Garde-lion
Humanoïde
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Lion Guard
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre |
Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Vie
225%
Armure
+50%
Évasion
+100%
Ailment Threshold
225%
Résistance
30 30 30 20
Damage
125%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Expérience
250%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
14,475
Armure
43,185
Évasion
9,478
Bouclier d'énergie
0
Damage
467
Dégâts des sorts
467
Précision
290
Attack Time
1.335
Expérience
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 160%
Attack Time: 1.335 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
60% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
visual hit effect elemental is holy [1]
60% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.335 sec.
Temps de recharge: 10 sec.
Les Projectiles Transpercent toutes les cibles
75% des Dégâts physiques sont Convertis en Dégâts de foudre
50% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
60% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
50% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
60% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Temps de recharge: 10 sec.
+1 mètre d'Allonge en mêlée
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.335 sec.
25% Davantage de Dégâts d'Attaque
Mutile au Toucher
is area damage [1]
Mutile au Toucher
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.335 sec.
25% Davantage de Dégâts d'Attaque
Mutile au Toucher
is area damage [1]
Mutile au Toucher
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.335 sec.
50% Davantage de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
Inflige le Saignement
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.335 sec.
50% Davantage de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
Inflige le Saignement
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" StateMachine { define_shared_state = "spear_visible=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" StateMachine { on_state_spear_visible_1 = "ShowWeapons( true );" create_state_spear_visible_1 = "ShowWeapons( true );" on_state_spear_visible_0 = "HideWeapons( true );" create_state_spear_visible_0 = "HideWeapons( true );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpear"] = { name = "Lion Guard", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.335, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "LegionEternalEmpireSpearImpact", "EmptyActionLegionEternalEmpireCombo", "LegionEmpireSpearCombo1", "LegionEmpireSpearCombo2", "LegionEmpireSpearCombo3", "LegionEmpireSpearCombo4", "LegionEternalEmpireSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearImpact"] = { name = "LegionEternalEmpireSpearImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionEternalEmpireCombo"] = { name = "EmptyActionLegionEternalEmpireCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo1"] = { name = "LegionEmpireSpearCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo2"] = { name = "LegionEmpireSpearCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo3"] = { name = "LegionEmpireSpearCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo4"] = { name = "LegionEmpireSpearCombo4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearThrow"] = { name = "LegionEternalEmpireSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Garde-lion
Humanoïde
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Lion Guard
Spectre | Y |
---|---|
Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Vie
225%
Armure
+50%
Évasion
+100%
Ailment Threshold
225%
Résistance
30 30 30 20
Damage
125%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Expérience
250%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpearSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
14,475
Armure
43,185
Évasion
9,478
Bouclier d'énergie
0
Damage
467
Dégâts des sorts
467
Précision
290
Attack Time
1.335
Expérience
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 160%
Attack Time: 1.335 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
60% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
visual hit effect elemental is holy [1]
60% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.335 sec.
Temps de recharge: 10 sec.
Les Projectiles Transpercent toutes les cibles
75% des Dégâts physiques sont Convertis en Dégâts de foudre
50% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
60% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
50% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
60% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Temps de recharge: 10 sec.
+1 mètre d'Allonge en mêlée
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.335 sec.
25% Davantage de Dégâts d'Attaque
Mutile au Toucher
is area damage [1]
Mutile au Toucher
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.335 sec.
25% Davantage de Dégâts d'Attaque
Mutile au Toucher
is area damage [1]
Mutile au Toucher
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.335 sec.
50% Davantage de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
Inflige le Saignement
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.335 sec.
50% Davantage de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
Inflige le Saignement
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" StateMachine { define_shared_state = "spear_visible=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" StateMachine { on_state_spear_visible_1 = "ShowWeapons( true );" create_state_spear_visible_1 = "ShowWeapons( true );" on_state_spear_visible_0 = "HideWeapons( true );" create_state_spear_visible_0 = "HideWeapons( true );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre"] = { name = "Lion Guard", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.335, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "LegionEternalEmpireSpearImpact", "EmptyActionLegionEternalEmpireCombo", "LegionEmpireSpearCombo1", "LegionEmpireSpearCombo2", "LegionEmpireSpearCombo3", "LegionEmpireSpearCombo4", "LegionEternalEmpireSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearImpact"] = { name = "LegionEternalEmpireSpearImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionEternalEmpireCombo"] = { name = "EmptyActionLegionEternalEmpireCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo1"] = { name = "LegionEmpireSpearCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo2"] = { name = "LegionEmpireSpearCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo3"] = { name = "LegionEmpireSpearCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo4"] = { name = "LegionEmpireSpearCombo4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearThrow"] = { name = "LegionEternalEmpireSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Garde-lion
Humanoïde
Lion Guard
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre |
Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Vie
225%
Armure
+50%
Évasion
+100%
Ailment Threshold
225%
Résistance
30 30 30 20
Damage
125%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Expérience
250%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpearStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
14,475
Armure
43,185
Évasion
9,478
Bouclier d'énergie
0
Damage
467
Dégâts des sorts
467
Précision
290
Attack Time
1.335
Expérience
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 160%
Attack Time: 1.335 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
60% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
visual hit effect elemental is holy [1]
60% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.335 sec.
Temps de recharge: 10 sec.
Les Projectiles Transpercent toutes les cibles
75% des Dégâts physiques sont Convertis en Dégâts de foudre
50% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
60% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
50% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
60% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Temps de recharge: 10 sec.
+1 mètre d'Allonge en mêlée
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.335 sec.
25% Davantage de Dégâts d'Attaque
Mutile au Toucher
is area damage [1]
Mutile au Toucher
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.335 sec.
25% Davantage de Dégâts d'Attaque
Mutile au Toucher
is area damage [1]
Mutile au Toucher
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.335 sec.
50% Davantage de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
Inflige le Saignement
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.335 sec.
50% Davantage de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
Inflige le Saignement
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" StateMachine { define_shared_state = "spear_visible=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" StateMachine { on_state_spear_visible_1 = "ShowWeapons( true );" create_state_spear_visible_1 = "ShowWeapons( true );" on_state_spear_visible_0 = "HideWeapons( true );" create_state_spear_visible_0 = "HideWeapons( true );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearStandalone"] = { name = "Lion Guard", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.335, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "LegionEternalEmpireSpearImpact", "EmptyActionLegionEternalEmpireCombo", "LegionEmpireSpearCombo1", "LegionEmpireSpearCombo2", "LegionEmpireSpearCombo3", "LegionEmpireSpearCombo4", "LegionEternalEmpireSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearImpact"] = { name = "LegionEternalEmpireSpearImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionEternalEmpireCombo"] = { name = "EmptyActionLegionEternalEmpireCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo1"] = { name = "LegionEmpireSpearCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo2"] = { name = "LegionEmpireSpearCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo3"] = { name = "LegionEmpireSpearCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo4"] = { name = "LegionEmpireSpearCombo4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearThrow"] = { name = "LegionEternalEmpireSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Garde du lion
Humanoïde
Lion Guard
Spectre | N |
---|---|
Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, lightning_affinity, melee, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Vie
225%
Armure
+50%
Évasion
+100%
Ailment Threshold
225%
Résistance
30 30 30 20
Damage
125%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Expérience
250%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
ExpeditionEternalEmpireSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
14,475
Armure
43,185
Évasion
9,478
Bouclier d'énergie
0
Damage
467
Dégâts des sorts
467
Précision
290
Attack Time
1.335
Expérience
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Frappez vos ennemis d'un coup puissant.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 160%
Attack Time: 1.335 sec.
75% des Dégâts physiques sont Convertis en Dégâts de foudre
60% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
visual hit effect elemental is holy [1]
60% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
is area damage [1]
visual hit effect elemental is holy [1]
ExpeditionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 170%
Attack Time: 1.335 sec.
Temps de recharge: 10 sec.
Les Projectiles Transpercent toutes les cibles
75% des Dégâts physiques sont Convertis en Dégâts de foudre
70% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
60% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% des Dégâts physiques sont Convertis en Dégâts de foudre
70% Davantage de Dégâts d'Attaque
150.3% Davantage de Dégâts
60% de Perte de Vitesse d'attaque
base is projectile [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 374–560
Chances de coup critique: 5%
Attack Time: 1.335 sec.
Temps de recharge: 10 sec.
+1 mètre d'Allonge en mêlée
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ExpeditionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.335 sec.
25% Davantage de Dégâts d'Attaque
Mutile au Toucher
is area damage [1]
Mutile au Toucher
is area damage [1]
ExpeditionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 125%
Attack Time: 1.335 sec.
25% Davantage de Dégâts d'Attaque
Mutile au Toucher
is area damage [1]
Mutile au Toucher
is area damage [1]
ExpeditionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.335 sec.
50% Davantage de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
Inflige le Saignement
is area damage [1]
ExpeditionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 374–560
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Attack Time: 1.335 sec.
50% Davantage de Dégâts d'Attaque
Inflige le Saignement
is area damage [1]
Inflige le Saignement
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "spear_visible = 1;" } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk );" } Actor { on_start_Emerge = "AddEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" } Life { on_death = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao );" } StateMachine { on_state_spear_visible_1 = "ShowWeapons( true );" create_state_spear_visible_1 = "ShowWeapons( true );" on_state_spear_visible_0 = "HideWeapons( true );" create_state_spear_visible_0 = "HideWeapons( true );" } Preload { preload_epk = "Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk" //preload_epk = "Metadata/Effects/Utility/EPKs/fade_In.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireSpear"] = { name = "Lion Guard", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.335, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeed", "ExpeditionEternalEmpireSpearImpact", "EmptyActionLegionEternalEmpireCombo", "ExpeditionEmpireSpearCombo1", "ExpeditionEmpireSpearCombo2", "ExpeditionEmpireSpearCombo3", "ExpeditionEmpireSpearCombo4", "ExpeditionEternalEmpireSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEternalEmpireSpearImpact"] = { name = "ExpeditionEternalEmpireSpearImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionEternalEmpireCombo"] = { name = "EmptyActionLegionEternalEmpireCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEmpireSpearCombo1"] = { name = "ExpeditionEmpireSpearCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEmpireSpearCombo2"] = { name = "ExpeditionEmpireSpearCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEmpireSpearCombo3"] = { name = "ExpeditionEmpireSpearCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEmpireSpearCombo4"] = { name = "ExpeditionEmpireSpearCombo4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEternalEmpireSpearThrow"] = { name = "ExpeditionEternalEmpireSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }