Essence Unique /22
5% chance to deal Double Damage
Adds (60–80) to (270–320) Physical Damage
50% of Physical Damage Converted to Lightning Damage
50% chance to Shock
Damage Penetrates 20% Lightning Resistance
Enemies you Shock have 30% reduced Cast Speed
Enemies you Shock have 20% reduced Movement Speed
Hits with this Weapon Shock Enemies as though dealing 300% more Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+25% to Global Critical Strike Multiplier
Trigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
+257 Intelligence Requirement
No Physical Damage
Adds (80–100) to (160–200) Cold Damage
Adds (40–60) to (90–110) Cold Damage to Spells
(8–14)% increased Attack Speed
60% increased Critical Strike Chance against Chilled Enemies
(125–150)% increased Charges per use
(40–60)% less Duration
(10–20)% increased Area of Effect during Effect
Skills fire 2 additional Projectiles during Effect
+(16–24) to Strength and Dexterity
10% chance to Ignite
(50–70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Unique Boss drops 3 additional Maps
Unique Boss gives 2000% increased Experience
0.5 Flask Charges recovered every 3 seconds
(-2–2) to Monster Level of Area
100% increased Quantity of Items found in this Area
100% increased Rarity of Items found in this Area
50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
15% reduced Cast Speed
(70–80)% increased Armour and Energy Shield
+(30–50) to maximum Mana
(Upfront Costs are all Costs that are not paid per-second)
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+(800–1000) to Accuracy Rating
(100–120)% increased Evasion Rating
+(50–80) to maximum Life
1% increased Projectile Attack Damage per 200 Accuracy Rating
+(20–30) to maximum Mana
+(30–60) to maximum Mana
Regenerate (3–6) Mana per second
(-8–-4) to Total Mana Cost of Skills
8% of Damage taken Recouped as Mana
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
40% increased Global Accuracy Rating
Adds (90–110) to (145–170) Physical Damage
30% of Physical Damage Converted to Fire Damage
25% chance to Ignite
100% increased Burning Damage if you've Ignited an Enemy Recently
Recover 1% of Life when you Ignite an Enemy
100% increased Melee Physical Damage against Ignited Enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Recently refers to the past 4 seconds)
(80–120)% increased Armour and Energy Shield
+4 Accuracy Rating per 2 Intelligence
+1 Life per 4 Dexterity
+1 Mana per 4 Strength
1% increased Energy Shield per 10 Strength
2% increased Evasion Rating per 10 Intelligence
2% increased Melee Physical Damage per 10 Dexterity
(30–50)% increased Critical Strike Chance
Adds (80–95) to (220–240) Physical Damage
(150–200)% increased Critical Strike Chance with arrows that Fork
Arrows Pierce all Targets after Forking
Arrows that Pierce have +50% to Critical Strike Multiplier
+(20–30)% to Cold Resistance
(20–40)% increased Spell Damage
(5–10)% increased Cast Speed
Left ring slot: Projectiles from Spells cannot Chain
Left ring slot: Projectiles from Spells Fork
Right ring slot: Projectiles from Spells Chain +1 times
Right ring slot: Projectiles from Spells cannot Fork
Projectiles from Spells cannot Pierce
30% increased Global Physical Damage
(400–450)% increased Physical Damage
(5–8)% increased Attack Speed
+(90–100) to maximum Life
Your Physical Damage can Shock
20% increased Area of Effect for Attacks
Deal no Elemental Damage
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(350–400)% increased Armour
+(1–5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical Strikes
(Maximum Resistances cannot be raised above 90%)
Players are Cursed with Vulnerability
Players are Cursed with Flammability
Players are Cursed with Frostbite
Players are Cursed with Conductivity
Players are Cursed with Despair
Unique Boss drops divination cards
90% increased Quantity of Items found in this Area
45% increased Rarity of Items found in this Area
map drop stacked deck on death permyriad [50]
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds)
(Conductivity is a Hex which inflicts -17% to Lightning Resistance and causes Hits to have +25% chance to Shock the target. It lasts 8 seconds)
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
(Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds)
2% of Physical Attack Damage Leeched as Life
Adds (35–50) to (100–125) Physical Damage
(10–15)% increased Attack Speed
Minions have (10–15)% increased Attack Speed
Increases and Reductions to Minion Damage also affect you at 150% of their value
Minions deal 70% increased Damage if you've Hit Recently
(Recently refers to the past 4 seconds)
Adds 1 to 4 Physical Damage to Attacks
Adds (5–15) to (25–50) Physical Damage to Attacks
30% reduced Attack Speed
15% chance to gain a Frenzy Charge when you Stun an Enemy
Minions have (6–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
+(15–25) to maximum Energy Shield
+(30–40) to maximum Energy Shield
+(30–40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
(The Stun Threshold determines how much Damage can Stun something)
+(30–50) to Dexterity
(140–180)% increased Evasion and Energy Shield
30% increased Movement Speed
20% chance to Avoid Projectiles while Phasing
You have Phasing if you've Killed Recently
Projectiles Pierce 5 additional Targets while you have Phasing
Celestial Footprints
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
Creates a Smoke Cloud on Use
(-10–10)% reduced Charges per use
Grants Level 21 Despair Curse Aura during Effect
Essence Gem/7
Attack Melee Spell Channelling Fire Chaos AoE Critical Duration
Name
Blade Flurry (28)
Attack, AoE, Channelling, Melee
Blade Flurry of Incision (28)
Critical, Attack, AoE, Channelling, Melee
Name
Blight (1)
Spell, Chaos, AoE, Channelling, Duration
Blight of Contagion (1)
Spell, Chaos, AoE, Channelling, Duration
Blight of Atrophy (1)
Spell, Chaos, AoE, Channelling, Duration
Scorching Ray (12)
Spell, Fire, Duration, Channelling
Scorching Ray of Immolation (12)
Spell, Fire, Duration, Channelling
Minimap Icons /1
Essence
Essence /105
Whispering Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 1
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(6–11)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–3) to (6–7) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (3–4) Cold Damage
Amulets, Rings: (6–10)% increased Cold Damage
Muttering Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (12–17) to (26–30) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (7–9) to (14–16) Cold Damage
Amulets, Rings: (11–14)% increased Cold Damage
Weeping Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (29–40) to (58–68) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (16–21) to (31–37) Cold Damage
Amulets, Rings: (15–18)% increased Cold Damage
Wailing Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (57–77) to (114–132) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (31–42) to (62–71) Cold Damage
Amulets, Rings: (19–22)% increased Cold Damage
Screaming Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (99–136) to (200–232) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (54–74) to (108–126) Cold Damage
Amulets, Rings: (23–26)% increased Cold Damage
Shrieking Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (124–170) to (250–290) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (68–92) to (136–157) Cold Damage
Amulets, Rings: (27–30)% increased Cold Damage
Deafening Essence of Hatred
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Cold Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (134–184) to (270–313) Cold Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (73–100) to (147–170) Cold Damage
Amulets, Rings: (31–34)% increased Cold Damage
Whispering Essence of Woe
Stack Size: 1 / 9
Essence Tier: 1
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
Quivers: (5–10)% increased Damage with Bow Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(3–5) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (15–29)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (10–19)% increased Spell Damage
Belts, Rings: +(1–3) to maximum Energy Shield
Amulets: (2–4)% increased maximum Energy Shield
Muttering Essence of Woe
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers: (11–20)% increased Damage with Bow Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(6–11) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–44)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–29)% increased Spell Damage
Belts, Rings: +(4–8) to maximum Energy Shield
Amulets: (5–7)% increased maximum Energy Shield
Weeping Essence of Woe
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: (21–25)% increased Damage with Bow Skills
Helmets, Body Armours, Boots, Gloves, Shields: +(17–23) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (45–59)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–39)% increased Spell Damage
Belts, Rings: +(16–19) to maximum Energy Shield
Amulets: (8–10)% increased maximum Energy Shield
Wailing Essence of Woe
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: (26–30)% increased Damage with Bow Skills
Helmets, Body Armours: +(31–38) to maximum Energy Shield
Boots, Gloves: +(18–26) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (60–84)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (40–54)% increased Spell Damage
Belts, Rings: +(23–26) to maximum Energy Shield
Amulets: (11–13)% increased maximum Energy Shield
Shields: +(39–49) to maximum Energy Shield
Screaming Essence of Woe
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (31–36)% increased Damage with Bow Skills
Helmets: +(39–45) to maximum Energy Shield
Body Armours: +(50–61) to maximum Energy Shield
Boots, Gloves: +(27–32) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (85–106)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (50–66)% increased Spell Damage
Belts, Rings: +(27–31) to maximum Energy Shield
Amulets: (14–16)% increased maximum Energy Shield
Shields: +(50–59) to maximum Energy Shield
Shrieking Essence of Woe
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (37–42)% increased Damage with Bow Skills
Helmets: +(46–51) to maximum Energy Shield
Body Armours: +(77–90) to maximum Energy Shield
Boots, Gloves: +(28–35) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (107–122)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (67–82)% increased Spell Damage
Belts: +(32–37) to maximum Energy Shield
Amulets: (17–18)% increased maximum Energy Shield
Rings: +(38–43) to maximum Energy Shield
Shields: +(60–69) to maximum Energy Shield
Deafening Essence of Woe
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (43–50)% increased Damage with Bow Skills
Helmets: +(52–58) to maximum Energy Shield
Body Armours: +(88–95) to maximum Energy Shield
Boots, Gloves: +(38–45) to maximum Energy Shield
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (123–144)% increased Spell Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (83–94)% increased Spell Damage
Belts: +(38–43) to maximum Energy Shield
Amulets: (18–19)% increased maximum Energy Shield
Rings: +(44–47) to maximum Energy Shield
Shields: +(75–85) to maximum Energy Shield
Whispering Essence of Greed
Stack Size: 1 / 9
Essence Tier: 1
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
Quivers: (0.5–0.7)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(5–14) to maximum Life
Body Armours, Shields: +(10–24) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.5–0.7)% of Physical Attack Damage Leeched as Life
Belts: (8–11)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (1–2) Life per second
Muttering Essence of Greed
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(15–30) to maximum Life
Body Armours, Shields: +(40–54) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.6–0.8)% of Physical Attack Damage Leeched as Life
Belts: (12–15)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (2.1–8) Life per second
Weeping Essence of Greed
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: (0.7–0.9)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(31–45) to maximum Life
Body Armours, Shields: +(70–84) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.7–0.9)% of Physical Attack Damage Leeched as Life
Belts: (16–19)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (8.1–16) Life per second
Wailing Essence of Greed
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: (0.8–1)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(46–60) to maximum Life
Body Armours: +(100–114) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.8–1)% of Physical Attack Damage Leeched as Life
Belts: (20–23)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (16.1–24) Life per second
Shields: +(85–99) to maximum Life
Screaming Essence of Greed
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (0.9–1.1)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(61–75) to maximum Life
Body Armours: +(130–144) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (0.9–1.1)% of Physical Attack Damage Leeched as Life
Belts: (24–27)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (24.1–32) Life per second
Shields: +(100–114) to maximum Life
Shrieking Essence of Greed
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (1–1.2)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(76–90) to maximum Life
Body Armours: +(145–159) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1–1.2)% of Physical Attack Damage Leeched as Life
Belts: (28–31)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (32.1–48) Life per second
Shields: +(115–129) to maximum Life
Deafening Essence of Greed
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (1.1–1.3)% of Physical Attack Damage Leeched as Life
Helmets, Boots, Gloves: +(91–105) to maximum Life
Body Armours: +(160–174) to maximum Life
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (1.1–1.3)% of Physical Attack Damage Leeched as Life
Belts: (32–35)% increased Flask Life Recovery rate
Amulets, Rings: Regenerate (48.1–64) Life per second
Shields: +(130–144) to maximum Life
Whispering Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 1
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 35 and below
Quivers, Gloves, Amulets, Rings: Adds 1 to 2 Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (1–4) Physical Damage to Melee Attackers
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds 2 to (4–5) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds 1 to (2–3) Physical Damage
Muttering Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Gloves, Amulets, Rings: Adds (2–3) to (4–5) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (5–10) Physical Damage to Melee Attackers
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (6–8) to (12–15) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–5) to (8–9) Physical Damage
Weeping Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Amulets, Rings: Adds (4–6) to (9–10) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (11–24) Physical Damage to Melee Attackers
Gloves: Adds (3–4) to (6–7) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (10–13) to (21–25) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (6–9) to (13–15) Physical Damage
Wailing Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Amulets: Adds (6–9) to (13–15) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (25–50) Physical Damage to Melee Attackers
Gloves: Adds (3–5) to (7–8) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (13–17) to (28–32) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–12) to (17–20) Physical Damage
Rings: Adds (5–7) to (11–12) Physical Damage to Attacks
Screaming Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: Adds (9–12) to (19–22) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (51–100) Physical Damage to Melee Attackers
Gloves: Adds (4–5) to (8–9) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (20–28) to (43–51) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–18) to (27–31) Physical Damage
Rings: Adds (6–8) to (12–13) Physical Damage to Attacks
Shrieking Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: Adds (11–15) to (22–26) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (101–150) Physical Damage to Melee Attackers
Gloves: Adds (5–6) to (9–10) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (25–33) to (52–61) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (16–21) to (32–38) Physical Damage
Rings: Adds (7–9) to (13–15) Physical Damage to Attacks
Deafening Essence of Contempt
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: Adds (16–18) to (27–30) Physical Damage to Attacks
Helmets, Body Armours, Boots, Belts, Shields: Reflects (151–200) Physical Damage to Melee Attackers
Gloves: Adds (6–7) to (10–11) Physical Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (31–42) to (65–75) Physical Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (20–26) to (40–47) Physical Damage
Rings: Adds (10–11) to (16–17) Physical Damage to Attacks
Muttering Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(13–17) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (5–6)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 3% Cold Resistance
Weeping Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Cold Resistance
Wailing Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Cold Resistance
Screaming Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Cold Resistance
Shrieking Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Cold Resistance
Deafening Essence of Sorrow
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Dexterity
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Cold Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Cold Resistance
Muttering Essence of Anger
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(12–17)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (14–20) to (29–33) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (8–10) to (15–18) Fire Damage
Amulets, Rings: (11–14)% increased Fire Damage
Weeping Essence of Anger
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (32–44) to (65–76) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (17–24) to (35–41) Fire Damage
Amulets, Rings: (15–18)% increased Fire Damage
Wailing Essence of Anger
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (63–85) to (128–148) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (34–46) to (68–80) Fire Damage
Amulets, Rings: (19–22)% increased Fire Damage
Screaming Essence of Anger
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (110–150) to (223–260) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (59–81) to (120–140) Fire Damage
Amulets, Rings: (23–26)% increased Fire Damage
Shrieking Essence of Anger
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (137–188) to (279–325) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (74–101) to (150–175) Fire Damage
Amulets, Rings: (27–30)% increased Fire Damage
Deafening Essence of Anger
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Fire Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (149–203) to (302–351) Fire Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (80–109) to (162–189) Fire Damage
Amulets, Rings: (31–34)% increased Fire Damage
Muttering Essence of Torment
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers: Adds 2 to (16–18) Lightning Damage to Attacks
Helmets, Boots, Belts: (35–38)% chance to Avoid being Shocked
Body Armours, Shields: (4–5)% chance to Avoid Lightning Damage from Hits
Gloves: Adds 1 to 5 Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (1–3) to (32–34) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–2) to (21–22) Lightning Damage to Spells
Amulets, Rings: Adds 1 to (14–15) Lightning Damage to Attacks
Weeping Essence of Torment
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: Adds (2–3) to (35–40) Lightning Damage to Attacks
Helmets, Boots, Belts: (39–42)% chance to Avoid being Shocked
Body Armours, Shields: (5–6)% chance to Avoid Lightning Damage from Hits
Gloves: Adds 1 to (14–15) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (2–5) to (69–73) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (1–4) to (46–48) Lightning Damage to Spells
Amulets, Rings: Adds (1–2) to (27–28) Lightning Damage to Attacks
Wailing Essence of Torment
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: Adds (2–5) to (56–62) Lightning Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Shocked
Body Armours, Shields: (6–7)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–2) to (22–23) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (3–10) to (126–133) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–7) to (84–88) Lightning Damage to Spells
Amulets, Rings: Adds (1–4) to (40–43) Lightning Damage to Attacks
Screaming Essence of Torment
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (3–8) to (89–99) Lightning Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Shocked
Body Armours, Shields: (7–8)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–2) to (27–28) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–12) to (164–173) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (2–9) to (109–115) Lightning Damage to Spells
Amulets, Rings: Adds (3–6) to (57–61) Lightning Damage to Attacks
Shrieking Essence of Torment
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (5–11) to (124–140) Lightning Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Shocked
Body Armours, Shields: (8–9)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–3) to (33–34) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–17) to (204–216) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–11) to (136–144) Lightning Damage to Spells
Amulets, Rings: Adds (3–7) to (68–72) Lightning Damage to Attacks
Deafening Essence of Torment
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (6–13) to (136–155) Lightning Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Shocked
Body Armours, Shields: (9–10)% chance to Avoid Lightning Damage from Hits
Gloves: Adds (1–4) to (40–43) Lightning Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (7–20) to (255–270) Lightning Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (4–14) to (170–179) Lightning Damage to Spells
Amulets, Rings: Adds (4–8) to (71–76) Lightning Damage to Attacks
Muttering Essence of Fear
Stack Size: 1 / 9
Essence Tier: 2
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 45 and below
Quivers, Amulets, Rings: Minions have (13–15)% increased Movement Speed
Helmets: (13–15)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (13–15)% increased maximum Life
Gloves: Minions deal (13–15)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (30–44)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (20–29)% increased Damage
Weeping Essence of Fear
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Amulets, Rings: Minions have (16–18)% increased Movement Speed
Helmets: (16–18)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (16–18)% increased maximum Life
Gloves: Minions deal (16–18)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (45–59)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (30–39)% increased Damage
Wailing Essence of Fear
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Amulets, Rings: Minions have (19–21)% increased Movement Speed
Helmets: (19–21)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (19–21)% increased maximum Life
Gloves: Minions deal (19–21)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (60–84)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (40–54)% increased Damage
Screaming Essence of Fear
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets, Rings: Minions have (22–24)% increased Movement Speed
Helmets: (22–24)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (22–24)% increased maximum Life
Gloves: Minions deal (22–24)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (85–106)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (50–66)% increased Damage
Shrieking Essence of Fear
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets, Rings: Minions have (25–27)% increased Movement Speed
Helmets: (25–27)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (25–27)% increased maximum Life
Gloves: Minions deal (25–27)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (107–122)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (67–82)% increased Damage
Deafening Essence of Fear
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets, Rings: Minions have (28–30)% increased Movement Speed
Helmets: (28–30)% increased Minion Accuracy Rating
Body Armours, Boots, Belts, Shields: Minions have (28–30)% increased maximum Life
Gloves: Minions deal (28–30)% increased Damage
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Minions deal (123–144)% increased Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Minions deal (83–94)% increased Damage
Weeping Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: Adds (10–13) to (19–22) Cold Damage to Attacks
Helmets, Boots, Belts: (39–42)% chance to Avoid being Frozen
Body Armours, Shields: (5–6)% chance to Avoid Cold Damage from Hits
Gloves: Adds (3–4) to (7–8) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (16–22) to (33–38) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (11–15) to (22–25) Cold Damage to Spells
Amulets, Rings: Adds (6–9) to (13–16) Cold Damage to Attacks
Wailing Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: Adds (15–20) to (30–35) Cold Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Frozen
Body Armours, Shields: (6–7)% chance to Avoid Cold Damage from Hits
Gloves: Adds (5–7) to (10–12) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (30–40) to (59–69) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (20–26) to (40–46) Cold Damage to Spells
Amulets, Rings: Adds (10–13) to (20–24) Cold Damage to Attacks
Screaming Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (18–24) to (36–42) Cold Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Frozen
Body Armours, Shields: (7–8)% chance to Avoid Cold Damage from Hits
Gloves: Adds (6–9) to (13–16) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (39–52) to (77–90) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (26–35) to (51–60) Cold Damage to Spells
Amulets, Rings: Adds (12–16) to (24–28) Cold Damage to Attacks
Shrieking Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (33–45) to (67–78) Cold Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Frozen
Body Armours, Shields: (8–9)% chance to Avoid Cold Damage from Hits
Gloves: Adds (8–11) to (16–19) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (49–64) to (96–113) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (33–43) to (64–75) Cold Damage to Spells
Amulets, Rings: Adds (17–22) to (34–40) Cold Damage to Attacks
Deafening Essence of Suffering
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (36–50) to (74–86) Cold Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Frozen
Body Armours, Shields: (9–10)% chance to Avoid Cold Damage from Hits
Gloves: Adds (10–13) to (20–24) Cold Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (61–81) to (120–140) Cold Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (41–54) to (81–93) Cold Damage to Spells
Amulets, Rings: Adds (20–24) to (38–44) Cold Damage to Attacks
Weeping Essence of Rage
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(18–22) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (7–8)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 4% Fire Resistance
Wailing Essence of Rage
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Fire Resistance
Screaming Essence of Rage
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Fire Resistance
Shrieking Essence of Rage
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Fire Resistance
Deafening Essence of Rage
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Strength
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Fire Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Fire Resistance
Weeping Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(18–23)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (5–8) to (106–123) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds 3 to (57–67) Lightning Damage
Amulets, Rings: (8–12)% increased Lightning Damage
Wailing Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(24–29)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (11–14) to (208–242) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (5–8) to (112–131) Lightning Damage
Amulets, Rings: (13–17)% increased Lightning Damage
Screaming Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(36–41)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (19–25) to (366–425) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (10–14) to (197–229) Lightning Damage
Amulets, Rings: (23–26)% increased Lightning Damage
Shrieking Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(42–45)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (23–32) to (458–531) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–17) to (247–286) Lightning Damage
Amulets, Rings: (27–30)% increased Lightning Damage
Deafening Essence of Wrath
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(46–48)% to Lightning Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (25–34) to (494–575) Lightning Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (13–19) to (266–310) Lightning Damage
Amulets, Rings: (31–34)% increased Lightning Damage
Weeping Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 3
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 60 and below
Quivers: +(100–165) to Accuracy Rating
Helmets, Body Armours, Boots, Gloves, Shields: +(64–82) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(131–215) to Accuracy Rating
Belts, Rings: +(36–60) to Evasion Rating
Amulets: (14–18)% increased Evasion Rating
Wailing Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: +(166–250) to Accuracy Rating
Helmets, Body Armours: +(102–120) to Evasion Rating
Boots, Gloves: +(81–90) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(216–325) to Accuracy Rating
Belts, Rings: +(61–80) to Evasion Rating
Amulets: (19–23)% increased Evasion Rating
Shields: +(121–150) to Evasion Rating
Screaming Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: +(251–350) to Accuracy Rating
Helmets: +(121–140) to Evasion Rating
Body Armours: +(151–200) to Evasion Rating
Boots, Gloves: +(91–105) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(326–455) to Accuracy Rating
Belts, Rings: +(81–120) to Evasion Rating
Amulets: (24–28)% increased Evasion Rating
Shields: +(151–225) to Evasion Rating
Shrieking Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: +(351–480) to Accuracy Rating
Helmets: +(141–160) to Evasion Rating
Body Armours: +(301–400) to Evasion Rating
Boots, Gloves: +(106–120) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(456–624) to Accuracy Rating
Belts, Rings: +(121–150) to Evasion Rating
Amulets: (29–31)% increased Evasion Rating
Shields: +(226–300) to Evasion Rating
Deafening Essence of Doubt
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: +(481–600) to Accuracy Rating
Helmets: +(161–180) to Evasion Rating
Body Armours: +(390–475) to Evasion Rating
Boots, Gloves: +(121–135) to Evasion Rating
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: +(625–780) to Accuracy Rating
Belts, Rings: +(151–180) to Evasion Rating
Amulets: (32–33)% increased Evasion Rating
Shields: +(301–375) to Evasion Rating
Wailing Essence of Anguish
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: Adds (17–22) to (33–38) Fire Damage to Attacks
Helmets, Boots, Belts: (43–46)% chance to Avoid being Ignited
Body Armours, Shields: (6–7)% chance to Avoid Fire Damage from Hits
Gloves: Adds (5–7) to (11–13) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (32–44) to (65–76) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (24–33) to (48–57) Fire Damage to Spells
Amulets, Rings: Adds (11–15) to (23–27) Fire Damage to Attacks
Screaming Essence of Anguish
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (27–35) to (53–62) Fire Damage to Attacks
Helmets, Boots, Belts: (47–50)% chance to Avoid being Ignited
Body Armours, Shields: (7–8)% chance to Avoid Fire Damage from Hits
Gloves: Adds (7–10) to (15–18) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (42–56) to (85–99) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (31–42) to (64–73) Fire Damage to Spells
Amulets, Rings: Adds (16–22) to (32–38) Fire Damage to Attacks
Shrieking Essence of Anguish
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (37–50) to (74–87) Fire Damage to Attacks
Helmets, Boots, Belts: (51–55)% chance to Avoid being Ignited
Body Armours, Shields: (8–9)% chance to Avoid Fire Damage from Hits
Gloves: Adds (9–12) to (19–22) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (53–70) to (107–123) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (40–52) to (79–91) Fire Damage to Spells
Amulets, Rings: Adds (19–25) to (39–45) Fire Damage to Attacks
Deafening Essence of Anguish
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (41–55) to (81–96) Fire Damage to Attacks
Helmets, Boots, Belts: (56–60)% chance to Avoid being Ignited
Body Armours, Shields: (9–10)% chance to Avoid Fire Damage from Hits
Gloves: Adds (11–15) to (23–27) Fire Damage to Attacks
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (66–88) to (132–155) Fire Damage to Spells
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (49–66) to (98–115) Fire Damage to Spells
Amulets, Rings: Adds (23–27) to (43–48) Fire Damage to Attacks
Wailing Essence of Loathing
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Amulets: (25–29)% increased Global Critical Strike Chance
Helmets, Body Armours: (3–4)% increased Mana Reservation Efficiency of Skills
Boots: (16–20)% chance to Avoid Elemental Ailments
Gloves, Rings: (15–17)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–24)% increased Critical Strike Chance
Belts: (21–25)% increased Stun Duration on Enemies
Shields: (52–57)% increased Chance to Block
Screaming Essence of Loathing
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: (30–34)% increased Global Critical Strike Chance
Helmets, Body Armours: (5–6)% increased Mana Reservation Efficiency of Skills
Boots: (21–25)% chance to Avoid Elemental Ailments
Gloves, Rings: (18–20)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (25–29)% increased Critical Strike Chance
Belts: (26–30)% increased Stun Duration on Enemies
Shields: (58–63)% increased Chance to Block
Shrieking Essence of Loathing
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: (35–38)% increased Global Critical Strike Chance
Helmets, Body Armours: (7–8)% increased Mana Reservation Efficiency of Skills
Boots: (26–30)% chance to Avoid Elemental Ailments
Gloves, Rings: (21–23)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (30–34)% increased Critical Strike Chance
Belts: (31–35)% increased Stun Duration on Enemies
Shields: (64–69)% increased Chance to Block
Deafening Essence of Loathing
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: (39–42)% increased Global Critical Strike Chance
Helmets, Body Armours: (9–10)% increased Mana Reservation Efficiency of Skills
Boots: (31–35)% chance to Avoid Elemental Ailments
Gloves, Rings: (24–26)% increased Global Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (35–38)% increased Critical Strike Chance
Belts: (36–39)% increased Stun Duration on Enemies
Shields: (70–75)% increased Chance to Block
Wailing Essence of Spite
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(28–32) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (9–10)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 5% Lightning Resistance
Screaming Essence of Spite
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(33–37) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (11–12)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 6% Lightning Resistance
Shrieking Essence of Spite
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(43–50) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (13–14)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 7% Lightning Resistance
Deafening Essence of Spite
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Helmets, Body Armours, Boots, Gloves, Belts, Amulets, Rings, Shields: +(51–58) to Intelligence
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Damage Penetrates (15–16)% Lightning Resistance
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Damage Penetrates 8% Lightning Resistance
Wailing Essence of Zeal
Stack Size: 1 / 9
Essence Tier: 4
Upgrades a normal item to rare with one guaranteed property
Properties restricted to level 75 and below
Quivers: (6–7)% increased Attack Speed
Helmets: (15–20)% increased Warcry Speed
Body Armours: (21–25)% increased Totem Placement speed
Boots: 20% increased Movement Speed
Gloves: (8–10)% increased Attack Speed
Bows, Wands: (11–12)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (20–22)% increased Attack Speed
Belts: (7–10)% increased Trap and Mine Throwing Speed
Amulets, Rings: (5–8)% increased Cast Speed
Shields: (20–22)% increased Stun and Block Recovery
Screaming Essence of Zeal
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (8–9)% increased Attack Speed
Helmets: (21–25)% increased Warcry Speed
Body Armours: (26–30)% increased Totem Placement speed
Boots: 25% increased Movement Speed
Gloves: (11–13)% increased Attack Speed
Bows, Wands: (13–14)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (23–25)% increased Attack Speed
Belts: (11–13)% increased Trap and Mine Throwing Speed
Amulets, Rings: (9–12)% increased Cast Speed
Shields: (23–25)% increased Stun and Block Recovery
Shrieking Essence of Zeal
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (10–12)% increased Attack Speed
Helmets: (26–30)% increased Warcry Speed
Body Armours: (31–35)% increased Totem Placement speed
Boots: 30% increased Movement Speed
Gloves: (14–16)% increased Attack Speed
Bows, Wands: (15–16)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (26–27)% increased Attack Speed
Belts: (14–17)% increased Trap and Mine Throwing Speed
Amulets: (13–16)% increased Cast Speed
Rings: (13–14)% increased Cast Speed
Shields: (26–28)% increased Stun and Block Recovery
Deafening Essence of Zeal
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (13–15)% increased Attack Speed
Helmets: (31–35)% increased Warcry Speed
Body Armours: (36–45)% increased Totem Placement speed
Boots: 32% increased Movement Speed
Gloves: (17–18)% increased Attack Speed
Bows, Wands: (17–18)% increased Attack Speed
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (28–30)% increased Attack Speed
Belts: (18–21)% increased Trap and Mine Throwing Speed
Amulets: (17–20)% increased Cast Speed
Rings: (15–16)% increased Cast Speed
Shields: (29–34)% increased Stun and Block Recovery
Screaming Essence of Misery
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (0.2–0.4)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(55–59) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (32–37)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (21–24)% increased Cast Speed
Belts: (11–15)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (50–59)% increased Mana Regeneration Rate
Shrieking Essence of Misery
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (0.6–0.8)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(65–68) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (38–43)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (25–28)% increased Cast Speed
Belts: (16–20)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (60–69)% increased Mana Regeneration Rate
Deafening Essence of Misery
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: (0.9–1)% of Physical Attack Damage Leeched as Mana
Helmets, Body Armours, Boots, Gloves: +(69–77) to maximum Mana
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (44–49)% increased Cast Speed
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (29–32)% increased Cast Speed
Belts: (21–25)% increased Flask Mana Recovery rate
Amulets, Rings, Shields: (70–76)% increased Mana Regeneration Rate
Screaming Essence of Dread
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Wands: (34–41)% increased Projectile Speed
Helmets: +(121–140) to Armour
Body Armours: +(151–200) to Armour
Boots, Gloves: +(91–105) to Armour
Bows: +1 to Level of Socketed Bow Gems
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (25–29)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (12–16)% increased Impale Effect
Belts: +(323–400) to Armour
Amulets: (24–28)% increased Armour
Rings: +(80–120) to Armour
Shields: +(151–225) to Armour
Shrieking Essence of Dread
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Wands: (42–46)% increased Projectile Speed
Helmets: +(141–160) to Armour
Body Armours: +(301–400) to Armour
Boots, Gloves: +(106–120) to Armour
Bows: +2 to Level of Socketed Bow Gems
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (30–34)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (17–21)% increased Impale Effect
Belts: +(401–460) to Armour
Amulets: (29–31)% increased Armour
Rings: +(121–200) to Armour
Shields: +(226–300) to Armour
Deafening Essence of Dread
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Wands: (47–52)% increased Projectile Speed
Helmets: +(161–180) to Armour
Body Armours: +(390–475) to Armour
Boots, Gloves: +(121–135) to Armour
Bows: +2 to Level of Socketed Bow Gems
Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: (35–38)% increased Impale Effect
Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: (22–25)% increased Impale Effect
Belts: +(481–520) to Armour
Amulets: (32–33)% increased Armour
Rings: +(201–300) to Armour
Shields: +(301–375) to Armour
Screaming Essence of Scorn
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: +(25–29)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (23–26)% chance to Avoid being Stunned
Body Armours: (31–39)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (80–99)% increased Spell Critical Strike Chance
Belts: (12–13)% reduced Enemy Stun Threshold
Rings: +(15–17)% to Global Critical Strike Multiplier
Shrieking Essence of Scorn
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: +(30–34)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (27–30)% chance to Avoid being Stunned
Body Armours: (40–45)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (100–109)% increased Spell Critical Strike Chance
Belts: (14–15)% reduced Enemy Stun Threshold
Rings: +(18–20)% to Global Critical Strike Multiplier
Deafening Essence of Scorn
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers, Amulets: +(35–41)% to Global Critical Strike Multiplier
Helmets, Boots, Gloves: (31–44)% chance to Avoid being Stunned
Body Armours: (46–60)% increased Stun Threshold
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Shields: (110–119)% increased Spell Critical Strike Chance
Belts: (16–17)% reduced Enemy Stun Threshold
Rings: +(21–25)% to Global Critical Strike Multiplier
Screaming Essence of Envy
Stack Size: 1 / 9
Essence Tier: 5
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (11–15) to (27–33) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(21–25)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (61–103) to (149–193) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (37–59) to (79–103) Chaos Damage
Amulets, Rings: (23–26)% increased Chaos Damage
Shrieking Essence of Envy
Stack Size: 1 / 9
Essence Tier: 6
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (17–21) to (37–43) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(26–30)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (73–113) to (163–205) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (43–67) to (89–113) Chaos Damage
Amulets, Rings: (27–30)% increased Chaos Damage
Deafening Essence of Envy
Stack Size: 1 / 9
Essence Tier: 7
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Adds (23–37) to (49–61) Chaos Damage to Attacks
Helmets, Body Armours, Boots, Gloves, Belts, Shields: +(31–35)% to Chaos Resistance
Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces: Adds (89–131) to (181–229) Chaos Damage
Wands, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Adds (53–79) to (101–131) Chaos Damage
Amulets, Rings: (31–34)% increased Chaos Damage
Essence of Hysteria
Stack Size: 1 / 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Gain 15% of Physical Damage as Extra Fire Damage
Helmets: Socketed Gems deal 30% more Damage while on Low Life
Body Armours: 25% increased Area of Effect
Boots: Drops Burning Ground while moving, dealing 2500 Fire Damage per second for 4 seconds
Gloves: Socketed Gems deal 175 to 225 Added Fire Damage
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Cast Level 20 Fire Burst on Hit
Belts: Damage Penetrates 5% Elemental Resistances during any Flask Effect
Amulets: 150% increased total Recovery per second from Life Leech
Rings: Gain 10% of Physical Damage as Extra Fire Damage
Shields: Adds 60 to 100 Fire Damage if you've Blocked Recently
Essence of Insanity
Stack Size: 1 / 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: Projectiles Pierce 2 additional Targets
Helmets: Socketed Gems gain 50% of Physical Damage as extra Lightning Damage
Body Armours: You gain Onslaught for 6 seconds when Hit
Boots: 70% increased Mana Regeneration Rate while Shocked
Gloves: Socketed Gems have 16% more Attack and Cast Speed
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Triggers Level 20 Spectral Spirits when Equipped
+3 to maximum number of Spectral Spirits
Belts: 10% increased Movement Speed during any Flask Effect
Amulets: 10% chance to Recover 10% of Mana when you use a Skill
Rings: You and your Minions take 40% reduced Reflected Damage
Shields: 25% chance to gain a Power Charge when you Block
Essence of Horror
Stack Size: 1 / 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: 8 to 12 Added Cold Damage per Frenzy Charge
Helmets: Socketed Gems deal 30% more Elemental Damage
Body Armours: You take 10% reduced Extra Damage from Critical Strikes per Endurance Charge
Boots: 5% reduced Elemental Damage Taken while stationary
essence buff elemental damage taken +% [-5]
Gloves: Socketed Gems have +3.5% Critical Strike Chance
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: 16% chance to gain a Power, Frenzy or Endurance Charge on Kill
Belts: Gain Alchemist's Genius when you use a Flask
Amulets: (15–25)% chance to Crush on Hit
Rings: 4 to 7 Added Cold Damage per Frenzy Charge
Shields: Chill Nearby Enemies when you Block
Essence of Delirium
Stack Size: 1 / 9
Essence Tier: 8
Upgrades a normal item to rare or reforges a rare item, guaranteeing one property
Quivers: 25% increased Effect of your Marks
Helmets: +2 to Level of Socketed Aura Gems
Body Armours: 25% reduced Chaos Damage taken over time
Boots: Cannot be Poisoned
Gloves: Socketed Gems deal 30% more Damage over Time
Bows, Wands, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres: Your Hits inflict Decay, dealing 700 Chaos Damage per second for 8 seconds
Belts: +50% to Chaos Resistance during any Flask Effect
Amulets: (6–7)% Chance to Block Spell Damage
Rings: +(12–15)% to Damage over Time Multiplier
Shields: +15% Chance to Block Spell Damage while on Low Life
Remnant of Corruption
Stack Size: 1 / 9
Essence Tier: 0
Corrupts the Essences trapping a monster, modifying them unpredictably
Essence Monster /105
NameDesc
Whispering Essence of Hatred11% increased Damage
monster difficulty tankiness +% [16]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [250]
Muttering Essence of Hatred13% increased Damage
monster difficulty tankiness +% [41]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [300]
Weeping Essence of Hatred15% increased Damage
monster difficulty tankiness +% [102]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [350]
Wailing Essence of Hatred19% increased Damage
monster difficulty tankiness +% [143]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Hatred21% increased Damage
monster difficulty tankiness +% [184]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Hatred25% increased Damage
monster difficulty tankiness +% [245]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Hatred33% increased Damage
monster difficulty tankiness +% [327]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Whispering Essence of Woe11% increased Damage
monster difficulty tankiness +% [16]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [250]
Muttering Essence of Woe13% increased Damage
monster difficulty tankiness +% [41]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [300]
Weeping Essence of Woe15% increased Damage
monster difficulty tankiness +% [102]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [350]
Wailing Essence of Woe19% increased Damage
monster difficulty tankiness +% [143]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Woe21% increased Damage
monster difficulty tankiness +% [184]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Woe25% increased Damage
monster difficulty tankiness +% [245]from league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Woe33% increased Damage
monster difficulty tankiness +% [327]from league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Whispering Essence of Greed11% increased Damage
monster difficulty tankiness +% [16]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [250]
Muttering Essence of Greed13% increased Damage
monster difficulty tankiness +% [41]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [300]
Weeping Essence of Greed15% increased Damage
monster difficulty tankiness +% [102]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [350]
Wailing Essence of Greed19% increased Damage
monster difficulty tankiness +% [143]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Greed21% increased Damage
monster difficulty tankiness +% [184]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Greed25% increased Damage
monster difficulty tankiness +% [245]from league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Greed33% increased Damage
monster difficulty tankiness +% [327]from league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Whispering Essence of Contempt11% increased Damage
monster difficulty tankiness +% [16]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [250]
Muttering Essence of Contempt13% increased Damage
monster difficulty tankiness +% [41]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [300]
Weeping Essence of Contempt15% increased Damage
monster difficulty tankiness +% [102]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [350]
Wailing Essence of Contempt19% increased Damage
monster difficulty tankiness +% [143]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Contempt21% increased Damage
monster difficulty tankiness +% [184]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Contempt25% increased Damage
monster difficulty tankiness +% [245]from league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Contempt33% increased Damage
monster difficulty tankiness +% [327]from league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Muttering Essence of Sorrow13% increased Damage
monster difficulty tankiness +% [41]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [300]
Weeping Essence of Sorrow15% increased Damage
monster difficulty tankiness +% [102]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [350]
Wailing Essence of Sorrow19% increased Damage
monster difficulty tankiness +% [143]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Sorrow21% increased Damage
monster difficulty tankiness +% [184]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Sorrow25% increased Damage
monster difficulty tankiness +% [245]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Sorrow33% increased Damage
monster difficulty tankiness +% [327]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Muttering Essence of Anger13% increased Damage
monster difficulty tankiness +% [41]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [300]
Weeping Essence of Anger15% increased Damage
monster difficulty tankiness +% [102]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [350]
Wailing Essence of Anger19% increased Damage
monster difficulty tankiness +% [143]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Anger21% increased Damage
monster difficulty tankiness +% [184]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Anger25% increased Damage
monster difficulty tankiness +% [245]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damagefrom league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Anger33% increased Damage
monster difficulty tankiness +% [327]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damagefrom league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Muttering Essence of Torment13% increased Damage
monster difficulty tankiness +% [41]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [300]
Weeping Essence of Torment15% increased Damage
monster difficulty tankiness +% [102]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [350]
Wailing Essence of Torment19% increased Damage
monster difficulty tankiness +% [143]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Torment21% increased Damage
monster difficulty tankiness +% [184]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Torment25% increased Damage
monster difficulty tankiness +% [245]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Torment33% increased Damage
monster difficulty tankiness +% [327]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Muttering Essence of Fear13% increased Damage
monster difficulty tankiness +% [41]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [300]
Weeping Essence of Fear15% increased Damage
monster difficulty tankiness +% [102]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [350]
Wailing Essence of Fear19% increased Damage
monster difficulty tankiness +% [143]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Fear21% increased Damage
monster difficulty tankiness +% [184]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Fear25% increased Damage
monster difficulty tankiness +% [245]from league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Fear33% increased Damage
monster difficulty tankiness +% [327]from league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Weeping Essence of Suffering15% increased Damage
monster difficulty tankiness +% [102]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [350]
Wailing Essence of Suffering19% increased Damage
monster difficulty tankiness +% [143]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Suffering21% increased Damage
monster difficulty tankiness +% [184]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Suffering25% increased Damage
monster difficulty tankiness +% [245]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Suffering33% increased Damage
monster difficulty tankiness +% [327]Gain 10% of Physical Damage as Extra Cold Damage
20% of Physical Damage Converted to Cold Damagefrom league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Weeping Essence of Rage15% increased Damage
monster difficulty tankiness +% [102]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire DamageEnrages on Low Life
27% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Lifefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [350]
Wailing Essence of Rage19% increased Damage
monster difficulty tankiness +% [143]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire DamageEnrages on Low Life
27% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Lifefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Rage21% increased Damage
monster difficulty tankiness +% [184]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire DamageEnrages on Low Life
27% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Lifefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Rage25% increased Damage
monster difficulty tankiness +% [245]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire DamageEnrages on Low Life
27% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Lifefrom league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Rage33% increased Damage
monster difficulty tankiness +% [327]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire DamageEnrages on Low Life
27% increased Damage when on Low Life
60% increased Attack Speed when on Low Life
60% increased Movement Speed when on Low Life
60% increased Cast Speed when on Low Lifefrom league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Weeping Essence of Wrath15% increased Damage
monster difficulty tankiness +% [102]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [350]
Wailing Essence of Wrath19% increased Damage
monster difficulty tankiness +% [143]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Wrath21% increased Damage
monster difficulty tankiness +% [184]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Wrath25% increased Damage
monster difficulty tankiness +% [245]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Wrath33% increased Damage
monster difficulty tankiness +% [327]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Weeping Essence of Doubt15% increased Damage
monster difficulty tankiness +% [102]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [350]
Wailing Essence of Doubt19% increased Damage
monster difficulty tankiness +% [143]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Doubt21% increased Damage
monster difficulty tankiness +% [184]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Doubt25% increased Damage
monster difficulty tankiness +% [245]from league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Doubt33% increased Damage
monster difficulty tankiness +% [327]from league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Wailing Essence of Anguish19% increased Damage
monster difficulty tankiness +% [143]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Anguish21% increased Damage
monster difficulty tankiness +% [184]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Anguish25% increased Damage
monster difficulty tankiness +% [245]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damagefrom league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Anguish33% increased Damage
monster difficulty tankiness +% [327]Gain 10% of Physical Damage as Extra Fire Damage
20% of Physical Damage Converted to Fire Damagefrom league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Wailing Essence of Loathing19% increased Damage
monster difficulty tankiness +% [143]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Loathing21% increased Damage
monster difficulty tankiness +% [184]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Loathing25% increased Damage
monster difficulty tankiness +% [245]from league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Loathing33% increased Damage
monster difficulty tankiness +% [327]from league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Wailing Essence of Spite19% increased Damage
monster difficulty tankiness +% [143]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Spite21% increased Damage
monster difficulty tankiness +% [184]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Spite25% increased Damage
monster difficulty tankiness +% [245]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Spite33% increased Damage
monster difficulty tankiness +% [327]Gain 10% of Physical Damage as Extra Lightning Damage
20% of Physical Damage Converted to Lightning Damagefrom league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Wailing Essence of Zeal19% increased Damage
monster difficulty tankiness +% [143]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [400]
Screaming Essence of Zeal21% increased Damage
monster difficulty tankiness +% [184]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Zeal25% increased Damage
monster difficulty tankiness +% [245]from league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Zeal33% increased Damage
monster difficulty tankiness +% [327]from league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Screaming Essence of Misery21% increased Damage
monster difficulty tankiness +% [184]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Misery25% increased Damage
monster difficulty tankiness +% [245]from league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Misery33% increased Damage
monster difficulty tankiness +% [327]from league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Screaming Essence of Dread21% increased Damage
monster difficulty tankiness +% [184]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Dread25% increased Damage
monster difficulty tankiness +% [245]from league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Dread33% increased Damage
monster difficulty tankiness +% [327]from league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Screaming Essence of Scorn21% increased Damage
monster difficulty tankiness +% [184]from league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Scorn25% increased Damage
monster difficulty tankiness +% [245]from league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Scorn33% increased Damage
monster difficulty tankiness +% [327]from league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Screaming Essence of Envy21% increased Damage
monster difficulty tankiness +% [184]4% of Maximum Life taken per second as Chaos Damagefrom league item quantity +% permyriad [0]
from league item rarity +% permyriad [500]
Shrieking Essence of Envy25% increased Damage
monster difficulty tankiness +% [245]4% of Maximum Life taken per second as Chaos Damagefrom league item quantity +% permyriad [250]
from league item rarity +% permyriad [750]
Deafening Essence of Envy33% increased Damage
monster difficulty tankiness +% [327]4% of Maximum Life taken per second as Chaos Damagefrom league item quantity +% permyriad [330]
from league item rarity +% permyriad [1000]
Essence of Hysteria23% increased Damage
monster difficulty tankiness +% [235]from league item quantity +% permyriad [500]
from league item rarity +% permyriad [1500]
Essence of Insanity23% increased Damage
monster difficulty tankiness +% [235]from league item quantity +% permyriad [500]
from league item rarity +% permyriad [1500]
Essence of Horror23% increased Damage
monster difficulty tankiness +% [235]from league item quantity +% permyriad [500]
from league item rarity +% permyriad [1500]
Essence of Delirium23% increased Damage
monster difficulty tankiness +% [235]essence delirium spawn monster on death variation [10]Your Hits inflict Decay, dealing 250 Chaos Damage per second for 8 secondsfrom league item quantity +% permyriad [500]
from league item rarity +% permyriad [1500]
Remnant of Corruption20% increased Attack Speed
20% increased Cast Speed
20% increased Movement Speed30% reduced Movement Speed
base physical damage % of maximum energy shield taken per minute [180]
base physical damage % of maximum life taken per minute [360]7% increased Damage
700% more maximum Life
8% increased Character Size
30% reduced Damage taken
Enemies Cannot Leech Life From you
Essence Item /21
Blue Pearl Amulet
Requires Level 77
(48–56)% increased Mana Regeneration Rate
Bone Helmet
Armour: 197–227
Energy Shield: 40–46
Requires Level 73, 76 Str, 76 Int
Minions deal (15–20)% increased Damage
Crystal Belt
Requires Level 73
+(60–80) to maximum Energy Shield
Fingerless Silk Gloves
Energy Shield: 45–52
Requires Level 70, 95 Int
(12–16)% increased Spell Damage
Fragment of the Chimera
Stack Size: 1 / 10
Limit: 1
Area Level: 84
5% increased Quantity of Items found in this Area
Fragment of the Hydra
Stack Size: 1 / 10
Limit: 1
Area Level: 84
5% increased Quantity of Items found in this Area
Fragment of the Minotaur
Stack Size: 1 / 10
Limit: 1
Area Level: 84
5% increased Quantity of Items found in this Area
Fragment of the Phoenix
Stack Size: 1 / 10
Limit: 1
Area Level: 84
5% increased Quantity of Items found in this Area
Gripped Gloves
Evasion Rating: 220–253
Requires Level 70, 95 Dex
(14–18)% increased Projectile Attack Damage
Marble Amulet
Requires Level 74
Regenerate (1.2–1.6)% of Life per second
Mawr Blaidd
Stack Size: 1 / 16
Eyes of the Greatwolf
Opal Ring
Requires Level 78
(15–25)% increased Elemental Damage
Spiked Gloves
Armour: 220–253
Requires Level 70, 95 Str
(16–20)% increased Melee Damage
Steel Ring
Requires Level 78
Adds (3–4) to (10–14) Physical Damage to Attacks
The Oath
Stack Size: 1 / 6
Death's Oath
The Scavenger
Stack Size: 1 / 8
Carcass Jack
Two-Toned Boots
Evasion Rating: 126–145
Energy Shield: 26–30
Requires Level 70, 62 Dex, 62 Int
+(8–12)% to Cold and Lightning Resistances
Two-Toned Boots
Armour: 126–145
Evasion Rating: 126–145
Requires Level 70, 62 Str, 62 Dex
+(8–12)% to Fire and Cold Resistances
Two-Toned Boots
Armour: 126–145
Energy Shield: 26–30
Requires Level 70, 62 Str, 62 Int
+(8–12)% to Fire and Lightning Resistances
Vanguard Belt
Requires Level 73
+(260–320) to Armour and Evasion Rating
Essences The Help Panel

Essences The Help Panel

Essences

You may encounter large blue crystals throughout the world that have imprisoned several monsters. By activating the central crystal you can free the monster within, but beware: that monster has been empowered by an Essence, and will be significantly tougher to kill than usual. If you manage to defeat the monster within, you can claim the essence for yourself. Essences are a special type of currency item that can typically only be found by defeating these trapped monsters. Unlike ordinary currency items, Essences have semi-predictable outcomes -- they will always guarantee that a certain mod appears.

Monsters who carry essences are much more difficult than ordinary monsters. Be careful!

Essences are particularly useful early on, or when your character needs a certain mod, such as fire resistance. When the usefulness of low-level essences drops away, you can upgrade them by selling three identical essences to a vendor. Doing so will grant you one similar, but more effective, essence.

Community Wiki

Edit

Essence league

Ultimatum Patch Notes

Essence Changes

  • Various Essence outcomes have been rebalanced. Please read the Essence Balance section for more information.

Breach Patch Notes

Essence Changes:

  • Added the contents of the Essence League to the core game. You can now find monsters trapped in Essences throughout Wraeclast, but at a lower rate than when it was the current challenge league.
  • The rate of finding multiple essences at once has been significantly increased in maps (especially higher maps).
  • At level 47 areas and above, Whispering Essences can no longer appear.
  • At level 67 areas and above, Muttering Essences can no longer appear.
  • The values of mods from Wailing Essences of Woe and above have been reduced, resulting in a notably lower value of all mods from higher-tier Woe essences.
  • Fixed a minor issue where the Muttering Essence of Woe amulet mod granted values that were 1% too low.
  • The gloves mod from Essence of Insanity now grant "Socketed gems have 16% More Attack and Cast Speed" (down from 20%). Existing items will not be changed.
  • The weapon mod from Essence of Horror now grants a 16% chance to gain a power, frenzy or endurance charge on kill (up from 10%). Old versions of this mod can be updated using a Divine Orb.
  • The weapon mod from Essence of Delirium now deals 750 chaos damage per second for 10 seconds (down from 1,000).

Introduction

The Essence league and Hardcore Essence league were past challenge leagues. The leagues started along with the release of Atlas of Worlds expansion (version 2.4.0). There were 40 optional challenges, and players were rewarded with Essence-themed microtransactions after finishing 12, 24, and 36 challenges.

In this league, zones contained a pack of frozen monsters which held an Essence, where taking it freed the monsters imbued with its power. Essences can be used to modify items with a specified guaranteed affix, some of which are exclusive to Essences. Essences can be traded to vendors for higher tiers and can even be corrupted for a chance to gain an even stronger Essence or destroy it.

At the end of the leagues, all characters and stashes were moved to Standard league and Hardcore league. Characters that died in the Hardcore Essence league were immediately moved to the permanent Standard league.

Minimap

These new icons are introduced to the minimap:

Modifiers

All areas had:

  • Areas can contain Essences
    map extra content weighting [1]

Essences

Players encounter groups of monsters with a rare one in the middle possessed by one or more essences, each granting him a special ability. These monsters are trapped and don't perform any actions until the player clicks a few times on the possessed rare to release the whole group. When the possesed monster is killed the essences will drop as items.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.