ライオン・ガード
人型
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Lion Guard
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre
Tagsfast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
ライフ
225%
防具
+50%
回避力
+100%
Ailment Threshold
225%
耐性
30 30 30 20
Damage
125%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
経験値
250%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpear
レベル
68
ライフ
14,475
防具
43,185
回避力
9,478
エナジーシールド
0
Damage
467
スペルダメージ
467
命中
290
Attack Time
1.335
経験値
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 374–560
クリティカル率: 5%
Attack Time: 1.335 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 374–560
クリティカル率: 5%
アタックダメージ: 160%
Attack Time: 1.335 秒
物理ダメージの75%を雷ダメージに変換する
アタックダメージが60%上昇する
ダメージが150.3%上昇する
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 1.335 秒
クールダウン時間: 10 秒
投射物は全ての対象を貫通する
物理ダメージの75%を雷ダメージに変換する
アタックダメージが50%上昇する
ダメージが150.3%上昇する
アタックスピードが60%低下する
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 374–560
クリティカル率: 5%
Attack Time: 1.335 秒
クールダウン時間: 10 秒
近接ストライク距離 +1m
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 374–560
クリティカル率: 5%
アタックダメージ: 125%
Attack Time: 1.335 秒
アタックダメージが25%上昇する
ヒット時に重傷を与える
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 374–560
クリティカル率: 5%
アタックダメージ: 125%
Attack Time: 1.335 秒
アタックダメージが25%上昇する
ヒット時に重傷を与える
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 374–560
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 1.335 秒
アタックダメージが50%上昇する
出血を付与する
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 374–560
クリティカル率: 5%
アタックダメージ: 150%
Attack Time: 1.335 秒
アタックダメージが50%上昇する
出血を付与する
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

StateMachine
{
	define_shared_state = "spear_visible=1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"

StateMachine
{
	on_state_spear_visible_1 = "ShowWeapons( true );"
	create_state_spear_visible_1 = "ShowWeapons( true );"

	on_state_spear_visible_0 = "HideWeapons( true );"
	create_state_spear_visible_0 = "HideWeapons( true );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpear"] = {
    name = "Lion Guard",
    life = 2.25,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.25,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "Melee",
        "LegionEternalEmpireSpearImpact",
        "EmptyActionLegionEternalEmpireCombo",
        "LegionEmpireSpearCombo1",
        "LegionEmpireSpearCombo2",
        "LegionEmpireSpearCombo3",
        "LegionEmpireSpearCombo4",
        "LegionEternalEmpireSpearThrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearImpact"] = {
    name = "LegionEternalEmpireSpearImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionEternalEmpireCombo"] = {
    name = "EmptyActionLegionEternalEmpireCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo1"] = {
    name = "LegionEmpireSpearCombo1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo2"] = {
    name = "LegionEmpireSpearCombo2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo3"] = {
    name = "LegionEmpireSpearCombo3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo4"] = {
    name = "LegionEmpireSpearCombo4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearThrow"] = {
    name = "LegionEternalEmpireSpearThrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_attack_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "always_pierce",
        "visual_hit_effect_elemental_is_holy",
    },
    levels = {
        [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • ライオン・ガード
    人型
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Lion Guard
    SpectreY
    Tagsfast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    ライフ
    225%
    防具
    +50%
    回避力
    +100%
    Ailment Threshold
    225%
    耐性
    30 30 30 20
    Damage
    125%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    110%
    Type
    LegionEternalEmpireSergeantSpear
    Metadata
    LegionEternalEmpireSergeantSpearSpectre
    レベル
    68
    ライフ
    14,475
    防具
    43,185
    回避力
    9,478
    エナジーシールド
    0
    Damage
    467
    スペルダメージ
    467
    命中
    290
    Attack Time
    1.335
    経験値
    25,638
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 374–560
    クリティカル率: 5%
    Attack Time: 1.335 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionEternalEmpireSpearImpact
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 160%
    Attack Time: 1.335 秒
    物理ダメージの75%を雷ダメージに変換する
    アタックダメージが60%上昇する
    ダメージが150.3%上昇する
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionEternalEmpireSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 150%
    Attack Time: 1.335 秒
    クールダウン時間: 10 秒
    投射物は全ての対象を貫通する
    物理ダメージの75%を雷ダメージに変換する
    アタックダメージが50%上昇する
    ダメージが150.3%上昇する
    アタックスピードが60%低下する
    base is projectile [1]
    monster projectile variation [75]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    visual hit effect elemental is holy [1]
    EmptyActionLegionEternalEmpireCombo
    Attack
    Base Damage: 374–560
    クリティカル率: 5%
    Attack Time: 1.335 秒
    クールダウン時間: 10 秒
    近接ストライク距離 +1m
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionEmpireSpearCombo1
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 125%
    Attack Time: 1.335 秒
    アタックダメージが25%上昇する
    ヒット時に重傷を与える
    is area damage [1]
    LegionEmpireSpearCombo2
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 125%
    Attack Time: 1.335 秒
    アタックダメージが25%上昇する
    ヒット時に重傷を与える
    is area damage [1]
    LegionEmpireSpearCombo3
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 150%
    Attack Time: 1.335 秒
    アタックダメージが50%上昇する
    出血を付与する
    is area damage [1]
    LegionEmpireSpearCombo4
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 150%
    Attack Time: 1.335 秒
    アタックダメージが50%上昇する
    出血を付与する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    StateMachine
    {
    	define_shared_state = "spear_visible=1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
    
    StateMachine
    {
    	on_state_spear_visible_1 = "ShowWeapons( true );"
    	create_state_spear_visible_1 = "ShowWeapons( true );"
    
    	on_state_spear_visible_0 = "HideWeapons( true );"
    	create_state_spear_visible_0 = "HideWeapons( true );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre"] = {
        name = "Lion Guard",
        life = 2.25,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "LegionEternalEmpireSpearImpact",
            "EmptyActionLegionEternalEmpireCombo",
            "LegionEmpireSpearCombo1",
            "LegionEmpireSpearCombo2",
            "LegionEmpireSpearCombo3",
            "LegionEmpireSpearCombo4",
            "LegionEternalEmpireSpearThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireSpearImpact"] = {
        name = "LegionEternalEmpireSpearImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionEternalEmpireCombo"] = {
        name = "EmptyActionLegionEternalEmpireCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo1"] = {
        name = "LegionEmpireSpearCombo1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo2"] = {
        name = "LegionEmpireSpearCombo2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo3"] = {
        name = "LegionEmpireSpearCombo3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo4"] = {
        name = "LegionEmpireSpearCombo4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireSpearThrow"] = {
        name = "LegionEternalEmpireSpearThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • ライオン・ガード
    人型
    Lion Guard
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre
    Tagsfast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • ライオン・ガード, 帝国の警備
  • ライフ
    225%
    防具
    +50%
    回避力
    +100%
    Ailment Threshold
    225%
    耐性
    30 30 30 20
    Damage
    125%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    110%
    Type
    LegionEternalEmpireSergeantSpear
    Metadata
    LegionEternalEmpireSergeantSpearStandalone
    レベル
    68
    ライフ
    14,475
    防具
    43,185
    回避力
    9,478
    エナジーシールド
    0
    Damage
    467
    スペルダメージ
    467
    命中
    290
    Attack Time
    1.335
    経験値
    25,638
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 374–560
    クリティカル率: 5%
    Attack Time: 1.335 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    LegionEternalEmpireSpearImpact
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 160%
    Attack Time: 1.335 秒
    物理ダメージの75%を雷ダメージに変換する
    アタックダメージが60%上昇する
    ダメージが150.3%上昇する
    is area damage [1]
    visual hit effect elemental is holy [1]
    LegionEternalEmpireSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 150%
    Attack Time: 1.335 秒
    クールダウン時間: 10 秒
    投射物は全ての対象を貫通する
    物理ダメージの75%を雷ダメージに変換する
    アタックダメージが50%上昇する
    ダメージが150.3%上昇する
    アタックスピードが60%低下する
    base is projectile [1]
    monster projectile variation [75]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    visual hit effect elemental is holy [1]
    EmptyActionLegionEternalEmpireCombo
    Attack
    Base Damage: 374–560
    クリティカル率: 5%
    Attack Time: 1.335 秒
    クールダウン時間: 10 秒
    近接ストライク距離 +1m
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    LegionEmpireSpearCombo1
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 125%
    Attack Time: 1.335 秒
    アタックダメージが25%上昇する
    ヒット時に重傷を与える
    is area damage [1]
    LegionEmpireSpearCombo2
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 125%
    Attack Time: 1.335 秒
    アタックダメージが25%上昇する
    ヒット時に重傷を与える
    is area damage [1]
    LegionEmpireSpearCombo3
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 150%
    Attack Time: 1.335 秒
    アタックダメージが50%上昇する
    出血を付与する
    is area damage [1]
    LegionEmpireSpearCombo4
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 150%
    Attack Time: 1.335 秒
    アタックダメージが50%上昇する
    出血を付与する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    StateMachine
    {
    	define_shared_state = "spear_visible=1;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    StateMachine
    {
    	on_state_spear_visible_1 = "ShowWeapons( true );"
    	create_state_spear_visible_1 = "ShowWeapons( true );"
    
    	on_state_spear_visible_0 = "HideWeapons( true );"
    	create_state_spear_visible_0 = "HideWeapons( true );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearStandalone"] = {
        name = "Lion Guard",
        life = 2.25,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "LegionEternalEmpireSpearImpact",
            "EmptyActionLegionEternalEmpireCombo",
            "LegionEmpireSpearCombo1",
            "LegionEmpireSpearCombo2",
            "LegionEmpireSpearCombo3",
            "LegionEmpireSpearCombo4",
            "LegionEternalEmpireSpearThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireSpearImpact"] = {
        name = "LegionEternalEmpireSpearImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionEternalEmpireCombo"] = {
        name = "EmptyActionLegionEternalEmpireCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo1"] = {
        name = "LegionEmpireSpearCombo1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo2"] = {
        name = "LegionEmpireSpearCombo2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo3"] = {
        name = "LegionEmpireSpearCombo3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEmpireSpearCombo4"] = {
        name = "LegionEmpireSpearCombo4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireSpearThrow"] = {
        name = "LegionEternalEmpireSpearThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    ライオン・ガード
    人型
    monster no map drops [1]
    Lion Guard
    SpectreN
    Tagsfast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, lightning_affinity, melee, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    ライフ
    225%
    防具
    +50%
    回避力
    +100%
    Ailment Threshold
    225%
    耐性
    30 30 30 20
    Damage
    125%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    経験値
    250%
    Model Size
    110%
    Type
    LegionEternalEmpireSergeantSpear
    Metadata
    ExpeditionEternalEmpireSpear
    レベル
    68
    ライフ
    14,475
    防具
    43,185
    回避力
    9,478
    エナジーシールド
    0
    Damage
    467
    スペルダメージ
    467
    命中
    290
    Attack Time
    1.335
    経験値
    25,638
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 374–560
    クリティカル率: 5%
    Attack Time: 1.335 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    ExpeditionEternalEmpireSpearImpact
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 160%
    Attack Time: 1.335 秒
    物理ダメージの75%を雷ダメージに変換する
    アタックダメージが60%上昇する
    ダメージが150.3%上昇する
    is area damage [1]
    visual hit effect elemental is holy [1]
    ExpeditionEternalEmpireSpearThrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 170%
    Attack Time: 1.335 秒
    クールダウン時間: 10 秒
    投射物は全ての対象を貫通する
    物理ダメージの75%を雷ダメージに変換する
    アタックダメージが70%上昇する
    ダメージが150.3%上昇する
    アタックスピードが60%低下する
    base is projectile [1]
    monster projectile variation [153]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    visual hit effect elemental is holy [1]
    EmptyActionLegionEternalEmpireCombo
    Attack
    Base Damage: 374–560
    クリティカル率: 5%
    Attack Time: 1.335 秒
    クールダウン時間: 10 秒
    近接ストライク距離 +1m
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ExpeditionEmpireSpearCombo1
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 125%
    Attack Time: 1.335 秒
    アタックダメージが25%上昇する
    ヒット時に重傷を与える
    is area damage [1]
    ExpeditionEmpireSpearCombo2
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 125%
    Attack Time: 1.335 秒
    アタックダメージが25%上昇する
    ヒット時に重傷を与える
    is area damage [1]
    ExpeditionEmpireSpearCombo3
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 150%
    Attack Time: 1.335 秒
    アタックダメージが50%上昇する
    出血を付与する
    is area damage [1]
    ExpeditionEmpireSpearCombo4
    Triggerable, Attack
    Base Damage: 374–560
    クリティカル率: 5%
    アタックダメージ: 150%
    Attack Time: 1.335 秒
    アタックダメージが50%上昇する
    出血を付与する
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "spear_visible = 1;"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk );"
    }
    
    Actor
    {
    	on_start_Emerge = "AddEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );"
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );"
    }
    
    Life
    {
    	on_death = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao );"
    }
    
    StateMachine
    {
    	on_state_spear_visible_1 = "ShowWeapons( true );"
    	create_state_spear_visible_1 = "ShowWeapons( true );"
    	on_state_spear_visible_0 = "HideWeapons( true );"
    	create_state_spear_visible_0 = "HideWeapons( true );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk"
    	//preload_epk = "Metadata/Effects/Utility/EPKs/fade_In.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireSpear"] = {
        name = "Lion Guard",
        life = 2.25,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "MeleeAtAnimationSpeed",
            "ExpeditionEternalEmpireSpearImpact",
            "EmptyActionLegionEternalEmpireCombo",
            "ExpeditionEmpireSpearCombo1",
            "ExpeditionEmpireSpearCombo2",
            "ExpeditionEmpireSpearCombo3",
            "ExpeditionEmpireSpearCombo4",
            "ExpeditionEternalEmpireSpearThrow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEternalEmpireSpearImpact"] = {
        name = "ExpeditionEternalEmpireSpearImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionLegionEternalEmpireCombo"] = {
        name = "EmptyActionLegionEternalEmpireCombo",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEmpireSpearCombo1"] = {
        name = "ExpeditionEmpireSpearCombo1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEmpireSpearCombo2"] = {
        name = "ExpeditionEmpireSpearCombo2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEmpireSpearCombo3"] = {
        name = "ExpeditionEmpireSpearCombo3",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEmpireSpearCombo4"] = {
        name = "ExpeditionEmpireSpearCombo4",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExpeditionEternalEmpireSpearThrow"] = {
        name = "ExpeditionEternalEmpireSpearThrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_attack_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "always_pierce",
            "visual_hit_effect_elemental_is_holy",
        },
        levels = {
            [1] = {0, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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