帝国守望者
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Imperial Watchman
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre |
标签 | has_bow, humanoid, legion_monster, mail_armour, medium_height, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
225%
护甲
+50%
闪避值
+50%
异常状态临界值
225%
抗性
20 20 20 0
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.335 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
LegionEternalEmpireArcher
Metadata
LegionEternalEmpireArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
411
法术伤害
411
命中
290
攻击间隔
1.335
经验值
10,255
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 329–493
暴击几率: 5%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
arrow projectile variation [22]
skill can fire arrows [1]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 65%
攻击间隔: 1.335 秒
冷却时间: 8 秒
向空中射出多支箭矢,飞行一段时间后陆续抵达,先发射至一个指定位置,抵达后向四面八方展开。每支箭矢会对其周围区域造成伤害。若范围内有目标,则一半数量的箭矢会直接飞向目标。
攻击伤害总降 35%
额外获得 10 个箭矢
攻击速度总降 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
额外获得 10 个箭矢
攻击速度总降 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcher"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
帝国守望者
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Imperial Watchman
幽魂 | Y |
---|---|
标签 | has_bow, humanoid, legion_monster, mail_armour, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
225%
护甲
+50%
闪避值
+50%
异常状态临界值
225%
抗性
20 20 20 0
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.335 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
LegionEternalEmpireArcher
Metadata
LegionEternalEmpireArcherSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
411
法术伤害
411
命中
290
攻击间隔
1.335
经验值
10,255
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 329–493
暴击几率: 5%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
arrow projectile variation [22]
skill can fire arrows [1]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 65%
攻击间隔: 1.335 秒
冷却时间: 8 秒
向空中射出多支箭矢,飞行一段时间后陆续抵达,先发射至一个指定位置,抵达后向四面八方展开。每支箭矢会对其周围区域造成伤害。若范围内有目标,则一半数量的箭矢会直接飞向目标。
攻击伤害总降 35%
额外获得 10 个箭矢
攻击速度总降 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
额外获得 10 个箭矢
攻击速度总降 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
帝国守望者
人形
Imperial Watchman
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre |
标签 | has_bow, humanoid, legion_monster, mail_armour, medium_height, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
生命
225%
护甲
+50%
闪避值
+50%
异常状态临界值
225%
抗性
20 20 20 0
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.335 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
LegionEternalEmpireArcher
Metadata
LegionEternalEmpireArcherStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
411
法术伤害
411
命中
290
攻击间隔
1.335
经验值
10,255
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 329–493
暴击几率: 5%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
arrow projectile variation [22]
skill can fire arrows [1]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 65%
攻击间隔: 1.335 秒
冷却时间: 8 秒
向空中射出多支箭矢,飞行一段时间后陆续抵达,先发射至一个指定位置,抵达后向四面八方展开。每支箭矢会对其周围区域造成伤害。若范围内有目标,则一半数量的箭矢会直接飞向目标。
攻击伤害总降 35%
额外获得 10 个箭矢
攻击速度总降 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
额外获得 10 个箭矢
攻击速度总降 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherStandalone"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
帝国守望者
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
不能获得充能
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
不能获得充能
Imperial Watchman
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre |
标签 | has_bow, humanoid, legion_monster, mail_armour, medium_height, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
225%
护甲
+50%
闪避值
+50%
异常状态临界值
225%
抗性
20 20 20 0
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.335 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
LegionEternalEmpireArcher
Metadata
LegionEternalEmpireArcherEndless
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
411
法术伤害
411
命中
290
攻击间隔
1.335
经验值
10,255
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 329–493
暴击几率: 5%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
arrow projectile variation [22]
skill can fire arrows [1]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 65%
攻击间隔: 1.335 秒
冷却时间: 8 秒
向空中射出多支箭矢,飞行一段时间后陆续抵达,先发射至一个指定位置,抵达后向四面八方展开。每支箭矢会对其周围区域造成伤害。若范围内有目标,则一半数量的箭矢会直接飞向目标。
攻击伤害总降 35%
额外获得 10 个箭矢
攻击速度总降 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
额外获得 10 个箭矢
攻击速度总降 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherEndless"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
不能获得充能
Id | CannotGainCharges_ |
---|---|
Family | CannotGainCharges |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | endurance_charge frenzy_charge power_charge |
帝国守望者
人形
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Imperial Watchman
幽魂 | N |
---|---|
标签 | has_bow, humanoid, legion_monster, mail_armour, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
生命
225%
护甲
+50%
闪避值
+50%
异常状态临界值
225%
抗性
20 20 20 0
伤害
110%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 50
攻击间隔
1.335 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
LegionEternalEmpireArcher
Metadata
ExpeditionEternalEmpireArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
14,475
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
411
法术伤害
411
命中
290
攻击间隔
1.335
经验值
10,255
异常状态临界值
14,475
冰缓
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeEternalArcher
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 329–493
暴击几率: 5%
攻击间隔: 1.335 秒
对你的敌人无情痛击。
arrow projectile variation [22]
skill can fire arrows [1]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
攻击, 范围攻击, 技能可幻影射手, 范围, 投射物速度, ProjectileNumber, 图腾技能, 陷阱技能, 地雷技能, 可触发, 雨
箭雨
基本伤害: 329–493
暴击几率: 5%
攻击伤害: 65%
攻击间隔: 1.335 秒
冷却时间: 8 秒
向空中射出多支箭矢,飞行一段时间后陆续抵达,先发射至一个指定位置,抵达后向四面八方展开。每支箭矢会对其周围区域造成伤害。若范围内有目标,则一半数量的箭矢会直接飞向目标。
攻击伤害总降 35%
额外获得 10 个箭矢
攻击速度总降 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
额外获得 10 个箭矢
攻击速度总降 33%
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Actor { on_start_Emerge = "AddEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" } Life { on_death = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao );" } Preload { preload_epk = "Metadata/Effects/Utility/EPKs/fade_In.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao" preload_buff_visual = "eternal_empire_banner" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireArcher"] = { name = "Imperial Watchman", life = 2.25, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.335, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEternalArcher", "LegionEternalEmpireArcherRainOfArrows", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEternalArcher"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "arrow_projectile_variation", "skill_can_fire_arrows", }, levels = { [1] = {22, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireArcherRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "number_of_additional_arrows", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", "cannot_pierce", }, levels = { [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.