Minimap Icons /3
AzmeriWoodsEntrance
WardenTrackerRareMonster
WardenTrackerUniqueMonster
Affliction Monster /165
NameModifiersSpectre
ChangelingY
DaemonN
The Incarnation of AgonyAction Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
Troll ShamanN
Shamanic VineN
Wildwood AbominationN
Vicious Vinemonster no drops or experience [1]N
Nameless StalkerY
Cultist BruteY
Cultist BruteMap Bosses are Empowered by 200 Wild Wildwood Wisps on deathY
Cultist ArcherY
Cultist DaggerdancerY
Cultist WitchY
Cultist WarriorY
Treant HookhorrorY
Treant SplitbeastY
Treant DryadY
Treant DryadMap Bosses are Empowered by 200 Vivid Wildwood Wisps on deathY
Infested CorpseY
Putrid CorpseY
Giant Ugly Toadmonster no drops or experience [1]N
Nameless PucaY
Nameless BeastY
Nameless BeastMap Bosses are Empowered by 200 Primal Wildwood Wisps on deathY
Nameless ApeY
Nameless BurrowerN
Bloody BurrowerY
Black MórriganN
The Black MórriganN
The Winter Orbmonster no drops or experience [1]N
The Bleak BíleN
The Biting BíleN
The Bitter BíleN
SkullslingerY
RibrattleY
Tremorbonescorpse cannot be destroyed [1]Y
SpinesnatcherY
Wildwood WaspY
Blood SwarmY
Nameless ThingY
Fungal ReaverY
Volatile Coremonster no drops or experience [1]N
Perfect Naval OfficerY
Imperfect Naval OfficerY
Naval OfficerY
Perfect Dancing SwordY
Imperfect Dancing SwordY
Dancing SwordY
Perfect Needle Horror100% increased Impale EffectY
Imperfect Needle HorrorY
Needle Horror100% increased Impale EffectY
Perfect Serpent WarriorInflict Withered for 2 seconds on HitY
Imperfect Serpent WarriorY
Serpent WarriorInflict Withered for 2 seconds on HitY
Perfect Pain Artist+250% to Global Critical Strike MultiplierY
Imperfect Pain Artist+250% to Global Critical Strike MultiplierY
Pain Artist+250% to Global Critical Strike MultiplierY
Perfect Sawblade Horrorglobal maim on hit [1]Y
Imperfect Sawblade HorrorY
Sawblade Horrorglobal maim on hit [1]Y
Perfect Restless KnightY
Imperfect Restless KnightY
Restless KnightY
Perfect Blood DemonY
Imperfect Blood DemonY
Blood DemonY
Perfect Slashing HorrorY
Imperfect Slashing HorrorY
Slashing HorrorY
Perfect Fiery CannibalY
Imperfect Fiery CannibalY
Fiery CannibalY
Perfect RiftcasterY
Imperfect RiftcasterY
RiftcasterY
Perfect Druidic AlchemistFlasks applied to you have 200% increased EffectY
Imperfect Druidic AlchemistY
Druidic AlchemistFlasks applied to you have 200% increased EffectY
Perfect Escaped PrototypeY
Imperfect Escaped PrototypeY
Escaped PrototypeY
Perfect BlasphemerY
Imperfect BlasphemerY
BlasphemerY
Perfect Judgemental SpiritY
Imperfect Judgemental SpiritY
Judgemental SpiritY
Perfect Frozen CannibalY
Imperfect Frozen CannibalY
Frozen CannibalY
Perfect Primal ThunderbirdY
Imperfect Primal ThunderbirdY
Primal ThunderbirdY
Perfect HydraY
Imperfect HydraY
HydraY
Perfect Spirit of FortuneY
Imperfect Spirit of FortuneY
Spirit of FortuneY
Perfect Primal DemiurgeY
Imperfect Primal DemiurgeY
Primal DemiurgeY
Perfect Dark MarionetteSummoned Spectre is Resummoned 4 seconds after being KilledY
Imperfect Dark MarionetteSummoned Spectre is Resummoned 4 seconds after being KilledY
Dark MarionetteSummoned Spectre is Resummoned 4 seconds after being KilledY
Perfect Runic Skeleton20% increased Physical Weapon Damage per 10 Strength
Crush on Hit
Y
Imperfect Runic Skeleton20% increased Physical Weapon Damage per 10 StrengthY
Runic Skeleton20% increased Physical Weapon Damage per 10 Strength
Crush on Hit
Y
Perfect WarlordY
Imperfect WarlordY
WarlordY
Perfect Dark ReaperAttacks cause Bleeding
life mastery nearby enemy life regeneration rate +% [-50]
You can inflict Bleeding on an Enemy up to 16 times
Your Bleeding does not deal extra Damage while the Enemy is moving
Y
Imperfect Dark ReaperAttacks cause BleedingY
Dark ReaperAttacks cause Bleeding
life mastery nearby enemy life regeneration rate +% [-50]
Y
Perfect Hulking Miscreation8% increased Attack Damage per 450 ArmourY
Imperfect Hulking Miscreation5% increased Attack Damage per 450 ArmourY
Hulking Miscreation5% increased Attack Damage per 450 ArmourY
Tireless Sentrymonster no drops or experience [1]N
Perfect Sanguimancer DemonY
Imperfect Sanguimancer DemonY
Sanguimancer DemonY
Perfect Shadow BerserkerY
Imperfect Shadow BerserkerY
Shadow BerserkerY
Perfect Spider MatriarchY
Imperfect Spider MatriarchY
Spider MatriarchY
Perfect Half-remembered Goliathlink buff effect on self +% [100]Y
Imperfect Half-remembered GoliathY
Half-remembered Goliathlink buff effect on self +% [50]Y
Perfect MeatsackTaunt on HitY
Imperfect MeatsackY
MeatsackY
Perfect Eldritch EyeYour Lightning Damage cannot ShockY
Imperfect Eldritch EyeYour Lightning Damage cannot ShockY
Eldritch EyeYour Lightning Damage cannot ShockY
Perfect Forest Tiger5% increased Attack Damage per 450 Evasion Rating
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Y
Imperfect Forest Tiger5% increased Attack Damage per 450 Evasion RatingY
Forest Tiger5% increased Attack Damage per 450 Evasion Rating
5% chance to grant a Frenzy Charge to nearby Allies on Hit
Y
Perfect Guardian TurtleY
Imperfect Guardian TurtleY
Guardian TurtleY
Perfect Shadow ConstructY
Imperfect Shadow ConstructY
Shadow ConstructY
Perfect Forest WarriorCulling StrikeY
Imperfect Forest WarriorY
Forest WarriorCulling StrikeY
Whipleg ArachnidY
Bloodtainter ArachnidY
Treant TendrilmasterY
Volatilemonster no drops or experience [1]N
Treant SprigganY
Explosive Toadmonster no drops or experience [1]
monster no beyond portal [1]
N
ToadY
Forest Crittermonster no drops or experience [1]
monster no beyond portal [1]
N
Plagued Ratmonster no drops or experience [1]
monster no beyond portal [1]
N
Crazed PukekoN
Daemonmonster no drops or experience [1]N
The King in the MistsMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
N
The King in the MistsMonsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
N
Mystic Fetishmonster no drops or experience [1]N
Affliction Totemmonster no drops or experience [1]N
Wildwood WerewolfY
Wildwood WolfY
Affliction Quest /7
MasterQuest
Act -1
The Primal Huntress has asked you to hunt 500 Nameless creatures and put them out of their misery.
MasterQuest
Act -1
The Primal Huntress has tasked you with hunting and defeating the Black Mórrigan.
MasterQuest
Act -1
You have been tasked with finding and defeating the King in the Mists. Search for his stronghold.
MasterQuest
Act -1
The Breaker of Oaths has tasked you with slaying 500 of the King in the Mists' cultists.
MasterQuest
Act -1
The Breaker of Oaths has tasked you with finding and disrupting the King in the Mists while he is in the process of creating a Ritual altar.
MasterQuest
Act -1
The Warden of Eaves has asked you to rescue 4000 Vivid Wisps by destroying afflicted Treants.
MasterQuest
Act -1
The Warden of Eaves has asked you to defeat three Bíles, a trio of sacred trees that have become afflicted and now seek to bring an untimely winter to the Wildwood.
Text Audio /7
TypeNameQuantity
AfflictionThe Warden of Eaves69
AfflictionThe Breaker of Oaths90
AfflictionThe Primal Huntress80
AfflictionThe King in the Mists180
AfflictionNameless Seer28
AfflictionKalguuran Shoveller17
AfflictionKalguuran Blacksmith91

Community Wiki

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Affliction 3.23.0

In Path of Exile: Affliction, you'll cleanse The Viridian Wildwood of its Affliction, earn valuable rewards and learn the ancient ways of the Azmeri Wanderers.

Our December expansion introduces the Affliction challenge league, three new Wildwood Ascendancy Classes, the return of the Ultimatum League, over a hundred new Transfigured Gems, and much more!

The Affliction Challenge League

In the Affliction League, you will encounter Sacred Wisps that beckon you to enter overgrown passageways that lead to the Viridian Wildwood. A vile Affliction has covered this forest with a foreboding darkness. You'll need to uncover the forest's mysteries to put a stop to the source of the Affliction.

The Viridian Wildwood

As you approach the darkness, your Wisps burn away the affliction that shrouds the forest. Make sure you tread carefully, because your Wisps only have a limited amount of power before they run out and you are returned to Wraeclast. Be warned, the darkness is full of cursed monsters that emerge to kill you.

As you explore, you might see other types of Wisps trapped inside the darkness. Follow the trails of Wisps by collecting them, and you may uncover many different secrets such as new characters, shrines, boss battles, and new encounters. There are many rewards to earn, for those brave enough to seek them.

Control your Challenge and Reward

As you return from the Wildwood, any Wisps you have saved from the Affliction disperse into the environment and inhabit randomly-chosen monsters, increasing their power and also their rewards. The different types of Wisps have different effects, and sometimes more than one type will inhabit a single monster, making the fight even harder and even more rewarding.

Primal Wisps grant an item rarity bonus to inhabited monsters, Wild Wisps grant an item quantity bonus, and Vivid Wisps cause them to drop currency items. If a monster gets all three types, they'll drop more items of a higher rarity and a lot of currency.

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Wildwood Ascendancy Classes

While exploring the Wildwood, you might find some of the last few Azmeri Wanderers who have managed to survive in the forest since it was cursed.

Choose which of the Azmeri Wanderers that you will complete quests for to unlock one of three new Ascendancy classes which you can have in addition to your regular Ascendancy class. Up to eight points for these classes are unlocked as you complete quests for the Azmeri.

Ascendancy Wisp Effect Item
Sacred burn affliction
Wildwood Primalist Primal Currency Charm
Warlock of the Mists Wild Item Rarity Corpse
Warden of the Maji Vivid Item Quantity Tincture
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Warden of the Maji

The Warden of Eaves can teach you to become a Warden of the Maji, a powerful class that takes advantage of wilderness knowledge. Wardens of the Maji can coat their weapons with Tinctures, granting them special bonuses. For example, the Ironwood Tincture always stuns enemies on full life and the Oakbranch Tincture is a great finisher for bosses.

A Warden of the Maji has many other wilderness abilities such as Barkskin, which causes Bark to grow all over your body, increasing armour. As you take damage, the Bark temporarily falls off, increasing your evasion.

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Warlock of the Mists

The Breaker of Oaths can teach you to become a Warlock of the Mists, a class specialising in the darker arts of the Azmeri. One powerful ability you can choose is Blood Hunt, which lets you consume corpses to gain more damage and protection against monsters that share a creature type with the corpse. The Breaker of Oaths can sell you additional corpses of exotic types, and these can also be used as powerful spectres. The Warlock of the Mists also gets access to many other abilities including a trio of new curse skills.

Corpse Types: Humanoid、Construct、Undead、Demon、Beast、Eldritch

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Wildwood Primalist

The Primal Huntress can teach you to become a Wildwood Primalist. Unlike the other new ascendancy classes, the Primal Huntress lets you customise your tree using Charms that have randomly generated skills from the regular ascendancy classes. Charms are attribute-aligned magic items that can have up to two random modifiers on them.

Wildwood Primalists get access to other powerful abilities, such as a small extra backpack, or the ability to use warcries to cause corpses to drop extra items.

Charm Types:

Valuable New Rewards

The Affliction Challenge League has many different types of rewards. Monsters you fight throughout Wraeclast can be affected by the Wisps you have brought back from the Viridian Wildwood, dramatically increasing the quality and quantity of items they drop. As you progress through the league, you will earn a Wildwood Ascendancy Class and the Charms, Corpses or Tinctures that it utilises. The Mists hide many additional secret rewards that you will discover as you explore. Path of Exile: Affliction also contains over 15 new unique items.

The Return of Ultimatum

Ultimatum is finally going core. The Trialmaster has returned and will offer you a choice to undertake a deadly Vaal trial in exchange for great rewards. If you defeat the trial, he offers to go double or nothing with you. Do you take the risk and go for an even better reward? Or do you lock in the winnings you have already earned? We've done a full rebalance of Ultimatum and have added many new modifiers, Atlas passive skills, Keystones and rewards including both new and reworked Uniques.

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Transfigured Gems

Alternate Quality Gems, Labyrinth Helmet Enchantments and Unique Threshold Jewels have been combined into a new system called Transfigured Gems - alternative versions of existing skill gems that have different functionality and balance. There are over a hundred of these, such as Frost Bomb of Instability, Detonate Dead of Scavenging, Raise Zombie of Falling, Firestorm of Meteors and many more.

The Divine Font at the end of the Eternal Labyrinth has been changed to a gem crafting device that can create Transfigured Gems, add quality or experience to gems, sacrifice a gem for one or more Treasure Keys, exchange Support Gems for Exceptional Support Gems like Empower Support or Enlighten Support, and more.

How many craft attempts do I get for completing the Labyrinth?

This depends on the difficulty of the Labyrinth.

  • Normal: 1 craft, 2 options
  • Cruel: 1 craft, 3 options
  • Merciless: 1 craft, 4 options
  • Eternal: 2 crafts, 4 options
  • Gift to the Goddess: 8 crafts, 4 options

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