Guarda Leonino
Humanóidemonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Lion Guard
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre |
| Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
224%
Armadura
+50%
Evasão
+100%
Ailment Threshold
224%
Resistência
Damage
124%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Experiência
175%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,411
Armadura
43,185
Evasão
9,478
Damage
463
Dano Mágico
463
Precisão
580
Attack Time
1.335
Experiência
17,946
Minion Life
3,126
Minion Damage
370
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
Recarga: 10 seg
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
Recarga: 10 seg
+1 metro ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.335 seg
Causa 25% mais Dano de Ataque
Mutila ao Acertar
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.335 seg
Causa 25% mais Dano de Ataque
Mutila ao Acertar
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.335 seg
Causa 50% mais Dano de Ataque
Causa Sangramento
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.335 seg
Causa 50% mais Dano de Ataque
Causa Sangramento
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
StateMachine
{
define_shared_state = "spear_visible=1;"
}Object Type Codes
version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBase"
StateMachine
{
on_state_spear_visible_1 = "ShowWeapons( true );"
create_state_spear_visible_1 = "ShowWeapons( true );"
on_state_spear_visible_0 = "HideWeapons( true );"
create_state_spear_visible_0 = "HideWeapons( true );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpear"] = {
name = "Lion Guard",
life = 2.24,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.24,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 18,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"Melee",
"LegionEternalEmpireSpearImpact",
"EmptyActionLegionEternalEmpireCombo",
"LegionEmpireSpearCombo1",
"LegionEmpireSpearCombo2",
"LegionEmpireSpearCombo3",
"LegionEmpireSpearCombo4",
"LegionEternalEmpireSpearThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearImpact"] = {
name = "LegionEternalEmpireSpearImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionEternalEmpireCombo"] = {
name = "EmptyActionLegionEternalEmpireCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo1"] = {
name = "LegionEmpireSpearCombo1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo2"] = {
name = "LegionEmpireSpearCombo2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo3"] = {
name = "LegionEmpireSpearCombo3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo4"] = {
name = "LegionEmpireSpearCombo4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearThrow"] = {
name = "LegionEternalEmpireSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"always_pierce",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster ignores delve darkness mechanic [1]
| Family | MonsterIgnoresDelveDarkness |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 0 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| Stats.buff_auras_dont_affect_allies | 1 |
| Stats.monster_ignores_delve_darkness_mechanic | 1 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, LegionBreakout, LegionRevive |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.present; | |
| StateMachine.breakout; | |
| StateMachine.activated; | |
| StateMachine.owning_initiator; | |
| StateMachine.arrow_visible | 1; |
| StateMachine.define_shared_state | spear_visible=1; |
Guarda Leonino
Humanóidemonster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Lion Guard
| Spectre | Y |
|---|---|
| Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
224%
Armadura
+50%
Evasão
+100%
Ailment Threshold
224%
Resistência
Damage
124%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Experiência
175%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpearSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,411
Armadura
43,185
Evasão
9,478
Damage
463
Dano Mágico
463
Precisão
580
Attack Time
1.335
Experiência
17,946
Minion Life
3,126
Minion Damage
370
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
Recarga: 10 seg
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
Recarga: 10 seg
+1 metro ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.335 seg
Causa 25% mais Dano de Ataque
Mutila ao Acertar
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.335 seg
Causa 25% mais Dano de Ataque
Mutila ao Acertar
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.335 seg
Causa 50% mais Dano de Ataque
Causa Sangramento
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.335 seg
Causa 50% mais Dano de Ataque
Causa Sangramento
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
StateMachine
{
define_shared_state = "spear_visible=1;"
}Object Type Codes
version 2
extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre"
StateMachine
{
on_state_spear_visible_1 = "ShowWeapons( true );"
create_state_spear_visible_1 = "ShowWeapons( true );"
on_state_spear_visible_0 = "HideWeapons( true );"
create_state_spear_visible_0 = "HideWeapons( true );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre"] = {
name = "Lion Guard",
life = 2.24,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.24,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 18,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"Melee",
"LegionEternalEmpireSpearImpact",
"EmptyActionLegionEternalEmpireCombo",
"LegionEmpireSpearCombo1",
"LegionEmpireSpearCombo2",
"LegionEmpireSpearCombo3",
"LegionEmpireSpearCombo4",
"LegionEternalEmpireSpearThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearImpact"] = {
name = "LegionEternalEmpireSpearImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionEternalEmpireCombo"] = {
name = "EmptyActionLegionEternalEmpireCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo1"] = {
name = "LegionEmpireSpearCombo1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo2"] = {
name = "LegionEmpireSpearCombo2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo3"] = {
name = "LegionEmpireSpearCombo3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo4"] = {
name = "LegionEmpireSpearCombo4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearThrow"] = {
name = "LegionEternalEmpireSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"always_pierce",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster ignores delve darkness mechanic [1]
| Family | MonsterIgnoresDelveDarkness |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
| Family | BeyondPortalChance |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state | arrow_visible = 1;, spear_visible=1; |
Guarda Leonino
Humanóide
Lion Guard
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre |
| Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
| Packs |
Vida
224%
Armadura
+50%
Evasão
+100%
Ailment Threshold
224%
Resistência
Damage
124%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Experiência
175%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpearStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,411
Armadura
43,185
Evasão
9,478
Damage
463
Dano Mágico
463
Precisão
580
Attack Time
1.335
Experiência
17,946
Minion Life
3,126
Minion Damage
370
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
Recarga: 10 seg
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
Recarga: 10 seg
+1 metro ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.335 seg
Causa 25% mais Dano de Ataque
Mutila ao Acertar
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.335 seg
Causa 25% mais Dano de Ataque
Mutila ao Acertar
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.335 seg
Causa 50% mais Dano de Ataque
Causa Sangramento
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.335 seg
Causa 50% mais Dano de Ataque
Causa Sangramento
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
StateMachine
{
define_shared_state = "spear_visible=1;"
}Object Type Codes
version 2
extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone"
StateMachine
{
on_state_spear_visible_1 = "ShowWeapons( true );"
create_state_spear_visible_1 = "ShowWeapons( true );"
on_state_spear_visible_0 = "HideWeapons( true );"
create_state_spear_visible_0 = "HideWeapons( true );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearStandalone"] = {
name = "Lion Guard",
life = 2.24,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.24,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 18,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"Melee",
"LegionEternalEmpireSpearImpact",
"EmptyActionLegionEternalEmpireCombo",
"LegionEmpireSpearCombo1",
"LegionEmpireSpearCombo2",
"LegionEmpireSpearCombo3",
"LegionEmpireSpearCombo4",
"LegionEternalEmpireSpearThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearImpact"] = {
name = "LegionEternalEmpireSpearImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionEternalEmpireCombo"] = {
name = "EmptyActionLegionEternalEmpireCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo1"] = {
name = "LegionEmpireSpearCombo1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo2"] = {
name = "LegionEmpireSpearCombo2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo3"] = {
name = "LegionEmpireSpearCombo3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEmpireSpearCombo4"] = {
name = "LegionEmpireSpearCombo4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["LegionEternalEmpireSpearThrow"] = {
name = "LegionEternalEmpireSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"always_pierce",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| key | val |
|---|---|
| Stats.item_drop_slots | 1 |
| Stats.energy_shield_recharge_rate_per_minute_% | 2000 |
| Stats.mana_regeneration_rate_per_minute_% | 100 |
| Stats.base_maximum_mana | 200 |
| Stats.maximum_physical_damage_reduction_% | 75 |
| Stats.max_viper_strike_orbs | 4 |
| Stats.base_maximum_all_resistances_% | 75 |
| Stats.max_fuse_arrow_orbs | 5 |
| Stats.max_fire_beam_stacks | 8 |
| Stats.max_charged_attack_stacks | 10 |
| Stats.base_critical_strike_multiplier | 130 |
| Stats.critical_ailment_dot_multiplier_+ | 30 |
| Stats.max_endurance_charges | 3 |
| Stats.max_frenzy_charges | 3 |
| Stats.max_power_charges | 3 |
| Stats.base_attack_speed_+%_per_frenzy_charge | 4 |
| Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.base_cast_speed_+%_per_frenzy_charge | 4 |
| Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion | 11 |
| Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion | 5 |
| Stats.object_inherent_damage_+%_final_per_frenzy_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge | 4 |
| Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.resist_all_elements_%_per_endurance_charge | 4 |
| Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion | 11 |
| Stats.critical_strike_chance_+%_per_power_charge | 50 |
| Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion | 150 |
| Stats.maximum_block_% | 75 |
| Stats.base_maximum_spell_block_% | 75 |
| Stats.base_number_of_totems_allowed | 1 |
| Stats.base_number_of_traps_allowed | 3 |
| Stats.base_number_of_remote_mines_allowed | 5 |
| Stats.movement_velocity_cap | 128 |
| Stats.maximum_life_leech_rate_%_per_minute | 1200 |
| Stats.maximum_mana_leech_rate_%_per_minute | 1200 |
| Stats.maximum_energy_shield_leech_rate_%_per_minute | 600 |
| Stats.monster_ignite_damage_+%_final | -72 |
| Stats.monster_bleeding_damage_+%_final | -86 |
| Stats.monster_poison_damage_+%_final | -50 |
| Stats.bleeding_moving_damage_%_of_base_override | 500 |
| Stats.max_azurite_debuff_stacks | 10 |
| Stats.impaled_debuff_base_duration_ms | 8000 |
| Stats.impaled_debuff_number_of_reflected_hits | 5 |
| Stats.ignore_skill_weapon_restrictions | 1 |
| Stats.base_total_number_of_sigils_allowed | 3 |
| Stats.maximum_life_leech_amount_per_leech_%_max_life | 10 |
| Stats.maximum_mana_leech_amount_per_leech_%_max_mana | 10 |
| Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield | 10 |
| Stats.object_inherent_melee_hit_stun_duration_+%_final | 20 |
| Stats.scale_melee_range_to_actor_scale | 1 |
| Stats.use_melee_pattern_range | 1 |
| Stats.actor_scale_+%_limit | 100 |
| Stats.damage_taken_when_hit_+%_final_per_fortification | -1 |
| Stats.base_max_fortification | 20 |
| Stats.soul_eater_maximum_stacks | 45 |
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.txt |
| Positioned.blocking | true |
| Positioned.team | 0 |
| Positioned.serialise_collidable | true |
| BaseEvents.server_only | true |
| Actor.basic_action | Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup |
| Actor.slow_animations_go_to_idle | true, false |
| StateMachine.define_shared_state | arrow_visible = 1;, spear_visible=1; |
Gurada Leão
Humanóide
Lion Guard
| Spectre | N |
|---|---|
| Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, lightning_affinity, melee, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Vida
224%
Armadura
+50%
Evasão
+100%
Ailment Threshold
224%
Resistência
Damage
124%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Experiência
175%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
ExpeditionEternalEmpireSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
14,411
Armadura
43,185
Evasão
9,478
Damage
463
Dano Mágico
463
Precisão
580
Attack Time
1.335
Experiência
17,946
Minion Life
3,126
Minion Damage
370
Ailment Threshold
14,411
Chill
46
Shock
46
Brittle
258
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
ExpeditionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
Recarga: 10 seg
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 371–556
Chance de Crítico: 5%
Attack Time: 1.335 seg
Recarga: 10 seg
+1 metro ao Alcance de Golpes Corpo a Corpo
skill cannot be knocked back [1]
skill cannot be stunned [1]
ExpeditionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.335 seg
Causa 25% mais Dano de Ataque
Mutila ao Acertar
is area damage [1]
ExpeditionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.335 seg
Causa 25% mais Dano de Ataque
Mutila ao Acertar
is area damage [1]
ExpeditionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.335 seg
Causa 50% mais Dano de Ataque
Causa Sangramento
is area damage [1]
ExpeditionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 371–556
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.335 seg
Causa 50% mais Dano de Ataque
Causa Sangramento
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
StateMachine
{
define_shared_state = "spear_visible = 1;"
}
Actor
{
basic_action = "Emerge"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk );"
}
Actor
{
on_start_Emerge = "AddEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );"
on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );"
}
Life
{
on_death = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao );"
}
StateMachine
{
on_state_spear_visible_1 = "ShowWeapons( true );"
create_state_spear_visible_1 = "ShowWeapons( true );"
on_state_spear_visible_0 = "HideWeapons( true );"
create_state_spear_visible_0 = "HideWeapons( true );"
}
Preload
{
preload_epk = "Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk"
//preload_epk = "Metadata/Effects/Utility/EPKs/fade_In.epk"
preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireSpear"] = {
name = "Lion Guard",
life = 2.24,
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
damage = 1.24,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 18,
accuracy = 1,
weaponType1 = "Staff",
skillList = {
"MeleeAtAnimationSpeed",
"ExpeditionEternalEmpireSpearImpact",
"EmptyActionLegionEternalEmpireCombo",
"ExpeditionEmpireSpearCombo1",
"ExpeditionEmpireSpearCombo2",
"ExpeditionEmpireSpearCombo3",
"ExpeditionEmpireSpearCombo4",
"ExpeditionEternalEmpireSpearThrow",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionEternalEmpireSpearImpact"] = {
name = "ExpeditionEternalEmpireSpearImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionLegionEternalEmpireCombo"] = {
name = "EmptyActionLegionEternalEmpireCombo",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionEmpireSpearCombo1"] = {
name = "ExpeditionEmpireSpearCombo1",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionEmpireSpearCombo2"] = {
name = "ExpeditionEmpireSpearCombo2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_maim_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionEmpireSpearCombo3"] = {
name = "ExpeditionEmpireSpearCombo3",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionEmpireSpearCombo4"] = {
name = "ExpeditionEmpireSpearCombo4",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_bleed_on_hit",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ExpeditionEternalEmpireSpearThrow"] = {
name = "ExpeditionEternalEmpireSpearThrow",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_attack_speed_+%_final",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"always_pierce",
"visual_hit_effect_elemental_is_holy",
},
levels = {
[1] = {153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.