Imperial Watchman
มนุษย์
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre |
Tags | has_bow, humanoid, legion_monster, mail_armour, medium_height, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
พลังชีวิต
225%
ค่าเกราะ
+50%
การหลบหลีก
+50%
Ailment Threshold
225%
ค่าต้านทาน
20
20
20
0
Damage
110%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 50
Attack Time
1.335 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
LegionEternalEmpireArcher
Metadata
LegionEternalEmpireArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
Minion Life
3,140
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
411
Minion Damage
328
ความเสียหายเวท
411
ความแม่นยำ
0
Attack Time
1.335
ค่าประสบการณ์
10,255
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 329–493
โอกาสคริติคอล: 5%
Attack Time: 1.335 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
arrow projectile variation [22]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ฝนลูกธนู (Rain of Arrows)
Base Damage: 329–493
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 65%
Attack Time: 1.335 วินาที
คูลดาวน์: 8 วินาที
ยิงศรหลายดอกขึ้นสู่ฟากฟ้า ซึ่งหลังจากนั้นไม่นานจะตกลงมาเป็นชุด เริ่มจากตำแหน่งเป้าหมายและกระจายออกไปรอบทิศทาง ศรแต่ละดอกจะสร้างความเสียหายในพื้นที่รอบๆ จุดที่มันตก และศรครึ่งหนึ่งจะตกที่เป้าหมายโดยตรงหากมีเป้าหมายอยู่ในระยะ
สร้างความเสียหาย โจมตี ลดลง อีก 35%
ยิงศร เพิ่มเติม 10 ดอก
ลดความเร็วในการโจมตี อีก 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcher"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Imperial Watchman
มนุษย์
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Spectre | Y |
---|---|
Tags | has_bow, humanoid, legion_monster, mail_armour, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
พลังชีวิต
225%
ค่าเกราะ
+50%
การหลบหลีก
+50%
Ailment Threshold
225%
ค่าต้านทาน
20
20
20
0
Damage
110%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 50
Attack Time
1.335 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
LegionEternalEmpireArcher
Metadata
LegionEternalEmpireArcherSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
Minion Life
3,140
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
411
Minion Damage
328
ความเสียหายเวท
411
ความแม่นยำ
0
Attack Time
1.335
ค่าประสบการณ์
10,255
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 329–493
โอกาสคริติคอล: 5%
Attack Time: 1.335 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
arrow projectile variation [22]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ฝนลูกธนู (Rain of Arrows)
Base Damage: 329–493
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 65%
Attack Time: 1.335 วินาที
คูลดาวน์: 8 วินาที
ยิงศรหลายดอกขึ้นสู่ฟากฟ้า ซึ่งหลังจากนั้นไม่นานจะตกลงมาเป็นชุด เริ่มจากตำแหน่งเป้าหมายและกระจายออกไปรอบทิศทาง ศรแต่ละดอกจะสร้างความเสียหายในพื้นที่รอบๆ จุดที่มันตก และศรครึ่งหนึ่งจะตกที่เป้าหมายโดยตรงหากมีเป้าหมายอยู่ในระยะ
สร้างความเสียหาย โจมตี ลดลง อีก 35%
ยิงศร เพิ่มเติม 10 ดอก
ลดความเร็วในการโจมตี อีก 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
Imperial Watchman
มนุษย์
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre |
Tags | has_bow, humanoid, legion_monster, mail_armour, medium_height, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
พลังชีวิต
225%
ค่าเกราะ
+50%
การหลบหลีก
+50%
Ailment Threshold
225%
ค่าต้านทาน
20
20
20
0
Damage
110%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 50
Attack Time
1.335 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
LegionEternalEmpireArcher
Metadata
LegionEternalEmpireArcherStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
Minion Life
3,140
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
411
Minion Damage
328
ความเสียหายเวท
411
ความแม่นยำ
0
Attack Time
1.335
ค่าประสบการณ์
10,255
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 329–493
โอกาสคริติคอล: 5%
Attack Time: 1.335 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
arrow projectile variation [22]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ฝนลูกธนู (Rain of Arrows)
Base Damage: 329–493
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 65%
Attack Time: 1.335 วินาที
คูลดาวน์: 8 วินาที
ยิงศรหลายดอกขึ้นสู่ฟากฟ้า ซึ่งหลังจากนั้นไม่นานจะตกลงมาเป็นชุด เริ่มจากตำแหน่งเป้าหมายและกระจายออกไปรอบทิศทาง ศรแต่ละดอกจะสร้างความเสียหายในพื้นที่รอบๆ จุดที่มันตก และศรครึ่งหนึ่งจะตกที่เป้าหมายโดยตรงหากมีเป้าหมายอยู่ในระยะ
สร้างความเสียหาย โจมตี ลดลง อีก 35%
ยิงศร เพิ่มเติม 10 ดอก
ลดความเร็วในการโจมตี อีก 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherStandalone"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Imperial Watchman
มนุษย์
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
ไม่สามารถรับ Charge ได้
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
ไม่สามารถรับ Charge ได้
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre |
Tags | has_bow, humanoid, legion_monster, mail_armour, medium_height, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
พลังชีวิต
225%
ค่าเกราะ
+50%
การหลบหลีก
+50%
Ailment Threshold
225%
ค่าต้านทาน
20
20
20
0
Damage
110%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 50
Attack Time
1.335 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
LegionEternalEmpireArcher
Metadata
LegionEternalEmpireArcherEndless
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
Minion Life
3,140
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
411
Minion Damage
328
ความเสียหายเวท
411
ความแม่นยำ
0
Attack Time
1.335
ค่าประสบการณ์
10,255
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 329–493
โอกาสคริติคอล: 5%
Attack Time: 1.335 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
arrow projectile variation [22]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ฝนลูกธนู (Rain of Arrows)
Base Damage: 329–493
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 65%
Attack Time: 1.335 วินาที
คูลดาวน์: 8 วินาที
ยิงศรหลายดอกขึ้นสู่ฟากฟ้า ซึ่งหลังจากนั้นไม่นานจะตกลงมาเป็นชุด เริ่มจากตำแหน่งเป้าหมายและกระจายออกไปรอบทิศทาง ศรแต่ละดอกจะสร้างความเสียหายในพื้นที่รอบๆ จุดที่มันตก และศรครึ่งหนึ่งจะตกที่เป้าหมายโดยตรงหากมีเป้าหมายอยู่ในระยะ
สร้างความเสียหาย โจมตี ลดลง อีก 35%
ยิงศร เพิ่มเติม 10 ดอก
ลดความเร็วในการโจมตี อีก 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherEndless"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ไม่สามารถรับ Charge ได้
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |
Imperial Watchman
มนุษย์
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Spectre | N |
---|---|
Tags | has_bow, humanoid, legion_monster, mail_armour, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
พลังชีวิต
225%
ค่าเกราะ
+50%
การหลบหลีก
+50%
Ailment Threshold
225%
ค่าต้านทาน
20
20
20
0
Damage
110%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 50
Attack Time
1.335 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
LegionEternalEmpireArcher
Metadata
ExpeditionEternalEmpireArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
14,475
Minion Life
3,140
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
411
Minion Damage
328
ความเสียหายเวท
411
ความแม่นยำ
0
Attack Time
1.335
ค่าประสบการณ์
10,255
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 329–493
โอกาสคริติคอล: 5%
Attack Time: 1.335 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
arrow projectile variation [22]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
ฝนลูกธนู (Rain of Arrows)
Base Damage: 329–493
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 65%
Attack Time: 1.335 วินาที
คูลดาวน์: 8 วินาที
ยิงศรหลายดอกขึ้นสู่ฟากฟ้า ซึ่งหลังจากนั้นไม่นานจะตกลงมาเป็นชุด เริ่มจากตำแหน่งเป้าหมายและกระจายออกไปรอบทิศทาง ศรแต่ละดอกจะสร้างความเสียหายในพื้นที่รอบๆ จุดที่มันตก และศรครึ่งหนึ่งจะตกที่เป้าหมายโดยตรงหากมีเป้าหมายอยู่ในระยะ
สร้างความเสียหาย โจมตี ลดลง อีก 35%
ยิงศร เพิ่มเติม 10 ดอก
ลดความเร็วในการโจมตี อีก 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_Emerge = "AddEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" } Life { on_death = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao );" } Preload { preload_epk = "Metadata/Effects/Utility/EPKs/fade_In.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao" preload_buff_visual = "eternal_empire_banner" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireArcher"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.