.
Related items
Veiled Chaos Orb- A Valuable Combination
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





















Divine Orb
Chaos Orb
Exalted Orb
Valdo's Puzzle Box
Stacked Deck
Horned Scarab of Pandemonium
Divination Scarab of The Cloister
Fracturing Orb
Ultimatum Scarab of Catalysing
Horned Scarab of Bloodlines
Dead Man's Sulphur
Reality Fragment
Vivid Crystallised Lifeforce
Allflame Ember of the Ethereal
Templar Astrolabe
Decaying Fragment
Delirium Scarab of Paranoia
Harvest Scarab of Doubling
Voidborn Reliquary Key
Cartography Scarab of Risk
Fine Delirium Orb
Ancient Orb
Ambush Scarab of Discernment
Divination Scarab of Pilfering
Trarthan Scarab of Renown
Divination Scarab of Plenty
Ambush Scarab
Devouring Fragment
Lightless Astrolabe
Orb of Annulment
Ambush Scarab of Containment
Primal Crystallised Lifeforce
Eldritch Chaos Orb
Scarab of Wisps
Trarthan Scarab of Infamy
Maven's Chisel of Divination
Grand Eldritch Ember
Orb of Dominance
Breach Scarab of Instability
Fruiting Astrolabe
Chromatic Orb
Orb of Alteration
Allflame Ember of Propagation
Gemcutter's Prism
An Audience With The King
Syndicate Medallion
Domination Scarab of Terrors
Eldritch Orb of Annulment
Horned Scarab of Awakening
Volatile Vaal Orb
Scarab of Monstrous Lineage
Tattoo of the Arohongui Shaman
Orb of Conflict
Reverent Fragment
Golden Oil
Deceptive Astrolabe
Kalguuran Scarab of Refinement
Simulacrum
Legion Scarab of Eternal Conflict
Kalguuran Scarab
Echo of Reverence
Grasping Astrolabe
Bestiary Scarab of the Herd
Cartography Scarab of Corruption
Harvest Scarab of Cornucopia
Echo of Trauma
Awakener's Orb
Wild Crystallised Lifeforce
Hollow Fossil
Omen of Amelioration
Ritual Scarab of Abundance
Prismatic Catalyst
Grand Eldritch Ichor
Crystallised Rancour
Bestiary Scarab of Duplicating
Tempering Orb
Tailoring Orb
Nameless Astrolabe
Essence of Horror
Maven's Chisel of Avarice
Diviner's Delirium Orb
Foulborn Exalted Orb
Prime Chaotic Resonator
Trarthan Scarab of Surprising Alliances
Armoursmith's Delirium Orb
Timeless Maraketh Emblem
Horned Scarab of Nemeses
Blacksmith's Delirium Orb
Timeless Astrolabe
Vaal Orb
Jeweller's Delirium Orb
Veiled Exalted Orb
Veiled Chaos Orb
Silver Oil
Chaotic Astrolabe
Fungal Astrolabe
Abyss Scarab
Tattoo of the Valako Shieldbearer
Runic Astrolabe
Essence Scarab of Calcification
Blazing Fragment
Fertile Catalyst
Runegraft of the Fortress
Orb of Scouring
Synthesising Fragment
Zorath's Eye of the Inevitable
Orb of Fusing
Cosmic Fragment
Deafening Essence of Zeal
Incursion Scarab of Timelines
Maven's Chisel of Proliferation
Orb of Remembrance
Deafening Essence of Woe
Maven's Chisel of Scarabs
Sacred Orb
Deafening Essence of Scorn
Dense Fossil
Orb of Regret
Deafening Essence of Envy
Essence of Delirium
Allflame Ember of Kulemak
Deafening Essence of Loathing
Echo of Loneliness
Shaper's Exalted Orb
Shuddering Fossil
Greater Eldritch Ember
Cartography Scarab of the Multitude
Deafening Essence of Rage
Fractured Fossil
Maraketh Enshrouding Crystal
Essence of Insanity
Essence of Hysteria
Tainted Oil
Lonely Fragment
Exceptional Eldritch Ichor
Hunter's Exalted Orb
Tainted Orb of Fusing
Orb of Chance
Blight Scarab of Blooming
Reflecting Mist
Exceptional Eldritch Ember
Tainted Catalyst
Essence Scarab
Essence Scarab of Ascent
Domination Scarab
Hivebrain Gland
Traumatic Fragment
Tainted Chromatic Orb
Opalescent Oil
Fragment of Shape
Sacred Blossom
Deafening Essence of Contempt
Allflame Ember of the Gilded
Legion Scarab of Treasures
Fragment of Knowledge
Maven's Chisel of Procurement
Intrinsic Catalyst
Timeless Templar Emblem
Deafening Essence of Sorrow
Ultimatum Scarab of Bribing
Warlord's Exalted Orb
Deafening Essence of Anger
Breach Scarab of Resonant Cascade
Memory of Trauma
Horned Scarab of Preservation
Ambush Scarab of Potency
Deafening Essence of Spite
Omen of Connections
Abyss Scarab of Multitudes
Legion Scarab
Scarab of the Dextral
Elder's Exalted Orb
Betrayal Scarab of Unbreaking
Horned Scarab of Tradition
Memory of Reverence
Omen of Trichromatism
Scarab of the Sinistral
Cartography Scarab of Escalation
Deafening Essence of Torment
Deafening Essence of Fear
Corroded Fossil
Enkindling Orb
Ritual Scarab of Selectiveness
Influencing Scarab of Interference
Deafening Essence of Wrath
Black Oil
Sacred Crystallised Lifeforce
Faceted Fossil
Rogue's Marker
Deafening Essence of Hatred
Aberrant Fossil
Deafening Essence of Greed
Deafening Essence of Suffering
Deafening Essence of Doubt
Vaal Enshrouding Crystal
Greater Eldritch Ichor
Metallic Fossil
Ultimatum Scarab of Inscription
Ritual Vessel
Orb of Unmaking
Pristine Fossil
Bound Fossil
Scorched Fossil
Skittering Delirium Orb
Primitive Chaotic Resonator
Sacrifice at Midnight
Orb of Augmentation
Abyss Scarab of the Consort
Frigid Fossil
Scarab of Adversaries
Awakening Fragment
Orb of Alchemy
Glassblower's Bauble
Tattoo of the Ramako Shaman
Sacrifice at Noon
Deafening Essence of Anguish
Mortal Grief
Fragment of Emptiness
Fragment of Terror
Unstable Catalyst
Influencing Scarab of Hordes
Tainted Divine Teardrop
Titanic Scarab
Trarthan Scarab
Crusader's Exalted Orb
Fragment of Constriction
Sulphite Scarab
Delirium Scarab of Mania
Jagged Fossil
Fragment of Purification
Fragment of Eradication
Fragment of Enslavement
Blight Scarab of Invigoration
Essence Scarab of Stability
Sanctified Fossil
Runegraft of the Warp
Turbulent Catalyst
Fundamental Fossil
Runegraft of Treachery
Omen of Brilliance
Anarchy Scarab
Horned Scarab of Glittering
Mortal Ignorance
Tempering Catalyst
Deft Fossil
Bestiary Scarab
Harvest Scarab
Mortal Rage
Deafening Essence of Misery
Ultimatum Scarab
Torment Scarab
Prismatic Oil
Prismatic Fossil
Timeless Vaal Emblem
Flesh of Xesht
Legion Scarab of Officers
Breach Scarab of the Hive
Abrasive Catalyst
Mortal Hope
Lesser Eldritch Ember
Beyond Scarab
Influencing Scarab of the Shaper
Betrayal Scarab
Beyond Scarab of the Invasion
Incursion Scarab
Deafening Essence of Dread
Imbued Catalyst
Breach Scarab of the Marshal
Noxious Catalyst
Influencing Scarab of the Elder
Ambush Scarab of Hidden Compartments
The Maven's Writ
Tainted Exalted Orb
Opulent Fossil
Kalguuran Scarab of Enriching
Blight Scarab
Tainted Armourer's Scrap
Betrayal Scarab of Reinforcements
Exotic Coinage
Redeemer's Exalted Orb
Whispering Delirium Orb
Cartographer's Delirium Orb
Fragmented Delirium Orb
Titanic Scarab of Legend
Runegraft of Connection
Aetheric Fossil
Runegraft of Blasphemy
Crimson Oil
Runegraft of the Sinistral
Singular Delirium Orb
Runegraft of the Imbued
Delirium Scarab
Regal Orb
Runegraft of Quaffing
Eldritch Exalted Orb
Abyss Scarab of Crystals
Kalguuran Scarab of Guarded Riches
Expedition Scarab
Betrayal Scarab of the Allflame
Fragment of the Chimera
Runegraft of the River
Tainted Mythic Orb
Runegraft of the Jeweller
Foulborn Regal Orb
Runegraft of the Combatant
Runegraft of Bellows
Lucent Fossil
Ultimatum Scarab of Dueling
Katakohi's Ducat
Runegraft of Restitching
Timeless Eternal Emblem
Lesser Eldritch Ichor
Glyphic Fossil
Timeless Karui Emblem
Serrated Fossil
Armourer's Scrap
Runegraft of Resurgence
Ritual Scarab of Wisps
Fragment of the Hydra
Scarab of Divinity
Fragment of the Phoenix
Portal Scroll
Sacrifice at Dawn
Runegraft of the Novamark
Runegraft of Loyalty
Runegraft of the Bound
Runegraft of Suffering
Powerful Chaotic Resonator
Jeweller's Orb
Drox's Crest
Runegraft of the Agile
Runegraft of Refraction
Incursion Scarab of Invasion
Delirium Scarab of Neuroses
Abyss Scarab of Descending
Torment Scarab of Peculiarity
Runegraft of Consecration
Instilling Orb
Zorath's Eye of Authority
Fragment of the Minotaur
Zorath's Eye of Malevolence
Domination Scarab of Apparitions
Orb of Unravelling
Anarchy Scarab of Gigantification
Mirror Shard
Veritania's Crest
Crescent Splinter
Telesia's Ducat
The Genteel's Ducat
Thaumaturge's Delirium Orb
Orb of Transmutation
Beyond Scarab of Haemophilia
Blighted Delirium Orb
Baran's Crest
Expedition Scarab of Runefinding
Sacrifice at Dusk
Essence Scarab of Adaptation
Simulacrum Splinter
Breach Scarab of the Incensed Swarm
Screaming Essence of Rage
Ritual Scarab of Corpses
Titanic Scarab of Treasures
Fracturing Shard
Shrieking Essence of Zeal
Omen of the Jeweller
Blight Scarab of the Blightheart
Shrieking Essence of Envy
Expedition Scarab of Verisium Powder
Memory of Loneliness
Foulborn Orb of Augmentation
Tainted Jeweller's Orb
Templar Enshrouding Crystal
Shrieking Essence of Rage
Al-Hezmin's Crest
Beyond Scarab of Resurgence
Timeless Maraketh Splinter
Imperial Enshrouding Crystal
Runegraft of Time
Accelerating Catalyst
Runegraft of the Spellbound
Runegraft of Gemcraft
Gift to the Goddess
Hinekora's Lock
Shrieking Essence of Woe
Incursion Scarab of Champions
Omen of Fortune
Runegraft of Rallying
Gilded Fossil
Shrieking Essence of Scorn
Zorath's Eye of the Endless
Violet Oil
Tzamoto's Ducat
Domination Scarab of Evolution
Sulphite Scarab of Fumes
Scarab of Stability
Shrieking Essence of Loathing
Karui Enshrouding Crystal
Anarchy Scarab of Partnership
Tainted Chaos Orb
Blessed Orb
Torment Scarab of Possession
Anarchy Scarab of the Exceptional
Runegraft of the Witchmark
Delirium Scarab of Delusions
Blacksmith's Whetstone
Merrick's Ducat
Journey Tattoo of the Body
Shrieking Essence of Sorrow
Expedition Scarab of Infusion
Expedition Scarab of Archaeology
Offering to the Goddess
Potent Chaotic Resonator
Shrieking Essence of Anger
Shrieking Essence of Spite
Scroll of Wisdom
Runegraft of Stability
Kishara's Ducat
Dedication to the Goddess
Screaming Essence of Envy
Tangled Fossil
Burial Medallion
Screaming Essence of Sorrow
Runegraft of the Soulwick
Tainted Blacksmith's Whetstone
Screaming Essence of Anger
Bloodstained Fossil
Wailing Essence of Doubt
Shrieking Essence of Contempt
Scrap Metal
Divine Vessel
Shrieking Essence of Fear
Shrieking Essence of Hatred
Runegraft of Rotblood
Shrieking Essence of Torment
Teal Oil
Runegraft of Fury
Screaming Essence of Woe
Orb of Binding
Screaming Essence of Hatred
Screaming Essence of Contempt
Screaming Essence of Spite
Screaming Essence of Zeal
Screaming Essence of Doubt
Cyaxan's Ducat
Screaming Essence of Loathing
Screaming Essence of Scorn
Shrieking Essence of Wrath
Shrieking Essence of Dread
Shrieking Essence of Greed
Allflame Ember of Resplendence
Screaming Essence of Torment
Indigo Oil
Wailing Essence of Fear
Screaming Essence of Greed
Screaming Essence of Fear
Omen of Death-dancing
Timeless Templar Splinter
Scarab of Radiant Storms
Azure Oil
Screaming Essence of Dread
Shrieking Essence of Anguish
Shrieking Essence of Doubt
Wailing Essence of Rage
Screaming Essence of Suffering
Omen of Return
Screaming Essence of Misery
Shrieking Essence of Suffering
Screaming Essence of Wrath
Verdant Oil
Tribute to the Goddess
Weeping Essence of Doubt
Shrieking Essence of Misery
Amber Oil
Allflame Ember of the Wildwood
Screaming Essence of Anguish
Brinehook's Ducat
Whispering Essence of Woe
Ritual Splinter
Sepia Oil
Allflame Ember of Flesh
Timeless Vaal Splinter
Timeless Eternal Empire Splinter
Clear Oil
Wailing Essence of Spite
Runegraft of the Angler
Allflame Ember of Toads
Muttering Essence of Woe
Muttering Essence of Fear
Timeless Karui Splinter
Reflective Oil
Astragali
Omen of Death's Door
Wailing Essence of Woe
Orb of Intention
The Changeling's Ducat
Rotmother's Ducat
Wailing Essence of Contempt
Omen of the Soul Devourer
Wailing Essence of Sorrow
Weeping Essence of Fear
Wailing Essence of Suffering
Weeping Essence of Woe
Wailing Essence of Loathing
Wailing Essence of Zeal
Omen of Refreshment
Muttering Essence of Sorrow
Omen of Adrenaline
Weeping Essence of Rage
Wailing Essence of Greed
Wailing Essence of Hatred
Weeping Essence of Wrath
Wailing Essence of Anger
Muttering Essence of Contempt
Wailing Essence of Torment
Weeping Essence of Anger
Weeping Essence of Hatred
Whispering Essence of Contempt
Muttering Essence of Greed
Alchemy Shard
Wailing Essence of Wrath
Weeping Essence of Sorrow
Whispering Essence of Hatred
Muttering Essence of Anger
Weeping Essence of Contempt
Weeping Essence of Torment
Wailing Essence of Anguish
Weeping Essence of Greed
Whispering Essence of Greed
Weeping Essence of Suffering
Transmutation Shard
Muttering Essence of Torment
Muttering Essence of Hatred