Beidat, Arcanjo da Morte
Demoníacomonster dropped item rarity +% [15000]
monster slain experience +% [100]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Beidat, Archangel of Death
| Spectre | |
|---|---|
| Tags | beyond_demon, bludgeoning_weapon, bone_armour, bones, Conjurador, demon, hellscape_pale_boss, is_unarmed, large_model, lightning_affinity, melee, not_dex, physical_affinity, ranged, very_fast_movement |
Vida
1300%
Energy Shield From Life
50%
Armadura
+50%
Ailment Threshold
300%
Resistência
Damage
160%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 17
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
110%
Type
HellscapePaleBoss
Metadata
HellscapePaleBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
1,811,503
Armadura
43,185
Evasão
4,739
Escudo de Energia
39,826
Damage
681
Dano Mágico
1,016
Precisão
580
Attack Time
1.005
Experiência
112,805
Minion Life
392,931
Minion Energy Shield
8,639
Minion Damage
544
Ailment Threshold
263,365
Chill
833
Shock
833
Brittle
4,711
Scorch
833
Sap
2,301
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUniqueMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1081—1622
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Mutila ao Acertar
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWHellscapePaleBossSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081—1622
Chance de Crítico: 5%
Dano de Ataque: 250%
Attack Time: 1.5 seg
Recarga: 13 seg
75% do Dano Físico Convertido em Dano de Raio
Causa 150% mais Dano de Ataque
Não pode ser Evadido
+5 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
always pierce [1]
base is projectile [1]
monster projectile variation [155]
number of projectiles override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
EASHellscapePaleBossAxeToss
Spell
Tempo de Conjuração: 1.333 seg
Recarga: 12 seg
spell maximum action distance +% [-60]
DTTHellscapePaleBossLeap
Spell, Movement
Tempo de Conjuração: 1.833 seg
Recarga: 15 seg
leap slam minimum distance [40]
spell maximum action distance +% [-35]
walk emerge extra distance [-10]
GAHellscapePaleBossCleave
Triggerable, Attack
Base Damage: 1081—1622
Chance de Crítico: 5%
Dano de Ataque: 250%
Attack Time: 1.5 seg
Recarga: 7 seg
Causa 150% mais Dano de Ataque
Duração base é de 8 segundos
+1.3 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
is area damage [1]
DTTHellscapePaleBossDashStab
Spell, Movement
Tempo de Conjuração: 1 seg
Recarga: 4 seg
leap slam minimum distance [32]
spell maximum action distance +% [-50]
walk emerge extra distance [-12]
GAHellscapePaleBossAxeSlamBig
Triggerable, Attack
Base Damage: 1081—1622
Chance de Crítico: 5%
Dano de Ataque: 115%
Attack Time: 1.5 seg
Recarga: 5 seg
Causa 15% mais Dano de Ataque
+1.5 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
MPWHellscapePaleBossAxeToss
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081—1622
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.5 seg
Causa 25% menos Dano de Ataque
action attack or cast time uses animation length [1]
always pierce [1]
base is projectile [1]
monster projectile variation [154]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
MPWHellscapePaleBossAxeToss2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1081—1622
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.5 seg
Causa 25% menos Dano de Ataque
action attack or cast time uses animation length [1]
always pierce [1]
base is projectile [1]
monster projectile variation [156]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAHellscapePaleBossAxeTossImpact
Triggerable, Attack
Base Damage: 1081—1622
Chance de Crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
GAHellscapePaleBossSnipeImpact
Triggerable, Attack
Base Damage: 1081—1622
Chance de Crítico: 5%
Attack Time: 1.5 seg
75% do Dano Físico Convertido em Dano de Raio
is area damage [1]
GAHellscapePaleBossLeapImpact
Triggerable, Attack
Base Damage: 1081—1622
Chance de Crítico: 5%
Dano de Ataque: 125%
Attack Time: 1.5 seg
25% do Dano Físico Convertido em Dano de Raio
Causa 25% mais Dano de Ataque
is area damage [1]
GAHellscapePaleBossLeapDelayedImpact
Triggerable, Attack
Base Damage: 1081—1622
Chance de Crítico: 5%
Dano de Ataque: 150%
Attack Time: 1.5 seg
Causa 50% mais Dano de Ataque
is area damage [1]
GTHellscapePaleBossLightningNova
Triggerable, Spell
Tempo de Conjuração: 1 seg
GSHellscapepaleBossLeapLightningNova
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [2189]
spell minimum base lightning damage [1459]
GAHellscapePaleBossDashStab
Triggerable, Attack
Base Damage: 1081—1622
Chance de Crítico: 5%
Dano de Ataque: 190%
Attack Time: 1.5 seg
50% do Dano Físico Convertido em Dano de Raio
Causa 90% mais Dano de Ataque
is area damage [1]
CGEHellscapePaleBossLightning
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Duração base é de 45 segundos
Solo Eletrizado causa 30% de Dano sofrido aumentado
ground lightning art variation [3]
GAHellscapePaleBossAxeSlamSmall
Triggerable, Attack
Base Damage: 1081—1622
Chance de Crítico: 5%
Attack Time: 1.5 seg
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueHellscape/HellscapeMonsterBase"
extends "Metadata/Monsters/LeagueHellscape/HellscapeBossBase"
extends "Metadata/Monsters/BossLight"
Actor
{
basic_action = "ChangeToStance1"
}
Stats
{
set_monster_delay_item_drops_millis = 3500
}
StateMachine
{
define_shared_state =
"
no_axe1_ground;
no_axe2_ground;
souler_coasters = 1;
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHellscape/PaleFaction/HellscapePaleBoss"] = {
fireResist = 50,
coldResist = 50,
lightningResist = 50,
chaosResist = 30,
name = "Beidat, Archangel of Death",
life = 13,
energyShield = 0.5,
damage = 1.6,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 17,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeedUniqueMaim",
"MPWHellscapePaleBossSnipe",
"MPWHellscapePaleBossAxeToss",
"MPWHellscapePaleBossAxeToss2",
"CGEHellscapePaleBossLightning",
"GAHellscapePaleBossCleave",
"GAHellscapePaleBossLeapImpact",
"GAHellscapePaleBossAxeTossImpact",
"GAHellscapePaleBossSnipeImpact",
"GAHellscapePaleBossLeapDelayedImpact",
"GSHellscapepaleBossLeapLightningNova",
"GAHellscapePaleBossDashStab",
"GAHellscapePaleBossAxeSlamSmall",
"GAHellscapePaleBossAxeSlamBig",
"EASHellscapePaleBossAxeToss",
"GTHellscapePaleBossLightningNova",
"DTTHellscapePaleBossLeap",
"DTTHellscapePaleBossDashStab",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueMaim"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"global_maim_on_hit",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWHellscapePaleBossSnipe"] = {
name = "MPWHellscapePaleBossSnipe",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"melee_range_+",
"number_of_projectiles_override",
"skill_physical_damage_%_to_convert_to_lightning",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_direction",
"always_pierce",
},
levels = {
[1] = {155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {155, 50, 1, 75, -40, baseMultiplier = 2.5, levelRequirement = 84, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWHellscapePaleBossAxeToss"] = {
name = "MPWHellscapePaleBossAxeToss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"always_pierce",
},
levels = {
[1] = {154, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWHellscapePaleBossAxeToss2"] = {
name = "MPWHellscapePaleBossAxeToss2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"number_of_projectiles_override",
"base_is_projectile",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
"action_attack_or_cast_time_uses_animation_length",
"always_pierce",
},
levels = {
[1] = {156, 1, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEHellscapePaleBossLightning"] = {
name = "CGEHellscapePaleBossLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shocked_ground_base_magnitude_override",
"ground_lightning_art_variation",
"base_skill_effect_duration",
},
levels = {
[1] = {30, 3, 45000, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossCleave"] = {
name = "GAHellscapePaleBossCleave",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"base_skill_effect_duration",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {13, 8000, baseMultiplier = 2.5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossLeapImpact"] = {
name = "GAHellscapePaleBossLeapImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {25, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossAxeTossImpact"] = {
name = "GAHellscapePaleBossAxeTossImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossSnipeImpact"] = {
name = "GAHellscapePaleBossSnipeImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {75, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossLeapDelayedImpact"] = {
name = "GAHellscapePaleBossLeapDelayedImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSHellscapepaleBossLeapLightningNova"] = {
name = "GSHellscapepaleBossLeapLightningNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossDashStab"] = {
name = "GAHellscapePaleBossDashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
},
levels = {
[1] = {50, baseMultiplier = 1.9, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossAxeSlamSmall"] = {
name = "GAHellscapePaleBossAxeSlamSmall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAHellscapePaleBossAxeSlamBig"] = {
name = "GAHellscapePaleBossAxeSlamBig",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"action_do_not_face_target",
},
levels = {
[1] = {15, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EASHellscapePaleBossAxeToss"] = {
name = "EASHellscapePaleBossAxeToss",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.333,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-60, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTHellscapePaleBossLightningNova"] = {
name = "GTHellscapePaleBossLightningNova",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapePaleBossLeap"] = {
name = "DTTHellscapePaleBossLeap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.833,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-10, 40, -35, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTHellscapePaleBossDashStab"] = {
name = "DTTHellscapePaleBossDashStab",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_extra_distance",
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
},
levels = {
[1] = {-12, 32, -50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Velocidade |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| StateMachine.define_shared_state | point_light |
| StateMachine.define_shared_state = | |
| StateMachine." | , |
| StateMachine.no_axe1_ground; | |
| StateMachine.no_axe2_ground; | |
| StateMachine.souler_coasters | 1; |
| Actor.basic_action | ChangeToStance1 |
| Stats.monster_delay_item_drops_millis | 3500 |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















