Löwenwache
Humanoid
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Lion Guard
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre |
Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
225%
Rüstung
+50%
Ausweichen
+100%
Ailment Threshold
225%
Widerstand
30 30 30 20
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
14,475
Rüstung
43,185
Ausweichen
9,478
Energieschild
0
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
1.335
Erfahrung
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.335 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 160%
Attack Time: 1.335 Sek.
75% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 60% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
is area damage [1]
visual hit effect elemental is holy [1]
Verursacht 60% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.335 Sek.
Abklingzeit: 10 Sek.
Projektile durchbohren alle Ziele
75% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
60% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
60% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.335 Sek.
Abklingzeit: 10 Sek.
+1 Meter zur Nahkampfschlagreichweite
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.335 Sek.
Verursacht 25% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
Verstümmelt bei Treffer
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.335 Sek.
Verursacht 25% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
Verstümmelt bei Treffer
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.335 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht Bluten
is area damage [1]
Verursacht Bluten
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.335 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht Bluten
is area damage [1]
Verursacht Bluten
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" StateMachine { define_shared_state = "spear_visible=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" StateMachine { on_state_spear_visible_1 = "ShowWeapons( true );" create_state_spear_visible_1 = "ShowWeapons( true );" on_state_spear_visible_0 = "HideWeapons( true );" create_state_spear_visible_0 = "HideWeapons( true );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpear"] = { name = "Lion Guard", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.335, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "LegionEternalEmpireSpearImpact", "EmptyActionLegionEternalEmpireCombo", "LegionEmpireSpearCombo1", "LegionEmpireSpearCombo2", "LegionEmpireSpearCombo3", "LegionEmpireSpearCombo4", "LegionEternalEmpireSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearImpact"] = { name = "LegionEternalEmpireSpearImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionEternalEmpireCombo"] = { name = "EmptyActionLegionEternalEmpireCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo1"] = { name = "LegionEmpireSpearCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo2"] = { name = "LegionEmpireSpearCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo3"] = { name = "LegionEmpireSpearCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo4"] = { name = "LegionEmpireSpearCombo4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearThrow"] = { name = "LegionEternalEmpireSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Löwenwache
Humanoid
monster ignores delve darkness mechanic [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Lion Guard
Spectre | Y |
---|---|
Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
225%
Rüstung
+50%
Ausweichen
+100%
Ailment Threshold
225%
Widerstand
30 30 30 20
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpearSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
14,475
Rüstung
43,185
Ausweichen
9,478
Energieschild
0
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
1.335
Erfahrung
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.335 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 160%
Attack Time: 1.335 Sek.
75% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 60% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
is area damage [1]
visual hit effect elemental is holy [1]
Verursacht 60% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.335 Sek.
Abklingzeit: 10 Sek.
Projektile durchbohren alle Ziele
75% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
60% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
60% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.335 Sek.
Abklingzeit: 10 Sek.
+1 Meter zur Nahkampfschlagreichweite
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.335 Sek.
Verursacht 25% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
Verstümmelt bei Treffer
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.335 Sek.
Verursacht 25% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
Verstümmelt bei Treffer
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.335 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht Bluten
is area damage [1]
Verursacht Bluten
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.335 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht Bluten
is area damage [1]
Verursacht Bluten
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" StateMachine { define_shared_state = "spear_visible=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" StateMachine { on_state_spear_visible_1 = "ShowWeapons( true );" create_state_spear_visible_1 = "ShowWeapons( true );" on_state_spear_visible_0 = "HideWeapons( true );" create_state_spear_visible_0 = "HideWeapons( true );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre"] = { name = "Lion Guard", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.335, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "LegionEternalEmpireSpearImpact", "EmptyActionLegionEternalEmpireCombo", "LegionEmpireSpearCombo1", "LegionEmpireSpearCombo2", "LegionEmpireSpearCombo3", "LegionEmpireSpearCombo4", "LegionEternalEmpireSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearImpact"] = { name = "LegionEternalEmpireSpearImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionEternalEmpireCombo"] = { name = "EmptyActionLegionEternalEmpireCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo1"] = { name = "LegionEmpireSpearCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo2"] = { name = "LegionEmpireSpearCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo3"] = { name = "LegionEmpireSpearCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo4"] = { name = "LegionEmpireSpearCombo4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearThrow"] = { name = "LegionEternalEmpireSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Löwenwache
Humanoid
Lion Guard
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearSpectre |
Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, legion_monster, lightning_affinity, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Packs |
Leben
225%
Rüstung
+50%
Ausweichen
+100%
Ailment Threshold
225%
Widerstand
30 30 30 20
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
LegionEternalEmpireSergeantSpearStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
14,475
Rüstung
43,185
Ausweichen
9,478
Energieschild
0
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
1.335
Erfahrung
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.335 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LegionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 160%
Attack Time: 1.335 Sek.
75% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 60% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
is area damage [1]
visual hit effect elemental is holy [1]
Verursacht 60% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
is area damage [1]
visual hit effect elemental is holy [1]
LegionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.335 Sek.
Abklingzeit: 10 Sek.
Projektile durchbohren alle Ziele
75% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
60% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
60% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [75]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.335 Sek.
Abklingzeit: 10 Sek.
+1 Meter zur Nahkampfschlagreichweite
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.335 Sek.
Verursacht 25% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
Verstümmelt bei Treffer
is area damage [1]
LegionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.335 Sek.
Verursacht 25% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
Verstümmelt bei Treffer
is area damage [1]
LegionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.335 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht Bluten
is area damage [1]
Verursacht Bluten
is area damage [1]
LegionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.335 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht Bluten
is area damage [1]
Verursacht Bluten
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" StateMachine { define_shared_state = "spear_visible=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" StateMachine { on_state_spear_visible_1 = "ShowWeapons( true );" create_state_spear_visible_1 = "ShowWeapons( true );" on_state_spear_visible_0 = "HideWeapons( true );" create_state_spear_visible_0 = "HideWeapons( true );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionEternalEmpireSergeantSpearStandalone"] = { name = "Lion Guard", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.335, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "Melee", "LegionEternalEmpireSpearImpact", "EmptyActionLegionEternalEmpireCombo", "LegionEmpireSpearCombo1", "LegionEmpireSpearCombo2", "LegionEmpireSpearCombo3", "LegionEmpireSpearCombo4", "LegionEternalEmpireSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearImpact"] = { name = "LegionEternalEmpireSpearImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionEternalEmpireCombo"] = { name = "EmptyActionLegionEternalEmpireCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo1"] = { name = "LegionEmpireSpearCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo2"] = { name = "LegionEmpireSpearCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo3"] = { name = "LegionEmpireSpearCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEmpireSpearCombo4"] = { name = "LegionEmpireSpearCombo4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionEternalEmpireSpearThrow"] = { name = "LegionEternalEmpireSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 75, -60, -40, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Löwenwache
Humanoid
Lion Guard
Spectre | N |
---|---|
Tags | fast_movement, flesh_armour, has_staff, has_two_handed_melee, humanoid, lightning_affinity, melee, not_int, physical_affinity, puncturing_weapon, ranged, red_blood |
Leben
225%
Rüstung
+50%
Ausweichen
+100%
Ailment Threshold
225%
Widerstand
30 30 30 20
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.335 Second
Damage Spread
±20%
Erfahrung
250%
Model Size
110%
Type
LegionEternalEmpireSergeantSpear
Metadata
ExpeditionEternalEmpireSpear
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
14,475
Rüstung
43,185
Ausweichen
9,478
Energieschild
0
Damage
467
Zauberschaden
467
Genauigkeit
290
Attack Time
1.335
Erfahrung
25,638
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.335 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ExpeditionEternalEmpireSpearImpact
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 160%
Attack Time: 1.335 Sek.
75% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 60% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
is area damage [1]
visual hit effect elemental is holy [1]
Verursacht 60% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
is area damage [1]
visual hit effect elemental is holy [1]
ExpeditionEternalEmpireSpearThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 170%
Attack Time: 1.335 Sek.
Abklingzeit: 10 Sek.
Projektile durchbohren alle Ziele
75% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 70% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
60% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
75% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 70% mehr Angriffsschaden
Verursacht 150.3% mehr Schaden
60% weniger Angriffsgeschwindigkeit
base is projectile [1]
monster projectile variation [153]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
visual hit effect elemental is holy [1]
EmptyActionLegionEternalEmpireCombo
Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Attack Time: 1.335 Sek.
Abklingzeit: 10 Sek.
+1 Meter zur Nahkampfschlagreichweite
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ExpeditionEmpireSpearCombo1
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.335 Sek.
Verursacht 25% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
Verstümmelt bei Treffer
is area damage [1]
ExpeditionEmpireSpearCombo2
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 125%
Attack Time: 1.335 Sek.
Verursacht 25% mehr Angriffsschaden
Verstümmelt bei Treffer
is area damage [1]
Verstümmelt bei Treffer
is area damage [1]
ExpeditionEmpireSpearCombo3
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.335 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht Bluten
is area damage [1]
Verursacht Bluten
is area damage [1]
ExpeditionEmpireSpearCombo4
Triggerable, Attack
Base Damage: 374–560
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.335 Sek.
Verursacht 50% mehr Angriffsschaden
Verursacht Bluten
is area damage [1]
Verursacht Bluten
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" StateMachine { define_shared_state = "spear_visible = 1;" } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk );" } Actor { on_start_Emerge = "AddEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" on_end_Emerge = "RemoveEffectPack( Metadata/Effects/Utility/EPKs/fade_In.epk );" } Life { on_death = "PlayEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao );" } StateMachine { on_state_spear_visible_1 = "ShowWeapons( true );" create_state_spear_visible_1 = "ShowWeapons( true );" on_state_spear_visible_0 = "HideWeapons( true );" create_state_spear_visible_0 = "HideWeapons( true );" } Preload { preload_epk = "Metadata/Effects/Microtransactions/Spells/raise_specter_stygian/spectre.epk" //preload_epk = "Metadata/Effects/Utility/EPKs/fade_In.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/EternalEmpireWraith/ExpeditionEternalEmpireSpear"] = { name = "Lion Guard", life = 2.25, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.25, damageSpread = 0.2, attackTime = 1.335, attackRange = 18, accuracy = 1, weaponType1 = "Staff", skillList = { "MeleeAtAnimationSpeed", "ExpeditionEternalEmpireSpearImpact", "EmptyActionLegionEternalEmpireCombo", "ExpeditionEmpireSpearCombo1", "ExpeditionEmpireSpearCombo2", "ExpeditionEmpireSpearCombo3", "ExpeditionEmpireSpearCombo4", "ExpeditionEternalEmpireSpearThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEternalEmpireSpearImpact"] = { name = "ExpeditionEternalEmpireSpearImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 75, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 1.6, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 1.6, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionEternalEmpireCombo"] = { name = "EmptyActionLegionEternalEmpireCombo", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEmpireSpearCombo1"] = { name = "ExpeditionEmpireSpearCombo1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEmpireSpearCombo2"] = { name = "ExpeditionEmpireSpearCombo2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEmpireSpearCombo3"] = { name = "ExpeditionEmpireSpearCombo3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEmpireSpearCombo4"] = { name = "ExpeditionEmpireSpearCombo4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_bleed_on_hit", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ExpeditionEternalEmpireSpearThrow"] = { name = "ExpeditionEternalEmpireSpearThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_lightning", "active_skill_attack_speed_+%_final", "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", "visual_hit_effect_elemental_is_holy", }, levels = { [1] = {0, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 153, 75, -60, -40, baseMultiplier = 1.7, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }