Lion Guard
มนุษย์monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre |
| Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
พลังชีวิต
224%
ค่าเกราะ
+50%
การหลบหลีก
+100%
Ailment Threshold
224%
ค่าต้านทาน
Damage
124%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
ค่าประสบการณ์
175%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,411
ค่าเกราะ
43,185
อัตราการหลบหลีก
9,478
Damage
463
ความเสียหายเวท
463
ความแม่นยำ
580
Attack Time
1.335
ค่าประสบการณ์
17,946
Minion Life
3,126
Minion Damage
370
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 371—556
โอกาสคริติคอล: 5%
Attack Time: 1.335 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 160%
Attack Time: 1.335 วินาที
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 60%
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.335 วินาที
คูลดาวน์: 10 วินาที
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
ลดความเร็วในการโจมตี อีก 60%
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
Attack Time: 1.335 วินาที
คูลดาวน์: 10 วินาที
ระยะการฟาดประชิด +1 เมตร
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างสถานะ เลือดไหล
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างสถานะ เลือดไหล
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
StateMachine
{
define_shared_state = "spear_visible=1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpear"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Lion Guard",
life = 2.24,
damage = 1.24,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 18,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"Melee",
"LegionEternalEmpireSpearImpact",
"EmptyActionLegionEternalEmpireCombo",
"LegionEmpireSpearCombo1",
"LegionEmpireSpearCombo2",
"LegionEmpireSpearCombo3",
"LegionEmpireSpearCombo4",
"LegionEternalEmpireSpearThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearImpact"] = {
name = "LegionEternalEmpireSpearImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionEternalEmpireCombo"] = {
name = "EmptyActionLegionEternalEmpireCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo1"] = {
name = "LegionEmpireSpearCombo1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo2"] = {
name = "LegionEmpireSpearCombo2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo3"] = {
name = "LegionEmpireSpearCombo3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo4"] = {
name = "LegionEmpireSpearCombo4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearThrow"] = {
name = "LegionEternalEmpireSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"always_pierce",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster ignores delve darkness mechanic [1]
| Family | MonsterIgnoresDelveDarkness |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
Stats.item_drop_slots
0
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
Stats.buff_auras_dont_affect_allies
1
Stats.monster_ignores_delve_darkness_mechanic
1
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, LegionBreakout, LegionRevive
Actor.slow_animations_go_to_idle
true, false
StateMachine."
,
StateMachine.arrow_visible
1;
StateMachine.define_shared_state
spear_visible=1;
Lion Guard
มนุษย์monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Spectre | |
|---|---|
| Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
พลังชีวิต
224%
ค่าเกราะ
+50%
การหลบหลีก
+100%
Ailment Threshold
224%
ค่าต้านทาน
Damage
124%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
ค่าประสบการณ์
175%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpearSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,411
ค่าเกราะ
43,185
อัตราการหลบหลีก
9,478
Damage
463
ความเสียหายเวท
463
ความแม่นยำ
580
Attack Time
1.335
ค่าประสบการณ์
17,946
Minion Life
3,126
Minion Damage
370
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 371—556
โอกาสคริติคอล: 5%
Attack Time: 1.335 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 160%
Attack Time: 1.335 วินาที
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 60%
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.335 วินาที
คูลดาวน์: 10 วินาที
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
ลดความเร็วในการโจมตี อีก 60%
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
Attack Time: 1.335 วินาที
คูลดาวน์: 10 วินาที
ระยะการฟาดประชิด +1 เมตร
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างสถานะ เลือดไหล
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างสถานะ เลือดไหล
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
StateMachine
{
define_shared_state = "spear_visible=1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Lion Guard",
life = 2.24,
damage = 1.24,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 18,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"Melee",
"LegionEternalEmpireSpearImpact",
"EmptyActionLegionEternalEmpireCombo",
"LegionEmpireSpearCombo1",
"LegionEmpireSpearCombo2",
"LegionEmpireSpearCombo3",
"LegionEmpireSpearCombo4",
"LegionEternalEmpireSpearThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearImpact"] = {
name = "LegionEternalEmpireSpearImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionEternalEmpireCombo"] = {
name = "EmptyActionLegionEternalEmpireCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo1"] = {
name = "LegionEmpireSpearCombo1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo2"] = {
name = "LegionEmpireSpearCombo2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo3"] = {
name = "LegionEmpireSpearCombo3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo4"] = {
name = "LegionEmpireSpearCombo4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearThrow"] = {
name = "LegionEternalEmpireSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"always_pierce",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster ignores delve darkness mechanic [1]
| Family | MonsterIgnoresDelveDarkness |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Stats |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idle
true, false
StateMachine.define_shared_state
arrow_visible = 1;, spear_visible=1;
Lion Guard
มนุษย์| Spectre | |
|---|---|
| Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre |
| Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
| Packs |
พลังชีวิต
224%
ค่าเกราะ
+50%
การหลบหลีก
+100%
Ailment Threshold
224%
ค่าต้านทาน
Damage
124%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
ค่าประสบการณ์
175%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpearStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,411
ค่าเกราะ
43,185
อัตราการหลบหลีก
9,478
Damage
463
ความเสียหายเวท
463
ความแม่นยำ
580
Attack Time
1.335
ค่าประสบการณ์
17,946
Minion Life
3,126
Minion Damage
370
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 371—556
โอกาสคริติคอล: 5%
Attack Time: 1.335 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 160%
Attack Time: 1.335 วินาที
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 60%
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.335 วินาที
คูลดาวน์: 10 วินาที
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
ลดความเร็วในการโจมตี อีก 60%
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
Attack Time: 1.335 วินาที
คูลดาวน์: 10 วินาที
ระยะการฟาดประชิด +1 เมตร
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างสถานะ เลือดไหล
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างสถานะ เลือดไหล
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
StateMachine
{
define_shared_state = "spear_visible=1;"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearStandalone"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Lion Guard",
life = 2.24,
damage = 1.24,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 18,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"Melee",
"LegionEternalEmpireSpearImpact",
"EmptyActionLegionEternalEmpireCombo",
"LegionEmpireSpearCombo1",
"LegionEmpireSpearCombo2",
"LegionEmpireSpearCombo3",
"LegionEmpireSpearCombo4",
"LegionEternalEmpireSpearThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearImpact"] = {
name = "LegionEternalEmpireSpearImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionEternalEmpireCombo"] = {
name = "EmptyActionLegionEternalEmpireCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo1"] = {
name = "LegionEmpireSpearCombo1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo2"] = {
name = "LegionEmpireSpearCombo2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo3"] = {
name = "LegionEmpireSpearCombo3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo4"] = {
name = "LegionEmpireSpearCombo4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearThrow"] = {
name = "LegionEternalEmpireSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"always_pierce",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idle
true, false
StateMachine.define_shared_state
arrow_visible = 1;, spear_visible=1;
Lion Guard
มนุษย์| Spectre | |
|---|---|
| Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, lightning_affinity, melee, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
พลังชีวิต
224%
ค่าเกราะ
+50%
การหลบหลีก
+100%
Ailment Threshold
224%
ค่าต้านทาน
Damage
124%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
ค่าประสบการณ์
175%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
ExpeditionEternalEmpireSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,411
ค่าเกราะ
43,185
อัตราการหลบหลีก
9,478
Damage
463
ความเสียหายเวท
463
ความแม่นยำ
580
Attack Time
1.335
ค่าประสบการณ์
17,946
Minion Life
3,126
Minion Damage
370
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 371—556
โอกาสคริติคอล: 5%
Attack Time: 1.335 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 160%
Attack Time: 1.335 วินาที
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 60%
is area damage [1]
visual hit effect elemental is holy [1]
ExpeditionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 170%
Attack Time: 1.335 วินาที
คูลดาวน์: 10 วินาที
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 70%
ลดความเร็วในการโจมตี อีก 60%
base is projectile [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
Attack Time: 1.335 วินาที
คูลดาวน์: 10 วินาที
ระยะการฟาดประชิด +1 เมตร
cast time overrides attack duration [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ExpeditionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
ExpeditionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 125%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 25%
สร้างสถานะ ขาหัก เมื่อปะทะ
is area damage [1]
ExpeditionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างสถานะ เลือดไหล
is area damage [1]
ExpeditionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 371—556
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 150%
Attack Time: 1.335 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 50%
สร้างสถานะ เลือดไหล
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state = "spear_visible = 1;"
}
Actor
{
basic_action = "Emerge"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireSpear"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Lion Guard",
life = 2.24,
damage = 1.24,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 18,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"MeleeAtAnimationSpeed",
"ExpeditionEternalEmpireSpearImpact",
"EmptyActionLegionEternalEmpireCombo",
"ExpeditionEmpireSpearCombo1",
"ExpeditionEmpireSpearCombo2",
"ExpeditionEmpireSpearCombo3",
"ExpeditionEmpireSpearCombo4",
"ExpeditionEternalEmpireSpearThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionEternalEmpireSpearImpact"] = {
name = "ExpeditionEternalEmpireSpearImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionEternalEmpireCombo"] = {
name = "EmptyActionLegionEternalEmpireCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"cast_time_overrides_attack_duration",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionEmpireSpearCombo1"] = {
name = "ExpeditionEmpireSpearCombo1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionEmpireSpearCombo2"] = {
name = "ExpeditionEmpireSpearCombo2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionEmpireSpearCombo3"] = {
name = "ExpeditionEmpireSpearCombo3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionEmpireSpearCombo4"] = {
name = "ExpeditionEmpireSpearCombo4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionEternalEmpireSpearThrow"] = {
name = "ExpeditionEternalEmpireSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"always_pierce",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























