Tree Passive /153
Genesis: Grafts
Genesis: Equipment
Genesis: Currency
Genesis: Unique Items
Genesis: Miscellany
Genesis: Grafts
Genesis: Equipment
Genesis: Currency
Genesis: Unique Items
Genesis: Miscellany
Genesis: Grafts
Birthed Grafts have +20 to Modifier Tier Rating
(Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type)
Genesis: Grafts
Birthed Grafts have +40 to Modifier Tier Rating
(Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type)
Genesis: Grafts
Birthed Grafts have a random amount of Quality
(Graft Quality increases the amount of Graftblood Stored)
Genesis: Grafts
Birthed Grafts have +40 to Modifier Tier Rating
(Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type)
Genesis: Equipment
Birthed Equipment has +50 to Modifier Tier Rating
(Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type)
Genesis: Equipment
50% chance for Wombgifts to Birth an additional Equipment Item
Genesis: Equipment
Values of the random modifiers on Birthed Equipment are rolled an additional time keeping the best outcome
Genesis: Equipment
Birthed Equipment rolls Sockets and Links +10 times, keeping the best outcome
Genesis: Equipment
50% chance for Wombgifts to Birth an additional Equipment Item
Genesis: Equipment
Genesis: Equipment
Genesis: Equipment
Genesis: Equipment
Genesis: Equipment
Genesis: Equipment
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Physical Modifiers
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Fire Modifiers
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Cold Modifiers
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Lightning Modifiers
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Chaos Modifiers
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Life Modifiers
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Mana Modifiers
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Defence Modifiers
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Attribute Modifiers
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Resistance Modifiers
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Attack Modifiers
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Caster Modifiers
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Critical Modifiers
Genesis: Equipment
Birthed Equipment has 1000% increased chance for Speed Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Physical Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Fire Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Cold Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Lightning Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Chaos Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Life Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Mana Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Defence Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Attribute Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Resistance Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Attack Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Caster Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Critical Modifiers
Genesis: Equipment
Birthed Equipment has 80% reduced chance for Speed Modifiers
Genesis: Equipment
25% chance for Wombgifts to Birth an additional Equipment Item
Genesis: Equipment
Birthed Equipment has +25 to Modifier Tier Rating
(Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type)
Genesis: Equipment
Birthed Equipment rolls Sockets and Links +150 times, keeping the best outcome
Genesis: Equipment
400% increased chance for Birthed Equipment to be Armour
Birthed Equipment has +1 to Item Level
Genesis: Equipment
400% increased chance for Birthed Equipment to be Weapons
Birthed Equipment has +1 to Item Level
Genesis: Equipment
400% increased chance for Birthed Equipment to be Jewellery
Birthed Equipment has +1 to Item Level
Genesis: Equipment
5000% increased chance for Birthed Equipment to be One-Handed Melee Weapons
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Two-Handed Melee Weapons
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Ranged Weapons
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Shields
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Quivers
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Helmets
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Body Armour
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Amulets
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Jewels
Provisioning Wombgifts may instead Birth Jewels
Genesis: Equipment
300% more chance for Birthed Equipment to have Dexterity Requirements
Genesis: Equipment
300% more chance for Birthed Equipment to have Strength Requirements
Genesis: Equipment
300% more chance for Birthed Equipment to have Intelligence Requirements
Genesis: Equipment
85% less chance for Birthed Equipment to have Dexterity Requirements
Genesis: Equipment
85% less chance for Birthed Equipment to have Strength Requirements
Genesis: Equipment
85% less chance for Birthed Equipment to have Intelligence Requirements
Genesis: Currency
25% chance for Wombgifts to Birth 3 additional Currency Items
3% chance for Wombgifts to Birth 10 additional Currency Items
Genesis: Currency
25% chance for Wombgifts to Birth an additional Currency Item
Wombgifts have a chance to Birth Foulborn Currency at Level 68 and above
Genesis: Currency
50% chance for Wombgifts to Birth an additional Currency Item
Genesis: Currency
50% increased chance for Birthed Currency to be Foulborn Currency
Genesis: Currency
25% chance for Wombgifts to Birth an additional Currency Item
100% increased chance for Birthed Currency to be Graft Implants
100% increased chance for Birthed Currency to be Foulborn Currency
Genesis: Currency
Birthed Currency Items are rolled an additional time keeping the rarest outcome
Genesis: Currency
Birthed Currency is instead dropped as many random Currency Shards
Genesis: Currency
25% chance for Wombgifts to Birth an additional Currency Item
Wombgifts have a chance to Birth Graft Implants
Genesis: Currency
50% chance for Wombgifts to Birth an additional Currency Item
Genesis: Unique Items
Birthed Unique Weapons and Armour have a random amount of Quality
Genesis: Unique Items
Birthed Uniques are rolled an additional time keeping the rarest outcome
Genesis: Unique Items
100% increased chance for Birthed Uniques to be Breach Specific
Birthed Uniques have 30% increased chance to be Foulborn
Genesis: Unique Items
50% chance for Ancient Wombgifts to Birth an additional Item
Birthed Uniques have 30% increased chance to be Foulborn
Genesis: Unique Items
Birthed Unique Weapons and Armour roll Sockets and Links +10 times keeping the best outcome
Genesis: Unique Items
Birthed Uniques have 100% increased chance to be Foulborn
Birthed Non-Foulborn Unique Items are Corrupted
Genesis: Unique Items
100% increased chance for Birthed Unique Items to be Jewellery
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be One-Handed Melee Weapons
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Two-Handed Melee Weapons
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Ranged Weapons
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Shields
Genesis: Unique Items
500% increased chance for Birthed Unique Items to be Quivers
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Helmets
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Body Armour
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Boots
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Gloves
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Belts
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Rings
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Amulets
Genesis: Unique Items
500% increased chance for Birthed Unique Items to be Jewels
Genesis: Unique Items
500% increased chance for Birthed Unique Items to be Flasks
Genesis: Unique Items
300% increased chance for Birthed Unique Items to have Dexterity Requirements
Genesis: Unique Items
300% increased chance for Birthed Unique Items to have Strength Requirements
Genesis: Unique Items
300% increased chance for Birthed Unique Items to have Intelligence Requirements
Genesis: Unique Items
85% reduced chance for Birthed Unique Items to have Dexterity Requirements
Genesis: Unique Items
85% reduced chance for Birthed Unique Items to have Strength Requirements
Genesis: Unique Items
85% reduced chance for Birthed Unique Items to have Intelligence Requirements
Genesis: Unique Items
Birthed Unique Weapons and Armour roll Sockets and Links +150 times keeping the best outcome
Genesis: Unique Items
Birthed Foulborn Uniques have a 20% chance of multiple Foulborn Modifiers
Birthed Uniques have 50% increased chance to be Foulborn
Genesis: Unique Items
300% increased chance for Birthed Uniques to be Breach Specific
Birthed Uniques have 100% reduced chance to be Foulborn
Genesis: Miscellany
25% chance for Mysterious Wombgifts to Birth an additional Item
Genesis: Miscellany
25% chance for Mysterious Wombgifts to Birth an additional Item
Genesis: Miscellany
50% increased chance for Mysterious Wombgifts to Birth infrequently found Items
Genesis: Miscellany
800% increased chance for Mysterious Wombgifts to Birth Provisioning Wombgifts
Genesis: Miscellany
800% increased chance for Mysterious Wombgifts to Birth Growing Wombgifts
Genesis: Miscellany
800% increased chance for Mysterious Wombgifts to Birth Lavish Wombgifts
Genesis: Miscellany
800% increased chance for Mysterious Wombgifts to Birth Ancient Wombgifts
Genesis: Miscellany
100% chance for Mysterious Wombgifts to Birth an additional Item
25% increased chance for Mysterious Wombgifts to Birth commonly found Items
Level /31
| Item Level | Require Level | Skill Level | Graftblood Pool | Graftblood Consume |
|---|---|---|---|---|
| 1 | 1 | 1 | 400 | 8 |
| 2 | 1 | 1 | 415 | 8 |
| 3 | 2 | 2 | 420 | 8 |
| 4 | 3 | 3 | 430 | 8 |
| 7 | 6 | 4 | 480 | 10 |
| 11 | 9 | 5 | 520 | 14 |
| 16 | 13 | 6 | 605 | 22 |
| 20 | 16 | 7 | 650 | 25 |
| 24 | 19 | 8 | 705 | 32 |
| 28 | 22 | 9 | 755 | 36 |
| 32 | 26 | 10 | 810 | 45 |
| 36 | 29 | 11 | 845 | 46 |
| 40 | 32 | 12 | 890 | 59 |
| 44 | 35 | 13 | 930 | 76 |
| 48 | 38 | 14 | 970 | 88 |
| 52 | 42 | 15 | 1010 | 106 |
| 56 | 45 | 16 | 1050 | 117 |
| 60 | 48 | 17 | 1090 | 126 |
| 64 | 51 | 18 | 1120 | 132 |
| 67 | 54 | 19 | 1140 | 136 |
| 68 | 56 | 20 | 1430 | 210 |
| 70 | 58 | 21 | 2202 | 361 |
| 71 | 59 | 22 | 2658 | 437 |
| 73 | 61 | 23 | 3579 | 590 |
| 74 | 62 | 24 | 4038 | 667 |
| 76 | 64 | 25 | 4959 | 822 |
| 77 | 68 | 26 | 5421 | 900 |
| 79 | 72 | 27 | 6348 | 1058 |
| 80 | 76 | 28 | 6813 | 1137 |
| 82 | 80 | 29 | 7743 | 1297 |
| 84 | 80 | 30 | 8673 | 1458 |
Reward /5
Growing Wombgift
Grafts
Can grow into a Graft item on the Genesis Tree
Place this item into an allocated Graft item womb on the Genesis Tree. Right click to retrieve from the Genesis Tree.
Provisioning Wombgift
Equipment
Can grow into an Equipment item on the Genesis Tree
Place this item into an allocated equipment item womb on the Genesis Tree. Right click to retrieve from the Genesis Tree.
Lavish Wombgift
Currency
Can grow into a Currency item on the Genesis Tree
Place this item into an allocated currency item womb on the Genesis Tree. Right click to retrieve from the Genesis Tree.
Ancient Wombgift
Unique Items
Can grow into a Unique item on the Genesis Tree
Place this item into an allocated unique item womb on the Genesis Tree. Right click to retrieve from the Genesis Tree.
Mysterious Wombgift
Miscellany
Can grow into a Mysterious item on the Genesis Tree
Place this item into an allocated mysterious item womb on the Genesis Tree. Right click to retrieve from the Genesis Tree.
Community Wiki
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
The Genesis Tree
Mechanics
As you work more with Ailith, she will bring you to the Monastery of the Keepers, the hallowed halls of her order. Here you will discover the growing heart of the Keepers' power, The Genesis Tree.
Being an engine of unholy creation, the Genesis Tree can grow all sorts of twisted rewards like new Currency, Uniques, and a new special type of items, Grafts. The Genesis Tree also has a Passive Tree itself, which can be used to improve the rewards it will grow for you.
Mechanics
| Objective | Graft | Equipment | Currency | Unique | Mysterious | Notes |
|---|---|---|---|---|---|---|
| Horned Skull | x1 | x2 | — | — | — | Complete Act 1 Tutorial Hive |
| Handmouth | — | x1 | x2 | — | — | Complete Act 2+ Hive (random drop) |
| Clasped Skull | x1 | x2 | — | — | — | Complete Act 3+ Hive (random drop) |
| Claw Bramble | — | x1 | — | x2 | — | Complete Act 4+ Unstable Breach (random drop) |
| Severed Limb | — | x1 | x2 | — | — | Complete Act 6+ Hive (random drop) |
| Strange Limb | x2 | x1 | — | x3 | — | Complete Map Hive (random drop) |
| Foul Hand | — | x1 | — | x3 | — | Complete Map Unstable Breach (random drop) |
| The Head of Vruun | x2 | x1 | — | — | x1 | Kill Vruun, Marshal of Xesht in a Stablilized Breach |
| Spiked Limb | — | x1 | x2 | — | — | Complete Hive Fortress |
| Breachlord Limbs | — | x1 | — | x3 | x1 | Kill It That Was Tul and It That Was Esh in a Hive Colony |
| 75 Graftblood | x2 | x2 | — | — | — | |
| 200 Graftblood | — | x2 | — | x1 | — | |
| 500 Graftblood | — | x2 | x2 | — | — | |
| 1500 Graftblood | x2 | x2 | — | x1 | — | |
| 5000 Graftblood | — | x2 | x2 | x1 | — | |
| 15000 Graftblood | — | x2 | — | x1 | x2 | |
| 50000 Graftblood | — | x2 | — | x1 | — |
List of wombs
- Graft item womb: Growing Wombgift
- Currency item womb: Lavish Wombgift
- Equipment item womb: Provisioning Wombgift
- Unique item womb: Ancient Wombgift
- Mysterious item womb: Mysterious Wombgift
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.