Lion Guard
Humanoid
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre |
Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Life
225%
Armour
+50%
Evasion
+100%
Ailment Threshold
225%
Resistance
30 30 30 20
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Experience
250%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
14,475
Armour
43,185
Evasion
9,478
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.335
Experience
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.335 sec
75% of Physical Damage Converted to Lightning Damage
Deals 60% more Attack Damage
Deals 150.3% more Damage
is area damage [1]
visual hit effect elemental is holy [1]
Deals 60% more Attack Damage
Deals 150.3% more Damage
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
Projectiles Pierce all Targets
75% of Physical Damage Converted to Lightning Damage
Deals 50% more Attack Damage
Deals 150.3% more Damage
60% less Attack Speed
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% of Physical Damage Converted to Lightning Damage
Deals 50% more Attack Damage
Deals 150.3% more Damage
60% less Attack Speed
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
+1 metre to Melee Strike Range
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.335 sec
Deals 25% more Attack Damage
Maim on Hit
is area damage [1]
Maim on Hit
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.335 sec
Deals 25% more Attack Damage
Maim on Hit
is area damage [1]
Maim on Hit
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.335 sec
Deals 50% more Attack Damage
Causes Bleeding
is area damage [1]
Causes Bleeding
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.335 sec
Deals 50% more Attack Damage
Causes Bleeding
is area damage [1]
Causes Bleeding
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" StateMachine { define_shared_state = "spear_visible=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" StateMachine { on_state_spear_visible_1 = "ShowWeapons( true );" create_state_spear_visible_1 = "ShowWeapons( true );" on_state_spear_visible_0 = "HideWeapons( true );" create_state_spear_visible_0 = "HideWeapons( true );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpear"] = { name = "Lion Guard", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.335, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "LegionEternalEmpireSpearImpact", "EmptyActionLegionEternalEmpireCombo", "LegionEmpireSpearCombo1", "LegionEmpireSpearCombo2", "LegionEmpireSpearCombo3", "LegionEmpireSpearCombo4", "LegionEternalEmpireSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearImpact"] = { name = "LegionEternalEmpireSpearImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionEternalEmpireCombo"] = { name = "EmptyActionLegionEternalEmpireCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo1"] = { name = "LegionEmpireSpearCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo2"] = { name = "LegionEmpireSpearCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo3"] = { name = "LegionEmpireSpearCombo3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo4"] = { name = "LegionEmpireSpearCombo4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearThrow"] = { name = "LegionEternalEmpireSpearThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Lion Guard
Humanoid
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Spectre | Y |
---|---|
Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Life
225%
Armour
+50%
Evasion
+100%
Ailment Threshold
225%
Resistance
30 30 30 20
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Experience
250%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpearSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
14,475
Armour
43,185
Evasion
9,478
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.335
Experience
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.335 sec
75% of Physical Damage Converted to Lightning Damage
Deals 60% more Attack Damage
Deals 150.3% more Damage
is area damage [1]
visual hit effect elemental is holy [1]
Deals 60% more Attack Damage
Deals 150.3% more Damage
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
Projectiles Pierce all Targets
75% of Physical Damage Converted to Lightning Damage
Deals 50% more Attack Damage
Deals 150.3% more Damage
60% less Attack Speed
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% of Physical Damage Converted to Lightning Damage
Deals 50% more Attack Damage
Deals 150.3% more Damage
60% less Attack Speed
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
+1 metre to Melee Strike Range
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.335 sec
Deals 25% more Attack Damage
Maim on Hit
is area damage [1]
Maim on Hit
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.335 sec
Deals 25% more Attack Damage
Maim on Hit
is area damage [1]
Maim on Hit
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.335 sec
Deals 50% more Attack Damage
Causes Bleeding
is area damage [1]
Causes Bleeding
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.335 sec
Deals 50% more Attack Damage
Causes Bleeding
is area damage [1]
Causes Bleeding
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" StateMachine { define_shared_state = "spear_visible=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" StateMachine { on_state_spear_visible_1 = "ShowWeapons( true );" create_state_spear_visible_1 = "ShowWeapons( true );" on_state_spear_visible_0 = "HideWeapons( true );" create_state_spear_visible_0 = "HideWeapons( true );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre"] = { name = "Lion Guard", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.335, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "LegionEternalEmpireSpearImpact", "EmptyActionLegionEternalEmpireCombo", "LegionEmpireSpearCombo1", "LegionEmpireSpearCombo2", "LegionEmpireSpearCombo3", "LegionEmpireSpearCombo4", "LegionEternalEmpireSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearImpact"] = { name = "LegionEternalEmpireSpearImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionEternalEmpireCombo"] = { name = "EmptyActionLegionEternalEmpireCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo1"] = { name = "LegionEmpireSpearCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo2"] = { name = "LegionEmpireSpearCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo3"] = { name = "LegionEmpireSpearCombo3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo4"] = { name = "LegionEmpireSpearCombo4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearThrow"] = { name = "LegionEternalEmpireSpearThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Lion Guard
Humanoid
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre |
Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Life
225%
Armour
+50%
Evasion
+100%
Ailment Threshold
225%
Resistance
30 30 30 20
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Experience
250%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpearStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
14,475
Armour
43,185
Evasion
9,478
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.335
Experience
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.335 sec
75% of Physical Damage Converted to Lightning Damage
Deals 60% more Attack Damage
Deals 150.3% more Damage
is area damage [1]
visual hit effect elemental is holy [1]
Deals 60% more Attack Damage
Deals 150.3% more Damage
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
Projectiles Pierce all Targets
75% of Physical Damage Converted to Lightning Damage
Deals 50% more Attack Damage
Deals 150.3% more Damage
60% less Attack Speed
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% of Physical Damage Converted to Lightning Damage
Deals 50% more Attack Damage
Deals 150.3% more Damage
60% less Attack Speed
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
+1 metre to Melee Strike Range
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.335 sec
Deals 25% more Attack Damage
Maim on Hit
is area damage [1]
Maim on Hit
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.335 sec
Deals 25% more Attack Damage
Maim on Hit
is area damage [1]
Maim on Hit
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.335 sec
Deals 50% more Attack Damage
Causes Bleeding
is area damage [1]
Causes Bleeding
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.335 sec
Deals 50% more Attack Damage
Causes Bleeding
is area damage [1]
Causes Bleeding
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" StateMachine { define_shared_state = "spear_visible=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" StateMachine { on_state_spear_visible_1 = "ShowWeapons( true );" create_state_spear_visible_1 = "ShowWeapons( true );" on_state_spear_visible_0 = "HideWeapons( true );" create_state_spear_visible_0 = "HideWeapons( true );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearStandalone"] = { name = "Lion Guard", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.335, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "LegionEternalEmpireSpearImpact", "EmptyActionLegionEternalEmpireCombo", "LegionEmpireSpearCombo1", "LegionEmpireSpearCombo2", "LegionEmpireSpearCombo3", "LegionEmpireSpearCombo4", "LegionEternalEmpireSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearImpact"] = { name = "LegionEternalEmpireSpearImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionEternalEmpireCombo"] = { name = "EmptyActionLegionEternalEmpireCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo1"] = { name = "LegionEmpireSpearCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo2"] = { name = "LegionEmpireSpearCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo3"] = { name = "LegionEmpireSpearCombo3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo4"] = { name = "LegionEmpireSpearCombo4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearThrow"] = { name = "LegionEternalEmpireSpearThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Lion Guard
Humanoid
Spectre | N |
---|---|
Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, lightning_affinity, melee, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Life
225%
Armour
+50%
Evasion
+100%
Ailment Threshold
225%
Resistance
30 30 30 20
Damage
125%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Experience
250%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
ExpeditionEternalEmpireSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
14,475
Armour
43,185
Evasion
9,478
Energy Shield
0
Damage
467
Spell Damage
467
Accuracy
290
Attack Time
1.335
Experience
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Time: 1.335 sec
75% of Physical Damage Converted to Lightning Damage
Deals 60% more Attack Damage
Deals 150.3% more Damage
is area damage [1]
visual hit effect elemental is holy [1]
Deals 60% more Attack Damage
Deals 150.3% more Damage
is area damage [1]
visual hit effect elemental is holy [1]
ExpeditionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 170%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
Projectiles Pierce all Targets
75% of Physical Damage Converted to Lightning Damage
Deals 70% more Attack Damage
Deals 150.3% more Damage
60% less Attack Speed
base is projectile [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% of Physical Damage Converted to Lightning Damage
Deals 70% more Attack Damage
Deals 150.3% more Damage
60% less Attack Speed
base is projectile [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Time: 1.335 sec
Cooldown Time: 10 sec
+1 metre to Melee Strike Range
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ExpeditionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.335 sec
Deals 25% more Attack Damage
Maim on Hit
is area damage [1]
Maim on Hit
is area damage [1]
ExpeditionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.335 sec
Deals 25% more Attack Damage
Maim on Hit
is area damage [1]
Maim on Hit
is area damage [1]
ExpeditionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.335 sec
Deals 50% more Attack Damage
Causes Bleeding
is area damage [1]
Causes Bleeding
is area damage [1]
ExpeditionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 374–560
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.335 sec
Deals 50% more Attack Damage
Causes Bleeding
is area damage [1]
Causes Bleeding
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "spear_visible = 1;" } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk );" } Actor { on_start_Emerge = "AddEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" } Life { on_death = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao );" } StateMachine { on_state_spear_visible_1 = "ShowWeapons( true );" create_state_spear_visible_1 = "ShowWeapons( true );" on_state_spear_visible_0 = "HideWeapons( true );" create_state_spear_visible_0 = "HideWeapons( true );" } Preload { preload_epk = "Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk" //preload_epk = "Metadata/Effects/Utility/EPKs/fade_In.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireSpear"] = { name = "Lion Guard", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.335, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeed", "ExpeditionEternalEmpireSpearImpact", "EmptyActionLegionEternalEmpireCombo", "ExpeditionEmpireSpearCombo1", "ExpeditionEmpireSpearCombo2", "ExpeditionEmpireSpearCombo3", "ExpeditionEmpireSpearCombo4", "ExpeditionEternalEmpireSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEternalEmpireSpearImpact"] = { name = "ExpeditionEternalEmpireSpearImpact", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionEternalEmpireCombo"] = { name = "EmptyActionLegionEternalEmpireCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEmpireSpearCombo1"] = { name = "ExpeditionEmpireSpearCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEmpireSpearCombo2"] = { name = "ExpeditionEmpireSpearCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEmpireSpearCombo3"] = { name = "ExpeditionEmpireSpearCombo3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEmpireSpearCombo4"] = { name = "ExpeditionEmpireSpearCombo4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEternalEmpireSpearThrow"] = { name = "ExpeditionEternalEmpireSpearThrow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }