帝国の警備
人型
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Imperial Watchman
SpectreY
Spectre OverrideMetadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre
Tagshas_bow, humanoid, legion_monster, mail_armour, medium_height, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
ライフ
225%
アーマー
+50%
回避力
+50%
Ailment Threshold
225%
耐性
20 20 20 0
Damage
110%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 50
Attack Time
1.335 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
LegionEternalEmpireArcher
Metadata
LegionEternalEmpireArcher
レベル
68
ライフ
14,475
アーマー
43,185
回避力
7,109
エナジーシールド
0
Damage
411
スペルダメージ
411
命中
290
Attack Time
1.335
経験値
10,255
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
MeleeEternalArcher
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 329–493
クリティカル率: 5%
Attack Time: 1.335 秒
強力な一撃で敵を打ち倒す。
arrow projectile variation [22]
skill can fire arrows [1]
LegionEternalEmpireArcherRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
レインオブアロー
Base Damage: 329–493
クリティカル率: 5%
アタックダメージ: 65%
Attack Time: 1.335 秒
クールダウン時間: 8 秒
多数の矢を空中に放ち、ディレイの後対象位置から周囲に広がりながら矢が連続して着弾する。全ての矢はそれぞれその周囲にダメージを与える。矢の範囲内に対象がいれば矢の半分は対象に直接着弾する。
アタックダメージが35%低下する
追加の矢を10本放つ
アタックスピードが33%低下する
active skill area of effect radius +% final [-25]
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "Bow"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcher"] = {
    name = "Imperial Watchman",
    life = 2.25,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.335,
    attackRange = 50,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeEternalArcher",
        "LegionEternalEmpireArcherRainOfArrows",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeEternalArcher"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "arrow_projectile_variation",
        "skill_can_fire_arrows",
    },
    levels = {
        [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireArcherRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "number_of_additional_arrows",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
    },
    levels = {
        [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster ignores delve darkness mechanic [1]
IdMonsterIgnoresDelveDarkness
FamilyMonsterIgnoresDelveDarkness
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • 帝国の警備
    人型
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Imperial Watchman
    SpectreY
    Tagshas_bow, humanoid, legion_monster, mail_armour, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    ライフ
    225%
    アーマー
    +50%
    回避力
    +50%
    Ailment Threshold
    225%
    耐性
    20 20 20 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    LegionEternalEmpireArcher
    Metadata
    LegionEternalEmpireArcherSpectre
    レベル
    68
    ライフ
    14,475
    アーマー
    43,185
    回避力
    7,109
    エナジーシールド
    0
    Damage
    411
    スペルダメージ
    411
    命中
    290
    Attack Time
    1.335
    経験値
    10,255
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeEternalArcher
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 329–493
    クリティカル率: 5%
    Attack Time: 1.335 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [22]
    skill can fire arrows [1]
    LegionEternalEmpireArcherRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    レインオブアロー
    Base Damage: 329–493
    クリティカル率: 5%
    アタックダメージ: 65%
    Attack Time: 1.335 秒
    クールダウン時間: 8 秒
    多数の矢を空中に放ち、ディレイの後対象位置から周囲に広がりながら矢が連続して着弾する。全ての矢はそれぞれその周囲にダメージを与える。矢の範囲内に対象がいれば矢の半分は対象に直接着弾する。
    アタックダメージが35%低下する
    追加の矢を10本放つ
    アタックスピードが33%低下する
    active skill area of effect radius +% final [-25]
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSinkSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre"] = {
        name = "Imperial Watchman",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeEternalArcher",
            "LegionEternalEmpireArcherRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeEternalArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireArcherRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "number_of_additional_arrows",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
        },
        levels = {
            [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • 帝国の警備
    人型
    Imperial Watchman
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre
    Tagshas_bow, humanoid, legion_monster, mail_armour, medium_height, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    Packs
  • ライオン・ガード, 帝国の警備
  • ライフ
    225%
    アーマー
    +50%
    回避力
    +50%
    Ailment Threshold
    225%
    耐性
    20 20 20 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    LegionEternalEmpireArcher
    Metadata
    LegionEternalEmpireArcherStandalone
    レベル
    68
    ライフ
    14,475
    アーマー
    43,185
    回避力
    7,109
    エナジーシールド
    0
    Damage
    411
    スペルダメージ
    411
    命中
    290
    Attack Time
    1.335
    経験値
    10,255
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeEternalArcher
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 329–493
    クリティカル率: 5%
    Attack Time: 1.335 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [22]
    skill can fire arrows [1]
    LegionEternalEmpireArcherRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    レインオブアロー
    Base Damage: 329–493
    クリティカル率: 5%
    アタックダメージ: 65%
    Attack Time: 1.335 秒
    クールダウン時間: 8 秒
    多数の矢を空中に放ち、ディレイの後対象位置から周囲に広がりながら矢が連続して着弾する。全ての矢はそれぞれその周囲にダメージを与える。矢の範囲内に対象がいれば矢の半分は対象に直接着弾する。
    アタックダメージが35%低下する
    追加の矢を10本放つ
    アタックスピードが33%低下する
    active skill area of effect radius +% final [-25]
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherStandalone"] = {
        name = "Imperial Watchman",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeEternalArcher",
            "LegionEternalEmpireArcherRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeEternalArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireArcherRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "number_of_additional_arrows",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
        },
        levels = {
            [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    帝国の警備
    人型
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    チャージを獲得することができない
    Imperial Watchman
    SpectreY
    Spectre OverrideMetadata/Monsters/LegionLeague/LegionEternalEmpireArcherSpectre
    Tagshas_bow, humanoid, legion_monster, mail_armour, medium_height, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    ライフ
    225%
    アーマー
    +50%
    回避力
    +50%
    Ailment Threshold
    225%
    耐性
    20 20 20 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    LegionEternalEmpireArcher
    Metadata
    LegionEternalEmpireArcherEndless
    レベル
    68
    ライフ
    14,475
    アーマー
    43,185
    回避力
    7,109
    エナジーシールド
    0
    Damage
    411
    スペルダメージ
    411
    命中
    290
    Attack Time
    1.335
    経験値
    10,255
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeEternalArcher
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 329–493
    クリティカル率: 5%
    Attack Time: 1.335 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [22]
    skill can fire arrows [1]
    LegionEternalEmpireArcherRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    レインオブアロー
    Base Damage: 329–493
    クリティカル率: 5%
    アタックダメージ: 65%
    Attack Time: 1.335 秒
    クールダウン時間: 8 秒
    多数の矢を空中に放ち、ディレイの後対象位置から周囲に広がりながら矢が連続して着弾する。全ての矢はそれぞれその周囲にダメージを与える。矢の範囲内に対象がいれば矢の半分は対象に直接着弾する。
    アタックダメージが35%低下する
    追加の矢を10本放つ
    アタックスピードが33%低下する
    active skill area of effect radius +% final [-25]
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseSink"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireArcherEndless"] = {
        name = "Imperial Watchman",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeEternalArcher",
            "LegionEternalEmpireArcherRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeEternalArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireArcherRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "number_of_additional_arrows",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
        },
        levels = {
            [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • チャージを獲得することができない
    IdCannotGainCharges_
    FamilyCannotGainCharges
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot gain charges Min: 1 Max: 1 Global
  • Craft Tagsendurance_charge frenzy_charge power_charge
    帝国の警備
    人型
    monster ignores delve darkness mechanic [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Imperial Watchman
    SpectreN
    Tagshas_bow, humanoid, legion_monster, mail_armour, medium_movement, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
    ライフ
    225%
    アーマー
    +50%
    回避力
    +50%
    Ailment Threshold
    225%
    耐性
    20 20 20 0
    Damage
    110%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 50
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    経験値
    100%
    Model Size
    100%
    Type
    LegionEternalEmpireArcher
    Metadata
    ExpeditionEternalEmpireArcher
    レベル
    68
    ライフ
    14,475
    アーマー
    43,185
    回避力
    7,109
    エナジーシールド
    0
    Damage
    411
    スペルダメージ
    411
    命中
    290
    Attack Time
    1.335
    経験値
    10,255
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeEternalArcher
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 329–493
    クリティカル率: 5%
    Attack Time: 1.335 秒
    強力な一撃で敵を打ち倒す。
    arrow projectile variation [22]
    skill can fire arrows [1]
    LegionEternalEmpireArcherRainOfArrows
    Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    レインオブアロー
    Base Damage: 329–493
    クリティカル率: 5%
    アタックダメージ: 65%
    Attack Time: 1.335 秒
    クールダウン時間: 8 秒
    多数の矢を空中に放ち、ディレイの後対象位置から周囲に広がりながら矢が連続して着弾する。全ての矢はそれぞれその周囲にダメージを与える。矢の範囲内に対象がいれば矢の半分は対象に直接着弾する。
    アタックダメージが35%低下する
    追加の矢を10本放つ
    アタックスピードが33%低下する
    active skill area of effect radius +% final [-25]
    base is projectile [1]
    cannot pierce [1]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    	main_hand_unarmed_type = "Bow"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	on_start_Emerge = "AddEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );"
    	on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );"
    }
    
    Life
    {
    	on_death = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Utility/EPKs/fade_In.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao"
    	preload_buff_visual = "eternal_empire_banner"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireArcher"] = {
        name = "Imperial Watchman",
        life = 2.25,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.1,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 50,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeEternalArcher",
            "LegionEternalEmpireArcherRainOfArrows",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeEternalArcher"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "arrow_projectile_variation",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {22, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LegionEternalEmpireArcherRainOfArrows"] = {
        name = "Rain of Arrows",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "number_of_additional_arrows",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
            "cannot_pierce",
        },
        levels = {
            [1] = {-33, 10, -25, baseMultiplier = 0.65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster ignores delve darkness mechanic [1]
    IdMonsterIgnoresDelveDarkness
    FamilyMonsterIgnoresDelveDarkness
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster ignores delve darkness mechanic Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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