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Timeless Conflict

Timeless Conflict
Minor Idol
Idol
Limited To: 1
Requires Level 68
2% increased Maps found in Area
Legion Encounters in your Maps have no Timer
Breaking out Monsters and Chests that are in stasis progressively causes a Schism
Legion Encounters in your Maps begin once the Schism has occurred
Unmodifiable
Haste is irrelevant in the face of eternity.
Place this item into the Idol inventory at a Map Device to affect Maps you open. Idols are not consumed when opening Maps.
Version history /6
VersionChanges
3.8.0
  • Item rewards within the Domain of Timeless Conflict now diminish over time. Experience does not change.
  • Item reward variance from Domain of Timeless Conflict encounters of differing numbers of Emblems has been flattened. You'll now receive approximately the same quantity of items per Emblem used in 2-Emblem encounters as in 5-Emblem encounters.
  • 3.7.0
  • Shatter the magical bonds that keep these warriors locked in time, but do so quickly, because the monolith's revealing effects are brief. When the effect ends, the soldiers you released will continue their battle, and even turn their violent attention to you. Defeating these soldiers in combat will earn you great rewards and, if you're lucky, splinters you may later use to access the Domain of Timeless Conflict.
  • By combining your splinters into Emblems, and placing two or more Emblems in the map device, you can visit the Domain of Timeless Conflict. Here you will witness and battle the armies whose Emblems you have used, and even their powerful Generals.
  • 3.24.0
    • Fixed a bug where the revive duration for the Domain of Timeless Conflict was not calculating correctly for party play.
    3.22.0
  • Added a new Atlas Keystone Passive, Timeless Conflict, which grants "Legion Encounters in your Maps have no Timer", "Breaking out Monsters and Chests that are in stasis progressively causes a Schism", and "Legion Encounters in your Maps begin once the Schism has occurred."
    • The Domain of Timeless Conflict now has a minimum area level of 80. Specific Timeless Emblems and Unrelenting Timeless Emblems no longer provide additional area levels.
    3.17.0
  • Fixed a bug where Monsters in the Domain of Timeless Conflict would not revive if they were killed as soon as they spawned.
  • 3.16.0
  • Added new Unrelenting Timeless Emblems, which can drop from Domain of Timeless Conflict encounters. Unrelenting Timeless Emblems provide improved rewards, with Monsters gaining challenging modifiers each time they are revived.
  • 2% increased Maps found in Area
    FamilyMapRelicIncreasedMapDropsChance
    DomainsMapRelic (37)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • map map item drop chance +% Min: 2 Max: 2 Global
  • Legion Encounters in your Maps have no Timer
    Breaking out Monsters and Chests that are in stasis progressively causes a Schism
    Legion Encounters in your Maps begin once the Schism has occurred
    FamilyUniqueMapRelicTimelessConflict
    DomainsMapRelic (37)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • atlas keystone timeless conflict Min: 1 Max: 1 Global
  • Timeless Conflict
    Mastery: Legion
    Legion Encounters in your Maps have no Timer
    Breaking out Monsters and Chests that are in stasis progressively causes a Schism
    Legion Encounters in your Maps begin once the Schism has occurred
    Haste is irrelevant in the face of eternity.
    Timeless Conflict Attr /5
    NameShow Full Descriptions
    IDatlas_keystone_legion_alert_system
    IconArt/2DArt/SkillIcons/passives/AtlasTrees/RuptureMeter.png
    PassiveSkillsHash48004
    TagsisKeystone: true isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
    ReferenceCommunity Wiki
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