Beidat, Archangel of Death
SpectreN
Modmonster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
unique boss curse effect on self +% final [-66]
Cannot be fully Slowed
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tagsbones, demon, not_dex
+1400%Life
50%Energy Shield From Life
+50%Armour
1400%Ailment Threshold
50 50 50 30Resistance
+160%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
6 ~ 17Attack Distance
1.5 SecondAttack Time
20%Damage Spread
200%Experience
110%Model Size
HellscapePaleBossType
41,780,914Life
24,398Armour
8,120Evasion
20,890,457Energy Shield
4,831Damage
538Accuracy
1.01Attack Time
218,625Experience
MeleeAtAnimationSpeedUniqueMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Maim on Hit
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
MPWHellscapePaleBossSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 13 Second
Projectiles Pierce all Targets
75% of Physical Damage Converted to Lightning Damage
Deals 150% more Attack Damage
Deals 129% more Damage
+50 to Melee Strike Range
action attack or cast time uses animation length
base is projectile
damage hit effect index [45]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction
projectile uses contact position
spell maximum action distance +% [-40]
use scaled contact offset
EASHellscapePaleBossAxeToss
Cooldown Time: 12 Second
spell maximum action distance +% [-60]
DTTHellscapePaleBossLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.833 Second
Cooldown Time: 15 Second
leap slam minimum distance [40]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
GAHellscapePaleBossCleave
Triggerable, Attack
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 7 Second
Duration: 8 Second
Deals 150% more Attack Damage
+13 to Melee Strike Range
action attack or cast time uses animation length
is area damage
DTTHellscapePaleBossDashStab
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 4 Second
leap slam minimum distance [32]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
GAHellscapePaleBossAxeSlamBig
Triggerable, Attack
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
Deals 15% more Attack Damage
+15 to Melee Strike Range
action attack or cast time uses animation length
action do not face target
is area damage
MPWHellscapePaleBossAxeToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Projectiles Pierce all Targets
Deals 25% less Attack Damage
action attack or cast time uses animation length
base is projectile
damage hit effect index [46]
monster projectile variation [154]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
MPWHellscapePaleBossAxeToss2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Projectiles Pierce all Targets
Deals 25% less Attack Damage
action attack or cast time uses animation length
base is projectile
damage hit effect index [46]
monster projectile variation [156]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
GAHellscapePaleBossAxeTossImpact
Triggerable, Attack
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is area damage
GAHellscapePaleBossSnipeImpact
Triggerable, Attack
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
75% of Physical Damage Converted to Lightning Damage
Deals 129% more Damage
is area damage
GAHellscapePaleBossLeapImpact
Triggerable, Attack
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
25% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Deals 24% more Damage
is area damage
GAHellscapePaleBossLeapDelayedImpact
Triggerable, Attack
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
is area damage
GTHellscapePaleBossLightningNova
Triggerable
GSHellscapepaleBossLeapLightningNova
Triggerable
Deals 3669 to 5503 Lightning Damage
Your Hits cannot Stun Enemies
is area damage
GAHellscapePaleBossDashStab
Triggerable, Attack
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
50% of Physical Damage Converted to Lightning Damage
Deals 90% more Attack Damage
Deals 60% more Damage
is area damage
CGEHellscapePaleBossLightning
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Duration: 45 Second
Shocked Ground causes 30% increased Damage taken
ground lightning art variation [3]
GAHellscapePaleBossAxeSlamSmall
Triggerable, Attack
Base Damage: 3864–5797
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is area damage
29,698,767Life
21,638Armour
7,608Evasion
14,849,384Energy Shield
4,385Damage
499Accuracy
1.01Attack Time
214,599Experience
MeleeAtAnimationSpeedUniqueMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Maim on Hit
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
MPWHellscapePaleBossSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 13 Second
Projectiles Pierce all Targets
75% of Physical Damage Converted to Lightning Damage
Deals 150% more Attack Damage
Deals 125% more Damage
+50 to Melee Strike Range
action attack or cast time uses animation length
base is projectile
damage hit effect index [45]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction
projectile uses contact position
spell maximum action distance +% [-40]
use scaled contact offset
EASHellscapePaleBossAxeToss
Cooldown Time: 12 Second
spell maximum action distance +% [-60]
DTTHellscapePaleBossLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.833 Second
Cooldown Time: 15 Second
leap slam minimum distance [40]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
GAHellscapePaleBossCleave
Triggerable, Attack
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 7 Second
Duration: 8 Second
Deals 150% more Attack Damage
+13 to Melee Strike Range
action attack or cast time uses animation length
is area damage
DTTHellscapePaleBossDashStab
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 4 Second
leap slam minimum distance [32]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
GAHellscapePaleBossAxeSlamBig
Triggerable, Attack
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
Deals 15% more Attack Damage
+15 to Melee Strike Range
action attack or cast time uses animation length
action do not face target
is area damage
MPWHellscapePaleBossAxeToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Projectiles Pierce all Targets
Deals 25% less Attack Damage
action attack or cast time uses animation length
base is projectile
damage hit effect index [46]
monster projectile variation [154]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
MPWHellscapePaleBossAxeToss2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Projectiles Pierce all Targets
Deals 25% less Attack Damage
action attack or cast time uses animation length
base is projectile
damage hit effect index [46]
monster projectile variation [156]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
GAHellscapePaleBossAxeTossImpact
Triggerable, Attack
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is area damage
GAHellscapePaleBossSnipeImpact
Triggerable, Attack
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
75% of Physical Damage Converted to Lightning Damage
Deals 125% more Damage
is area damage
GAHellscapePaleBossLeapImpact
Triggerable, Attack
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
25% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Deals 23.28% more Damage
is area damage
GAHellscapePaleBossLeapDelayedImpact
Triggerable, Attack
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
is area damage
GTHellscapePaleBossLightningNova
Triggerable
GSHellscapepaleBossLeapLightningNova
Triggerable
Deals 3275 to 4913 Lightning Damage
Your Hits cannot Stun Enemies
is area damage
GAHellscapePaleBossDashStab
Triggerable, Attack
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
50% of Physical Damage Converted to Lightning Damage
Deals 90% more Attack Damage
Deals 58.16% more Damage
is area damage
CGEHellscapePaleBossLightning
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Duration: 45 Second
Shocked Ground causes 30% increased Damage taken
ground lightning art variation [3]
GAHellscapePaleBossAxeSlamSmall
Triggerable, Attack
Base Damage: 3508–5262
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is area damage
14,183,358Life
16,992Armour
6,667Evasion
7,091,679Energy Shield
3,608Damage
428Accuracy
1.01Attack Time
204,221Experience
MeleeAtAnimationSpeedUniqueMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Maim on Hit
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
MPWHellscapePaleBossSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 13 Second
Projectiles Pierce all Targets
75% of Physical Damage Converted to Lightning Damage
Deals 150% more Attack Damage
Deals 117% more Damage
+50 to Melee Strike Range
action attack or cast time uses animation length
base is projectile
damage hit effect index [45]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction
projectile uses contact position
spell maximum action distance +% [-40]
use scaled contact offset
EASHellscapePaleBossAxeToss
Cooldown Time: 12 Second
spell maximum action distance +% [-60]
DTTHellscapePaleBossLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.833 Second
Cooldown Time: 15 Second
leap slam minimum distance [40]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
GAHellscapePaleBossCleave
Triggerable, Attack
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 7 Second
Duration: 8 Second
Deals 150% more Attack Damage
+13 to Melee Strike Range
action attack or cast time uses animation length
is area damage
DTTHellscapePaleBossDashStab
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 4 Second
leap slam minimum distance [32]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
GAHellscapePaleBossAxeSlamBig
Triggerable, Attack
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
Deals 15% more Attack Damage
+15 to Melee Strike Range
action attack or cast time uses animation length
action do not face target
is area damage
MPWHellscapePaleBossAxeToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Projectiles Pierce all Targets
Deals 25% less Attack Damage
action attack or cast time uses animation length
base is projectile
damage hit effect index [46]
monster projectile variation [154]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
MPWHellscapePaleBossAxeToss2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Projectiles Pierce all Targets
Deals 25% less Attack Damage
action attack or cast time uses animation length
base is projectile
damage hit effect index [46]
monster projectile variation [156]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
GAHellscapePaleBossAxeTossImpact
Triggerable, Attack
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is area damage
GAHellscapePaleBossSnipeImpact
Triggerable, Attack
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
75% of Physical Damage Converted to Lightning Damage
Deals 117% more Damage
is area damage
GAHellscapePaleBossLeapImpact
Triggerable, Attack
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
25% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Deals 21.84% more Damage
is area damage
GAHellscapePaleBossLeapDelayedImpact
Triggerable, Attack
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
is area damage
GTHellscapePaleBossLightningNova
Triggerable
GSHellscapepaleBossLeapLightningNova
Triggerable
Deals 2607 to 3910 Lightning Damage
Your Hits cannot Stun Enemies
is area damage
GAHellscapePaleBossDashStab
Triggerable, Attack
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
50% of Physical Damage Converted to Lightning Damage
Deals 90% more Attack Damage
Deals 54.47% more Damage
is area damage
CGEHellscapePaleBossLightning
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Duration: 45 Second
Shocked Ground causes 30% increased Damage taken
ground lightning art variation [3]
GAHellscapePaleBossAxeSlamSmall
Triggerable, Attack
Base Damage: 2886–4329
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is area damage
5,625,809Life
12,522Armour
5,633Evasion
2,812,905Energy Shield
2,819Damage
352Accuracy
1.01Attack Time
187,902Experience
MeleeAtAnimationSpeedUniqueMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Maim on Hit
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
MPWHellscapePaleBossSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 13 Second
Projectiles Pierce all Targets
75% of Physical Damage Converted to Lightning Damage
Deals 150% more Attack Damage
Deals 107% more Damage
+50 to Melee Strike Range
action attack or cast time uses animation length
base is projectile
damage hit effect index [45]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction
projectile uses contact position
spell maximum action distance +% [-40]
use scaled contact offset
EASHellscapePaleBossAxeToss
Cooldown Time: 12 Second
spell maximum action distance +% [-60]
DTTHellscapePaleBossLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.833 Second
Cooldown Time: 15 Second
leap slam minimum distance [40]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
GAHellscapePaleBossCleave
Triggerable, Attack
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 7 Second
Duration: 8 Second
Deals 150% more Attack Damage
+13 to Melee Strike Range
action attack or cast time uses animation length
is area damage
DTTHellscapePaleBossDashStab
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 4 Second
leap slam minimum distance [32]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
GAHellscapePaleBossAxeSlamBig
Triggerable, Attack
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
Deals 15% more Attack Damage
+15 to Melee Strike Range
action attack or cast time uses animation length
action do not face target
is area damage
MPWHellscapePaleBossAxeToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Projectiles Pierce all Targets
Deals 25% less Attack Damage
action attack or cast time uses animation length
base is projectile
damage hit effect index [46]
monster projectile variation [154]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
MPWHellscapePaleBossAxeToss2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Projectiles Pierce all Targets
Deals 25% less Attack Damage
action attack or cast time uses animation length
base is projectile
damage hit effect index [46]
monster projectile variation [156]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
GAHellscapePaleBossAxeTossImpact
Triggerable, Attack
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is area damage
GAHellscapePaleBossSnipeImpact
Triggerable, Attack
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
75% of Physical Damage Converted to Lightning Damage
Deals 107% more Damage
is area damage
GAHellscapePaleBossLeapImpact
Triggerable, Attack
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
25% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Deals 20.05% more Damage
is area damage
GAHellscapePaleBossLeapDelayedImpact
Triggerable, Attack
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
is area damage
GTHellscapePaleBossLightningNova
Triggerable
GSHellscapepaleBossLeapLightningNova
Triggerable
Deals 1954 to 2931 Lightning Damage
Your Hits cannot Stun Enemies
is area damage
GAHellscapePaleBossDashStab
Triggerable, Attack
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
50% of Physical Damage Converted to Lightning Damage
Deals 90% more Attack Damage
Deals 49.86% more Damage
is area damage
CGEHellscapePaleBossLightning
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Duration: 45 Second
Shocked Ground causes 30% increased Damage taken
ground lightning art variation [3]
GAHellscapePaleBossAxeSlamSmall
Triggerable, Attack
Base Damage: 2256–3383
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is area damage
2,053,525Life
9,191Armour
4,739Evasion
1,026,763Energy Shield
2,196Damage
290Accuracy
1.01Attack Time
169,208Experience
MeleeAtAnimationSpeedUniqueMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Strike your foes down with a powerful blow.
Maim on Hit
action attack or cast time uses animation length
projectile uses contact position
skill can fire arrows
skill can fire wand projectiles
use scaled contact offset

iconbasicattack
MPWHellscapePaleBossSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 13 Second
Projectiles Pierce all Targets
75% of Physical Damage Converted to Lightning Damage
Deals 150% more Attack Damage
Deals 97% more Damage
+50 to Melee Strike Range
action attack or cast time uses animation length
base is projectile
damage hit effect index [45]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction
projectile uses contact position
spell maximum action distance +% [-40]
use scaled contact offset
EASHellscapePaleBossAxeToss
Cooldown Time: 12 Second
spell maximum action distance +% [-60]
DTTHellscapePaleBossLeap
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1.833 Second
Cooldown Time: 15 Second
leap slam minimum distance [40]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
GAHellscapePaleBossCleave
Triggerable, Attack
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 7 Second
Duration: 8 Second
Deals 150% more Attack Damage
+13 to Melee Strike Range
action attack or cast time uses animation length
is area damage
DTTHellscapePaleBossDashStab
Spell, Movement
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 4 Second
leap slam minimum distance [32]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
GAHellscapePaleBossAxeSlamBig
Triggerable, Attack
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Cooldown Time: 5 Second
Deals 15% more Attack Damage
+15 to Melee Strike Range
action attack or cast time uses animation length
action do not face target
is area damage
MPWHellscapePaleBossAxeToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Projectiles Pierce all Targets
Deals 25% less Attack Damage
action attack or cast time uses animation length
base is projectile
damage hit effect index [46]
monster projectile variation [154]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
MPWHellscapePaleBossAxeToss2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Projectiles Pierce all Targets
Deals 25% less Attack Damage
action attack or cast time uses animation length
base is projectile
damage hit effect index [46]
monster projectile variation [156]
number of projectiles override [1]
projectile uses contact position
use scaled contact offset
GAHellscapePaleBossAxeTossImpact
Triggerable, Attack
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is area damage
GAHellscapePaleBossSnipeImpact
Triggerable, Attack
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
75% of Physical Damage Converted to Lightning Damage
Deals 97% more Damage
is area damage
GAHellscapePaleBossLeapImpact
Triggerable, Attack
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
25% of Physical Damage Converted to Lightning Damage
Deals 25% more Attack Damage
Deals 18.25% more Damage
is area damage
GAHellscapePaleBossLeapDelayedImpact
Triggerable, Attack
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
Deals 50% more Attack Damage
is area damage
GTHellscapePaleBossLightningNova
Triggerable
GSHellscapepaleBossLeapLightningNova
Triggerable
Deals 1459 to 2189 Lightning Damage
Your Hits cannot Stun Enemies
is area damage
GAHellscapePaleBossDashStab
Triggerable, Attack
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
50% of Physical Damage Converted to Lightning Damage
Deals 90% more Attack Damage
Deals 45.25% more Damage
is area damage
CGEHellscapePaleBossLightning
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Critical Strike Chance: 0%
Cast Time: 1 Second
Duration: 45 Second
Shocked Ground causes 30% increased Damage taken
ground lightning art variation [3]
GAHellscapePaleBossAxeSlamSmall
Triggerable, Attack
Base Damage: 1757–2635
Critical Strike Chance: 5%
Attack Time: 1.5 Second
is area damage
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
DashToTargetDTTHellscapePaleBossLeap60 ForceTargetEnemy TargetIsPlayer TargetNotInRange=50
DashToTargetDTTHellscapePaleBossLeap3 ForceTargetEnemy TargetNotInRange=50
DashToTargetDTTHellscapePaleBossDashStab60 ForceTargetPredictedTargetLocation=(400, 40, 200) TargetIsPlayer TargetNotInRange=30
DashToTargetDTTHellscapePaleBossDashStab3 ForceTargetEnemy TargetNotInRange=30
MonsterProjectileWeaponMPWHellscapePaleBossSnipe60 ForceTargetEnemy TargetIsPlayer TargetNotNear
MonsterProjectileWeaponMPWHellscapePaleBossSnipe3 ForceTargetEnemy TargetNotNear
EmptyActionSpellEASHellscapePaleBossAxeToss40 ForceTargetEnemy TargetIsPlayer TargetNotNear
EmptyActionSpellEASHellscapePaleBossAxeToss20 ForceTargetEnemy TargetIsPlayer
EmptyActionSpellEASHellscapePaleBossAxeToss3 ForceTargetEnemy TargetNotNear
GeometryAttackGAHellscapePaleBossCleave60 ForceTargetEnemy TargetIsPlayer
GeometryAttackGAHellscapePaleBossCleave3 ForceTargetEnemy
GeometryAttackGAHellscapePaleBossAxeSlamBig60 ForceTargetEnemy TargetNotInRange=30 TargetInRange=55 TargetWithinAngle=(-10, 70) ShiftAttack TargetIsPlayer
GeometryAttackGAHellscapePaleBossAxeSlamBig3 ForceTargetEnemy TargetNotInRange=30 TargetInRange=55 TargetWithinAngle=(-10, 70) ShiftAttack

Object Type

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
extends "Metadata/Monsters/BossLight"

Actor
{
	basic_action = "ChangeToStance1"
}

Stats
{
	set_monster_delay_item_drops_millis = 3500
}

StateMachine
{
	define_shared_state =
	"
		no_axe1_ground;
		no_axe2_ground;
		souler_coasters = 1;
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
extends "Metadata/Monsters/BossLight"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/EPKs/idle_Electro.epk );"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/boss_light.ao, idle_off );
	"
}

StateMachine
{
	create_state_souler_coasters_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/intro01.ao,  );"
	on_state_souler_coasters_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Hellscape/boss_pale_king/OnActs/intro01.ao );"
}

MinimapIcon
{
	icon = "HellscapePaleBoss"	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleBoss"] = {
    name = "Beidat, Archangel of Death",
    life = 14,
    energyShield = 0.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 17,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeedUniqueMaim",
        "MPWHellscapePaleBossSnipe",
        "MPWHellscapePaleBossAxeToss",
        "MPWHellscapePaleBossAxeToss2",
        "CGEHellscapePaleBossLightning",
        "GAHellscapePaleBossCleave",
        "GAHellscapePaleBossLeapImpact",
        "GAHellscapePaleBossAxeTossImpact",
        "GAHellscapePaleBossSnipeImpact",
        "GAHellscapePaleBossLeapDelayedImpact",
        "GSHellscapepaleBossLeapLightningNova",
        "GAHellscapePaleBossDashStab",
        "GAHellscapePaleBossAxeSlamSmall",
        "GAHellscapePaleBossAxeSlamBig",
        "EASHellscapePaleBossAxeToss",
        "GTHellscapePaleBossLightningNova",
        "DTTHellscapePaleBossLeap",
        "DTTHellscapePaleBossDashStab",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueMaim"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "global_maim_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWHellscapePaleBossSnipe"] = {
    name = "MPWHellscapePaleBossSnipe",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "melee_range_+",
        "damage_hit_effect_index",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_direction",
        "always_pierce",
    },
    levels = {
        [1] = {155, 50, 45, 1, 75, -30, -40, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 2, 1},  cost = { }, },
        [2] = {155, 50, 45, 1, 75, 0, -40, baseMultiplier = 2.5, levelRequirement = 19, statInterpolation = {1, 1, 1, 1, 1, 2, 1},  cost = { }, },
        [3] = {155, 50, 45, 1, 75, 1, -40, baseMultiplier = 2.5, levelRequirement = 20, statInterpolation = {1, 1, 1, 1, 1, 2, 1},  cost = { }, },
        [4] = {155, 50, 45, 1, 75, 129, -40, baseMultiplier = 2.5, levelRequirement = 84, statInterpolation = {1, 1, 1, 1, 1, 2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWHellscapePaleBossAxeToss"] = {
    name = "MPWHellscapePaleBossAxeToss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "damage_hit_effect_index",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {154, 46, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWHellscapePaleBossAxeToss2"] = {
    name = "MPWHellscapePaleBossAxeToss2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "damage_hit_effect_index",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "always_pierce",
    },
    levels = {
        [1] = {156, 46, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEHellscapePaleBossLightning"] = {
    name = "CGEHellscapePaleBossLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shocked_ground_base_magnitude_override",
        "ground_lightning_art_variation",
    },
    levels = {
        [1] = {30, 3, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossCleave"] = {
    name = "GAHellscapePaleBossCleave",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {13, baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossLeapImpact"] = {
    name = "GAHellscapePaleBossLeapImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, -30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        [2] = {25, 0, baseMultiplier = 1.25, levelRequirement = 19, statInterpolation = {1, 2},  cost = { }, },
        [3] = {25, 1, baseMultiplier = 1.25, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
        [4] = {25, 24, baseMultiplier = 1.25, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossAxeTossImpact"] = {
    name = "GAHellscapePaleBossAxeTossImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossSnipeImpact"] = {
    name = "GAHellscapePaleBossSnipeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {75, -30, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        [2] = {75, 0, levelRequirement = 19, statInterpolation = {1, 2},  cost = { }, },
        [3] = {75, 1, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
        [4] = {75, 129, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossLeapDelayedImpact"] = {
    name = "GAHellscapePaleBossLeapDelayedImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapepaleBossLeapLightningNova"] = {
    name = "GSHellscapepaleBossLeapLightningNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 3,
    incrementalEffectiveness = 0.047,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossDashStab"] = {
    name = "GAHellscapePaleBossDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -30, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
        [2] = {50, 0, baseMultiplier = 1.9, levelRequirement = 19, statInterpolation = {1, 2},  cost = { }, },
        [3] = {50, 1, baseMultiplier = 1.9, levelRequirement = 20, statInterpolation = {1, 2},  cost = { }, },
        [4] = {50, 60, baseMultiplier = 1.9, levelRequirement = 84, statInterpolation = {1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossAxeSlamSmall"] = {
    name = "GAHellscapePaleBossAxeSlamSmall",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossAxeSlamBig"] = {
    name = "GAHellscapePaleBossAxeSlamBig",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {15, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHellscapePaleBossAxeToss"] = {
    name = "EASHellscapePaleBossAxeToss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.333,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-60, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapePaleBossLightningNova"] = {
    name = "GTHellscapePaleBossLightningNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapePaleBossLeap"] = {
    name = "DTTHellscapePaleBossLeap",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.833,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-10, 40, -35, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapePaleBossDashStab"] = {
    name = "DTTHellscapePaleBossDashStab",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-12, 32, -50, levelRequirement = 0, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]

Mod IdMonsterMapBoss
GroupMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • unique boss curse effect on self +% final [-66]

    unique boss curse effect on self +% final [-66]

    Mod IdMapMonsterReducedCurseEffectUber
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -66 Max: -66 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    Cannot be fully Slowed

    Cannot be fully Slowed

    Mod IdCannotBeSlowedBelowValueBosses
    GroupCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    ModType Tagsspeed
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
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