제국 감시원
인간형
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Imperial Watchman
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre |
Tags | has_bow, humanoid, legion_monster, mail_armour, medium_height, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
생명력
225%
방어도
+50%
회피
+50%
Ailment Threshold
225%
저항
20 20 20 0
Damage
110%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 50
Attack Time
1.335 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
LegionEternalEmpireArcher
Metadata
LegionEternalEmpireArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
14,475
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
411
주문 피해
411
정확도
290
Attack Time
1.335
경험치
10,255
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 329–493
치명타 확률: 5%
Attack Time: 1.335 초
강력한 일격으로 적들을 쓰러트립니다.
arrow projectile variation [22]
skill can fire arrows [1]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 329–493
치명타 확률: 5%
공격 피해: 65%
Attack Time: 1.335 초
재사용 대기시간: 8 초
다수의 화살을 허공에 쏘아 잠시 후 대상 지점부터 차례로 떨어지며 사방으로 퍼져나갑니다. 각각의 화살은 주변 지역에 피해를 줍니다. 범위 내에 적이 있을 경우 화살의 절반은 곧장 적에게 날아갑니다.
주는 공격 피해 35% 감폭
추가 화살 10개 발사
공격 속도 33% 감폭
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
추가 화살 10개 발사
공격 속도 33% 감폭
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcher"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
제국 감시원
인간형
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Imperial Watchman
Spectre | Y |
---|---|
Tags | has_bow, humanoid, legion_monster, mail_armour, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
생명력
225%
방어도
+50%
회피
+50%
Ailment Threshold
225%
저항
20 20 20 0
Damage
110%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 50
Attack Time
1.335 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
LegionEternalEmpireArcher
Metadata
LegionEternalEmpireArcherSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
14,475
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
411
주문 피해
411
정확도
290
Attack Time
1.335
경험치
10,255
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 329–493
치명타 확률: 5%
Attack Time: 1.335 초
강력한 일격으로 적들을 쓰러트립니다.
arrow projectile variation [22]
skill can fire arrows [1]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 329–493
치명타 확률: 5%
공격 피해: 65%
Attack Time: 1.335 초
재사용 대기시간: 8 초
다수의 화살을 허공에 쏘아 잠시 후 대상 지점부터 차례로 떨어지며 사방으로 퍼져나갑니다. 각각의 화살은 주변 지역에 피해를 줍니다. 범위 내에 적이 있을 경우 화살의 절반은 곧장 적에게 날아갑니다.
주는 공격 피해 35% 감폭
추가 화살 10개 발사
공격 속도 33% 감폭
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
추가 화살 10개 발사
공격 속도 33% 감폭
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
제국 감시원
인간형
Imperial Watchman
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre |
Tags | has_bow, humanoid, legion_monster, mail_armour, medium_height, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
생명력
225%
방어도
+50%
회피
+50%
Ailment Threshold
225%
저항
20 20 20 0
Damage
110%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 50
Attack Time
1.335 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
LegionEternalEmpireArcher
Metadata
LegionEternalEmpireArcherStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
14,475
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
411
주문 피해
411
정확도
290
Attack Time
1.335
경험치
10,255
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 329–493
치명타 확률: 5%
Attack Time: 1.335 초
강력한 일격으로 적들을 쓰러트립니다.
arrow projectile variation [22]
skill can fire arrows [1]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 329–493
치명타 확률: 5%
공격 피해: 65%
Attack Time: 1.335 초
재사용 대기시간: 8 초
다수의 화살을 허공에 쏘아 잠시 후 대상 지점부터 차례로 떨어지며 사방으로 퍼져나갑니다. 각각의 화살은 주변 지역에 피해를 줍니다. 범위 내에 적이 있을 경우 화살의 절반은 곧장 적에게 날아갑니다.
주는 공격 피해 35% 감폭
추가 화살 10개 발사
공격 속도 33% 감폭
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
추가 화살 10개 발사
공격 속도 33% 감폭
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherStandalone"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
제국 감시원
인간형
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
충전 획득 불가
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
충전 획득 불가
Imperial Watchman
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre |
Tags | has_bow, humanoid, legion_monster, mail_armour, medium_height, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
생명력
225%
방어도
+50%
회피
+50%
Ailment Threshold
225%
저항
20 20 20 0
Damage
110%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 50
Attack Time
1.335 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
LegionEternalEmpireArcher
Metadata
LegionEternalEmpireArcherEndless
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
14,475
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
411
주문 피해
411
정확도
290
Attack Time
1.335
경험치
10,255
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 329–493
치명타 확률: 5%
Attack Time: 1.335 초
강력한 일격으로 적들을 쓰러트립니다.
arrow projectile variation [22]
skill can fire arrows [1]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 329–493
치명타 확률: 5%
공격 피해: 65%
Attack Time: 1.335 초
재사용 대기시간: 8 초
다수의 화살을 허공에 쏘아 잠시 후 대상 지점부터 차례로 떨어지며 사방으로 퍼져나갑니다. 각각의 화살은 주변 지역에 피해를 줍니다. 범위 내에 적이 있을 경우 화살의 절반은 곧장 적에게 날아갑니다.
주는 공격 피해 35% 감폭
추가 화살 10개 발사
공격 속도 33% 감폭
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
추가 화살 10개 발사
공격 속도 33% 감폭
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherEndless"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
충전 획득 불가
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |
제국 감시원
인간형
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Imperial Watchman
Spectre | N |
---|---|
Tags | has_bow, humanoid, legion_monster, mail_armour, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
생명력
225%
방어도
+50%
회피
+50%
Ailment Threshold
225%
저항
20 20 20 0
Damage
110%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 50
Attack Time
1.335 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
LegionEternalEmpireArcher
Metadata
ExpeditionEternalEmpireArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
14,475
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
411
주문 피해
411
정확도
290
Attack Time
1.335
경험치
10,255
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 329–493
치명타 확률: 5%
Attack Time: 1.335 초
강력한 일격으로 적들을 쓰러트립니다.
arrow projectile variation [22]
skill can fire arrows [1]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
화살비
Base Damage: 329–493
치명타 확률: 5%
공격 피해: 65%
Attack Time: 1.335 초
재사용 대기시간: 8 초
다수의 화살을 허공에 쏘아 잠시 후 대상 지점부터 차례로 떨어지며 사방으로 퍼져나갑니다. 각각의 화살은 주변 지역에 피해를 줍니다. 범위 내에 적이 있을 경우 화살의 절반은 곧장 적에게 날아갑니다.
주는 공격 피해 35% 감폭
추가 화살 10개 발사
공격 속도 33% 감폭
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
추가 화살 10개 발사
공격 속도 33% 감폭
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_Emerge = "AddEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" } Life { on_death = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao );" } Preload { preload_epk = "Metadata/Effects/Utility/EPKs/fade_In.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao" preload_buff_visual = "eternal_empire_banner" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireArcher"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.